Dogs Of War Vu
Sim/Strategy/War => Games Discussion => Topic started by: Asid on August 11, 2019, 03:46:16 PM
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(https://steamcdn-a.akamaihd.net/steam/apps/1036440/header.jpg?t=1563401614)
An intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. Kingdom Wars 2 combines the best of Zombie survival and crafting with complex fast-paced city building. Fight massive siege battles that turn beautiful landscapes into gory blood-soaked battlefields.
Home page (http://reverieworld.com/)
Steam (https://store.steampowered.com/app/1036440/Kingdom_Wars_2_Definitive_Edition/)
Steam forum (https://steamcommunity.com/app/1036440/discussions/)
Single-player, Multi-player, Online Multi-Player, Co-op, Online Co-op
Official Gameplay Trailer 2019
https://youtu.be/fJS4tUNwrXI
About
Kingdom Wars 2: Definitive Edition is an intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. It combines the best of Zombie survival and long term crafting with complex fast-paced city building. Engage in skirmish siege combat that turns beautiful landscapes into gory blood-soaked battlefields.
Completely Redesigned
The original Kingdom Wars 2 has been reworked and redesigned from the ground up. With new engine, sweet new graphics, and a total update of presentation, and interface. This is not just a high definition version, but a new gameplay experience.
The Great Races
The game is focused on the dominant races of Humans, Elves and Orcs with each able to recruit from other races depending on the alliances, techs and buildings they have available. Among the other races you will find scurrying Goblins, lumbering Ogres, mighty Minotaurs, ancient Treants, magical Dragons, crafty Dwarves, and fearsome Skeletal Warriors.
Heroes and Wizards
Each of the great races can recruit a variety of Heroes each with their own abilities to bolster their allies or decimate their foes. The three Orders of Wizards have also each aligned themselves with one of the great races, and use their vast magical power to shift the course of battle with terrifying Lightning Storms and devastating Blizzards.
Story-driven Campaign
Play an epic story-driven singleplayer campaign combining engaging cinematic narrative and original gameplay to determine the fate of the three great races as they try to survive in a world engulfed by total war after they fall out of favour with the gods.
Skirmish Battle
Engage in the complex city building and economy of a fast paced skirmish environment as you gather resources, construct buildings, reinforce walls and train troops before being swept up in field and siege battles with up to four players or AI. Craft the right Techs and Cards, and perfect your strategy and play style to ensure that victory is yours.
Survival Mode
The dead have risen and are marching towards your settlement with blood-thirsty determination. How long can you survive when your own dead bolster the ranks of the enemy if you don't burn the bodies quickly enough? Go it alone to prove your mettle as you play in solo mode or share in the struggle by inviting a friend to co-op mode.
Siege Combat Mechanics
Attackers can demolish gates with Battering Rams, scale walls with Ladders and Siege Towers, bombard the defenders and breach walls with Trebuchets and Dwarven Cannons. Meanwhile the defenders can hold the gates with boiling Oil Pots, skewer the advancing hordes with hidden Spike Traps, crush their enemies with Stone Tippers, and more. Set the battlefield ablaze with flame throwing Dragon's Breath machine, cower the moving shield that is the Mantlet, and mow down your enemies with the spinning blades of the Grinder.
Complex Crafting System
Every battle gives a chance to collect crafting items ranging from the common Tools and Blueprints to the rare Legendary Weapons and Tomes of Magic. Crafting is tied into every aspect of the game, from crafting new deadly siege weapons and units buildings, to creating new game cards, or researching new industrial technologies.
Tech Tree
Each of the great races has their own Tech Tree to unlock and research using various combinations of crafting items, providing opportunities for management and long-term strategic thinking as you unlock your ideal set of buildings, units and abilities to ensure victory in battle.
Strategic Card Game
You can build various combinations of playable card decks that you acquire through crafting that you use during battle to give extra resources, provide re-inforcements or call upon magical effects. You will need to think strategically about which cards to take into battle and tactically about when to use them, as playing the right card at the right time can shift the tide of battle.
