Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on March 18, 2019, 01:00:18 PM

Title: Green Hell
Post by: Asid on March 18, 2019, 01:00:18 PM
(https://steamcdn-a.akamaihd.net/steam/apps/815370/header.jpg?t=1569423664)

Green Hell is a sweltering struggle for survival in the Amazonian rainforest. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?


Home page  (http://www.greenhell-game.com/)
Steam  (https://store.steampowered.com/app/815370/Green_Hell/)
Official forum  (https://steamcommunity.com/app/815370/discussions/)
Youtube  (https://www.youtube.com/channel/UCCZ5dMgYoVurtpBE5omHf0Q/search?query=green+hell)
Green Hell - Road Map  (http://www.greenhell-game.com/road/index.html)


Single-player


Green Hell Launch Trailer

https://youtu.be/Zb8MJi_M0QA


About

GREEN HELL is an Open World Survival Simulator set in the uncharted unique setting of the Amazonian rainforest.

You are left alone in the jungle without any food or equipment, trying to survive and find your way out. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?

On this journey, you won’t get any help from the outside world. Equipped only with your bare hands you’ll have to learn actual survival techniques to build shelters, make tools, and craft weapons in order to hunt and defend yourself. Constantly threatened by the jungle you’ll fight with both wild animals and tropical sicknesses. Players will also have to face the traps set by your own mind and fears that crawl in the darkness of the endless jungle.

STORY
You are thrown deep into the emerald and impenetrable Amazonian rain forest. The green hell. Your goal is to survive in the depths of a nightmarish environment using truly intuitive means to escape. Having only a radio at your disposal you will follow the familiar voice of a loved one through this endless and inhospitable jungle, unveiling bit by bit how you got there in the first place. What you discover will be worse than what you fought so hard against to survive.

THE QUESTION
Where can the human mind wander?


GAME PILLARS

REALISTIC SURVIVAL SIM
• Use of true survival techniques (including starting fires, camp building, animal traps construction)
• Sourcing and composing objects allowing survival (including weapons and tools)
• Food sourcing (hunting, cropping)
• Wound, disease and other injuries treatment, depending on the situation

PSYCHOLOGICAL THRILLER
Green Hell's story emphasizes psychological aspects of survival in extreme conditions. The player faces a ruthless situation, isolated, and fighting to survive another day. The players battle will not only be against the environment as you fight to keep your sanity. Will you succeed or fall into the depths of your mind? To unveil the truth the player will have to fight the hardest battle they will ever fight - the fight against themselves, their weaknesses and fears.

AMAZONIAN RAINFOREST SETTING
Amazonian rainforest is the richest natural environment in the world. Exotically breathtaking, spectacular, multicolored, full of tones and sounds but mortal, deadly, uncompromising for the ignorant.
• Part of the Amazonian rainforest as a map of the world for the setting
• The richness of plants and multitude of animal species (mammals, reptiles, birds, and insects)
• Simulation of animals natural occurrence and behavior
• Dynamically changing environment due to the weather

UNIQUE MECHANICS
Survival in such extreme conditions requires willpower - without it we are sentenced only to madness and death. In green Hell, your wellbeing, both physical and psychological, are strictly related. Body inspection mode allows the player to diagnose themselves and heal their body. In this mode, we can also remove all kinds of parasites that decided to make a home out of your body.
Psychophysical parameters of the player include:
• psychological condition
• physical condition

UNIQUE FEATURES
• Setting: deadly yet beautiful Amazonian rainforest
• Body inspection mode
• A multitude of fauna and flora and the dangers awaiting the player
• Environment and situation impact on the player’s psychology
• Impact of environment changes to the ecosystem
• An addictive story
• Dynamically changing environment


(https://steamcdn-a.akamaihd.net/steam/apps/815370/ss_209053061cc9ceda23a60bc537984daf2a061ce1.1920x1080.jpg?t=1549477634)

(https://steamcdn-a.akamaihd.net/steam/apps/815370/ss_2314d5d216fd470de8fe312ccbc2a7520965286b.1920x1080.jpg?t=1549477634)

(https://steamcdn-a.akamaihd.net/steam/apps/815370/ss_93009746b8072538c931d2866d19b26010d9c9df.1920x1080.jpg?t=1549477634)

(https://steamcdn-a.akamaihd.net/steam/apps/815370/ss_65ae34086f9a361f6e4614325581b90bfabd850c.1920x1080.jpg?t=1549477634)

(https://steamcdn-a.akamaihd.net/steam/apps/815370/ss_f8c2ba0767b6dec61caf53d513778bc9cbefc6c3.1920x1080.jpg?t=1549477634)

(https://steamcdn-a.akamaihd.net/steam/apps/815370/ss_53dd266db6a1043caf26d8c9d0d1dfe321f6f595.1920x1080.jpg?t=1549477634)

(https://steamcdn-a.akamaihd.net/steam/apps/815370/ss_1077a6f06cd078a4e9ad02a4850fda6d053aa748.1920x1080.jpg?t=1549477634)
Title: Re: Green Hell
Post by: Asid on March 18, 2019, 01:02:18 PM
Green Hell - Survival Guide - Food

https://youtu.be/aQz107_y4fU



Green Hell - Water Update

https://youtu.be/KsPpVjI48Sg



Green Hell - Survival Guide - Food

https://youtu.be/aQz107_y4fU
Title: Re: Green Hell
Post by: Asid on March 22, 2019, 02:34:46 PM
Mud Building Update coming soon!
21 Mar - CreepyJarDev_Basia   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/faf8bba65c9edb51166a33b2ad6a37ff2628af33.jpg)


Good news, adventurers!

Prepare for long hours of getting your hands dirty! Mud Building Update is coming soon along with the new building resource – mud, crafting resource – iron, long-awaited storage and more!

Full patch notes will be available along with the update!
Title: Re: Green Hell
Post by: Asid on April 01, 2019, 03:07:25 PM
Patch: V.0.5.0 (Mud Building Update) is live now!
1 Apr @ 3:02pm - CreepyJarDev_Basia

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/365f7e34e3b88e717265bb3ec52fb0d4f7a3fdda.jpg)


Hey everyone.

Patch: V.0.5.0 (Mud Building Update) is live now!

As it’s our 4th big update we would like to thank you all for your support, bug reports and feedbacks. Enjoy, the Mud Update and see you in Green Hell!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/59842850d14bc66e6029ae4a49f04a50caf733be.png)

•   New dirtiness system - getting dirty and cleaning up
•   New building resource - Mud
•   New craft resource - Iron
•   New construction - Mud Charcoal Furnace, Forge
•   New item - Metal Armor
•   New iron weapons ( Blade, Axe, Spear, Pickaxe, Arrow)
•   New construction - Storage
•   New modular buildings - (Mud Wall, Mud Window Wall, Mud Fireplace Wall, Mud Shed Wall, Mud Roof)
•   New construction - Mud Water Filter/Collector
•   New construction - Shower
•   New language - Hungarian
•   New Notebook bookmark - Mud
•   New construction - Mud Mixer
•   New challenge - Blacksmith

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/112a89d3e5c5424f4c49e76b7511d81d1e865302.png)

•   New Balance
•   New model - opened Small and Big Cans
•   New Peccary sound
•   New Plank model
•   More precise buildings’ collision
•   More precise tree collision
•   Thinner Four Pronged Spear model
•   HP regeneration rework
•   Light from Campfire is now brighter
•   Water Collector and Bamboo Water Collector are easier to destroy now
•   Modular constructions are now easier to build
•   Campfire ash now takes more space in Backpack
•   Smaller Albahaca Leaves
•   Blue butterflies
•   Lower chance to catch Prawn in Prawn Trap
•   Brazilian Wandering Spider’s Body is now the same size as alive Spider
•   Palm and Banana Roofs can now be deconstructed
•   Beds are smaller now
•   New Frames can be placed next to modular Walls
•   Longer time to heal treated wound after reloading save
•   Palm Roof and Banana Roof look slightly different
•   Constructions generate different sound and fx depending on where they were hit
•   Broken Armor can’t be taken off when hidden

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/dd55b9a70e7be7489f52965aa7e8393201e3da83.png)

•   Fixed - Potential crash in Tutorial when trying to pick up candy bars before able to
•   Fixed - Potential crash when walking in water in specific spot
•   Fixed - Game locked after harvesting an animal after the weapon runs out of durability
•   Fixed - Spoiled food restacked improperly in Backpack
•   Fixed - Spoiled food rotated in Backpack to default position
•   Fixed - Armor could be stacked on another Armor after loading
•   Fixed - Dialogue with Mia continued after skipping the Tutorial
•   Fixed - Tutorial objective appeared after reloading Tutorial
•   Fixed - Various problems when loading Tutorial saves
•   Fixed - Weapons from Weapon Rack could not be picked up without opening Backpack
•   Fixed - Stone and Cage Traps lacked collision
•   Fixed - Trigger of Log in Bamboo Shed ghost
•   Fixed - Cooking slot issues
•   Fixed - Shed Roof ghost retained it’s position after aiming it elsewhere
•   Fixed - Picking up animation was played twice while holding Bamboo Bow
•   Fixed - Self-lighting Fireplace crash
•   Fixed - Campfire had incorrect recipe in the Notebook
•   Fixed - Egg/Bird Feather disappeared when Nest was taken first
•   Fixed - Rain drops were visible on some items in the Backpack
•   Fixed - Cooked Malanga and Cassava had missing text
•   Fixed - Construction Ghost could be placed inside cuttable trees
•   Fixed - Water containers didn’t fill up during Player’s sleep
•   Fixed - Some constructions couldn’t be placed inside the Shed
•   Fixed - Small Fire had same icon regardless if Player held Ember or not
•   Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
•   Fixed - Plants tab had an additional non-functional counter in Notebook
•   Fixed - Text on some Weapons was misplaced
•   Fixed - Walls and other attachments cannot be placed to already build Frames on Anaconda Island.
•   Fixed - Fists attack didn’t generate any sound
•   Fixed - Maggots became huge when placed in Pot with boiling water
•   Fixed- Tail of Puma and Jaguar stopped in living position after death
•   Fixed - Some animations were played twice if Player held a Bamboo Bow
•   Fixed - Walkie-Talkie and Battery had Destroy option in expand menu
•   Fixed - Couldn’t kill a Fish with a Tribal Arrow
•   Fixed - Players leg protruded from armor
•   Fixed - Constructions had improper hit sound
•   Fixed - Roofs’ ghosts placed on Sheds could not be deconstructed
•   Fixed - Smoker didn’t work on some saves
•   Fixed - One barrel changed color depending on distance from Player
•   Fixed - Fishing Rods and Torches couldn’t be stored on a Weapon Rack
•   Fixed - Player’s hand went into camera after hitting with second Weapon swing
•   Fixed - Headshots with Weapons other than Arrows and Spears killed AI instantly
•   Fixed - Player could interact with items that were under the right side menu’s buttons
•   Fixed - Firestarting Tools could be used in shallow water
•   Fixed - Crafting Arrows could make Bow load couple Arrows at once
•   Fixed - Some AI attacks didn’t close Body Inspection
•   Fixed - Bow Trap had arming icon even when armed
•   Fixed - Destroyed Campfire’s components were blown high into the air
•   Fixed - Plane remains were transparent when looking inside

Thank you for your support!

