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91
Mission Discussion/AAR's / Re: D.O.W. Wednesday Open Mission 31/1/24 @ GMT18:00
« Last post by Asid on February 02, 2024, 12:36:19 AM »
Thanks for the AAR Rinix  :thumbsup
92
Mission Discussion/AAR's / Re: D.O.W. Wednesday Open Mission 31/1/24 @ GMT18:00
« Last post by Rinix on February 01, 2024, 12:12:02 AM »
Here's my screenshots: https://imgur.com/a/THG1Lau

The plan


Starting


Enemy recon force is ambushed



After a failed ambush by myself, I succeed in destroying an enemy tank


Forward to Sayra





I end the mission before we clear Sayra, so it is scored as a defeat. However, we had almost destroyed all of the enemies in Sayra, so I count this as a victory.
93
Games Discussion / Re: Sea Power : Naval Combat in the Missile Age
« Last post by Asid on February 01, 2024, 12:09:06 AM »
Dev-Update 2/24
Wed, 31 January 2024



Dear readers!

Another small update about what was going on the last two weeks.

We had a visit from Frazer (MicroProse) and came together with Nils and me (Martin) in Munich to show our game to Fritz and Alex from GameStar:






We also started some internal (closed) beta so things are coming along nicely. Still some way to go but we're getting closer!

Quite some work was done regarding aircraft, here the MiG-21 Fishbed:








And land based installations, KS-19 and S-60 flak over Thanh Hóa province claimed another Corsair:






Vietnam war era dogfighting:








That's it for this time. We're preparing some more footage as well as game play videos and new trailers within the coming weeks.

/Martin
94
Games Discussion / Re: Broken Arrow
« Last post by Asid on February 01, 2024, 12:09:00 AM »
The Multiplayer Open Beta is available
Wed, 31 January 2024



Get ready to play exciting online 5v5 matches. Everyone can join.


You've been waiting patiently, but the Multiplayer Open Beta is now here.

Get ready to engage in exciting 5v5 online matches, starting today and until February 16.

It is an Open Beta, meaning that everyone will be accepted automatically and immediately. It also means you are able to stream the game, make videos of it and upload them, talk about it with your friends. Simply put, there will be no NDA restrictions.

It is a multiplayer beta only and it contains no single-player content whatsoever. The game at launch will contain single-player scenarios and single-player campaigns, but the purpose of this playtest phase is to test online play.

The beta build currently contains 6 multiplayer maps playable in 5vs5 with only 4 out of the ten specializations the game will contain at launch, for the two playable factions, USA and Russia. If you want more information on what the open beta contains, please refer to this post.

[size=12]How to download and install[/size]

The Open Beta is only available through Steam. In order to download it, head to the steam page of Broken Arrow.

You will need to click on the green button which says REQUEST ACCESS. You will be given access automatically and "Broken Arrow Playtest" will appear in your Steam Library.

Then, all you need to do is to click Install and the download will start.

Please note that you might be required to close and relaunch Steam in order for the download to begin.

[size=12]Multiplayer challenge[/size]

We have decided to challenge the community with a contest: during those 16 days players will have the chance to climb two unique leaderboards: K/D ratio and Win/Loss ratio.

At the end of the open beta we’ll know who the winners and top players among the community are. We will also reward the most active player for the duration of the beta.

Victory will be rewarded with the possibility of taking part in a special live round table with the developers: those who manage to get in the first five positions of each leaderboard will get the chance to take part in this live event with Steel Balalaika and they will be able to talk with the developers, offering them feedback and opinions and asking whatever they want about the game. We’ll make sure to update you daily on Discord on who is leading each leaderboard.

[size=12]Struggling with the basics?[/size]

If you're struggling with learning how to play, don't worry. The game at launch will feature ways for new players to be gradually introduced to gameplay mechanics and they will be able to learn the ropes, but for now please refer to this .

It serves as a useful guide to get started and learn the basics. Should you still have trouble please join our discord channel: Broken Arrow has a big and helpful community and plenty of experienced players willing to lend a hand and teach newcomers.