Online Community
Use the chat channels to make friends, get help and arrange battles. Join guilds and alliances to show your allegiance and gain extra rewards. Invite your friends to co-op battle together and challenge your enemies to battle.
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_ee5b3cdd213b2bb7f2ccaf7eada8c0eee60058ab.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_3a6b27e0377533964bee8ecb177bec1276b479a5.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_887b28211a76abce30bb12f550400a6897d88ab6.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_718ebfc82746a2bce82219c3b54dec664c2ddbe0.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_20631aeafefd0acf38f72fb093c25300f8a2c2f7.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_e0f8f94c2754401dbd3cfc07ae81f3db74bc3484.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_612bbda727fb32f6687a0f1eec1c125781733ba2.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_66616787b49661d5965ab495a772beacde76a426.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_b4d41d866dbbd778c58e5e3befb05d059e74af82.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_9b5eaadf7a95bc3b9fa15d67c36e8dcd70acd521.1920x1080.jpg?t=1563401614)
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_05850bb645f500994c4fdbcdeebcd76479598de8.1920x1080.jpg?t=1563401614)
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Update 6 - Ground View Camera
30 Aug @ 11:06pm - Dev Konstantin
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/aa734b92154bb07c4dc0071fc21825c958cf38b3.jpg)
Hey Everyone,
We are happy to present another major update, addressing one of the top player requests - a ground view camera. Now you can view the action in all it`s low-poly glory up-close and personal, with the sky, mountains and so on.
Also, we spent some time reworking the sound system for better combat sounds, as well as worked on Unit AI. And of-course we looked into addressing one of the bigger flaws of KW2DE - performance in later game survival, it should be significantly better. This update comes with another couple of dozen features and improvements.
Regarding KW2DEs Future
While we have your attention we wanted to address some sad news. Lately, KW2DE has been slammed with many negative reviews - and the common theme is misunderstanding why KW2DE was released as a new game, or why this free update wasn`t bigger and better...
These negative reviews have completely destroyed the game`s chances and undermined our ability to continue work on improving KW2DE. We hope the situation will improve as time passes, but right now it doesn`t look good.
Misunderstanding or negativity from a couple of dozen individuals left the game crippled and deprives thousands of players from seeing more good updates in the future. What started for us as breathing new life into an old game, with a major free update has somehow completely backfired. This is also making us reconsider doing free Definitive Edition for Kingdom Wars 1 - as it just might backfire again.
So let's address this - KW2DE was always meant as a free update to the original game, and it is. Due to technical reasons - save game incompatibility and DX 11 engine (that some players of the original KW2B could not play KW2DE) we had to release it as a stand-alone, free to all the players of the original. And of-course we were hoping interest will pick up to help us do more with the game, like the currently half-complete free Undead Race expansion.
We are not giving up on the game and really hope things will pick up somehow, as we continue our work. And sorry for venting - not complaining, or asking for reviews here - just stating the situation.
Thanks for listening.:)
Ok with that out of the way - introducing Update # 6:
Major New Features
Added Ground View camera available on Max Camera Settings
Added distance fog visible with the ground view camera
Completely reworked sound system for much better combat sounds
Added over 180 new combat sound FX
Major Additions & Improvements
Major performance increase in Survival, especially in late game survival
Major visual update to how the game looks in ground view
Various improvements to how enemy unit AI reacts to nearby units and buildings.
AI now scans for targets near them
AI now will now prioritize which buildings to attack
Fixes and Balancing
Stances now work correctly for units
Survival has been rebalanced to be easier at earlier waves
Survival game performance should be better at later waves-Minor adjustments to how peasants gather wood
Disabled a non-functioning formation for cavalry that breaks changing formation
Fixed bug that caused some abilities to work for non existent map objects
Autosave for skirmish/survival modes is now enabled by default on first run
Draw distances has been normalized for all settings
Changed default skirmish colors for players (can be changed in skirmish menu)
Potentially fixed a rare multiplayer issues with players going out of sync
P.S. There`s an issue in ground view with camera jumping when view is around mountains, we expect to have a solution for this ready this weekend, it`ll be a hot-fix.
