Dogs Of War Vu

Network of Friends => Tacview => Topic started by: Asid on August 12, 2019, 02:18:00 PM

Title: Tacview 1.8.0 beta 17 is available Now
Post by: Asid on August 12, 2019, 02:18:00 PM
(http://i.imgur.com/zn9b1AI.jpg)

Tacview 1.8.0 beta 17 is available Now

Download: HERE (https://www.tacview.net/download/license/en/?file=TacviewBetaSetup.exe&mirror=0)

•   Release Date: Sun, 11 Aug 2019
•   Operating System: Windowsฎ 32-bit / 64-bit
•   File Size: 269.0 MB


Release notes

FEATURES & CHANGES

•   NOTICE: Windows XP is not supported anymore (definitive)
•   The active object list has been moved to a dockable window
•   The playback control bar has been moved to a dockable window
•   The time slider now displays target time during a drag operation
•   Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
•   You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
•   Added a brand-new shot log
•   Added an option to automatically pause on shot log events
•   On pause, the current shot log event is now displayed in the 3D view
•   BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
•   Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
•   Added an option to remove objects from the 3D view context menu
•   Added an option to add object on the ground from the 3D view context menu
•   It is now possible to specify the altitude of new object above ground level
•   When an object is manually added to the world, it is now automatically selected
•   When opening a new file, only important objects are automatically selected instead of any other object
•   When opening a new file, the camera will now be centered on the battlefield
•   Improved 3D view object list to reduce clutter
•   Added CTRL+N shortcut to deselect primary and secondary objects
•   Added support for Grinnelli Designs Virtual Air Racing Pylons 2019
•   Added more options to configure the camera mode from SDK API
•   Added C++ API to import telemetry data files via the command line, menus and drag & drop
•   It is now possible to force an object to be alive from the 3D objects list
•   Objects dead/alive status is now restored on next dead/alive event regardless of the forced state
•   Added support for Falcon BMS 4.34 database format
•   Integrated Aegean 2.5 for BMS 4.33
•   Beta 13: Added LuaFileSystem 1.7.0
•   Beta 15: Added Context.Camera.SetRotation() API function
•   Beta 16: Added DCS: Normandy 1944 Map runways
•   Beta 16: Added DCS: Persian Gulf Map runways
•   Beta 16: Updated DCS: NEVADA NTTR Map runways

FIXES

•   The acmi 2.x file loader was not properly handling events
•   It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database)
•   Violet objects were improperly displayed in blue in the 3D view object list
•   Fixed crashes in C# Math.Vector API
•   Telemetry export tool was not exporting native coordinates (U, V, Heading) when available
•   Mouse and keyboard focus is now set to the 3D view when switching to full screen
•   Beta 14: Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized
•   Beta 15: Dockable windows could be hidden under Windows taskbar
•   Beta 15: Cursor keys to control playback where not working in free camera mode
•   Beta 15: Current license will be the most powerful product key between user and system
•   Beta 15: Improved handle of invalid samples in GAE files
•   Beta 16: Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression)
•   Beta 17: It is now possible to add an object on top of another one from the 3D view