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Sim/Strategy/War => Games Discussion => Topic started by: Asid on March 14, 2019, 02:51:30 PM

Title: Workers & Resources: Soviet Republic
Post by: Asid on March 14, 2019, 02:51:30 PM
(https://steamcdn-a.akamaihd.net/steam/apps/784150/header.jpg?t=1552485208)

Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?


Home page  (https://www.sovietrepublic.net/)
Steam  (https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/)
Official forum  (https://steamcommunity.com/app/784150/discussions/)
Youtube  (https://www.youtube.com/user/AirConflictsGame/search?query=Workers+%26+Resources%3A+Soviet+Republic)


Single-player


Workers & Resources: Soviet Republic - EA Launch

https://youtu.be/w_vYNmntZVQ


About

Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower! In a soviet republic with planned economy, everything is controlled by the government. Are you up to the task?


RESOURCES & INDUSTRY

(https://static.wixstatic.com/media/6bc5a2_4757092f42584e06b314ce4b4267a328~mv2.png/v1/fill/w_445,h_314,al_c,q_80,usm_0.66_1.00_0.01/6bc5a2_4757092f42584e06b314ce4b4267a328~mv2.webp)

There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.

(https://steamcdn-a.akamaihd.net/steam/apps/784150/extras/storepage_resources.png?t=1552485208)


Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.


WORKERS AND THEIRS DEMANDS

(https://static.wixstatic.com/media/6bc5a2_379d93c48804461a88926115d8513341~mv2.png/v1/fill/w_356,h_322,al_c,q_80,usm_0.66_1.00_0.01/6bc5a2_379d93c48804461a88926115d8513341~mv2.webp)

Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics.

(https://steamcdn-a.akamaihd.net/steam/apps/784150/extras/storepage_citizens.png?t=1552485208)

Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.

Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.

Workers can also have kids. They should go into school so that when they reach the right age they will ready for work. If a child is young (under 6 years) their parents can't go into work unless you build a kindergarten near their residence.
 
Apart from these parameters, citizens have many other things, such as health, safety, happiness, alcohol addiction, and many others that can affect a worker's productivity and their length of life.


​TRANSPORTATION

(https://static.wixstatic.com/media/6bc5a2_2d58c1b625db47f6914eba98a91c96d5~mv2.png/v1/fill/w_355,h_318,al_c,q_80,usm_0.66_1.00_0.01/6bc5a2_2d58c1b625db47f6914eba98a91c96d5~mv2.webp)

You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train for a longer distance.

(https://steamcdn-a.akamaihd.net/steam/apps/784150/extras/storepage_transportation.png?t=1552485208)

It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.


ECONOMY SIMULATION

(https://static.wixstatic.com/media/6bc5a2_6acce01c905d4e858fc8658d03f3c84c~mv2.png/v1/fill/w_296,h_298,al_c,q_80,usm_0.66_1.00_0.01/6bc5a2_6acce01c905d4e858fc8658d03f3c84c~mv2.webp)

The game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.

(https://steamcdn-a.akamaihd.net/steam/apps/784150/extras/storepage_economy.png?t=1552485208)

You purchase or sell commodities for money (dollars or rubles). But be careful, as it is possible that if you buy or sell for high values you will affect the price of the commodity on the market. You may be able to purchase for a higher price or sell it cheaper.


As time increases, so does complexity. Some resources or products may become more expensive or cheaper (as, for example, less human work is needed with advanced technologies), so later with more complexity, it may be necessary to be as self-sufficient as possible.


Features

•   Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.

•   Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.

•   Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.

•   Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinemas, taverns, and shops.

•   Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.

•   Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.

•   Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.

•   Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.

•   Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.

•   Increasing difficulty. As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.


(https://static.wixstatic.com/media/6bc5a2_9581093739fc4eac96e7ececcef77270~mv2.png/v1/fill/w_690,h_206,al_c,q_80,usm_0.66_1.00_0.01/logo%20small%20NEW.webp)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_7fc8a4df1d020c2245f510cdd05897ee08565980.1920x1080.jpg?t=1552485208)



(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_b0956768592b79f3b5375124aa7e7b19a3edb2dd.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_331d0b8928d947d4c03d8de7ac49579a32ef4e73.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_70cf8bb0d6a110a913191ac6eeb9530b90f4b077.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_2f686d5b9f566a4253542bfe8321fc856997bd75.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_6d1f2fbf2139a20c0c807a76856061075325f57b.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_14c5ddb7f58f8c173ced14afe4d3655da452f728.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_a67a065693d4d845d137043c79607b5e08eac7e7.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_fa7aa1c2ba66869b1a723cd3b1e1b3f64281ff55.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_d0fa8ed546170040338d408af2eb2733fa6b181a.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_4c6d793bcd02c6a42893a66fe036256e4e52d952.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_07d0e437a36b1647457600027407f4dc71a211d8.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_80d601ee4bf459774d5319f12e094f19e3bd57f6.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_c5dc8d2a62c930278f630c28fe65c225a075ac23.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_25079bbd411248cec933d95c7239f5cecb116763.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_8f0df2ee89be6332621c1eaa195f781cadee187f.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_32bd259c2379945fb5aadd38b163b6790699459c.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_32bd259c2379945fb5aadd38b163b6790699459c.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_24754c56920d4476f660a28e8b92cf381a5fa7da.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_5adc19b7a601f890958b65bbc8b5840954011a89.1920x1080.jpg?t=1552485208)

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_a89cdc4300f30d248eeaf299cc87f2dcdb0c91a5.1920x1080.jpg?t=1552485208)
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 14, 2019, 03:04:26 PM
Development Diary #4
Aug 29, 2018


Hello comrades!

Finally, there are some news from development of the game. First I must say sorry, I really expected, that I will able bring any video much earlier than now, but the game is huge and I was just busy with development. I will try to get better next time. Maybe some of you will ask why it's fourth development diary, not first? Because another three diaries was released before announcement of the game, just check our YouTube channel in case you missed those videos :-)

https://youtu.be/kBUszCi5Dhc

In the video you can see some of the "worth to mention" features which we have added into the game in last 3 months, so we are another small step closer to Early Access release. Aside of those features many time was spend also on fixing various issues or improving the game controls or mechanics.

If you would like to receive more frequent info from development of the game, aside of following the game on Steam, follow also the Facebook or VKontakte page where we posting the news more frequent.

That's all for now. Thank you all for your attention and your feedback to the game :-)
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 14, 2019, 03:06:04 PM
Development diary #5
Oct 10, 2018

Hello comrades,

A new development diary has been published! In the past few weeks of development, our focus was on improving the graphics of our game and implementing a new day/night cycle feature. As you can see, it looks a lot better than last time! Power stations and transformers have been added, along with the ability to track how your city consumes electricity.

https://youtu.be/u8xqRCtPZd0
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 14, 2019, 03:07:02 PM
Development diary #6
Dec 18, 2018

Hello comrades,

After several weeks of hard work, I'm releasing the latest development video! Since the last update I've been hard at work, mostly on not-so-interesting but important stuff like tutorials, quick hints, settings, and various GUI elements, as well as several optimizations - aimed at making Workers & Resources more user friendly. Which is why I don't have any new "eye-scorching" stuff to show-off, though I have decided to finally show you some gameplay!

https://youtu.be/faP_IUDFHeE

Workers & Resources: Soviet Republic includes many features and options. At present, WR:SR includes many more features than shown in this video (like building railways, conveyors, pipelines, managing power and constructing all the buildings and infrastructure from your own resources). I'll showcase these features in future gameplay videos, or you can try them yourself when the game is released into Early Access in a couple of months!

I hope the video shows you the spirit of the game and that proves it will be an intriguing entry into the Tycoon genre!
Title: Re: Workers & Resources: Soviet Republic
Post by: Attila on March 14, 2019, 04:59:09 PM
Thank you Asid for the post.

And big thanks to the Developer, who made my heart jump the Ikarus Bus ( Hungarian Bus)
Title: Re: Workers & Resources: Soviet Republic
Post by: KlausVarna on March 15, 2019, 02:58:46 AM
Nice pics, at this game our city can be connected to other world, like SimCity?
Title: Re: Workers & Resources: Soviet Republic
Post by: General Sandman on March 15, 2019, 09:57:18 AM
Nice pics, at this game our city can be connected to other world, like SimCity?


According the presentation it is not only a city building sim, but one about building a whole socialistic republic.

Watching the tubes, you can see transports like trucks and trains moving overland. The economic sytem is supposed to be connected to the global markets and dealing with flexible prices according the market mechanisms.
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 15, 2019, 09:59:44 AM
Nice pics, at this game our city can be connected to other world, like SimCity?

Yes

Watch the developer videos.

It is as General Sandman said.
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 15, 2019, 02:23:46 PM
Released! (Early Access)
15 MAR - 3DIVISION


Comrades!

Finally the day and the hour we were all waiting for is here; the Soviet Republic game releases as an Early Access title on STEAM!

Thank you all for your support, thanks too for the guys who helped me put Soviet Republic together and bring it to you - the players. Thank you to all the influencers who played the game and helped promote it. I just hope you will like the game.

Remember! This is just the start of the journey. We plan to continue developing and will implement many more features in Soviet Republic (with the next content update - due in a few weeks - you should expect personal cars, a car plant factory, and more!) And also improve or fix existing features!

Let us know in the STEAM forums if you experience any issues, or (please!) leave us your feedback and opinions. Let us know everything even the negative, and even if we can't answer everything, we will be reading! Sorry in advance if you experience any issues, we will do our best to fix them ASAP!

Have a nice weekend while playing the game! :P

Peter Adamcik
3DIVISION
Title: Re: Workers & Resources: Soviet Republic
Post by: Attila on March 15, 2019, 03:14:08 PM
Great game and today -5% i bought it  ;D
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 15, 2019, 03:16:39 PM
(https://steamuserimages-a.akamaihd.net/ugc/994639315300211843/2C9E64210E6F6D86D3F7589C60B21AAF3807A4EC/)
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 16, 2019, 11:48:51 PM
Windows DPI vs Game
By 3division

Explanation, understanding of GUI DPI scaling vs game

Windows DPI setting vs game

Some monitors are high DPI, such as laptop monitors or 4K screens... in windows you have then set scaling of GUI 125% or 150% for example in order to you will able to read icons and text in windows.. so everything is scaled up...

If you have for example monitor 1920x1080 with GUI scaling set to 125%.. and you select game to run in resolution 1920x1080, game window will also scale up so you will not see the edges of the screen with important game UI etc..

-You can set lower resolution i.e. 1600x900.. so if screen scale up.. it will not goes outside of screen, but this may be a bad solution , because you would wish to play in the 1920x1080

-You can set Full Screen mode.. instead windowed... this may help.. but may bring also problems with the mouse (that mouse will be unable to access the borders of the screen

-You can set exception for game executable.. that windows will not scale up game window and this guide will help this[/b]
Change game executable GUI setting

(To access executable, open steam client, click with RMB on "Soviet Republic" game in steam library,
click on "Properties", then "Local files" tab, click on "browse local files" button)

Right click with mouse on SOVIET.exe and select "Properties"


-Select "Compatibility" tab
-Select "change for all users"


-Select "Change DPI setting"


-Check checbox override DPI setting
-Select "Application from drop down menu


After this, windows will no longer scale your windows application, so even you will select 1920x1080 as game resolution, you will get correct behaviour... even on 1920x1080 screen with DPI/GUI scale enabled.. in windows..

See here for images: https://steamcommunity.com/sharedfiles/filedetails/?id=1684244168
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 16, 2019, 11:49:41 PM
How to change... RESOLUTION & LANGUAGE


1. Open Steam Library

2. Right Click on Workers&Resources and select "configuration tool"

3. Select the language and resolution you want, (mark windowed solves some problems)

4. Save and play!! Have fun!!
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 16, 2019, 11:50:49 PM
New version v0.7.3.7
16 MAR - 3DIVISION


Comrades,

First fixes published, more info bellow:

0.7.3.6 - 15.3.2019 20:00 CET
-Default language to auto-detection instead english
-Improved auto detection of language

0.7.3.7 - 16.3.2019 23:00 CET
-Added Support of 4:3 resolutions to Config App
-Removed auto-purchase resources for factories/power plant (seems this not good solution), but this functionality was preserved on shops, pubs and gas stations
-Fixed crash when deleting road
-Fixed another crash when deleting road
-Fixed crash when building a railways with construction train sets
-Various crash during loading fixes, but I'm sure not all, but many...
-If you got problems with electricity, bad/long number at voltage, hold for a moment same time key E+L+C to reset it.. just for hotfix.. I will investigate issue more, any info what need to be exactly done to reproduce are welcome!

I will continue to check all issues, sorry about problems. If something going wrong with this update.. let us know!

Cheers,

Peter
Title: Re: Workers & Resources: Soviet Republic
Post by: Attila on March 17, 2019, 09:38:21 AM
Thank you for the clarification about the DPI.
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 18, 2019, 10:23:57 AM
New version v0.7.3.8
17 Mar - 3division


Hello comrades,

Find notes bellow of another update. This one is mostly to avoid confusion for new users... zoom in, in-proper resolution, fixed mouse in the middle of screen when using the full screen etc..

0.7.3.8 - 17.3.2019 17:40 CET
-Improved DPI setting of application to avoid lock mouse in the middle of screen, also to avoid zoom-IN windowed mode
-Added addional checks on save game, if save is corrupted, cannot be loaded...
-Fixed, game should run even if config.ini is corrupted
-Now default launch option runs SETUP APPLICATION SOVIET.exe, instead SOVIET.exe.. let us know in case it generate some problems for you..
-decreased a bit consumption of electricity by citizens when they are home or in work or during night.. in about -30%

Areas of further focus - next to fix:
-Trying to get what need to be done that asphalt plant become broken, some dumper truck leave the asphalt plant.. but still remain marked as moving inside asphalt plant and this causes other trucks waiting, if someone get save, that everything seems fine (and asphalt plant works - trucks can access inside) and after couple of minutes it become broken.. this would be awesome! :-)

-Trying to figure and understand issue about off road vehicles too.. I found why they are going out of road.. but anyway not sure why they just attempt to going refuel so far from any of the gas station.. anybody also if will get idea about conditions needed to get this broke.. let me know!

-Electricity bug, on all map are broken trims on Voltage and Wattage with bad value, still not sure what exactly cause this situation

-Various loading bugs or crashes, even seems many of eliminated

Best,

Peter Adamcik
3DIVISION
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 20, 2019, 11:29:08 PM
New version v0.7.3.9
Workers & Resources: Soviet Republic - 3division


Comrades,

Another couple of issues fixed:

0.7.3.9 - 19.3.2019 21:25 CET

•   -Fixed issue with woodcutting post.. truck was not going to collect the wood, when storage was full, but when you connected additional storage, they was not go for wood anyway
•   -Fixed issue with factory connections (and other conveyor, pipelines, etc) if factory something produces or vehicles something to unload.. an random storage was selected, now primarily is selected a storage which is less filled also if vehicle trying something to load, storage which is filled more is selected
•   Snother fix to avoid detection of corrupted config.ini seems previous fix not corrected some of the cases
•   Fixed crash when building railway manually via railway construction train-sets
•   fixed crash/problem when building road or footpath and deleted unfinished road via construction window (hitting that dynamite button)
•   If rail construction office is built, automatically is set limit for internal storage to 25% each resource, to avoid overfill
•   Fixed bug when kids was going to unfinished school (construction)
•   Fixed radio and TV station bug with million negative values while tweaking preferences of broadcast - but is not possible to restore old saves, this issue should not re-appear, please reload your earlier save when you get this problem.

If you previously got an crash (during game or while saving or loading), try your save with this version again.. it's solid chance your issue will be fixed

Most risky fix is the second point mentioned (load unload according how storage is filled) if you have feeling this broke any your setup, just let us know in forum or support, you know ,there are like thousands of possible combination and we can't catch test all.

Also please, even we not answer to every support request here in forum or on our page http://sovietrepublic.net/support those saves in most cases are very useful! Thank you!

Best,

Peter
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 24, 2019, 02:28:41 PM
New version v0.7.3.14
Hello Comrades,

New update, new fixes:

0.7.3.11

•   Fixed crashes when loading save (some delete buildings remains in construction office vehicle's route plan)
•   Fixed situation when construction office lost road connection to sources or constructions vehicles frooze in the office even after re-building of road connection to construction

0.7.3.12

•   Fixed an educational/kids bug on easier difficulty - you may get too many child/students waiting on the station, due to out of free flats.. this was fixed by that if kid is without own flat and reached age 30, he will escape..unless he is not last kid from parrent.. so you can experience a lot of escapes after you load your game, only temporary until all old 30+ kids will escape :-)
•   Also previously if some citizen died, his child has been also deleted, now when citizen died, child will take free place and continue - become an normal citizen
•   Added to passenger station window the checkbox, so if you not wish to transport passengers or students, you can check it off
•   Extended +30% waiting time on the station and traveling time in vehicle
•   Increased university minimum age to 15
•   Seems steel mill crash should now be fixed

0.7.3.13

•   Fixed crash when Importing Railways
•   Fixed crash when Importing Roads
•   Fixed one of the custom house where was unable to build roads

0.7.3.14

•   Fixed serious bug which may affecting overal stability - if you getting random crash every 0-15 minutes may be your case
•   Corrected small bug in pathfinding - don't expect miracles! :-)

All updates except 0.7.3.14 was tested on test/beta branch.. if you are brave enough to get very recent updates, and you would like to participate in testing of new updates before they were used to all you are welcome.. find here more info:
https://steamcommunity.com/app/784150/discussions/6/

Update 0.7.3.14 going directly for all..I really can't wait if this will helps for the player with serious crashing problems. If you getting very frequent crashing it may be also issue with GPU - if you have two GPUs (integrated and gaming) ensure you running game on the gaming one.. more about this you can find there:
https://steamcommunity.com/app/784150/discussions/0/1849197902648082077/
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 27, 2019, 11:13:54 PM
New version v0.7.3.17
27 MAR - 3DIVISION


Hello!

Another version is coming. Almost all version (except the last one, hope not so critical fixes there) has been approved by most of party officials at the beta branch :-)


0.7.3.15
•   Another fixes to education
-kids which are too young for university (less than 15), if already finished elementary school will not acces bus stop
-citizens older than 35 still living with parents, with finished basic education, will not try to access university (not appear on bus stop)
-kids with already reached university education will not access bus station
•   Fixed issue with refilling truck after get unloaded in the farm building
•   Fixed bug, the pipe engines was not transporting the fuel or bitumen properly from asphalt plant, when there was 2 or more engines/pump in line
•   Fixed random crash bug when too short road is connected to woodcutting post
•   Fixed a crash or small freezes issue when vehicle moving on the footpaths

0.7.3.16
•   Fixed some crashes when railway deletion (but sure not all)
•   Fixed crash when truck access small piece of road (but maybe more of those issues)
•   Fixed crash when building the city in pause mode.. and then crash shortly after first building finished
•   Increase number of allowed connection of power switches and transformators

0.7.3.17
•   Sometime workers was go out of footpath, due to strange crossing, this is fixed now
•   Fixed, When Low FPS sometime may truck not unload gravel on the construction site
•   When 1996+ temporary (until we make all vehicles) lock vehicles according year is disabled (all vehicles become available)
•   Vehicle should not spend the fuel when waiting for load/unload
•   Fixed, now even university educated workers can work as staff in hospital or school (if all professors/doctors workplaces full)

not sure fixes (hard to confirm)
•   The electricity problem could be fixed now
•   Also I think the there is solid chance the asphalt plant bug may be fixed.. let me know!

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 04, 2019, 12:10:19 AM
New version v0.7.4.0
3 APR @ 5:13PM - 3DIVISION


Hello Comrades,
Seems Wednesday is good time to post update (as previous week), maybe Wednesday will be a update day! We will see! :-)

Anyway, I think now most of critical issue fixed! Really seems much less crashes and critical issues (or maybe nobody playing the game :-) ), but sure there may be still urgent issues, so let us know about it in forum or on support page.

I will slowly get more focus on the new features and/or various tweaks.. and for new content update - still as first BIG update I wanted to bring you the personal cars mechanics, which is already almost finished.. also maybe a car/vehicle plant factory.. so you will able to manufacture own vehicles... aside of new vehicles from Poland, also some Romanian locomotives and other vehicles awaiting to export into game... Also we have prepared an new prefab buildings (you can check them on our FB or VK page) and also small shopping centre - where both grocery and shop in one building to save the place!

Here are list of issues fixed, let us know if you think any critical issues rises up:

0.7.3.18
•   Fixed some error while loading a save, which could cause save failure
•   Fixed that rail construction office sometime was not taking the resources from connected storages properly
•   Now should car not get struck at access into construction office or concrete or asphalt plant
•   Fixed problem when hospital is on fire and ambulances are confused
•   Fixed off road problem, now should vehicles not go offroad
•   Luck! I maybe managed to fix this issue with the fuel vehicles.. discovered very serious problem, which could sure caused this all refuel problem - or even also crashes, so hope this is now fixed.. if anybody get with this newest version this fuel bug (vehicles driving to strange buildings, or far away) let me know!
•   Added code for footpaths validation to avoid crashes at loading or saving (same is already in use for a road validation and seems working good)
•   There was not shown the coal or iron transported on conveyor from mine
•   Fixed some crash when building railway with resources and trackbuilders
•   Very annoying SFX glitch was removed when more vehicles on map

0.7.3.19
•   increased speed of loading / unloading passengers from vehicles by 100%
•   citizens/passengers waiting on the station when they are going to enjoy free time, their counter is slowed down now, while they waiting on the station, so they should catch more things, even not near their home
•   tweak - now should workers step into bus even if in all factories are still workers..
•   fixed problem when vehicle can't find way to unload resources on workers when building footpath
•   sometimes there was situation that 3 or more trucks block each other.. now should be fixed


0.7.3.20
•   V3S truck was not able to purchase for woodcutting post, now fixed
•   75m tower crane is now available from 1976 to avoid confusion - until this year not exist a truck for it
•   fixed problem, the station check boxes was not saved/loaded properly
•   fixed when building not have functional footpath or road connection, in case of someone from it's citizens get very sick and need ambulance, ambulances trying the find the way constantly and cause long freezes (few seconds), now freezes should be just very short, or any.. depends on your road network
•   Improved verification of footpath and roads (remove badly created segments on load) to avoid crashes
•   Fixed when vehicle waiting to load or unload, there was many consumption of electricity, while no material load/unload, in case storage is empty and vehicle waiting, no electricity is consumpted now
•   Added a functionality for copy vehicle schedule!!!! :-) finally..

0.7.4.0
•   Small tweak on functionality of copy vehicle schedule, now you are copy vehicle schedule TO vehicle you select (not vice versa as before.. so you don't need to open every vehicle window) just select the vehicle which is already programmed.. and select vehicles which should behave like the one you have selected - thanks to guys on beta branch for suggestion :-) (small edit in code, but big improvement in effectivity :-) )
•   Another fix of infrastructure validation to avoid crash during saving
•   Fixed freezes during fire (if building not have proper road connections), with dense road-network firetruck trying to find way cause freezes

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 18, 2019, 10:05:12 PM
New version v0.7.4.5
17 APR @ 10:19PM - 3DIVISION
I greet all party members!

Last Wednesday I was not able to bring an update to the default branch, simple I was not able to catch it :-), due to many big fixes and those chain signals! Sorry.

Short/worth to mention description

•   fixing signals problems + signal help arrows
•   better pathfinding (no more routes with less crossings over shorter)
•   added chain signals
•   improved/fixed vehicle copy
•   5 new music tracks
•   fixed stability issues

Note1:
Now there are now chain signals, I try bring my tutorial for it tomorrow!

Note2:
Road vehicles can't find way after update? Kind of know issue or expected issue due to optimizations introduced. Your problem is probably that start (vehicle position) and destination are close each other, but through road network they are much more remote/distant. Currently if through road is route 4 longer than beeline (through-air) distance road vehicles may fail to find route. Workaround, is place some dummy stop in the schedule in-between those problematic buildings.

Note3
Also I already get few really big maps with 70K+ citizens. I experienced I believe almost same issue as on poor PCs. Then I realized what causing the issue - it was screen capture software - it's causing a out of memory (even according windows on GPU was many Gigabytes free, but this memory is some special memory used for dynamic things like copy one texture to another, etc) So in case you not have so powerful PC, or your map is extremely big, turn OFF rather any screen capture software and maybe it will runs better

Detailed description:

0.7.4.1
•   Fixed problem sometime when track building train was placed to rail office, it remains as ghost on railtrack blocking semaphores for trains or road vehicles
•   Fixed problem that sometime train passed semaphore but it reset signal to green while another train is in the block
•   Sometime signal not updated it's status properly - mainly for signals placed before the dead-end of railtrack
•   Fixed problem when due to low FPS sometime train passed semaphore on red color
•   Fixed when rail track building trainset passed signals during construction of railtrack it was not properly update/unblock this signal
•   Now is impossible to place signals on the railway crossing, or road crossing
•   Now is impossible to build railtrack over the signals
•   If health and happiness for worker was 0% it may crash the game, now fixed
•   If kids with finished basic education not able to get on university, warning is not displayed in residential building
•   Fixed problem when vehicles sometime freeze at middle of road.. (but if they are already freezes they will not move even with update), but next time should not freeze (note: there may be more vehicles freeze bugs)
•   When train comes to custom house unload fuel/bitumen/oil or aggregate materials too.. now will unload both bitumen and fuel same time
•   When bridge ends in the air it was possible to build a road from the end of bridge, now is not possible
•   On school or university there sometime remains kids or citizens very long time, and they was achieved 10.0 education level, now fixed :-)
•   Serious issue fixed, sometime workers not step into trains even it they should
•   Fixed problems with vehicle schedule copy.. sometime caused crash or confusion of vehicles
•   Added possibility to select also trains from depot while using the schedule copy
•   Sometime tunnel portal disappeared during construction after loading saved game, now fixed
•   Now is possible to build tunnel with resources

0.7.4.2
•   Fixed Italian language crashes
•   Signals are now on right side of the track
•   Added chain signal
•   Fixed storage status (top panel) - it was inaccurate
•   Fixed error in signals when train is sell when all wagons completely at station
•   Fixed error in signals when rail track construction is suspended and trainset completely on the station
•   Optimized path-finding (less short-freezes during game, in case you have big road network)
•   Optimized path-finding - now the shorter way should be preferred
•   Path-finding now the faster roads should be preferred
•   Fixed problem when X cross at double track railway was not able to build in some occasion
•   Fixed problem that sometime the junction/railtrack connection was not properly built and not works
•   Fixed problem when on signal remains red color, when faster movement or low FPS
•   Added help marks when rail tools are selected to better visible which signals are placed
•   Circuit breaker limit increased for buildings like warehouses or cargo station to avoid voltage jumpings (this may be fixed if you rebuild the building)


0.7.4.5
•   Fixes for Japanese language
•   Fixes for Polish language
•   Resolved bug with stuck dumper at access to construction office (preventing to re-appear, not fixing if it's already broken)
•   Fixed problem when very short piece of road constructed, vehicle may go offroad
•   Fixed crash when vehicle enter construction - problem was vehicle was sent to construction even it has a vehicle loaded manually on the hull
•   Fixed crash when reaching a number of predefined cities names (A weir name is now generated)
•   Added 5 new music tracks into game (soon they will be added to soundtrack too)
-Decreased memory consumption (and quality) of sky textures, let's see what happens

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 21, 2019, 12:01:40 AM
Railway signal guide (official)
By 3division

(https://steamuserimages-a.akamaihd.net/ugc/817876119338398830/ED47592931C4466B5D59D75BD3F58031BDE8E3AB/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)

Finally after implementation of chain signals (or also called pre-signals) I providing to you a detailed guide how to use semaphores, and how they actually work.

