Dogs Of War Vu

Sim/Strategy/War => Flight Simulation => IL-2 Sturmovik => Topic started by: Asid on November 18, 2017, 04:15:54 PM

Title: Tank Crew – Clash at Prokhorovka
Post by: Asid on November 18, 2017, 04:15:54 PM
Tank Crew – Clash at Prokhorovka

From the makers of  IL-2 Sturmovik

(https://forum.il2sturmovik.com/uploads/monthly_11_2017/post-13-0-11887300-1510884821.jpg)

Tank Crew will be expanding upon our initial adventure into tank combat by including ten new tanks and armored vehicles and improving our two existing tanks. Tank Crew will create a ground combat component that can be integrated into single-player content and multiplayer servers. Our tanks will be multi-crew in multiplayer which most other leading tank games are not capable of. Our playable tanks will also be modeled both inside and out with realism in mind and improved damage modelling. The map will feature the southern portion of the Battle of Kursk with the village of Prokhorovka and town of Belgorod included. The map will also be built somewhat differently giving tank players a better ground environment then our current large maps. Further details about Tank Crew will be released as development ramps up. 

Planned to be Included in Tank Crew – Clash at Prokhorovka

 

Playable Tanks and Content (Tentative List):

- T-34-76 STZ

- KV-1s

- M4A2

- SU-122

- SU-152

- ZIS-5 + 72K

- PzKpfw III Ausf.L

- PzKpfw IV Ausf.G

- PzKpfw V Ausf.D

- PzKpfw VI Ausf.H1

- Sd. Kfz. 184

- Sd. Kfz. 10 + Flak38

- Prokhorovka - Belgorod Map {100x100 km Approx.)


Pre-Orders for Tank Crew will be available sometime first half of 2018.


 Original post (https://forum.il2sturmovik.com/topic/32254-announcing-battle-bodenplatte-flying-circus-tank-crew-and-mo/)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Beef on November 18, 2017, 07:18:09 PM
This looks very interesting.
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Frankie on November 19, 2017, 02:32:05 PM
A multicrew WW2 tank simulation from the makers of IL2 Sturmovik. What can be better than "Tank Crew – Clash at Prokhorovka"? Can't wait. For more on the clash, read here: http://wartime-blog.com/battle-prokhorovka/

By the way, the artwork for the simulation is done by Antonis Karidis, a self-taught artist from Greece.

See a set of artworks that Antonis did for 777 and 1C GAME studios for their featured products !
(https://cdna.artstation.com/p/assets/images/images/008/176/264/large/antonis-karidis-tank-crew-artwork-tiger-en.jpg)
and this:
(https://orig00.deviantart.net/6b74/f/2017/322/e/3/tank_crew___clash_at_prokhorovka_by_roen911-dbu14mf.jpg)
and still more:
(https://cdnb.artstation.com/p/assets/images/images/008/176/269/large/antonis-karidis-flyingcircus-artwork-albatros-en.jpg)
and yet even more:
(https://cdnb.artstation.com/p/assets/images/images/008/176/309/large/antonis-karidis-bodenplatte-artwork-p51-en.jpg?1510953800)
Still more here:
(https://orig00.deviantart.net/11ec/f/2017/321/b/9/bodenplatte_artwork_me262_en_by_roen911-dbu15pg.jpg)
One more:
(https://orig00.deviantart.net/28ba/f/2017/321/8/d/bodenplatte_artwork_tempest_en_by_roen911-dbu15jm.jpg)
And finally:
(https://orig00.deviantart.net/7780/f/2017/322/b/6/flying_circus___volume_1_by_roen911-dbu158l.jpg)

All images are copyrighted by Antonis Karidis. His artwork is nothing short of amazing.
References:
https://roen911.deviantart.com/
http://roen911.artstation.com/projects/1D2wo
http://roen911.artstation.com/projects/L0Qkw
http://roen911.artstation.com/projects/qzV2R
http://roen911.artstation.com/projects/VqXL5

IMHO, Antonis' artwork is simply breathtaking. If you were to use one word to describe his artwork, what would that word be?
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: zakblood on November 20, 2017, 03:52:12 AM
thanks, yes something i also have my eyes on :howdy
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Selva on November 27, 2017, 10:51:13 AM
Target on the radar.
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on April 18, 2018, 04:11:08 PM
Posted by the devs 6/04/18

(https://forum.il2sturmovik.com/uploads/monthly_2018_04/Tiger_1.jpg.e6fd67026a47fad3c5fc0ee3808e84fc.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2018_04/Tiger_2.jpg.333f8223450d2dcff71825777adf567b.jpg)
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on April 19, 2018, 05:13:54 PM
IL- 2 Sturmovik | Tank Crew : Tank Treads and Trees Beaking


https://youtu.be/3tQVifFTGKY

Published on 22 Dec 2017


We have created the new technology of caterpillar treads visualization. This new technology is unlike not to WoT technology and not to WT technology. I can surely tell that our "third" approach is most modern and advanced. Furthermore - our lead programmer Sergey Vorsin have worked not
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Frankie on April 20, 2018, 06:25:10 AM
Beautiful and realistic thread physics. You can see the threads slackening and straining. Leaf shadows playing on the tank hull - very nice lighting effects. Trees! T-34 mows down trees without damaging itself or its crew member(s). See 1:56 and 2:12.
E s i m G a m e s please take note!
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on July 13, 2018, 03:30:49 PM
Work in progress

(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-9/35882184_1692677967476721_1834117194791780352_n.jpg?_nc_cat=0&oh=b2a323024bec8b7156b0b49bdca33560&oe=5BD1FFE1)
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on July 19, 2018, 05:49:03 PM
Released in Early Access

Next, we are excited to begin Early Access to Tank Crew and the initial release of our first two tanks – the mighty Kv-1s and the fearsome PzKpfw. VI Ausf.H1 "Tiger "

Tank Crew Early Access can be ordered  here (https://il2sturmovik.com/store/tank-crew/).



Due to development and gameplay considerations we have decided to create a separate AAA vehicles add-on featuring the GAZ-MM + 72K and Sd. Kfz. 10 + Flak38. We will prepare them as a separate product to be released later and work to make them a more interesting addition to IL-2 Sturmovik Great Battles then initially planned.

In addition to the two tanks released today, over the next 14 months we will release the full line-up of tanks included in Tank Crew.

