Translations for our friends around the world.

Joining forum

If you have applied to join, please check your email/spam folder for confirmation.

D.O.W Multiplayer

Forum

D.O.W. Twitch channel

pKUWxnW%20-%20Imgur_zps7aj1obwp

Save

D.O.W. Steam Group

pKUWxnW%20-%20Imgur_zps7aj1obwp

D.O.W. YouTube

pKUWxnW%20-%20Imgur_zps7aj1obwp

Recent Posts

TeamSpeak Voice Chat




##############################
Lobby
##############################
Dogs of War Vu
Age Of Empires
Arma
TaskForceRadio
Arma Development
D.C.S.
Deep Rock Galactic
Falcon B.M.S.
Farm Simulator
FSX/P3D/X-Plane
DoW Air
Fire Fighter X
Golf Club 2
Graviteam
IL2
Insurgency
Life is Feudal
Naval Action
Racing
Red Storm 2: Vietnam
Scourge of War
Waterloo
Coalition
French
Gettysburg
Confederate
Union
Steel Beasts Pro
Alpha
Bravo
Opfor
Tabletop Simulator
Tornado
Virtual Battle Space
Mission in progress.
Design
World Of Warships
Other games
Radio Control
neXt Heli sim
##############################
A.F.K.
##############################
Private Meeting.
TSViewer.com

Visitors

Pages: 1 ... 296 297 [298] 299 300 ... 364
Basing your Flames of War army tricks and hints on how to create 15mm bases
October 18, 2019 | Paolo Paglianti



An army marches on its stomach: Napoleon Bonaparte was right, but speaking of our games, we should misquote to our armies march on their rectangular bases. There is nothing more disappointing in seeing a well-painted army on poorly rendered bases Ive seen with my eyes tournament armies with their infantry merely stuck to the brown Battefront bases!

Basing your miniatures is not that difficult. First of all, you need a plan. For example, all my Flames of War Mid armies and my Team Yankee lists have two infantry platoons, as I really like to play with massed infantry. For this reason, I try to base the two units with a different landscape, so I can tell them apart at a glance, even when they assault the same target and mix up. For example, my US Armoured infantry platoon 1 is mounted on urban bases, while Platoon 2 is on rural ones.

We already discussed on how to do unique vehicles and tanks in your FOW army here. So, time to go for the foot soldiers!

Easy level

Skills: minimal
Costs: minimal

If you want to use a quick and easy method, but with great results, you just need some dry...

Read More

0 Comments
D.O.W. Steel Beasts Sunday Mission 20/10/19 @ GMT18:00


This scenario is a simulation and does not have any political message.




Defense of Kozda by wawa


The Defense of Kozda

This scenario first appeared in the March-April 1998 issue of Armor magazine as Tactical Vignette 98-2. Armor magazine has graciously allowed its use here as the basis for this scenario.

Situation
Enemy. The S2 reports that within the brigades area of operations, the 13th MRD is conducting an attack to seize Kodza Airport a key logistical site, that will allow enemy forces easy access into the theater of operations. Within the battalions area of operations, the 3rd MRR is conducting an attack to seize the city
of Kodza. This will allow the regiment to seize additional logistical sites (hospital, stores, and water) that will support the division. The most probable course of action is for the 3rd MRR to attack along Avenue
of Approach 1, enveloping the TF from the west maximizing their combat power. The most dangerous course of action is for the 3rd MRR to attack with two MRBs abreast, forcing us to fight in
two directions and deny us the ability to concentrate our combat power.

Friendly. TF 3-37 defends Battle Position to...

Read More

4 Comments
Dev blog #233
14.10.2019



Hello!

We continue our movement toward the release of Battle of Bodenplatte, but even near the finish line we still find opportunities to improve the entire project. This time we found a way to implement a significant optimization to part of the graphics engine that is responsible for displaying the clouds. In addition to a significant increase in FPS on existing cloud settings, this allowed us to add an additional setting for the cloud quality called "Extreme". This option is named so because it combines somewhat increased performance with a significant reduction of the boiling clouds effect which appears when looking sideways from the direction of movement. We have also significantly increased the clarity of cloud shapes and boundaries. Our clouds always looked nice in the high settings, but with the addition of this new option, their visual quality and realism have significantly increased. However, it is better to see an example:









Work on the Tank Crew project is still in full swing, and new additions can be expected in the coming months. First, at the end of October, the project acquires its main gameplay component- two Scripted Campaigns based on historical...

Read More

0 Comments
Pages: 1 ... 296 297 [298] 299 300 ... 364

Nations that have visited us.

Flag Counter