Title: Re: Green Hell
Post by: Asid on July 02, 2019, 02:21:11 PM
Green Hell Release Date Announcement
1 Jul @ 2:01pm - CreepyJarDev_Basia

Creepy Jar is excited to announce that Green Hell will be leaving Early Acces and launching 1.0 at: Sept 5, 2019

Watch the Story Mode Teaser Trailer Now!:

https://youtu.be/M4LKRG2GdYk


Releasing into Early Access in August of 2018, Green Hell comes full circle just over one year later as it launches into version 1.0.

Continuing our focus on listening to the Green Hell community, Creepy Jar has also implemented a number of changes and fixes to coincide with the 1.0 launch update. See a list of the major additions in the update below;

Story Mode and 1.0 Update Additions:

● Story Mode! — How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well known areas and discover new areas for the first time.
● New Map Areas — The lush rainforest of Green Hell gets even bigger with new Wetlands to explore.
● Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no coming back from death.
● New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing, texture quality, and shadow distance options.
● New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the banisteriopsis Caapi, and the lethally poisonous Dart Frog.
● Decay Timer— Many items in the game will now start to wither and decay. Players will have to be vigilant learning to use their items before they expire.
● Custom Game Settings – Have a problem with snakes? Maybe spiders? Introducing new options to turn tribes, predators, spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green Hell is also adding a depletion speed slider to adjust how quickly you need to replenish yourself.

Thank you for surviving with us!
Title: Re: Green Hell
Post by: Asid on August 29, 2019, 10:57:33 PM
Journey So Far
28 Aug @ 3:05pm - CreepyJarDev_Basia

Adventurers!
Take a look back at all the massive updates we had up until now with a little tease of what’s in Story Mode in our new trailer - The Journey So Far. 🌴🐍

https://youtu.be/eoxcENKE54M

Title: Re: Green Hell
Post by: Asid on September 06, 2019, 01:39:18 PM
Green Hell Launches into 1.0

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/82743b2db6a63bd31e9c7577ac1c6f3d74725e08.jpg)


We are excited to announce that Green Hell leaves Early Access and launches into 1.0. !


Watch the Green Hell 1.0 Lauch Trailer:

https://youtu.be/EOCzDVTsfug.


Green Hell saw huge improvements and regular updates during the Early Access phase and now sees a ton of new features accompany this momentous launch.
From an entirely new map area to new animals and custom difficulty settings, the 1.0 update is Green Hell’s largest yet. Story Mode, one of the most anticipated features of all, will see players test more than just their survival skills as they embark on a desperate mission to navigate the deadly Amazon rainforest and rescue their lost love, Mia.

In the year since Green Hell launched into Early Access, we have worked continuously on improving the game alongside incorporating feedback from our dedicated
community. See the list of additions and changes below:

Story Mode and 1.0 Update Additions

● Story Mode! — How did you end up in the Amazon? What happened to your love, Mia?
How can you escape? How can you survive? Seeking answers to these questions will
take you to the brink of sanity as you rediscover well-known areas and discover new
areas for the first time.
● New Map Areas — The lush rainforest of Green Hell gets even bigger with new
Wetlands to explore. Also included, is an all-new in-game map!
● Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no
coming back from death.
● New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing,
texture quality, and shadow distance options.
● New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the
Banisterposis Caapi, and the lethally poisonous Dart Frog.
● Decay Timer— Many items in the game will now start to wither and decay. Players will
have to be vigilant learning to use their items before they expire.
● New Difficulty Levels (Tourist, King of the Jungle, Custom) — Have a problem with
snakes? Maybe spiders? Introducing new difficulty options to turn tribes, predators,
spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green
Hell is also adding a depletion speed slider to adjust how quickly you need to replenish
yourself.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/59842850d14bc66e6029ae4a49f04a50caf733be.png)

•  New Story Mode
•  New Map Areas
•  New plants - Psychotria Viridis, Banisteriopsis Caapi
•  New AI - Dart Frog
•  New Difficulty Levels - Tourist, King of the Jungle, Custom
•  In-game Map
•  Combat and hunting Music
•  Save game points added to in-game locations
•  Lootable bags
•  Random loot system of consumable items and weapons in locations
•  New Ambient sounds
•  Continue game button
•  New Mushroom
•  New sounds added
•  Items left on the ground are now disappearing over time

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/112a89d3e5c5424f4c49e76b7511d81d1e865302.png)

•  Various optimizations for better performance
•  More Graphics and Game options
•  Tree falling direction added
•  ‘Confirm’ added to ‘Destroy’ option
•  Ability to move whole stacks of items
•  New Bow Mechanics - Steady Aim, Sway
•  Item weight reworked
•  Hits needed to destroy structures adjusted
•  New Save/Load Menu
•  Ambient sound system improved
•  AI patrols mechanics improved
•  Rearranged birds and butterflies
•  Improved UI for ultrawide resolutions
•  Reworked part of the tutorial
•  Balance system adjustment
•  Barriers and Killboxes adjusted
•  Tutorial is now part of the Story Mode
•  Unique items have destroy button removed
•  Rearranged buildings in some locations
•  Harvesting a body makes Player dirty
•  Improved rain visuals on the ground and constructions


Title: Re: Green Hell
Post by: Asid on October 02, 2019, 02:51:04 PM
New Roadmap
Wed, 2 October 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/796ded03c702f536efe84d693ecd5b090534d091.jpg)

Green Hell - New Roadmap

We are happy to announce that new roadmap is here! Month have already passed since we launched into 1.0 so its time to show you whats cooking!

•   Plant Cultivation - Plant, grow and collect from your own cultivated gardens.
•   Expanded Shelters - Expand your camp shelter with additional floors.
•   Co-op Mode - Survive in the Amazon together with up to 4 players in our most requested feature, co-op mode.
•   Content Update - New playable content... it's a surprise!
•   Console Versions - Green Hell will be making its way to both Xbox One and PlayStation 4. Stay tuned for more details in the future!


Thank you for all your support!


Title: Re: Green Hell
Post by: Asid on October 08, 2019, 01:37:10 PM
Dev Notes
Mon, 7 October 2019


Hi Adventurers!

In order to keep you up to date with everything we're working on behind the scenes, we're going to start posting Dev Notes twice a month- this will enable us to provide more information what's being worked on in Green Hell and showcase some of our progress.

Last month we were kept busy preparing various Hotfixes but we also began Controller and Coop internal testing. While working on controller we are adding new functionalities that will affect key and gameplay customization (e.g. toggle crouch)
As for Coop – animators are collecting the data from the mocap sessions to begin animating the player models.

Have you seen our new road-map?

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/796ded03c702f536efe84d693ecd5b090534d091.jpg)


Plant Cultivation – We have done internal work on planting and our QA testers continue to bug check. Our 3D Artist is working on the models necessary for this update.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/da4bc9ff564278a3670fecead7530a187e71e142.jpg)

I just wanted to say a few words about the FPS issues we know some players are experiencing. We have seen the threads about FPS problems and we make sure to internally log any details provided. We are currently pursuing a fix that should address this issue and will provide further updates once we have them.

Last but not least, we are working on steam achievements and steam controller on the side.


If you haven't already, be sure to check out our official Green Hell Discord server! https://discord.gg/kXmSPf8

You'll find links to our social media accounts, our public suggestion Trello board (https://trello.com/b/ds23OZ6W), fun conversations between our community members - and more!

Stay tuned and look out for updates! More info in the next Dev Notes!

Title: Re: Green Hell
Post by: Asid on October 21, 2019, 08:02:21 PM
Dev Notes
Mon, 21 October 2019

Hi Adventurers!

Quick update for this week because we have been all over the place this past week!

Last week we attended the White Nights Moscow Conference and PGA/GIC - Polish conference.

We were nominated in CEEGA in two categories: Best Game and Game Design. It was an honor to be nominated and to participate in both conferences.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/2144c9d2326895a5d2e208c7329ac78d59d87952.jpg)

We learned a lot!

The music for Green Hell was played by an orchestra during EPIC GAME MUSIC among other big titles' ost- it was amazing!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/30bf259f8529190ba93d5c568450e6b7a97f1403.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/26526cc9f707b225c8edb7c9b26f7c9fdc82a685.jpg)

Planting and Controller Usage are currently undergoing testing/work.

Progress on Cooperative Play is ongoing as well- work is currently being done to create Players mesh.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/ffed9208a494ca08fad43edf413b1de476f4fe94.png)

Stay tuned and look out for updates! More info in the next Dev Notes!

Title: Re: Green Hell
Post by: Asid on October 25, 2019, 11:07:57 PM
Plant Cultivation Update - Coming Soon
Thu, 24 October 2019

Adventurers!

Ready to take your green thumb into Green Hell?

We're thrilled to announce that farming is coming soon! Cultivate 15 different plants with seeds, fertilizer, and the new planting box and small planting box constructions.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/b112891a3ebc1561a2587213b30fb1620ce54a96.jpg)

Title: Re: Green Hell
Post by: Asid on November 05, 2019, 01:02:52 PM
Plant Cultivation Update
Mon, 4 November 2019

Hey everyone.

Plant Cultivation Update : V.1.1 is live now!

Our first update after Green Hell release is here! We would like to thank you all for your support, bug reports and feedbacks. Enjoy the Plant Cultivation Update and see you in Green Hell!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/59842850d14bc66e6029ae4a49f04a50caf733be.png)

•   New plantable items - Seeds, Nuts, Dried Flowers and Sticks
•   New constructions - Planting Box, Small Planting Box
•   New items - Fertilizer (Spoiled Fruits, Animal Droppings)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/112a89d3e5c5424f4c49e76b7511d81d1e865302.png)

•   Unity Analytics has been disabled

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/dd55b9a70e7be7489f52965aa7e8393201e3da83.png)

•   Fixed - Crash when stringing Bow and vomiting at the same time
•   Fixed - Items hang in the air when put on Dryer
•   Fixed - Player gains more parasites than stated in infolog when drinking dirty/unsafe water
•   Fixed - Player doesn't always get Parasites despite "+ 1 Parasites" being in infolog
•   Fixed - Raft Challenge can be completed by building Raft and without gathering Coconuts
•   Fixed - Elements from cut bamboo plant cover triggers for long bamboo stick making them hard to be picked up
•   Fixed - Sometimes Player cannot highlight items that are under construction
•   Fixed - One slot of Dryer is inactive when Player attempts to take out Phallus from it
•   Fixed - Monstera Deliciosa Flowers and Fruit items' names don't have each word starting with capital letter
•   Fixed - Some Players have Armor stuck to the arm
•   Fixed - Player can escape from Tutorial Camp
•   Fixed - Dried items have same icon as fresh ones
•   Fixed - Phallus model is turned when dried in Dryer Slot
•   Fixed - First Psychotria could be hard to find
•   Fixed - Cane Toad and Poison Dart Frog could cause items to disappear
•   Fixed - Coconut halves could fall under terrain when cut with Weapon
•   Fixed - Quassia Amara shakes violently when hit with Weapon

Thank you for your support!

Title: Re: Green Hell
Post by: Asid on November 18, 2019, 11:39:11 PM
Dev Notes
Mon, 18 November 2019

Hi Adventurers!

Since the Plant Cultivation update went live we are spending some time checking the bugs and performance issues that our Community has reported, while generating hot fixes.

We are still waiting for fix for the brews not working properly- but we are aware of the issue.

We have divided our working team into two groups.

