Dogs Of War Vu
Sim/Strategy/War => Flight Simulation => Flight Sim World (FSW) => Topic started by: Asid on May 25, 2017, 02:59:23 PM
-
Community Update v1.0.16555 Out Now
Earlier this week we mentioned a planned quality of life update that was meant to address the following issues:
Addressing brightness issues on runways
Improved lighting on autogen buildings and AI aircraft
Improving lighting on the horizon
Translation fixes in the UI for German & French
Music tickbox is now ticked when music slider at 0
Quitting a lesson now returns to lesson screen
Disabled state option implemented in repeat dropdown in Key Assign Panel
Livery of the aircraft in Scud Runner mission changed to reflect UI
Heavily revised audio for both PA34 and PA46
Momentum effect applied to all aircraft default cockpit views
It's a 48MB update that should download automatically. From this point onward if you submit a bug report and you've updated, please use the latest version number: v1.0.16555.
-
Community Update V2 Now Live
7 JUNE - DTG CRYSS
Our second community update has now been cleared for take-off! The update is approximately 205 MB, and should download automatically once you have opened Steam. Here is a quick reminder of what to expect this week:
PA-18 Super Cub
Airspeed indicator calibration has been corrected
Reconfigured instrument panel to improve eye-line
Contact point adjustments to improve tire/ground contact
PA-28 Cherokee
Starter torque has been increased to aid cold starts
Airspeed indicator calibration has been corrected
Contact point adjustments to improve tire/ground contact
Optimizations across cockpit instrument selection models
PA-34 Seneca
Contact point adjustments to improve tire/ground contact
Attitude functionality improvements
Optimizations across cockpit instrument selection models
PA-46 Malibu Mirage
Annunciator PROP HEAT functionality corrected along with two overhead switches
External glass visibility improved
Fixed compass/dial/VOR gauge functionalities
DA40/DA42
G100- functionality improvements
Corrected tooltips
Optimizations across cockpit instrument selection models
RV7
Optimizations across cockpit instrument selection models
All aircraft
Gauge highlights now functional across all aircraft.
Additionally, we have implemented logic improvements across aircraft auto-pilot systems.
Additional Fixes
Addressed erroneous paths in Pro Mission editor startup
Fix crash related to use of Sidewinder 2 joysticks. Please note force feedback has been disabled for these joysticks.
ATC can now be closed with the hotkey.
Comms widget is now auto-closed if it doesnt contain tabs.
Server name and password dialogues now sort correctly with flight planner in Multiplayer mode
Various localization fixes
Various crash fixes
We have had to delay a performance improvement for players using full screen and multi-monitor set ups due to the need for further testing. You can, however, expect to see it in a future update.
If you experience any issues, please contact the support team at dovetailgames.kayako.com
We look forward to hearing about what you think about this update. Thanks again to all of you who have been working with us to make Flight Sim World better!
-
Community Update v3 Live
Flight Sim World - DTG Cryss
We've just launched our next update to Flight Sim World, which is all about bringing the community together. Since launch youve had access to the Pro Mission Editor and were eager to see the content youve been creating for FSW.
Community Update v3 will bring Steam Workshop functionality into the simulator, allowing you to share your creations with your friends and the wider community.
Steam Workshop
Players can publish missions to Steam Workshop from the mission editor for others to play.
Players can browse for, subscribe to and play Steam Workshop missions created by others.
Even if youre not interested in creating content, youll hopefully find some challenging missions to attempt. Whether youre creating missions and want some feedback or want to give credit to a creator who pulled off something special then check our new Workshop sub-forum.
Engine
Next up is an update that even die-hard free flyers can enjoy, theres an significant update to how the engine handles lighting:
Revision to light-scattering model.
Rebalancing terrain lighting across the scene and further reducing areas of high brightness
Admittedly its a little difficult to explain in bullet points, so weve got a few visual aids that show off what weve been getting up to.
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28677683/a1b77d903351f11b1bfc7d70fa076adcc504c9ad.png)
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28677683/1c7e9b4747406f75e281adc4cfb50434bace352d.png)
Let us know what you think of the changes on your next flight.
Localization
Localisation fixes across the title.