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Future Updates and Improvements
Tue, 1 October 2019
It`s time share our plans for the future and what`s coming next to KW2DE this Fall and Winter
Hey Everyone,
It`s time to share our plans for continuing updating KW2DE and what the future holds.
To start things off - some bad news - KW2DE release really didn`t go as we planned. There was too much confusion about releasing KW2DE as a new release due to compatibility issues; and lets face it - this type of strategy gameplay is not what majority of our Kingdom War players are looking for - open ended world map gameplay.
However - we did have a large number of players who did enjoy KW2DE, so we don`t plan to abandon KW2DE and discontinue updates. But we are pulling the plug on the Undead expansion... as lets face it, there`s just not enough interest in the title to warrant months of work on this free expansion pack.
Upcoming Updates
Our focus for the rest of 2019 and early 2020 will be Medieval Kingdom Wars, but that`s actually good news for KW2DE. Both games now use basically the same game engine and share majority of code - so whatever we do to MKW to improve combat, performance e.t.c. will all be copied to KW2DE and released same time as MKW updates. And we still have big plans for improving MKW - and thus KW2DE.
To start things of - big performance and ground camera improvements are on the horizon. We also hope to continue on improving visual aspects of our game engine.
Stars End
However - as some of you might know, we do have another project going into Early Access now - Stars End, so there will be a bit of a delay before the next update for KW2DE is out - looking for early November.
And to preempt possible complaints about working on another game - Stars End is designed by separate two developers, using completely different engine and completely independent from the two other Kingdom Wars developers. But since Stars End is launching soon, it would take all of our team couple of extra weeks to help out there - thus the delay.
Thanks again for your support, and looking forward to bringing your Update 7 in a few weeks.
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Upcoming Update # 7
Wed, 12 February 2020
Hey Everyone,
Some good news - after quite a long break we are back to work on KW2DE, and have two solid updates planned for you in February and March. We apologize for the delay with this update, but we are back now - and there`s quite a bit more we plan to do with KW2DE.
The goal of the upcoming updates will be balancing, performance and graphics. The 7th update is almost ready and will be launched this or next week. Here`s a look at some of the updates:
-Big stability updates, fixing a number of rare (yet common) crash issues
-Main menu reworked with new distance fog and other graphical improvements
-Major improvements to the ground view graphics and camera
-Major rework to performance in Survival mode - expect much better results
-Balancing changes to Survival mode - less zombies, but they are a lot tougher, especially in later waves
-Mutliplayer stability issues - fixing all of these annoying can`t connect issues
-A lot of minor polish and fixes
And while we are on a topic - we plan to start promoting KW2DE in the near future, and hoping to attract some new players later this February and March. So if you are one of the older players and been waiting for some fresh blood - stay tuned.
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Update 7 - Major Updates Incoming
Fri, 14 February 2020
Hey Everyone,
We are very excited to continue work on Kingdom Wars 2, with several major updates incoming.
We don`t plan to stop until we get the game into a perfect shape. Hopefully that will also bring some new players and help improve the game reviews and then who knows perhaps the Undead Expansion could happen after all
The main goal of the first 2 upcoming updates will be balancing, performance and graphics. We also plan to rework how the game is played with more focus on singlepayer, that will include redesign of the main menu.
We also plan to start promoting KW2DE from next week, and hoping to attract some new players later this February and March. So if you are one of the older players and been waiting for some fresh blood - stay tuned.
We`ll continue with the 8th update later this month, with focus on greatly increasing performance in Survival and Skirmish.
And as always thanks for your support - with your help KW2DE will have a future.