Expanded Shelters Update: This team has prepared Protoype buildings and are waiting on the programmers to render them useable. In the meantime they are exploring secondary floor access options: stairs, ladder, climbing rope or maybe something else.

Coop Update: The 3D Artist had finished the Backpack model, our Animators are polishing the Jake model and programmer is…programming. ;)

Here are some results of their work:

https://youtu.be/kk1LiA6l_f4

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/51e5e81c2029bf8cfa935d9659f1bbf22f68820e.jpg)

Be sure to check our Green Hell Tutorial Videos, series started 2 weeks ago and will keep on providing players with usefull tricks and tips

Green Hell Tutorial - Backpack

https://youtu.be/jK8cxtFC858


Title: Re: Green Hell
Post by: Asid on December 02, 2019, 11:17:53 PM
Dev Notes
Mon, 2 December 2019


Hey guys!

We would like to thank everyone who voted for Green Hell in any category on the Steam Awards!

This weekend the team attended SGC 2019 in Ljubljana and we won the award for Best Indie Game of 2019.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/6eed4c333e637325cc1a6ece5693de3f5417e8b0.jpg)

Our next Update is almost ready and it includes controller support. We just have to make sure there are no controller related bugs and add proper hints translations.

Turkish Language is currently being worked on and we hope it will be ready and added with the Expanded Shelters Update.

Our Expanded Shelters update is currently undergoing testing by our QA Team.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/9e4c52ed487f08ba7d347f01e6945cdcaa6e922e.jpg)

CO-OP Mode is still in the hands of our programmers & animators. Simple actions are properly animated (so no T-Pose ☹)
We are currently on time for our internal schedule for CO-OP!!

Thank you for your support!
More About This Game

Title: Re: Green Hell
Post by: Asid on December 04, 2019, 11:07:03 PM
Controller Support Update
Wed, 4 December 2019


Hey everyone!

Controller Support Update : V.1.2 is live now!

Long-awaited Controller Support Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/59842850d14bc66e6029ae4a49f04a50caf733be.png)

•   New input method - Controller
•   New Options - Toggle Crouch, Run, Watch
•   New Icons

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/dd55b9a70e7be7489f52965aa7e8393201e3da83.png)

•   Fixed - Cannot change keybind for Deconstruct
•   Fixed - Typos in polish translation
•   Fixed - Patient cards have "Pacient card" typo on triggers
•   Fixed - Large and Small Planting Box drawings in Notebook are blurry on lower texture settings
•   Fixed - Cannot change keybind for Backpack sort
•   Fixed - Cannot unlock Planting Boxes on specific save
•   Fixed - After destroying one of the construction walls whole frame is demolished and new frame can not be placed
•   Fixed - Camera moves along with wheel menu after opening it from Map
•   Fixed - Slot icon are blurry when Textures Quality are on Low
•   Fixed - DAY 1/2/3/32 screens are blurry when Texture Quality is set to Low
•   Fixed - Game crashes when hitting fish caught with Fishing Rod Trap/Stick Trap
•   Fixed - Player stands up when opening expand menu while in crouch
•   Fixed - Game crashes after killing Savage in fist fight
•   Fixed - Player should cycle only between Weapons when using mouse wheel/dpad
•   Fixed - Random crashes when loading saves
•   Fixed - Growth icon is not updated if fruits are picked with open backpack
•   Fixed - 'Mouse Smoothing' Option name does not fit when using a Controller
•   Fixed - Low stamina sounds are triggered twice when Player runs out of Stamina
•   Fixed - ] Mud roof does not have a collision


Thank you for your support!

   
Title: Re: Green Hell
Post by: Asid on December 17, 2019, 01:12:45 PM
Dev Notes
Mon, 16 December 2019


Adventurers!

This is the last Developer Notes of 2019 and we here at Creepy Jar would like to thank everyone for the support you have shown us throughout the year!

Green Hell is the success it is today with the feedback, suggestions, reviews & help of our awesome Community. Thank you for all the bug reports which help us pinpoint and fix issues.

Green Hell only launched out of Early Access in September of this year and it's not the end of our journey together. Expanded Shelters, Co-op and a secret Content Update are on the schedule ahead of us, not to mention we'd love to try and implement some of those great suggestions of yours!

Our Turkish translation will need some more time for polish for being released – those long articles from story mode are exhausting! This week is all about focusing on the Expanded Shelters update so we can get the update solid and out to you guys for the Holidays.

If you're interested in checking out the PTR build for the Expanded Shelters update, be sure to join our official discord server ( https://discordapp.com/invite/greenhell ) to get access to the build information. The build is currently stable, just needs polishing.

We hope everyone has a safe and Happy Holiday - we shall be updating you guys again when the update drops!

Title: Re: Green Hell
Post by: Asid on December 20, 2019, 02:13:40 PM
Expanded Shelters Update - Notes
Thu, 19 December 2019

Expanded Shelters Update : V.1.3 is live now!

Hey everyone.

Expanded Shelters Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/1a41356aa119d8336ac281196ac79d5883efac5b.jpg)


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/59842850d14bc66e6029ae4a49f04a50caf733be.png)

•   New Constructions:
Side Doorway
Mud Side Doorway
Bamboo Side Doorway
Short Wall
Short Bamboo Wall
Short Mud Wall
Mud Roof With Notch
Ladder
Bamboo Ladder


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/112a89d3e5c5424f4c49e76b7511d81d1e865302.png)

•   Player is not able to walk on Banana and Palm Leaves Roof! Only Mud Roofs are good floors


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/dd55b9a70e7be7489f52965aa7e8393201e3da83.png)

•   Fixed - Dying in custom Green Hell mode can corrupt all saves slots teleporting Player to empty edge of map
•   Fixed - Combat mode does not stop after killing tribesmen
•   Fixed - Grill Rack snapped to Small Fire with Stone Ring stops working after game reload
•   Fixed - Keybind for Plowing is hardcoded to Q
•   Fixed - Balance spawners under Constructions are still active
•   Fixed - Parrots can push Player
•   Fixed - Reigniting a Torch resets its durability
•   Fixed - Switching between Tourist difficulty save and others heals wounds
•   Fixed - Hands go into ‘holding leaves’ position after inserting Heavy Object into construction
•   Fixed - Stone Ring is placed too high above the ground
•   Fixed - Campfire doesn't light surroundings properly
•   Fixed - Sometimes text on the right side of the Notebook is not centered
•   Fixed - Mud inserted into Mud Roof lacks collision before Roof is completed
•   Fixed - Stands did not have collision with AI
•   Fixed - Sometimes Tapir/Peccary can spawn in water
•   Fixed - It can be hard to insert some items into ghost when building Sheds
•   Fixed - Save Triggers on Shelters’ Roofs are visible from the outside
•   Fixed - Items fall into Shelter Roofs' models
•   Fixed - Sometimes it's impossible to insert Mud Brick into Mud Wall
•   Fixed - Some items have improper weight

Thank you for your support!

Title: Re: Green Hell
Post by: Asid on January 20, 2020, 03:24:51 PM
Dev Notes
Mon, 20 January 2020


Happy New Year Adventurers!

We hope you had a great time with your New Year festivities and are now properly rested! 😉

We are revved up and moving ahead on Co-op at full speed.

Here is the screenshot of our QA Team in Co-op Mode:

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/87fe087ff7eb9b72cd27a5f77c4c7e903e2d4cd4.jpg)

Lately we've been seeing many questions about the upcoming cooperative mode: mainly about sleeping and co-op story mode.

Sleeping: When a player sleeps time will not speed up- energy will rise but much slower. Only when all Players lay down at the same time, the time will speed up to the timing you're familiar with from singleplayer.

Sandbox Survival mode is the only mode that will have cooperative gameplay. The overall balance to that mode will be adjusted so that the game is sufficiently challenging to engage all players.


Title: Re: Green Hell
Post by: Asid on February 05, 2020, 02:04:36 AM
Dev Notes
Tue, 4 February 2020


Adventurers!

Two weeks passed since the last Dev Notes!

We are working hard to polish the mechanics within our Coop work. The current issue involves spawn rates of items for all players in a session.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/011f057670a9c2b150be4a809eb4c4932fc19f3b.jpg)

Keep those bug reports coming!

Reminder for those reporting bugs:
Before you write a new thread/Discord post, please check if there wasn’t something similar posted recently! Keeping the same issues or similar issues in the same thread will help us establish the severity/scope of the issue.

When new issues appear out of the blue, remember to verify steam files and reload the game to ensure it isn't a temporary glitch. If the issue persists report it in already existing or new thread in bug reports on Steam, Bug Channel on Discord.

How to write a bug report:
- write how to reproduce the issue
- include as much relevant information as possible: Is it survival or story mode? Which difficulty? How old is the save? Add screenshots!

If the issue occurs only on one of your saves and no one had the same problem, send us an email with your saved game.

Here are instructions:
https://steamcommunity.com/app/815370/discussions/1/1776010325116391886/

What issues we are aware of:
-Bamboo Bridge is already built on some saves
-Rain inside shelters (only visual issue)
-Mud mixer resets after walking away
-Issue adding items to Stack over Stack limit, creating secondary issue in Storage.
-When Player places a ghost on top of a Mud Roof it gets properly cut off under it.
-Once Player inserts items into the ghost those parts of the ghost are visible and have collision.
-Coal stays in the air after destroying the Frame under the Mud Charcoal Furnace.
-Player cannot shoot through Stands, Smokers, Racks and Walls.
-Sometimes Sanity tribesmen are spawned in T pose.
-Weird camera position return after vomiting.
-Camera looks up when Player goes to sleep.
-No Fever or Poison reduction info in the Info Log and Effects of Consumption.
-Cannot sort Storage Box.
-Maggots become huge when their decay timer runs out.
-Igniting a torch with low stamina ignites it after stamina regenerates.

Title: Re: Green Hell
Post by: Asid on February 11, 2020, 05:56:03 PM
Dev Notes
Tue, 11 February 2020


Adventurers!

For this Developer Notes, I'd like to share some information about cooperation mode and Nvidia GeForce NOW.


COOP MODE!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/f0aed0fd4d240816d85f5e35b5f296b1ed604799.jpg)

Our work on Cooperative mode continues at a steady pace. Our in game Cooperative Jake testers are playing daily, updating the development team about balance, bugs, crashes and (of course) the fun factor.

Green Hell cooperative mode will have no in game voice capabilities but will employ in game text chat. The Official Green Hell discord will implement an array of voice lobbies for gamers to utilize when cooperative mode is live, so keep an eye out for Sifner to bring up those channels (and the associated rules) in the future.

Cooperative mode will be handled in both 'public' and 'private' game lobbies.

GEFORCE NOW

GeForce NOW is a streaming service from NVIDIA, which is a similar service to Google Stadia, Microsoft xCloud or PlayStation Now.

Last week GeForce Now ended their beta phase, making it available to all interested parties (including here in Poland!)

Using GeForce Now players can launch selected games from their Steam collection on any PC, Mac, TV or Android phone. You won't have to worry about performance as the image is streamed directly from the NVIDIA cloud. You don't even have to re-buy a game you already own - GeForce NOW connects to the Valve platform and will utilize that library directly.

Because it's still in it's early days, GeForce Now does not work with all Steam games currently.

However.

NVIDIA has chosen an array of interesting games to be amongst the first cloud based offerings and we are pleased to announce that Green Hell has been chosen to be amongst this list of starting titles, making it one of the first Polish games to be offered on the service.