Were eager to see what youve been cooking up in the Pro Mission Editor. If youre a trying to get to grips with it, then check out this tutorial (https://youtu.be/xR55XjzRjuU) where Jason walks you through creating content for Flight Sim World.
-
Community Update v4 Coming This Week!
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/917b8b43fb21823b410db5cdecdb8ccf07e79a98.jpg)
The flood gates are open and you can get your hands on our 4th Flight Sim World Community Update. We've focused on the aircraft, fixing some significant bugs (including instant mission failures) and upgrading the Workshop by allowing you to share flight plans with other simmers.
Added to Community Update 4
Improved performance in full screen mode for those of you running multiple monitor setups.
There's also one change that went into update 3 that we forgot to mention, which is the ability to change aircraft mid flight. So if you press escape, then head to the flight planner you should be able to switch aircraft and pick up where you left off.
Read on for the full change log:
Steam Workshop
You can now publish your flight plans to Steam Workshop for others to use.
You can also browse for, subscribe to, and use Steam Workshop flight plans created by others.
RV-7
Tuned audio to make the engine sound more powerful at high throttle and more fluid when changing engine speed.
Interior visually enhanced
The panel light switch functionality improved
"TERR" GPS button is now labelled correctly
Exterior lights are now toggleable with CTRL+L
PA-34 Seneca
LOD improvements
Target altitude is now able to be set on the Primary Flight Display and autopilot.
Brake functionality improved
Altimeter hold and altitude can now be set
UI ALT now works as well as the dial +- and scroll mouse
Yaw switch functionality improved
PA-28 Cherokee
Exhaust Gas Temperature (EGT) gauge functionality improved
Landing light can now function independently
COMM NAV knob selectibility improved
PA-18 Super Cub
Fuel tank selector now defaults to on
Added light to Transponder
PA-46 Malibu Mirage
Mag and Battery switches now enabled
Overhead panel switches are now selectable
GSI added to Horizontal Situation Indicator (HSI)
GNS530 range button functionality improved - Buttons can be left clicked for function or mouse wheel can be used on the centre part of the button.
DA40
Ambient cockpit animations added
G1000 RPM reading functionality improved
Ground contact points improved
NAV2 standby functionality improved
Flood light knob functionality improved
G1000 speed references now mirror the backup ASI
DA42 Twin Star
Ambient cockpit animations added
Flood light knob functionality improved
Additional improvements
AI PA-18 no longer bounces
Ice effects added to PA-18 for Icing Condition mission
Fixed a bug which caused instant failure on lessons LAPL 2, 3 & 5 and PPL 1
Background engine sound now stops after you crash
We'd like to thank everyone for their contributions throughout Early Access in shaping the future of Flight Sim World. If you've come across any bugs then please submit a bug reporting form or for any other issues contact us through Kayako.
-
Community Update 5 (1.0.18269.0) Is Live
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/13e3e2ce2046324135f75e7c6af4a913d2b82a62.png)
The fifth community update is now available for Flight Sim World. This update focuses on improvements relating to the RV-7 interior lighting, as well as the Pro Mission Tool and Steam Workshop functionality.
The full change log is below:
RV-7
Cockpit lighting rebalancing resulting in improved point light positioning for both ambient and flood effects
Autopilot HDR value has been refined
Cabin floodlight functionality improved- panel and gauge lights can now be separately toggled
Pro Mission Editor
Fixed crash when using the wizard to create missions from a flight plan
Mission Editor manual now included
Workshop
Workshop missions now display the same name and description details in the sim as they do on the Steam client
Workshop missions will now display a default thumbnail if the author has not specified one
-
Community Update 6 Passengers Now Live
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/53d2ab47763ce30ae11da00af691b845cdac55bc.png)
Community Update 6 is live! Weve been focusing on the aircraft avionics pretty hard with this update. Additionally, we have the introduction of passengers to your aircraft, which opens up a number of new options when customizing the load of your aircraft or building missions in the Pro Mission Editor
Thats not all, so read on for the full list:
Missions
New Animations! Passengers as well as your co-pilot can now be placed in all available aircraft seats in mission editor or via the free-flight paystation configuration menu.