Basic
Understanding the signal block mechanics
Signal block is area of the railway which ends with railtrack dead-end or another signal. If any train entire or it's part is on the block, all signals at enry of the block will become red.


Guide here (https://steamcommunity.com/sharedfiles/filedetails/?id=1718149719)
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 26, 2019, 05:07:10 PM
New version v0.7.4.10
26 APR @ 3:42PM - 3DIVISION


Hello Comrades,

A bit later than usual - but I posting now new version to default branch for everyone! Hope you will enjoy it (if you not already tested it on the beta branch :-) )

I hope next week I will able to bring a fixes for the problems with out of video RAM issues, causing a corrupted saves while saving (without crashing), or not able to play at all in case your PC is not so powerful or you map too big. Let's see how it will turn out!

Now back to the current update, there are differences from previous version:

Worth to mention:
•   Added new prefab apartments
•   Added small shopping center
•   Serious issue fixed with unemployment rate calculation and fact there was only few workers available for work in specific city setup
•   Improved chain signal and train routing functionality (even seems still there are issues)
•   Increased tolerance climb/descend for roads/rails and other infrastructure
•   New flatten tool (takes height of flattening from initial mouse cursor position/height, this height is saved until you keep pressed LMB)
•   Construction offices - improved autosearch and added filter which construction should office search
•   Tweaked max. number of citizens for apartments buildings
•   Added approximate visualization of autosearch for offices/farms/firestation and hospitals
•   Bugfixes
•   Some improvements on stability

Detailed description of issues:

0.7.4.6
•   Improved chain signal (fixed few issues)
•   Anoter fix to prevent crash when maximum city names (100) is reached

0.7.4.7
•   Added functionality to check possible error when vehicle can't find route, open the vehicle window and wait until an inspect icon appear (if game get idea where is error)
•   Fixed missing T815 from purchase list
•   Fixed problem with electricity, showing big wattage even no consumption - even issue is quite serious, it seems it is just counting/visual error in result, but to fix in your map is required to demolish and build again the switches, transformers or sub stations.. fix it by the code would be too risky so rather to decided fix this way
•   Added new prefab apartments
•   Introduced "quality of flats" parameter for residential buildings - it affect citizens similar way than unsatisfied citizens reaction, if higher flats quality the citizens react slightly less negatively when they have unsatisfied demands
•   Tweaked number of citizens to live in the apartments, previously was values too random, now it reflect to actual building cubic meters living-space and the quality of flats too :)
•   Added small shopping center to save your space in the cities

0.7.4.8
•   Tweaked tolerance for roads/rails climb or descend in critical like crossings, connection to buildings, multi-track building etc, now should be much more comfortable
•   Added new flatten tool type
•   Increase raise, lower and flatten strength
•   Fixed a crash when road depot is constructed by construction office
•   Fixed crash when loading save with small corruptions in the list of building where should go workers/students from residential buildings
•   Added verification of pipelines to avoid crashes at loading

0.7.4.9
•   Fixed some issues with path-finding optimizations like ambulances can't find way back to hospital, etc, to avoid that vehicles send somewhere and can't find route back, now they will not send there
•   Construction office can now auto-search also sidewalk, constructions connected by sidewalks only, also conveyors, pipelines, simple everything :-)
•   Construction office now searching construction all time (every 15 seconds) not only if have empty queue - hopefully your babysitting of construction office will be over!
•   Added approximate visualization of search-distance for construction office, and also hospital and fire station, or farm
•   Now the concrete mixers and trucks going for asphalt waiting until not fully loaded (in case no workers at concrete plant or asphalt plant)
•   Construction office - now you can select what types of constructions should office search (like roads only, conveyors, buildings, etc)
•   Now the buses should bring workers according priority where it needed, prioritized are the construction where no machines can be present - like short roads, then a constructions where are present cranes, then other constructions and finally a constructions with mechanism present (like with excavators, etc).
•   Buses will now not bring workers to construction until there are not present all materials, same for construction vehicles.
•   Railway construction office search should be now much faster (better optimized), previously was there small freezes in case huge railway network
•   Railway construction office - now should be construction find even if behind the station
•   If string is not defined in additional language, English string is used instead blank space
•   Serious issue was fixed in citizens mechanics, issues was the workers with some unsatisfied demands constantly remain in free time mode longer that it should, constantly going to bus/train station and then back home, now they should be on bus station only once during one cycle
•   Another issue with this mechanics was that those citizens which not get what they want, and was on bus/train station, they was marked as unemployed

0.7.4.10
•   Fixed issues when inaccessible buildings and infrastructure added to construction office as construction
•   Fixed issue when railway constructions added to non railway construction office
•   Fixed bug in bus mechanics for prioritizing constructions according amount of workers present on constructions
•   Fixed bug in bus mechanics not prioritizing construction with cranes present
•   Fixed hospital issues, some citizens remain stranded inside
•   Fixed issue that some of the citizens unable to move to another apartment

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 09, 2019, 12:11:57 AM
New version v0.7.5.7
8 MAY @ 9:53PM - 3DIVISION


Hello to all party members!

Wednesday so new update! A lot of fixes also some new stuff, sorry still the basic stuff or basic improvements, I plan to start work on finishing this personal car mechanics very soon, I think I need some pause from the fixing work :-), but still next focus of fixing should be somehow improve the autosearch of construction offices, so it will not generate so much freezes when searching for constructions in a big map.. also also some kind of faster and better optimization for pathfinding.. something better than we have now (you know: road distance can be max 4X in air distance)

Also one note for guys who playing on test branch. In case you hear this engine SFX all over the map, wherever you are, use LCTRL + 5 (not use numpad 5) to reset all vehicles position to theirs workplaces. I saw some games submitted on support, without this step done, this issue was created with introduction of new version (64bit DX11.1), however it's fixed, but you need to make this in order to fix your map.

Worth to mention log:

•   Introduced 64 bit version of the executable, for now it works only on Windows 8.1 or newer. It bring some optimization to video memory, because it is using newer version of DirectX11 too, therefore can't run on Windows 7 sorry. I will most probably switch the current 32 bit to 64-bit too, but simple this will NOT solve the issue with saving and crashing due to low video RAM - so because of this not worth to introduce now.

•   Revision of worker/passenger transportation mechanics - fixed various issues, now citizens check all stations of vehicle route plan. Also you can force citizens to step into vehicle and step out on specific station even nothing around this station, if you will specify where should workers/passengers/students go from this station and you specify another station as destination, citizens will step into vehicle, step out on this station and walk to this station specified where they can step into another vehicle.

•   Now also the parameters like auto finance, auto populate, auto purchase from left panel saved into saved game

•   Added storage for cement and livestock

•   Optimized some GUI windows, added minimize icons, if you double click on vehicle route plan stops it opens building, same for construction offices list

•   Added special list to building's window to view all related vehicles

•   Added option to not pause game while alt tab-ing, and also not minimize window (you can find it in general settings)

•   Tree brush, MMB change size - clicking is over

•   Bugfixes

Detailed log

0.7.5.0
•   Introduced 64 bit version - there is resolved a problem when you saving map, and it get corrupted due to out of video memory - like map is too big or your computer low
•   Fixed bug when sometime the save which is corrupted appear in load game list as not corrupted and another non corrupted saves appear as corrupted
•   Corrupted save can be now selected and deleted
•   When saving game and error on video memory appear a warning is displayed

0.7.5.1
•   Attempt to fix some audio issues with 64 bit version (but some changes also on 32bit)

0.7.5.2
•   decreased loading time in 64 bit version
•   font smoothing in 64 bit version
•   maybe fixed random crash during loading (Init GUI textures) 64 bit version?

0.7.5.3
•   fixed adding unaccessible road and footpaths to construction office
•   removed concrete & asphalt wait until loaded - seems causing more problems than solving
•   increase auto search interval for construction offices from 15 to 30 seconds

0.7.5.4
•   Added factory connection to small shopping center - you need to build new one :-(
•   Fixed issue that workers not wanted to step into train/bus if next station there was no job or nothing to satisfy, now they are checking all stations in vehicle schedule
•   Fixed issue of workers going from station to station
•   Fixed issue that workers step out from bus/train and then step back in
•   If you now specify for train bus station where should workers/passengers/students go from station, and this destination will be another station, it will force workers to step into vehicle, and step out from the vehicle on this station - this will allows you to make a transfer points, like unload workers from bus and send them to train station and further transport
•   Fixed bugs in passenger loading/unloading mechanics - there was some mistakes in calculation and speed of loading/unloading of passengers

0.7.5.5
•   Fixed some stability or loading issues
•   Fixed 64 bit version SFX issue (SFX hear while over empty map)
•   Fixed disappearing road vehicles when moving on footpaths - was same issue as SFX issue BTW

0.7.5.6
•   Now are saved in the save game also the parameters of current speed of game, auto finance, and auto purchase resources and auto populate too
•   Added storage for cement
•   Added storage for livestock
•   Added visualization of livestock for storage/farm/slaughterhouse (you need to build new)
•   Added settings for disable pause game while alt-tab window (good if you would like to run game while you can do other things on your PC)
•   Added settings for disable minimize of window while alt tab (may be useful to watch what happening in the game in case you have two monitors)
•   Attempt to fix bug when some machines are unable to start 64-bit version of the game in the Windows 8.1 (there is some unknown error with music, now game should run, but maybe music will not run)
•   Added various minimize/maximize buttons into construction office/farm/construction and other windows
•   Now if you click on building list in construction window (or double click in vehicle route plan) it opens a building window
•   Now route plan is displayed also for vehicles which work for construction office, farm, etc - even you can't modify this list
•   Added special list of related vehicles at bottom of all windows where it can be used

0.7.5.7
•   Added tree brush (MMB to change size just like flattening)
•   Now is not possible to seed tree very close to another tree
•   Fixed bug when semaphore can be added even cursor is over window or over another GUI element
•   Fixed issue when closing window with demolish or any other tool active, was possible to accidentally delete something
•   Added info about current GPU into main menu in the left bottom corner (like the version)
•   Fixed issue when university was destroyed during research running, research was the get locked
•   Chance that any building get fire was decreased by -35%
•   Fixed issue that rail construction office start construction of conveyor as railway bridge
•   Added factory connection to concrete plant to be able connect it to cement storage
•   If very low amount of staff in hospital, school or so the university educated will started work as staff
•   Fixed issue with increasing price of finishing construction when doing construction on your own and decide if finish with money

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 19, 2019, 01:48:25 PM
New version v0.7.5.11
19 MAY @ 11:46AM - 3DIVISION


To all party members,

Just a small update and swap the beta branch to the default one. Maybe too small update this week, but I invest some of time to working on new feature (personal cars) and also in the increasing size of team. We will open new offices in Kosice very soon!

About progress with personal cars, seems it is working now - the basic mechanics - citizen is going to work by car and also then after work going to spend their free time with car - now I try to get working that he will also able to take their kids to school / university :-) Fingers crossed , I just hope I will be successful , but if not.. anyway this personal cars will be interesting new feature.

0.7.5.8
•   Fixed problem when you specify a destination for workers, in case worker is university educated he was not able to going into regular work (which not require university education)
•   Fixed problems with residential electricity, if citizens had many kids may result to massive consumption of energy, also increased circuit breaker value to prevent unbalanced
•   Added LCONTROL - while holding this key - the rotation of building is more exact
•   Added R key to rotate building 90 degrees
•   Added SPACE key to toggle pause on/off
•   Fixed bug when on 64 bit version trains get bad value on speed and RPM
•   Fixed crash when click on unassigned resource source for construction office

0.7.5.9
•   Added three new languages (Romanian, Hungarian, Portuguese BR).. all are WIP, officially not supported for now. They are added into game to allow better testing

0.7.5.11
•   Fixed crash when importing vehicles
•   Fixed crash when train entering station
•   Fixed inaccuracy , when vehicle should be available for purchase but it become available few months later
•   Removed ambulances from construction office
•   Now hints from "?" tab appear always in one window

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on June 26, 2019, 12:08:44 AM
New version v0.7.7.0
25 Jun @ 5:37pm -

Finally the new update is releasing!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32841950/962a88d5cca884ce7b27be2b03e924123320fa1d.png)

This update of Workers & Resources: Soviet Republic puts a spotlight on the means of transportation. Among other features, it actually allows you to build car park infrastructures, manufacture vehicles in car plant factories, and export them to foreign countries.

https://youtu.be/2eiocBCza3M


New Features in Content Update #1

•   Benefit from the new mechanics for personal cars.
•   Construct car park infrastructures.
•   Produce road vehicles in car plant factories by managing resources and manufacturing automobiles.
•   Distribute cars to the citizenship in car dealing centres.
•   Export self-produced cars to foreign countries.
•   Provide new vehicles, trains and trams to your city.
•   New trucks, trams and trains inspired by models manufactured in Poland, Romania, Czechoslovakia and other Eastern bloc countries.
•   Check all your stats per city/area in the city hall.

For detailed list of changes, description and quick guide for new features please visit this thread:
https://steamcommunity.com/app/784150/discussions/6/1645418261862405888/

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on July 17, 2019, 11:34:51 PM
New version v0.7.7.10
17 JUL @ 10:22AM - 3DIVISION


To all party members,

Small update - release of current experimental/test version as stable, worth to mention things are bugfixes (should improve stability) and workshop support for first type of items - vehicle skins.

What we are working on next?
Soon we will release on experimental/test version those features:

-small bus stop along road - it will works as classic building, so you will not able just place along existing road (you will need delete piece of road and place stop) but this building is smaller and buses and citizens can pass it

-minimap also with maps where are resources like oil, iron store in the ground, later we will add a researches for them, so you will first need to make research and geological office to see the resources in the ground

-I wanted to explore how to fix 32 bit version (version for Windows 7)- switch it to 64 bit version with older version of DirectX - to keep Windows 7 supported.. to avoid problems when your map become big.. hope we will manage that...

Further focus:

-Increasing workshop support to ability add complete vehicles and also the new landscapes, later buildings

-We will work on trolleybuses, already basic is finished but need more work and tweaks

Thanks for paying attention! Now you can continue to building your countries :-)

Peter


Complete list of changes:

0.7.7.2
•   Fixed problem that car dealership not sell the cars when they was transported to dealer via change depot/workplace button
•   Fixed warning about kindergarten in residential buildings
•   Fixed problem with corrupted stats many births of deaths or immigrants
•   Fixed problem when cars are unloaded to car dealer.. it flood car dealer caused a serious problem
•   Fixed crash when building footpaths connected to roads
•   Fixed blank messages when error during saving - now the text is displayed
•   Excavators working on terraforming should now spend fuel even with paused game
•   Fixed some localization issues
•   Added warning system to note about unelectrified parts of railway
•   Now should be countries consistent and years of vehicle availability too
•   Fixes of minor issues

0.7.7.3
•   Fixed serious problem when train change it's destination to next station even it should not
•   Fixed city hall statistics, now the citizens stats should be local and not global
•   Tweaked new warning system, to not display warning at some occasions

0.7.7.4
•   Fixed crash caused by some new code for future updates

0.7.7.5
•   Fixed text issue in vehicle purchase window
•   Fixed issue with slower vehicles when fuel difficulty turned ON

0.7.7.6
•   Fixed problem with radio/television/computer stats
•   Fixed too much downhill speed for train and road vehicles
•   Fixed potential problems which could cause random crashes when building railways or other infrastructure
•   Possibly issue with train broken electricity could be fixed now
•   Fixed some broken train (some of the vagons/unit was rendered vice versa)
•   Tweak fuel consumption for train if waiting on semaphore/slowing down etc.
•   Added workshop support (for now only vehicles skin) and first test skins to workshop
•   Added new map selector, prepared for workshop support

0.7.7.7
•   Increased save version due to workshop support, to avoid open new version saves with old version

0.7.7.8
•   Partially fixed crash connected to pathfinding, it's due to bad connection sidewalk to road. Now it will not crash but vehicle will fail to find the route. You can view all bad connections by LCTRL + 5 and LCTRL + 6, camera will be pointed to bad connections. To fix it, you need to demolish and rebuild both sidewalk and road around this bad connection.. we still investigating the issue and hope it will get fixed soon. Is possible the problem is already fixed (bad connection is not possible to make), but because it's very random issue we cannot be sure
•   Fixed crash when loading railwaysf you use LCTRL + 5 or 6 and camera no change position, you have no errors in map.

0.7.7.9
•   Hotfix of vehicle struck problem

0.7.7.10
•   Fixed crash when vehicle is delivered to construction
•   Another small fixed to improve stability

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 05, 2019, 11:43:33 PM
New version v0.7.8.3
5 Aug @ 9:54am - 3division

Hello comrades!

Another small update with few things. We are just introducing the things from test branch to the default one, soon we would like to start testing of few new things on the beta branch (multi threading, trolleybuses, landscape editor and workshop support for it) stay tuned!

Back to current update! Worth to mention things are:

•   Mini map with possibility to display where the resources like oil, coal, iron hidden in the earth. After we will finalize the researches, you will able to view it only after special research.
•   Small bus stop
•   64 bit version which works on windows 7 (32 bit version still remains available) So you should not see out of video memory message on the Windows 7 too.
•   5 new tracks into game soundtrack and added missing tracks into DLC soundtrack

Hope you will enjoy it, and all will works as expected! :-)

Detailed list of changes:

0.7.8.0
•   Added mini map
•   Added small bus stop
•   Added 64 bit version which should works on windows 7

0.7.8.1
•   Fixed problem that citizens which own cars was instead step out from bus/train teleported home
•   Fixed the missing characters when typing something (renaming city/area, save as or creating workshop item)
•   Fixed that F126 was badly displayed when stored in the spaces for vehicles storage (or car plant factory)
•   Fixed crash when building small bus stop or footpahts around (may appear even if some construction was finished)
•   Fixed issue with turned off street lights (to correct in your map just build anywhere an piece of road with street lights, to reset connections to substations in specific area)
•   Fixed problem when unable to select vehicle from road depo at special conditions, you would need to purchase new vehicles into this depo to able select them.. or you can send them to another depo.. or select them via depo window

0.7.8.2
•   Fixed problem that vehicles constructions roads around bus stop was not able to find route home
•   Fixed crash when loading save or starting new game with invalid workshop item (with more skins than supported)
•   Fixed small problem/crash when building railway
•   Fixed another crash when building railway
•   Fixed problem that train was unable to find way in some special circumstances
•   Fixed issue that sometime was possible to build small piece of road over another road
•   Fixed issue with LZ 100 road crane (missing wheel) and corrected IFA W50 tanker trailer
•   Added tool for safe clearing terrain from trees (located in tab where you can seed trees)

0.7.8.3
•   Re-fixed issue that was possible build piece of road over another piece of road
•   Fixed issue when vehicle lost road connection while is passing bus stop, was unable to find way back
•   "Save & Quit" button fixed in the setup application
•   Added 5 new music tracks into game
•   Added rest of track into soundtrack (now total 23 tracks in game/soundtrack)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on September 10, 2019, 11:04:08 PM
Two flats prefab buildings 8 storey and 5 storey.

For moders:
Check source files to see how to place more buildings in the one workshop item.

Documentation will follow soon!

(works with version 0.7.9.9 and higher)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on October 08, 2019, 02:12:30 PM
New version v0.7.9.13
Mon, 7 October 2019


Added trolleybuses, workshop support and performance optimizations


List of new features

•   Trolleybuses was introduced
•   Multi-threading - better performance, what was seems impossible, we managed to add. On most of PCs increase in performance is about 75-100% somewhere
noticed even more than 100%. Now game runs on two cores instead one (one for rendering one for game-mechanics) ..
•   landscape editor.. you can now create your own landscapes.. and make then available for other users, or you can subscribe workshop items.. and start new game on landscapes from other users
•   vehicle workshop creation support
•   building workshop creation support

Video:

https://youtu.be/EBqHXs9NHGI


Workshop:

Already there is a lot of content you can subscribe. Visit workshop page:
https://steamcommunity.com/workshop/browse/?appid=784150&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&admin_view=0

(detailed documentation for creation workshop items is still in the development and soon will be published on visible places.)

What will come next?

We already have in progress several new things including ships, cableway, one way road and the basic tutorial for newcomers. I hope soon those things will be introduced on the beta branch for public test.
We also will soon start work on an cargo containers, forklift functionality and hope very soon on airplanes too.

Detailed list & history of changes


0.7.9.0

•   Multithreading for performance
•   Added terrain editor and template heightmaps (create workshop item and close to save green button is button to lauch editor)
•   Added workshop support for landscapes (try subscribe my map uploaded on the workshop)



0.7.9.1

•   Fixed issue with out of video memory when saving editor map
•   Fixed issue with crash when selling the vehicles
•   Fixed alt tab issue on full screen
•   Added trolleybuses for now only one model
•   Now is possible to delete custom house in the editor
•   Fixed crash with smooth tool in the editor



0.7.9.2

•   Fixed issue with populating editor map causing crashes
•   Fixed issue of random bug that mouse click was not accepted



0.7.9.3

•   Fixed crash when no sound device connected
•   Fixed collisions for road vehicles, now should vehicles not pass into each other
•   Fixed issue with typing something during gameplay
•   Fixed issue with moving camera while typing AWSD while high FPS
•   Fixed issue with parking lots - was possible to purchase more cars than parking lot available to have causing struck vehicles at enter to parking lot
•   Fixed random crash connected to track building vehicle
•   Added hotkey for sell all vehicles in the building (LCTRL + J) while activated cheat mode
•   Optimized infrastructure & shadows rendering - better performance
•   Fixed rendering of track-builder trains
•   Fixed flickering of resources in the aggregates storage
•   Fixed crash when deleting the conveyor by bulldozer tool
•   People who finished education living in university halls of residence now automatically moves to whole map after finishing studies.. not only near hostel/university hall of residence



0.7.9.4

•   Fixed issue that when not electrified piece of railway was too small warning mark was not displayed
•   Fixed trains which not displayed question mark while they cannot find route due to not electrified railway
•   Added a message about save-version increase if you are on test branch to notice you should make rather "Save as" :-)
•   Added workshop support for vehicles (try subscribe my vehicle :-))
•   Added checks if workshop items are available before loading save and if not game offer subscription of it
•   Added option to load map with missing workshop items and deleting them after load



0.7.9.5

•   Fixed issue that was sometime possible to build very short piece of road
•   Reverted back H key to display infrastructure helpers
•   Fixed crash with landscape editor loading if on map is production plant
•   Now landscape editor remember camera position
•   Increased max number of vehicles which work on manual terraforming to 50
•   Fixed one of the random crash
•   Fixed issue with bad collision with trolleybuses and small bus stop
•   Fixed issue with unsetting production vehicle for production line when loading/saving
•   Fixed trolleybus lights
•   When students move from hostel to own flat, they should not move to old city/village houses in the untouched cities



0.7.9.6

•   Fixed crash connected to emergency events and crash while loading emergency events
•   ixed freezes/crashes when following vehicles or looking close at the factories
•   LCTRL + G will disable also cursor cube
•   Added code to regenerate road connection to substations at load to fix automatically yours saves with not shinning lamps
•   Now the tunnels supports the trolleybuses..



0.7.9.9

•   Added support for workshop buildings (documentation is WIP)
•   Added one more trolleybus type
•   Fixed problem when rail track train set sold while at railtrack construction - semaphore was not reset
•   Fixed problem with seamphores near rail construction office and depo, now should not remain red
•   Fixed problems with depo and waypoints (like adding waypoint into route while heading to depo was incorrect)
•   Added icons for building and vehicles icons to determine if item is subscribed or from workshop_wip folder
•   Now is not allowed to purchase resources directly into cargo station
•   Fixed some GUI overlaping issues with model viewer



0.7.9.10

•   Improved graphics for trolleybuses wiring
•   Fixed electric connection problem when building sidewalks on trolleybus road
•   Fixed bug if was finished rail station or trolleybus stop in-between road/rail it was not invoke to recalculate connection for connected road/rail tracks
•   Fixed crash related to waypoints and refuelling
•   Fixed problem with loosing electricity trolley connection while placing road waypoint
•   Fixed black outs when using pause game with the space key
•   Fixed problem that car leaved gas station after game pause
•   Now workshop subscribed items should be available also in offline mode
•   Fixed issue with editor, if was started after normal game, sometime was unable to make terrain auto-leveling while building roads
•   Fixed issue that sometime firetrucks or ambulances not find route to residential buildings
•   Fixed bug when building some buildings in some parts of maps with specific rotation a bugged roads was constructed



0.7.9.11

•   Critical fix related to workshop items, if building like fire station not had vehicle station, it was crashing when firetruck going for refuel
•   Found issue and fixed most probably a bug causing freeze when quitting the game to main menu
•   Added page support in the mod building menu



0.7.9.12

•   Fixed problem & crash when removed waypoint from route plan
•   Fixed issue that some of the electric trainset not consumpt the electricity
•   Fixed problem that sometimes some of the vehicles assigned to buildings like construction office not going to refuel
•   Fixed problem with citizens who lives in the old buildings - sometime they were unable to visit hospital
•   Fixed few signals problems - maybe now the signals will not stuck with red and if yes.. after re-placement signal it will not get corrupted again
•   Tweaked electricity consumption if workers are home - if you not have bus/train platform near residential buildings or there is not yet workplace.. the electric consumption was massive because workers was home
•   Fixed problem if you car dealer was selected occupancy of parking lot "any" it was sending cars to full parking lots/list]



0.7.9.13

•   Fixed bug about construction vehicles cannot find route back from construction
•   Increased acceleration for trolleybuses
•   Fixed trolleybuses bridge names

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on October 30, 2019, 03:00:23 PM
New version 0.7.9.18
Wed, 30 October 2019


Hello Comrades,

Just a publishing to a default branch current fixes for latest content update from test branch. A short summary:

•   Optimized CPU workload for multithreading - there was reports it may fixed also some problems with alt-tab
•   Fixes on chain signals - now should work better when you have more chain signals in row
•   Fixed crashes of some workshop items


You can find more detailed info bellow:

0.7.9.14

•   Optimized generation of reachable parkings.. when you get big freeze when building road and you had parkings.. this should decrease the freeze
•   Changed synchronization of thread, so now there should be less performance on processor (on blank map or during alt tab) and you will save some electricity
•   Now fires should randomly much less occur on buildings without electricity or residential buildings without any workers


0.7.9.16

•   Fix of train refueling.. it consumption much more fuel than it appears on the fuel tank due to vagons
•   Attempt to fix of chain signals, when you had them many in row then trains not properly calculate and find new routes on free tracks, now should be fixed


0.7.9.18

•   Fixed crash to related when workshop building had badly defined ground works construction stage..
•   Fixed crash of game when user click on workshop buildings icons

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 13, 2020, 12:08:11 PM
New version 0.8.0.21
Thu, 13 February 2020

Cableways and tutorial
This update of Workers & Resources: Soviet Republic adds a new type of transportation, the cableways, which will help you establish a mine in an inaccessible terrain. In addition, you now can connect factories by running forklifts to transport goods from one factory to another.

