Dogs Of War Vu

Sim/Strategy/War => Scourge Of War => Topic started by: Asid on June 18, 2018, 03:06:31 PM

Title: Scourge of War Waterloo has been updated to version 1.03
Post by: Asid on June 18, 2018, 03:06:31 PM
Scourge of War Waterloo has been updated to version 1.03


Scourge of War Waterloo and Collectors Edition have been updated to version 1.03!

You can download the update from here (https://www.slitherine.com/members/)

1.03 Changelog

Tactical AI
o   Improved logic of cavalry blocked frontally by friends (applied the same logic currently used by infantry)
o   Applied the same antioverlap of infantry logic to the cavalry too
o   Skirmishers activation distance no more fixed but corresponding to the reaction range of stance of brigade officer
o   Brigade AI will not wheel of own decision, if at least one of his units is currently in a fort (the wheeling forced the brigade (sometime the full brigade) to leave the fort)
o   The movement to the back of batteries will be no more stopped if the enemy is too near
o   The movement of unlimbered guns at medium\long distance from the enemy is easier
o   More skirmishers released for brigade with more aggressive Stances of AI
o   Cavalry in Raid stance will not try to charge squares anymore
o   Added the special stance Screen for the infantry battalions (specific AI routine different from that one of cavalry)
o   Brigades using road march, if AI controlled, will leave the road march when the enemy is too near
o   Correction Division Play triggering -> no more Play triggered with no stance assigned to the division commander

Campaign AI
o   Correct  AI reaction after a retreat from a battle: if attacked again too soon it will retreat to the next safe town or eventually to the base town.
•   Improvements\Corrections
o   Pathing: fire and enemy tiles will be no more avoided during the path calculation by part of fighting units.
o   Fixed CUnit:Moving: it gaves true if the unit was inside a fort, now return false
o   Corrected SplitBrig command
o   Added variables for mygui layout: numerical version of artyminrange and artymaxrange:# at place of $ for use the numerical version.
o   Command Aattach and Adetach now works properly
o   New functions for the AI library: HGround, UnitAIType, UsingRoad, SetForceTimer, GetForceTimer
o   Split units (skirmishers) gives no more support bonus
o   Added command artyfirecavalry for have artillery to aim only to cavalry units -> new icon created
o   Corrected OOB entry for Pelletier, wrong officer type
o   Corrected problem of lobby address and added variable $lobbyserverhost in the SOWWL.ini file for manage address changes

Restarting saved multiplayer game; procedure
o   One of players save the game before leave
o   The save file must be sent to all the players who have to put it in their save directory under “my document\SOWWL” directory
o   The host of new restarted game must create in the scenario directory (which has to be same used for the original match) a file named restartmp.ini ; inside the file he has to write
[files]
name=<save file name without the extension .sav>
o   Host the game like usual, selecting the scenario
o   All the players have to select an officer
o   Launch the game

Note:
o   Use save files from multiplayer matches, no campaign or singleplayer matches
o   If an officer previously used by a player is leaved without human in the restart, it will start the match with TC on
Title: Re: Scourge of War Waterloo has been updated to version 1.03
Post by: Didz on June 18, 2018, 07:09:33 PM
Hopefully we will see an improvement in the tactical behaviour of artillery so that it operates more appropriately for the period.
Title: Re: Scourge of War Waterloo has been updated to version 1.03
Post by: Jace11 on June 22, 2018, 07:49:25 PM
This is good news. I still enjoy the game and its been installed on my PC since release, fired it up last night and tried a few skirmish battles but its going to be difficult to spot the differences in the new AI I think. Most seem to be focused on cavalry.