Ten tanks in total will be created.
1.   T-34-76 model 1943
2.   KV-1s
3.   M4A2 “Sherman”
4.   SU-122
5.   SU-152
6.   PzKpfw. III Ausf.M
7.   PzKpfw. IV Ausf.G
8.   PzKpfw. V Ausf.D "Panther"
9.   PzKpfw. VI Ausf.H1 "Tiger"
10.   Sd. Kfz. 184 "Ferdinand"

In addition to the tanks we will be creating our specially designed Prokhorovka map and releasing that once it is finished. In the meantime, we are including the Lapino maps as stand ins.

We have also added drivable tanks to the QMB including the new Kv-1s, Tiger 1 and existing T-34 and Pz. III tank models. Please note that the existing T-34 and Pz. III tanks are the original models previously released. Tank Crew will eventually include updated versions of these tanks.

And the Kv-1 and Tiger tanks now support custom skins. Templates will be along soon for skinners.

And we’d like to take this time to introduce you to our talented development partners at DigitalForms in Saint Petersburg, Russia who have taken on the task of building these amazing tanks for you. They have worked tirelessly since our announcement last year to put you inside some of WWII’s most deadly and fearsome weapon systems. They have helped us re-invent our tank technology and built some truly stunning tank exteriors and interiors. They hope you like their work!


Early access shots

(https://forum.il2sturmovik.com/uploads/monthly_2018_07/Kv1_1.jpg.ebb0bcbe3631b13defd444b35fa0747b.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2018_07/Kv1_2.jpg.8e7b600b7292f4a0519b6a2ca4d9147d.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2018_07/Kv1_3.jpg.b402041e60a62f19f86d4f1bd4660f9f.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2018_07/Pz6_1.jpg.7b4dfd1e20fbc11312a9198d23a8cf9c.jpg)

[(https://forum.il2sturmovik.com/uploads/monthly_2018_07/Pz6_2.jpg.41f6360224de27869c2f42c3325c73bd.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2018_07/Pz6_3.jpg.9b8011026808b55c8451c762ee6b517d.jpg)
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on September 15, 2018, 05:47:56 PM
Update
14.09.2018

New tank models take a lot of time to develop, so Tank Crew customers will get their new toys early next year, but it looks like they'll get a lot of other stuff in a short time frame starting with the map of the Southern part of the Kursk salient (see Dev Blog #195) and continuing with animated tank crew members (ETA: Spring) and their AI capable of controlling the new playable tanks (the work on it has already started). This will make possible to create the missions where the player tank will be a part of the unit fighting against the enemy tanks s which will have the same high level of modeling detail. The main tank systems and damage modeling should be finished before Summer. The work on the additional UI for tank and unit commanders has started too. And of course, there will be new tanks - our Saint-Petersburg based partner, Digital Forms, plans to have 4 of them ready before Spring:

•   Lend-lease M4A2 Sherman;
•   T-34-76 mod. 1943 made by factory #183 (most probably, we're still researching the exact variant);
•   PzKpfw IV Ausf.G made during Spring 1943 with additional armoured sheets (Schόrzen);
•   PzKpfw III Ausf.M also with additional armoured sheets. Today we can already show you the early WIP screens of it:

(https://forum.il2sturmovik.com/uploads/monthly_2018_09/PzIII_01.jpg.b9fa4f1e2b421054eca4afe68adddf79.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2018_09/PzIII_02.jpg.bac4482384204d81b9d07ccc1c46ba1c.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2018_09/PzIII_03.jpg.232b5971a2025a6949fc1d66424904d2.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on November 10, 2018, 12:27:53 AM
(https://forum.il2sturmovik.com/uploads/monthly_2018_11/TC_helmet.jpg.b96340437eef212000de9d652e38af7b.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2018_11/TC_outfit.jpg.716c8ace90940c03210e5bd55b0de082.jpg)
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on December 30, 2018, 02:14:06 AM
IL-2 Sturmovik - Tank Crew: Detailed buildings damage technology

https://youtu.be/fwkTxyh21-g


WIP video on new detailed buildings damage technology for Tank Crew - Clash at Prokhorovka project
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Lusik on January 06, 2019, 12:46:15 AM
I think that damage modelling and overall graphics quality in this sim is a wet dream of all Steam Beasts players.  ;)
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on January 06, 2019, 01:41:54 AM
 :exactlysign
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Rinix on January 06, 2019, 04:44:08 PM
Yes, they are excellent, and I wish that Steel Beasts had graphics that were that good. At the same time, I do like the graphics it has now.
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on January 06, 2019, 04:55:34 PM
Yes, they are excellent, and I wish that Steel Beasts had graphics that were that good. At the same time, I do like the graphics it has now.


We always wish for more....SB has an old engine which the developers are finding very difficult to update/add new things to. SB is still a great Tank simulation  :thumbsup
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Oleg on January 06, 2019, 05:07:35 PM
You did not play this game? I would like to get feedback.
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Lusik on January 06, 2019, 11:50:32 PM
It's still in development although some vehicles have been released already. I tried Pz. III and T-34/76 which were quite immersive Tank behaviour seems very realistic but these two vehicles are modelled completely, like Tiger or KV-1 for instance. Driving is more realistic than in Steel beasts. You can feel the weight of the tank. It takes time to gain speed and the vehicle bounces on every bump. Damage modelling is also very good.

Regarding Steel Beast, I prefer realism over visuals although its driving experience could be better in SB. It's for more immersive in Il-2 or Steel Armour Blaze of War. I actually drove a real T-55 so I have something to compare it to.  ;D

Overall Il-2 as a flight sim is much more immersive than I initially expected.  I am a fan of DCS, in spite of its shortcomings, but comparing DCS WW2 aircraft and Il-2 I tend to enjoy the latter a bit more. There's something in it that takes you back 75 year into the past.
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Oleg on January 07, 2019, 11:45:34 AM
Thank you, there seems to be no alternative to the Steel Beasts yet.
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on January 07, 2019, 03:46:13 PM
Thank you, there seems to be no alternative to the Steel Beasts yet.

Games/Sims like iL-2 and Steel Armor Blaze Of War (SABOW) are not an alternative but can add to your tanking fun.