Moreover, this upgrade allows you to get all the resources you need –steel, mechanical components, etc— into a production line to produce trains, wagons and cableway cars either for your own needs or for foreign countries. Several tutorials have also been added so you can easily learn how to play the game.

https://youtu.be/uo9A0m_WvVk


New features

•   New type of transportation: cableway
•   Forklifts added to create complex industrial areas
•   Create one way roads and optimize your network
•   New terminals to increase vehicle throughout
•   Manufacture trains from your own resources
•   Tutorials included to learn basic and advanced game mechanics

What is next?

As you can see the update contains also the ships! Those are not fully released, we will add now more types of harbor and ships, and we will officially release this stuff soon. But basically ships are functional just we lack a content there.

We already working hard on the new features which are:

•   Nuclear industry chain and nuclear power plants
•   Airplanes
•   Seasons
•   Heating
•   Helicopters
•   And smaller features like support of scrolling in the windows, screenmarks to better find something on map and so on

Detailed list of changes

0.8.0.0

•   Cableways
•   Ships
•   Forklifts
•   One way roads
•   Better handling of vehicles - vehicles now when return to home workplace such as farm or construction office, not needed to stop at stations but park directly to garage and eventually unload cargo from this position
•   Teleportation of rollers, excavators, pavers during route back to home if no new task assigned
•   Tutorials
•   Random terrain generation in editor (terrain only first version)
•   FPS camera for vehicles
•   Rename for vehicles and buildings
•   Added possibility to borrow money (loans)
•   Fixed problem when copy schedule to vehicle which heading to depo
•   Introducing 60 minutes autosave interval

0.8.0.1

•   Added ghost meshes for construction
•   Fixed forklift mechanics - now should stops not disappear durrng forklift is moving
•   Fixed problem that was able to purchase obsolete vehicles
•   Added descriptions why are some tools (according difficulty settings not available)
•   Fixed scaling of text box and sliders in terrain editor according GUI size
•   Fixed problem that construction office was not detecting the constructions
•   Fixed problem that cabins can be constructed in dry dock
•   Splited cabins and ships into passenger and cargo groups
•   Fixed issue with passenger ships and fuel
•   Fixed issue with blocking vehicles on entry to buildings
•   Fixed issue that was unable to build footpath connected to road (vehicle struck before it)

0.8.0.2

•   Message about pres Esc to cancel tool is now prioritable displayed over all other messages
•   When you now in tutorial are ordered to build the building, there are screenmark on the place where it need to built displayed
•   Fixed issue that vehicle cannot find route from road construction near small bus stop
•   Added additional checks to vehicle save loading to avoid crash
•   Corrected material for small cargo ship
•   Ship harbors and dock are now cheaper to build
•   Fixed problem with the signals on customs when train is completely fit the custom house
•   Fixed problem with signals when long train entering the depo
•   Now construction office can accept also mod buildings as source for construction materials
•   Fixed problem that vehicles entering harbor was go under water
•   Tweaked loading speed for harbors and electricity consumption
•   Introduced general cargo for ships (available ships can take all kind of resources)

0.8.0.3

•   Fixed problem with holes in the roads - let me know how it is affecting performance it should it something but not so much
•   A bit optimized rendering of citizens walking on the street
•   Now is possible to include depot in the vehicle schedule for one time routes
•   Attempt to fix cannot pas objective in tutorial
•   Change order of rendering tutorial windows
•   Fixed pathfinding problem that trolleybuses cannot pass small bus stop
•   Fixed problem that after latest updates auto flatten for road was not working
•   Fixed crash when loading save while workshop item is missing
•   Fixed very serious issue about there was limit 256 of building types includes also workshop buildings causing crashes when building new buildings
•   Fixed problem when escaping FPS camera while when is rotated
•   Fixed problem that sometime citizens rendered out of roads

0.8.0.4

•   Fixed problem with forklift and cargo train station
•   Added captions over the buildings
•   Fixed "view citizen button" and functionality in citizen's window
•   Added view buttons on buildings where is citizens located in citizens window
•   Added possibility to follow citizens (like vehicle)


0.8.0.5

•   Fixed chain signal problem that sometime train entered into block even should not
•   Fixed problem that for construction office steel source cannot be set
•   Fixed problem adding resource source for construction office if you had set directly the factory it was not works correctly
•   Now trolleybuses can be produced in the car plant
•   Fixed caption position on one of the buildings
•   Fixed sound level problem - if started game sounds in menu not get proper volume level
•   Fixed forklift problem if storage isfull

0.8.0.6

•   Fixed rendering of roads inside or close to tunnels
•   Fixed pathfinding issue that sometime ambulances enter hospital by sidewalk
•   Added new bridges
•   Added reflection to bridges
•   Fixed bridge rendering problem
•   Fixed problem with resources icons out of window for big storages (from workshop)

0.8.0.7

•   Removed invalid pedestrian connection in small cable way station
•   Increased speed of cableway cabins
•   Increased a bit time limit for workers traveling in vehicles
•   Fixed issue with the cable way - in first round of car route did not worked properly loading & unloading
•   When building a new cable way aggregate loading/unloading, the proper flag Load/Unload is set as per building type
•   Fixed problem with blocked construction vehicles
•   Fixed some language typos
•   Now harbor buildings is not possible to build over the buoys
•   Fixed infrastructure-road left panel layout
•   Now is possible to upgrade also the wooden railways to electric

0.8.0.8

•   Removed log entries when browsing workshop item to speed up the loading and main menu
•   Fixed rail pathfinding issue
•   Fixed issue with railway building in tutorial, there was problem in case you not built the tracks in the required position
•   Creation of dummy building needed for handling ships exporting gods, those buildings are now created out of player reachable area in the map corners
•   Fixed visual issue of rail poles - it was created very close to junction or signals
•   Fixed visual issue with rail wires over the three rail track near each other
•   Fixed problem with not displaying correct names for workshop vehicles


0.8.0.9

•   Added production line for trains
•   Issue with chain signal should be fixed
•   Now is allowed to assign source for construction office also the workshop buildings producing asphalt or concrete
•   Fixed problem that aggregate loading station was not able to assign to construction office when connected to conveyor engine
•   Fixed issue with fuel for ships... fuel was tanked, but not decreased from fuel storage
•   Fixed issue that sometime construction office assign building which is not reachable
•   If leaving depot now is preffered a track without train (was problem if launching two trains same time)
•   Fixed bug in pathfinding causing crash when building the various infrastructure parts
•   Fixed problem that after clicking on road cargo station window for ship/airplane customs was opened
•   Fixed refueling problem with ships beyond the borders

0.8.0.10

•   Hotfix for problem that trains cannot be correctly connected to locomotives
•   Hotfix for problem about train waiting for full load or unload forever if checked wait checkbox
•   Corrected functionality for wait for fully loaded or unloaded for trains as cargo

0.8.0.11

•   Fixed serious crash when checked wait for full loaded on train with more locomotives
•   Fixed chaotic behavior of some construction office vehicles
•   Fixed crash when launching train from depot at certain circumstances
•   Additionally fixed problem that sometime after selecting the building opens windows of customs for ships
•   Fixed problem that sometime was not able to select some buildings for road vehicle schedule

0.8.0.12

•   Fixed problem that brand new trains not loaded properly when loaded from spaces for vehicles building
•   Corrected related vehicles in building window, now it should display more accurate field waiting on stations
•   If vehicle is sold now should be removed for sure from any building's vehicle station
•   Fixed serious problem that sometime the dumpers at construction get struck
•   Fix of crash during Import railways
•   Fix of crash during Import Buildings game
•   Fixed collision problems on entry to constructions offices, depot, etc
•   Fixed problem with fires at road and train depot
•   Now the heavy brand new trains cannot be loaded to road vehicle
•   Fixed crashes when demolished cable way station
•   Fixed problem with construction vehicles struck on entering of construction office building or during road
•   Fixed issues with second tutorial

0.8.0.13

•   Fixed crash when demolishing construction in progress
•   Fixed bug when money goes into invalid Nan state due construction of very short infrastructure
•   Fixed crash during place workshop buildings
•   Fixed problem with vehicle struck on the construction after phase ends
•   Added warning message when farm, construction office, forklift garage or firestation vehicles without fuel
•   Fixed problem of modded conveyor engine if more than 3 output/input connections - It may causing crashes on different places including the crashes when demolishing buildings
•   Fixed back end code for ships & airplane customs
•   Fixed crash when selling the brand new trainset in customs

0.8.0.14

•   It seems demolish crash should be now fixed
•   Also is solid chance the crash during autosave could be fixed now
•   Fixed crash related to fuel stations and waypoints for road vehicles
•   Fixed collision issues causing the forklift operate on low speed
•   Fixed problem about modded track builders not wanted to go work on wires on the railway if electrical components was taken from external warehouse
•   Fixed about that track builder trains doing a sharp turn when entering to rail track construction
•   Fixed incorrect message about vehicles without fuel


0.8.0.15

•   Fixed crash when more brand new locomotives delivered to railway depot
•   Corrected train production line vehicle stations for less struck
•   Fixed another crash while demolish buildings
•   Fixed problem with assigning cars to citizens with the specific setting (other than "Only university educated")
•   Fixed problem with struck farm vehicles
•   Fixed crash when loading game with missing workshop vehicle items
•   Fixed problem with ships and bridges when more bridges close to each other
•   Fixed problem with ships which cannot leave the harbor
•   Added new soviet alike forklift vehicle, old one is available for dollars
•   Extended factory connection length when is build from or to forklift garage or crossing
•   Fixed personal cars which driving without problems even without fuel


0.8.0.16

•   Now forklifts can be produced in the production plant
•   Loading and unloading speed of forklifts was increased (removed 1 second delay)
•   Fixed problem with GUI that when GUI scaled down, not all workshop buildings was reachable
•   Consumption/Engine power of cableway was decreased
•   Now the fuel is automatically purchased also to forklift garages
•   Fixed problem with bridges rendering - they was highlighted while deleting roads

0.8.0.17

•   Fixed problem with unloading cableway brand new aggregate cars
•   Fixed crash related to railway pathfinding
•   Fixed problem of forklifts not unloaded/loaded all vehicles on the stations
•   Increase cargo cableway cars capacity
•   Increased speed of cableways
•   Another improvement of ships vs bridge passing
•   Fixed issue that forklift on automatic mode (without resources specified) may load resources from factory import storage or unload to factory export storage
•   Fixed balance issue that sometime foklifts not load or unload to storage with auto-purchase
•   brand new passenger ships are now possible to sell at foreign countries
•   fixed bug - forklift was possible to set in production to dry dock or rail production plant
•   Added pedestrian entrances into iron and coal mines
•   Fixed one way arrows & pedestrian pass rendering on bridges or roads close to bridges/tunels
•   Tweaked overtaking to try fix avoid struck at entry of buildings
•   Fixed flat bed truck struck on construction sites
•   Fixed problem of struck vehicles inside small bus stops
•   Fixed problem with fuel consumption while vehicle waiting to enter the building
•   Fixed problem when adding waypoints to schedule of vehicle while it is heading to depot
•   Fixed GUI problem of displaying resource/passenger capacity for trainsets
•   Fixed problem when manufactured track builder trains delivered to custom house or depot
•   Fixed problem when manufactured trainset unloaded into depot and then sold
•   Fixed track building trains rendering problem


0.8.0.18

•   Hotfix of forklift problem - loading/unloading the vehicles at cargo stations/harbors

0.8.0.19

•   Hotfix of SFX engine anywhere on map
(To fix this problem please sell all S1203 microbuses on your map also the CSMG tram may cause a problem in case selling all S1203 not helps)

0.8.0.20

•   Another tweak for forklift mechanics
•   Added 5 new music tracks
•   Fixed struck before entering the buildings

0.8.0.21

•   Fixed forklift collision problem
•   Corrected one of the new music tracks
•   Forklifts should now turn 180 in less space to avoid strucks

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 25, 2020, 11:24:43 PM
New version 0.8.0.22
25 Feb 2020

Just a few fixes to default branch

0.8.0.22
•   Fixed crash when depot with trainset inside gets destroyed by fire
•   Fixed issue with lights during night for train production line
•   Fixed crash when all waypoints or stations in train schedule deleted
•   Fixed problem with NaN bricks amount in railroad construction office - but you need to delete or finish with money all bridge construction which are without any pillar
•   Fixed issue that sometime forklift vehicles don't take fuel from garage
•   Fixed crashing when hovering the roads tool in the PT-BR language
•   Fixed issue with forklift not loading/unloading trains on cargo stations
•   Optimized forklift entering/leaving station, now should be not related to other vehicles entering the building
•   Increased speed of loading and unloading for forklift
•   Optimized road vehicles on the one way roads
•   Fixed issue with vehicle collisions - now should vehicles not "merge" with other vehicles causing issue about moving with very slow speed
•   Fixed ships which sometime unable to enter harbors


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 08, 2020, 12:55:47 PM
New version 0.8.1.21
Thu, 7 May 2020


Nuclear industry

This update of Workers & Resources: Soviet Republic is focused in Nuclear Industry. Now you’ve got the opportunity to manage the full chain of production, from uranium ore to nuclear fuel, and you can command nuclear plants to provide energy to the whole country.

Moreover, this upgrade introduces the distribution offices –garages with trucks that automatically distribute resources and goods according the needs –, it includes propaganda transparents on the buildings, and it features new types of electric poles. The game is also now feature a random map generator.
 
Workers & Resources: Soviet Republic - Update #4

https://youtu.be/kkDv-q2FGG8


What's coming next? For the next update a full release of ships and seasons are planned! I hope we will start public testing very soon!

New features & improvements

•   nuclear industry
•   nuclear power plants
•   radiation and dosimeter
•   cargo truck distribution offices
•   new types of electric wires
•   windows with scroll bar
•   random map generator
•   increased walking range
•   increased personal cars range
•   screen mark search tool
•   transport lines mechanics
•   new curve mechanics when building infrastructure
•   added option to purchase resources by vehicle directly on the customs
•   added various cargo harbors
•   tweaked terrain flattening
•   tweaked infrastructure curve formula (use scroll wheel to change radious while placing the infrastructure)
•   added auto connections when placing building to conveyor, pipelines and factory connections too

Detailed changes and fixes

0.8.1.0

•   optimized building placement - now you should get more FPS even with bigger buildings
•   improved dialog for renaming objects supporting various types of selection and copy paste
•   Wider bar with mod buildings
•   reorganized soundtrack, some track names was incorrect
•   Various path finding related fixes
•   now should be no problem if pipeline is accidentally from more than one piece
•   pipelines can be deleted by small pieces
•   fixed occasional crash related to fires and injured citizens
•   now after game load track builders resources should not reset
•   if launching train and track is not free, dialogue is displayed, train is not launched
•   blueprints are available to purchase also after the stop production date
•   now the electric trains and diesel trains can be recognized before purchase
•   fixed issue with stuck dumper during asphalt unloading
•   fixed occasional crash when worker with car assigned steps out of bus or train
•   fixed occasional crash while building and rail track
•   removed invalid maximum speed of vagons for trains to avoid confusion
•   Resolved problem that sometime crops production was not counted in the stats
•   cable way connection angles was increased to make building an cable ways easier
•   fixed crash issue with 32 bit version and cable way
•   fixed a couple of small problems regarding personal cars mechanics
•   Fixed problem about that citizens after shopping food was prefer to go to train/bus platform in case they not found a building to satisfy their additional needs, even they should be teleported to home building from where there was places to satisfy those needs..
•   Added code to avoid new types of vehicles stuck after latest anti-stuck fix.. which helps.. but create new occasional stuck
•   Fixed problem that too short or low bridges were unable to build via construction office
•   Cost of blueprint license for ships was decreased
•   Tweaked overtaking of the vehicles
•   Fixed problem when sometime excavator or other vehicles may not be transported to constructions with flatbed trucks

0.8.1.1

•   Fixed crash when loading blank workshop landscape
•   Fixed random crash when loading random map
•   Tweaked price of nuclear power plants
•   Added factory connection to uranium processing plant
•   Cooling tower now not available to building without electricity level
•   Fixed issue that some uranium related factory filling stats about vehicle consumption
•   Tweaked radioactivity pollution during fire
•   Now dosimeter tool is available also from nuclear power plant top bar
•   Storage with used nuclear fuel cannot be emptied
•   Fixed problem about flat peaks when generating terrain
•   Fixed issue with missing one type of high voltage electric wires

0.8.1.2

•   Fixed problem with walking and parking range was not correctly generated sometime or crashed the game during infrastructure building
•   Fixed problem with tutorial that "add stop" function was not working
•   Fixed crash when adding new stop when in schedule is way point
•   Fixed problem when sometime the large buildings such as harbor are not selectable
•   Fixed problem about opening related vehicles
•   Increased size when window get scroll bar
•   Fixed window collisions
•   Tweaked random terrain generation in the landscape editor

0.8.1.3

•   Increased capacity of the oil, aggregate and other storage buildings
•   Ships going beyond the borders need to reach edge of the map instead border
•   Tweaked production and consumption of nuclear industries
•   Corrected the default maps because rivers had dead ends
•   Corrected and fixed again the crops production stats
•   Added automatic connections to conveyor, pipelines and factory connections (hold LCTRL to disable)
•   Introduced new road curve (use scroll wheel to change curve or hold LSHIFT for old system)
•   Fixed problem about sidewalk was possible to draw anywhere even over extreme hills
•   Fixed issue that small pieces of bridges could be very steep
•   Fixed an rendering issue with tower cranes while building infrastructure constructions
•   Fixed problem road vehicles turning weird while constructing the infrastructure constructions especially bridges
•   Fixed problem - vehicle and trains not displayed in the schedule commands
•   Fixed problem that resources requiring nuclear protection was appeared in the vehicle schedule commands after such container was loaded
•   Fixed that resources requiring nuclear protection was able to transported via factory connections without begin packed into containers
•   Fixed - nuclear fuel fabrication or nuclear power plant was not able to unpack containers in case was connected directly via factory connections
•   Fixed problem that was possible to unload UF6 containers to nuclear power plant and then was impossible to pick out those containers (in case you have such containers in your nuclear power plant you need to manually sell them)
•   Fixed problem - in case Fuel fabrication and uranium conversion was connected via factory connection open trucks with command to load containers at Fuel fabrication was able to load also UF6 containers from Uranium conversion
•   Fixed crash assigning vehicle to a line with waypoints
•   Fixed railroad building - sometime was possible to build railway into sharp angle
•   Fixed problem of occasional crash when a building category is selected in the list tab
•   Fixed problem - newly produced trains was not possible to send to depot from the production line or storage for vehicles
•   Fixed problem when train enter the depot - sometime it prevent the railroad to be deleted around the depot
•   Fixed occasional crash at game save
•   Ships should not move reverse senselessly
•   Fixed excavator leaving construction if building is connected only via sidewalks
•   Fixed crash when deleting pipelines
•   Now distribution office should works better and should not get rest of cargo stuck in the trucks..
•   Now distribution office can works with custom houses
•   Now for distribution office can works also cargo stations connected via forklift facility
•   Added warning about assigned cargo station (unloading mode) for distribution office, if it's connected only to conveyor or pipeline engine, a storage in between is required to proper working of distribution office
•   Speed up for loading/unloading gods for ships on "virtual" customs (for ships)
•   Buses should now prefer the opposite road connection when leaving small bus stop

0.8.1.4

•   Fixed problem at distribution office that was sent bad types of trucks to pick up the stuff
•   Fixed another pipeline crash
•   Fixed problem that was possible send to any workplace more vehicles than number of slots
•   Fixed problem with ambulances and firetrucks circling in the endless loop between hospital and fuel station while their fuel is low
•   Zoom should not works while building cooling pipes
•   Now roads are allowed to have a little sharper curves

0.8.1.5

•   Improved flattening tool in game which not works with manual flatten with many bulldozers
•   Attempt to improve partially the railway and roads flattening
•   Corrected warning messages for nuclear power plant in case storage is full of used nuclear fuel and containers
•   Fixed another pipeline building crash
•   Displayed containers in the storage description
•   Fixed problem about container not placed after created to building
•   Fixed problem that factory was able to push container to another buildings output storage
•   Added list of containers in the list tab
•   Added code to minimize vehicle stuck situation

0.8.1.6

•   Hotfix of crash while click on construction window

0.8.1.7

•   Fix of weird hill when flattening railway
•   Now should not appear the yellow roads which are unable to flatten

0.8.1.8

•   Hotfix of radioactivity problem
•   Fixed again pipeline deletion problems

0.8.1.9

•   Hotfix of collision problem if road vehicles cannot find route

0.8.1.10

•   Added propaganda caption to almost all buildings
•   Fixed pathfinding problem
•   Fixed crash while generating terrain on 32 bit (there may be a problem quit to menu, also FPS may be lower, workaround save generated map and restart game)
•   Fixed problem with personal cars that sometime citizens get stuck in car on parking lot
•   Fixed problem with run away trucks while constructing very short piece of sidewalk

0.8.1.11

•   Fixed problem when building the sidewalk the parking log connections was not regenerated
•   Fixed train lines problems
•   Fixed issue with the screen mark search tool
•   Fixed train path finding issues
•   Fixed issue that train stopped before opposite direction signal while cannot find route to destination
•   When field was not accessible from farm, a issue low FPS appeared, now field is removed from farm.
•   Fixed - road or railtrack was possible connect to the bridge which not ends on the grounds
•   Fixed issue with crash or disappearing railtracks when placing signals
•   Fixed crash when deleting the notification messages
•   Increase maximum allowed destinations to 15 item for manual assignemnt from residential buildings or from the platforms
•   Corrected fire notification message
•   Fixed FPS drop connected to distribution office
•   Fixed import of PNG in the landscape editor
•   Removed RPM and Fuel status from container window
•   Now if you will demolish the residential buildings, game will automatically try to relocate the workers
•   Corrected a problem when relocating workers currently transported in the ambulance or waiting for ambulance
•   Fixed problem with copy schedule and wait until loaded/unloaded flag
•   Fixed tutorial issues with auto connections
•   If distribution office lost road connection target building not get delete but warning is displayed

0.8.1.12

•   Resolved of problem that train may get overfilled and not leave the station
•   Fixed problem that sometime train with containers not leave station while the wait for full load is checked
•   Fixed problem in the "space for vehicles" window
•   Fixed problem with container loading & unloading when factory connected with external container storage, sometime containers was loaded even they was full of resource which the factory needs, similar was possible with unloading

0.8.1.13

•   Hotfix of new demolish and citizens automatic moving functionality, sometime the kids leaved inside building attempted do demolition
(even in this version you can have this error, but version prevents creating new errors. To fix error in the save, you need to track the kids which remains in the building as you can see theirs living building is different from building you going to demolish. Move all people from this original living building to building you intend to demolish and then retry demolish)

0.8.1.14

•   Now in distribution office are allowed to load/unload in one building
•   Increased limit to 20 buildings in distribution office
•   Now vehicles in distribution office should more exact calculate the amount which needs to be transported
•   In distribution office was introduced an value of how much % of storage trigger loading or unloading per each building
•   Fixed issue with copy lines
•   corrected range of construction office and other buildings when range is changed
•   Fixed crash connected to distribution office, crash appear just right after game loading is finished
•   Fixed occasional crash when "load anyway" functionality used
•   Attempt to fix the waves in the roads and rail while auto flattening

0.8.1.15

•   Fixed problem with railway in the air when making detour around small hill
•   For existing distribution office saved in previous version are values for load/unload set close to original setting
•   Fixed problem when brand new vehicles or containers are unloaded or loaded to multiple buildings
•   Fixed issues with confused trains on the stations
•   If assigning the line for vehicle.. lines are automatically filtered according vehicle type
•   Fixed electricity tutorial
•   Fixed railway tutorial

0.8.1.16

•   Hotfix of pipeline building problem

0.8.1.17

•   General fix of critical problem with demolish residential buildings functionality
•   Added checks at game load in code to fix badly moved citizens created by previous bug
•   Added automatic conversion of old high voltage electric wiring
•   Fixed problem when building with captions/transparent is demolished
•   Some transparent/text position was changed
•   Some buildings now get non blocking vehicle stations - however it appear only on newly built buildings
•   Fixed a partial unload forklift garage problem (however there is still one similar issue present)

0.8.1.18

•   Fixed error about no storage for fuel in pumping harbor - if you have already built the pumping harbor ships tanking fuel for free there
•   Very random crash connected to fires was fixed, it may appear when you map is big
•   Fixed problem that sometime may be able to build an invalid road/factory connections causing to vehicles/forklift going outside of map
•   Fixed problem about buildings are sometime not select able over all parts and in tie fields or other big buildings was possible to built buildings or infrastructure
•   Fixed issues related to cooling towers, was possible to connect two power plants, or connect one cooling tower to two power plants
•   Fixed problem when sometimes after end of construction and vehicles get struck on the construction site

0.8.1.19

•   Hotfix of save/load problem and workers stuck home while working

0.8.1.20

•   Corrected distribution office calculation
•   Fixed issue with closing minimized windows
•   Fixed issue with not displaying entire building name in the window
•   Fixed issue with displaying the range of fire station

0.8.1.21

•   Hotfix of walking connections (need to build/place any piece of road or sidewalk to regenerate problematic area)

 
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 14, 2020, 01:45:39 AM
Modder's contest! >>> WIN A PRIZE! <<<
Thu, 13 August 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32841950/3911a62c9da0f7c4c99578ef94ced4beec9c5309.png)

Dear community of Workers and Resources: Soviet Republic, we are planning on implementing tourism as a mechanic into the game and because of all of you, the modding community, who are all fantastically creative, we got the idea that you could help us to bring a new and interesting building type into the game.