Have fun!


95
Mission Discussion/AAR's / Re: D.O.W. Wednesday Open Mission 31/1/24 @ GMT18:00
« Last post by Rinix on January 31, 2024, 05:38:15 PM »
96
Mission Discussion/AAR's / Re: D.O.W. Wednesday Open Mission 31/1/24 @ GMT18:00
« Last post by Oleg on January 31, 2024, 05:35:35 PM »
A-2 and C-2 for me please.
97
D.O.W. Wednesday Open Mission 31/1/24 @ GMT18:00


This scenario is a simulation and does not have any political message.




OperationCharger_m01_v3 by Apocalypse 31


Operation Charger I
by Apocalypse & Ben

I. SITUATION   
 
   a. Enemy.
      An enemy Mechanized Rifle Regiment is positioned across the river. We anticipate an attack into our area to seize river crossing sites that they can continue their offensive to the west. They are composed of T-90 tanks and BMP-3s with support from Brigade enablers (scout, artillery, engineer).  We anticipate three possible axis that the enemy will attack along, as depicted on the map. We expect probing attacks at all crossing sites, and a decisive attack where it will suite the enemy best. We have also detected an enemy command node in Sayra.
 
   b. Friendly. 
      To our north, our sister Battalion is defending along the river, but have detached C Co to our task force to support operations in the our AO.

      To our front, Brigade Recon is established in several small observation posts to provide early warning against advancing enemy forces.

      Our BN HQ is established in Gorre, to our north and brought its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal)

      A battalion reserve of 2x platoons (1x tank, 1x IFV) are also available upon request (TRIGGER 1)
 
 
II. MISSION: Your combat team attacks to clear enemy forces from the town of Sayra so we may continue our Brigade attack to the east.
 
III. EXECUTION   
 
   a. Key Tasks
      1. Defend river crossings beween PL SILVER/BRONZE; Stop the enemy attack.
      2. Clear enemy forces from Sayra
 
   b. Fires   
      1. 4x 120mm Tubes (organic)
      2. 6x 155mm Guns (Direct Support)

 IV. SERVICE & SUPPORT
   a. Repair, Recovery, Medical, and Supply are ALL organic to your company.
   b. Repair. The Battalion UMCP will repair/revive all vehicles
   

V. COMMAND & SIGNAL
   a. Map Contacts: Enabled
   b. Friendly ID: On

VI. Scoring

   - Sayra Cleared = 50 points
   - Survival of 90% of player controlled units = 50 points

   Victory: 65 points
   Major Victory: 90 points


   




Dogs Of War Vehicles : (in mission)

M1A2(SEP): Click here

Piranha DF30: Click here





********************************
** Notes **
********************************
SB Version: 4.379
Mission Name: OperationCharger_m01_v3
Created by: Apocalypse 31
Available at: https://www.steelbeasts.com/files/file/3023-operation-charger/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command: Crew Position
Mission Duration: Unknown
Minimum number players: 2
Date: Wednesday Open Mission 31/1/24
Time: 18:00 GMT
Event time
Teamspeak IP: 104.153.105.2:35200
Room:Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial for M1 or read the Wiki page for Piranha DF30.
•   Working knowledge of Comms procedure.
•   Open mission, those outside the unit are welcome, previous DOW members contact us.


Manning list:

A-66 M1A2(SEP):
A-OPS M1A2(SEP):
C-66 Piranha DF30:

M1A2(SEP)s
A-1:
A-2:
A-3:

Piranha DF30s
C-1:
C-2:

Support units:


Any position





Mission discussion Click here
98
Mission Discussion/AAR's / D.O.W. Wednesday Open Mission 31/1/24 @ GMT18:00
« Last post by Rinix on January 31, 2024, 04:32:30 PM »
D.O.W. Wednesday Open Mission 31/1/24 @ GMT18:00


This scenario is a simulation and does not have any political message.




