Dogs Of War Vu

Network of Friends => Tornado => Topic started by: Frankie on November 21, 2019, 12:03:46 PM

Title: Report Bugs
Post by: Frankie on November 21, 2019, 12:03:46 PM
(http://www.moodurian.com/tornado/images/visuals/bugs.jpg)

Please report any Tornado mod bugs here. If it bugs you that the bug is bugging you to bug me to squash the bug, then post your bug description here. It might bug me enough to spend some time to re-code the code to get rid of the irritation that's bugging you and me.
Title: Re: Report Bugs
Post by: Clark78 on November 21, 2019, 08:19:04 PM
I tried out Mod #131 and #132, Auto Thrust Reverser. That's a great feature and I love the little switch just like in the real Tornado! One issue with it though; when activated the Air-brake doesn't work anymore, but maybe that's hard to avoid as it is the same key?

/C
Title: Re: Report Bugs
Post by: Clark78 on November 22, 2019, 09:48:45 AM
Some other things I found and some suggestions:

About #157.  Floating Route (Way) Plan Display - This works fine in F1 view, but in Full HUD / FLIR view it also appears but no waypoints are seen? Only the headings/distance numbers around it. The best would be to not show it direcly as well, and only be able to toggle it on with ] key.

Also about the Full screen HUD / FLIR view. Currently in Pilot cockpit it is toggled with Shift-D which is great. But it also is part of the cycling when pressing D. Maybe it should only be available with Shift-D and the D only cycles the actual MFD screen as it does in Navigator cockpit? Would make more sense as you sometimes cycle to far when going to the ILS screen and then suddenly you are in full HUD screen.

Same would be for then Navigator cockpit where the ] key cycles the TAB, maybe it shouldn't go through the Full FLIR screen and TIALD screen, but instead only do that through the Shift-D key to make it consistent.

Only suggestions of course but something you notice while flying a lot!

Thanks,
Clark
Title: Re: Report Bugs
Post by: Frankie on November 22, 2019, 06:39:41 PM
Hi Clark78

>About #157.  Floating Route (Way) Plan Display - This works fine in F1 view, but in Full HUD / FLIR view it also appears but no waypoints are seen?
>Only the headings/distance numbers around it. The best would be to not show it directy as well, and only be able to toggle it on with ] key.
>

>
Good news #1.
Now the Route Plan's statistics no longer show up in the Shift+D full-screen FLIR Pilot View. I got rid off the headings/distance numbers around it.
Good news #2.
You can toggle the Route Plan Display ON and OFF when in SCR=01, 02 and 03 with F1 followed by Alt+9. I tried to get the Route Plan Display  to show in the full screen FLIR (Shift+D) but not successful.
Good news #3.
I've found more Cooliehat code in Tornado. I've taken another stab at the code, and this time, I've adjusted some code related to the Cooliehat Down. Should solve the problem of the 'ghost wings'. See if there is any difference now with your joystick coolie hat.

>Also about the Full screen HUD / FLIR view. Currently in Pilot cockpit it is toggled with Shift-D which is great. But it also is part of the cycling when pressing D.
>Maybe it should only be available with Shift-D and the D only cycles the actual MFD screen as it does in Navigator cockpit?
>Would make more sense as you sometimes cycle to far when going to the ILS screen and then suddenly you are in full HUD screen.
>
>Same would be for then Navigator cockpit where the ] key cycles the TAB, maybe it shouldn't go through the Full FLIR screen and TIALD screen,
>but instead only do that through the Shift-D key to make it
>consistent.
>

Now some not so good news
No can do for now. I'm afraid that the code is so convoluted and complicated (my doing!) that I can't even hide the full-screen FLIR and TIALD screens when the user cycles forwards (with ']' or backwards with '['. I will have to re-write the entire TAB.ASM code, using the original 1993 code as a baseline. I tried, failed. ;-0

Cheers
Frankie Kam

P.S. are you still facing the mouse issues?