Find more info here:
https://www.sovietrepublic.net/competition


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 19, 2020, 11:33:22 PM
New version 0.8.2.22
Wed, 19 August 2020

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/7cf39839f388d7c6311e4e991a76760873c7443e.png)

Seasons and ships

In this update of Workers & Resources: Soviet Republic we are introducing seasons. Now after summer, the weather will start becoming colder and you will need to be prepared for winter. During the winter everything will become covered with snow and you will need to plow the roads as well as set up a central heating network to keep your citizens from freezing.

Moreover, this update also focuses on finalizing ships; many new types of ships and harbors were added. Another interesting new feature is the possibility to pack goods into containers to speed up the loading and unloading of ships
 
https://youtu.be/1JXWF4Fgovo



Summary of new features
•   Seasons
•   Central heating system
•   New types of ships and harbors
•   Shipping containers support
•   Long trains support


Summary of major fixes or improvements
•   Refueling
•   Chain signals improved
•   Signals allow to enter to block more trains in case their route not collide
•   Cheat menu
•   Visualization of lines path
•   LOD support for vehicles
•   Smooth camera

Detailed list of changes

0.8.2.0
•   Seasons (winter) support
•   New types of ships & official release of ships support
•   Longer trains support - you need to build long railway depot
•   Cheat menu was introduced - some hotkeys was replaced with buttons or check boxes
•   Task list in production lines
•   Containers packing/unpacking facility to pack resources into containers to faster loading/unloading to ships
•   Ship with supports to store containers, vehicles and trains
•   Tool for copying selected part of your buildings/infrastructure
•   LODs support for vehicles
•   Fixed ambient occlusion now works also on lower resolutions and it is more exact with less errors
•   Fixed threading synchronization and Win 10 low performance problem
•   Hard drive full check
•   changed algorithm to loading vehicles/containers on flatbed trucks or vagon (or ships) allowing to specify more areas and also the height of the space to load vehicles or containers on the flatbed
•   changed algorithm for re-fuelling
•   added smooth camera transition when localization vehicles or buildings and also when following objects
•   now signals allow train to pass the signal even if next bloc is engaged, if the train not collide
•   added visualization of signaling blocs on the railways
•   changed re-fuel search algorithms
•   Added smooth camera
-Changed path finding algorithm - now it count also with actual traffic and select the path with less dense traffic
•   Fixed problem when selling trains or manipulating with vagons too early when train is entering the depot
•   now small bus stops allowing to enter buses from both sides same time
•   18MW electric wiring pole is now higher

0.8.2.1
•   cooling towers should now not have snow inside
•   added warning message about temperature into buildings (where needed)
•   disabled heating in exterior playgrounds (like football field)
•   fixed issue with paused game and snow
•   attempt to fix issue about blocked
•   fixed issue with snowplow circling around
•   added self collision for trains
•   fixed issue with very slow cooling down of heating plants, endstations or switches
•   corrected vehicle and walking speed on road with trolleys
•   now cars will drive slower on roads without lighting during night

0.8.2.2
•   fixed issue with train collisions on the platforms/stations
•   fixed railway tutorial issues
•   corrected inaccuracy with screen mark tool (like passengers on the platforms, kids with no schools, etc)
•   added electricity and heating properties to screen mark tool
•   fixed various issues/crashes with city copy tool
•   added loading tips
•   tips around cursor during the game will display only once now
•   added warning icon if train is in collision
•   fixed issue about train moving even out of fuel
•   start date was moved to April in case seasons enabled
•   changed order of rendering to avoid problems with field plants
•   added oil/fuel loading stations for road vehicles

0.8.2.3
•   added 8 new ships
•   snow is now less frequent
•   fixed issue with screenmark search and passenger stations
•   fixed issue that electricity and heating in screenmark search displayed in building where they should not
•   fixed issue with visualization of resources on the flatbed vehicles / vagons

0.8.2.4
•   added new snowplows
•   added visualization of lines
•   fixed problem with viken tanker

0.8.2.5
•   start month back to march
•   increased slightly speed of grow of crops while seasons enabled
•   increased temperature in march
•   disabled heating requirements for mines and woodcutting post

0.8.2.6
•   Cheat menu checkbox is now hidden and need to be activated via C+H+E keys pressing
•   Fixed issue with crashing workshop map at startup
•   Fixed issue with crashing game at deleting city/area name point
•   Fixed very occasional crash when loading game where previously an unfinished mod building was unsubscribed
•   Changed refueling code - increased maximum distance for fuel stations and increased minimal fuel amount required for vehicle to start looking for gas station
•   Fixed crash when viewing traffic (pressing T key) also now view traffic is LCONTROL + T
•   Fixed problem about trains was possible to load on the flatbed truck
•   Now heat should not be count in production stats and also fixed issue with purchase heating at some buildings
•   Fixed issue with crane to going to help with small heating plant - but need build new one to get this fixed

0.8.2.7
•   Fixed crash related to personal cars going to fuel station
•   Fixed problem when sometime car is listed more time as heading to this parking
•   Fixed problem about sometimes was oil tanker not able to load from oil harbor
•   Fixed trolleybus depot problem, there was listed also other vehicle types aside from trolleybuses
•   Changed citizens health and happiness penalty when there is no heating in building, health decreasing when interior temperature is lower, at not so low temperatures only happiness is decreasing
•   Changes on the train pathfinding mechanics
•   Changes on gas station mechanics - now road vehicles prefers only road gas stations
•   Trains takes into account when looking for gas station, also if next station will be reachable from it
•   Train when looking for route, they take into account also it's length to avoid self collisions if train is long
•   Fixed issues with struck trains
•   Visualization of gas stations range - in case no gas station found
•   Automatic assignment of construction for CO after finishing constructions
•   New window with overview of the assigned construction offices for the constructions
•   Sort in the tab list
•   Fixed issue with too bright particles when night game changes to night or to day

0.8.2.8
•   Turned off experimental traffic pathfinding to fix performance issues
•   Changed name of unfinished infrastructure, now is display according type (unfinished road, unfinished railway etc)
•   Added screenmarks for lines visualization


0.8.2.9
•   Fixed crash issues at loading (especially when you trying activate seasons via terrain editor :-) )
•   Attempt to fix money bug when starting game on seasons (a new game need to be started..or stats.ini deleted)
•   Quarry now not require heating
•   Fixed crash when renaming vehicles
•   Fixed production queue functionality in dry dock

0.8.2.10
•   Fixed issue that heating plant not behave fully as factory-like for causing moders failed to make nuclear heating plant
•   Added scroll arrows to construction CO assignment windows
•   fixed auto assign of un-accessible constructions
•   fixed issue with struck snow plows (it will not appear again, already struck plows use "place to home" from vehicle debug menu)
•   fixed various issues (crash, off road movement, 180 turns) when connecting/upgrading roads when the road vehicles are on it
•   Now is allowed to copy workshop items locally.. you can copy mods from STEAMsteamappsworkshopcontent784150 to media_soviet/workshop_wip without any edits in workshopconfig.ini.. but you need unsubscribe from original mod (otherwise game will take subscribed item), you will not see mod in the "your items" in the menus, but you will see mod in the game and you will able to use it
•   Fixed issue about nuclear containers was possible to unload to container facility
•   Fixed issue with LODs, sometime vehicles displayed low level of detail even camera was close
•   Now if you delete some building the heating pipeline and pipeline not get deleted
•   optimized experimental traffic pathfinding (but it needs to be turned ON from cheat menu.. for default it is now turned OFF)

0.8.2.11
•   Added possibility to change game settings (electricity, heating, seasons) during game
•   Fixed issue with container/vehicle stacking

0.8.2.12
•   Fixed issue with chain signals which could cause that train pass into block even it should not
•   Changed mechanics of chain signals - now not only next bloc exits are checked but also all next blocs until end of route or until classic signal in the route
•   Fixed problem with cheat menu offset
•   Fixed rare problem about FPS drop when building railtrack
•   When moving workers from one building to another, now random workers are moved not the workers who was first moved into building

0.8.2.13
•   Another attempt to fix money bug error, due to random appear of bug, fix cannot be confirmed, let us know if you get this bug on this version
•   Fixed crash when closing window of vehicle which transporting other vehicles
•   Fixed problem about sometime the ship line cannot be applied to ship, while manual assignment of stops worked
•   Fixed issue if passenger train delivering workers to train production line, it may accidentaly load/join some locomotives or vagons from factory
•   Fixed crash related when train is sent to fuel station
•   Added small pumping station for heating
•   Heating pipes description about flow was adjusted (changed units) so the values can be compared with buildings capacity etc
•   When switched to landscape editor mode game will switch to normal speed to avoid problems with brushes
•   Fixed button "This year" when checking statistics and seasons are enabled


0.8.2.14
•   Small pumping station now have the road connection
•   Fixed problem that signal stays red after long train passing bloc
•   Added heating tutorial
•   Increased range of heating substation
•   Decreased heating consumption by 30%
•   Fixed crash when adding stop to lines
•   Added first version on lines spacing - anti-bunching vehicles on the lines (vehicles will slow down so they will spread between all stops)
(this option you need to turn ON by checking checkbox in the cheat menu, default is OFF)

0.8.2.15
•   If vehicle is teleported to home gas station is reset
•   Now in landscape editor there is possible to control game speed, while the bruses working at paused game
•   If electricity or heating is turned off then turned on again, fixed problem when some buildings are not properly connected to sub stations
•   Fixed collision issue related to small bus stations


0.8.2.16
•   Now should be crazy prices or electricity problems fixed and should not appear again
•   Fixed some inaccuracy in lines visualizations
•   Fixed crash related manufactured trains unloading in overfilled depot
•   Now is possible for moders to do vehicle with more skills like bulldozer and snowplow same time
•   Restored the old type of high voltage electric wires (some of them found it more consistent with transformers) lets leave in game until transformers not get graphical upgrade
•   increase loading / unload speeds for cargo harbors
•   fixed crash related to new signal mechanics (train passing on red color, if way is free)


0.8.2.17
•   first version of selecting priority for snow plowing
•   fixed visual problem with construction of accounting office
•   now pipelines are required to be above railway or roads
•   fixed crash when firetruck is send to depot while on the mission
•   fixed railway glitches when creating X junctions on the double track or multi track
•   fixed snowing in tunnels - now should vehicle not slow down in tunnel due to snow
•   fixed inaccuracy in pumping heat water from heating plants or exchangers
•   added information in substation and heat exchanger windows about capacity of connected buildings
•   fixed crash when adding depot to railway line
•   updated fuel pathfinding
•   attempt to fix crash during game related to snowplows

0.8.2.18
•   fixed railway laying crash related to coloring the signal blocs
•   tweaked signal mechanics, in some cases train was not able select the free track when waiting on chain signals
•   tweaked rail pahtfinding, sometime train prefer to go through building instead straight line
•   fixed small freezes/stuttering related to snow plowing
•   fixed technical services window issue
•   if turning off the seasons from the game settings menu, now snow is removed from all roads
•   fixed collision issue with some bridge types
•   fixed bug with highlighting bridges during winter
•   fixed issue with too high electric consumption for aggregate gravel loading

0.8.2.19
•   disabled heating in another industry buildings (in almost all factories), those in reality have their own heating systems (rebuild of the building is needed)
•   fixed problem about ship loading fuel at umping harbor loads also the content of tank intended for refuel
•   changed mechanics for wagons unloading - now there is limit how many wagons can load/unload at same time, this limit is set according the size of the station track
•   increase wattage for train loading/unloading stations
•   Eng proof check (not all strings was checked)

0.8.2.20
•   hotfix of crash bug introduced by previous update

0.8.2.21
•   removed heating requirement from fabric factory

0.8.2.22
•   removed heating requirement general from all factories and mines (even from workshop)


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 29, 2020, 03:32:20 AM
0.8.2.27
Fri, 28 August 2020

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_7fc8a4df1d020c2245f510cdd05897ee08565980.1920x1080.jpg?t=1597848222)

small fixes

0.8.2.23
•   Now heating requirement will be removed from old factories without requirement to rebuilt
•   Now also dry dock and in general all production lines not require heating

0.8.2.24
•   Removed again the old high voltage pole - causing some other problems
•   Fixed crash during Import vehicle
•   Fixed problem with consumption of energy in the train aggregate loading

0.8.2.25
•   the default curve angle for road, rails and pipes was decreased
•   updated a electric consumption when loading/unloading fuel tanks (or modded electric generator powered by fuel), now should be possible to load/unload fuel even without electricty at limited speed
•   russian localization update
•   slovak localization update (still WIP)

0.8.2.26
•   updated signal mechanics - problem with waiting rows
•   fixed issue with not removing the heating requirements in factories

0.8.2.27
•   fixed crash when deleting rails
•   updated default curve radius for footpaths

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on September 06, 2020, 11:46:54 PM
0.8.2.28
Sun, 6 September 2020

Just pushing small fixes to stable version!

0.8.2.28
•   fixed conflicts between heating plants
•   fixed crash related to snow plows
•   fixed bad arrow position in personal cars tutorial
•   fixed magnification tool when vehicle cannot find route
•   fixed crash when clicking to substation after game settings change


In case after update you get some problems, like game not starting, game crashing, try first do the verify integrity of game files
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

In case game seems completely broken best is to do this test with temporary disabled antivirus, or at least check if your antivirus not hold some files while testing integrity.

If this not helps, let us know in forum your problem. Best is to start the new thread. You should say if the new game is problematic, or only any specific save. Let us know if game crashed always at same stage, or after loading latest autosave you can normally continue, so crash is random..


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on October 05, 2020, 11:47:26 PM
0.8.2.29
Mon, 5 October 2020

(https://steamcdn-a.akamaihd.net/steam/apps/784150/ss_7fc8a4df1d020c2245f510cdd05897ee08565980.1920x1080.jpg?t=1597848222)

Small fixes released for stable branch.

0.8.2.29
•   fixed crash when changed energy management to buildings + vehicle in existing game
•   fixed crash when demolition of gas station
•   fixed snow plow turns, now they not enter to the buildings
•   decreased density of snowing - some of you complaining about this effect is too strong
•   fixed crash related to snow plows and refuel

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on December 23, 2020, 01:47:36 AM
New version 0.8.3.16
Tue, 22 December 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32841950/20c01006ff71042e6e61bd294a2f9d41f991029e.jpg)

Airplanes & tourism

This update of Workers & Resources: Soviet Republic introduces airplanes, including the airport design and implementation
 
https://youtu.be/dJUKygv_DPg


Operate the airplanes and build the aluminium industry chain so you can construct airplanes. Go through all the process, from the extraction of bauxite to the treatment of aluminium oxide, before obtaining the finished aluminium.

Moreover, this upgrade of Workers & Resources: Soviet Republic also contains the introduction of tourism as a new profitable business. Bring foreign tourists to your country, build amusement parks or other attractions and create new ways of earning additional income.

The update also features a great improvement in the models of the citizens and all the SFX have been implemented and revised by the slovak sound studio Grand Beats. Also, the first version of the building editor has been released.

Main features
•   airplanes
•   tourism
•   new SFX (UI, vehicles, buildings, ambient sfx) still WIP
•   building editor first version
•   better accessible terrain editor, without requirement to create workshop item
•   new citizens models
•   global events (still WIP)
•   performance optimizations for DX11.1
•   three new tutorials
•   cloud saves
•   added mixed signals.. half normal half chain
•   new camera controls LALT to rotate and X/C
•   new roman trucks
•   sirens SFX
•   texts on mini map
•   increased railway length for train production line
•   workshop support for building skins

Other fixes & changes
•   added checkbox to deactivate all mods
•   added icons for sell all vehicles and place all vehicles to home into building's window
•   added info in brand new vehicle window about selling price when delivered to custom house
•   added more info about current loans into economy tab
•   added new lights to more buildings
•   added new vehicle - 25tons dumper
•   added possibility to discard cargo in vehicles
•   added possibility to tweak max number of workers for infrastructure constructions. by default this amount of workers is set to max 100
•   added visualization of city/area range of influence
•   added warning message to fields and farms about sowing and harvesting before/during the winter
•   added white strips to some windows to make the info better readable
•   attempt to fix the issue related to parking ranges if some piece of road is delete the recalculation range was increased
•   better accessible terrain editor, from workshop menu
•   corrected window of field, now show you the max amount of workers
•   decreased amount of people get sick by accident, so ambulances should be less used, and people should rather going to hospital by own
•   fixed problem about blueprint which cost more 100,000,000 not able to purchase in unlimited money mode
•   fixed cableway cabins - small graphics problem
•   fixed city hall statistics
•   fixed collision issue with trains while on station tracks
•   fixed issue about sometime was able connect two rail track into one building entrance/connection
•   fixed issue about vehicles was sent from depot to gas station and loose their line/schedule
•   fixed issue if vehicle returned to fire station or rail construction office reset the amount of workers
•   fixed issue when collapsing more than 10 buildings in the DO office window
•   fixed issue when train is not rendered or rendered badly while it waiting on the station
•   fixed issue with bad description for icons in the screen mark menu
•   fixed issue with rail track rendering
•   fixed issue with too big circuit breaker for the cargo harbors especially container harbor
•   fixed issue with trains choosing the longer route to destination
•   fixed issue with transporting resources through unfinished pipes
•   fixed overflow when purchasing vehicles when inflation is very high
•   fixed partially pipeline fps drops
•   fixed pillars of trolleybus brick bridge
•   fixed problem about sometimes cooling pipes not reachable from CO (in case you have this problem need to re-do cooling tower or power plant road connection)
•   fixed random crash at loading on Windows 7 launch options
•   fixed terrain editor crash when generating trees
•   fixed vehicle stuck at entrance problem
•   fixed white font bug when checking city/area stats
•   graphics settings for citizens
•   if tweaking productivity in buildings, decrease and increasing amount of workers is set according the total amount of workers
•   improved load anyway functionality, in case mod is missing (avoidance of crash)
•   in case train stopped at station or by signal, rail crossing will let the road vehicles to pass the crossing in case they not collide the train
•   now the CO send buses to constructions even productivity is set to 0, this productivity affect only workers going to construction directly, default amount of external workers (outside CO) is set to 15% of total workers can be present on the construction
•   now trains driving through rail gas station in case their fuel less than 40% should stop and tank
•   now vehicles/container on the ship or train or road vehicle cannot be loaded if vehicle is not empty
•   possible to switch LMB and RMB in control settings for left handed people
•   refreshing of vehicles is now random so first purchased train should not take all the resources all time from the source
•   rendering of citizens was optimized
•   signals at rail crossings are now more accurate
•   storage info in windows now show also how much is the storage filled to avoid confusion
•   system to allow have more icons in the building's top panels has been done
•   tweaked train pathfinding to avoid detours (related to signal red colors along shortest route)
•   updated railway production line - longer track and check if trainset can fit
•   updates in code for modded 1930 game start. in order to vehicle appear according configured
•   Added possibility to batch upgrade infrastructure such as road or railways with holding LSHIFT
•   Size of some trees was reduced
•   Fixed problem when Container loading facility loads the resources from neighbor building even there was limit specified in the storage to not store those resources.
•   Bulk conveyor engine was slightly fixed to avoid road connection problems
•   If window is not active (alt tab) camera should now not move
•   Follow camera depth of field now focus to followed object
•   Fixed issue if upgrading the mud road to road with lamps on trolley, those was not created and visible
•   Fixed issue about it was possible to upgrade any bridge (even wooden bridge) to the bridge with the trolleys
•   Fixed issues with conveyor angle check
•   Added possibility to add also custom WAV and vehicle sound config into the workshop mods, check items 1834540483 and 1858616795 as reference/sample
•   Alphabetical sorting of building types for building lists
•   Russian and polish localization update
•   Removed CO cooperate checkbox because causing the issues
•   Spanish and Polish translation update
•   Added possibility to copy - load directly an terrain from terrain editor into an workshop landscape item
•   optimized fields rendering
•   Fixed issue with forklift not send sometime to transport resources, in case you will have this issue, you will need to sell all forklifts from garages connected to problematic buildings, it was caused by schedule for forklift not get sometime reset, causing forklift is not send and also other forklift, because forklift with struck schedule is intend to transport resources, so other forklift thinks they don't need to start.
•   Fixed rare crash connected to lines management

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 08, 2021, 02:30:11 PM
0.8.3.18
Fri, 8 January 2021


Mostly Small fixes from test branch releasing now as stable. There are still some known issue connected to conveyors, distribution offices and minor pathfinding issues, we will bring the fixes very soon!

0.8.3.17
•   Fixed small mistake in line windows, there was instead "Vehicles on the line" caption like "Line stations"
•   Fixed issue when firetruck sent to the fire station, the amount of workers required was not re-calculated
•   Fixed crash using place all vehicles home, if some vehicle from CO have another vehicle loaded on the flatbed
•   Fixed issue with last finished parking not regenerated parking connections
•   If tourist without hotel travel with ships he is allowed to travel 4xlonger
•   Passenger or worker is allowed to travel longer in ship and cableway
•   Worker are allowed to travel longer in the CO buses
•   Decreased/slowed birthrate by 20%
•   Decreased range of sirens SFX
•   Change behavior of trains in collision, now they flip to reverse direction in case collision
•   Small change in rail snapping - previously in some cases was able to divide rail track in the bad way, creating very small piece of rail track which could cause crash
•   Added forklift support for airplane cargo terminal
•   Fixed airplane can find path when building connection was not connected to taxiway
•   Fixed CO assign unreachable constructions

0.8.3.18
•   Fixed issue preventing run the launcher app in case steam was set in Hungarian language
•   Fixed 30 days amount to pay in the penalty window
•   Fix for crash due to building transparents if using load anyway functionality
•   Fixed crash when turned off heating then turned on back in the ongoing game
•   Fixed graphical corruption in Building editor
•   Fixed issue about strange window if big rail depot selected when click on the building's road
•   Italian translation update
•   Some of the debug functions keys was removed
•   Timer traveling runs for tourist without slower in airplanes and cableways


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 23, 2021, 03:52:22 AM
Report for the Community #7
Dec 11, 2020

Another week has passed, and we are closer to Christmas. The focus was on fixing critical issues which were found in test version, but we started to work on new features for the game too.

Another thing we want to mention is the brand-new 3DIVISION logo which you may have noticed while starting the public-test version of the game. And we have a new company website  https://3division.net

There are two requested features we started to work on. First is „batch upgrade“ of roads, sidewalks and rails. The idea is to allow players to select a rectangular area in which all roads or rails will be automatically marked for upgrade. This may save lots of clicks when players want to upgrade roads.

(https://static.wixstatic.com/media/6bc5a2_6932d7ca0ede4792b54b6be5786f6e0f~mv2.jpg)

Another improvement, which is work in progress, is the selection for both „copy of area“ and „batch upgrade“, which are going to be aligned to camera view.

(https://static.wixstatic.com/media/6bc5a2_0a09073707ab4cca9ae31d02cfaba158~mv2.jpg)

Then we are giving modders option to add custom WAV sounds to vehicles in workshop. The documentation will be added soon into the forum. Meanwhile you can check first and second workshop items as samples, for how to do that.

We were tweaking tourism by reducing profitability of hotels, changing the way how tourist are being charged for using of Public Transport and adjusting the number of tourists generated at borders. Some sounds needed to be rebalanced and the follow camera focus (depth of field) was adjusted.

(https://static.wixstatic.com/media/6bc5a2_030fa81dadde495ba89e0594dbc092f5~mv2.jpg)

We had some feedback about wrong size of trees, so we reduced the size of some of them. There was a problem with camera moving or rotating after Alt+Tab is used and that was fixed. We fixed an issue when bauxite mine and quarry were working even when their excavator was out of the building while on its refueling journey. Then there was an issue with 3x plane parking when the plane was not able to start in some cases and we fixed that.

(https://static.wixstatic.com/media/6bc5a2_5e7ad7014e1b4d76adebd5b0a9f85d5f~mv2.jpg)

You may be interested in knowing about inspiration for our vanilla building which are in the game. Here you can check some pictures of the town Košice where most of the prefabs can be found in real life. Find in photos the buildings like, medical university, prefab apartments, communist party HQ or the town hall. And a challenge for you, in couple of pictures, there are the apartments for students/hostels barely visible. Who can find them? :-)

https://www.kosicezapad.sk/album/sucasna-terasa-ii/

https://www.kosicezapad.sk/strucna-historia/

Another requested feature are underpasses and overpasses for pedestrians. These are going to be added in version 0.8.4. Check out a little preview of what another update, which should be released in early 2021 will bring.

(https://static.wixstatic.com/media/6bc5a2_923f43e4838f4feca7ded51d3acf63ba~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_5dae0800bc0c41f3bc87f9a2fc0f6325~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_ac3929154d0e43859d8cad46b63b3cb2~mv2.jpg)

Thank You for Your support

3DIVISION Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 24, 2021, 03:01:02 AM
Report for the Community #8
Dec 18, 2020

As the end of this year is closing in and we are slowly entering the holiday season, we continue to work on fixing issues, players and testers found in beta test, to be able to switch beta into stable. The last week was about bug fixes and it would not be overly exciting to write about them, but some progress was made. We also made some tweaks to epidemy global event, mainly to make it less common and changed its impact on population.

(https://static.wixstatic.com/media/6bc5a2_b0b84c1fde4b4916bf7f3058481d47c0~mv2.jpg)

From among new features, we want to mention the change we made for workers moving on foot. Until now they were walking only on roads and pathways and they disappeared when they reached the building. That is going to be changed. We want to have them moving not only outside buildings but also inside, because some of them have some exterior areas.

(https://static.wixstatic.com/media/6bc5a2_990ac80170c949df83b2b34bde6f16bf~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_f86e9948c4664e648d4fe74ac08bfd33~mv2.jpg)

We read requests for implementing walls and fences to the game. You know there are still people who want to build the wall for different purposes or just make some fences. We are answering these and walls and fences will be added to the game. Currently we have two kinds of these as work in progress. One is a thick wall, like the wall, which was built in Berlin, and the other is more like a fence. You will be able to draw lines of walls in the game in future.