I have found that the T62 in SABOW is a great simulation of a real tank, as is the M60. You really get a good feeling of weight, acceleration, deceleration. It can make you feel like you are in a tank. The engine struggles depending on the surface. There are many surfaces simulated in SABOW and each is different and lets you "feel" you are on mud, grass, sand, water etc. It also has great physics. The immersion is very high. You "feel" part of a crew. You can swap a dead driver with a loader if you wish........Oh the devs are easy to talk to  :thumbsup

Tank Crew – Clash at Prokhorovka is a new title in development. It allows multi-crew. I have done it with Beef and Wilso  :thumbsup . It is very promising. It has the weight and feel that I would associate with a tank. Oh the devs are also easy to talk to  :thumbsup

There is room in your collection for all of them  :thumbsup
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Oleg on January 07, 2019, 06:45:47 PM
Thank you, I will follow this game.
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on January 26, 2019, 12:41:55 AM
Dev blog #214
25.01.2019

(https://il2sturmovik.com/m/news/dev_blog_214.jpg.512x512_q85.jpg)

Hello everybody,

The year has just begun, but we're already preparing the new update for you. Version 3.010 will be focused on improving the functionality of several modules of the sim and some of the changes are long-awaited and important. In the meantime, the work on all the Early Access projects progresses according to the schedule and many new things will be ready shortly after 3.010 release, in Q1 2019.

Our map designers are finishing the map of the Southern Kursk salient that includes Prokhorovka. As we announced before, it will utilize the higher detailed landscape wireframe and higher detailed buildings damage. When it is finished, the work on the scenario campaigns for "Clash at Prokhorovka" will begin. The campaigns will recreate the large scale historical events of July 1943 to the South-West of Prokhorovka. Today we can show you several screenshots of this map:

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_Prokhorovka_1.jpg.2203b1e6e007ffee3eb6c5de5843a763.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_Prokhorovka_2.jpg.09dbf5c0073c5265c69f3865539b4222.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_Prokhorovka_3.jpg.af97e30e3ece6da360ce4f1a85a17a94.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_Prokhorovka_4.jpg.a766850d48ae621753bf2e3f57acacb4.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_Prokhorovka_5.jpg.59aa25da0fec7c6c02e834ffae69dfa8.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_Prokhorovka_6.jpg.31154e08474c17a63e0f7d8521a9eef8.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_Prokhorovka_7.jpg.72f81dc8b2c28e33c4daf3246e8ef1a5.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_Prokhorovka_8.jpg.c3d3641ac0994581ca76d9006878aa5b.jpg)

We plan to show you the new tanks soon - M4A2 Sherman, Pz.Kpfw.III Ausf.M (to be released at the end of the Winter) and T-34 mod. 1943 and PzKpfw IV Ausf.G (to be released at the beginning of Spring). We also started the implementation of the major feature - animated tank crewmen. This is a very laborious and time-consuming task since each tank has 4-5 crewmen and each one of them has his own unique pose and animations (many can also lean out of their hatches). This forced us to find new technical approaches for character animation that open new prospects not only for the Tank Crew but also other projects:

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_TC_1.jpg.75a2a486c0749dbf06e56c83d78c7531.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_TC_2.jpg.66e4aa9b0457bfc6ecd575cce3e226f9.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_TC_3.jpg.f52797881b2163d3f8f44afad63adfe7.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_01/_TC_4.jpg.4b10c2e4f33117d8857510907fc61e04.jpg)
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on February 11, 2019, 05:42:55 PM
Update 08/02/19


This week we finished the map of the Southern part of the Kursk salient while two next tanks, M4A2 and PzKpfw III Ausf.M, will follow soon. The new tanks and the map will be released into Tank Crew Early Access after beta testing. Today we can show you the first in-game screenshots of them taken near Prokhorovka:

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/01.jpg.f6f59e68b1394b959a41a10cacc91a68.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/02.jpg.efa8ebf36449c7acbddfc57ff7a878c1.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/03.jpg.069725bfb8e979835568afda66f6a1f4.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/04.jpg.3ccb9ff14f7b0d12c5e43a75b4856f3f.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/05.jpg.da508855b7bf319490e487cdff1c7930.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/06.jpg.4ba6d7ddc3ebb5013d515af504c5706b.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/07.jpg.bd09a78ccee013c309ef51364bc820ec.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/08.jpg.70ef881615c402f3033c218ecc4ab923.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: zakblood on February 11, 2019, 07:10:58 PM
sure does like nice,
look forward to it even if it's another one i'll see but never have the time to play :howdy
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on February 12, 2019, 12:24:00 AM
I have been trying it an I am impressed so far  :thumbsup
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on February 22, 2019, 12:48:43 AM
Update
15.02.2019

From Dev blog #216

(https://il2sturmovik.com/m/news/dev_blog_216.jpg.512x512_q85.jpg)

Hello everybody,

Before we return to telling about the Battle of Bodenplatte and Flying Circus in our DDs, today we'd like to tell you more about Tank Crew. The most important thing is that we prepare the next big update that will include two new tanks, M4A2 "Sherman" and Panzerkampfwagen III Ausfόhrung M, that were used in Kursk area and the map of the southern part of the Kursk salient made for joint ground and air warfare. But of course, we work not only on the new content.

The main areas of the Tank Crew development at this moment are:

1. Improving the damage and armor-projectile interaction model both for the player controlled tanks we're making for Tank Crew and the other objects. Several consequent updates for the sim we released this month contained most part of this work, but this was only a part and we continue. Ricochet modeling will be improved and 'simple', non-player controllable, vehicles will get even more detailed armor (which will be noticeable especially when you attack them from the air). We're beginning the work on the detailed systems of the player controllable tanks (fuel, electric, transmission, cooling, etc.) which will allow for more variable and realistic damage of Tank Crew vehicles. We also plan to make them repairable in the field.

2. Developing and expanding the tank and tank platoon commander functionality. The basic commander functionality is done - a commander can give all the orders we planned for this stage of development in relation to the current position, target, firing, maneuvering and some additional commands that make the playing experience more diverse. A commander will be able to give orders to other players in his tank in multiplayer and to AI crewmen alike. It looks like the commander role will be the most interesting one.

3. Developing AI for crew members. Again, the basic functionality is done and now detailed tanks controlled by AI can follow the orders that can be specified in a mission like the simple AI vehicles always did. This means that detailed tanks can be fully used in a mission scenario. Now we begin the work on implementing the functionality that will make possible for a player to give orders to crewmen of his tank and other tanks in his platoon. We hope to have this functionality mostly done by the end of Spring and release it into Tank Crew Early Access.