OperationCharger_m01_v3 by Apocalypse 31


Operation Charger I
by Apocalypse & Ben

I. SITUATION   
 
   a. Enemy.
      An enemy Mechanized Rifle Regiment is positioned across the river. We anticipate an attack into our area to seize river crossing sites that they can continue their offensive to the west. They are composed of T-90 tanks and BMP-3s with support from Brigade enablers (scout, artillery, engineer).  We anticipate three possible axis that the enemy will attack along, as depicted on the map. We expect probing attacks at all crossing sites, and a decisive attack where it will suite the enemy best. We have also detected an enemy command node in Sayra.
 
   b. Friendly. 
      To our north, our sister Battalion is defending along the river, but have detached C Co to our task force to support operations in the our AO.

      To our front, Brigade Recon is established in several small observation posts to provide early warning against advancing enemy forces.

      Our BN HQ is established in Gorre, to our north and brought its Unit Maintenance Control Point (UMCP) forward to support this operation (automatic repair/heal)

      A battalion reserve of 2x platoons (1x tank, 1x IFV) are also available upon request (TRIGGER 1)
 
 
II. MISSION: Your combat team attacks to clear enemy forces from the town of Sayra so we may continue our Brigade attack to the east.
 
III. EXECUTION   
 
   a. Key Tasks
      1. Defend river crossings beween PL SILVER/BRONZE; Stop the enemy attack.
      2. Clear enemy forces from Sayra
 
   b. Fires   
      1. 4x 120mm Tubes (organic)
      2. 6x 155mm Guns (Direct Support)

 IV. SERVICE & SUPPORT
   a. Repair, Recovery, Medical, and Supply are ALL organic to your company.
   b. Repair. The Battalion UMCP will repair/revive all vehicles
   

V. COMMAND & SIGNAL
   a. Map Contacts: Enabled
   b. Friendly ID: On

VI. Scoring

   - Sayra Cleared = 50 points
   - Survival of 90% of player controlled units = 50 points

   Victory: 65 points
   Major Victory: 90 points


   




Dogs Of War Vehicles : (in mission)

M1A2(SEP): Click here

Piranha DF30: Click here





********************************
** Notes **
********************************
SB Version: 4.379
Mission Name: OperationCharger_m01_v3
Created by: Apocalypse 31
Available at: https://www.steelbeasts.com/files/file/3023-operation-charger/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command: Crew Position
Mission Duration: Unknown
Minimum number players: 2
Date: Wednesday Open Mission 31/1/24
Time: 18:00 GMT
Event time
Teamspeak IP: 104.153.105.2:35200
Room:Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial for M1 or read the Wiki page for Piranha DF30.
•   Working knowledge of Comms procedure.
•   Open mission, those outside the unit are welcome, previous DOW members contact us.


Manning list:

A-66 M1A2(SEP): Rinix
A-OPS M1A2(SEP):
C-66 Piranha DF30:

M1A2(SEP)s
A-1:
A-2: Oleg
A-3:

Piranha DF30s
C-1:
C-2: Oleg

Support units:


Any position

99
Games Discussion / Re: Alliance of the Sacred Suns : 4X/Grand Strategy
« Last post by Asid on January 31, 2024, 01:18:47 AM »
January 2024 Dev Blog: Military Matters
Tue, 30 January 2024



When diplomacy requires other means.
Hello everyone! Hope everyone had a good holiday and are ready for the new year! We’re so excited for what the new year will bring Alliance, and we wanted to focus on the revised and updated military system - this will describe the updated system that we will be testing in preparation for our next public beta!

Please note: All development blogs that discuss systems in progress are snapshots of the game at a moment in its development process. Depending on feedback, those systems, including the military, may change further before release. These blogs are a nice way for you to get ‘under the hood’ with us to understand why systems are designed a certain way, and why certain changes were/are being made! TLDR: This system as described may or may not represent the final 1.0 release system!


ALL IMAGES in this blog are APPROVED DESIGN MOCKUPS that represent the look of the final UI. They are NOT screenshots.