Next week the holiday season starts here, in Slovakia which means we will have some extra days of to spend with our families. It is not going to stop the work, but it may affect it. In addition, we have new broad national lockdown starting on Saturday 19th here in Slovakia which will last until 9th January. It means that life will slow down because many facilities will stay closed, but travel and commuting to work are not restricted. There will be at least one more report like this before the end of the year.

Thank You for Your Support

3DIVISION Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 27, 2021, 02:30:12 AM
Try "Workers & Resources: Soviet Republic" FREE DEMO!
Tue, 26 January 2021

(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_7fc8a4df1d020c2245f510cdd05897ee08565980.1920x1080.jpg?t=1611663112)

If you still can't decide to buy "Soviet Republic" - try a free demo!

The Demo includes all game features and it's limited only by the amount of vehicles and buildings.

Enter the game page and click "Download WR:SR demo".

https://store.steampowered.com/app/784150

We hope that you enjoy your game :)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 28, 2021, 02:44:49 AM
Report for the Community #9
Jan 8 2021

After a week of break due to holiday season, we are back with another report. The health situation in our country is critical and we are still in lockdown with severe restrictions, but we were able to spend some quality time with our families and get some rest to jump into 2021 with full energy. There was a bit less activity from the development team after the open beta branch was switched to stable version, but now we are gearing up to our usual pace.

(https://static.wixstatic.com/media/6bc5a2_6dd984bf53f44543b591ad0c318146d3~mv2.jpg)

From new features in development, we want to mention new option to set different resources for each wagon of the train. It is planned to be added in 0.8.4 and you will be able to load and transport multiple resources on single train, even those which cannot be mixed, by dedicating certain cars to be filled with certain resources exclusively. That is a feature which was requested a long time ago and we think it can improve the logistics significantly.

(https://static.wixstatic.com/media/6bc5a2_ced43f55b1364f588b8072e21ff88573~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_df76cc02c39b4fcd80a5369ecfc038ea~mv2.jpg)

Another important thing we want to mention is that the price of the game was slightly increased from 22€ to 25€ or from $25 to $30. It is based on decision not to separate some features which were meant to be part of a DLC later. This way there will be only one version for all with all essential features and DLC will come after the game leaves its Early Access stage.

From among fixes and tweaks we want to mention the recent changes of birth-rate. After the deathrate was indirectly decreased by lowering accidental health damage to citizens, we needed to lower the birth-rate because the population was growing too fast. In the first try we lowered it by 40%, but that seemed to be too much, so it was additionally raised by 20%. We still need some time to observe how this will affect some already developed maps, but it may be close to being balanced now.

Thank You for Your support

3DIVISION Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 30, 2021, 01:59:01 AM
Report for the Community #10
Jan 15 2021

Updated: Jan 22

Dear comrades, we want to share with you another report to inform you about current developments and changes in the game. There were plenty of bug fixes recently and some of them dealt with some silly things. One of them was the ability to build runways or taxiways under electric wires, then another was the railroad builders’ ability to sometimes turn at super sharp angle and thus, after finishing its run, get stuck. For those who did encounter this issue in the past or something similar and were not able to get the vehicle to its home depo, we want to recommend usage of CTRL+H after clicking on vehicle, which teleports it directly to its home without need to sell it and then rebuy. Of course, you need to use it on vehicle which has its home depot. Then the issue with magnifying glass, which is used to show the problematic piece of route, when the railroad vehicle got lost (due to problematic piece of track) was fixed too, and now it should show you the correct location. We also fixed the inability of distribution offices to supply harbours and terminals with fuel.

There was another adjustment made for birth-rate to make the population growth more linear. More adjustment on this will come in next days. Then the map we developed and added to the workshop as example for map creators called „Flat land with hills“ is going to be added to vanilla game.

(https://static.wixstatic.com/media/6bc5a2_13daf7c45a3d4b158957e19d77bc37e7~mv2.jpg)

But the most interesting for you may be our work on adaptable fields, which will not have fixed rectangular shapes but will adjust their edges to your infrastructure. They may fill the area in between the roads and save you some space with possibility of creating fewer rectangular shaped fields.

(https://static.wixstatic.com/media/6bc5a2_1c01f55bad4c4967a2ab609711d90038~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_474d9e3ddcde4e57bff5c95bc0ba8a51~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_cef3158d3fe54f079633a51324fc0ba5~mv2.jpg)

We get next bunch of graphics from our external graphics artist Karel - new skins for V3S and Zil trucks, added new ambulance MW 1600, new track builder EDK 300 and Rmn Excavator. In addition, the Railroad construction offices ‘storage was extended, due to new trackbuilder with bigger capacity.

(https://static.wixstatic.com/media/6bc5a2_9eb9bee755914dcb9a10c208bb7bfc27~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_8fdb1eed80a9445fa7cb60aa1951f1db~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_3fb86ff725864b4e8ca4d0d428c89b5a~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_51e124bb4b234147a6fdd2fe5d502d0a~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_ffa7b2410c184fb6adfafd62532625a9~mv2.jpg)

Next thing we want to mention is a work on free demo version of the game. We want to offer players opportunity to try the game out before they buy it with some limitations (amount of buildings and vehicles are limited), but other than that, all features are included. We know this game is very specific and quite complex as more and more stuff is added, but this may be an option for quite a few of players to try it out before they invest into it. They may experience the game, play it for hours, and then decide if they want the full version, or it may offer you opportunity to share your passion with them when recommending the demo first.

(https://static.wixstatic.com/media/6bc5a2_b2fdc83b289144ce974473878b9ff0ee~mv2.png/v1/fill/w_740,h_584,al_c,q_90,usm_0.66_1.00_0.01/6bc5a2_b2fdc83b289144ce974473878b9ff0ee~mv2.webp)

Thank You for Your support

3Division Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 01, 2021, 01:27:15 AM
Report for the Community #11
Jan 22 2021

Dear comrades, after a week we have another update for you regarding the developments in our favourite game. We made several adjustments recently. The loading of the game should be faster now. Preview images are not loaded during loading anymore, but are loaded „on the fly “, while game is running, which saves video RAM memory. This may be more significant if you have installed lots of mods, and you can turn this OFF in your settings if you wish, but by default it is turned ON.

The resource capacity of some vehicles (V3S, T138, Rmn, IM25, IFA) was adjusted and the capacities of Cement and Dry Bulk Silos were raised. Then we have done some optimisation for Construction office vehicles as they were not able to go for another job until they returned to the Construction office. Now, they should be scheduled for another job as soon as they finish the actual one. In addition, they should no longer load less resources than they can carry if those resources are required in the target construction site.

All mentioned changes are right now on the test branch, they will soon appear in the stable version.

From new things, which are being planned for next update, we want to mention new scaffolding which will change the overall appearance of construction sites.

(https://static.wixstatic.com/media/6bc5a2_95dd1b85bb1a4442bb12f5719134a4d9~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_acde0c04bca649799ab10534e55eb163~mv2.jpg)

Then we want to notice you about option to request a demo key for your friends (or for yourself) using dialog on our support page. http://sovietrepublic.net/support. Demo is now in the process of testing and will be released soon!

Thank You for Your support

3Division Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 02, 2021, 04:11:47 AM
0.8.3.22
Mon, 1 February 2021

(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_7fc8a4df1d020c2245f510cdd05897ee08565980.1920x1080.jpg?t=1611663112)

0.8.3.19
•   Tweaked again the birthrate, tweaked on different place so to change should be more linear
•   Distribution office should be now able to supply the harbors or terminals with fuel
•   Added new terrain (flat land with hills) from workshop into vanilla game.
•   Attempt to fix the rare start-up crash at initial 3DIVISION logo
•   Import terrain button is displayed only after item is saved
•   Fixed issue with call home and sell all vehicles for cableway station
•   Added go to the borders button into the line window
•   Fixed tutorial text window
•   Fixed crash when deleting road while the line window opened
•   Fixed issue with with statistics window if clicked on the detail of resource (page was not reset)
•   Optimized rendering of groups for screen mark tool
•   Tourist was added into screen mark tool
•   Fixed issue about it was possible to place the runway/taxiway under the electric wires
•   Fixed issue about sometime was vehicle not able to find route back from construction connected with sidewalk, if road connection was in construction
•   Fixed emissive map for uranium mine
•   Fixed issue with Get citizens checkbox
•   Fixed issue - if you run terrain editor gameplay default start parameters was set for editor mode when starting then the new game
•   Fixed art gallery capacity and construction phases
•   Forklifts now are not sent when airplane refueling on the cargo station


0.8.3.20
•   Fixed issue about sometime unreachable constructions assigned to construction office
•   V3S and Zill trucks were updated and more skins was added
•   Added new ambulance IMV 1600
•   Added new track builder EDK 300
•   Extended storage in rail construction office
•   Fixed issue about track builders was possible to enter track segment with very sharp angle
•   Added Rmn excavator
•   Fixed issue when snow plows teleported to home and they stop working then
•   Fixed issues with path-error finding tool (magnification icon) not show the proper place of error for trains
•   Fixed issues with incorrect city hall statistics (update not fix already broken statistics)


0.8.3.21
•   Changed enumeration of buildings and vehicles, now the preview images are not loaded during loading, but they are loaded "on the fly" during the game, result is more space in video RAM and a bit faster loadings. You can set this in general settings, by default is turned ON
•   Moreover enumeration of vehicles was optimized
•   Changed default setting for window minimize and pause game
•   Fixed issue with workshop custom sounds volume level at game startup
•   Tweaked some resource capacity for some vehicles (V3S, T138, Rmn, IM25, IFA)
•   Fixed issue with CO vehicles not loading resources fully
•   Optimized a bit code for sending the CO vehicles, they should be sent now soon than previously (previously CO waits until vehicles return to CO, to send for next batch, now they should send new vehicles if the current one which carry resources/workers to construction are returning to CO)
•   Attempt to fix random crash at logo startup
•   Added additional checks about walking buildings when loading game to avoid crashes
•   Decreased birth rate again
•   Fixed getting resources tutorial
•   Now the workshop buildings and vehicles are not available in the tutorials
•   Fixed issue if sometime is deleted road the factory connections or conveyor/pipelines etc had displayed road connection
•   Increased capacity for cement and dry bulk storage


0.8.3.22
•   Fixed issue about citizen walking not shortest way to building (in walking connections buildings appear twice or more), in case you have such broken area build any piece of road or sidewalk to get it fixed
•   Fixed issue with forklift and ship harbor, forklift was sent while ship was not fully in harbor
•   Fixed issue with 0% to load for CO vehicles
•   Fixed issue with statistics tabs and price of resources, cents was not displayed
•   Fixed issue that train is sent to gas station along route without fuel or electricity and get struck there
•   Fixed issue about brand new locomotives which are towed was spending their fuel and refueling
•   Fixed issue with crash related to demolition of building and one way roads
•   Fixed issue with possible crash related to demolition of parkings and one way roads
•   Fixed out of money issue in landscape editor


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 04, 2021, 01:50:52 AM
Report for the Community #12
30 Jan 2021

Greetings Comrades, we have prepared a new report for you. The development continues and we are focusing on more „Quality of life“ improvements. Until now you were not able to change the size of windows inside the game. Soon you will be able to scale their height.

(https://static.wixstatic.com/media/6bc5a2_9efb46cd7f4d4277912f8a6835791731~mv2.jpg)

Another thing will be an option to mark vehicles or buildings as favourites. This may help you to navigate faster and it will be possible to do so for workshop buildings.

(https://static.wixstatic.com/media/6bc5a2_39331cb5458546549e81658e488a2832~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_4d35318e0505444da96ba4a239935d01~mv2.jpg)

Another cool thing will be able to select the workshop building, those you will select as favorites, you will able then select from classic menu clicking on the same building type. This function should be smart, and it should detect the building capabilities like road, railway connection etc and storage type (if needed) and display only relevant favorite buildings

(https://static.wixstatic.com/media/6bc5a2_6b2b9e46eac9457c89405bc128daa90f~mv2.jpg)

Then we are going to improve settings of time frame for stats. Currently you can use +/- only to set different dates, but there will be option to do it differently too.

(https://static.wixstatic.com/media/6bc5a2_84984c709a594542a13994a70a45c7fb~mv2.jpg)

There were several fixes issued to public test branch. One dealt with citizens not always using the shortest pathway when there were several options for them to get to their destination. In case you have such a broken area, you need to build a piece of road or sidewalk to fix that. Then we fixed the issue with forklifts being sent to ship harbour while ship was not fully in the harbour. We also fixed the display of resource’s prices tab where no cents were displayed. Another issue which was fixed was with trains being sent to gas station without power or fuel and thus getting stuck there. The 0.8.3.22 version should hit stable branch next week.

Of course, we are working on some new stuff too. Stay tuned and we will inform you about that in our future reports.

Thank You for Your support

3Division Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 06, 2021, 02:09:42 AM
Report for the Community #13
5 Feb 2021

Greetings comrades. Another weekend is at hand and we prepared another report for you. We want to introduce you something, many of you will love, because we know this stuff is important for some socialist folks in real life. We are bringing renewable energy into the game, we are going to add support for solar and wind power. And this may allow you to conquer not only the land, but also other aspects of nature and enjoy cleaner energy because in this case your main concern should not be pollution or radiation leaks. The power output may not be so great, but it will be useful.

(https://static.wixstatic.com/media/377be6_7e30eed04f8341dbaac1456750422084~mv2.jpg)

(https://static.wixstatic.com/media/377be6_83c3d949437f4b9098aff17a9ad1bde0~mv2.jpg)

(https://static.wixstatic.com/media/377be6_763cf2d8a4ab4836947a1de4a8133856~mv2.jpg)

(https://static.wixstatic.com/media/377be6_5f215f666954415c8c304dbe81d3d012~mv2.jpg)

This is another bit of information about things which are coming, and we want to keep some secrets too, so do not expect we will showcase everything we have in our sleeves.

We do not have any list of recent fixes for you now, but that does not mean nothing was fixed. New version with some fixes will be released on the test branch next week.

Thank You for Your Support

3Division Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 13, 2021, 02:01:57 AM
Report for the Community #14
12 Feb 2021

Greetings comrades. We are glad we can bring you some good news amid this terrible time, as here in Slovakia the reports about disease does not show anything nice, and we are restricted in our freedom to move and do lots of things. But we are not restricted in development, except we have only 24 hours per day as you have.

At first, we want to mention some fixes we have done recently. There was a problem with pumping stations which were not working in certain circumstances on test branch. Unfortunately, we cannot work without mistakes and sometimes things may break on test branch. We know lot of people play on that, but you should be aware of the risk included, as we are not able to test all things added, and we have this branch for testing purposes. Of course we will try to fix similar issues ASAP, if they are reported.

Another fix we made relates to double rail stations and chain signals. Often when two trains arrived at chain signals next to the station at the same time, the signals sent them to the same rail and caused them to deadlock each other. Now this should not happen as they should send each train to different rail if it is free. Then we fixed an issue when it was not possible to store finished vehicles in Demo Version. And there was an issue causing crashes of the game when lines were renamed. This should be fixed too.

(https://static.wixstatic.com/media/6bc5a2_53106e82e4914d0aa65e7b181c96d68e~mv2.png)

We have some new additions and improvements for you too. We are adding new residential buildings. You will be able to build nice old town houses and create some vintage looking towns. And we are working on quite required feature now, and that is snapping of roads and pipelines to each other. This may help you to create parallel running roads and save space when planning your pipes. We think pictures are worth more than thousands of words in this case.

(https://static.wixstatic.com/media/6bc5a2_f45fd8f19a034da6a4e7414c36da68ec~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_5556a2a11140430ca5cad36a3e62097f~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_122dd38cf487499e9423431b2b32ca72~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_fe26b220c321442ea9a9090afa97e49f~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_ed2f8e9c49a84e5ea09e18b175735254~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_1592131866074897ac5c4584c85e1394~mv2.jpg)

We hope you will like these changes and additions to the game. Stay tuned for the next report to read about more updates.

Thank You for Your Support

3Division Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 16, 2021, 02:44:37 AM
0.8.3.24
Mon, 15 February 2021

(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_7fc8a4df1d020c2245f510cdd05897ee08565980.1920x1080.jpg)

0.8.3.23
-Added possibility to confirm dialogues with Enter
-Fixed issues like if you click to open DO window, you can accidently have cursor over remove source/destination building, or same for demolish building confirmation
-Fixed issue with can't store finished vehicles in the DEMO*
-Added warning message about missing electricity in the conveyor/pipe engines
-Fixed crash or strange issues (no cost of constructions) when deleting
-Fixed issue with vehicles going off road if they enter construction to unlucky built piece of road, sidewalk or runway (too short)
-Fixed issue if building short road, sidewalk etc, at some special circumstances was possible to built road only with one white dot (when holding H key)
-Attempt to fix floating trailers
-Issue with crash when renaming lines should be fixed now
-Fixed issue with building skins - start or end of the night cause change of the skin
-Fixed issue with building skins - random change of skin for construction buildings
-Fixed issue when upgrading the road in planning mode to road with lamps or trolleys those was not displayed
-Fixed issue with struck flatbed truck deliver mechanism to construction in case mechanism is sold
-Fixed issue with random crash when building the cableway station
-Fixed another pipe/conveyor engine priority problem
-Fixed issue with chain signals, when two trains try enter the variable direction station from both sides
-French, Polish, Hungarian and Italian translation update


0.8.3.24
-Fixed pumping engines
-Fixed issue with signal path-check, sometime train passed the chain signal due to path check, even no train in the block

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 19, 2021, 11:51:29 PM
Report for the community #15
Fri, February 19, 2021

Greetings dear Comrades. Another week of our lifetime has passed, and we have another report for you!
Today it is not going to be about bug fixes, but we must tell you about a new feature in development. There were several requests made by players to highlight electric wiring and help players to see if it is broken somewhere. We now have a solution, and you can see it in these pictures.

In addition, we are making similar system for heating too. After activating the respective function among tools located under magnifying glass, you will be able to see your power lines highlighted in different colours (from green via yellow into red what means the wires/pipes transporting amounts close to maximum) and the current wattage at each node. It works similarly for heating where you will be able to see nodes highlighted according to current temperatures in buildings.


(https://static.wixstatic.com/media/6bc5a2_62742632c6364505b0f13fe7e7cd2d1b~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_7fe8dc7cb04c4d6580e3b5721576eef1~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_19f09834b7b846ebb6c57de969146bcd~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_e68c5a0f546548a9a0a0d1c66f45a78c~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_086d5837ba804d2886991d5ed7c1f5ed~mv2.jpg)

Next thing we want to mention are helicopters. Some of you may be curious about this because you did not hear a lot about them recently. We are finalizing them and they are coming in update 0.8.4.X. We will inform you about the progress in our next report. We also want to notice you that we have a Facebook page, and some pictures will be added there soon. You can find it on

https://www.facebook.com/gaming/workersresources

And we want to share a short video with you. It is an interview with Peter Adamčik, the founder of 3Division Studio and the creator of this wonderful game. It was made in November 2020 for an event called Game Days Online. It is in Slovak language, but we prepared English subtitles for this video to allow more people to see it. Enjoy and stay tuned for the next report.

https://youtu.be/D8hHXvJjuuY


Thank You for Your Support

3Division Team
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 27, 2021, 01:45:28 AM
Report for the Community #16
26Feb 2021

Dear comrades of the Soviet Republic, we prepared another brief situation report for you, in these times, when there are not too many good news in the real world. But in this game, we have always good news, and our media is spreading some positive propaganda promoting success and encouragement.

There were several fixes released recently. One annoying issue was with electric wiring when you tried to connect wires over short distance, the game placed several of them really close to each other instead of one or two maintaining reasonable distance. This was fixed in 0.8.3.25 public test version. We also found and fixed one issue with chain signals which allowed a train to pass even if all exit signals were red.  Then there were some adjustments. Some of them were requested a lot and caused quite heated discussions on Steam. The heating requirement for Railroad Construction Office and Container facilities were removed in latest test version. Then we added the smooth terrain tool which was available in terrain editor. You can use this to smoothen the terrain and remove humps or other irregularities.

(https://static.wixstatic.com/media/6bc5a2_63ab2c1fb0b54033a2b0f88644d19690~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_75872b8cdeb8461cb57f1fdedcd1d2f0~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_03b2025fbb654f1c8176d7d6dcedf1de~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_e0fac47ffd944636a5780073fba4666a~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_ac9bf21f54d5410fb24e6177ced0e173~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_68a8797748434d848626fc9261ce30ca~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_4150df2e195e4468a73bbbe6402cb9c2~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_eaee98d5d99f4feb862c33b25a92975e~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_d911672648a343cb811dd7cc345b5432~mv2.jpg)

From new additions which are not in the game yet, we want to mention new topographic view which will supplement the wireframe when you want to see the terrain elevation. Then we worked on bridges. Finally, you will be able to build curved bridges and tunnels which will be a significant change and it should allow you much more flexibility while planning your infrastructure. In addition, bridges will be able to snap to each other and that will help you in constructing parallel roads and rails. It will be possible to create much more realistic looking structures with these tools. And of course, more is to come in future reports. Stay tuned!

Thank You for Your support

3Division Team


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 02, 2021, 12:31:21 AM
0.8.3.25
Mon, 1 March 2021

Classic Monday update - test branch version released as stable, seems no critical issues appeared! You can enjoy the smooth terrain also on the test branch!

0.8.3.25
-Added smooth terrain tool
-Fixed problem with black camera after using Eye icon on custom houses
-Fixed one two more small issue with path check at chain signals - sometime was train allowed to pass even all exit signals was red
-Fixed problem about there was possible to upgrade road/railway of a very tiny piece
-Fixed occasional crash when adding stop from line window
-Fixed occasional crash when building railway
-Fixed minor problem in copy tool sometime it not copying building reliable
-Fixed issue that electrical wires was not copied by copy tool
-Fixed city hall statistics GUI problem in case clicked on more detail
-Terrain editor fill with trees now have confirmation window
-Fixed issue with electric poles - they get generated too close each other in case smaller piece of wire and those pieces ignoring collision above water or road
-Building editor mode should now support the float numbers as floor height
-Fixed double message in forklift garage in case no electricity
-turned off heating for railway construction office and container facility
-Fixed floating trees when doing terraforming with runways or taxiways
-Fixed start date overwrite in UI to 1950
-Fixed inaccurate information about brand new trainset cost in the vehicle window
-Decreased cost of low voltage wires

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 06, 2021, 02:41:18 AM
Report for the Community #17
05 March 2021

Greetings Comrades of the Soviet Republic. Today we have good news in this report for you. We are going to show you something many of you are anticipating for a while. This new addition to the game will significantly change your logistics and improve your emergency systems. Today’s topic are helicopters and some of their features because it will not only be about graphic design, but they will give you some excellent options too. If you manage to use them properly, you may create systems of which even the most advanced western counties may be jealous. And it is thanks to unlimited power you have in the game with zero bureaucracy. Everything just depends on your planning and executing your plans.

You will be able to purchase helicopters in any plane parking near your airports or in special heliports. They will be able to transport people or cargo. If transporting people, they will be able to land on specialised building, a kind of platform for helicopters or they may use the standard airport terminal. And of course, helicopters do not need to use the runway to take off. You will be able to switch some helicopters to transport either passengers or cargo, and there will be also special cargo helicopters, with some capable to transport vehicles or special equipment.

Helicopter CO

Then there will be a new construction office with helicopters. These will be able to transport all the different resources to construction sites using helicopters, even if those do not have road connection. These will be useful when you are constructing electric wires or other inaccessible sites. Helicopters attach special buckets into which they can load construction materials, even concrete or asphalt. They can also transport workers to construction sites loading them on heliports for passengers. The construction office for helicopters has heliports by default but it can be expanded by adding more of them.

(https://static.wixstatic.com/media/6bc5a2_2bab0c20071442908e5602e29c917e37~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_6b5a1e182e2e4e45b33b98010acef1c7~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_3a476107f3944ab8ac3b4e082b71ce20~mv2.jpg)

Hospital and fire stations

Then we have emergency services. Hospitals and fire stations will be able to use helicopters too. It will be possible to land a helicopter near hospitals and fire stations. And it will be possible to buy them there. The helicopter which is working at fire station has a special bag into which it loads water from nearby water source and takes it to the fire. The emergency helicopter can land anywhere nearby the building where injured are and take them to the hospital.

(https://static.wixstatic.com/media/6bc5a2_54616f5d64064031981f39edc715e298~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_058cf094850643cb8fc462ef01238a94~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_c78bd654ddf7404bb6f4e6e51cf4d044~mv2.jpg)

We are still working on these and there is lot to adjust with the mechanics. We want to allow the fire fighter helicopter to take water only according to its weight capacity and to add some variables where they go to load water because currently all go to the same place. Then there need to be some priorities adjusted for hospitals or fire stations to send helicopters to emergency sites only if there are no ambulances or fire engines on their way. Otherwise, it should be handled by road vehicles.

We hope comrades you will enjoy these tools when they will be added, because this will make the game even more unique with options people in real world are most of the time just dreaming about. There is just limitation with finances and difficulties with bringing dreams to reality. But in the game, you are not limited the same way. Stay tuned for the next report!

Thank You for Your Support

3Division Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 23, 2021, 12:00:27 AM
0.8.3.26
Mon, March 22, 2021

Hello,

We pushing just small fixes from test branch.

0.8.3.26
-Fixed problem when train production line have space but cannot place new train. In case you get this problem and not get fixed by new version, try get out trains with locomotive not the send train directly to depot from production line
-Fixed issue when train is launched from depot, but for some reason is not launched, and one stops deleted from train
-Warning about unelectrified railway not displayed for piece between bridge on one end and building on the other end
-Fixed issue with not able copy ship and airplane schedule to brand new ship/airplane
-Fixed problem about sometime when transporting cars from train production line, the train cannot enters fully to the depot
-Sometime train waiting at chain signal not allowed enter the block in case his path not collide with the train in the block
-Fixed issue when occasionally flat bed trucks have some rest of material loaded and this preventing the mechanisms transported on the flatbed to the constructions
-Attempt to fix issue - crash when starting any game, especially when many mods subscribed
-Attempt to fix issue - crash when starting random map
-Fixed crash during load when using >> (load anyway icon) and missing building is a building producing the containers
-Fixed crash at startup if no output audio device is available
-Fixed crash at save or quit game problem when airplane is deleted after airplane take off

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 17, 2021, 12:07:13 AM
Report for the Community #23
Fri 16 April

Greetings dear comrades of the Soviet Republic. You can hear news about markets making all-time highs these days quite often as greed and hunger for power drives them in our capitalistic world higher and higher. But we are proud of something else, and that is our own all-time high with Steam reviews. We received 97% of positive reviews there and that is overwhelmingly positive. We want to thank to all of You comrades, because You are part of our success and without You, Your support, and Your feedback, we would not be able to get here. But there is lot of work ahead of us until we finish this game and exit the early access stage. And we have some good news for you in regards of the release of upcoming update for public testing. If everything goes well, we will be able to release that next week and all of You, who are willing to take the risk and participate in testing will have access to that on Steam if You have the game.

