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SOW Waterloo Multiplayer Wednesday 26/02/20 at 21:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 120 minutes
Minimum number players: 2
Date: Wednesday 26/02/20
Time: 21:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
The room will be open at 20:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


Commanders and leaders:
Sandman
Colbert
Biondo
...

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The Virtual Production of The Mandalorian, Season One




A behind the scenes look at the groundbreaking virtual production technology used on The Mandalorian, Season One.

Over 50 percent of The Mandalorian Season 1 was filmed using this ground-breaking new methodology, eliminating the need for location shoots entirely. Instead, actors in The Mandalorian performed in an immersive and massive 20 high by 270-degree semicircular LED video wall and ceiling with a 75-diameter performance space, where the practical set pieces were combined with digital extensions on the screens. Digital 3D environments created by ILM played back interactively on the LED walls, edited in real-time during the shoot, which allowed for pixel-accurate tracking and perspective-correct 3D imagery rendered at high resolution via systems powered by NVIDIA GPUs. The environments were lit and rendered from the perspective of the camera to provide parallax in real-time, as if the camera were really capturing the physical environment with accurate interactive light on the actors and practical sets, giving showrunner Jon Favreau, executive producer and director Dave Filoni, visual effects supervisor Richard Bluff, and cinematographers...

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The Zln Z-142 From PWDT & NHAdrian
23 Feb 2020



FREE in X-Plane 11




X-Plane 11 Version: X-Plane 11.40
Aircraft Year: 1966 to 1979
Download (732.1 MB): here


History:
This series of two seat trainer and four seat light aircraft was initially developed to replace the successful Zlin Trener series. The initial Z-42 was developed during the mid-1960s with two seats, side by side. It flew for the first time on the 17th of October, 1967.
The improved Zlin Z-42M introduced a constant speed propeller, a larger tail developed for the Zlin Z-43 four-seater and replaced the Z-42 in production in 1974. Development of the two seat line continued with the further improved Z-142, which flew for the first time on the 29th of December, 1979. Changes introduced included a larger cockpit canopy and faired undercarriage. The Z-142 remained in production in Z-142C form until the mid-'90s. The latest two seater of this family, the Z-242 L has a 150kW (200hp) Textron Lycoming AEIO-360 flat-four powered engine.

Changes aside from the engine include a three-blade constant speed prop and revised engine cowling profile. First flight was on the 14th February 1990. Development of the four-seat models, the Z-43 and Z-143,...

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