Aircraft
Vertical Speed Indicator (VSI) recalibrated across all aircraft
Avionics
KAP140 / KFC225 AP:
Entering altitude values now works correctly
1000s knob functionality improved (no longer overrides 100s)
Switching to vertical speed values no longer resets altitude
KN62 (DME):
NAV1/NAV2 functionality improved
Garmin GTX327 (Transponder):
Transponder now non-operational once the fuse is removed
The unit can be turned on/off
IDENT works as per real world with an 18 second pulse
Transponder will set code 1200 or revert to previous code if pressed a second time on VFR mode as per the real world
ALT/ SBY modes function correctly and can be cleared by pressing ON a second time.
PA-28 Cherokee
Restored gauge helper tooltips.
PA-34 Seneca
Ambient occlusion improved on door edge, main panel and DDMP unit
Graphical improvements on main panel
Strobe/ beacon combined switch added.
SYS55X Autopilot - Vertical speed mode functionality improved:- VS input can be toggled with the VS button and becomes active when using ALT mode.
CWP annunciator behavior improvements:
Flap transit now only lights up when the flaps move, and heater overheat responds to windscreen heater use
The heater can now overheat, complete with flashing warning light
DA40
Canopy door handle animation added
DA42
Graphical improvements to interior textures.
Improved rear door animation on DA42.
RV-7
Fuse functionality added for autopilot, panel lights, avionics lights, and landing lights
Canopy latch tooltip corrected
Cockpit placards added
Propeller shutdown animation added
Flight planner
Payload quick edit feature added
Engine
Passenger placement and animation system added
Fix for crash when touch and go aircraft tried to signal the tower at an airport that ATC had closed (Reported on several forum threads)
Rain noise stops when game is paused.
Fixed corrupted tail numbers on planes if you chose lesson or mission as your first flight in a session.
360 controller X button remapped to trigger external view
Optimisation to ensure interior/exterior attachment objects only render in the appropriate camera view
Missions/Lessons
LAPL00
Removed ATC window
Pitch and raising nose message now have unique strings and voiceover
Increased delay between using rudder and hearing the Thats it dialogue.
LAPL01
Removed ATC window
Aircraft is auto-straightened at end of lesson
PPL07
Removed ATC window
Icing conditions
Improved introduction
Blender
Removed outro cinematic
Mission Editor
Fixed errant takeoff trigger defaults reported by the community
Pro Mission Editor help menu now provides direct link to editor manuals
Workshop publishing crash with missions containing OneShotActions is now fixed
-
Community Update 7 "Cold & Dark" Now Live
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/6ba51d97ee839f16377ce7e9aabba073c5ecdf60.jpg)
July has been pretty hectic in the office, with a string of exciting updates for simmers to sink their teeth into. Last week we introduced passengers to Flight Sim World, and this week we're bringing Cold/Dark starts into FSW.
The Cold/Dark updates features a checklist that highlights the levers, buttons and switches you need to press in order to start each aircraft in Flight Sim World. Experts can enable the advanced mode to remove any assistance, get themselves prepped up and then taxi onto the runway.
They'll be another exciting announcement next week, so try and keep your heads out of the clouds, but until then we've got a number of other changes so read on below:
Cold and Dark Feature
Start-up checklists across all launch aircraft to assist in Cold/Dark functionality
Toggle advanced mode to go through the checklist yourself. Uncheck advanced mode to be walked through the cold and dark start process with camera zoom and highlighted switches & gauges (ideal for new simmers)
You can now choose your spawn location in Free Flight (parking spaces, runways, etc)
KNOWN BUG: With the introduction of Cold and Dark, we have discovered an issue which affects the PA-46 and the DA40 checklists: If you have auto mixture disabled, you will not be able to start the engine in Assisted Mode.
To work around this issue, please make sure auto mixture is enabled in order to complete the Cold and Dark checklist in Assisted Mode. You can find the auto mixture switch in the Settings Menu under Realism. We'll provide a fix in a future update, thanks for understanding!
Aircraft
Avionics
KAP140, KFC225, KR87, KX155, GTX327 and KN62 units now have system start-up splash screens where applicable (or a typical display warmup period)
G1000- Annunciators added. Coolant and fuel temperature systems added.
GTX327 - Switches off the display of VFR when the correct button pressed.
