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Monday, January 22, 2018
By: JC
Graviteam Tactics Mius Front and Tank Warfare Tunisia - Close Engagement Mode


Not feeling like playing a campaign or a relatively large scenario? No time to edit a small scenario?





The "Close Engagement Mode" has been around since the beginning of the year, and it allows you to fight a smallish battle without the editing overhead.



Choose the lower right icon: "Come into Battle"



Cheers,

JC




Read on: Click Here
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Games Discussion / Basics of Operational Art: Centers of Gravity: By JC
« Last post by Asid on Today at 03:31:27 PM »



Wednesday, January 17, 2018
By: JC
Basics of Operational Art: Centers of Gravity


Whatever game you use to get your operational level of war fix, there is a need to understand the basic concepts of fighting at this level.




'm currently playing The Operational Art of War IV (Matrix/Slitherine) and in this Cold War scenario ("British Army of the Rhine 1990") I'm in the perilous situation of an under-prepared and outnumbered NATO force. The Soviets just sent their advance guards through the border and I'm to hold them at the Weser River. A huge frontage that favors mass and maneuver.

This brings up the very basic concept of center of gravity, the "characteristics, capabilities or locations from which a military force derives its freedom of action, physical strength or will to fight" (Joint Publication 3.0).

In the screenshot above, you clearly see that my meager troops (grey, brown and black icons) can't afford to hold Hannover or Braunschweig. It would be very easy for the Soviets to just encircle these cities. A center of gravity of the enemy is indeed his capability to maneuver at will through those plains.



A wide view of the area of operations. Note the Weser River in the left, with all the objectives I need to hold.



Cheers,

JC[/size]



Read on: Click Here
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Games Discussion / Re: Wars of Succession: A new age of war is coming
« Last post by Asid on Today at 03:23:21 PM »
Ageod teams up with El Gran Capitan for Wars of Succession!

 Ageod Games is very proud to announce a collaboration with El Gran Capitan Association ("The Great Captain") – one of the biggest Historical Association written in Spanish – in support of the upcoming Wars of Succession game.



Born in 2003, El Gran Capitán ("The Great Captain") is an Spanish History Association supported by an extensive community of friends with a common interest, the military history of all times. Thanks to the contributions of their members and the emphasis on quality it has become the reference on the subject for Spanish speakers.

Currently composed of 8,800 people, it has 586 articles and the best collection of war images on the network.  The Association doesn't have any political affiliation and doesn't support any present or past ideology. El Gran Capitán constitutes a space to dialogue and discuss freely, within the limits imposed by respect and democracy.

If you are interested in military history, you have to know it on http://www.elgrancapitan.org/foro/


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Games Discussion / Re: Wars of Succession: A new age of war is coming
« Last post by Asid on Today at 02:59:09 PM »
Wars of Succession - New Screenshots




If you were waiting for news about Wars of Succession, our new game developed by AGEOD and set in the first half of the 18th Century, we have good news for you!
We've uploaded 11 new screenshots on the product page, showing some of the locations that you'll be able to play in, as well as some of the in-game menus.

Here's a little preview:







If you want a further look into the game and you missed our preview stream last Tuesday, you can find it on our Twitch Channel or on our Youtube Channel!
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Games Discussion / Re: Darkwood
« Last post by Asid on Today at 02:52:58 PM »
Darkwood 1.2 - localization update!
Darkwood - guteks

¡Hola! Hallo! Olá!

This update brings three new languages to Darkwood: Spanish, German and Brazilian Portugese.

Fixes
- Fixed issue with the gamma slider.
- Fixed many typos.

This update was made possible thanks to the hard work of the awesome localization teams:

Spanish translation
Miguel Ávila

Spanish proofreaders
Miguel Ávila
Joaquín Soro Castelló
Adrián Martínez Esteve

Spanish testers
Miguel Ávila
Daniel "Juez" Lastra
Mefiston

German translation
Dominik Raab

Brazilian Portugese translation
Diego Tatsuo de Oliveira Onishi
Franklin Magno
Bruno de A. L. Magalhães
Lui Laskowski
Yuri Nikolai

Fonts & sprites
Ivan Babich

More languages are coming in the future! Also, be on the lookout for more Darkwood related news this year!

xoxo,
The Acid Wizards
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Star Citizen: Around the Verse - The Origin of Spaceships



Published on Jan 18, 2018

Chris Roberts is joined by Sean Tracy in this week’s episode, featuring 2018’s first installment of Ship Shape. Find out where ship ideas come from, meet the teams responsible for designing and developing them, and gear up for some high-speed thrills with the MISC Razor.
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 19/01/18
« Last post by Colbert on Today at 09:44:33 AM »
 :Soldier_salute
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Never suffered such a serious defeat, General Sandman, has literally destroyed one of my brigades and all the artillery. It looked like a steamroller, several times, I asked for help to have some squadron of cavalry to balance a little strength, it was not possible. Honor the great general Sandman for leading his men to a crushing victory.  :howdy :notworthy :notworthy :notworthy

Thank you very much for the honorable tribute, General Colbert.  :cheers

While you performed the steamroller part on wednesday, this time the favor has been granted to me.  :cool_Napoleonic

I myself was a bit surprised that I could keep up the pressure for like 2 hours. The reduced Brunswick Division of like 4300 men does much more benefit from its flexibility resulting from consisting of all 3 troop genres than of its size.

Nevertheless my outflanking was only possible because General KlausVarna was persistently filling the centre incuring the fire of the heavy french corps artillery. Also General Colbert remarked accurately, that I could very much benefit from the fact, that the french Cavalry was deployed on the opposite flank. If I was confronted with additionally 1 french
cavalry brigade cooperating with General Colbert, I must have had considered to retreat to the northern banks of the creek.  :pilotfly
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 19/01/18
« Last post by Colbert on Today at 07:53:18 AM »
Never suffered such a serious defeat, General Sandman, has literally destroyed one of my brigades and all the artillery. It looked like a steamroller, several times, I asked for help to have some squadron of cavalry to balance a little strength, it was not possible. Honor the great general Sandman for leading his men to a crushing victory.  :howdy :notworthy :notworthy :notworthy
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This was a great battle. Very hard fought.

General Colbert made a grave tactical error. First one I have seen him make like that. He was punished, severely.  :R.I.P.

General Sandman did his job very well on our right.

Klaus managed to hold the centre and push forward against a ferocious French attack.

The allies were victorious under my command  :bonaparte

Great battle. Thanks guys  :thumbsup

Yes, it was a nice battle, also because at this time victory was gained from fighting and not mostly from only holding an objective.
I setup an objective which ownership granted a bit more than 200 points every 15 minutes. The idea was, that it shall not be sufficiant just to hold a certain objective to succeed. I was trying to find moderate victory-conditions, which on the one hand make it attractive to fight for a certain location, but on the other hand do not raise the ownership of it to the vital question of victory.

Similar to the previous battle on wednesday, one side held the objective for most of the time, because of the simple fact, that it initially was much better situated than the opponent.
In spite of the fact, that the french side could seize the objective quite early, soon gaining VPs and organizing a defence to, due comparable army size, prevent the allies from ever getting close to the objective, a moderate rating for the target seemed to be reasonable.

I dont know, perhaps General Colbert wanted to prevent the allies from crossing the creek expecting to receive support soon, while CiC Biondo´s intention was to form the defence on the southern elevation. So maybe thats why Colbert faced parts of 2 enemy divisions to gain some time for more friendly troops to join?

What kind of game SoW was without misunderstandings and different estimates of the generals?

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