We are making good progress in fixing issues our internal testers found. We successfully fixed the issue we had with fuelling of vehicles at farms, quarries, and woodcutting posts. We removed some unnecessary notifications about electricity from distribution offices, farms etc. We also adjusted the time for notifications about electricity to avoid too much spam for short blackouts. In upcoming update, vehicles will be able to pass by a vehicle without fuel. We also fixed the issue with trees placeable into fields. Then we adjusted the requirement for TV and Radio broadcasting. Now, it will be at least 30% overall rating and more than 70% culture preference required to force people to stay at home instead of visiting a cinema or a theatre. And we fixed one crash issue, when the cable way station burned down

(https://static.wixstatic.com/media/6bc5a2_3b60706177514b179be098c173303d38~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_1bcaac29a2014b4b9f5f2c0e1d09d8ef~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_7c6ba45a9bfd4ae19968c2b6b97bb0e2~mv2.jpg)

We are now working on FPS camera for tunnels. There are some tweaks required for that to work properly. Then we added wet effect for roads, buildings, and terrain while it is raining. Peter also finished works on the video for the upcoming update. It usually take day or two for him because he needs to build up a map where he uses all the new features and then catches some breath-taking footage. Just as curiosity - the regular trailer (such as announcement or EA release) can take week or two to make because he really wants it to look great and he is very strict when come to quality of shoots. So you can see it is not only about coding, there is other work to do in managing stuff regarding the game or the studio which requires our attention and worktime.

We hope everything goes well and there will be no problems which could delay the release of the update.

Thank You for Your Support

3Division Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 25, 2021, 11:24:50 PM
New version 0.8.4.17
Tue, 25 May 2021

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/fef76d8d075797d9dcfa83e0373e419c764a1582.png)

Helicopters and undergrounds
The new update of Workers & Resources: Soviet Republic introduces helicopters that work with construction offices, hospitals and fire stations. Operate the helicopters to help extinguish fires even without workers, serve as transportation at hospitals, and assist with construction at unreachable construction sites.

In addition, the new upgrade now supports underground infrastructure using a special mode that allows you see what happens underground.
 
https://youtu.be/VUREXmn0ppA


Another update that was added was the rain and the dynamic sun when starting a new game or changing the settings for an existing game. This offers a different ambiance allowing you to see Your Republics in a different light and weather.

New Features in Content Update #7
•   Helicopters (works also with construction offices, hospitals or fire stations)
•   Underground mode (you can see what is under the ground with special mode)
•   Underground pipelines
•   Pedestrian underpasses and overpasses
•   Rain and dynamic sun
•   Wind and solar power plants
•   Curved bridges and many other small improvements


0.8.4.17 - Major changes
•   Helicopters
•   Ability to set what resources can carry the vehicle or train, also per wagon
•   Fences support, first implementation (for now only as decorations)
•   Key for shooting a screenshots and time elapse support
•   Pedestrian infrastructure - overpass and underpass, bridges and tunnels
•   Rain, sunlight and wind weather parameters, and added rain effect with volumetric fog
•   Added solar, wind and gas power plants
•   Favorite vehicle selection
•   Favorite building selection in the workshop menu
•   Possibility to set favorite workshop buildings from the classic building menu
•   Game was optimized, you should get more FPS with bigger maps
•   Scalable windows
•   Detailed walking paths for citizens within the buildings
•   New old city buildings
•   Buildings like construction office, woodcutting post, etc. which handle the working vehicles, now they have fuel storage and possibility to refuel vehicles inside building
•   At end of year you are prompted in case inflation is high to cu the prices by /100 (this is also available at debug functions)
•   "Near snaps" just like for rails was added to roads and pipes
•   Possibility to place the underground pipes and heating pipes
•   Topographic terrain elevation added into wireframe display
•   If overlays are enabled for electricity, wires should be colored to red according to consumption
•   Underground mode
•   New window for save and load game in the game
•   Possibility to auto-finance construction by groups
•   Added notification about missing electricity, heating, unemployment, traffic jams etc.
•   Added possibility to draw patches on ground - it is only decoration
•   Added new vehicles (huge capacity flat bed truck, Yugoslavian vehicles, and one bulldozer)


0.8.4.17 - Minor changes
•   Revised vehicle loading/unloading code, now if vehicle have specified unload specific resources and wait until unloaded, in case all of specific resources unloaded, vehicle should move to next stop, same if vehicle have specified to load specific resource, if there is no more space for those resources vehicle should move to next stop even not fully loaded with other vehicles
•   Now when there are added small amounts of resources to the loading station, vehicle will not stay at station unless specified "wait for load" flag
•   Terraforming and building placement is now possible over the tunnels
•   Now by default all workshop buildings have the game's border even they have defined imagegui, in case your item have the proper border you can define $GUI_NOBORDER flag in the workshopconfig.ini to process with the classic way (where image is no scaled down and no border is added)
•   For modders: Added animation support for other buildings factories/power plants/attractions/pub/shop/playground/church/cinema .. added token for animation speed in frames per second - $ANIMATION_SPEED_FPS 30.0 (default value is 30.0)
•   Now when building get destroyed by fire is possible to rebuild it
•   Now there is difference between the electrified railroad bridges and not electrified. If you will open new version all your finished bridges will be transformed to electrified version automatically. You can use electrified railroad tool to upgrade non electrified bridges into electrified version (similar as road trolley bridges)
•   Possible to sell vehicle or demolish building by pressing DEL key
•   Window of infrastructure construction now display proper icon
•   Now quality for source is mentioned when building is placed
•   Fixed problem about DO office can send the vehicle to load fuel at cargo harbors (for example) and struck there
•   Sorting of vehicles according value, type, speed, etc.
•   Sorting of resource price at statistics or custom house
•   Schedule you can copy now even into window of road depot

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on July 17, 2021, 11:33:31 PM
Report for the community #30
Sat, 17 July 2021

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_7fc8a4df1d020c2245f510cdd05897ee08565980.1920x1080.jpg)

Greeting Comrades of the Soviet Republic!

After a short vacation we are back at work and we have some good news for You, that can have significant impact on quality of the gameplay. We want to introduce the new GUI overhaul and tell you something about the upcoming justice system. But first, let us talk about current version which is 0.8.4.24 now, and it is available on stable branch.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/8776a6d0d2738f930fbd0b163d67b765f3f71d25.jpg)

More informations:  Report for the community #30 (https://www.sovietrepublic.net/post/report-for-the-community-30)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 29, 2021, 11:36:44 PM
Report for the community #33
Sun, 29 August 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/38fa4847d8854be5a7471bd503b6e86078e139f8.jpg)

Greeting Comrades of the Soviet Republic!
Another 2 weeks passed away and we are ready to announce some good news. The internal test of upcoming version 0.8.5.X will started next week and now more people can provide us feedback about the new UI. We were able to fix some bugs recently, tried to tweak things, and we also expanded some mechanics which were not so much in use until now. So, let us speak about what was fixed or tweak and was not mentioned in previous reports.

More informations:  Report for the community #33 (https://www.sovietrepublic.net/post/report-for-the-community-33)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on September 12, 2021, 11:13:20 PM
Report for the community #33
Sun, 12 September 2021

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/605939538f4612eeb2ee36ab710e0a36969ca967.jpg)

Greeting Comrades of the Soviet Republic!
We are back again with new report about the current state of development process. Sometimes it looks like we are making only small steps and you cannot see significant progress, but these small steps lead to the goal of our journey which is a great product, the game we all love.

More informations:  Report for the community #34 (https://www.sovietrepublic.net/post/report-for-the-community-34)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on September 26, 2021, 11:42:16 PM
Report for the community #35
Sun, 26 September 2021

Greetings dear comrades of the Soviet Republic. As the weather gets colder, our heating plants in Slovakia start to fire up their boilers. That means we are again closer to October, the month we have in our calendars as our deadline for release of the upcoming update containing GUI overhaul and lot of improvements for existing features including some new ones. The latest version is now available for our internal testers who have taken the job to check the game and are doing their best to find anything critical that the development team would be able to fix that before we get to public beta test phase. Just stay patient, new version should be released next week for public testing!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/e5bbd938e50b694454745f3eaf30bf1158da3cb3.jpg)

More informations: More informations:  Report for the community #35 (https://www.sovietrepublic.net/post/report-for-the-community-35)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on October 10, 2021, 11:32:49 PM
Report for the community #36
Sun, 10 Oct 2021

Greetings dear comrades of the Soviet Republic.
It was less than two weeks ago, the week after last report was published, when we have released the 0.8.5.2 version of the game for public testing, and we already made a good progress in fixing and tweaking the game during this time. We have released 3 updates since then and the changelog is quite extensive. Now, we would like to go through some the points in this report as it may be good to provide further explanation about these changes and fixes. The main focus was still on GUI tweaking though, and we really appreciate your feedback.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/9b0e8cd56787b1f587b1f2c91c3f5041a2eb1912.jpg)

More informations: More informations:  Report for the community #36 (https://www.sovietrepublic.net/post/report-for-the-community-36)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 07, 2021, 11:22:10 PM
Report for the community #37
Sun, 24 Oct 2021

(https://static.wixstatic.com/media/6bc5a2_8b77bdbdd3d441b8836399b3484680ad~mv2.jpg/v1/fill/w_925,h_518,al_c,q_90/6bc5a2_8b77bdbdd3d441b8836399b3484680ad~mv2.webp)

Greetings dear Comrades of the Soviet Republic. It is time to hurry up and bring all your harvesters into the fields before the winter hits and your crops decay. For us it is the time to announce that next week we will switch the current beta version into stable, and it also means that we will be able to change our focus on something new and for most of you more exciting stuff. But even before that, we were able to make something extra that we added into this update, and we want to share some of these things with you.

More informations: More informations:  Report for the community #37 (https://www.sovietrepublic.net/post/report-for-the-community-37)

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 10, 2021, 11:30:45 PM
New version 0.8.5.12
Wed, November 10, 2021


0.8.5.10
Secret police duty vehicles now installing spy equipment few seconds
Fixed rendering of frozen people on entry of the residential buildings
Now should be able to connect modded helipads to buildings like hospital, plants, etc
Now small and big underground pipes have visually different size
Decreased inflation of dollar from 1-15% to 1-3%.. and inflation of Ruble from 1-15% to 1-10%
Fixed issue when workshop map contains power plant, and player set as startup parameter no electricity, it was crashing
Fixed problem with signals near custom house - the track inside customs was not apart of signal bloc, now fixed - this change should not affect the modded customs with allow pass flags, let us known in case yes
Fixed road snap - for example upgrade of roads was very hard with dense streets, when buildings was too close the roads
Fixed manufacturing vehicles with random color
Tweaked pathfinding, increased footpaths penalty to avoid service vehicles going too much over the footpath especially in winter
Corrected broadcasting happiness wrong calculation
Fixed snapping errors with underground pipes and heating pipes
French localization update
Russian localization update


0.8.5.11
Fixed helicopter tutorial
Fixed mistake in code, when some demands of workers was not meet at certain circumstances his government loyalty was possible to increase


0.8.5.12
Fixed crash with notification message
Fixed error in code related to workshop item icons initialization, now with "fast init (BUILDINGS)" option are icons loaded only when use, which should save loading time and memory
MORE ABOUT THIS GAME

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 16, 2021, 11:36:09 PM
Live developer gameplay & QA
Tue 16 Nov

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/4c8a8cd17416837e2273341964fec8d6f9ffdf84.png)

As a part of Czech & Slovak games week event on STEAM, Peter Adamcik, creator of Soviet Republic, will try play Soviet Republic live and answer your questions, 17th November 16:00 CET

You can check more about this event on this page:
https://store.steampowered.com/sale/CZSKGamesWeek2021

Link for stream:
https://steamcommunity.com/broadcast/watch/76561198258487737

I'm looking forward to you!

Peter

Upcoming Event Starts Wed, 17 November 2021
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 22, 2021, 11:25:20 PM
Report for the Community #38
Nov 17 2021

Greetings dear Comrades of the Soviet Republic. It is more than a Year already we started publishing these reports for you and over the time the greeting message evolved into this formal first sentence of the first paragraph. We know there are people from all over the world reading this and they speak multiple languages, many of them Russian and thus they would like to have “Priviet” in that sentence or if we look into our Czechoslovak History, then word “Zdravstvujte” would be useful. The “Greetings dear Comrades…” is simply English language related and these reports are written in English so you may expect that to stay the first sentence of our reports in future..

(https://static.wixstatic.com/media/6bc5a2_66834281ca6e452bad370ce2f53d2b6d~mv2.jpg)

Everybody who is reading these reports is here because he or she is curious what is coming next and wants to find something interesting in those sentences and paragraphs after in introduction. So, what news do we have for you this time? Our game became three update numbers older, and we were able to deal with some bugs and fixe some crashes and errors. We will get to that later. The main addition we want to speak about in this report will be farms because we are updating the farm buildings as one of many steps towards giving you more options for certain facilities without need of using mods.

(https://static.wixstatic.com/media/6bc5a2_701a7c48023d4ebd91e88ce564fd9ee4~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_d2060fa04ca34aa8aa84baa15ff22106~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_ff77e54ecbc2413b944de02b74cffc45~mv2.jpg)

We are removing the old farm building from the game as it served as placeholder until now. You will not be able to build that anymore except somebody makes it a mod. But do not be afraid. We are adding three different farm buildings instead. You will be able to use small farms (6 vehicles), medium farms (12 vehicles) and big farms (30 vehicles). These buildings will work the same way as old farm was working but the vehicles parking inside will be visible and there are multiple vehicles allowed to move inside the farm. It will give you more options for your farming. With that will also come a renaming of these buildings because in real life the farm consists of multiple buildings and land which practically means that you have the building with farming equipment stored, silos, distribution offices, gas stations and fields which all together are the farm. We just need a little time to figure out how to call the facility with equipment now.

Next thing worth mentioning was the tweak we made recently for inflation. The inflation of dollar was reduced from 1-15% to 1-3% and the inflation of Rubles was reduced from 1-15% to 1-10%. This change will have significant impact over time but should not affect the gameplay overall. It may introduce some new options for some speculative trading though and there are certainly players who will try to exploit that because if we consider that the inflation for both currencies was the same until now, and now the inflation for Rubles will be higher, some people may try to use more Dollars as reserve currency. In the end it will cause mainly that your income or expenses will not grow so fast over time due to high inflation.

(https://static.wixstatic.com/media/377be6_c2e84fd859644853aeeb6dc4c49b3945~mv2.jpg)

From other changes and fixes we want to mention that Secret Police duty vehicles now spend some time on site installing spy devices. We change the visuals for underground pipes to allow you to distinguish them. And finally, it will be possible to connect modded heliports to hospitals, plants, and fire stations. From fixes we made it worth mentioning that manufacturing of vehicles with random skins was not working properly and we fixed that. We also needed to fix road snap because in situation with densely built areas it was difficult to upgrade roads. We also tweaked pathfinding by increasing footpath penalty to prevent service vehicle from using them too much especially in winter and we also fixed signals near custom house because tracks inside customs were not taken as part of signal block.

We also started working on features which will be added in future, but we do not have images and more solid information about them for you now. You can read about those in future reports. Until then keep your happiness high, take care about yourselves and stay tuned for the next report.

Thank You for Your Support

3Division Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 22, 2021, 11:25:51 PM
Report for the community #39
Sun, 21 November 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/b715817969419d9cd06e40224d6044b193869779.jpg)

Greetings dear comrades of the Soviet Republic!
We bring you news once again, and as you anticipate, we can finally give you some information about new features you can expect to be delivered into the game in December if everything goes according to our plans. Our latest small updates brought you those new farm buildings and some fixes. Additionally, we created a new category for Hostels/Student homes and the cursor in underground mode has white colour now. Not too much other to say as the changelogs are quite short. But we can give you something solid about upcoming Crime and Justice feature now.

(https://static.wixstatic.com/media/6bc5a2_4b6fe4dc24dd4af7936415f1d42700e3~mv2.jpg)

In Report for the Community #30 we already mentioned that there will be three new buildings connected with Crime and Justice. Police Station, Regional Court and Prison. You will be able to decide if you want to play with this feature or disable it to lower difficulty similarly to fires or seasons. This feature will have impact on overall happiness, even health, and will be affected by overall government loyalty and unemployment.

(https://static.wixstatic.com/media/6bc5a2_057d846b9b1243bf9b040e97e2786cb7~mv2.jpg)

Every citizen will have a hidden preference “Criminality.” It will be randomly generated in people and if crimes will not be solved, it will cause growth of crime rate. As we mentioned earlier low government loyalty and high unemployment will have their impact on crime rate too. There will be three groups of crimes: Mild Crime, Medium Crime and Serious Crime. If crime is committed all people in area will be affected depending on crimes’ seriousness. Their happiness will slowly decrease and even their health may go down because there are crimes that can cause harm to other people.

(https://static.wixstatic.com/media/6bc5a2_0b361ec6305c4221b585744f13fcd7b4~mv2.jpg)

If crime happens you will need police to come to the crime scene. The sooner the police vehicle arrives the better chance you have to successfully investigate the crime. After the police takes evidence the process of investigation continues for a while and only when the crime is fully investigated, then it proceeds to Regional Court where the Trial starts. After the successful trial, the criminal is being sent to prison.

(https://static.wixstatic.com/media/6bc5a2_e8601740c87a49b0afc6d10bb3ab9bf9~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_b5eaf10eaed4447c93cb82cd51564ad2~mv2.jpg)

(https://static.wixstatic.com/media/6bc5a2_7e3e8f1182e448e997f633e9a4be1058~mv2.jpg)

You will need to have the highest possible prison security in prisons. If you will not have enough workers (warders) in your prison, the prison security may go down. You can achieve 100% prison security only with highly loyal warders. You will need to bring food, meat, and clothes into prison. Naturally, the prison will not have any factory connection because it needs to be secure, and you will need to bring it there directly by trucks.

You will be able to use your prisoners as workforce. Prison buses will serve to transport them to factories or other industrial facilities directly. We can easily imagine somebody making large complexes with prison and some mines in a remote fenced area to create a feel of extra security. It would just not make that much sense to bring prisoners into your airplane production line.

(https://static.wixstatic.com/media/6bc5a2_d6e0ee4eccca48fa955520fbf6e53028~mv2.jpg)

We hope this will give you more options to play with and add an extra layer of complexity and difficulty which is optional for those who like to be challenged by the game. It will give a bit more reasons to you to keep lower unemployment rate and higher loyalty. You will also have more types of duty vehicles driving on your roads making them look more realistic. You know police vehicles everywhere as in real life because people are corrupted and commit crimes from time to time or even quite often. So be careful, do not do silly things and police will not come to you. Do not commit crimes, care about others, enjoy the life and stay tuned for the next report.

Thank You for Your support

3Division Team
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on December 06, 2021, 11:55:59 PM
New version 0.8.5.15
Mon, December 6, 2021


0.8.5.13
New farms added
Various building editor issues fixed
Fixed rare crash related to cultural broadcasting
Fixed dialog of loading game during the gameplay, there was not warning about missing mods
Hostels/student houses was divided into separate category for workshop list, list of building and overlays
Shortening name of game and directory for the load game window
White cursor dot in underground mode


0.8.5.14
Fixed issue if residential buildings is demolished, it could cause crash due to Secret Police mechanics
Fixed issue if residential buildings is demolished by fire, walking connections was not regenerated and if this building was rebuilt nobody can get out of this building
Fixed mixed signal blue light
Changed obsolete description "Click to prioritize" to "Drag & drop" at production line queue
Tweaked construction cost for new farms
If storage is demolished or destroyed by fire, resources are now deleted
Fixed problem with struck vehicles at farm/hospital or other building entry. This problem was related to refueling. If vehicle with low fuel was sent into building to worker there and this building had not blocking flag, it was causing this more or less visual problem
Secret police vehicle which is unable to reach destination residential building is now send back to secret police building
Fixed problem that helicopters was possible to purchase while the other helicopter taking off causing helicopter was badly placed bellow the ground or so
Fixed problem with bottom bar, sometime when translation of description in the strip is long, background not drawn bellow some icons
Avoid tiling now also on the water (water detail setting)
Fixed time lapse issues, DoF focus issue and visible topographic lines or grid
Fixed farm emissive materials
Fixed problem with road connection and placing field on the hills


0.8.5.15
Changed yellow signal mechanics, track will not get engaged if train is too far away
Fixed highlights of animated models
Fixed issue with line windows, it was not displaying the station overlay screen marks
Fixed issue about runway cannot be deleted sometimes when airplane fly away to the foreign eastern or western countries
Fixed rare problem about the control tower was newer achieve enough dispatchers to take off or land planes


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on December 06, 2021, 11:59:19 PM
Report for the community #40
Sun, 5 December 2021

Greetings dear Comrades of the Soviet Republic!
The current situation here in Slovakia is dire once again and you may have heard that we are one of few countries in National Lock Down. But this cannot slow us down even if it can restrict our freedom of movement, because we can work from home office if necessary, just to bring you the next update which may contain few surprises. Since last report there were two updates released for public test and these were focusing on some fixes. Besides that, new farm buildings were made available, and we added water detail setting to avoid tiling similarly as we did with the land.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/780e9916e65f6ab23dfb153fda99283004b9c0d5.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-40


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on December 19, 2021, 11:54:45 PM
Report for the community #41
Sun, 19 December 2021

Greetings dear comrades of the Soviet Republic. We are less than week away from the upcoming holiday season and as we mentioned in previous report there is a surprise, we prepared for you. Unfortunately, we are not able to fully implement and balance crime and justice before Christmas as we planned but at least we can release the update for testing this week to find out what else may be wrong with the game after rebalancing workers happiness and productivity.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/77f246896290532e4da256345635d00e8629c580.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-41

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 16, 2022, 11:48:36 PM
Report for the community #42
Sun, 16 January 2022

Greetings dear Comrades of the Soviet Republic. It was about 4 weeks ago we published the last report and due to holiday season, we skipped one release. But this week we are back, and we have something new and fresh for you. We are currently in the public testing phase of Crime and Justice update for couple of weeks already and we are gathering feedback from you as the balance was changed and many existing successful setups may become broken.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/6834e3fa6cc1c27facc86622d4760122609412ed.png)

Read on: https://www.sovietrepublic.net/post/report-for-the-community-42

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 24, 2022, 11:56:40 PM
Report for the community #43
Mon, 24 January 2022


Greetings dear comrades of the Soviet Republic. Another week has passes and we come to you with another report as we promised. This time we will talk about sewage, and we can discuss few changes we made for the current Crime and Justice update. There we two updates for public testing last week and the actual version available now is 0.8.6.9. There may be more tweaks coming and we hope these changes can address some of significant issues players need to face due to changed productivity mechanics.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/edbdef854dfe9f0425c98dc0cf259fd3373dcaf6.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-43

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 31, 2022, 10:47:58 PM
New version 0.8.6.10
Mon, 31 January 2022


Crime & Justice

Content Update #9 introduces a new Crime and Justice system along with three new buildings - Police Station, Regional Court and Prison. Crime and Justice will have an impact on the overall happiness and health of your citizens and will be affected by the overall government loyalty and unemployment.

Aside from the new Crime and Justice mechanics, the new update also adds the long awaited railway distribution office. Unlike classic rail schedules and lines, all the player needs to do is connect the source and destination buildings and the railway distribution office automatically decides when and where to deploy the trains and how many cars they should have for the job at hand.

https://youtu.be/-SvugOsILwE


Content Update #9 features:

    Three new buildings available - Police Station, Regional Court and Prison.
    Criminality added to citizen behavior adding a new layer of complexity and challenges for players to manage.
    Criminality feature difficulty levels can be managed or even switched off by the player.
    Additional duty vehicles such as police cars are now available.
    Long-awaited railway distribution office has been added.
    Many other gameplay and mechanics improvements.



Detailed list of changes

Features:

    Police, Court house and Prison has been added
    Criminality has been added
    Railway distribution office has been added



Other changes to be noted:

    Changed happiness citizens mechanics
    Electronics now getting obsolete and harder to manufacture with higher game year
    Quality of living now more depend on citizens happiness
    Decreased by 30% random sick for citizens
    If emergency patient threaded in hospital, now after return home more health is added, also in prisoner or orphan is threated, it stay in hospital even longer and even more health is added. Also was fixed problem when this mechanics was not worked for kids/prisoners/orphans at all
    Fixed long time problem about workers not possible to full all building's workplaces, due to long walking.
    Rail distribution office was added
    Added new overlay preferences (cannot visit doctor, free flats, etc.)
    Added icon into vehicle windows, which will show vehicles can load vehicle, or vehicles where vehicle can be loaded
    When opened monument window it show which building it affecting
    German and Slovak language update (German still WIP sorry)



You can read more about other "system" changes there:
https://steamcommunity.com/app/784150/discussions/6/3193615072224143928/

0.8.6.1

    Demand for electronics was decreased
    Now when crime & justice is turned on ongoing (existing) map, crime level of citizens is almost 0% to give player opportunity to build police stations, court, prison
    Better distribution of cases to police station
    Optimized court trial processing
    Fixed issue prison buses not displaying correct checkboxes in vehicle schedule
    Fixed wrong text comment when relocating the prisoners or kids from orphanage
    German language correction
    New police cars



0.8.6.2

    Hotfix of Xmas lights crash at load
    Demand for electronics decreased again



0.8.6.3

    Electronics price and demand tweak



0.8.6.4

    Christmas light crash fix
    University and student loyalty fix



0.8.6.5

    Fixed serious issue related to moving people to newly built houses and orphanage
    Closing window by double click RMB anywhere on the window
    Overlay now shows crime also for other types of buildings not only residential



0.8.6.6

    Fixed crash and serious issue related to prison buses
    Fixed problem with old citizens listed in orphanage as child in care



0.8.6.7
Changed productivity formula for citizens


0.8.6.8

    Rail DO - train can now pass trough (require to rebuild DO)
    Fixed crash when deleting case from court or police building in case location of crime has been demolished
    When selecting schedule for prison bus, only supported buildings are allowed. (Note via the line interface this cannot be fixed, because line itself without vehicles on it, cannot be considered as prison bus line)
    Fixed crash at load in case residential building mod is not found
    Fixed problem with new list of vehicles, which vehicle and what can be loaded on the flatbed, if you clicked on the vehicles from the list, money has been spent
    Added code for fixing saves at load, for unknown issue yet, which may cause random crashes, same time it may be some older already fixed issue
    Attempt to fix above mentioned random crash
    Fixed conveyor pillars
    Fixed railway signal to not render on not finished bridges
    Fixed issues with transparent and demolishing buildings
    Disabled train flip icon in the brand new locomotive stored..
    Added containers category in the new menu, which things can flat bed load on the hull
    Higher initial loyalty and happiness for invited soviet immigrants
    Increased production for power and heating plant



0.8.6.9

    Crime negative affection was connected to the republic population. In case population is low, the crime should not spread and not so much negative affect your citizens. Allowing you to start game without police or only with police and have court or prison when your republic is bigger. Population over 12K citizens is the limit where the crime effect is not limited.
    Orphanage and prison missed the auto limit for storage causing overfilling of one resources (food or clothes) causes not properly working with DO
    Auto purchase goods checkbox was missing when building the orphanage or prison
    Optimized rendering, now the windows with many cases should not decrease FPS so much, even still can be optimized better
    Rail construction office cannot be now selected as target building for the rail distribution office. Use the rail cargo station for that purpose.