KX155 - Improvements to visibility.
PA-18 Supercub
Mag switch behavior corrected and tooltips added.
Primer behavior corrected. It now automatically retracts after a priming pump.
PA-34 Seneca
Panel Visual improvements
Primary Flight Display Airspeed Indicator readout changes color to match the speed envelope component: black when in normal operating arc; yellow when in restricted and red when in overspeed situation.
Inlet temperature gauges now accurate
Overhead switch text legibility improved
PA-28 Cherokee
Front wheel ground contact point improved.
Starter/ ignition key now workable with mousewheel.
PA-46 Malibu Mirage
Radio master switch now toggles avionics on and off. KR87 and RDR2000 also now toggled by the avionics master.
Improved performance in PA-46 interior
DA40
Addressed wheel contact points that were causing parked aircraft to bounce in certain scenarios.
Starter/ ignition key now workable with mouse wheel.
Zero-position of the ASI needle corrected
Improvements to the appearance of the ATT indicator.
DA42
Starter/ ignition key now workable with mousewheel.
Zero-position of the ASI needle corrected
Improvements to the appearance of the ATT indicator
RV-7
Corrected the panel lighting startup sequence.
Starter/ ignition key now workable with mouse wheel.
Zero-position of the ASI needle corrected
Improvements to the appearance of the ATT indicator.
Workshop
You can now view Workshop details of subscribed and published flight plans.
Flight plan editing is now locked while in the Save, Load, and Workshop tabs.
User Interface
Audio now fully muted when volume sliders are set to zero.
Engine
Revisions to night lighting models to improve scene and sky balancing.
-
Update 8: TrueSKY (1.2.19365.0) Now Live
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/b49364baa7148509b1b0111316c185f9058f66f2.jpg)
Its time to fill in our folders, with the addition of trueSKY heralding the induction of our advanced weather engine. The advanced weather options are accessible via a toggle in the DISPLAY section of the settings menu.
Thats not all though, there are a couple of follow ups to our Cold / Dark update from last week, so read on for the full changelog:
trueSKY
Introduction of trueSKY-based advanced weather engine. Weather themes represented in trueSKY are denoted by the advanced label in the weather selection menu. These themes will only be available when advanced weather is activated. You can toggle this setting on and off under the DISPLAY section in the Settings menu.
Please note: Advanced weather uses the same weather slider under the display tab and may need to be adjusted.
Aircraft
Cold/Dark can now set mixture correctly
Avionics:
Various G1000 annunciator fixes including corrections to the CHECK GEAR, STAL HT FAIL, and GLOW ON messages
G1000 - system start-up screens added
DA40
Door handle tooltip corrected
Fuel pump switch animation corrected
DA42
Text legibility improved
Interior visual model improvements
Alternator functionality corrected
PA-46 Malibu Mirage
Mixture lever made easier to control with mouse
Avionics/ radio master switch added
Settings
Controls are now saved when you exit the settings screen
UI
Fix for overlapping text in flight plan summary info
Bug fix for music slider
Removed hover audio from map airports
Header bar locked out until after DT live/profile screens
Fix for tooltips appearing on loading screen
-
Community Update 9 (v1.19566): Now Live
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/e45e080b4484dec43d8fca1bdd9e580fce5f556a.png)
Howdy everyone!
We're back with our latest update which resolves some of the bugs caused by the implementation of trueSKY and numerous other tweaks and changes. Read on for the full rundown:
trueSky
Cirrus cloud layer added to the Sunny Day weather theme.
Overall lighting rebalanced.
Visual improvements to Cirrus clouds
SSAO improved in overcast conditions
Snow direction and tree flickering functionality improved for users with multiple monitors
Please note: we're still working with Simul to address issues with the movement of clouds
Aircraft
Night time map adjustment to better rebalance cockpit lighting
Flap aerodynamic wobble animation removed.
DA40
Autopilot button click areas refined
DA42
Alternator switch animation and tooltip corrected.
Corrected alternator on/off labelling.
PA-28 Cherokee
Autopilot LED now activates when switched on.
ASI needle animation corrected
Rain effect no longer visible on DV panel when window is opened.
PA-34 Seneca
Rain effect no longer visible on DV panel when window is opened.