Green Hell within GeForce Now will allow you to survive the dangerous Amazon jungle even on a non-gaming laptop. Details of the free GeForce Now package, as well as information about the optional subscription, are available here : https://www.nvidia.com/en-us/geforce-now/

Title: Re: Green Hell
Post by: Asid on March 12, 2020, 06:13:50 PM
Dev Notes - Green Hell Coop Mode Date Reveal!
Thu, 12 March 2020

(https://steamcdn-a.akamaihd.net/steam/apps/815370/ss_c534181a1068293132ad2ebf850f9a8902b2c0bc.1920x1080.jpg?t=1576840553)

We are excited to announce that Green Hell Coop mode will be available on April 7,2020!


Here is our Teaser Trailer:

https://youtu.be/XO2RiMPsL-E


Breakdown:

Cooperation mode will have a max of 4 players under 3 gameplay types: invite only, Steam Friends, and public. Players will be able to invite others to their session via Steam overlay or via friends list.

The only difficulty that won't be available for Coop is Perma Death Mode (but thats no surprise!)

We heard your requests for more diversity among your Jake's and we are happy to announce we will be altering the hair & beard colors and styles (in addition to the T-shirt colors) so perhaps you'll feel a little less like a clone 😅

In game chat and gamer tags above Players head will be implemented as well.

Finally! Turkish Translation will be added to Green Hell! <yay>

Some menus (main menu, pause menu) will be a bit redesigned and adjusted for multiplayer purposes. Same goes for splash screens: Death, Pass out, Sleep.

New voiceovers - You will hear Jake for your character but every other Players voice will be a new one! :D

Players will be able to remove leeches from another Player (it is cooperation after all :) ) but you will not be able to add leeches to another player, so don't ask! 😛

Last but not least! Sifner and his trail guides will be working on tidying the Discord server in the weeks leading to launch, which will include adding voice channels for cooperative play, and some rules & adjustments to ensure that this transition to a post Coop world goes smoothly.


Title: Re: Green Hell
Post by: Asid on April 08, 2020, 02:05:15 PM
Co-op Mode Update - Patch Notes
Tue, 7 April 2020


Co-op Mode Update is live!


Hey everyone.

Co-op Update : V.1.5 is live now!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/c9e8ec4eb519a5f5a2402eb782212555f3da4809.jpg)
 

Green Hell Co-op Mode Trailer

https://youtu.be/HTk3ELHEeBM


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/59842850d14bc66e6029ae4a49f04a50caf733be.png)

•   Cooperation added to Survival Mode
•   Cooperation Mode - up to 4 players
•   Players are able to help other Players who passed out
•   Turkish language added
•   Player is able to take leeches off from Co-op’s body
•   Game is saved on Host's chosen Slot
•   Players can now respawn after death in Co-op Mode
•   Items are dropped on the ground upon death
•   Co-op lose sanity when other Player in the session dies
•   Player will lose some of health after respawning
•   Campfire and Stone Ring are now built with 8 Stones and 4 Big Stones instead of 12
•   Logs and Long sticks no longer despawn
•   Pot removed from 1 location. Now present only in Cartel


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/dd55b9a70e7be7489f52965aa7e8393201e3da83.png)

•   Fixed - Slots in constructions are lost if Player uses "insert" from expand on item that is in another slot
•   Fixed - Partially completed ghosts of Mud modular constructions were not cut off by Roofs
•   Fixed - Bowls are lost if under Water Filter/Collector destroyed by Player/Tribe
•   Fixed - Unnecessary collision on Roof ghosts on Sheds
•   Fixed - South American Rattlesnake's collision elevates Player during the attack
•   Fixed - Spearman can attack Player through Mud Roof
•   Fixed - Wound slot in inspection does not turn green when aimed at with Bandage/Dressing
•   Fixed - Pot in Cartel is sometimes under the Grill instead of on top
•   Fixed - Liquid conflict when adding dirty water to Mud Water Collector filled with rain water
•   Fixed - Lab tent in WHA Camp has trigger on Survival mode
•   Fixed - Top stick in Doorways is easy to miss when building them
•   Fixed - Construction can be build inside Frame Wall/Roofs if their ghosts were previously snapped to higher floor
•   Fixed - Death hint when Player dies with Insomnia is missing
•   Fixed - Large and Small Planting Box had collision on ghosts
•   Fixed - Tribesmen spawned to burning fire attack Ayahuasca Cauldron and Hammocks
•   Fixed - Improper animation of shaking off Bees
•   Fixed - No Bow stretching animation for Hunter
•   Fixed - Bamboo Frame ghost has different rope material than finished Bamboo Frame
•   Fixed - Most items from stack thrown out from inventory don't get dropped in same place
•   Fixed - Dryer changes scale slightly after ghost is completed
•   Fixed - Ignited Torches return for a moment to vertical position after Player stops blocking


Thank you for your support!

Title: Re: Green Hell
Post by: Asid on April 30, 2020, 02:19:57 PM
New Green Hell Road Map
Thu, 30 April 2020


New Green Hell Road Map

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/2726407e889e3c6df690a833f486be7e07bfbe7d.jpg)


The post co-op mode roadmap contains four upcoming patches to look forward to:


Co-op Story Mode - Survive Together while experiencing the previously released Story Mode.

New Constructions - Build new stands in your camp using bamboo logs, sticks, leaves, stones and more.

Achievements - Get ready achievement chasers! Achievements will be added to Green Hell!

PVE Mode - Survive Alone... but together in an all-new PVE mode! More details to come!

Console Editions - Creepy Jar is renewing their commitment to seeing Green Hell on the PlayStation 4 and Xbox One consoles.

Title: Re: Green Hell
Post by: Asid on June 19, 2020, 03:34:25 PM
Co-op Story Mode Update
Thu, 18 June 2020

Co-op Story Mode out now!
Story in Co-op Mode Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/6d065f21b8db549925c765115f5f63b6c6c573ea.png)


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/59842850d14bc66e6029ae4a49f04a50caf733be.png)

•   Story mode can now be enjoyed in multiplayer by up to 4 Players
•   Save slots for singleplayer and multiplayer games are now separate, giving you 4 slots each! Games started as singleplayer cannot be played as multiplayer and vice versa.
•   Tutorial can now be played separately from Story mode, preparing you for multiplayer
•   Improved game browser with game type/difficulty filters
•   Players now cannot change save slot when saving multiplayer games(this prevents problems with desynchronization of Client’s and Host’s progress)
•   Player names in chat are now displayed in the color of Player’s t-shirt
•   When Mia talks to you through Walkie Talkie or Radio a walkie talkie icon shows up


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/dd55b9a70e7be7489f52965aa7e8393201e3da83.png)
 
•   Fixed - Save and quit of Client doesn’t trigger save of other Players
•   Fixed - Time-based processes are not working properly
Saving game in killbox sends Client to an infinite death loop after rejoin
•   Fixed - Player cannot highlight multiplayer game in Game browser when using a Controller
•   Fixed - Blocked input after certain animations when low on stamina
•   Fixed - Player is able to take a Parrot when other Player harvests it leading to a crash
•   Fixed - Crash when saving game loaded from specific save from Community
•   Fixed - Tribes that killed Player can go to his respawn point after respawn
•   Fixed - No Wood icon on Mud Charcoal Furnace for not owners after one full usage
•   Fixed - Selecting Notebook or Inspection via clicking on wheel menu with Torch equipped cause softlock
•   Fixed - Attacking with torch while simultaneously opening notepad locks the player
•   Fixed - Player can't pour water into Mud Water Filter after co-op
•   Fixed - Some functions does not change buttons when action key is binded
•   Fixed - Attempting to pick up a fish pierced by a projectile while inventory is full results in looped splash fx
•   Fixed - Audiolog text blinks for a split second when a new line begins and Player is far away
•   Fixed - Obsolete option 'singleplayer' in multiplayer in-game 'online visibility'
•   Fixed - Some of HO objects are rescaled when changing owner a few times
•   Fixed - Soups made from anti-parasitic items have very low chance or no chance of removing parasites
•   Fixed - Constructions and items don't disappear during PreDreams
•   Fixed - Construction ghosts don’t disappear during PreDreams
•   Fixed - Lootable items reappear for Host if Client picks them up first alone
•   Fixed - Tribes can have very tiny weapons
•   Fixed - Player can fall through Elevator's floor when harvesting/crafting
•   Fixed - No Wood icon on Mud Charcoal Furnace for not owners after one full usage
•   Fixed - Obsolete 'Green Hell' difficulty Filter in game browser
•   Fixed - It's easy to highlight two options at once in the menus
•   Fixed - Player's name shows in front of you when standing in roughly same spot as them
•   Fixed - Character uses block when backing out from Reading Collectable using [R]
•   Fixed - fx appears too fast when igniting any fire
•   Fixed - Several dialog and Notebook typos in polish
•   Fixed - Various meats from Poison Dart Frog don't trigger Food Poisoning
•   Fixed - Player can slide down to GoldMine and survive
•   Fixed - Shaking animation when opening craft while holding Axe/Blade/Torch with low stamina
•   Fixed - Spear/Bow with Arrow disappears from hand but hand remains in holding position while opening Crafting via the Wheel Menu
•   Fixed - "Map - New Location" in infolog for every Player when Player goes to location someone else discovered
•   Fixed - Some texts in Notebook can be slightly cut off
•   Fixed - Tribe corpses are invisible for the third Player if Tribes were killed before his join
•   Fixed - Tribes killed when second Player is away are bald for them
•   Fixed - Arrows shot by Tribe in Dream_3 have desynchronized whoosh sound
•   Fixed - Last sentence of credits is cut off
•   Fixed - Logs are present during PreDream_2 if Player loaded Story save straight from a Survival game
•   Fixed - One of the triggers in Lab Analyzer is in a wrong place
•   Fixed - Ayahuasca_bowl_LOD0 in Ayahuasca Bowls has different position then rest of the LODs
•   Fixed - Charcoal and Campfire ash spawns at the beginning of dream 4
•   Fixed - Walkie Talkie picked up inside Hero Tent casts a shadow
•   Fixed - Prebuilt Fish Stick Trap is a bit too high
•   Fixed - Trigger for line in cenote without Climbing Gear is appearing when player is 5m away
•   Fixed - Mud Shower has no rain cutter


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/9d78ac961e3c7883d496abe707126fdb5e67cc81.png)
 
•   After update Players that completed Tutorial on previous game version can have a milky blue filter on screen when joining another Player’s game. Please rejoin the game again to resolve this issue.Sorry for any inconvenience!
•   Hand holding WT doesn't change position when looking down in 3rd person animation
•   Host can get respawned near Client after reload


Thank you for your support!

   
Title: Re: Green Hell
Post by: Asid on June 26, 2020, 01:29:52 AM
New Stands - Update
Thu, 25 June 2020

Stands Update : V.1.7.0 is live now!

Hey everyone.