THE BASICS



First of all, and most important, we have removed the concept of having to create operations to do things in Alliance. We decided that this was way too complex for what players wanted to do, which was basically take some ships and attack a target. So we’ve streamlined the process by removing operations and Operation Points entirely.

In the new concept we’re testing, instead of icons, ships are now actually represented as 3D objects in space, and can be selected either marquee-box style or through the Imperial Organizer. Once ships are selected, you can select a target - a ship/fleet, orbital, system, or planet; or you can select a target first and then add ships to target it, and the selected ships will act appropriately based on what type of ships they are without any further management from you!

For example, if you select a scout ship, and then select a system, it will explore the system. If you select several missile ships and group them with some combat ships, and then select an orbital in a system or planet, the missile ships will attack the orbitals while the combat ships will intercept any ships that attempt to attack the missile ships. If you select several transport ships, and then select a planet, they will attempt to attack the planet with troops, and so on. The fleet will act dynamically depending on what type of ship it is and the target assigned, so as the player, you just select the ships, the target, and go!

Command ships are still in the game, but are now optional to use. You can only deploy a command ship if it has an admiral. Admirals have up to 2 military traits, such as ‘Ground Specialist’ or ‘Bombardier’ that improve the relevant ship's capabilities as long as they are in the same system as the command ship. If the command ship is destroyed, the admiral is killed, so that’s a risk the player needs to consider!

Read on... https://steamcommunity.com/games/1113400/announcements/detail/3998701272140375112
100
Games Discussion / Re: Broken Arrow
« Last post by Asid on January 31, 2024, 01:18:43 AM »
What is in the Multiplayer Open Beta of Broken Arrow?
Tue, 30 January 2024



As you all know the Multiplayer Open Beta for Broken Arrow will begin tomorrow, on January 31.

It will contain four playable specializations (two per faction, USA and Russia) on six multiplayer maps. They will be playable on multiplayer only
in 5v5 mode.

As a reminder, the game at launch will contain a plethora of single-player content including a lot more specializations (five per faction for a total of ten) and single-player campaigns, but the scope of this Open Beta is testing the multiplayer only.

We’ve prepared a post to showcase the contents of the Multiplayer Open Beta: both the four playable specializations as well as the six available maps. We hope you enjoy it.

SPECIALIZATIONS DESCRIPTION

Armored Brigade (USA)

The armored brigade gives you access to the heaviest and most powerful ground vehicles of the US army. This fire power comes at the cost of poor mobility and the total absence of air units.

The latest M1A2 SEP v3 is unmatched in tank vs Tank engagement and can be equipped with additional reactive armor and Trophy active protection system to intercept incoming missiles.

M109 Paladin and M270 MLRS open the way for your armored pushes followed by Bradley fighting vehicles carrying small mechanized infantry groups to hold the terrain.

Cavalry scouts equipped with Javelin top attack missiles secure the flanks and prepare a nasty surprise for any enemy vehicle rushed in response to your assault.





Marines Expeditionary Unit (USA)

The United States Marine Corps is a jack of all trades giving you access to a balanced amount of equipment. The Light Armored Vehicle (LAV) provide a mobile platform for multiple weapon systems: LAV-25 with a bushmaster autocannon, LAV-M with a 82mm mortar, LAV-AD with stinger anti air missiles and a GAU-12 25mm gatling gun, LAV-L transporting small quantities of logistics. The AAVP-7 have enough room to transport large 13 men strong Marine squads or multiple support squads. They also provide decent firepower with a M2 Browning and a Mk19 grenade launcher. The M1A1 FEP with its High Explosive Multi-Purpose round is more effective than other Abrams tanks to deal with infantry. HIMARS can fire up to 6 rockets with unitary or cluster warheads as well as ATACMS and PrSM ballistic missiles. Cobras, Vipers, Stallions, Ospreys and Venom helicopters provide anything you need in the helicopter department but you have a limited amount of points in the deck for helicopters so you need to make choices. Harriers, Hornets and F-35 provide good choices of loadouts for airstrikes and air superiority while KC-130J can airdrop troops from low altitude.