Improved night lighting on yoke
Mesh tear above pilot's left window corrected.
Center console fuel levers, cabin temperature, and air source switches now functional
Appearance of elevator trim switch annunciator improved.
GTX327 LCD screen appearance improved.
SYS55X LCD screens improved in appearance.
PA-46 Malibu Mirage
Rain effect no longer visible on DV panel when window is opened
RV-7A
Added wig-wag landing light effect
Avionics
G1000
Fixed overlapping text on FPL screens.
PITOT FAIL and FUEL TEMP ANUN warning message functionality added
AP TRIM FAIL warning message functionality added
GTX327
Will now fail if a transponder failure is activated
Settings
Weather settings now default to high.
Show compass setting changes now persist across sessions
UI
Cold and Dark option now moved to main flight planner dialogue.
Visual improvements to Cold and Dark Checklist.
Engine
Night lighting improved for buildings
Major road lights (motorways, highways, a roads) more visible at night.
Saitek Pro Flight trim wheel controller now officially supported.
-
Update 10 (v1.3.20019) Now Live
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/897469a91f0efbd805e42324c6d15305ecb9c6e2.png)
trueSKY
We mentioned in last weeks livestream that we are working to bring you updates to the trueSKY technology we recently implemented in Flight Sim World, to improve your in-sim weather experience. We hoped to add some of these revisions into this weeks release, however they arent quite ready to go yet. Our engineers continue to work closely with Simul's team to perfect those updates, and we look forward to sharing them with you in the near future.
All Aircraft
Cockpit lighting improvements
PA-28 Cherokee
Front wheel ground contact improvements
PA-46 Malibu Mirage
Engine and propeller audio adjustments
Missions
Improved all mission and lesson outro music transitions.
Added introductory sequence to Icing Conditions mission
Corrected German subtitles in Voice of Reason mission
LA Approach voiceover volume improvements
Pro Mission Tool
Fixed dragging map when "Edit Models" is switched off
-
Community Update 11 Now Live (v 1.3.20517.0)
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28677683/90fca753340f3f50f8b461df71a825145ba99e54.png)
Hi guys!
A short list for you today as the mission interface update we had planned got left out. We will be looking to rectify this ASAP.
Thank you for your understanding :)
Aircraft (All)
Cold and Dark menu no longer appears after exiting the pause screen
Prop appearance and animation improved
We're still working on a number of the updates we mentioned in previous updates and our live stream a couple of weeks ago, so stay tuned for more information.
-
Update 12 Now Live
Flight Sim World - DTG Cryss
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28677683/278d670082f79c9c86aed72f21bc8b722920f0d8.png)
It's an exciting update this week, with changes to some niggling issues that have been around for a while now.
Force Feedback
One of the larger ones is re-enabling force feedback. Which we initially disabled due to some users reporting issues where peripherals were causing crashes. This was due to legacy drivers conflicting with OS updates, and is unfortunately outside of our control.
Force feedback will be disabled upon start-up (to avoid incompatible joysticks from ending up in a start-up crash loop). So it will need to be re-enabled when you start FSW.
If you're using force feedback and experience a crash to desktop, then please send a DxDiag and the name of your Joystick to our support team at dovetailgames.kayako.com.
trueSky
Aligns windshield raindrop behavior with external weather
Aircraft
PA-28 Cherokee
Improved exterior glass appearance,
SSAO and transparency issues in external views are now resolved
PA-34 Seneca
Balanced volume of AP disconnect audio
Passengers
Additional pilot uniforms now available for male and female models
Workshop
Add flow to highlight when selected aircraft add-ons havent been installed
Frontend
You can now toggle and test force feedback compatibility
Peripheral Support
Logitech/Saitek Panels now compatible with Flight Sim World
Force feedback support re-enabled
Engine
CTDs seen in title shutdown now fixed
User Interface
New mission interface planned for update 11 has now been successfully integrated.
That's it for our the update this week, but don't forget to let us know if you've encountered any bugs in Flight Sim World.
-
Community Update 13 Now Live
Flight Sim World - DTG Cryss
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/7f43a879e36c897078d254e2b91361d0646604e2.png)
Things are getting visual in our update this week, with some long-awaited trueSKY updates coming into Flight Sim World.