Stands Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/03774802beb801e54e68969086dd70b6ff472537.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

•   New Stand types - Banana/Palm Leaf, Small Stone, Big Stone, Bamboo Log, Bamboo Long Stick, Bamboo Stick, Rope.
•   New Bed type - Banana Leaf Bed.
•   Singleplayer Survival saves can now be converted to Multiplayer. This action is irreversible so do it with certainty. This should take care of the issue some Players had with their saves being changed to Singleplayer.
•   Saves can now be deleted. This action is also irreversible.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)
 
•   Fixed - Potential fix for spawn in debug scene that some Players encountered
•   Fixed - Possible crash when transferring a single item multiple times to the crafting table when holding Alt
•   Fixed - Some construction ghosts had improper starting rotation when taken out from Notebook
•   Fixed - On loaded saves respawn point of Player that saved is set to save point
•   Fixed - Short Wall and Short Bamboo Wall were constructed from long sticks
•   Fixed - Stand Triggers are not visible at all times
•   Fixed - Player stuck in Crouch after changing key bindings to any other key
•   Fixed - Construction ghosts selected from Notebook on the ground can be placed outside Roof boundary
•   Fixed - Players can bypass the tutorial warning by playing Survival beforehand
•   Fixed - 'Take max' should be below 'Take 3' option in Stands' expand menu
•   Fixed - Host is respawned near Client after reload
•   Fixed - Player can stop mid-air by harvesting an item
•   Fixed - Player cannot shoot through Stands, Smokers, Racks and Walls
•   Fixed - Obsolete expand menu on Stands trigger when Player has max of item type in inventory/hands
•   Fixed - Max item count shows up twice in infolog when picking up Heavy Objects from Stand
•   Fixed - Maggots are visible from under worn honey dressing when wearing it on a infected wound
•   Fixed - Log Stand has obsolete option in expand menu
•   Fixed - Bone Knife is placed half in a bucket half in floor
•   Fixed - Water Filter doesn`t collect rainwater like other constructions
•   Fixed - Plant from balance spawner does not have receive damage third-person animation


Thank you for your support!

   
Title: Re: Green Hell
Post by: Asid on July 10, 2020, 12:37:50 AM
Achievements Update out now!
Thu, 9 July 2020

Hey everyone.
Achievements Update : V.1.8.0 is live now!

Achievements Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/530ec0bce6c681165a055fa2269a91a682dc5bd8.jpg)


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

40 brand new Achievements that can be unlocked in:
•   Story Mode
•   Survival
•   Challenges
•   Co-op

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)
 
•   Fixed - Potential fix for crash that caused infinite saving in multiplayer games
•   Fixed - Potential fix that disables debug for griefers
•   Fixed - Backpack may close itself when using fire starting tool on uneven terrain
•   Fixed - Client gets stuck in PreDream if they join at the exact moment Host is making Ayahuasca
•   Fixed - Attempting to place constructions when rapidly attempting to open notepad can crash the game
•   Fixed - Breaking snare trap while an animal is caught in it results in a crash
•   Fixed - Joining back into a session with a baited fishing rod selected results in a crash
•   Fixed - Block after drinking water during vomiting
•   Fixed - Tribal weapons disappear when trying to take them from backpack
•   Fixed - Days survived can be raised by saving and loading game multiple times
•   Fixed - Torch is active when choosing from WT or answering dialogues
•   Fixed - Overweight players cannot enter the elevator and may die if they try to
•   Fixed - Only not completed Quests should appear in infolog after rejoining the game with further progress
•   Fixed - Pause menu remains in the active game if Player has paused game when he accepted the invite to another session
•   Fixed - "Use Walkie Talkie/Reply" string in keybindings overlaps the keybind
•   Fixed - Hand holding WT doesn't change position when looking down in 3rd person animation
•   Fixed - Other Player leeches can be interacted with in some cutscenes
•   Fixed - Watch keybind is not displayed properly when using Map in some languages
•   Fixed - Player can be transferred to ending cutscene of the game with open menus
•   Fixed - Small translation errors in French, Italian and Czech and Russian
•   Fixed - Black thumbnails in empty slots while saving the game
•   Fixed - Part of Spike Trap's and Bow Trap's ghost stays white after placing
•   Fixed - Bamboo Logs in Bamboo Shed's ghost are very bright
•   Fixed - Bamboo stick stands can be placed outside of the edge of the roof

Thank you for your support!


Title: Re: Green Hell
Post by: Asid on July 15, 2020, 12:38:15 AM
Dev Notes
Tue, 14 July 2020

It's been a while!

Hey Adventurers!

Sorry it's been a while since we've been able to post some Developer notes!
Like many other game developers, the health situation with Covid-19 has greatly impacted where and how we work, to the point of adjusting the time frame for some of our updates & patches, and our focus has been on addressing issues & keeping to our roadmap ( as closely as possible!)

Thank you for your support- it's because of you that we have reached ONE MILLION COPIES SOLD. We hope you all enjoy exploring Green Hell as much as we enjoy creating it.

We hope you didn't miss any of our recently released updates!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/6d065f21b8db549925c765115f5f63b6c6c573ea.png)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/03774802beb801e54e68969086dd70b6ff472537.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/530ec0bce6c681165a055fa2269a91a682dc5bd8.jpg)

and we still have so much to do!

We have a large content patch slated for the future with an eye to release in summer/autumn, but our priority is quality - so be sure to keep an eye on the announcements channel in case we run into any delays.

There will be so many new things in that content patch - I can hardly list them all.. plus, yanno, secret.

But..... I snuck in a pic.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/5e618def04e39fb48225f35ac7db4fcad8f7b106.gif)

Cheers! You are the CABIEST!


Title: Re: Green Hell
Post by: Asid on July 24, 2020, 12:06:25 PM
Official Troubleshooting Guide
Thu, 23 July 2020

Hey Adventurers!

We've gathered the most frequently asked questions and current game issues in the form of a troubleshooting guide.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/8e7c136249c5bd9c465bc51f0fbbb42b65037887.jpg)

The guide can be found HERE https://steamcommunity.com/sharedfiles/filedetails/?id=2160052009

We ask that you please read it and implement some of the potential fixes before reporting an issue to us- either via Discord or on the Steam forums.

Thank you for your support!

Title: Re: Green Hell
Post by: Asid on August 15, 2020, 02:19:13 AM
Asus Aura Sync Update - Notes
Fri, 14 August 2020

Hey everyone.

Asus Aura Sync Update is live! We would like to thank you all for your support, bug reports and feedback. See you in Green Hell!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/e892ebffc3a5c1384ac56da5d6422a48ef344f30.png)

 
(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

•   Added support for special lighting effects for Asus hardware supported by Aura Sync technology
•   Added a Troubleshooting menu into Main and Pause menus

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)
 
•   Fixed - Items picked up from environment could duplicate in another Player’s inventory
•   Fixed - Brews giving food poisoning only caused vomit without giving status effect
•   Fixed - Achievement for completing tutorial unlocked after cutscene(some Players still have issues with movies crashing their game, that’s why we changed that so they can unlock the achievement)
•   Fixed - There was a typo in Language select for 'Portugκs' instead of 'Portuguκs' in Brasil Portuguese
•   Fixed - Steam popup for Gardener achievement showed up at 7 instead of 6/12 plants


More fixes coming soon... Stay tuned!

Thank you for your support!


Title: Re: Green Hell
Post by: Asid on October 10, 2020, 02:36:53 AM
Road Map
Fri, 9 October 2020

The spirits on the road ahead!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/e2163ee0414e884d7595639ef73cf5a982e806a7.jpg)


Today we're revealing our new roadmap for the upcoming months. Be sure to check out what's in store for Green Hell next. And yes, you're seeing correctly. The Spirits of Amazonia will be a really large expansion. In that moment we're planning a three parter, but it initially didn't even have parts, so who knows?


You're probably wondering what to expect from such a large expansion? We can't spoil the surprise yet, but believe us - there's a lot to look forward to. Vastly expanded map? Sure. Co-operation with tribes, that you've asked us to add for a very long time? Of course we're listening! Trees regrowing? #Teamtrees!


But... let's stop here for now, so we don't run out of things to announce in the nearest future!
See you in the jungle!

Title: Re: Green Hell
Post by: Asid on December 16, 2020, 02:22:25 AM
Regrowing Trees Update
Tue, December 15, 2020

(https://cdn.cloudflare.steamstatic.com/steam/apps/815370/ss_209053061cc9ceda23a60bc537984daf2a061ce1.1920x1080.jpg?t=1608044710)

Hey everyone.

Regrowing Trees Update: V.1.9.1 is live now!


Regrowing Trees Update is live! #teamtrees! We would like to thank you all for your support, bug reports and feedbacks.

We know you are all waiting for The Spirits of Amazonia, we are doing our best and are working hard to make it available for you as soon as possible, but quality is most important! We really appreciate your patience! Stay tuned!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/48e7455eb6720b8fb0aac8de4f3ca421e0ca5bf6.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

•   Trees now regrow unless the trunk is destroyed(works on both - new and old saves)
•   Asus Aura Sync is now disabled by default(this should resolve crash on startup problems)
•   Tribes use some new sounds


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)

•   Random crashes during gameplay when Asus Aura Sync is enabled
•   Player can spawn under the map after using the Elevator in Story mode(added a precaution spawning Player on terrain if they fall under it)
•   Player can freeze when drinking water from puddles/river via expand menu in quick access when holding a Weapon
•   Player can get stuck in pass out if they wash themselves on low condition
•   Player may keep moving forwards and fall down if opening wheel menu at the start of elevator ride
•   Player freezes while harvesting if co-op destroys the same item
•   Placing an item into a construction slot that is under the storage box irrevocably blocks that slot
•   Attempting to place constructions when rapidly attempting to open notepad can crash the game
•   Error when cutting down a fully-grown Brazil nut tree planted in a large planting box
•   Error when plowing a large growing box after cutting down a Brazil nut tree that was grown in it
•   Host cannot respawn when alone in multiplayer game
•   Host cannot save and quit when alone in session
•   Respawn point does not update in Beds if the Player is alone in the Multiplayer session
•   Spears disappear when thrown at Hunters
•   Sanity Hunter can damage sane co-op when shooting arrows
•   Items in construction slots become small
•   Spilling uncooked soup then trying to cook water in the same container results in soup being cooked
•   Spamming 'Wake up' option when sleeping comfortably gives player Sanity every time
•   Water filter and Bamboo water filter doesn't collect rain water if placed on a roof
•   Cocona_seeds on the ground are invisible unless the player crouches
•   Improper audio for walking on several objects
•   Pause menu stats are overlapping with their values in some languages
•   Some items have wrong position in cooking slots on mud fireside wall built on bamboo wall
•   Maggots have different scale when placed into cooking slots
•   Bow Trap doesn't have precise collision
•   Items that break to smaller items have improper sound when hit
•   Wood resin stacks in improper position
•   Meat placed on upper dryer slots should be hanging down
•   Small fishes and fish meats are hard to take off from Smoker
•   Malanga bulb model does not fit grill rack
•   Some items do not fit in the cooking slots visually
•   Dryer has Bone Needle instead of Bone Hook in it's ghost and Notebook recipe
•   Soup made of multiple items in pot look like water
•   Soup made of multiple items in Turtle Shell or Bowl tur yellowish at the start of cooking process
•   Liquid containers are placed too far from wooden water filter
•   Dripping Water in Bamboo_Water_Filter and Water_Filter is in wrong place
•   Meat soups turn yellow instantly after putting the meat into Pot/Shell/Bowl with water
•   Eggs are placed in wrong position in cooking slot
•   Weapon placement on weapon rack is inconsistent
•   Crab impaled on a certain spears is shown in a wrong angle
•   Water visually disappears from bowls when a soup item is placed inside
•   Microwave LODs other than LOD0 are always closed
•   Short Walls are not destroyed after breaking Short Mud Wall
•   Missing footsteps/jump sounds for several objects
•   Charcoal lying on the ground in Cartel and Harbor is huge
•   Adding mud or ash to mud mixer has wood audio
•   Sound of Microwave open/close is hearable in the whole game world
•   Microwave opening sound is same as closing sound


See you in Green Hell!

