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Veil of crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions. Trade, extort, and conquer!
Homepage: Here (https://www.veilofcrows.com/)
Official forum: Here (https://veilofcrows.discussion.community/categories)
Steam: Here (https://store.steampowered.com/app/601540/Veil_of_Crows/)
YouTube: Here (https://www.youtube.com/channel/UC4knvKUPSERCR1ik8gsc9Ag?disable_polymer=true)
Single Player
VoCLaunchTrailerMSTR AVAIL WORLD
https://youtu.be/TiDyEblgQ-g
About
Veil of crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions.
Trade, bribe, extort, and destroy your way to world domination! The world of Veil of Crows remains persistent after you die, so your impact will have a lasting effect on the world even after you fail, or start over. Can you conquer the world and take the throne?
Key features:
Epic battles:
* Command large armies in gratuitous bloody conflict.
* Besiege mighty castles with siege engines.
* Take advantage of destructible buildings and walls.
* Every type of unit has strengths and weaknesses.
* Take heed of the current weather, geography and battle conditions
Sandbox:
* A massive sandbox style campaign map that includes more than 75 towns and villages ready to be conquered.
* Complete quests for other lords and village leaders for bounty and improving relations.
* Take your time to explore the world, or take your chances with random encounters.
* Hunt down the bandits who raided your village for resources and prisoners, or destroy their camps to prevent further intrusion.
* Just because you might die, doesn't mean your world dies too. Start again and your former kingdom still remains, however you are just another peasant in a land of corpses.
Four game modes:
* Prologue: Tutorial game... you will have some help along the way.
* Veil of Crows: The main game. You start with a hero and a small group of units. Keep your hero alive and put them on the throne, or die trying. Game-over will result after your hero dies, however, the world will remain as you left it, but you must start as a new character with a new faction.
* Sandbox mode: A casual game mode where you can select your starting conditions.
* Custom Battle: You set the scene! Units, Battle type, Location, Time of day, Current weather, your choice! Battle away!
Manage your faction:
* Six different resource types can be acquired in your villages. You can trade these resources, or use them to upgrade your castles and train stronger units.
* Forge alliances, or threaten and backstab your way to power. Every action you take will change other factions opinions of you.
* Extort and bribe enemy armies in the hope they will leave you alone, desert, or join your forces.
Mighty Heroes:
* Train up mighty heroes and generals to lead your armies and grant bonuses to your towns when granting vassals.
* Visit the armoury and customise your heroes equipment, and watch them carve through your enemies.
* Put your leader on the throne and conquer the world! In the main game, you start by customising the main character. You must keep them alive, and put them on the throne to truly conquer the world. If they die, game over!
Mature Content Description
Veil of crows contains violent medieval warfare.
Units in Veil of crows will show blood on their clothing when they sustain damage. Sometimes the player may see blood squirting or the occasional soldier will lose their head when killed.
The player partakes from a commanding view, and does not swing the sword directly.
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Veil of Crows has left early access! Welcome to Version 1.0 18/10/2018
18 October - MrBungle
We did it!!
We made it! We did what so many other games never get to do. We smashed our way out of the early access prison!
This could not have happened without your massive support.
Thank you for believing in me!
How far have we come?
Well, see for yourself...
YouTube™ Video: Early access comparison video
https://youtu.be/MIxgw4v5Psw
Patch notes!
But really, this is what you are here for...
Campaign map
- Attacking a quest party over water no-longer loads a battle in the battle map and treats it as an auto-battle situation.
- Quest tracker arrow now updates correctly when a quest step is completed using an auto-resolve battle.
- Fix for party panel closing when other panels close.
- Prisoner transfer All & None buttons now work.
- An issue where ship sails wouldn't generate their material resolved.
- Newly taken towns will now show when showing village destination.
- Newly taken towns properly have hero units removed.
- Gerr reference no longer being saved as Tegn (Viking units).
- Fixed issue where sometimes a selected party would become unselected (Even though the party is showing as selected).
- Armies now show other hero units in the army.
- Horde invasion no longer triggered as soon as the player has conquered the world. Invasions are set as active and will happen at the appropriate season, or after the world has been played for 150 days.
- Hero agility cap added.
- Small UI glitches fixed.
- At the start of every new campaign, all factions are completely randomized, including unit equipment, names & coat of arms.
Battle scene
- When selecting starting units, peasants are automatically prioritized last.
- Female unarmoured hair/helmet position fixed.
- Holding shift while selecting unit cards won't deselect previously selected units.
- Floating tree removed from the Wolfshall map.
- Heavy axe weakness correctly set to bludgeon instead of arrows.
- Town reinforcement positions updated in lumber town scene.
- Minimum units amount set to 1 (To prevent no units spawning)
Main menu
- Starting condition starting horses updated with new horse types.
- Two new worlds to choose from!
Armoury
- Topless male unit skin now showing correctly.
- Heavy leather legging material replaced.
- Horse price increased.
- Every unit default agility is now the same. Armory items including horses will add or reduce this stat.
- 70 Horse types added. WHAAT!!??
- The ability to upgrade the weapons and equipment of all of your units has been unlocked!
Once again, I am humbled by your support over the last year and a half. You made this happen.
I hope you enjoy the release features as much as I enjoyed making them.
- Kerry Fawdray