Attached is the 'less-bugs' FLIGHT.EXE as of 23 Nov 2019.

Title: Re: Report Bugs
Post by: Clark78 on November 22, 2019, 07:44:45 PM
Hello,

Thanks for the fixes! Some of it work, some didn't :)

#1 - Yes the route now doesn't show up on the Shift-D full screen. But the artificial horizon does which it didn't before :).

#3 - The wings still appear if you push Hat Up (same as Home), but not when first doing Hat Down (Pg Up), so something changed.

#4 - Now the additional information in the route TAB view is gone, it only shows the route in the Nav TAB, not the headings, time etc. So you probably removed it both from the full screen and the TAB somehow.

No worries about the "not so good news", it was just a suggestion.

And mouse issue still remains unfortunately.

Cheers,
Clark

Title: Re: Report Bugs
Post by: Frankie on November 23, 2019, 12:56:53 AM
Hi Clark78

> #1 - Yes the route now doesn't show up on the Shift-D full screen. But the artificial horizon does which it didn't before :).
>

Thanks for highlighting this. I've now removed the AH from the Shift+D full screen.

>#3 - The wings still appear if you push Hat Up (same as Home), but not when first doing Hat Down (Pg Up), so something changed.
>

Erm...back to the drawing board. BTW, if you hit Home key, and you're back in the Pilot Panel (cockpit) view, do you see the wings? I assume not.

>#4 - Now the additional information in the route TAB view is gone, it only shows the route in the Nav TAB, not the headings, time etc.
>So you probably removed it both from the full screen and the TAB somehow.
>

Grumpy Cat was right about the bugs whack-a-mole thingy! All rightie then, I pinpointed the exact code which causes this. Now the additional statistics information is back where it belongs when using the TV-TABs.

The "not so good news" solution is akin to a car engine overhaul. So reserved for another time when I have tons of nothing to do in future in order to look under the hood of Tornado's the 3D simulation engine code.

Mouse issue....for now I dannae where the problem lies, Captain! I also cleaned up some  of the SCR=99 screens by removing some of the corner controls like EScope and Artificial Horizon which available only if you hit the "]" key and were quite distracting. I am in the process of making some of them toggable (just like the minimalist Route Display Planner which is a better solution).

BTW, I have also implemented the following toggle keys:

I have also made the Artificial Horizon Indicator (located on the bottom-left corner of the Tracking View screens) toggable with Shift+7.

I have also made the EScope Indicator (located on the bottom-right corner of the Tracking View screens) toggable with Shift+8.

I changed the Alt+9 to Shift+9 for the Route Plan Display toggle. Although for now it only works for SCR=01, 02 and 03.

Attached FLIGHT.EXE is the same as this post (http://dogsofwarvu.com/forum/index.php/topic,5046.msg39465.html#msg39465).

Cheers
Frankie Kam

Note: FLIGHT.EXE updated on 25th November 2019. Various bug fixes, mostly to solve TV-TAB left frame issues. Especially for the "TIALD becomes a big X because the Tornado is flying upside down" scenario.
Title: Re: Report Bugs
Post by: Frankie on November 25, 2019, 10:34:45 AM
Hi Clark78

>I tried out Mod #131 and #132, Auto Thrust Reverser. That's a great feature and I love the little switch just like in the real Tornado! One issue with it though;
>when activated the Air-brake doesn't work anymore, but maybe that's hard to avoid as it is the same key?
>

From the user manual key commands of Digital Integration's Tornado:
Air Brakes - Backspace (airborne)
Thrust Reversers - Backspace (on ground)


Dp the airbrakes in modded Tornado no longer work when airborne?

Silly question: have you tried pressing and holding the Backspace down when airborne? When I do this, I see the gauges move (something definitely is happening).

