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Sim/Strategy/War => Graviteam Sims/Wargames => Games Discussion => Mius Front => Topic started by: Asid on May 13, 2016, 02:44:26 PM

Title: Graviteam Tactics Mius Front - Battle Editor By JC
Post by: Asid on May 13, 2016, 02:44:26 PM
(http://2.bp.blogspot.com/_CjFQem7UIVI/SmZ5ezk2JAI/AAAAAAAAAc0/0lmBgSiYSNg/S1600-R/Real+and+Simulated+Wars+1Reducido.jpg)

Graviteam Tactics Mius Front - Battle Editor By our friend JC

Withe the right amount of direction yet no so predictable as in other games, the AI in Mius Front takes care of itself and kicks arse even when you know where from where the enemy is coming.

(https://2.bp.blogspot.com/-K0hb3YcbVk0/Vxl264-1TfI/AAAAAAAAUcw/FrPiKU3DnagX7RHbF6ihwR044StyiqoKACLcB/s1600/20160417235726_1.jpg)
Like Forrest Gump's box of chocolate, you never know what you gonna get .... Two German halftracks try to outflank my positions.


(https://1.bp.blogspot.com/-Ta8ubitF__Y/Vxl3h8aFgpI/AAAAAAAAUc8/mqG1oSaNH8wW5Hl-zEnYYYplobE7WwQ2QCLcB/s1600/20160417224744_1.jpg)
The setup: A German mechanized platoon (blue icons) will move via the path I provided them with the battle editor. (black lines, here shown for just one halftrack command unit).  The two German infantry platoons have a more straightforward attack route (not shown here) towards the hill (flame icon). My dismounted Soviet infantry company (red icons) will try to stop them. The red circle is a fortified position on a hill.


(https://4.bp.blogspot.com/-m-7uXNZGj9o/VxmEFvkOtDI/AAAAAAAAUdQ/Ukm0KeVKALsBcxqeF9AGhXfn0O5Wlx6dQCLcB/s1600/20160417225618_1.jpg)
The long run: scouts move towards the hill, which is around 1 km away.


Read on: Click Here (http://kriegsimulation.blogspot.co.uk/2016/04/graviteam-tactics-mius-front-battle.html)