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71
Mission Discussion/AAR's / Re: D.O.W. Steel Beasts Wednesday Mission 13/9/23 @ GMT18:00
« Last post by Rinix on September 14, 2023, 12:06:59 AM »
Here's my screenshots: https://imgur.com/a/DiSviO2

The plan


We are surprised when we discover that we can begin attacking the enemy from the top of the hill



I rush down the hill while the Marders move to take Markt


Taking Markt ends the mission early
72
Games Discussion / Re: Flashpoint Campaigns: Southern Storm
« Last post by Asid on September 13, 2023, 11:09:14 PM »
Flashpoint Campaigns Tutorial Series - Episode 1 Scouts and Reconaissance
Wed, 13 September 2023



A stream and video on the importance of scouting and reconnaissance.

Flashpoint Campaigns is getting a tutorial video series. We are starting off with scouts and recon units and how to use them effectivley and keep them alive. We plan to cover numerous other weapon systems and troops types, with actual military veterans advising us on how to use them against the enemy.

Join the devs for a live stream covering the topic


After the stream head on over to Youtube where our video will being on live on the Matrix Channel



73
Mission Discussion/AAR's / Re: D.O.W. Steel Beasts Wednesday Mission 13/9/23 @ GMT18:00
« Last post by Rinix on September 13, 2023, 06:05:30 PM »
Two tanks and Luchs 2A2s platoon for me.
Added.
74
Mission Discussion/AAR's / Re: D.O.W. Steel Beasts Wednesday Mission 13/9/23 @ GMT18:00
« Last post by Oleg on September 13, 2023, 04:43:49 PM »
Two tanks and Luchs 2A2s platoon for me.
75
D.O.W. Steel Beasts Wednesday Mission 13/9/23 @ GMT18:00


This scenario is a simulation and does not have any political message.



Spoiling Attack [4.379] 0.7.0 by Arch


1986 September 26 0530

1) SITUATION:
   a) Enemy:
   ENY motorized infantry of approximate company size is organizing for an attack.

   b) Own:
   BLUFOR mechanized infantry company is to conduct a spoiling attack beyond the FEBA.

   c) One recon platoon with SpPz Luchs attached. One tank platoon with KPz Leopard attached.

2) MISSION:
ENY is attempting to gain urban and forested terrain near the FEBA to facilitate a future attack. Company is to attrit the enemy and capture objective MARKT.

3) EXECUTION:

Intent: Cause debilitating casualties to ENY and deny territory at objective MARKT.

   a) Concept of Operation:
   Company will make an approach northward from the LD, then attempt contact at the LC. High-ground will provide good observation down into ENY positions.
         
      i) Maneuver:
      Company is to expedite maneuver northward into the valley due to threat of ENY ATGM. Infantry should dismount in defilade.
   
      ii) Fires:
      Two batteries of armored mortar available.







Dogs Of War Vehicles : (in mission)

Leopard 2A4: Click here

Marder 1A3: Click here

Spähpanzer Luchs 2A2: Click here




********************************
** Notes **
********************************
SB Version: 4.379
Mission Name: Spoiling Attack [4.379] 0.7.0
Created by: Arch
Available at: https://www.steelbeasts.com/files/file/3134-spoiling-attack-4379/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command:Crew Position
Mission Duration: 60 minutes
Minimum number players: 2
Date: Wednesday Mission 13/9/23
Time: 18:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial for Leopard 2A4, or read the Wiki pages for Marder 1A3 or Luchs 2A2.
•   Working knowledge of Comms procedure.
•   HAVOC designated members and Red Alert.
•   Our goal is to have the DOW session more immersive and realistic.