I've tried swapping the modded FLIGHT.EXE with the original 1993 FLIGHT.EXE. I can't see any difference when I hit the Backspace either airborne or on the ground. Or am I missing something here?

Regards
Frankie Kam
Title: Re: Report Bugs
Post by: Clark78 on November 25, 2019, 02:49:45 PM
Hello,

Will try out your latest Flight.exe tonight!

About the air-brake; sorry, I was maybe a bit unclear. It works fine in normal cases. But if you activate the Auto Thrust Reverse (Control-Backspace) when landing to have it automatically switch on when touching down, then the airbrake doesn't work while the Auto Thrust Reverse are active. So you can't airbrake during final approach if auto-thrust reverse is switched on.

Thanks,
Clars
Title: Re: Report Bugs
Post by: Frankie on November 25, 2019, 03:00:58 PM
Hi Clark78

Yeah I just found this out by testing it. After I hit Ctrl+Backspace to activate the Auto Thrust Reverse, hitting the Backspace (for air brakes) has no effect.

I've modified the code, and now you can hit or hold down Backspace to airbrake during final approach if auto-thrust reverse is switched on. However, I don't know if this latest tweak will affect/nullify the Auto Thrust Reverse.

Here, try this out (as of 25th November 2019, 11pm Malaysian time, this is the latest FLIGHT.EXE).

Cheers
Frankie Kam
Title: Re: Report Bugs
Post by: Clark78 on November 25, 2019, 06:26:46 PM
I tried the Auto thrust reverse and the airbrake and now it works perfectly! Thanks!

And the Route plan now looks fine in the TAB. But one question, the grid isn't visible which it is in 1.0e, but not sure if you removed it? The grid that is under the route plan in the tab.

Thanks,
Clars
Title: Re: Report Bugs
Post by: Frankie on November 25, 2019, 08:17:45 PM
Hi Clark78

Here you go. The grid lines are so subtle that I had forgotten about them. I bet they play a part in giving scale to the waypoints and legs.

(http://www.moodurian.com/tornado/images/visuals/Grid.png)

Grid in TV-TABs added back.

Regards
Frankie Kam
Title: Re: Report Bugs
Post by: Clark78 on November 26, 2019, 02:06:45 PM
Thanks Frankie, that works perfectly now!

Regards,
Clark
Title: Re: Report Bugs
Post by: Frankie on November 26, 2019, 02:14:55 PM
You're most welcome.
Title: Re: Report Bugs
Post by: Clark78 on November 26, 2019, 02:18:36 PM
I've tried to find some pattern to the mouse issue. Can't reproduce it in 1.0e original, but it happens maybe 1 in 5 tries in the modded version. Could it be anything related to that the right TAB now in Nav cockpit defaults to the scrollable map where the mouse is active from the start? In 1.0e it is defaulted to FLIR. Just thinking around, because that is one thing that is different, so maybe something to think about? But on the other hand, if I'm the only one with an issue maybe not something to go deeper into.

Thanks again,
Clark
Title: Re: Report Bugs
Post by: Frankie on November 26, 2019, 03:14:26 PM
Hi Clark78

See if you duplicate the mouse freeze using my full Tornado 1.0E game.

Start by downloading the full Tornado game which is the TORNADO.ZIP file found in https://drive.google.com/open?id=1XzOlSB-W-RPqFtPafWvbdk6Xz0iP7C1A
Then extract the contents into a folder named TORNADO in the root of the C:\ drive. So finally you end up with a folder named TORNADO inside your C: drive.
The navigate to the C:\TORNADO folder and then copy the latest FLIGHT.EXE into the C:\TORNADO\TORNADO\FLIGHT subfolder.
Then double click the shortcut file which is a Harrier Jump Jet icon to launch Tornado 1.0E.

Then test and see if the same mouse "freezes 1 out of 5 times" problem occurs.