That's not all though, with some major revisions to the PBR engine that will overhaul how things look inside the cockpit.
Read on for the full update notes:
Advanced Weather
Introduced Stable cloud motion graphics display option to reduce the cloud edge motion artefacts during travel.
Reinstated rain audio effects for the internal cockpit views
Improved stars visibility at night
Please Note: Stable Cloud Motion is currently an opt in setting. We encourage players to feedback on any performance of visual issues experienced by their setup. Pending community feedback, this will default to "on" in the sim for the next update.
Aircraft
PBR improvements have now been applied to all core aircraft
User Interface
Flights and flight plans can now be launched by double-clicking them.
Flight planner automatically populates with data from your last flight
Show log in menu and Auto-open ATC window options added
Adds support for missing French characters
Tick no longer appears on mission pack cards when not all missions have been completed
Engine
PBR lighting model updated to improve representation of real-world material properties
Scenery alpha-test threshold updated to reduce distant autogen pop in
German keyboards now supported
That's it for the update this week, let us know what you think!
-
Update 14 (v1.3.21412.0) Now Live
12 OCTOBER - DTG CRYSS
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/28677683/5bc4349d5af572b1f6dfe942c4e0dbc48f86082a.png)
It's a pretty mixed bag this week, with tweaks to a lot of mission content based on user feedback thus far. We've also got a hefty update to the Pro Mission Editor, with a variety of recipes being added to the sim to make creating missions just that little bit easier.
That's not all, but read on for the full patch notes.
Missions
Low and Slow
o Correct airports now listed on the flight planner
Scud Runner
o Prevents the aircraft going backward once the missions completed.
Burning the Candle at Both Ends
o Removed compass on end cinematics.
MEP Lesson 3 - Engine Failure Takeoff
o Aircraft can no longer be operated in failure cinematics.
o Leaving the runway no longer leaves the plane spinning.
MEP Lesson 4 - Skills Test
o ATC text now correctly references runway 24 as the landing target.
LAPL Lesson 5 - Approach and landing
o Re-balanced difficulty.
PPL Lesson 8
o The lesson now ends if the player misses the runway.
PPL Lesson 9 - CheckRide
o Tweaked steep turn checks to rebalance lesson difficulty.
Aircraft
All
Reduces windscreen darkening when Advanced Weather is enabled.
RV7
Tweaked cabin light position to improve instrument legibility during night flights.
Frontend
Quitting a C&D flight no longer causes the UI to show C&D as enabled
Engine
Fixed instances of free-flight time not recording when landing whilst accelerating and above stall speeds.
Reset recycled voices where the 3D audio may affect volume and pitch.
Fixed throttle null zones to allow throttles to hit their 100% maximum reach.
Fixes transparent white square artifacts attached to cars and various land vehicles.
Application shuts down addon exes if the game exits unexpectedly
Pro Mission editor
Additional mission creation recipes.
Added basic categories and favourites handling for recipes.
A full list of recipes can be viewed here.
Fix drag/drop of Scenery and Waypoints onto the map.
Added ability to resize area boxes using a mouse.
Fix incorrect model elevation for MobileSceneryObjects, if an attached model is AGL.
Menu items can be unfavourited if in multiple categories.
Realism node now enables collisions.
Block mission publish without a default image.
Friendly Names switch now operational when using action palettes Object Type list.
Using hardcoded text in Menu Items no longer causes text corruption.
Prevents editor from minimising when clicking the first dialogue box seen when editing.
Fixed instances of model viewer window not being visible on certain configs of O/S and screen resolution.
Fixed instances of the scrollbar not appearing on the attributes dialogue under certain conditions.
-
Community Update 15 (v1.3.21882.0) Now Live
Flight Sim World - DTG Cryss
(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28677683/848f7f3608fbd0570516190fc1574e2132a70e41.png)
Our latest update is live, with tweaks to advanced weather, aircraft avionics, and lessons. Read on for the full update notes:
Aircraft Avionics
GNS430 and G1000
Resolved Direct to text overlaps preventing entry of Airport Ident and Facility information.
