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SimWorks Studios partnership with Flight Manuals Online!
15/06/19




From SWS

"We are happy to announce our partnership with Flight Manuals Online!

With our focus being mainly on the Cold War planes, Flight Manuals Online is the perfect partner to supplement our creations with high-quality, authentic flight manuals from www.flight-manuals-online.com.

FMO's manuals will be included as part of our future products, such as the A-37 and SLUF for P3Dv4."

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Why Chernobyl Exploded - The Real Physics Behind The Reactor




Scott Manley
Published on 8 Jun 2019
With the TV show doing a great job at delivering its explanation in a manner that most people can easily understand, I felt I wanted to do a more detailed description. So I cover basic reactor physics, explain how the RBMK reactor works, how Xenon 135 works, Why the control rods included graphite tips, and why the reactor became unstable and ran away.

Many of the diagrams here are from https://www.nuclear-power.net and they have Lots more information on Nuclear Physics
https://www.nuclear-power.net

And of course I highly recommend the TV show:
https://www.hbo.com/chernobyl
...

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Tacview 1.8.0 beta 13 is available Now

Download: HERE

Release Date: Thu, 13 Jun 2019
Operating System: Windows 32-bit / 64-bit
File Size: 269.7 MB


Release notes

FEATURES & CHANGES

NOTICE: Windows XP is not supported anymore (definitive)
The active object list has been moved to a dockable window
The playback control bar has been moved to a dockable window
The time slider now displays target time during a drag operation
Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
Added a brand-new shot log
Added an option to automatically pause on shot log events
On pause, the current shot log event is now displayed in the 3D view
BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
Added an option to remove objects from the 3D view context menu
Added an option to add object on the ground from the 3D view context menu
It is now possible to specify the altitude of new object above ground level
When an object is manually added to the world, it is now automatically...

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