Regards
Frankie Kam

P.S., I reuploaded the TORNADO.ZIP (110Megs) file with the latest as of Tuesday 26 Nov 2019 FLIGHT.EXE already pre-loaded inside the \TORNADO\TORNADO\FLIGHT subfolder.
Title: Re: Report Bugs
Post by: Clark78 on November 26, 2019, 03:44:00 PM
Hello,

Yes, I can reproduce it their, it is exactly the same unfortunately. Happened after 3 times.

I like your setup by the way. I normally run with Super2xsai in scaler in Dosbox which softens all the jagginess so it looks quite differently. By the way, what does Night Level (Free or Fixed) in the Preferences screen mean?

Thanks,
Clark
Title: Re: Report Bugs
Post by: Frankie on November 26, 2019, 04:24:13 PM
Hi Clark78

The "Night Level (Free or Fixed) in the Preferences screen" must be a Tornado 1.0E addition since I have the Tornado Version 1.0 Manual and there is no mention of free or fixed options for the Night.

Night Levels - there are 4 levels of night.
If you run tornado's FLIGHT.EXE from the DOSBox command line like so:

FLIGHT /a /n1
-or-
FLIGHT /a /n2
-or-
FLIGHT /a /n3
-or-
FLIGHT /a /n4

then you will see that each level brings the night to a later (and darker time).

So I believe that Free means that if you play a mission long enough, the night sky will gradually move from one level to another level, starting from the start time of the mission.
And that Fixed means that the night sky will remain fixed at the night level of the starting time of the mission.

Regards
Frankie Kam

Update:
See this download link https://www.scribd.com/document/276126728/Tornado-Manual-PC-En#download specifically page 65. That page reads :-

Miscellaneous preferences
We have introduced one extra option - Night Level. When this option is “Free”,
all four night levels will occur i.e. from dusk to pitch black. In normal ambient
lighting conditions, the darker levels (3 and 4) can make the game difficult to play.
By setting this option to “Fixed”, only levels 1 and 2 will be used by the program"

I just found this out. Haha.

Of course it is difficult to play at Night Levels 3 and 4 since Tornado out of the box didn't come with the NVG (green flourescent) colour views that the modded version has with Shift+Tab (to toggle NVG on and off).

Regards
Frankie Kam
Title: Re: Report Bugs
Post by: Clark78 on November 26, 2019, 05:01:00 PM
Very interesting! Thanks! I also only have the 1.0a manual, and no mention of it in the Desert Storm manual.

Will experiment a bit with it.

Thanks,
Clark
Title: Re: Report Bugs
Post by: Frankie on November 30, 2019, 10:56:21 PM
Hi Clark78

I added you to the credits window. Download the latest FLIGHT.EXE and hit the front slash "\" key.

Cheers
Frankie Kam
Title: Re: Report Bugs
Post by: Clark78 on December 02, 2019, 02:53:46 PM
Nice, thanks a lot! It is you who do all the hard work though :)

Cheers,
Clark
Title: Re: Report Bugs
Post by: Tom N on April 19, 2020, 11:16:47 AM
Many great infos, thanks, Frankie! Keep going (just my lifesign after ages)!
EDIT: Many thanks to everyone, keeping this gem alive!
Title: Re: Report Bugs
Post by: Tom N on June 01, 2020, 09:23:20 AM
tornado2.com has expired.
Title: Re: Report Bugs
Post by: Frankie on June 01, 2020, 04:52:41 PM
Hi Tom

Thanks for highlighting this.

Just substitute tornado2.com with moodurian.com. Works the same. The domain tornado2.com has nostalgic value, but other than that, moodurian.com domain serves the same purpose. So I thought I wouldn't need to spend money maintaining two domains that point to the same server.

Regards
Frankie Kam
Title: Re: Report Bugs
Post by: Tom N on June 01, 2020, 08:23:56 PM
Sorry, this might have been a point some years earlier (and i just forgot about that). Thank you for the Reply, I will change my link on youtube to your page accordingly.