And so introducing Update # 7:
Major Additions & Improvements
Completely reworked in-game camera
Much better visual performance, on average 10-15 FPS
Stability improvements with several rare crashes fixed
Major improvements to main menu backgrounds
Full Ground view camera is now only available in cinematic view
More flexible minumal and medium camera settings
Complete rebalance of the Gem system - it`s much easier to progress now
Fixes and Balancing
Rotating minimap is now on by default
Fixed healing ability for heroes and units
Fixed various misc abilities for heroes not working
Reduced lag during ranged combat
Reduced lag when Marauders fire arrows
Redesigned main menu background camera
Fixed bad bug with skirmish rewards always giving 1 or 2 gems
Reward for Skirmish greatly increased with 20,40, 60 for beating easy, medium, hard AI
Reward for Zombie survival greatly increased with around 20 every 3 waves (that was in the previous commit)
Starting Gems raised to 250 from 150
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Update 8 - Major Graphics Update
Thu, 5 March 2020
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_e0f8f94c2754401dbd3cfc07ae81f3db74bc3484.1920x1080.jpg?t=1580510482)
Hey Everyone,
As promised we are back with our next update. And this is a good one - as it does come with badly needed graphical improvements. You`ll see this from the main menu to the battles. Got to say that distance fog and other post-processing effects are making a world of difference.
We have also finally fixed all the issues with Gem rewards - from Survival to Skirmish. It`s not possible to progress through the tech tree and use cards with all these gems that will quickly accumulate now.
This update also included a good number of other fixes. Work continues - and we are expecting our 9th update later this month - it will fix a large number of remaining bugs, but main focus will be on performance in late game skirmish, as well as Wave 20+ Survival battles.
For now - introducing Update 1.08:
New Features & Major Fixes
Major visual improvement with distance fog and other effects
Main menu presentation improved with distance fog
Players can now set Vsync in the options performance draining!
Fixes and Additions
Main menu now opens races background in Skirmish and Survival screens
Main menu no longer has the bad looking Campaign screen
Fixed Zombie Survival and Skirmish not giving proper rewards for surviving waves or killing AIs
Campaign chapter 1 fixed all kinds of startup issues related to the intro rain sequence
Campaign chapter 1 removed the black text intro
Got rid of the long white fade out between main menu scene changing
First step in visual performance improvements - several FPS on mid to high range systems
First steps in improving performance when fighting larger battles - but a lot more work ahead
Fixed various issue that could effect connectivity for multipayer games
Balancing Changes
Fixed Skirmish rewards - 10 for easy AI kill, 15 for medium, 20 for hard
Zombie Survival rewards are now given after each wave, starting from 1 per wave to 15 for higher waves.
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Major 8th Update Next Week
Sat, 4 April 2020
Hey Everyone,
Hope everyone is staying during these hard days. We are fortunate to be able to continue working remotely, bringing you more updates.
And good news - we are wrapping work on the biggest KW2DE update so far. And glad to say - we are expecting it within a few days.
It took us good 4 weeks to complete this update, but it`s well worth the wait. We are hoping to bring you this update on Wednesday, but it might get delayed to Thursday due to addditional testing.
So lets take a look at what`s coming.
First and foremost - performance. We have reworked entire game for better performance. Adjusting every battalion, reworking AI scripts, adjusting worker efficiency and so much more in order to greatly boost performance. You will be able to play full on 3 AI skirmish battles, or Zombie survival waves into infinity with this new update even on mid-range PCs. In the end the CPU load in very large battle scenarios have fallen from by up to 63%!
In addition combat and unit control is getting some badly needed attention, to bring you more responsive units and units that behave better in combat.
We are also reworking the skirmish map towns - going with 1 entrance instead of 2, to really capitalize on sieges and defense portion of gameplay. And while this might seem like an odd change, wait till you try it - it really enhances the experience.
AI is also getting some loving, it`s much better at besieging and defending towns now.
