Dogs Of War Vu

Sim/Strategy/War => Scourge Of War => Tutorials/Help/Tips => Topic started by: Asid on December 05, 2016, 05:23:04 PM

Title: Terrain Effects on Visibility & Movement
Post by: Asid on December 05, 2016, 05:23:04 PM
Terrain Effects on Visibility

Some types of terrain reduce visibility—that is, commanders and fighting units can see only so far into them. This is helpful when you want to hide out of sight of the enemy. The visibility into (or out of) woods will be limited according how heavy the woods are, somewhere between 50 and 200 yards. When attempting to hide troops, a good rule of thumb is that if you can see any enemy troops, they can see you.


Terrain Effects on Movement
Since time is always a critical consideration on a battlefield, the following list will help you get an eye for terrain that will speed your own troops and slow the enemy’s. Avoiding slow terrain will also help you avoid fatiguing your units.

Terrain types are listed from fastest to slowest:
1. Roads and trails                                 9.  Breastworks
2. Open terrain                                      10. Creeks
3. Fields of rye, oats, wheat and hay    11. Riverbanks
4. Fields of corn                                     12. Heavy woods
5. Orchards                                            13. Slopes
6. Woods                                               14. Fences and walls
7. Rough                                                15. Streams
8. Cemetery
Title: Re: Terrain Effects on Visibility & Movement
Post by: Mr. Digby on December 30, 2016, 05:16:35 PM
The penalties for some obstacles vary from map to map and rarely are two maps the same. In many of the Gettysburg maps converted to Napoleonic use in the KS mod, all wooden fences are 100% irrelevant - only the visual sprite remains. Some rivers are uncrossable.

However the basic list above remains a good guide.