Manning list:

1 KPzKp/KpCH Leopard 2A4:
1 PzGrenKp/KpTrFr Marder 1A3:
AufklKp/KpCH Spähpanzer Luchs 2A2:

Leopard 2A4s
1 KPzKp/2 Zg 1 Tr:
1 KPzKp/2 Zg 3 Tr:
1 KPzKp/2 Zg 2 Tr:
1 KPzKp/2 Zg 4 Tr:

Marder 1A3s
1 PzGrenKp/1Zg 1 Tr:
1 PzGrenKp/1Zg 3 Tr:
1 PzGrenKp/1Zg 2 Tr:

Spähpanzer Luchs 2A2s
AufklKp/1Zg 1 Tr:
AufklKp/1Zg 3 Tr:
AufklKp/1Zg 2 Tr:

Support units:

Any position:





Mission discussion Click here
76
Mission Discussion/AAR's / D.O.W. Steel Beasts Wednesday Mission 13/9/23 @ GMT18:00
« Last post by Rinix on September 13, 2023, 04:21:54 PM »
D.O.W. Steel Beasts Wednesday Mission 13/9/23 @ GMT18:00


This scenario is a simulation and does not have any political message.



Spoiling Attack [4.379] 0.7.0 by Arch


1986 September 26 0530

1) SITUATION:
   a) Enemy:
   ENY motorized infantry of approximate company size is organizing for an attack.

   b) Own:
   BLUFOR mechanized infantry company is to conduct a spoiling attack beyond the FEBA.

   c) One recon platoon with SpPz Luchs attached. One tank platoon with KPz Leopard attached.

2) MISSION:
ENY is attempting to gain urban and forested terrain near the FEBA to facilitate a future attack. Company is to attrit the enemy and capture objective MARKT.

3) EXECUTION:

Intent: Cause debilitating casualties to ENY and deny territory at objective MARKT.

   a) Concept of Operation:
   Company will make an approach northward from the LD, then attempt contact at the LC. High-ground will provide good observation down into ENY positions.
         
      i) Maneuver:
      Company is to expedite maneuver northward into the valley due to threat of ENY ATGM. Infantry should dismount in defilade.
   
      ii) Fires:
      Two batteries of armored mortar available.







Dogs Of War Vehicles : (in mission)

Leopard 2A4: Click here

Marder 1A3: Click here

Spähpanzer Luchs 2A2: Click here




********************************
** Notes **
********************************
SB Version: 4.379
Mission Name: Spoiling Attack [4.379] 0.7.0
Created by: Arch
Available at: https://www.steelbeasts.com/files/file/3134-spoiling-attack-4379/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command:Crew Position
Mission Duration: 60 minutes
Minimum number players: 2
Date: Wednesday Mission 13/9/23
Time: 18:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial for Leopard 2A4, or read the Wiki pages for Marder 1A3 or Luchs 2A2.
•   Working knowledge of Comms procedure.
•   HAVOC designated members and Red Alert.
•   Our goal is to have the DOW session more immersive and realistic.


Manning list:

1 KPzKp/KpCH Leopard 2A4: Rinix
1 PzGrenKp/KpTrFr Marder 1A3:
AufklKp/KpCH Spähpanzer Luchs 2A2: Oleg

Leopard 2A4s
1 KPzKp/2 Zg 1 Tr:
1 KPzKp/2 Zg 3 Tr:
1 KPzKp/2 Zg 2 Tr: Oleg
1 KPzKp/2 Zg 4 Tr:

Marder 1A3s
1 PzGrenKp/1Zg 1 Tr:
1 PzGrenKp/1Zg 3 Tr:
1 PzGrenKp/1Zg 2 Tr:

Spähpanzer Luchs 2A2s
AufklKp/1Zg 1 Tr:
AufklKp/1Zg 3 Tr:
AufklKp/1Zg 2 Tr:

Support units:

Any position:

77
Steel Beasts Pro / Re: S B Videos Thread
« Last post by Rinix on September 12, 2023, 04:42:35 AM »
78
Games Discussion / Strategic Command: World War I - Empires in Turmoil
« Last post by Asid on September 12, 2023, 12:03:33 AM »
Strategic Command: World War I - Empires in Turmoil - Dev Diary #1
Mon Sep 11, 2023



Last year, after the release of American Civil War brought the Strategic Command series well and truly into the 19th century, we received a great amount of community feedback asking us to revisit the Franco-Prussian War, a conflict first included in Strategic Command 2’s WWI release.  With the American Civil War engine being designed for that period of history, we agreed that it would be the perfect time to explore this conflict again, and thus the 1870 Blood and Iron campaign was born.