4. Developing the scenario campaigns which should carry out the main idea of the project - let you experience not the fictional gladiator-like balanced tank duels, but the tank warfare of July 1943 with its balance of power and technical characteristics of the armored vehicles involved. Moreover, we'll try to show the historical events since the scenarios will be based on the tour of duty of the units that participated in these events. Later we'll tell you more about these scenarios.

All this - detailed, true to history tank models including interiors with crews, the historical map with variable detail level, buildings with detailed damage modeling, realistic movement kinematics, improved tank damage modeling, detailed weaponry, all important crew roles, especially the commander one, acting as a part of a tank platoon, history-based and educational scenario campaigns telling about the major event of WWII, ability to control one tank with several people in multiplayer - all this combined should give you the new experience and impression you can't get anywhere else.

To make this DD less dry, our studio and our partners Digital Forms prepared several WIP screenshots for you that show what will be released in the next big update.

The map of the southern part of the Kursk salient you'll see in the game. The zone containing detailed buildings developed for tank warfare and scenario campaigns in the historical events of Clash of Prokhorovka project is marked inside (106x106 km, the detailed zone is 19х23 km):

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_TankCrew_Map_0.thumb.jpg.ab65eea10f53ea4918595d4bdff3baba.jpg) (https://forum.il2sturmovik.com/uploads/monthly_2019_02/_TankCrew_Map_0.jpg.8e94d99cdc728fe5b4180c63fbfc31ca.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_TankCrew_Map_1.jpg.5c3581c6ec424ddc14d2279eb0d40395.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_TankCrew_Map_2.jpg.691946a19a294f5d33afff907620872e.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_TankCrew_Map_3.jpg.4f65e8d1d608ee60a6a52efad1ab37a1.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_TankCrew_Map_4.jpg.c08db07d5275a59e39ac689a5badf851.jpg)

KV-1S crew:

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_KV1s_crew_1.jpg.1c785d4536401ea17a687e9975f227ea.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_KV1s_crew_2.jpg.7e79836ac1733d3da4d90a310d195718.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_KV1s_crew_3.jpg.e4deeb95f82edf5d56e799859a8221e2.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_KV1s_crew_4.jpg.692355291f4ddeb8069b117de183a9f9.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_KV1s_crew_5.jpg.cccf4f53ea1f1f750529c95cc473aa33.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_KV1s_crew_6.jpg.3403ce9fae7e62b88f76d3ad1020738b.jpg)


PzKpfw III Ausf.M impact shot demonstrating the improved damage modeling with certain parts detaching:

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_TankCrew_NewDamage.jpg.fdda96a9626992186b59eefd59a3f337.jpg)


M4A2 "Sherman" interior renders:

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_M4A2_1.jpg.34e0761e6f9935dec90d29b062d6e016.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_M4A2_2.jpg.5ccabf60e33be2ed881887c49ce93c60.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_M4A2_3.jpg.c9463ca03dc27023b08cfe8fe3170bf5.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_M4A2_4.jpg.1dee510809921189894bc89e974b23be.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_M4A2_5.jpg.460f716e6bc913326ce1c791eda3eb2e.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_M4A2_6.jpg.3a5e96c0a36a34bf12995be470fe56d9.jpg)


PzKpfw III Ausf.M interior renders:

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_Pz3_1.jpg.2453b720416d8c9e439776fb3a51cb79.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_Pz3_2.jpg.97299d2b2d7171b3e7489d2c1b784516.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_Pz3_3.jpg.c3d27fcfe142bca7cd74b4c22ce5acec.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_02/_Pz3_4.jpg.d7ffb4274c1b10b9c8ead85edef8cdcd.jpg)




Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on March 07, 2019, 12:01:22 AM
Update 05/03/19

Tank Crew project finally includes visible crew for two already released tanks. Since we'll be releasing four new tanks and Prokhorovka map really soon, this project is also maturing at a good pace.

(https://forum.il2sturmovik.com/uploads/monthly_2019_03/TC.jpg.3c57ea3af1b16b503cd989a86f89fd19.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on March 21, 2019, 01:25:20 PM
two new toys: M4A2 and PzKpfw.III Ausf.M


Third, Tank Crew - Clash at Prokhorovka customers get two new toys: M4A2 and PzKpfw.III Ausf.M. Both tanks were interesting machines and they are recreated painstakingly and with passion. It should be noted that M4A2 could stand its own even against the heavier German adversaries thanks to its maneuverability, good turret traverse speed and sufficient armor penetration ability of its solid AP round. The medium tank PzKpfw.III Ausf.M also had a good chance against medium Soviet tanks - APCR rounds could penetrate their armor while its frontal protection was relatively good thanks to the spaced 50 and 20 mm armor plates. It also had a low visible profile, good maneuverability and high rate of fire.

(https://forum.il2sturmovik.com/uploads/monthly_2019_03/M4_1.thumb.jpg.293203d1d0504a20cb75c6006ed3017d.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_03/M4_2.thumb.jpg.7e0879d2c4cf0d2d1cef610293e4a3df.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_03/M4_3.thumb.jpg.7f17a1a310dc750f1749751e09ced0ff.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_03/T3_1.thumb.jpg.2128208fcb9271dc8a861fb5b1c055fe.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_03/T3_2.thumb.jpg.6f2dd60e75afb9195451b00c4a0cc37e.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_03/T3_3.thumb.jpg.7f0d6d4a51adb09c1b6a2ba201593e69.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on April 08, 2019, 12:57:11 PM
Update 08/04/19


In the tank project, we are working on the functions of the tank commander, which will allow you to control both your crew and subordinate units. Also in the next update, we plan to significantly expand the model of damage to the systems and parts of the tank.