0.8.6.10

    Decreased criminality increase for kids in orphanage, in case low workers. Also negative affection connected to difficulty levels
    Decrease criminality increase for prison in case warders have high criminal level
    Added graph for SUM in the stats section
    Added new buttons for month and year increase decrease in statistics
    Fixed rail DO crash when fire destroyed building
    Solved rail DO and export to borders


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 07, 2022, 11:27:43 PM
Report for the community #44
Mon, 7 February 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/d6d9161aa79da9175a2b09d15223ff44e7643e77.jpg)

Greetings dear Comrades of the Soviet Republic.

You may already notice that last week we finally made another step on our journey towards finishing the game by releasing the Crime & Justice upgrade for all players. We hope you are doing well, and that the tweaks we made during past weeks, made the game more challenging, but still fun to play. And we are coming to you now with something many of you were dreaming about and we want to warn You that it will not be easy and simple, but these features will challenge you even more. We want to reveal to you that Matin a.k.a. Vyvo (member of our development team) took the challenge to create a brand-new traffic control system for roads and we are proud to say, he was successful.

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-44

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 22, 2022, 12:05:48 AM
Report for the community #45
Sun, February 20, 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/b7e2f8d6bcb6d847570fe56a35f850af26ab17b3.jpg)

Greetings dear Comrades of the Soviet Republic.
As we are closing to the end of this winter season, we are closer and closer to another content update for the game. Our focus during past weeks was fully on things connected to water and sewage. There are quite a few issues we need to deal with, and, we want to make the game better for you, because there are lots of things you need to consider while planning and building up your wonderful republics.


More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-45

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 27, 2022, 11:27:47 PM
Report for the community #46
Mon, 14 March 2022

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_2f686d5b9f566a4253542bfe8321fc856997bd75.jpg)

Greeting dear Comrades of the Soviet Republic.

Few more weeks of our lives passed away since we published the last report. The Earth is still circling around the Sun and the Sun is still shining, even with all the events we witnessed during past weeks in the world. At least something is out of power of men, and we do not need to worry about mistakes people can make in that regard, (our Earth is circling around the Sun).

We hope you are doing well and that you spent these days doing meaningful things not only for yourselves but also for others, because we never know how much time is left in our lives in which we may have positive impact on lives of others. We already know there is quite an impact of our work on many through this game and we hope you will not allow people, who do not understand why this game is fun to destroy your enjoyment. We are not slowing down, and we are still working hard to get to our next milestone in development process.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/05c2d705f66e606bd0aef38d34af5ab201c89e19.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-46

 
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 28, 2022, 11:58:40 PM
Report for the community #47
Sun, 27 March 2022

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_64d3b82ce49ec46c1466b944ee9f5e1f5bfb60f7.jpg)

Greetings dear Comrades of the Soviet Republic.
Spring has arrived and Summer Daylight saving time was set. Finally, we feel a bit warmer beams of the Sun here in Europe which means it is the proper time to initiate the development of many successful new Republics in our game because as you may know March is the month when every new Republic is born.
We finally made another step in the development process and now the current water and sewage treatment update is available for internal testers and few YouTubers out there. This way, you can see the new stuff and mechanics if you wish because it will take few weeks until the updated game will be ready for public testing. You can get some inspiration and prepare to enjoy all the new features with new challenges the game will offer to you this way.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/61aa1ec7e4b483e16bc614622060044e4af35278.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-47
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 11, 2022, 11:40:44 PM
Report for the community #48
Sun, 10 April 2022


Greetings dear comrades of the Soviet Republic.
You may be aware that we made another step forward, and the water treatment update was released for public testing recently. We want to thank everybody who was participating in internal testing for feedback, and we want to encourage you to let us know what you think, if you are currently facing the challenges of these new mechanics. Your feedback is welcome.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/e164bf6f0fc985b8fe9ff309d01231b98efadb3d.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-48


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 24, 2022, 06:18:08 PM
Report for the community #49
Sun, 24 April 2022

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_c5dc8d2a62c930278f630c28fe65c225a075ac23.jpg)

Greetings dear comrades of the Soviet Republic!

Soon we will celebrate International Worker’s Day as there is only one week of this month of April and May will come soon. The time when spring is in full swing, and soviet pigeons may try to make it in your unoccupied balcony, gives us another opportunity to share some good news about development of the game as we finally can move on and show you first images of the upcoming underground (metro).

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/a6369a0ad03b5f03a5a8694e3c5e19dfedd8f5df.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-49

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 09, 2022, 10:20:29 PM
Report for the community #50
Sun, 8 May 2022

Greetings dear Comrades of the Soviet Republic!
We have great news for you this week as there is not that much time left until the current public test version will switch to stable. If everything goes well it can be out next week. But many of you are interested in a feature, we were mentioning on our roadmap, and was not implemented yet. We want to talk about Cosmonaut mode a bit in this report. You may be aware that it will not be part of the update we are currently working on, but we want to implement this new difficulty level into upcoming Metro update in a little bit different way that you were expecting.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/a21376157a6741d397269eea616c3f60743a5ae4.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-50

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 16, 2022, 09:41:08 PM
New version 0.8.7.8
Mon, 16 May 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/86daef3cf74c6686933ae751c2cfdab7204a5a49.png)

Water management & complex traffic

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/9241627d6e4be3700dda8e23509cbf4f0288c3ae.jpg)
In content update #10 introduces new buildings and flow systems for water treatment and supply routes into your city as well as new advanced traffic simulation modes to add new levels of complexity to your road infrastructure.

https://youtu.be/NAd3tRbpOBg

Creating a robust water treatment system for your city is paramount in keeping your citizens healthy. Finding the cleanest water at the source means the less treatment it will need to make it drinkable. Once treated you can create a distribution network to water storage towers in the city where it will be supplied to the main system. Another new addition is the sewage system where waste will be transported out of the city to be treated. You will decide if you will dump sewage waste directly into the river creating higher pollution (and therefore more treatment required to make it drinkable) or treat it before and lower the amount of pollution at source. Read more about water treatment systems in the community post here

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/2b7edd813c290ffe571619e6a36c7a95826f7cbc.jpg)


Content Update #10 features:

    Source water from springs and build water treatments to purify
    Create infrastructure to pump, store and supply water to the city
    Create a sewage network to carry waste water away for treatment and avoid pollution
    New advanced traffic simulation mode with management of primary and secondary roads and with traffic lights
    Use road signage such as speed limits, stop and no entry signs
    Many other gameplay and mechanics improvements.

Read on: https://steamcommunity.com/games/784150/announcements/detail/3220648264158544940
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 22, 2022, 08:33:31 PM
Report for the community #51
Sun, 22 May 2022

Greeting dear Comrades of the Soviet Republic.
You may be aware that as we were written the Content Update #10 with water treatment, sewage management and realistic traffic system was released as stable version of the game. We want to remind you that the game is still in early access and much more changes and updates are coming this year and you will see many new notable features added to enrich the game for better and more challenging gameplay. The game cannot have everything though for the price it is being sold so bear in mind that not all ideas we have, or the community suggest will be implemented.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/28366c6476860d6f230c6bd1281bde2803b386c0.png)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-51


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on June 07, 2022, 04:26:19 PM
Report for the community #52
Sun, 5 June 2022

(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_c5dc8d2a62c930278f630c28fe65c225a075ac23.jpg)

Greetings dear Comrades of the Soviet Republic!
How wonderful it is that we can enjoy air-conditioning in our cars and public transport as the rising temperatures outside make the travel less and less comfortable. It did not use to be so convenient back in time in vehicles made by soviets, but the republics in our game can exist long enough to get the latest technology or at least enjoy improvements compared to the earliest days of the game. The previous content update brought you some game changing mechanics but this upcoming one will be more about improvements and broadly desired additions as there are some similarities in infrastructure we use for underground, that allow us to bring some solutions into other areas too.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/6e3858c77a8302eef9178a0e241a13e4e3dd6125.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-52

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on June 21, 2022, 11:04:35 AM
Report for the community #53
Tue, 21 June 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/334338afc38921e94d5b2d4d934a5bbb17813a63.jpg)

Greetings dear comrades of the Soviet Republic.

It is getting quite hot out there here in Central Europe and more seasonal lightning storms are interrupting the activities of men. Sometimes things just cannot get according to the plan, and we need to face delays and adjust to our circumstances. We are aware that you are really excited for the upcoming content update which will bring the cosmonaut mode challenge to all the players and about improvement for trams and addition of underground rail public transport.

The thing is that there is still a lot of stuff we need to work on before we can release this update for public testing. Good news is that Cosmonaut mode is working quite well and that may not require that many tweaks, so we can focus on other stuff we want to add or update.


More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-53
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on July 04, 2022, 11:19:54 PM
Report for the community #54
Mon, 4 July 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/16259a7974aabb8f5638efa45d587597264d8329.jpg)

Greetings dear comrades of the Soviet Republic.

We are currently encountering a heat wave here in Slovakia and sometimes we wish we would be able to hide underground into some cool tunnels. We do not have many opportunities to do so, but at least there are shopping centres which have air-conditioning if somebody does not have such a luxury at home. As we mentioned in last report we started to focus more on underground (metro) and today we will write about tunnelling, a favourite discipline among politicians here in post-soviet Slovakia. But you should know their tunnels are not functional for the society, and our tunnels are here for a reason.

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-54
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on July 25, 2022, 11:07:59 AM
Report for the community #55
Sun, 24 July 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/9117742ef42726c4c8eaa868191cfc0f3d140a93.jpg)

Greetings dear comrades of the Soviet Republic.

Greeting dear comrades of the Soviet Republic. We hope you are doing well and if you are suffering in this heat wave you can at least find some ways how to enjoy some of that. We had whole team on the vacations past weeks so we not made so great progress, but we all vacations are over and we will start in full number tomorrow. If everything goes well then, we will be able to release the update for internal testing in few weeks which means we would like to release it for public testing before the end of August.

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-55

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 08, 2022, 06:27:00 PM
Report for the community #56
Mon, 8 August 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/85216ae87ed90575947c9f2daef50a0befb2618b.jpg)

Greetings dear comrades of the Soviet Republic.

We want to apologize for another delayed report. But hopefully we can go on with good news from now as we know how high the expectations are regarding the release of the upcoming Metro update for public testing. No, it is not ready yet, but we are intensifying pre-internal testing to switch into internal testing as soon as possible, and during the writing of the next report the internal test should be running in full swing, so if nothing goes wrong, the Metro update can be released for public testing before the end of this month.


More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-56

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 23, 2022, 12:25:26 AM
Report for the community #57
Sun, 21 August 2022


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/16d680f54f7ce24816143c8e3a7d07efc92d6731.jpg)


Greetings dear comrades of the Soviet Republic.

Another heat wave has arrived at Central Europe, but that does not mean that it will slow us down in delivering the upcoming update. As we released the Metro update for internal testing this week, our development team is on fire but in a good way, doing their best to fix as much issues as they can, because we want to release this update before the end of August for public testing.
Even if that will not be the final release, it will make the update available for most players. We already have a plenty of bug reports to deal with because the more people participate in testing, the more unconventional ways of play can be used to reveal potential issues. The main problem always is, that with each change in the code, there is a chance that typos or oversights may happen, which are easy to miss while checking the code and you can only see the mistake when the feature is being used, and even then somebody needs to notice that something is not as it should be.


More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-57

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on September 05, 2022, 11:08:25 AM
Report for the community #58
Sun, 4 September 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/6acd0fdb96834db360de6ace475c2a12421fdd33.jpg)


Greetings dear comrades of the Soviet Republic.

We are aware that we failed to deliver the update before this report, and we feel the disappointment of many.
Our plan was to release the Metro update for public testing before the end of August if nothing unexpected happens. Unfortunately, we encountered several issues with metro infrastructure and then a critical issue just before previous weekend with extreme fuel consumption for buses which were working on lines. The hotfix for the bug was released on Tuesday because there was a national Holiday in Slovakia and last weekend before the start of Schoolyear, which meant we were not able to get back to the office.
This hotfix required few more days to test if it works and besides that there are few more reports of CTD which we want to fix before we release the update. If we will be lucky to find the reasons and fix them, the update may be released next week but there is still a chance it may be delayed a week longer.
If we would release the update with these issues the disappointment would be worse and we would have to face lot of unnecessary support requests and pressure, so bear with us in this.



More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-58

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on September 19, 2022, 03:35:58 AM
Report for the community #59
Sun, 18 September 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/1ac353a97fa691ca448aafc471674913136e26e7.jpg)

Greetings dear comrades of the Soviet Republic.

Autumn is knocking on our doors and the harvest is in full swing in our in-game Republics as much as in real world in attempt to gather as much crops as possible to feed all the people and animals.

Last week we released the Metro update for public testing, and we know we need to work hard because we received a bunch of reports about critical bugs which were hidden during internal testing. We were not able to deal with all the issues yet, but we successfully fixed some already and we may use this report to give you some insight into the development process and challenges we face. But first let us show you some new stuff.


More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-59

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on October 03, 2022, 01:27:16 AM
Report for the community #60
Sun, 2 October 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/36d2074991e0c3b3c6d3928b0ac096912b1e4c50.jpg)

Greetings dear comrades of the Soviet Republic.

Greetings dear comrades of the Soviet Republic. Another two weeks have passed since last report and lot of water did flow through Slovakia in Danube River. Maybe it is not that much as other years used to be, but it is lot, nevertheless. Today we have somewhat fewer exciting subjects to write about, but it is still another report, and we have something special for those who enjoy not only playing the game but also making content and especially maps.


More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-60

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 28, 2022, 12:13:44 AM
Report for the community #61
Sun, 23 October 2022

(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_24754c56920d4476f660a28e8b92cf381a5fa7da.jpg)

Greetings dear Comrades of the Soviet Republic!

Day by day our days are getting colder and even the world is approaching a difficult winter with raising heating costs, in our Republics there is no such a problem because we allow ourselves to use fossil fuels as key resources for heating until there is no other reliable option.

Last week we delayed the report because there was not enough material to write about, but today we have sizeable portion of latest information for you, and we hope you will enjoy this report.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/ed49d6eb80e2712e8452caf3cb8fc11df565389f.jpg)


More from the report find on our website:

https://www.sovietrepublic.net/post/report-for-the-community-61

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 28, 2022, 12:16:50 AM
Report for the community #62
Sun, 13 November 2022

(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_24754c56920d4476f660a28e8b92cf381a5fa7da.jpg)

Greetings dear Comrades.

We are aware that expectations are high while the public release of the metro update to all players was delayed again. Things did not go as we planned timewise, and new bugs were found, so we needed to release a hotfix, but it is really about last touches which are needed for the release.

And as this was delayed mainly by critical bugs found, we were already focusing more on the waste management update which will come after this, and we can give you more insight into what you may expect.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/5f5e39bd720f5b26ccf21552797ba46052e2fe80.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-62

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 28, 2022, 12:18:39 AM
Report for the community #63
Sun, 27 November 2022

Greetings dear comrades of the Soviet Republic.

Another two weeks passed away and the metro update is not out yet. We are sorry for that, but obstacles that prevent the release are not related to coding itself and we may give you some insight into the development process which is not only about adding new features and fixing the game code itself.

While in releasing the game for close and open testing is quite straight forward, we need to do more when we want to release the official update and even we may have the code ready and tested with all the graphic art related to release, there are other PR related things that have to be done and we have a delay in some stuff there. So, we are delayed again, and it can be released any day if the last things are done properly.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/125c213049825c5d384cc8b1122ec45d3d11c848.jpg)

More from the report find on our website:
https://www.sovietrepublic.net/post/report-for-the-community-63


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on December 13, 2022, 12:01:19 AM
Report for the community #64
Mon, 12 December 2022


(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_24754c56920d4476f660a28e8b92cf381a5fa7da.jpg)

Greetings dear comrades of the Soviet Republic.

While the World is putting its foot on the gas in preparation for the upcoming Christmas season and the weather is getting colder, we are bringing you some fresh information about the next Update for the game, and we would like to release the update in first quarter next year.

In the past we hoped we can release the game fully at that time but the features we want to add require much more time and attention, and thus it takes longer to get them into the game. Despite all that you can enjoy the game as it is in early access stage and recently the Metro update was finally released for all players.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/19175d4b8b5006c45d0a72a5cde6255dda49b132.jpg)

Read on: https://www.sovietrepublic.net/post/report-for-the-community-64

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 07, 2023, 01:12:59 AM
Report for the community #65
Fri, 6 January 2023

Greetings dear comrades of the Soviet Republic.

We want to wish you lot of happiness, fun and success in New Year in the beginning of this report which will be a bit shorter but still we can show you something new with great potential even though it will not change the gameplay that much. As we are closer and closer to full release, we are making some preparations for additional content in form of DLCs for those who love the game.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/58675562c8028f86ce71c8a1c54226e42b063e91.jpg)

Read on: https://www.sovietrepublic.net/post/report-for-the-community-65

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 23, 2023, 12:03:23 AM
Report for the community #66
Sun, 22 January 2023

Greetings dear comrades of the Soviet Republic.

Greetings dear comrades of the Soviet Republic. After couple of weeks we have another report for you and the goal of these is show you something we are working on and give you insight into the development process. Sometimes we are working on things under the hood and it may be very difficult to show in pictures what was done, and also the description in words may be very complicated. Because of that it may look like we do not focus on things we were mentioning in previous reports despite having our focus still set on them. So do not worry if this report will not be about waste management because it does not mean we do not work on that.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/bd032836c9ae34beea0f00444b34169ae61bcf1b.jpg)

Read on: https://www.sovietrepublic.net/post/report-for-the-community-66

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 27, 2023, 01:06:51 AM
New version 0.8.8.18
Thu, January 26, 2023


Small changes and fixes now pushed out of beta branch!


0.8.8.16
•   Added fuel for railway end station
•   Fixed problem with water switches, there was way how to connect them so badly that game freeze would appear
•   Metro trainsets are not flipped when collided
•   Attempt to fix problem causing crash when saving game due to parking lots
•   Fixed problem about collision notification when train is purchased in realistic mode and at custom house the track is engaged
•   Fixed problem when copy tool do not clone the pipe connections
•   Corrected some texts in tutorials
•   Ukrainian and Russian localization update
•   Removed memory leaks, increased time of loading in case returning to menu
•   Materials delivered on the construction are used instead of funding when later funding is enabled
•   Fixed pick tool crash when used over fields
•   Fixed rendering of resources when carrying on the flatbed trucks
•   Fixed issues in the tutorials
•   Fixed Dunay class ship fences
•   Fixed using rotate/zoom during pause or double speed when mapped to keyboard
•   Fixed traffic flow for flipped sewage filling station
•   Fixed warning messages about stopped production missing for factories
•   Fixed warning message about can't store resources for factories


0.8.8.17
•   Fixed problem that more trains from railway CO are sometime assigned to same construction
•   Fixed building editor launch problem
•   S1202 police and ambulance family token correction
•   Changed bit mechanics for chain signals for track builders
•   Optimized auto search for helicopter CO
•   Fixed crash related to snow plows and end of the winter
•   Fixed crash related to water pump
•   Fixed problem when crash building when build with grid snap
•   Fixed crash related to ship waypoints


0.8.8.18
•   Attempt to fix AMD Radeon 6000 and 7000 crash/freeze
•   Fixed random crash when building railways
•   Fixed problem of citizens with personal cars, sometime they go with car even is not needed or just not going anywhere only to parking lot

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 06, 2023, 12:18:13 AM
Report for the community #67
Sun, 5 February 2023

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32841950/5f5855db862421421514ed6784838d5e63c0579b.png)

Greetings dear comrades of the Soviet Republic.

First month of the year which should be the coldest in Europe has passed away which means that people can ease on their energetic concerns which are caused by raised consumption of energy for heating purposes.
But why do we mention this here? It is because we want to introduce something that many of you wanted, and we have dedicated significant amount of time to deal with the problem and provide a solution. We have something special for you and this will greatly improve your power distribution, making wind and solar energy more viable, and you will also be able to manage priorities for power distribution after it will be released.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/b6aac9c8511e9db317ffba1a3d29b2db6d03e7e9.jpg)

Read on: https://www.sovietrepublic.net/post/report-for-the-community-67

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 11, 2023, 12:14:10 AM
Special Report for the Community!
Thu, 9 February 2023

(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_f4e562754f330a8fa0bf759534df4cbdc5ddbaac.jpg)

Hello Dear Comrades!

Peter Adamcik, the general secretary of the People’s party 3DIVISION here. Recently we got the first enemy of our Soviet Republic. This enemy is making our life harder and significantly slowing down the development process. He is, ehm, he WAS once a respected member of our community and one of the best party members, but he decided to betray our Republic, our Party and our ideals.


It all began when we started work on realistic mode. He thinks he invented it or made it possible. Well, if he had kindly asked, we would have added him into the game's credits, we would probably do it (together with other guys who made various guides/challenges or contributors), but first we need to finish the game, then we can update the game’s credits! But he decided to contact us as a lawyer, and started to abuse the YouTube report system issuing copyright strikes to one of our most helpful influencers bbaljo, prior to getting our opinion on this issue. As he chose to use extortion and abuse, we became angry about this, and decided to never mention the name of the challenge he allegedly “invented” again, and ignore him.

But this guy reported our website, and the website was taken down. He also reported our video about the last content update where realistic mode wass introduced, and the video was taken down. He was successful because those reports are handled by BOTs, not humans. We will issue our reactions, and hopefully we will get answers soon from human employees of YouTube and Wix, who can evaluate his actual claims and agree that this is nonsense.

We are already in touch with Valve, because for sure he will try to take down the whole game from the Steam store.

The reason for this statement is also, because someone who doesn’t know our game, like some lawyer or legal copyright expert, could doubt whether we did infringe his copyright or not. Well, let’s try to figure out!

Here is the link to his original guide:

(https://steamuserimages-a.akamaihd.net/ugc/773993298019297126/AACAA7CF383A3035353958D725EE41E5BC78A9E8/?imw=60&imh=88&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)

https://steamcommunity.com/sharedfiles/filedetails/?id=1995764447


The Step-by-Step manual!

What he claims in takedown notices:

"A published step-by-step manual to modify and play video games in an ultra-hard manner for a challenging and realistic game experience"


First, our game was always challenging and provided a realistic experience.

Second, he did not publish any manual to make the realistic mode possible. Thoughts on realistic mode were in my mind very early when I started to work on the game. However, it was just too complicated, and it was not selected as a critical feature, something that Early Access game needs to have at day one. Also, I was skeptical about the game just being too hard, and I did not know how many players would play it in this the hardcore manner. As I say in every interview, I was just surprised how many people used the manual constructions in the game. I was not expecting this.

But let us check on Storpappa’s step by step manual if it contains any game design we could stole!

Header:

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/f15b42b3d0f270f3051255b24c64e491c27c3d27.gif)


Literally nothing!

Who is that woman on the cover?

Again nothing


0.8.1.9 Update and direct border purchases


Yes, in order for realistic mode to be possible it was necessary to use the custom houses for purchasing resources. This idea came up in the minds of almost everyone who plays the game and wanted to save money by not paying for transportation fees ☺


What is cosmonaut mode?

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/c1d1ffab64e139881abe98c213448c4cd83e2550.gif)

Just describes the problem that the resources are not going to appear by magic, yes but we need a way how to resolve it in the game, to prevent this, sure I know it’s not realistic, but what other solution is there?


After the patch - SETTING UP THE IMPORTS AREA

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/57a2783f6b0b6486b05e25e332cc13184b2e1a3a.gif)

So, in his manual is something mentioned about a starter city, well in our Realistic mode, no starter city is needed, it is possible without one, but again one would expect a solution we could implement into the game for this but not...

We implemented free temporary buildings in order to proceed without any starter city


After the patch - resupplying IMPORTS


I do not know, but this section does not even contain any rules...


Startup screen options


Our realistic mode doesn’t restrict to any specific difficulty setting, it is only an extra difficulty setting that can be turned on or off with any other settings. So you can play in realistic mode even with fires, fuel consumption or seasons off.

How do I get resources in the game?


This just describes features of the game. Yes, manufacturing your own resources and being self-sufficient is mentioned even in the original trailer.

But I cannot find any solution about asphalt and concrete?

Oh boy! We needed to implement foreign workers. Moreover, we implemented that it is possible to set the customs house as source for materials for the Construction Offices, to resolve this problem.


How do I build structures and roads?

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/550169ae404ecf180f197e970cedc9b2eab3a070.gif)

He is just saying how to use existing feature.

How do I build railroad tracks?


He is just saying how to use existing feature again.

BTW To implement our realistic mode we needed to implement disassembled track builders and allow you to transport them to the Rail Construction Office.


My republic failed, what next?


Just guidance and advice.

Vladimir Mikhaylovich Komarov

Literary work there.

Isn't this too difficult?


No game design there.

What about Loans?


Something about Loans, Realistic mode in our game does not rely on loans to be disabled or not.