However, the Franco-Prussian War is far from the only conflict included in Strategic Command 2 that would be interesting to revisit.  Five of these campaigns, as well as one covering a conflict we’ve never covered before in the Second Balkan War, will make up our new DLC for Strategic Command WWI: Empires in Turmoil.

1912 The Balkan League

The first of these, and one that we have received many requests for over the years, is the First Balkan War of 1912-13.

This campaign begins with Montenegro’s declaration of war on October 8th, 1912.  While Montenegro will be able to launch some initial attacks around Scutari, playing as the Balkan League your first priority will be the preparation of your opening offensive: while all three armies begin deployed on the map, you will have two turns to position your forces and make any last-minute adjustments to your battle plan before the war begins in earnest with the entry of Serbia, Greece and Montenegro. 

While these turns may seem quiet, they will be nonetheless extremely important to ensuring a successful beginning to the campaign: by declaring war halfway through the autumn, the Balkan League has given itself precious little time to achieve victory before the onset of winter will freeze your campaigns in their tracks.  But it may also be the best opportunity they would get: October 1912 also marked the end of the Ottoman Empire’s war with Italy.



Their continuing war with Italy will be a great hindrance to the Ottoman Empire’s plans in the earliest turns of the campaign, greatly reducing both their Fighting Spirit and MPP income.  Adding to their difficulties is the state of their army, which is severely undermanned, and long borders that are almost indefensible: “the sick man of Europe” faces a dire situation.



Indeed it may be advisable for the Ottomans to instead pull back from the border and concentrate on defending key positions in the interior for the short term.  The difficult terrain of the southern Balkans offers many positions well-suited for defence, including the fortresses of Janina and Scutari.  The mountains of Albania are home to a significant Muslim population that will fight alongside the Ottoman Army, and it will take a significant commitment of forces by the Balkan League to prevent partisan bands from continuing the fight.  In the east, the defences of Adrianople form one of the strongest fortresses in the world, a position almost certain to require a long and costly siege to subdue.



The longer the war continues, the greater hope the Ottomans have of turning the tide: with the war against Italy concluded, thousands of soldiers will be available to transfer to the Balkans, while the small population of the Balkan League nations means that they will be limited in the reinforcements that they can receive.  In time, the Sultan’s generals will be able to assemble a new army, ready to launch a counter-attack and relieve the besieged fortresses.



Yet this may not be the greatest threat to the Balkan League as the war continues into early 1913, but rather the League itself.  Serbia, Bulgaria and Greece each have competing claims to Ottoman territory and distrust the intentions of their allies, yet the strength of all three will be needed to defeat the Ottomans.  If the Ottomans can reduce the Fighting Spirit of just one of the three powers, to the point that they seek a separate peace, the Balkan League is sure to disintegrate entirely.

1913 The Broken League

Historically, the Balkan League held together long enough to declare victory in May 1913, but only just.  When peace was declared, the new borders were drawn largely where each army stood.  No member of the Balkan League received all of the territory they had hoped for, but Bulgaria proved to be the least satisfied of all.  At the close of the First Balkan War, Bulgaria was the single strongest nation of the region, and hoped to gain all of the territory promised them in the 1878 Treaty of San Stefano.  As the Balkan armies prepared to demobilise, Bulgaria sensed that, as in the case of the First Balkan War, a rare opportunity had come where they would have the upper hand.  On June 29th, 1913, Bulgaria betrayed the Balkan League and attacked their former allies.