Title: Re: Green Hell
Post by: Asid on January 13, 2021, 02:50:41 AM
New Map Area on Public Test branch!
Tue, 12 January 2021

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/32f6f56fc26d389e02d3088bfb4991483bc7daca.jpg)

Hello Adventurers!

While you are waiting for Spirits of Amazonia, explore the new part of the map!

Where to find it? On our PUBLIC TEST BRANCH!

How to change the branch on steam?
- Go to your library
- Right-click Green Hell and choose properties
- Go to the last Tab ‘Betas’
- Now from the expand menu choose branch 'public_test'

Your saves will not be present by default on this branch! If you want to play on your save go to:
C: / Program Files (x86) / Steam / userdata[unique Steam ID] / 815370 / remote.

There you will find your saves ex. MPSlot1.sav. To use it on Public Test branch, copy the file and paste it in the same folder adding 'PTR' between 'Slot' and number. Ex. MPSlot1.sav - MPSlotPTR1.sav

IMPORTANT: Converting back - from PTR to non-PTR save will most likely corrupt it! So the conversion works only one way!
We won't be able to help you if you convert it the other way around!

There is an issue with Hunter AI and it may crash (you will see red text on the bottom left side of your screen, but not all the red texts are crashes) so save often and restart the game when it pops up.

We are also working on performance again, so fear not!


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)
 
•   New Map Area
•   New Tribe Villages
•   New Mushroom - marasmius haematocephalus
•   New Modular Construction - Balcony
•   Button for Expand menu can be remapped
•   Caimans now don't kill Player instantly
•   Added FPS limiter in Graphics options
•   AI's now can walk in shallow water and in narrow spaces including logs


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)
 
•   Blocked inputs after going to pause menu while drinking from expand menu
•   Balance spawners can have multiple items
•   No Fever or Poison reduction info in Infolog and Effects of Consumption
•   No Sanity Icon in Effect of consumption and info log
•   Fruit equals to number of Fruit left on the plant in Acre spawn under it on game load
•   Audio in cinematics is missing when in-game music is muted in settings
•   Axe appears in players hands before drinking animation stops
•   Game crashes to Windows after Bad Ending if the game was loaded from save in single Player or always in Multiplayer
•   Pot and Bidon can be destroyed from expand menu
•   All new buildings from stands update in Notebook are blurry on low texture graphic settings
•   Weapons held by player are not lighted by fire
•   Some brew effects are not displayed when hovering over them
•   Leeches are sucking players blood in wrong direction

Title: Re: Green Hell
Post by: Asid on January 29, 2021, 01:32:24 AM
The Spirits of Amazonia Update
Thu, 28 January 2021

The Spirits of Amazonia - Update Notes

Hey everyone.

Dive into the first part of the New Mode - The Spirits of Amazonia!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32791864/59b50613a04c070122b52e795b215c894b2442fe.jpg)


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)
 
•   New Mode - The Spirits of Amazonia
•   New Map Area
•   New Tribe Villages
•   Tribal Legends
•   First Part of the New Storyline
•   New Modular Construction - Balcony
•   New Tree - Spike Tree
•   New Mushroom

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32791864/400b72c742444b8f2a3b7e1e06368a2c9bafa2e4.png)
 
•  Harvesting AI bodies is now done by holding the Action key
•  Caimans now does not kill Player immediately
•  S’ and W’ on the Watch are now colored
•  Button for Expand menu can be remapped
•  Now Cinematics can be turned off in Settings
•  AI's now can walk in shallow water and in narrow spaces including logs
•  Game FPS can now be limited (works only with VSYNC turned off)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)
 
•   Fixed - Storage Boxes and Beds sometimes are unusable until another Player looks at them
•   Fixed - Problems with building Bamboo Bridge
•   Fixed - Blocked inputs after returning to gameplay from Pause at the start of drinking animation
•   Fixed - Jaguar/Puma are hard to hit with melee Weapons
•   Fixed - Trunks cut down by other Player than the one cutting the tree sometimes do not give loot
•   Fixed - Additional Fruit can spawn under plant in Planting Box on game load
•   Fixed - Items in bags respawn after returning to Main Menu and reloading the game
•   Fixed - Pot and Bidon can be destroyed from Expand Menu
•   Fixed - Notebook pictures for Constructions added in Stands update look blurry on low Texture settings
•   Fixed - Some Soup effects are missing from Effects of Consumption
•   Fixed - Forms disappear too quickly when Player goes away
•   Fixed - No Fever or Poison reduction info in Infolog and Effects of Consumption
•   Fixed - No Sanity Icon in Infolog and Effects of Consumption
•   Fixed - Audio in Cinematics is missing when in-game music is muted in Settings
•   Fixed - Weapons held by player are not lighted by fire
•   Fixed - Axe appears in players hands before drinking animation stops
•   Fixed - Game crashes to Windows after Bad Ending if the game was loaded from save in Single Player or always in Multiplayer
•   Fixed - Leeches are sucking players blood in wrong direction


On some systems, there is a slight chance that cutscenes may cause an issue, if this happens please turn off the Cinematics in Game Options.

King of the Jungle (Hard) and Permadeath are not available on this mode YET! Look out for patches and updates! (SOON!)


Thank you for your support!


Title: Re: Green Hell
Post by: Asid on April 23, 2021, 12:05:04 AM
Controller ReWork Update
Thu, 22 April 2021

Hi Adventurers!

Controller ReWork Update
V.2.0.5 is live now! We would like to thank you all for your support, bug reports and feedbacks.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/400b72c742444b8f2a3b7e1e06368a2c9bafa2e4.png)
 
•   Rework of Planks mechanics. Now they are stored in firetools’ tab
•   Rework of Inspection controls
•   ‘Firetools’ tab in Backpack can now store 4 items instead of 2
•   Different gamepad controls for fighting, Fishing, Bow shooting and Stone throwing
•   Option for toggle the Wheel Menu
•   Balancing the Sanity effects, infologs lasting, range of attacks and damage received when playing using gamepad
•   Some options from Expand Menu are now in quick select
•   ‘Read all’ button for Notebook entries
•   Blocking some inputs when using Backpack
•   Button change for deleting saves
•   Bleeding icon
•   Indicator for taking off leeches
•   More visible highlights in menus and Backpack
•   Better Notebook UI
•   Better changing visibility options in Pause Menu
•   Better UI for Crafting
•   New fist icon
•   New UI hints
•   New quick use buttons for crafting and insert
•   New tooltips for controls
•   New controller buttons icons

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)

 
•   Fixed - Cannot Save&Quit as Client when using a Controller
•   Fixed – Analog icon in Collectibles has incorrect position
•   Fixed - Opening Backpack during Credits returns to gameplay with blocked movement
•   Fixed - Player crouches when closing Collectible
•   Fixed - It easy to mistake jump inputs and close the backpack
•   Fixed - Cursor shouldn’t be centered when opening Backpack
•   Fixed - No (X) button icon next to 'Confirm' button in 'Destroy Stack' expand menu's option
•   Fixed - Slider for dialogs overlap with (X) icon
•   Fixed - No confirm option for Custom difficulty when using controller
•   Fixed - Backing from Confirm in 'Destroy stack' closes the Expand menu
•   Fixed - No stack options in expand menu of 2nd item in a stack of 2 items
•   Fixed - Player can navigate save slot menus while in 'Accept' Prompt which can cause problems
•   Fixed - The gamepad highlight in Main Menu can be seen even when gamepad is not plugged to the PC
•   Fixed - Out of view slots can get focused for item insert
•   Fixed - Highlights in Filters - Join game, don't change properly
•   Fixed - Players can place items into same slot using Insert option
•   Fixed - Players can place items into same slot using Insert option and manually dragging item
•   Fixed - In some languages certain texts are cut off in Options menus
•   Fixed - No 'Take' option in expand menu for 1 item when using Stands
•   Fixed - No mouse cursor after unplugging controller in pause menu
•   Fixed - Kicking Player that has already left the session results in opening the prompt to invite friend
•   Fixed - The prompt about plugging the controller does not show in Main Menu
•   Fixed - '%s' shows instead of the profile name in the Hint on the screen
•   Fixed - Placing coursor in specific place while in backpack will result in pause menu navigation being blocked
•   Fixed - Bird Nest/Dry Leaf/Fiber should have 'Insert' instead of 'Use' in expand menu
•   Fixed - Game doesn`t pause after controller is disconnected
•   Fixed - Puma/Jaguars are too fast and hard to hit
•   Fixed - Weapon Throw on all Weapons should be mapped to Right Stick press
•   Fixed - Player can't navigate to "Go Online" using gamepad in pause menu when in offline multiplayer session
•   Fixed - Cannot block from Weapon/Stone Aim and Spear UpAim
•   Fixed - Wound treatment slot appears even though the picked item does not match the wound and cannot be used
•   Fixed - Camera position changes during harvesting/crafting item
•   Fixed - Slot remains enlarged when Player stops hovering over item option
•   Fixed - Player can place only one item at a time using Insert option
•   Fixed - Cannot choose save to load after choosing "No" on warning

Thank you for your support and see you in HELL!

Title: Re: Green Hell
Post by: Asid on May 06, 2021, 11:55:47 PM
Hotfix v2.0.6 (Release Candidate) available on public_test branch!
Thu, May 6, 2021

(https://cdn.cloudflare.steamstatic.com/steam/apps/815370/ss_209053061cc9ceda23a60bc537984daf2a061ce1.1920x1080.jpg)

Hey Adventurers!
We have found a potential fix for incorrect spawning - respawning of co-ops and fixed couple more issues.



- Potential fix for broken spawn system in co-op

- Quick adding items through "Craft" and "Insert" features is not present for items outside Backpack
- Item from crafting table disappear when another of same type is harvested in the Backpack
- Walkie Talkie multi dialogues options are difficult to select using Gamepad
- Pressing the action button after choosing harvest option from expanding menu will result in object not disappearing
- Player can't manually move items from crafting table using Gamepad
- Backpack and Crafting Table do not close automatically when Player takes damage from AI
- Missing translations for new strings
- Player can move during harvest animation


How to change the branch on steam?
- Go to your library
- Right-click Green Hell and choose properties
- Go to the last Tab ‘Betas’
- Now from the expand menu choose branch 'public_test'


Share your thoughts and let us know if the spawning issue is fixed for you
https://steamcommunity.com/app/815370/discussions/2/3147430975628595386/
Title: Re: Green Hell
Post by: Asid on June 22, 2021, 11:16:26 PM
The Spirits Of Amazonia - Part 2 Update
Tue, 22 June 2021


Hi Adventurers!