Today we also will dedicate a couple of screenshots to the almost completed crew of the M4A2 tank. Since the tank has an extremely wide range of possible positions for firing and driving by various crew members - this work was not easy, but the result is interesting too:

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/m4crew_1.jpg.0b2313e571d7485db32c3227872d77af.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/m4crew_2.jpg.420754dbf8156caa0f02db38cbce02ae.jpg)

And another screenshot shows a new particle-based effects technology inside the cockpits in the first-person view. In the first stage, we will introduce this system for tanks (the effect of a fire starting from spilled fuel, the effect of extinguishing this fire, smoke when the engine is damaged, powder gasses when firing from a cannon and a machine gun). In the medium term, we also plan to use this technology for airplanes:

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/fire_1.jpg.f8583e571b533aa8e52cd924a83ef47e.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/fire_2.jpg.40cee1816a735075e149edd0d8ebdccf.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on April 19, 2019, 02:32:40 PM
Update 19/04/19


"For Tank Crew project we're developing the interiors of the next two tanks together with our partners: PzKpfw. IV Ausf. G and T-34 made by UVZ factory at the beginning of 1943. In addition to these new tanks, the next big update will bring numerous additions to the tank system functionality and damage modeling. Today we can show you the renders of the new T-34 interior made by Uralvagonzavod."


(https://forum.il2sturmovik.com/uploads/monthly_2019_04/T34_1.thumb.jpg.c36917c90d2dd114015ed717e5ad5500.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/T34_2.thumb.jpg.83e3a9170f08ddb9475c7da37cb49029.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/T34_3.thumb.jpg.0d4b1cdcd5e2717dae7d8f165be41c7a.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/T34_4.thumb.jpg.8f2a0971f62bd0c4353ed799fda0944b.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/T34_5.thumb.jpg.2b5c9a97420d5f7e0d8ce6ebadab478c.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/T34_6.thumb.jpg.6f4ee523f744d9b02d1f6f667b3e35ab.jpg)


Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on May 01, 2019, 04:30:31 PM
Update 30.04.2019


For Tank Crew, the work on enhancing the tank damage modeling is progressing well. Physical tank models now include many systems and their damage while visual models have many new animations and working instruments. The already released systems have their damage modeling improved and we have added simple GUI damage notifications for systems and crewmen. All significant events will be displayed in the 'technochat' (log) on screen. In May-June we plan to implement repairing, refueling and rearming (which later will be also applicable for aircraft). In the next update, we'll release the animated crews for PzKpfw. III Ausf. M and M4A2. Today we can show you the PzKpfw. III Ausf. M crew and PzKpfw. IV Ausf. G interior:

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/_Pz3crew_1.jpg.3e443b48713bedff1831a85370a13657.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/_Pz3crew_3.jpg.c1abcc71dec1b500f8f4d94e1197decd.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/_Pz4_1.jpg.7c7bc06192a0be1643bef6fd2b3c1602.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/_Pz4_2.jpg.e4f7c61f218a7fb066f82f7393a96629.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/_Pz4_3.jpg.798a648d662b86392cf72018ce8ad758.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_04/_Pz4_4.jpg.8adc0c110f4ab552b7988466cd5b3fe7.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on May 18, 2019, 01:24:08 AM
Update 17.05.2019

Tank Crew owners will also get much new stuff in this update - our partners from Digital Forms have finished the work on T-34-76 UVZ mod. 1943 and it will also be added to Early Access. There is much info on T-34 available, but some things can be repeated. Fast, maneuverable, with good armor and weapons - sloped angle armor made it only slightly less armored than heavier KV-1s. However, long 75 mm and 88 mm German guns in 1943 were very dangerous and this armor was no longer enough, so this means that T-34 crews need to rely on the main advantages of this tank - speed and mobility - even more.

However, the new tank isn't the only addition to Tank Crew you'll get in the next update. We're currently testing the new, more detailed tank damage model. The damage sustained will be indicated on a special overlay toggled by Enter key and in the messages on the left of the screen. The following systems can be damaged:

•   Engine,
•   Cooling system (coolant leaks that eventually lead to an engine overheat and damage),
•   Oil tanks (oil leaks lead to fire danger),
•   Fuel tanks (fuel leaks also increase the danger of fire, more for gas engines and less for diesel ones),
•   Transmission and gearbox (longer gear shifting, inability to change the gear, complete transmission failure),
•   Steering (more difficult turning),
•   Electric system (inability to start the engine, inability to use powered turret traversing mechanism, internal and external lighting, radio),
•   The left part of the suspension and left track,
•   The right part of the suspension and right track,
•   Radio,
•   Main turret traverse mechanism,
•   Manual turret traverse mechanism,
•   Gun mounting,
•   Main gun,
•   Machine guns,
•   Crew.

Of course, this feature is linked to another - the possibility of field repair. It is also being worked on and most of it will be usable for aircraft as well. The crew will be able to repair the tank systems in the field as long as the tank is not completely destroyed. In addition, the mission designer can add special repair and ambulance tracks that accelerate this process both to single and multiplayer missions. Later, during Summer, we plan to add refueling and ammo trucks to replenish the fuel, oil, water and ammo reserves. And today we can show you the screens of the coming T-34-76 UVZ mod. 1943:

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_01.thumb.jpg.cce2a75e9e217aa654a7e13e359f8988.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_02.thumb.jpg.37a079db5ef156e9edaf85e61cd7acf9.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_03.thumb.jpg.61f7025f9f5a2e5b32ee947af9757e2c.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_04.thumb.jpg.2f4580e4ca011b91b4077a94027e5034.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_05.thumb.jpg.76e71dd10f863520b25dfd0a244987ae.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_06.thumb.jpg.b3768ff283ccef65e2da565f62ec520e.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_07.thumb.jpg.c4a302410ea3e6145cd5377edd4fe9d0.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_08.thumb.jpg.c7fbf89af18cc8e74cdf80b56908a95e.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_09.thumb.jpg.67baea5b34ded6395a3111b6bd8bad56.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_05/_t34_10.thumb.jpg.c6b71c504f591d152337f4ea7bdfe1f7.jpg)




Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Beef on May 18, 2019, 09:00:17 PM
Anyone own this? It's on sale and I'm hovering over the "buy" button...someone talk me off the edge...

https://il2sturmovik.com/store/tank-crew/
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on May 18, 2019, 11:36:11 PM
Anyone own this? It's on sale and I'm hovering over the "buy" button...someone talk me off the edge...

https://il2sturmovik.com/store/tank-crew/

I have it.