We also plan to start promoting KW2DE from next week, and hoping to attract some new players later this February and March. So if you are one of the older players and been waiting for some fresh blood - stay tuned.
We`ll continue with the 10th anniversary update later in April, with focus on reworking the main menu
And as always thanks for your support - with your help KW2DE will have a bright future.
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Update 9 - Performance & Level Redesign + Major Sale Event!
Tue, 7 April 2020
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_ee5b3cdd213b2bb7f2ccaf7eada8c0eee60058ab.1920x1080.jpg?t=1585784618)
Hey Everyone,
And we are back with our biggest updated to KW2DE so far! Performance, AI and combat issues has always left to be desired, so with this missive update we finally looked to deal with these issues.
This update also comes with a major level design update to all the levels and towns in-game, and other things to push gameplay towards sieges.
It took us good 4 weeks to complete this update, but we hope it was worth the wait.
Sale Event
Also to help attract more players, we are putting KW2DE on it`s biggest sale so far, starting this Wednesday morning. If you were on the fence about getting the game - this is the best deal for a while.
9th Update
So lets take a look at what`s included in this update:
First and foremost - performance. We have reworked entire game for better performance. Adjusting every battalion, reworking AI scripts, adjusting worker efficiency and so much more in order to greatly boost performance. You will be able to play full on 3 AI skirmish battles, or Zombie survival waves into infinity with this new update even on mid-range PCs. In the end the CPU load in very large battle scenarios have fallen from by up to 63%!
In addition combat and unit control god some badly needed attention, to bring you more responsive units and units that behave better in combat.
We are also reworked the skirmish map towns - going with 1 entrance instead of 2, to really capitalize on sieges and defense portion of gameplay. And while this might seem like an odd change, wait till you try it - it really enhances the experience.
AI is also got some loving, it`s much better at besieging and defending towns now.
We`ll continue with the 10th anniversary update later in April, with focus on reworking the main menu. And as always thanks for your support - with your help KW2DE will have a bright future.
For so - introducing Update 1.09:
New Features & Major Fixes
Total and complete performance improvement in all areas of the game
CPU performance reduced across the board with 37% of the previous usage
Major improvements to AI sieging towns
Updated town level design really rebalanced gameplay towards sieges
Fixes and Additions
Various improvement to units in combat
Various improvement to units in combat
Greatly reduced lags when tasking large number of battalions
Zombies are now working in Skirmish mode
A lot of redesign for towns both in campaign, skirmish and survival mode
Reworked all bases for 3 races towns now just have 1 entrance
A lot of level design changes for 3 races towns
Towns now have a lot less staircases, towers
Removed useless parts of walls in Orcish and Elven towns
Completely reworked unit battalion sizes often a bit smaller
Reworked all formations for units
Balancing Changes
More variety between battalion sizes from 60s to 30s depending on units
Workers reworked to use smaller battalion size, but be just as effective
Major rebalancing of all resources income for a bit faster games
Rebalanced all units relations and stats with the new battalions
Super elite units like Heroes and Dragons are stronger now
Very large unit battalions rebalanced to be weaker skeletons, goblins, dwarves e.t.c
Zombies are now a lot tougher, but spawn in somewhat smaller numbers
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Update 10 - Survival Balancing
Sun, 26 April 2020
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_05850bb645f500994c4fdbcdeebcd76479598de8.1920x1080.jpg?t=1585784618)
Hey Everyone,
Hope everyone is staying safe. We have a small update for you today
more a follow up to the last update really. We based the changes for our 10th update on Your feedback on the last update. This update reworks Skirmish balancing, making things quite a bit easier. We have also looked at balancing Zombies at skirmish, and worked on several related items.
Please keep in mind, that there will be a bit of a wait before we release the major 11th update. Due to the team being busy with the launch of a new Kingdom Wars game The Plague: Kingdom Wars at the end of May, our 11th Kingdom Wars 2 update will only be ready in early June.