In Part 1 of the Spirits of Amazonia expansion, you stepped back into the main protagonist Jake’s shoes as he befriended an Amazonian tribe for the first time. In Part 2, the journey that was started continues with more content from interesting new Tribal Legends to new animals and fully revised map areas.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/685f3b9d60a1000b5f2d60c224236d5264b01207.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

•   New Area
in The Spirits of Amazonia mode with
new Village, Legends and activities

•   Hard mode
is now available in The Spirits of Amazonia
•   New Enemy
- Thug
•   New Threat
- Tribesmen patrols
•   New Weapon
- Tribe Axe
•   New Animals
- Black Panther and Baby Tapir
•   New construction
- Drums


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)

 
•   Fixed - SoA singleplayer save converted to multiplayer is not usable
•   Fixed - No cooldown for Groups and Patrols in Challenges
•   Fixed - Turning off Tribes in custom mode turns off the puma and jaguar as well
•   Fixed - Cannot drink anything from bowls with opened backpack
•   Fixed - Tribes do not react on headshot of their partners
•   Fixed - Player can scroll to 5th Weapon using mouse wheel
•   Fixed - Gamepad icon is present in custom mode without plugged in controller
•   Fixed - Tribes in Village are immune to changing volume
•   Fixed - Many strings in Turkish appear small ingame
•   Fixed - Issues with terrain and collisions on map
•   Fixed - Various typos


Thank you for your support!

Title: Re: Green Hell
Post by: Asid on December 15, 2021, 11:12:48 PM
2022 Road Map!
Wed, 15 December 2021


Hello Adventurers!

The year is almost over and we are excited to give you a sneak peek into what's coming for Green Hell in 2022!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32791864/91346c390062432ea184805c542d1006ae655100.jpg)

Spirits of Amazonia Part 3: The third and final act of the thrilling Spirits of Amazonia story comes to a conclusion and will be free for all owners of Green Hell.
   
 Building Update: The existing building system receives a hefty update that will be less restrictive than the current system. The ability to cut through thicker trees—removing obstacles such as stumps and logs—allows players maximum flexibility when placing their buildings. New items such as doors, bridges, treehouses, and more will be added.

Animal Husbandry: Become the master of your domain and farm animals for many of your needs. Players will be able to catch, breed, and feed some of the rainforest’s creatures; keep them in custom pens, and—when the time comes—harvest them for the resources needed most.

More specific time frames for the arrival of updates will come at a later date, so stay tuned!

Title: Re: Green Hell
Post by: Asid on March 09, 2022, 11:59:04 PM
Spirits of Amazonia Part 3 - Coming March 29
Wed, 9 March 2022


Hello Adventurers!

We are pleased to reveal that the last part of the Spirits of Amazonia is coming soon!


You will need to prove yourself worthy to join the Spirits of Amazonia.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32791864/08448ee5861216181b9862141dc0b2a4f3923b9d.jpg)

The mysterious journey reaches its conclusion in an all-new region featuring new Tribal Legends, a new village, rituals, and more.

https://youtu.be/a4x_zgmi4SQ


Find out how Jake's story prequel ends on March 29, 2022.
Title: Re: Green Hell
Post by: Asid on March 29, 2022, 11:45:30 PM
Spirits of Amazonia Part 3 - Available now!
Tue, 29 March 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/a65f87c5d9e23ae3ec80274533dd38538b43d56a.jpg)

Dear Adventurers,

The wait is finally over and we are proud to announce that you can explore the mysteries of Spirits of Amazonia 3 NOW!

https://youtu.be/uZt9Xv3RRyk

In Part 1 of the Spirits of Amazonia expansion, you’ve stepped back into Jake’s shoes as he befriended an Amazonian tribe for the first time. Part 2 continued the journey, introducing a new hunting tribe, new animals, and new weapons while propelling you even deeper into the epic Amazonian mystery. Looking ahead to part 3, Jake’s adventure comes to its thrilling conclusion. See below for more details:

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/0a00d5b877867c71eac1fe72b8383937e1f11fe8.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

    Jake’s journey with the Spirits of Amazonia reaches its epic end
    Introducing the Habukku, an Amazonian fishing tribe
    Three ritual arenas—themed for each of the tribes
    A new region with lots of locations to explore
    4 new legends
    A brand new AI, the centipede
    2 new activities, 2 new weapons, a new pottery mechanic, and more

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/400b72c742444b8f2a3b7e1e06368a2c9bafa2e4.png)

    Items can be added to crafting by left clicking them while holding lCtrl
    Small animation changes
    And many fixes



Thank you so much for your support. We can’t wait to hear what’s your favourite feature from Spirits of Amazonia 3!


Title: Re: Green Hell
Post by: Asid on June 09, 2022, 08:19:23 PM
Green Hell VR is AVAILABLE NOW!
Thu, June 9, 2022

(https://cdn.akamai.steamstatic.com/steam/apps/1782330/header.jpg)

Hello Adventurers!

The time has come and you can play Green Hell VR right now on Steam!


🌴 Experience the Amazonian jungle in Virtual Reality
🐆 Try to survive in the harsh circumstances
🔨 Build your own base however you like

And much, much more!

Check out the trailer here -

https://youtu.be/fjmJdVp4-IM


See you in Hell, Green Hell VR!

Title: Re: Green Hell
Post by: Asid on June 15, 2022, 10:03:40 PM
Patch V.1.0.7 OUT NOW!

Hello Adventurers!

Thanks a lot for all your support throughout this week - we are so humbled by the reception of our game and 200 reviews
already. We have been working to deliver a patch as soon as possible to address many of the community's issues - so here are the most interesting things coming to you this patch :)


Features

    Refurbishment of the fire spreading system to make it more intuitive and immersive
    - now you can spread fire like the real survivalists! Throw a burning bird nest to light the campfire to then light a torch by the campfire, and many many more :) Check out the gifs below for more details!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//41356340/1b80338a22d0c482e43d15a99a2e25946a44bfd8.gif)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//41356340/c95f0c252127743710a548c414cab64c047498a3.gif)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//41356340/12db92c70c77de3a6e49003eff883f4f69c4f896.gif)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//41356340/d7ddb063b7abf3df793970c5e866e4bf6bcaab07.gif)


    Added native Oculus VR launch option
    - so you don't have to use only SteamVR anymore!



ADJUSTMENTS

    Tutorial Flow has been adjusted to better explain the fire tool

    Adjustment of the display of diacritic symbols
    Hand positions on many items have been adjusted (for example, palm/banana leaf)
    Badly formatted text in the third article in the third dream sequence has been adjusted
    Swimming on the water surface has been adjusted.
    The hand placement has been adjusted while holding mud
    Torch/Tinder is now extinguished if it touches the water


FIXES

    Players can no longer fly if they put items under their feet or if they pick them up (especially concerning the Fire Plow)

    Players can now again change settings after returning to the main menu
    After turning off the pause menu, you will no longer be able to witness exploding ragdoll physics
    Players can no longer take items from dreams
    Players can now normally fill a bowl with a brew from a different bowl
    The character won't be able to talk on the walkie-talkie while vomiting.
    The generator handle by the elevator no longer immediately falls out of your hands to be pulled endlessly.
    Now the fuel in generators will save normally, so it will be full after loading the saved game
    Players are no longer able to climb almost vertical walls
    Skipping tutorial during the campfire tutorial no longer leaves a notepad tab highlighted
    Players shouldn't have a problem with placing their Crafting Tables anymore

    Entering and exiting pause while sleeping will no longer reveal the player's body
    During the walkie-talkie dialogue, the backpack can now be normally grabbed
    Players can no longer hook up to the lift system while sleeping
    In the tutorial, players can no longer interact with the doors in the tent during dialogue
    Players can no longer dive infinitely without diving equipment
    When players release the Grab button when the Grappling hook is mid-air, they will now be able to pick it up again
    The collider size of a crafted item has been adjusted according to the item's ghost
    The walkie-talkie dialogue options won't disappear while holding the notepad

    Items will no longer get stuck in the Storage Box while picking them up

    Animals killed by snare traps are not floating in the air anymore
    Players can now fill bidon with water from a mud filter
    Some items will no longer behave weirdly when picked up from underneath other objects
    The kindling glow will no longer be so intense
    Resting places should have normal collisions now
    All trees will now correctly make a sound after being hit


... and many many more smaller bugfixes and changes! :) Stay tuned for more!

Green Hell VR EventWed, June 15, 2022
Patch V.1.0.7 Notes
Thanks a lot for all your support throughout this week - we are so humbled by the reception of our game and 200 reviews already.


The launch discount ends tomorrow, so don't miss out!
-10%  £19.49  £17.54


See you in Hell, Green Hell VR!

Title: Re: Green Hell
Post by: Asid on August 01, 2022, 11:21:31 PM
Animal Husbandry update is out now!
Mon, 1 August 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/ea3e5106c86d285e47d04230548089f1024cdcdc.jpg)

Dear Adventurers,

Today we’ve changed the rules of Green Hell - at least, a bit. From now on, Jake Higgins can build an animal pen and breed three animals: capybara, tapir and peccary!

https://youtu.be/VIsU5xABRHQ


To capture those beautiful creatures a new weapon - the Blowpipe- will come in handy. With the use of the blow darts imbued with the Poison Dart Frog venom you can put your catch to sleep, unharmed.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32791864/dbb2d03b75a803f7ada80386fa18d98c6b2da0dc.gif)

And as you’ve probably guessed, in order to become friends with the captured animal you’ll need to put some effort into it! As you put the animal into its pen and take care of it by feeding and cleaning the place, you’ll gain its trust. When your herd is happy, you can see it grow in numbers! Enjoy the company of both parents and their cute newborns. And the most important thing - the animals will respond to your whistle, and you’ll be able to PET THE ANIMAL.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32791864/92c3c845cf8dd4a62b79d49ff5d1f9a174da1f9a.gif)

Animal Husbandry update also adds a beekeeping mechanic, so now, besides plants and meat, you’re able to harvest a premium snack of the Amazonian jungle: honey!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32791864/18f8ae29663b7efa43f458dc789158f1f888f674.jpg)


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

    An entirely new mechanic: Player now can tame capybara, peccary and tapir
    A new weapon: The Blowpipe - to catch a capybara, a peccary or a tapir, you gotta shoot 'em with poison darts that will put it to sleep. Other animals and threats will also fall asleep (forever…)
    Taking care of your animals: supply them with fresh food and water, tidy up their pen so they won’t get sick. And if they trust you, they’ll let you PET THEM
    Breed animals: If you’ll lead female and male animal feel good in their pen, you can be suprised with a newborn
    Beekeeping: complete your farm with beehive, then colonize it with the queen bee and enjoy one of the rarest snacks of the jungle - honey
    New constructions:  Animal Pen, Beehive, Feeding Trough, Water Trough, Frog Stretcher

Thank you so much for your support. We can’t wait to hear what’s your favourite feature from the Animal Husbandry Expansion!

Title: Re: Green Hell
Post by: Asid on August 02, 2022, 09:38:32 PM
Green Hell VR - July 2022 Summary!
Tue, 2 August 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41356340/4331931a02e05748dbd902d5fdb72d9cc140b4d9.png)

Hello Adventurers!