The physics are coming along nicely. You "feel" the weight of the tank.  :thumbsup

It is early days yet but I like it. It has a good developer and constant updates. I am happy with it  :thumbsup
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on June 21, 2019, 04:32:10 PM
Update 3.101
10.06.2019

(https://forum.il2sturmovik.com/uploads/monthly_2019_06/T34_1.jpg.21d6f348a5a1f7824c5f3d171c2e94f9.jpg)


Dear friends,

Today we have finished another huge update and it is already available to you. It includes the new war machines you can control - jet fighter/bomber Me 262 A Schwalbe for Bodenplatte, Т-34-76 made by UVZ factory in early 1943 for Tank Crew - Clash at Prokhorovka and airplanes S.E.5a and Albatros D.Va for Flying Circus - Volume I.

Upping the exterior textures to 4К quality level for Bf 109 F-4 and Fw 190 A-8 are another neat feature, as well as adding visible crews to player controllable Pz.III Ausf.M and M4A2. All VR users get the long-awaited fix of an aircraft propeller that looked distorted with VR reprojection turned on. There are many changes in aircraft and ground AI. The level of detail of player controllable tank systems and their damage model is nearly final. And as usual, there are many improvements in FM and aircraft systems modeling.

IL-2 Sturmovik team wishes you nice summer weather and enjoyable flying in our sim! 

(https://forum.il2sturmovik.com/uploads/monthly_2019_06/T34_2.jpg.2b1b0d6c6d49d1cf5f4c0cb97e970976.jpg)


New features for player controllable tanks
27. It's possible to limit the maximal gear by X and Z key;
28. Enter key invokes the damage control overlay;
29. Headlights state, engine damage and overheat, low oil pressure and battery charge, maximal selected gear limit are shown in the quick info interface panel;
30. Lots of instruments and controls are now animated: odometers, service meters, engine revolutions counters, ignition switches, starter buttons, oil temperature indicators, amperemeters, voltmeters, fire detection lamps, radio tuning dials, parking brake handles, turret locks;
31. Transmission damage affects the changing of gears, they become harder or impossible to switch;
32. Oil system damage causes engine damage at a progressing rate;
33. Cooling system damage affects oil and cylinder heads cooling effectiveness;
34. Electrical system damage affects the functionality of lighting, powered turret traverse and engine starter;
35. Engines have a heat model that is affected by damage;
36. Cold engine yields less power until it heats up;
37. An engine with overheated oil or cylinder heads accumulates damage fast;
38. 'Warmed up engine' option is valid for tanks too;
39. Fuel or oil leak could lead to a fire that can kill the crew and cause the ammo detonation;
40. In case of fire, the crew uses fire extinguishers if there are any left. It takes up to 2 seconds using automatic fire extinguishers and up 5 seconds using regular ones;
41. Damaged suspension springs or torsions can become lame;
42. If the coolant is boiling, there is a visible vapor exhaust from radiators;
43. A damaged engine can fill the tank interior with smoke;
44. Firing the gun and MGs can obscure vision in the tank interior;
45. Crew clothes, faces, hands, etc. can become dirty from smoke;
46. The turret traverse speed decreases with the inclination of the tank, it may be impossible to turn the turret at a high inclination angle;
47. The driver instruments functioning was updated;
48. Powered (electric) turret traverse mechanism added to KV-1s and Т-34-76-UVZ-1943 with the manual traverse as the backup one. The powered traverse mechanism won't work if it is damaged, there is no power or the engine is off;
49. Powered (hydraulic) turret traverse mechanism added to M4A2 and PzKpfw. VI Ausf. H-1 with the manual traverse as the backup one. The powered traverse mechanism won't work if it is damaged or the engine is off; 
50. Backup (pneumatic) engine starter added to KV-1s and Т-34-76-UVZ-1943 that is used if there is no power;
51. Additional (panoramic) gunsight added to KV-1s and Т-34-76-UVZ-1943;
52. Backup gunsight (iron sights) added to Pz.III Ausf.M;
53. The shaft between the flywheel clutch and the gearbox on M4A2 is correctly animated;
54. Pz.III Ausf.M brake drums are correctly animated;
55. Pz.VI Ausf.H1 engine cooling fans are correctly animated;
56. Tanks won't 'jump' on rubble left from destroyed buildings;
57. A rare issue that could cause a still functioning tank to appear destroyed, but with functioning turret has been fixed;
58. A rare issue that could cause a still functioning track to appear destroyed has been fixed;
59. A small visual issue (grey square near the gun gunsight) has been fixed for Pz.III Ausf.M and Pz.VI Ausf.H1;
60. KV-1s paint color has been corrected;
61. The motion of a damaged right track of Pz.III Ausf.M has been corrected;


Because of the huge amount of changes, the track and mission format was changed. If you're an author of a custom mission or campaign, you need to resave your creation (it can be done quickly using 'Convert missions to binary in folder' in the Mission editor).

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on June 30, 2019, 12:16:07 PM
Update 28.06.2019
From Dev blog #225


For Tank Crew, the next update will bring Pz.Kpfw.IV Ausf.G that has autonomous electric turret turn mechanism for instance. And in September we plan to release the two scenario campaigns for Tank Crew - Breaking Point and Last Chance, telling about the fighting near Prokhorovka. Players will be able to participate in the battle from both sides. Today we can show you the title art for these campaigns that were created using in-game tank models and the screenshots of Pz.Kpfw.IV Ausf.G in the sim."

(https://forum.il2sturmovik.com/uploads/monthly_2019_06/_Pz4_1.jpg.def6028a746ab9d5145ceb6d5dbfcbfd.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_06/_Pz4_2.jpg.60e4ce0307b84d8946176ef8d43a68e4.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_06/_Pz4_3.jpg.63c8eb163e4a8e66db6188e08fd1a378.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_06/_Pz4_4.jpg.d7b5e7247ae4a968b075494596c327a8.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_06/_Cmp_Rus.jpg.a4476654aefc68bd6d355c61f1a72703.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_06/_Cmp_Ger.jpg.96bdbd31763b235d6683a859e9744ee9.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Lusik on June 30, 2019, 12:37:51 PM
Absolutely amazing  :) I did not expect that this sim engine would be so capable.
Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on September 29, 2019, 05:22:19 PM
27.09.2019
From Dev blog #225


Hello everybody,

The next update 3.201 will be released really soon. In the previous Dev Diaries, we told what it will bring for Bodenplatte, but it will also contain many improvements for other projects as well.

Let's start with Tank Crew.

The first important feature (not only for tanks, but it is especially important for them) is the new occlusion system for object markers. Now ground and aerial object markers will be occluded by other moving objects, cockpit elements, hills, trees buildings, etc. It should really pump up the tension of battle even in the 'markers on' mode.