Updates and thanks


Here it is interesting that he is giving a thank you to all people who helped him or inspired him to write this guide. So, is it your work or not? ☺



Conclusion

As you can see there is nothing in his work in terms of game design that would relate directly to game’s code, and he does not offer any technical solutions for the development team to use. He literally just created a guide with some possible way to play the game and called it Cosmonaut mode, but it is not helping the development process. Only one thing he was helpful in, is that the popularity of his guide showed us how much people wanted to play the game in a realistic and more challenging way.

So, let us conclude what we needed to develop, in order to create realistic mode with some unbreakable rules and that it would be possible to play for you:

•  Purchases in the custom house
•  Set custom houses as source for Construction Offices
•  Implementation of foreign workers
•  Implemented it to be possible to purchase brand new vehicles in the custom houses (just as for cableway)
•  Implementation of disassembled rail track builders
•  Implementation of checking if road depot and rail depo is connected to custom house and mechanics that this vehicle will come to depo automatically.
•  Two icons in the right bottom part of the window which opens beyond the border customs.
•  I am sure, I forgot something ☺


For the implementation of realistic mode, I want to thank the whole community, and then to Martin and Michal (the two coders in our Team) and the second Michal who came to visit us and I literally spent like 2 days with him thinking how this mode would be possible. Then to all community managers and moderators who help us, and all the players who help us catch bugs while playing our game. Thank you, you are all awesome!

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 20, 2023, 12:10:30 AM
Report for the Community #68
Sun, February 19

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/030d7a3e5ab2a796c5c573a60dd77ab210959abb.png)

Greetings dear Comrades of the Soviet Republic. Even we are going through tough times while developing the game, we decided that we can bring you some news about the work we have done recently in the game. Currently we do not have any news about takedown issue. We will keep you informed. As you can see in previous special report, the game has been taken down from Steam Store due to DMCA takedown notice in relation to recent realistic mode we added into the game. We filled a counter-notice and now we need to wait.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/3d66e6ebe0087cacff50b8d2a731cc7ed8bb9be3.jpg)

And as we are waiting on legal issues to be resolved, we can continue working on new features and other game related stuff. Lot of graphics in the game is outdated and needs an update. Most urgent ones in our opinion are small grocery shop, small store, pub and brick buildings. We decided to replace them by making proper details and level of detail meshes for them to save performance while they are being used.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/446b675d8aedf553874dd4cd63037eea3f1e73c7.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/ed83f43d53c18e887e916178e4cb8f04cbd83a82.jpg)

If you are already using these buildings, they will be just replaced after the update, and you will see them in their new form.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/f2f59d2670c9588e0e0bec72fea40bde53c7111e.jpg)

Another reason for this step is that we are working on researches for the upcoming update and residential buildings from prefab panels will be locked behind research. That means you will probably have to use brick residential buildings when you start a new republic. But we want to remind you, that you can turn ON or OFF any difficulty level in our game. So, if you do not like to play with research you can just turn the feature off.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/27d0d36624efaa71ed3fededbed5c67723c0423c.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/c9a32aa196bab1adde59eab7c0cfdd96849f26ab.jpg)

Then we have some useful information for you that somehow went under the radar about already existing mechanics. As not every player has a longer term republic developed many of them did not even notice why electronics became a major complication for your economy over time. When we did an update to make electronics production more challenging, we made couple of changes and one of them you may know. That is that the consumption of electronics is growing gradually until year 2000. It is simply 30% higher after year 2000 than it was in year 1960.

But we added another change which we forgot the introduce. There is a mechanic which is making the production of electronics and electronic components more expensive over time and consists of two parts. First is the production decrease over time. In 1960 you have basic production and it goes slowly down until year 2037 when the vanilla electronics assembly line and electronics components factory will produce only 30% of resource compared to year 1960. The other is the factory’s consumption increase when the factory is consuming more resources for production over time. For electronics assembly hall it goes up to 200% in 2060 and for electronics components factory it goes up to 170% in year 2030, compared to year 1960. But these values apply to vanilla buildings because modders can define these values in their factory’s .ini file.

What does that mean? If the electronics assembly hall is producing 4,5 t of electronics in year 1960 it will produce only 1,35 t of electronics in year 2037 per workday at maximal utilization. On the other hand, if it needs 1,5 t of electronic components (or other resources) to produce that in year 1960 then it will require 3,0 t of electronic components in year 2060. And this makes electronics more valuable and difficult to produce somewhat simulating the technological advance. Another thing is that this is the main reason why the price of electronics goes up so much over decades and you may consider to invest lot more into production of this valuable resource especially, if you are planning your republic to continue over in-game centuries and you may also consider using electronics as low volume and high value reserve resource (it is not succeptible to inflation as money) for rainy days, because the game can surprise you whenever you keep expanding and that is the beauty of it as we are making it more complex and challenging to play.

And that is all for this report. Even if we are facing attacks, we still have enough resources to continue the development of the game even if the game would be banned for months or years. But the truth always wins. We will keep you updated about the game development process or any publicly suitable information that may affect it. So enjoy life, have fun and stay tuned for the next report.

Thank You for Your Support
3Division Team.

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 04, 2023, 06:40:32 PM
Special Report for the Community #2
Sat, 4 March 2023

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_64d3b82ce49ec46c1466b944ee9f5e1f5bfb60f7.jpg)


Dear Community and Players,

We are pleased to announce that our game is now back in the store!

We thank you for your patience, support and understanding as we navigated this tricky situation.

We want to apologize to those who were looking to purchase the game and were unable to. We realize that we underestimated the situation, and it quickly escalated to a point that posed a threat to our game. We greatly wish that this had not been the case.

But we are now back on track and you can fully enjoy the game! We are excited to get back fully to the development and put this matter behind us.

3DIVISION
Dev Team

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 06, 2023, 12:01:40 AM
Report for the Community #69
Sun, 5 March 2023

(https://cdn.akamai.steamstatic.com/steam/apps/784150/ss_24754c56920d4476f660a28e8b92cf381a5fa7da.jpg)


Greetings dear Comrades of the Soviet Republic. March is here and our glorious sowing machines have left their farms to do their job as it is each year. You do not need to be afraid of snow for at least half a year despite it is not the same in real life. But as it is in the game, even in real life things may happen according to schedule, and if certain period passes, then you can expect things to be done even without any special intervention despite ongoing efforts to resolve issues. Because of this we have calendars and we are so aware of the dates in them and often we are happy that certain period of time is over.

So as the time is going, our efforts are focused mainly on Waste management update, but we are working on other things beside them which will bring you extraordinary challenges and change the way how you play, especially when you will have to rely on your construction, technical and distribution offices to do their jobs. From recent things we were working on we have to mention, that we still needed to add couple of things to waste management. One of them was the visualization or animation of waste loading/unloading.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/db7216c0989841662fd969185b143d15db845b9c.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/24e88551ebb2cbb91d939f68b510c0645e273c8d.jpg)

But we were also working on GUI to allow you to see how the Container stands are filling up. You can also for some container stands, after research programs, select container types for separation.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/3064c1a60cc726a9d9dacde2a41b789cf2bfb5cb.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/3064c1a60cc726a9d9dacde2a41b789cf2bfb5cb.jpg)

And be aware that container stands can be overfilled and then you will have waste lying everywhere. This situation causing a pollution in the area. You can see on the images a visualization of the default container, which every building have. You don't need to build container stands as every building have own container, but in most cases is useful to sacrifice some space and use container stands.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/f61de9a3d96b24099137ba01a82af30411ecc1b3.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/c8212ffbc6e29a31b49f5039516b5c2da1eff720.jpg)

Another thing we were focusing was the visualization of differences in waste composition. The waste can have up to 10 different components, so we want to show the player roughly what the main components of the waste may be to allow them to differentiate in between different compositions and help them decide what they want to do with that type of waste.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/6e01512ae3f9b6111cdaeaced5a2ab7c50de1d63.jpg)

On this screen for example you can see graphics representation of different ratio of mixed waste containing plastic waste and metal scrap.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/1b15bf6bd2c33483de0fd518b097b00f82b58149.jpg)

Also, we made some changes for graphics of road with sidewalk (now more realistic asphalt sidewalk) and we removed the white outlines for asphalted areas under buildings. White line was replaced by curb. We also planning to add asphalt panel footpaths.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/4b1c47e2abaf0c26e4f506ece59aa75da94f5f18.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32841950/057f03a6a685fc767cd5b1200f9b893d96ba6f6a.jpg)

That is some of the things we are working on, and we can also mention couple of things we are developing about which we will inform you about in upcoming reports. You may get much more in the next big update than you expected because we are working on couple of interesting features from which we want to mention: maintenance, building demolition, mods incorporation , research programs for universities and fertilizing for the fields.

We hope you are interested in these game features we are working on. They may become a major complication for some of you as they can bring you additional challenges and limitations. More about that in future. Until then enjoy life, have fun, stay tuned for the next report.

Thank You for Your Support
3Divison Team


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 20, 2023, 12:29:39 AM
Report for the Community #70
Sun, 19 March 2023

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_141303487178b4628804180716f17ef79b01b8ae.jpg)

Greetings, dear Comrades of the Soviet Republic.

Finally, the website is back online, and we can have the reports as we used to make them before. Do not worry, we are not going to replace the team by some kind of bot or AI, and we do not want to lose our contact with community members.
We are still listening and reading your feedback and suggestions, and today we have something many of you were asking for, information about the current state of the new research tree that we are planning to add to the game in the upcoming content update. There are quite a few interesting items in the tree for you to enjoy in future that you did not have access to before, but it will also be restrictive by locking your access to certain features and technologies in early game.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/62b38d925914b77635f670aea3c636822fba55f3.jpg)

Read on: https://www.sovietrepublic.net/post/report-for-the-community-70

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 03, 2023, 12:01:16 AM
Report for the Community #71
Sun, 2 April 2023

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_f4e562754f330a8fa0bf759534df4cbdc5ddbaac.jpg)

Greetings dear Comrades of the Soviet Republic and all the fans of this game!

We hope this report finds you in good health and high spirits. As you know, life in the Soviet Republic can be challenging, but it is also full of opportunities.
One such opportunity is demolition. The demolition of old buildings and infrastructure can provide space for new developments and pave the way for progress. However, it also presents a new challenge for waste management.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/aeae96f02e9df1032d817bdf7b95253e58552094.jpg)

Read on: https://www.sovietrepublic.net/post/report-for-the-community-71

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on April 17, 2023, 12:10:03 AM
Report for the Community #72
Sun, 16 April 2023

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_2f686d5b9f566a4253542bfe8321fc856997bd75.jpg)

Greetings, dear Comrades of the Soviet Republic and fellow fans of this great game!

Thanks to the unwavering determination and tireless efforts of our esteemed development team, we are proud to announce a new feature that will elevate the level of realism in our beloved game to unprecedented heights.

As we march forward towards a brighter future, we must ensure that our transportation and infrastructure remain strong and resilient. That is why we are introducing the vehicle aging and building deterioration system, which will simulate the natural wear and tear that occurs over time.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/e36a543fff3e55474610cf76ec9a1e337748ac39.jpg)

Read on.. https://www.sovietrepublic.net/post/report-for-the-community-72

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on May 16, 2023, 12:43:36 AM
Report for the Community #74
Sun, 14 May 2023

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32841950/b936cf5396dceb01470194da4c89eda1d25e85fc.png)

Greetings, dear Comrades of the Soviet Republic and all the devotees of our glorious game! We are thrilled to share with you the latest dispatch from the heart of our development team. With the same fervor as our comrades in the factories and fields, we initiated internal testing a week ago. This has equipped us with a treasure trove of valuable insights, allowing us to focus more on refining our game mechanics, rather than simply adding new features.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32841950/1e92acade6fd3fef353c958e8d89bbe5c14504ba.jpg)

Full story
Report for the Community #74 https://www.sovietrepublic.net/post/report-for-the-community-74

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on June 11, 2023, 11:38:04 PM
Report for the Community #75
Mon, 29 May 2023

(https://clan.akamai.steamstatic.com/images//32841950/b3f6bc670650be067f7dccd42f068a4fc78c67a4.jpg)

Greetings, Comrades of the Soviet Republic, and fans of our game!

The workers and developers in our digital factory have been burning the midnight oil, making progress for our beloved game. We are pouring our hearts into this venture to give you more ways to enjoy the game and make your gaming experience better than ever.

Full story https://www.sovietrepublic.net/post/report-or-the-community-75

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on June 12, 2023, 12:38:51 AM
Report for the Community #76
Sun, 11 June 2023

(https://clan.akamai.steamstatic.com/images//32841950/e628fb146086f8c4e6d9330bf3f74ec98932e290.jpg)

Greetings, dear comrades of the Soviet Republic and all fans of our game.

In our development journey, we have only one direction to march—forward. Our ultimate goal is to progress and bring this game to its full release. However, we must navigate through numerous challenges along the way.
While we strive for progress, we must not forget that going in circles, as one might in a roundabout, is not the path we choose.


Full story
https://www.sovietrepublic.net/post/report-for-the-community-76

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on June 26, 2023, 12:25:48 AM
Report for the Community #77
Sun, 25 June 2023

(https://clan.akamai.steamstatic.com/images/32841950/b936cf5396dceb01470194da4c89eda1d25e85fc.png)

Greetings, dear comrades of the Soviet Republic and avid fans of this marvelous game.

It's been two weeks since we released the waste management update for public testing. During this time, we've been hard at work fixing many bugs and other issues. We're focused on that, but we always strive to bring you something fresh and new with each report. And today, we have just the thing!

(https://clan.akamai.steamstatic.com/images//32841950/2493b6022999a3a32df7840890b278633c01c81d.jpg)

Full story
Report for the Community #77 on SOVIETREPUBLIC.NET

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on July 10, 2023, 12:10:56 AM
Report for the Community #78
Sun, 9 July 2023

(https://clan.akamai.steamstatic.com/images/32841950/b936cf5396dceb01470194da4c89eda1d25e85fc.png)

Greetings, esteemed comrades of the Soviet Republic and beloved fans of this extraordinary game.

As July unfolds and the holiday season takes hold, temperatures rise in central Europe. It's a time when we cherish moments with our loved ones, so the entire team has taken a week off. We understand that this may slow down the development process, but we believe it's essential for the team to recharge before our final push towards release. Taking a collective break allows us to maintain coordination in our work.

(https://clan.akamai.steamstatic.com/images//32841950/455227817c58d172cb277d1a9bc39752266f1887.jpg)

Full story
Report for the Community #78 https://steamcommunity.com/linkfilter/?url=https://www.sovietrepublic.net/post/report-for-the-community-78

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on July 24, 2023, 12:09:26 AM
Report for the Community #79
Sun, 23 July 2023

Greetings, esteemed comrades of the Soviet Republic and devoted fans of this magnificent game.

As you may already know, after a rejuvenating vacation week, we have returned to our offices with renewed vigour and determination. The evidence of our dedication can be seen in the changelog of the latest update, released following our much-needed break.

(https://clan.cloudflare.steamstatic.com/images//32841950/44577a32a1cfe4c072af93006b2a2f69f4a86749.jpg)

Full story
Report for the Community #79 https://www.sovietrepublic.net/post/report-for-the-community-79

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 07, 2023, 12:46:24 AM
Report for the Community #80
Sun, 6 August 2023

(https://clan.cloudflare.steamstatic.com/images//32841950/764cc4c95892d6b3458f1befa7887c17fdb974cb.jpg)

Greetings, comrades of the Soviet Republic, and dedicated fans of our game!

After a few intense weeks, we return to share our progress and chronicle our relentless pursuit of perfection in game development. We still have an ambitious task list ahead of us before the full game reaches your hands, but rest assured, we remain committed to our mission. With this message, we wish to explain some of our pioneering ideas for in-game campaigns.



Full story
Report for the Community #80 on SOVIETREPUBLIC.NET
Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on August 21, 2023, 01:21:18 AM
Report for the Community #81
Sun, 20 August 2023

Greetings dear comrades of the Soviet Republic, and all the fans of our game.

In our last report, we discussed some ideas for potential scenarios for our game. We are still working on the basics, developing the structure for the basic campaign. But we also mentioned that there will be higher difficulty levels.

(https://clan.cloudflare.steamstatic.com/images//32841950/879b42d9509fd84262c7a93eb255351492f4f9ea.jpg)

Full story
Report for the Community #81 on SOVIETREPUBLIC.NET

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on September 03, 2023, 10:51:48 PM
Report for the Community #82
Sun, 3 September 2023

Greetings dear Comrades of the Soviet Republic and all the fans of our game!
As the summer comes to a close, we're busy harvesting rewards in both our game and in real life. Our previous updates have focused on campaign development, but today we're excited to unveil some new machinery you'll soon find in your virtual republics.

(https://clan.cloudflare.steamstatic.com/images//32841950/92793e7b92abe49d4471dc397e17e46a1c1147e3.jpg)


Full story
Report for the Community #82 on SOVIETREPUBLIC.NET

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on September 26, 2023, 12:04:50 AM
New version 0.8.9.24
Mon, 25 September

(https://cdn.cloudflare.steamstatic.com/steam/apps/784150/ss_2f686d5b9f566a4253542bfe8321fc856997bd75.jpg)

0.8.9.21

    Decreased progression of wear and tear during fires.
    Fixed issue where students were not attending closed schools.
    Addressed visual problems with pedestrian crossing lines.
    Resolved the problem of repairing personal cars at parking lots.
    Fixed the issue with trains loading waste from aggregate loading stations.
    Corrected rail CO pathfinding issues related to signal direction.
    Fixed the problem where cranes occupied the parking station at the reconstruction building, causing traffic congestion.
    Resolved the issue of trains outside rail DO being joined into trains going to load at rail DO.
    Fixed the problem where prison buses could be assigned to regular lines via the line menu.
    Addressed the issue with the vehicle production plant: progress of assembling vehicles was being reset during reconstruction.
    Fixed issues with trams and single lane roads.
    Addressed maintenance problems with modded buildings.
    Improved performance, especially on specific graphics cards (AMD, Nvidia 4000), when placing buildings; reduced instances of low performance.
    Fixed rust issues for train sets.
    Corrected animated ramps in mirrored buildings.
    Adjusted the amount of garbage generated during constructions.
    Hack fix for crashing issue related to reconstruction of building and struck worker: After the game is loaded from autosave, it should fix itself



0.8.9.22

    Fixed issue with tram underlay SFX.
    Modified the formula for allocating prisoners to prisons to accommodate multiple prisons of different sizes.
    Resolved issue where woodcutting office collapses with vehic0les outside.
    Fixed issue where trains depart from the custom house without being fully unloaded at low FPS.
    Addressed the issue where a vehicle with 100% wear and tear blocks building access.
    Fixed crash caused by specifying which vehicle to unload in the schedule.
    Resolved issue affecting the quality of flats, even when maintenance is disabled.
    Fixed crash related to the 'send to depot' command.
    Fixed crash involving pathfinding and ship maintenance.
    Resolved issue where waste unloading from trains could result in a small amount of waste being loaded.
    Fixed issue where train schedule would load empty wagons, which would disappear upon saving and loading.
    Addressed the issue that prevented setting types of wagons to join in the line setup.
    When demolishing a building with airplane parking and heliports, they are now instantly detached to avoid crashes.
    Fixed crash related to waiting stations



0.8.9.24

    Hot fix of accessible roads not highlighted in case pathfinding error and hovering over magnification icon
    Fix for default setting for the repair stations in realistic mode


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on October 16, 2023, 12:58:33 AM
Report for the Community #85
Sun, 15 October 2023

Greetings, dear comrades of the Soviet Republic and fans of our game from around the globe!

Ah, the winds of change are blowing! Just like our memories of the Soviet era's iconic designs and ways of life, our game is continuously evolving.

(https://clan.cloudflare.steamstatic.com/images//32841950/8dda8363a30ac6cd3f10c2729dafbf1a06be8f5a.jpg)

Full story
Report for the Community #85 on SOVIETREPUBLIC.NET


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 21, 2023, 12:24:23 AM
Report for the Community #86
Mon, 6 November 2023

Greetings, dear Comrades of the Soviet Republic and all the fans of our game.

Last week, our usual dispatch was postponed due to an exciting venture. We ventured to Košice for the Game Days event, immersing ourselves among fellow game developers. Our absence was felt, but rest assured, the time was well spent, and we communicated our attendance through our Facebook page.

(https://clan.cloudflare.steamstatic.com/images//32841950/f4e17265311af9f6ea195710ba7c806379bf29b9.jpg)

Full story
https://www.sovietrepublic.net/post/report-for-the-community-86

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on November 21, 2023, 12:24:33 AM
Report for the Community #87
Mon, 20 November

Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. Today, let us talk about field aerodromes. We are planning to introduce them in one of the upcoming 0.9.0.X versions. These low-cost airfields will cater to aircraft with an empty weight of up to 10 tons, perfect for smaller, more nimble planes.

(https://clan.cloudflare.steamstatic.com/images//32841950/c4387705c7112fcde5cbb436f4ef07b25096bb0b.jpg)

Alongside these aerodromes, we are introducing field airplane parkings. If you find the right terrain, you can build these for free, just like the field runways and taxiways. However, there is a catch: they will only support planes with a maximum empty weight limit ten tons.

Full story
https://www.sovietrepublic.net/post/report-for-the-community-87

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on December 03, 2023, 11:40:14 PM
Report for the Community #88
Sun, 3 December 2023


Greetings, dear comrades of the Soviet Republic and fans of our game around the world.

As we step into December and watch the first snowfall blanket the world, we're reminded of the slower pace and cozy moments the season brings. In our game, like in real life, the snow-covered roads present unique winter challenges and beauty.

This report brings exciting news: the cathedral rework we mentioned earlier is now complete! We've added these new models to the game, giving your towns a fresh, majestic look.

(https://clan.cloudflare.steamstatic.com/images//32841950/399a77ee040e6967b8f755ed07bb06f671e732df.jpg)

Full story
Report for the Community #88 : https://www.sovietrepublic.net/post/report-for-the-community-88

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on December 18, 2023, 12:24:43 AM
Report for the Community #89
Sun, 17 December 2023

Greetings, dear comrades of the Soviet Republic and fans of our game worldwide.

As the year draws to a close, our thoughts turn to the festive holiday season. It's been a year full of development and progress, inching us ever closer to the final release of our game. We're not there yet, but the strides we've made are undeniable, and we're committed to pushing forward until everything is just right.

(https://clan.cloudflare.steamstatic.com/images//32841950/b4c022a1087122e57422972cae0bb35efcd479f4.jpg)


Full story
Report for the Community #89 https://www.sovietrepublic.net/post/report-for-the-community-89


Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 15, 2024, 12:03:05 AM
Report for the Community #90
Sun, 14 January 2024

Greetings, dear comrades of the Soviet Republic and fans of our game.

We hope the holiday season brought you joy and relaxation with family and friends, and that you found time for your favourite games. For our team, it was a valuable period to rest and recharge as we make our final push towards the complete release of our game.

(https://clan.akamai.steamstatic.com/images//32841950/e5e4976eacdc8dc60266a1cdbd7ffc23e5f44bcd.jpg)

Full story
Report for the Community #90 https://www.sovietrepublic.net/post/report-for-the-community-90

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 27, 2024, 12:07:33 AM
Major update! Version 0.9.0.11 out now!
Fri, 26 January 2024

(https://clan.akamai.steamstatic.com/images/32841950/42487fb464b02c4dfe52c597a0f914461dc32769.png)

Campaign missions, new content, and more!


Hello everyone!

We’re very pleased to announce that update 0.9.0.11 is rolling out for all players. This patch introduces the first two missions of the dedicated campaign, the first of which acts as the official tutorial for the game.

There are also new default maps, vehicles, a new type of airfield, and more! Here is our usual summary video outlining the major changes:

https://youtu.be/rX77HUEJ8w4


Main features list:

    Added two campaigns
    Introduced two new default maps
    Added new fences, decorations, and a few mods integrated into the vanilla game
    Introduced new vehicles
    Added new sounds
    Added mud airfields
    Introduced new loading screens
    Various graphical replacements
    Additional Features and Fixes


You can read more details in the patch notes, which outline all the changes coming in this update https://steamcommunity.com/app/784150/discussions/6/4040356791029467459/?snr=2_groupannouncements_detail_

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on January 29, 2024, 01:14:42 AM
Report for the Community #91
Sun, January 28, 2024


Greetings, dear comrades of the Soviet Republic and all the fans of our game.

Just a few days ago, we took another significant step towards completing our game by releasing version 0.9.0.11 to all players. This update includes all the features we have discussed in previous reports, along with a few surprises not previously mentioned but noted in our changelogs.

(https://clan.akamai.steamstatic.com/images//32841950/819a40d9a4ebc39d14e9061118c1046047203feb.jpg)

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Report for the Community #91 https://www.sovietrepublic.net/post/report-for-the-community-91

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on February 26, 2024, 12:30:59 PM
Report for the Community #93
Mon, 26 February 2024

(https://clan.akamai.steamstatic.com/images/32841950/b936cf5396dceb01470194da4c89eda1d25e85fc.png)

Greetings, dear comrades of the Soviet Republic and fans of our game worldwide.

For those of you near airports, the sight of planes ascending and descending is a common spectacle, each flight adding vibrancy to the airport's life. Similarly, the hustle and bustle of people frequenting shops and other facilities injects a sense of liveliness into our game's world. This update is all about enhancing that sense of life and activity within the game.

(https://clan.akamai.steamstatic.com/images//32841950/70106c1c9fa3855c731e4f61ae5a3fdbe3ef08a3.jpg)


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Report for the Community #93 on SOVIETREPUBLIC.NET

Title: Re: Workers & Resources: Soviet Republic
Post by: Asid on March 16, 2024, 12:25:20 AM
Special Report for the Community
Fri, 15 March 2024

Peter here!

As today is March 15, 2024, I've decided to personally write this community report. On this date, not only does my son celebrate his birthday, but so does my third baby - Soviet Republic. It has been five years since the game Soviet Republic was released. I want to thank all of you who play this game and provide feedback, fueling our passion for its continued development.


I must extend a special thank you to all my colleagues who jumped on board and helped me with this game. In particular, Martin, who implemented a massive amount of new features; Michal, who managed new features along with various rendering aspects; our graphics artist Vlado, who designs the buildings; and Karel, for the great new vehicles. Additionally, a heartfelt thanks to our publisher, Hooded Horse, and everyone on their team for their unwavering support and contribution to our success. Also, a big thank you to all modders. I believe this game is one of the record-holders in terms of the number of mods published. Thank you, everyone. We are a great and friendly community.

(https://clan.cloudflare.steamstatic.com/images//32841950/864b5a596922a0374ed9bf2957d3770d6cc5f589.png)

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Special Report for the Community https://www.sovietrepublic.net/post/special-report-for-the-community