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Tacview 1.8.7 beta 7 is available Now

Download: HERE

Release Date: Fri, 16 Jul 2021
Operating System: Windows 32-bit / 64-bit
File Size: 577.8 MB


Release notes

FEATURES & CHANGES

ADDED support for real-time ADS-B radio telemetry
ADDED support for more KML files
ADDED support for DCS: Marianas map
ADDED option to choose between IAS, CAS, TAS in cockpit view (when possible)
ADDED option to display or not objects names and labels in the 3D view
ADDED support for DCS: Mi-24P Hind
ADDED textures for DCS: Persian Gulf Map
ADDED new DCS World Syria Map and Channel Map runways
ADDED Kuwait theater of operations for BMS 4.35.1
ADDED Taiwan theater of operations 4.35.3 for BMS 4.35.1
ADDED support for new classes of objects in BMS theaters
ADDED 4 additional audio/video media windows
IMPROVED video playback is now done via Windows Enhanced Video Renderer
IMPROVED event log weapon min/max range is now displayed 5 seconds after time-out
IMPROVED only global waypoints are now listed in objects lists
IMPROVED Time-Shift tool ergonomics

FIXES

FIXED crash when running out of memory during custom texture loading
...

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D.O.W. Wednesday Mission 14/07/21 @ GMT18:00


This scenario is a simulation and does not have any political message.




Attack on the Rail Junction (4.265) by ben


SITUATION:

Enemy:
A Russian Mechanized Infantry company has captured a strategic Rail Junction at grid 4356/8893.
Enemy forces are reported to consist of BMP2 Company supported by approx 2 T72B platoons.
Eny is expected to conduct a hasty defense in vicinity of Phase Line Blue.


Own:
You command Team TITAN a small US Army force of M1A1 tanks and M2A2 Bradleys.
An aditional dismounted scout platoon is at your disposal.

A reserve Tank Platoon will reinforce on Trigger 1, OR if you get down to a single operational Tank.


MISSION:

- Capture the rail station at OBJECTIVE.


VICTORY CONDITIONS:

- Capture the Objective with at least 6 Troops.

AND

- No Friendly Forces anywhere are under Direct Fire.


EXECUTION:

- At your discretion.


FIRE SUPPORT:

- 3 Tubes 120mm mortar, 48xHE 16xSMK each.


TIME LIMIT:

- 60 minutes.


SCORING:

- 50 points for securing the Objective.

- 40 points for keeping your forces alive. (10% losses = 40 points, 90% losses = 0 points).

- 10 points for Reserve Tanks NOT called.

- Victory 60 points, major Victory 85 points.


...

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Quarterly Development Update
Fri, 9 July 2021



A small insight into recent development happenings.

Hey Squaddies!

Welcome to the first edition of our new Quarterly Development Update, where we will be giving our community some insight into how development works behind the scenes. In these updates, we will be exploring recent challenges faced by our development team, provide some insight into our process, and provide a bit of discussion surrounding our priorities. Once youre done reading this update, feel free to head over to our forums to ask your questions in the discussion thread found here. We will compile the questions and answer as many of them as possible!

A Look Back:

The Logistics Supply Bug

During the last few months, the team faced a difficult challenge in finding a resolution for the logistics supply bug. The bug was tied to several other issues including the turret-disappearance bug and the passenger seat bug. This made it difficult to investigate and pin down the root cause.

Through the team's investigations, the team discovered that the bug is a symptom of an overarching engine issue. This issue is caused by the client and servers GUIDs for certain objects in the world being mismatched...

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