Guard Tank Brigade (Russia)

The elite guard tank brigade is equipped with the heaviest and most modern ground vehicles but no helicopters or planes. Everything is heavy in this specialization from the T-90M Razvedchik in the recon tab to the T-15 Barbaris in the infantry tab: a troop transport based on the chassis of the T-14 Armata tank equipped with a 30mm or 57mm autocannon. Many vehicles can be equipped with active protection systems (APS) that can intercept incoming rockets and missiles. The support category provides some of the best anti-aircraft systems available like the M3 Buk and the Pantsir-S1, but also deadly artillery systems like the TOS-1 Buratino or its upgrade the TOS-1A Solntsepek that can unleash a deadly volley of 220mm thermobaric rockets.





VDV Brigade (Russia)

The Russian airborne forces can parachute troops and vehicles to rapidly strike from any direction with light mechanized support. The small 5 men strong VDV squads are highly specialized and rely on their BMD armored transport to hold their ground against sometimes more than twice larger enemy squads. Use aircraft equipped with anti-radiation missiles to take control of the skies, drones to identify weaknesses, and Tu-160 heavy bombers to strike groupings. When enemy tanks start showing up it’s time to call helicopters like the Mi-28N or the Ka-52 and hunt down any vehicle wandering too far away from the air defense.






MAPS DESCRIPTIONS

Baltiysk

The seaport town of Baltiysk is the gateway to Kaliningrad Bay, home to Russia's Baltic fleet. Blocking this passage would trap the Baltic fleet. This narrow strip of land surrounded by water will be the stage for a merciless battle where flanking possibilities on the ground are limited. But commanders feeling too safe could forget to secure their rear and be surprised by a helicopter assault coming from the sea.





Chernyakhovsk

This city located in the middle of Kaliningrad’s oblast at the confluence of the Instruch and Angrapa rivers is home to an airbase and a missile brigade equipped with nuclear capable Iskander-M ballistic missiles. The battle will take place at night in the city itself as well as the industrial outskirts and the military bases. This large battlefield with many objectives will force the commanders to make good use of their recon to identify where it is safe to leave the front line empty in order to concentrate their forces for an assault.





Frontiers

The E67 highway is the only ground axis between Poland and the Baltic states with bridges strong enough to support the passage of 70 tons’ tanks. Holding this axis would be absolutely vital to carry reinforcements to the Baltic states in case of invasion. Each army starts at one end of the highway and the objectives are located along the trench of the highway, leading to a terrifying head-on confrontation. But the hardest-headed commanders are not necessarily the ones who prevail. If the large areas of farmland and forest on each side of the highway are left unchecked, you can bypass the enemy and cut their reinforcements.





Parnu

The coastal city of Parnu in Estonia with its airport, harbor and large beaches would become a very important entry point for supplies and equipment in case of conflict. The battle will take place in the middle of the city itself, caught between the sea and a large swamp with a river zigzagging in the middle. Taking control of the central bridge will allow you to rapidly move troops from one bank to the other to put the enemy team off balance. Otherwise you must rely on the swampy fords to do so.





Ignalina Power Plant

The Ignalina Nuclear Power Plant located in Lithuania less than 2km from the border with Belarus supplies the entire country with electricity which makes this place a very valuable yet vulnerable asset. The battle will rage in the swampy area surrounding the power plant, including the nearby city of Visaginas with its classic Soviet architecture, the power plant itself and the industrial area located in between. (note: the powerplant was decommissioned in 2009 in real life but stayed active in Broken Arrow’s lore.)





Central village

The small town of Lazdijai in Lithuania is situated at the key crossroad between national road 135, the second biggest road linking Vilnius to Poland, and national road 134, the shortest axis linking Belarus and Kaliningrad. The objectives for this battle are all located at key locations inside and around the town but many little farms, groves and fields separated by dense hedgerows surround it and can be used to outflank the enemy. Commanders committing too much into the town could end up surrounded there with their supply line severed.




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