Second, we have changed the way a turret (or closed sights MGs like bow MG-34) is steered on all tanks, now it moves like on M4A2 before and there is a special overlay indicator showing the set turret direction.

In addition, all the Tank Crew player controllable tanks now have improved engine startup procedures, both visually and audibly. Pz. IV and M4 have autonomous turret traverse mode working with effects and animations. The tanks handling has been improved. Many of them have their interiors and some exterior details updated.

Two historical campaigns set near Prokhorovka designed by Alexander Timoshokov and Victor Sechnoy are finished and their beta testing should start next week along with the commander interface for controlling the crew and an entire platoon. To create correct mission scenarios, a lot of effort has been put into research - just their briefings have enough text to fill up 40 book pages. Ground AI improvements required a lot of time as well. We plan to release these campaigns to all Tank Crew owners in October.

(https://forum.il2sturmovik.com/uploads/monthly_2019_09/TC_1.jpg.265f32be9c4183a471e1bae72e754446.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_09/TC_2.jpg.4044855db6f895b23c33905c3b8f10b6.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_09/TC_3.jpg.f7167b0fba7f079c4e787ed51b7d9dfa.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_09/su122_1.jpg.afc1a762fdb9c12b39fd821e18633f92.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_09/su122_2.jpg.3a2bf2a0cca3f6ac5b6ab589f2c6c90d.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_09/su122_3.jpg.47988c4bd93da385e1d9b48b4d6af99e.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_09/su122_4.jpg.2a918d759c7cd5e25055e1b23e5c85f3.jpg)

https://youtu.be/Jj9z2qbIGIE



Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on October 20, 2019, 12:35:26 AM
14.10.2019
From Dev blog #233

(https://il2sturmovik.com/m/news/dev_blog_233.jpg.512x512_q85.jpg)

Work on the Tank Crew project is still in full swing, and new additions can be expected in the coming months. First, at the end of October, the project acquires its main gameplay component- two Scripted Campaigns based on historical events of the Battle of Prokhorovka. Second, our next update will include new command functionality for the tank and tank the platoon commander. Third, before the end of the year, we expect our partners from DigitalForms to complete two new armored vehicles - the Soviet self-propelled artillery SU-122 and the German medium tank Panzerkampfwagen V "Panther". The 3-dimensional model of the Panther exterior is in a high degree of readiness whereas the SU-122 has already been completed and work is underway on texturing the interior and creating its crew animations:

(https://forum.il2sturmovik.com/uploads/monthly_2019_10/Pz5_1.jpg.4d5a82733c556b61b8cf7cdbd9cbce95.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_10/Pz5_3.jpg.11cc65b50e785b4a90fc4c4a4d3c90b5.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_10/Pz5_4.jpg.9386f7ba616a804eef92789fcbfebcf1.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_10/Pz5_2.jpg.8e8eb40c91af5e0c34c096ae23c75a05.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_10/su122_1.jpg.644536648edd2ad45d2d3fb272313201.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_10/su122_2.jpg.fef910a755ed4b47d2b8a52938ef1166.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_10/su122_3.jpg.3fe96c98172f20b75a967024e10aaa71.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_10/su122_4.jpg.61342f807b7a3a05738d75303785931d.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on November 08, 2019, 02:39:12 AM
Update 4.001
07.11.2019


Tank Crew – Clash at Prokhorovka is still under development, as one more tank and three self-propelled guns are being built by our DigitalForms partners. However, from the point of view of the gameplay, this project has almost reached its planned goals - this is expressed in the release of the Breakpoint and Last Chance scenario campaigns in this version. These campaigns tell the story, in the maximum possible historical manner we can, about the complex and intricate events of one of the greatest tank battles on the Eastern Front - the battle of Prokhorovka.

This battle was not limited only to the events of July 12th, it took place over several tense days, from July 6th to July 16th, 1943. The events and outcomes of this battle are extremely complex and controversial. Although the Soviet troops and armored forces suffered heavy losses, the German command was never able to achieve their planned goals. At the end of the battle, the situation in this sector of the war front almost returned to what it was before it began. However, numbers or the “net book balance” does not always determine the magnitude of the event. The incredible tension, power, complexity and intensity of this military clash, which practically merged into one single and continuous epic multi-day battle, has few equals in world history. And the ambiguity of the outcome of the battle only enhances the intensity of the drama of these events, which do not require any embellishment - simply being retold "as is", without exaggeration is incredibly exciting. It should also be noted that the release of these tank campaigns is accompanied by the completion of the development of some of the most important features of Tank Crew – the radio and command interface. This will allow you to better control your own tank and your tank platoon. We also plan to continue the refinement of our tank project in the coming months as this project too readies for official release.


The Sturmovik Team

(https://forum.il2sturmovik.com/uploads/monthly_2019_11/logo_TC.thumb.jpg.d9a14e9c68f589eaa333e845083e8353.jpg)








Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on November 26, 2019, 02:29:11 PM
15.11.2019
From Dev blog #235


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Hello everybody,

Only one week has passed since the huge release, but we're already preparing for the next update. Of course, it won't be as massive - we can't do so much each month - but it will bring a number of important things nevertheless. As we promised, we're working on improving the overall quality of the product.


Another important improvement is for Tank Crew users that play in VR - now you won't have to rotate your head when looking through the gunsight and rotating it using the mouse. Like most improvements for the tanks, it will be also useful for aircraft - operating turrets in VR will be easier. We're also starting the work on two other important things for the tanks (they won't be ready for the next update though) - improving the gun aiming (fixing the problem when the rotation marker 'jumps' too far) and adding the binoculars for tank commanders.

We also hope to include important AI improvements in the next update - aircraft AI should better attack the ground targets in hilly areas while ground vehicle AI should better navigate through numerous obstacles like driving through a village.

SU-122 assault gun will be the main addition of the next update. It demanded several new technologies and some of them, like aiming for indirect fire at large distances, will be added later. 122mm HE shell is very powerful since when it hits the turret its fragments can penetrate the thin hull roof armor while 122mm HEAT rounds can penetrate up to 120mm of armor, enough to engage any tank in the game from any angle. Of course, there's a catch - low muzzle speed and narrow range of vertical adjustment of the howitzer (+-10°) make aiming at large distances a nontrivial matter. The 45mm front armor inherited from T-34 tank the assault gun is based on (and the fact that its slope is less than on T-34) make the face-off with enemy heavy tanks very difficult. At least this task is much more realistic than engaging them having only a 76mm gun at your disposal.

