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61
Update 03/22/2024
Fri, March 22, 2024

The game is moving to an updated operational phase system.
Fri, March 22, 2024



The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations.

The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map.

The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game.

62
Tank Warfare: Tunisia 1943 / Re: Tunisia 1943: Patches/Updates
« Last post by Asid on March 23, 2024, 01:33:45 PM »
Update 03/22/2024
Fri, March 22, 2024

The game is moving to an updated operational phase system.

1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations.

The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map.

The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game.

63
Games Discussion / Re: Armoured Commander II
« Last post by Asid on March 23, 2024, 12:26:45 PM »
Update 1.2.47
Sat, 23 March 2024

CNG: Darkened appearance of PH indicator for visibility
FIX: A rare crash when resolving AP hits
FIX: Drive Into Terrain was not working when a Rear Driver drove a vehicle forwards
FIX: Issue with mouse location not being updated after the end of a scenario, and so displaying incorrect zone info on the Campaign Day layer

64
General Discussion / Fallout - Official Trailer | Prime Video
« Last post by Asid on March 22, 2024, 12:21:26 AM »
Fallout - Official Trailer | Prime Video
7 March 2024




Based on one of the greatest video game series of all time, Fallout is the story of haves and have-nots in a world in which there’s almost nothing left to have. 200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind — and are shocked to discover an incredibly complex, gleefully weird and highly violent universe waiting for them. From executive producers Jonathan Nolan and Lisa Joy, the creators of Westworld, starring Ella Purnell, Aaron Moten, Walton Goggins and more.

All episodes arrive April 11 on Prime Video.

65
Games Discussion / Ghost of Tsushima Director's Cut - PC
« Last post by Asid on March 22, 2024, 12:21:17 AM »
Ghost of Tsushima Director's Cut - Features Trailer | PC Games
 Mar 6, 2024




A storm is coming to PC.

Experience the complete Ghost of Tsushima DIRECTOR’S CUT on PC, featuring all additional content released to date.

- Experience Ghost of Tsushima with unlocked framerates and a variety of graphics options tailored to a wide range of hardware, ranging from high-end PCs to portable PC gaming devices.*
- Get a view of even more of the action with support for Ultrawide (21:9), Super Ultrawide (32:9) and even 48:9 Triple Monitor support.*
- Boost performance with upscaling and frame generation technologies like NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.**
- Japanese lip sync – enjoy a more authentic experience with lip sync for Japanese voiceover, made possible by cinematics being rendered in real time by your PC.
- Choose how you control the action: experience haptic feedback and adaptive triggers through a wired DualSense™ controller…***
- …or go with mouse and keyboard, with fully customizable controls.
- Haptic feedback – master your blade through the DualSense™ controller’s immersive haptic feedback.***
- Adaptive triggers – enhance your accuracy with a bow using adaptive trigger resistance.***

*Compatible PC and display device required.
**Compatible PC and graphics card required.
***Wired connection required to experience the full range of in-game controller features.


©2024 Sony Interactive Entertainment LLC.
66
Games Discussion / Re: Ground Branch
« Last post by Asid on March 22, 2024, 12:21:05 AM »
GROUND BRANCH V1034 is now officially released!
Thu, March 21, 2024



Build Update #047 details additions such as prone, playable female characters, new AI and a lot more

Hey, everyone!

Thank you for your patience and support while we worked on the latest update for GROUND BRANCH V1034. Though this has been a tough testing and debugging season thanks to major system changes — particularly AI and animations — the official release is now among us!




Read on:  Here

67
Games Discussion / Re: Panzer Corps 2
« Last post by Asid on March 22, 2024, 12:20:54 AM »
Panzer Corps 2: Frontlines - Bulge is out now
Thu, 21 March 2024



Get ready to immerse in the Battle of the Bulge, experiencing the intensity of WWII strategy gaming like never before

Panzer Corps 2: Frontlines - Bulge is out now!


Hello Generals,

The first DLC from the Frontlines series is out now.



Prepare to dive into an immersive battlefield set amidst the historical backdrop of the epic Battle of the Bulge, commencing just days before the pivotal date of December 16th, 1944.

[YouTube]https://www.youtube.com/embed/GuQ9xwxKRtQ?si=NYWbL0ciOT2cNONr[/YouTube]

Key Features:
Experience the Battle of the Bulge within a more zoomed-in scale, featuring the famous Siege of Bastogne
Unique Campaign Structure divided into smaller battles for detailed, focused gameplay.
Allied airpower is restricted for a few turns due to adverse weather conditions.
Earn heroes and extra units as rewards.
Tailor the experience by selecting easier or more challenging battles.
Enjoy a balanced gaming experience with rewards and scenario selection.
Adapt difficulty to individual skill levels and preferences.

Make sure not to miss DasTactic playing the game on the Slitherine Twitch channel today at 16:30 UK time!

To celebrate the release of Panzer Corps 2: Frontlines - Bulge, we are excited to announce a new Chess Maps Tournament which will feature the 3 multiplayer chess maps.

You can sign-up https://www.slitherine.com/tournaments here from Friday 22 March.