In the 11th update we are doing major rework of how KW2DE is played from the main menu. Making it easier to continue saved games, and switching focus from multiplayer to singleplayer games. Update will also include additional round of balancing and performance improvements.
Meanwhile, les take a look at what our 10th update brings.
And so - introducing Update 1.10:
Fixes and Additions
Major rebalance to survival, it`s quite easier now
Fixed various issue with survival difficulty from the last update, some of it were bugs
Survival now has fewer zombies and skeletons in CoOp
Zombies now spawn faster in Skirmish from dead bodies
Fixed number of performance issues related to zombie spawning in Skirmish
Noticable improvement to Survival performance in later waves
Fixed common bug with Survival waves not properly giving Gems reward
Polish Behemoths breaking things in Survival on later games
Fixed rare issue with continuing saved Survival game
Balance to Skirmish mode Zombie stats
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Major Udpate Incoming
Wed, 22 July 2020
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_ee5b3cdd213b2bb7f2ccaf7eada8c0eee60058ab.1920x1080.jpg?t=1585784618)
Hey Everyone,
As some of you might have heard, we have released a new Kingdom Wars game earlier this month..
The Plague: Kingdom Wars
(https://steamcdn-a.akamaihd.net/steam/apps/1300700/header.jpg?t=1595323724)
https://store.steampowered.com/app/1300700/The_Plague_Kingdom_Wars/
...and with that game release, we have some great news for the owners of Kingdom Wars 2! We are finishing up work on a major update, that will see us add new awesome tech from The Plague: Kingdom Wars into Kingdom Wars 2!
We will have better performance, visual improvements, various bug fixes, new unit tasking preview system and so much more.
We expecting the update early next week!
In addition I went through the forums to look at the most commonly mentioned bugs and issues, and including a lot of these fixes and balancing issues into this update as well.
Can`t wait to share this update with you, and thanks for your support!
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Update 11 - Summer Update
Mon, 27 July 2020
Hey Everyone,
After a bit of a wait, our 11th update is here! This update includes a couple of new features like a preview of how and where battalion will form when you task it, as well as things like minimap improvements, and major re-balancing project for the Elven race that was well overdue.
This is the first of two updates that will be adding cool new tech and features from the improvements we made to our engine while working on The Plague Kingdom wars. We can expect our 12th update in September.
Meanwhile we are also starting a big sale event, that should help bring some new players to the game, and perhaps we`ll even see some multiplayer games happening.
With that said, lets take a look at what does the new update have in store:
Update # 11
Added battalion formation and location preview when tasking units
Minor improvements to unit tasking a bit faster and more accurate
Minor improvements to performance during large scale combat
Polished the translations, correction a lot of errors especially in Russian and German version
Repaired the proxy fixing most issues when trying to play multiplayer games
Resolve a number of connection issues between players when playing with friends
Fixed common bug with parts of the screen flashing oddly especially on shadows
Fixed various visual issues during campaign cinematics
Major rebalance of Elven units and buildings a lot less OP
Elven units are on average 15% weaker, and are trained less by the AI
Fixed various issues with minimap
Minimap now updates while the game is paused
Fixed exploit with Rootant
Fixed very rare crash when sending units to climb to a wall
Fixed two rare crashes in Chapter 4
Attempted to fix Annihilation victory not working correct with Elven buildings
Made fog of war significantly lighter, so it`s doesn`t look as bad
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Update # 12 - Next Week!
Wed, January 13, 2021
(https://steamcdn-a.akamaihd.net/steam/apps/1036440/ss_ee5b3cdd213b2bb7f2ccaf7eada8c0eee60058ab.1920x1080.jpg?t=1607970102)
Hey Everyone,
I`m glad to bring some exciting news - the work on the 12th update is underway, and we expect it to be complete towards the end of next week. This update brings several new features and fixes.