In so doing, Bulgaria has embarked on an enormous gamble.  Bulgaria’s three major objectives, Monastir, Skopje and Salonika, are all located in territories recently seized from the Ottoman Empire, and remain occupied by the bulk of the Serbian and Greek armies (as well as a Montenegrin detachment).



Nor can Bulgaria afford to ignore her other two neighbours.  The Ottoman Empire has recovered its strength after the losses of the previous year, and is determined to reclaim the city of Adrianople and Eastern Thrace.  Romania meanwhile seeks control of Southern Dobruja, which was promised to it in exchange for their neutrality during the First Balkan War.  Bulgaria may have the strength to fight both Serbia and Greece, but the combination of old allies and new enemies, with more than a million men between them, is certain to prove calamitous.



As neither Romania nor the Ottomans are yet fully mobilised, Bulgaria will have a short window of opportunity in order to achieve victory, and careful preparations before war is declared will be essential.  At the beginning of the campaign, Bulgaria will have a deployment phase, during which they will be able to position the entire strength of their army (save a few garrison detachments). 

Will you opt for a broad front strategy, or concentrate your forces in key areas in the hope that this will break the Opposition’s already fragile Fighting Spirit, exhausted by the costs of the last war? 

Will you leave forces on the northern and southern borders to deter Romania and the Ottomans, or concentrate everything in the west in an all-or-nothing attempt to achieve victory before either nation can enter the war?



Battlefield success represents Bulgaria’s best hope at preventing the Opposition from uniting against it: each time a town is captured, that victory will deter Romania and the Ottoman Empire from intervening, buying time for the Bulgarian army in a war where even a day’s delay could prove fatal. 

Yet there remains a diplomatic alternative to a four-front war: both Romania and the Ottoman Empire have made their territorial demands clear.  As a last resort, Bulgaria may voluntarily surrender these territories in order to buy peace.  This course of action will improve their chances of obtaining gains in Macedonia, but at substantial cost to the nation’s Fighting Spirit.

After all, in a war fought for territory, is a victory bought with the nation’s soil really a victory at all?

79
World War II Europe 1939-1945 / Re: WWII-Europe Campaign Scenario #102 Update
« Last post by Freyr Oakenshield on September 11, 2023, 05:40:14 PM »
Hello,

Putting finishing touches to scenario #81 East Front - Winter offensive 1943-1944, which will be done this weekend.  After that, next step is scenario #88 East Front Summer/Fall offensive 1944 which is partially done. I plan to release a new version of WWII-E for the holiday season with these two scenarios.  That will complete 95 of planned 101 scenarios, and it completes all of the Russian Front scenarios.  Six remaining will be 26, 33, 95, 98, 100, and 101.

Hope everyone is doing well.  I continue to work my day job which takes a lot of my time.  I do find myself doing more development during the winter months where I have to stay inside.  I also do my wargaming during those months!

Ron

Ron Dockal
Schwerpunkt

Why, thank you Ron! :) Glad to see progress is being made. Been dying for a new official version since December 28, 2018... Keep up the good work! :thumbsup
80
Steel Beasts Pro / Re: Steel Beasts 5.0 Thread
« Last post by Rinix on September 11, 2023, 03:30:48 AM »
https://www.steelbeasts.com/topic/17166-fictional-basra-themed-map/#comment-236332
Quote from: Ssnake
First of all, the tiniest "hill" that the current Steel Beasts engine can render is .78m in radius, and .39m in elevation. That's about 30 times higher in resolution than your "5m hill every five meters" example. Second, at some point we's be talking about mole hills which may block an ant's line of sight, but we're not simulating ants, so that level of detail is completely irrelevant for our task, generating valid simulation results. The current Steel Beasts V4 engine can handle road embankments and similarly small detail without problem, the next engine will improve on that even further, but we don't need to become much better because functionally the current resolution limit is sufficient - we'd just like to have nicer-looking infantry trenches and road ditches.
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