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Dev blog #219
15.03.2019



Dear friends,

One week has passed since our previous Dev Diary and we have something new to show you once again. The rate of development is truly fantastic. Today we won't have so much text but will compensate it with WIP screenshots of two 'stars' of our Bodenplatte project.

The first star of today's Blog is the British fighter Hawker Tempest Mk.V series 2. These planes played a significant role in the events of January 1st, 1945 - the units managed to take off in time when Luftwaffe attacked the Allied airfields during Bodenplatte operation. Tempests were equipped with some serious firepower - four 20mm Hispano guns - and achieved good speeds at lower altitudes, which was handy for a dogfight near the ground.









The second aircraft we want to show you today is USAAF North American P-51D-15 Mustang, the most famous American fighter of WWII that was widely used in different theatres of war. To a degree, its exceptional range and altitude capabilities made the deep bombing raids over Germany possible. Mustangs had good overall maneuverability and climb rate, while their six .50 cal M2 Browning machineguns allowed them to engage any air targets. A Mustang could also carry...

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SWS Carriers Extended - Physically based deck movement






Published on Mar 20, 2019
SWS Carriers Extended teaser, showing deck movement during high seas.

Carriers Extended or CEX for short is a technology that allows accurate simulation of aircraft carrier ops, from arrestor cables to pitching decks and from deck configuration to realistic lighting!

CEX is included with all SWS carrier products, such as the F-4B Phantom II, Midway Battlegroup and the upcoming Nimitz Class Vol. 1


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Tacview 1.7.6 beta 4 is available Now

Download: HERE

Release Date: Sun, 16 Mar 2019
Operating System: Windows 32-bit / 64-bit
File Size: 269.0 MB


Release notes

FEATURES & CHANGES
Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W])
Integrated Aegean 2.4 for BMS
Added SDK functions to controls playback
Added SDK setting to hide the HUD
It is now possible to define an object parent in telemetry data
Added an option to hide important objects list from the 3D view
Move display cockpit instruments option to the settings menu
Destroyed aircraft are now still displayed in the active objects list
Added support for DCS: MiG-19
Turn rate is now displayed with one decimal in objects labels
Nautical mile distances are now displayed with two decimals
Added an option to automatically pause on events
Playback speed is now displayed when nonstandard and paused
Added keyboard shortcuts to quickly change playback speed
Increased mouse wheel zoom resolution
Improved threat domes display
Fonts and cockpit instruments are now clearer

FIXES
Improved support of 4K and higher resolution screens
ISO time used for automatic synchronization...

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