(https://forum.il2sturmovik.com/uploads/monthly_2019_11/su122_1.thumb.jpg.b2cd25a51b019c12d50f6df511cdcabb.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_11/su122_2.thumb.jpg.5cbccc8dcddc1aae404c73298a239ead.jpg)

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The work on another cat in German arsenal, Pz.Kpfw.V Ausf.D "Panther" is underway as well and we hope to have it ready for the release before the New Year. Here are several WIP screenshots from our partners at Digital Forms:

(https://forum.il2sturmovik.com/uploads/monthly_2019_11/Pz5_1.thumb.jpg.560b01ef167a9a5e17df01a41dc83c5b.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_11/Pz5_2.thumb.jpg.4e6a849800c036b2d985aad791792687.jpg)

(https://forum.il2sturmovik.com/uploads/monthly_2019_11/Pz5_3.thumb.jpg.f5c344ff493152ac9f5d17561ecac7e7.jpg)

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Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on November 28, 2019, 01:44:04 AM
Update 4.002
26.11.2019

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Dear Friends,

Our team is glad to announce that we finished another update 4.002. In this version, all Tank Crew owners get the SU-122 assault gun. In addition, everyone gets many improvements - some of them our community asked for a long time. After additional work on the aircraft visibility modelling against the clouds is improved. We also added automatic dive-recovery controls to four bombers from Battle of Stalingrad and Battle of Moscow. The login time has been drastically decreased, it will now happen up to ten times faster than before. Tank and aircraft turrets aiming will be more convenient and there are many other minor improvements. Let's go into detail about the automatic dive-recovery controls:


Tank Crew improvements
48. Visual detail of plates above the tracks on KV-1s has been improved;
49. Speedometer added to KV-1s (it is on the engine compartment bulkhead);
50. Batteries are visible in the KV-1s interior;
51. Many visual improvements to KV-1s interior (level of detail, textures, etc.);
52. Recoil indicators added to KV-1s and T-34 mod. 1943;
53. Panoramic sight cupola stopper added to KV-1s and T-34 mod. 1943;
54. T-34 mod. 1943 tracks have been visually improved;
55. T-34 mod. 1943 internal collision model (that is used in damage calculations) has been improved;
56. Engine exhaust is visible at the idle engine RPM;

Other changes
57. Caquot balloons won't disappear at medium distances;
58. The inner walls of the damaged detailed buildings on the Prokhorovka map won't disappear at medium distances;
59. It's now possible to turn off the VR rendering mode for the propellers - any negative values specified for the prop_blur_max_rpm_for_vr parameter in startup.cfg file (like prop_blur_max_rpm_for_vr = -1) will result in the normal propellers rendering;
60. Object Fake_Block can be used on the airfields (its collision object has been lowered below the ground);
61. Levitating buildings on Stalingrad map have been fixed;
62. It's now possible to win the 5th mission of the Turning point campaign after a successful retreat;
63. The excessive effect of concussion and possible loss of consciousness after HE hits at a tank or aircraft has been removed if the player or AI weren't wounded by these hits.
64. Ten Days of Autumn campaign: all static objects have been updated to correct durability values, other minor improvements;
65. Fortress on the Volga campaign: minor improvements;
66. A black line won't appear in the middle of some Bodenplatte timeframe newspapers;
67. Added another (fifth) voice of a Soviet tanker;
68. Trees preventing a takeoff from some airfields were cut down on all Rheinland maps.


(https://forum.il2sturmovik.com/uploads/monthly_2019_11/su122.jpg.6ba332d3c1e642cb55375f35260788b4.jpg)

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on December 18, 2019, 03:22:33 AM
Update 4.003
17.12.2019


Player controlled tanks improvements
14. There is a turret ventilation sound in Pz.III Ausf.M, Pz.IV Ausf.G, Pz.VI Ausf.H1 and T-34-76UVZ-43;
15. The master switch is turned on not only when the engine is turned on, but also when the headlights, lighting, signal, tower control with electric trigger or fan are turned on;
16. Fixed the "loss" of the camera when switching from a gunsight to the normal view;
17. Detailed tanks gunsight adjustments are displayed in technochat;
18. Opening and closing of various hatches is displayed in technochat;
19. Startup procedures, the operation of turret and gun systems of the Tank Crew tanks are displayed in technochat;
20. Sub-caliber armor-piercing rounds now lose their stability and ability to penetrate further armor barriers after breaking through the first one;
21. On SU-122, the problem with displaying the commander’s sight in VR was fixed (the second eye was not deactivated);
22. On SU-122, when choosing the DG-460A HEAT shells, the slider of the scope scale is now correctly set to the third scale;
23. Added gunsight settings for firing using a gunner’s sight to the description of SU-122;


Other improvements
34. Loaders in player controllable tanks, Ju-52 Co-Pilot and A-20 Navigator are invulnerable if Invulnerability difficulty option is turned on;

36. Simple AI vehicle sounds completely overhauled (all large artillery guns, tanks and assault guns, GMC-CCKW, WillysMB, M16-AA, 72K).

Title: Re: Tank Crew – Clash at Prokhorovka
Post by: Asid on December 27, 2022, 03:29:36 AM
Website Exclusive Limited Time Event for Tank crew Early Adopters
Posted Thursday 22 Dec

(https://il2sturmovik.com/m/store/items/tank_cap_premium_tuxn5EA.jpg)


If you have purchased Tank Crew early on, especially if you did so when it was in Early Access and had only a couple of tanks to offer, your support came when it mattered the most. As a small Christmas gift, we would like to give the early adopters an one-time offer for Tank Crew Premium.

Please visit your profile on the website - depending on how early on you have purchased the original Tank Crew on our website, there you'll find a unique personal discount code that will supercharge your discount on Tank Crew Premium up to 80% OFF! If you'd like to get Tank Crew Premium, add it in the shopping basket and then apply this code. The codes are valid till January 1st, 2023.

Tank Crew is effectively your own virtual museum of WWII combat vehicles you can visit anytime - it is especially breathtaking in VR where you can spend hours just looking at the gauges and learning how to use all the instruments and gunsight functions if you wish to.