PA-34
Corrected COM and NAV units: Com2/Nav2 is now bottom; Com1/Nav1 now top
Advanced weather
Fixed instances of purple and blue skies infrequently seen when starting flights.
Reduced horizon fog banding artefacts seen with high visibility ranges.
Lessons
Eagle Pilot School
Lesson 6 - Radio Navigation - Improved outro camera framing
Lesson 8 - Night Flying - Added a waypoint marker to guide the player back to the school on lesson completion
Waltham Flying Club
Lesson 5 - Approach and landing - Made lesson failure conditions more lenient
Engine
Reduced intensity of moon specular reflections
Fixed cockpit shadow gap artefacts seen in certain aircraft
Improved terrain blending of dirt runways
If you haven't already, check out our development focus post to keep up to date with what we're working on.
-
Phase 2 Update Notes
Flight Sim World - DTG Cryss
Hello everyone,
Its an exciting day for Flight Sim World as we launch Update 16, which features a number of avionic fixes, adjustments to the missions (based on your feedback), the introduction of two new variations of the Super Cub (whos ready for an amphibious landing) and much more.
Update 16 is also the first update in the second stage of the development of Flight Sim World, igniting the spark that will bring about Phase 2. Weve got some exciting announcements to make about our plans for Phase 2, but those are better handled by executive producer, Stephen Hood (and he has done so here). There are some exciting announcements which we know youre all going to love (did someone say dynamic weather?), so make sure to check it out.
On with the notes for Update 16:
Aircraft
Added PA18 - SuperCub Amphibian to core aircraft
Added PA18 - SuperCub Tundra to core aircraft
All
Improved appearance and clarity of gauge glass surfaces
Improved appearance of windshield glass surfaces
Keypad 5 now centralises all control surfaces, inclusive of elevators
Localised cockpit tooltips for English, French and German
Shift+L now restricted to toggling cockpit and panel lights
Magneto states are now saved across flights
Alternate air, carb heat and master device are now tied to engine device so that engines will no longer fail under cold weather conditions.
Cockpit panel lights are now automatically applied/disabled on day->night transitions
Reference speeds and contact points updated across the aircraft, with Accu-feel settings updated to match reference speeds.
DA40
Improved raindrop windshield mapping
Fix inconsistencies with mixture checks on Cold and Dark checklist.
Updated 'POH' reference speeds.
Prop animation corrected and appearance improved.
ASI reference aligned with G1000s readings.
Player can now interact with Horizon Emergency Power switch
Prop feather functionality added.
Rear wheel contact points refined.
Improved appearance of AP lights and buttons. Improved AO mapping on cockpits lower panel.
DA42
Updated 'POH' reference data
Added Gauge helper tooltips
PA18
Improved LOD transitioning
KX155 COM/NAV unit made compatible with C&D.
Turn Indicator now compatible with failure feature.
Strobe lights are now disabled if battery is OFF.
Kohlsman operation corrected and calibrated.
Improved smaller registration appearance.
Click point added along lower door edge to aid with closing.
Corrected gap in the rear of the lower door.
PA28
Audio panel updated to allow keypresses.
Analogue clock now shows correct time.
Kollsman calibration improved for both InHG and MB scales.
Turn Indicator now compatible with failure feature.
Prevent GNS430 from being selected as a 2d panel.
KN62 display adjusted to improve appearance.
PA34
Audio panel updated to allow keypresses.
Vacuum annunciator trigger point and flap annunciator logic refined.
Contact points now allow for a gear up landing.
Tweaked interior dome light to reduce nose reflections
PA46
Alternator added to Cold and Dark checklist.
Pitch trim wheel animation reversed.
Updated 'POH' reference data.
Audio panel functionality improved to allow for keypresses.
DC Ammeter now shows correct value when hovered over.
HDG knob mouse-wheel functionality corrected
Fix autopilot needle oscillation when reaching target altitude.
Resolved issue with landing lights LOD
RV7
RV7A nose wheel steering restored.
Improved raindrop windshield mapping
AutoPilot - Heading and altitude hold now fully functional
Audio panel functionality improved to allow for key presses
Avionics
G1000
Flight Director indicator added to PFD.
NRST function now displays on first push of the NRST softkey.
G1000 FPL text legibility improved.
