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Monday, January 22, 2018
By: JC
Graviteam Tactics Mius Front and Tank Warfare Tunisia - Close Engagement Mode


Not feeling like playing a campaign or a relatively large scenario? No time to edit a small scenario?





The "Close Engagement Mode" has been around since the beginning of the year, and it allows you to fight a smallish battle without the editing overhead.



Choose the lower right icon: "Come into Battle"



Cheers,

JC




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Wednesday, January 17, 2018
By: JC
Basics of Operational Art: Centers of Gravity


Whatever game you use to get your operational level of war fix, there is a need to understand the basic concepts of fighting at this level.




'm currently playing The Operational Art of War IV (Matrix/Slitherine) and in this Cold War scenario ("British Army of the Rhine 1990") I'm in the perilous situation of an under-prepared and outnumbered NATO force. The Soviets just sent their advance guards through the border and I'm to hold them at the Weser River. A huge frontage that favors mass and maneuver.

This brings up the very basic concept of center of gravity, the "characteristics, capabilities or locations from which a military force derives its freedom of action, physical strength or will to fight" (Joint Publication 3.0).

In the screenshot above, you clearly see that my meager troops (grey, brown and black icons) can't afford to hold Hannover or Braunschweig. It would be very easy for the Soviets to just encircle these cities. A center of gravity of the enemy is indeed his capability to maneuver at will through those plains.



A wide view of the area of operations. Note the Weser River in the left, with all the...

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Sunday, January 7, 2018
By: JC
Combat Actions: Vietnam


This game was recently released by Digital Gameworks. It's a turn and hexes based game, with plenty of abstractions and focused in simplicity and fast gameplay.





Please join me in a short video recap of my initial thoughts about this game.





The new game from Digital Gameworks shows a collision between abstracted features and designs that knock down the fun of fighting in the jungle. The inability to stack at least two men into the same hex quickly escalates into an ugly morass of lack of mutual support, diluted firepower and limited mobility. On top of that, the appalling good marksmanship of North Vietnamese recruits and the Tomahawk-like guiding of their RPGs transform this game into a wheel of fortune.


As mentioned in the video, something smells funny under the hood of this game engine, and is coming mainly from the compartment that stores the fire resolution tables.

Cheers,

JC




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