The tournament follows Swiss Tournament rules: you can find the full list of rules here https://www.slitherine.com/tournaments/rules


68
Steel Beasts Pro / Re: Steel Beasts 5.0 Thread
« Last post by Rinix on March 21, 2024, 03:42:24 AM »
https://www.steelbeasts.com/topic/17447-ai-collision-avoidance/#comment-238875
Quote from: Ssnake
Quote from: Gibsonm
Summary:
Is there some way to ensure Blue has priority over Green on roads?
No.
I understand why one would be interested in this and see the justification for such a feature; alas, it's not a feature and unlikely to become one in version 4. Version 5, I see at least the potential to implement this, it's then a question of development priorities.
Advice for the moment is, reduce the amount of Green traffic on the critical routes, re-route Blue to secondary roads which are less likely to be taken by Green traffic.
69
Games Discussion / Re: Rule the Waves III
« Last post by Asid on March 21, 2024, 12:09:03 AM »
Rule the Waves 3 - Update v01.00.40
Wed, 20 March 2024



Hello Admirals, Captains, and any newly commissioned midshipmen. We have an update today for Rule the Waves 3. Update v01.00.40 brings us several new fixes and some new QoL features that should improve player experiences. Pre-battle, players will now have access to a forecast that projects how the weather will evolve during the engagement. This is subject to error, improvements in tech will gradually make forecasts more accurate as it did historically.

The really big change with this update was classification of CA and CL to make pre-1900 designs more historically accurate. This may cause some issues with designs as you update from 1.00.37 so please keep that in mind. A full rundown of these changes is available in the changelog below. Good luck and happy hunting everyone.

This update will automatically download via steam or is available on the forums here.

    Reversed the "CA cannot have protected cruiser armour configuration" change.
Important Note: The earlier change to early CA in 1.00.37 proved to be ill considered. As some players have correctly pointed out, the main difference between pre-1900 in game CA and CL should be size, not armor configuration. Early cruisers have now been refurbished in the game and CA are now cruisers that have an armored belt or have a size over 8000 tons, others are CL. Templates and design logic have been updated accordingly. France and Russia have been given belt and sloping armor deck as bonus techs to reflect their early adoption of armored cruisers. This might cause transient issues in already started games with 1.00.37, in which case we advise continuing to play until this resolves itself or starting new game. The end result is that the treatment of pre-1900 cruisers is now much more historical and consistent.[/list]
    Added an option to have spacebar both pause and run the game.
    Added weather forecast to pre battle screen. Note that this is unreliable, just as the real weather forecast. It will improve with tech and time.
    Prevented some cheesy tricks in officer assignment, for example assigning bad officers to empty divisions.
    Added possibility to manually change aircraft type of an air unit.
    Added save path info on main screen.
    Fixed a bug where the default settings were not used if the preferences file was not found.
    Fixed a bug that could set the year of ship designs to 1899 in an 1890 start.
    Fixed a bug where a Lieutenant commander could be promoted directly to Admiral in some cases.
    Fixed a bug with the free manual promotion per turn not resetting after the turn.

70
Games Discussion / Re: Armored Brigade II
« Last post by Asid on March 21, 2024, 12:08:59 AM »
Call for Proposals: Map Makers Wanted for Armored Brigade II
Wed, 20 March 2024




We are excited to announce an opportunity for talented and aspiring map makers to contribute to the development of Armored Brigade II. This is an opportunity to showcase your skills in map design and play a part in creating an engaging gaming experience.

Submission Guidelines:
  • Participants will be tasked with drawing a 15x15km section of a map, completing it as thoroughly as possible within the trial period. This initial task is designed to evaluate your style, capability, and the quality of your work.
  • A uniform 15x15km sample height map will be provided to all participants. a level playing field, focusing the challenge on design skills and creativity rather than QGIS proficiency.
    • Map files available here
  • Participants will have three weeks from the receipt of the height map sample to submit their map section. This period is intended to allow sufficient time for showcasing your map-making abilities.
  • We encourage all participants to document the man-hours invested in creating their map section. This will enable us to compare the effort required for your work against our current standards.

Selection Criteria:
  • Accuracy and completeness of the submitted map section
  • Creativity and artistic talent
  • Ability to convey tactical importance of the terrain features
  • Overall aesthetic quality and attention to detail

For inspiration and a sense of direction, we encourage reviewing existing maps within the Armored Brigade. If you aim to set your sights high: the maps of Chechnya serve as the gold standard in our community. Dare to match or exceed this benchmark.

Successful candidates will be commissioned to create two full-scale 30x30km maps for inclusion in Armored Brigade II. We are looking into continued collaboration, offering an opportunity to contribute further to the game and potentially other projects, depending on mutual satisfaction with the work delivered.

We are excited to see your creative contributions to the world of Armored Brigade II. For any inquiries or further information, please contact us directly on Discord or on forums.

Deadline:

The timeline officially starts TODAY, and submissions will be accepted until April 19th 2024. Don't miss your chance to leave a lasting impact on the Armored Brigade 2 experience!

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