Annunciator box no longer expands height by itself.
Clock display improvements.
DA40 / DA42 - G1000 audio panel now functions.
GNS430
DTO popup legibility improved.
Map view restored.
FPL screen decluttered.
Proc and CDI buttons now consistent across 3d and 2d panels
PROC page made clearer.
PA34 - G500 and GNS530 CDI/ VLOC functions unified.
G500/GNS530
GNS530 - FPL screen decluttered.
GNS530 - DTO page cleaned up and 2D version now emulates 3D version.
G500 and GNS530 CDI/ VLOC functions unified.
GNS530 - PROC page made clearer.
Aircraft pointer vertical offset now corrected for North-up view
M803 Chrono
OAT readings corrected.
KAP140/KFC225
If NAV signal is lost, AP regresses to HDG mode.
AP - VS and ALT modes functionality corrected. HDG no longer cancels other modes.
AP - HDG regress mode no longer forces NAV off when using GPS as nav source.
KX155
Electrical failures now disable the LCD display.
RDR2000
Now displays terrain and alert information (weather currently not supported)
SYS55X
AP - Value inputs aligned right so that they don't fall off the screen.
AP - ALT mode pitch trim indicator now works correctly.
Lessons/Missions
Eagle Pilot School
Lesson 2 - Emergency landing
Fixed repeating VO at end of lesson
Lesson 7 - Solo Cross-Country
String added and code reworked to give the player a heading range to help them re-intercept the 061 radial
Aligned altimeter to the lessons wind speeds. Tweaked realism settings to improve the playability of the landing conditions
Wings Flight Academy
Lesson 4 - Skills Test
Rebalanced the difficulty of successfully achieving the first climb
PPL 1
Prevented instructor claiming fuel pump is on while its actually off.
PPL 2
Plane now starts trimmed
LAPL2
Fixed instances of repeating VO dialogue
MEP01 DA42 Checkout
Fixed instances of AI plane spawning incorrectly
Prevents instructor repeating if the player leaves controls
MEP03
Fix for the rapidly alternating top bar text after a failure
Cross Controlled
Can no longer pass the mission when landing with landing gears up
Time Pressure
Aircraft now centred on runway at start
Additional scenery polish added across mission
Low and Slow
Added a couple of extra point of interest to break up long sections; added 3 pieces of airborne AI traffic as well as 3 pieces of static AI traffic parked at the destination airport to add some life to the mission
Short Hops
Additional scenery polish added across mission
UI
The arrow keys, the Insert, Delete, Start, End, Page Up, Page Down keys as well as the Alt Gr key now produce the correct results in the settings menu.
Loading screens updated
Compass waypoint marker now flashes when the compass is shown and when the waypoint marker changes.
Remove purple bar from Log window (but not ATC window)
Antialiasing drop down strings changed to OFF/MSAA
Engine
Reduced pixelation artefacts seen intermittently with the sun at cloud edges.
Resolved white and black silhouetting seen intermittently with trees and mountains on the horizon
Resolved instances of aircraft tail corruption seen intermittently when returning from the settings menu.
Reduced aliasing on airport fences.
Increased scene object texture cache size to reduce scene object pop-in
Introduction of option to enable SSAO (defaults to disabled)
Introduction of borderless window display setting: An alternative for full-screen mode, running the title as a window but with top and bottom borders cropped.
Default configs setup for CH PRODUCTS YOKE, Saitek X-56 Rhino HOTAS controllers
Default configs setup for Saitek Yoke and rudders, Mad Catz Cyborg v1.0 controllers
Default configs setup for X52 and X52 Pro.
Fix crash seen in wobbly cam caused by infinitely increasing camera values when FPS is low.
Resolved infrequent live lock seen when interacting with GDI panels
Pausing game during cold and dark no longer resets the checklist
Extended flight time system, to allow correct logging of flight times when loading saved flights
Various localisation fixes
Note: Existing owners experiencing issues with CH PRODUCTS YOKE, Saitek X-56 Rhino HOTAS controllers are advised to go into the controls menu and click "reset to defaults" on those controllers.
That's it for Update 16, if you've made it this far without checking out Stephen Hood's post about what's next for Flight Sim World then we really recommend checking out his post.