Before we get into the details, we would like to thank EACH and EVERY one of you for your continuous support of Green Hell VR. It is so humbling to see the positive reception of the game and how the fans are excited for what's to come in the Amazonian jungle. That being said, we won't stop now and continue working on the game more to bring you even more content and QoL changes - so stay tuned for future patches. Now, let's go on to the summary! In July, there has been a lot going on for us:

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//41356340/884d9fb814b422b59cdc93f61f384e464d9108db.png)

1. Steam VR Fest
A lot of new people joined our amazing community because of the event, so we would like to, again, warmly welcome you! We also would like to thank Steam for organizing such an amazing event full of great-quality VR games - we were honored to be a part of this year's edition and hope to see more of such! Also, A Wolf In VR has helped us to bring more life to our Store page, so we are forever grateful :) Check out his stream on our page if you haven't yet.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//41356340/6a5f79be2a99be26339d22479b722bbee19772e7.jpg)

2. Steam Trading Cards
Our 2D Graphic Designer has put all of her heart into the creation of these Steam Trading Cards and we are more than proud of her :) What are you waiting for? Collect and craft your badge and wear it with pride! The artwork is simply breathtaking and, if you haven't yet, take a look at some of the cards below - you won't be disappointed:

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//41356340/235035115ba4ff3e1b86254b437db76dedd5e7c3.png)

3. Challenge Mode Update
changelog: https://steamcommunity.com/games/1782330/announcements/detail/3415434387431597691?snr=2_groupannouncements_detail_
One of the most anticipated (of course, after co-op - we are working on it!) updates to the game and it has been a blast. Despite some minor bugs here and there, everyone is thoroughly enjoying the challenges this update brought, and we are motivated by such a reception of the first major update of Green Hell VR on Steam. There will be more to come! Don't forget to join in on discussions in our community on Steam, we appreciate every form of criticism and feedback - we want to learn and grow along with our fans! Because of your input, we managed to even release a hotfix, so more people can enjoy it to the fullest now :)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//41356340/f2d082ac64ef0a91c853355c822ce8183c984b40.jpg)

4. Metacritic

We are officially scored as a whooping 85! on Metacritic! Check the link below to drop a user review for the game as well - we appreciate the support!~
https://www.metacritic.com/game/pc/green-hell-vr

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//41356340/69f5d449fc736f4e359340bd86b9983b58bdef65.png)

Overall, we are very happy with how this month turned out to be and we are looking to the future and more exciting things for Incuvo as a company and Green Hell VR as a game. Stay tuned and see you back in Hell, Green Hell VR!


Title: Re: Green Hell
Post by: Asid on August 08, 2022, 03:01:06 PM
New Hotfix v.2.3.1 is live now!
Mon, August 8, 2022

(https://cdn.cloudflare.steamstatic.com/steam/apps/815370/ss_93009746b8072538c931d2866d19b26010d9c9df.jpg)

Hello Adventurers!

Hotfix Patch: v.2.3.1 is live now! We would like to thank you all for your support, bug reports and feedback.


 
Fixed:

•   The Player should see the 'follow' icon on an animal from a greater distance
•   Animals will continue to follow the Player after being pet
•   All villagers in all SOA villages now hold and use proper items
•   Petting an animal should not cause blocking the Player's input
•   The Player can now obtain live animals from the Snare Trap
•   It is no longer possible to place the Animal Pen on the construction roofs
•   Petting an animal now increases Sanity and Trust
•   The Player is no longer able to harvest honey from a Beehive without getting stung
•   Animals should no longer stop eating/drinking in co-op sessions
•   Bees nests should now properly replicate in co-op sessions
•   Animals should no longer be able to escape from the Animal Pens
•   The 'Call' action key-bind can now be changed


Have you pet your capybara yet? ;)
Title: Re: Green Hell
Post by: Asid on December 20, 2022, 12:02:46 AM
Pre Update Beta of the Building Update is live now!
Mon, 19 December 2022

(https://cdn.akamai.steamstatic.com/steam/apps/815370/ss_1077a6f06cd078a4e9ad02a4850fda6d053aa748.jpg)

Hey Adventurers,

If you remember our road map, we teased that the Building Update will have features like Tree Houses, Footbridge, Triangle Constructions and Doors - but we’ve decided to extend this list by a lot. And before we fully release it, we’d really like to know your opinion on its contents and balance - that is why we proudly announce the opening of the Pre Update Beta (PUB in short) where you can test the new work-in-progress update to your heart’s content!


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

    Whole new mechanic of building on trees - Wooden / Bamboo Tree House, Wooden / Bamboo Tree Platform and a Footbridge connecting the aforementioned. There is also a new Climbing Place construction which is necessary for reaching the treetops. A Tree House can be built on the biggest tree you’ll see around - the one covered with Indigo Blue Leptonia Mushrooms and Banisteriopsis Vine. Tree Platforms can be placed on thinner trees, the ones that can’t be cut and are often covered with ivy. Bonus: you can build two floors in your Tree House!
    Floating Platform will let you build your abode on water - up to 3 floors high,
    New axe - Heavy Stone Axe,
    Introducing Triangular Constructions with Wooden / Bamboo Triangular Frames,
    Wooden / Bamboo Doors - now you can let everybody know if you're waiting for uninvited jungle guests… Or not!
    New building material options - now you can build Bamboo or Wooden Walls & Roofs & Ceilings,
    Improved mechanic of placing multiple ghost constructions - now you can place more than one at a time,
    New Notepad arrangement - now the Notebook is slimmer and more concise - you don’t have to shuffle numerous pages to find the construction and the material you’d like to make it from,
    New option of cutting down Big Palms, Logs, Stumps, Branches - now you’ll be able to clear your path in the Amazonia,



To take part in the Building Update’s Pre Update Beta (PUB), you need to:

    have Green Hell added to your Steam library - and downloaded as well,
    click the right mouse button on it, and choose “Properties”,
    in the popup choose option “Beta”, then activate the code: LoveYourCapybara, and select “GH_PUB” branch,
    now you can play the Building Update contents before their release - in thePre Update Beta access!
    If after putting the code in you still can't see the GH_PUB branch, please restart Steam - and try again. You won’t be able to move saves between your main game and PUB.



Since the PUB is still a work in progress, it is not impossible that you may experience crashes - this is when some specific commands will appear in the right- bottom part of the screen.
Whenever that happens - please save your progress and restart the game.

Most crucial part of the beta tests is your feedback. That’s why after you close the game, a short Google Forms questionnaire will appear - and we know, it’s a popup, but please don’t skip it!

Below the popup - here's a dedicated thread here. We’re planning some AMA on our Discord, so make sure to join us there - everything will be posted in #announcements and #beta-tests channels!

By getting the survey results and your opinions on both Discord and Steam together, we’ll shape the final Building Update experience, which we’re planning to release in no longer than a few weeks.

Stay sane on the treetops!

Creepy Jar Team

Title: Re: Green Hell
Post by: Asid on February 22, 2023, 12:02:43 AM
Hotfix Patch: V.2.4.2 is live now!
Tue, 21 February 2023

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32791864/c2d143f5c41d1e3ddd3097f23e5bd19e552a13f1.png)

Hello Adventurers,

We've just released hotfix 2.4.2.


We would like to thank you for constant support, bug reports and feedbacks - that helped as a lot in preparing this hotfix!


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32791864/400b72c742444b8f2a3b7e1e06368a2c9bafa2e4.png)

Network synchronization of all constructions in co-op sessions is now changed. This will result in smaller performance drops when moving around bases full of player-built structures


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//32791864/bcc715f2a8c1a31ae6049075ae16c326edb64f07.png)

Players should be now able to finish building the Mud Wall, even if it was placed on an uneven terrain
3 floor limit for custom constructions should be now applied properly
Building the footbridge simultaneously with another player should not lead a crash
Players should no longer be able to stick their heads through the tree while on a Tree House
Climbing place is now better aligned with the Tree House Platforms
Tree Platform ghosts should now have proper collisions
Player who drowned while holding heavy object should not respawn with that object
Vsync setting now remains unchanged after restarting the game
Player no longer has to view all versions of construction to have it marked as read in Notebook
Human AI no longer randomly stop following player
Footbridge lenght limit should now be applied properly

Stay sane on the treetops!
Creepy Jar Team

Title: Re: Green Hell
Post by: Asid on March 09, 2023, 01:02:05 AM
New roadmap!
Wed, 8 March 2023

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32791864/aed7045ab9b483d03127cc560aa28c30f57d789d.png)

Hey Adventurers,

Thank you for your input in the Pre Update Beta, the What should we add to Green Hell? questionnaire and the steady flow of suggestions on Steam forums, Discord, social media channels and emails! We also wanted to give a special shoutout to all the players who showed us their adventures in the jungle on streams, videos and screenshots.


We’ve collected all your feedback together, confronted it with our plans for the further development of the game and poof! We are very proud to reveal to you our plans for Green Hell!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//32791864/c2de8b80b0842e17ee303e1bf2e4a0d866aba0b3.png)

What's brewing:
Storage & Transportation: because a bigger base needs a bigger amount of resources, and more storage places,
Combat Update: because a bigger base leads to a bigger number of uninvited Tribe members. Prepare for their visit, because they WILL be prepared for you.
New Animals: the more the merrier!

Stay sane while planning your road ahead in the jungle,
Creepy Jar Team
Title: Re: Green Hell
Post by: Asid on July 13, 2023, 12:11:28 AM
#dev-chat with Jacek Śliwa, Green Hell Project Lead
Wed, 12 July 2023

(https://clan.akamai.steamstatic.com/images/32791864/03405d90b999b555754470a8fff4a67cc9ed1601.png)

Today on 5 PM CEST / 4 PM BST / 8 AM Pacific will be hosting #dev-chat on our Discord server with Jacek Śliwa, current Project Lead of Green Hell!


Jacek has been working in Creepy Jar for more than 6 years. From the very early stage of the development he was always at the front line, taking care of testing, design, and management. Currently leading the team which takes care of all new content added to Green Hell. Prepare your questions - Jacek will jours to be asked for at least an hour!

Title: Re: Green Hell
Post by: Asid on August 29, 2023, 12:21:08 AM
Storage & Transportation Update is out now!
Mon, August 28, 2023

(https://clan.cloudflare.steamstatic.com/images/32791864/81f1e33a692f4d896f6f7f33bd2cfc452ff4d743.jpg)

Dear Adventurers!
The Storage & Transportation Update is officially live and available for free for all Steam players!


https://youtu.be/ooscPx_31EQ


As many of Green Hell’s most experienced players know, efficiency is of the utmost importance if you want to survive in the Amazon jungle. To stay efficient, your base needs perfect space management which improves the process of gathering the necessary food supplies or materials. In addition, every trip across the rainforest puts you in untold danger, so why make more trips than is needed?

Storage and Transportation patch will help you with that, so just check out what's new:


(https://clan.cloudflare.steamstatic.com/images//32791864/185d57bd83b3e7c3ad142d9c4f8bc96df62955f5.png)

Sled
A great tool for transporting heavy objects. What’s more, you can put up to two different types of Heavy Objects in one Sled.

(https://clan.cloudflare.steamstatic.com/images//32791864/b04b9e475fdcdbc2b2578381ff586107cde82f53.gif)

We know how much players like to build vast and complex bases. Resources near the base may quickly run out and you have to go deeper and deeper into the jungle for materials. We decided to speed up material transport by adding sleds, to help our players spend more time building and less time running around for materials.


Elevator
Treehouse or multi-story villa, the elevator is the new easier way of transporting heavy resources up and down.

(https://clan.cloudflare.steamstatic.com/images//32791864/f218293c672127b9e14a9d2dad7b064c4d9ec98d.gif)

In the last building update, we added new construction to build a treehouse. We noticed that transporting a large amount of materials to the upper floors using a ladder is inconvenient, so we decided to add a new construction - an elevator.


Read on: https://store.steampowered.com/news/app/815370/view/3692442542224759258