First of all - we are including full remake of the combat. Melee combat was redesigned from the ground up - starting from the way battalions approach each other in battle to how they actually fight. You will no longer see units just standing next to each other taking damage or swinging swords in the air.
We have also worked on making large 3 player AI battles lag much less, as well as improved a few things about AI performance and actions.
And finally we are including some balancing and bug fixes that we collected from the forums and other player reports over the past couple of months.
Can`t wait to share the new update with everyone!
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Update 12 - Resuming Updates
Wed, 20 January 2021
Hey Everyone,
As you might have heard we are back to regularly updating KW2, and really hope to breath some life back into the game, with a lot of polish, fixes, and streamlining. We hope to greatly improve the game and try to attract more players over the next 2-3 months.
We start resuming updates with a solid improvements to the AI, Gameplay, and Combat.
Our 12th update includes solid improvements to the combat. Melee combat was redesigned from the ground up - starting from the way battalions approach each other in battle to how they actually fight. You will no longer see units just standing next to each other taking damage or swinging swords in the air.
We have also worked on making large 3 player AI battles lag much less, as well as improved a few things about AI performance and actions. But more AI improvements are planned for the next update # 13.
And finally we are including some balancing and bug fixes that we collected from the forums and other player reports over the past couple of months.
As we continue work on KW2DE - it would really help if you could provide some feedback - things you would like us to focus on, the bugs you might have found, suggestions for balancing etc - it really does make a difference.
With that said, lets take a look at what does the new update have in store:
Update # 12
Reworked the look of the entire GUI, it`s now sleeker, and smaller
Units will no longer swing weapons at each other several meters apart
Units will no longer stand by each other dealing damage and not actually fighting
Units now approach each other in battle
Battles between melee units now take on average 30% longer
Reworked main Menus - rearranged buttons for solo play
Added multiplayer tab with two options
Polished Campaign Menu to look better
Updated some text in the main menu to make more sense
Fixed various errors in AI resulting in breaking AI and it not doing anything (mostly harmless)
Fixed common errors in male and female wardens (mostly harmless)
AI will no longer train units are badly damaged buildings
Fixed Total Annihilation victory condition often not working
Fixed Total Annihilation victory condition never working with Elves
Fixed Elven AI towns being super hard to defeat
Nerfed Hydra - now a lot less resistant to Pikemen and Arrows
Hydra Hitpoints and attack reduced by 20%
Fixed issues with rebuilding a gate being super cheap
Repairing the gate now takes some good time
Fixed issue with humans instantly repairing high level buildings
Repairing human buildings is a lot faster now
Fixed issue with Human AI instantly repairing buildings
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Untitled
Wed, 3 February 2021
(https://cdn.akamai.steamstatic.com/steam/apps/1036440/ss_ee5b3cdd213b2bb7f2ccaf7eada8c0eee60058ab.1920x1080.jpg)
Hey Everyone,
We have been busy at work trying to make some big improvements to how KW2DE plays; going beyond just fixing the remaining bugs - but also reworking the feel and look of the game from the main menu to AI and battles.
Today`s lucky update is the major step forward in several directions - especially with regards to performance, AI, main menu approach and game flow. We have also worked on fixing various leftover bugs, and whatever player suggestions and reports we found.
We are glad to see the player population is steadily increasing, and with the sale event starting in the second half of this month, we hope to finally see some multiplayer battles.
Thanks for the continuing support - and we are expecting 14th update later this month.
And so, lets take a look at what the 13th update brings:
Update # 13
Major Improvements
GPU and CPU improvements across the board fixing literally all lag in skirmish battles
Major performance improvements in lately and lag in multiplayer battles
Fixed various issues with destroyed buildings staying around for a very long time
Greatly reduced lag in battles with multiple AI players
Major improvements to the battle AI
Fixed major issue with campaign not giving any rewards on victory
Reworked main menu to move flow from multiplayer to singleplayer
Cleaned up first screen when loading to the main menu
Game Camera difference between lowest and highest is now lower
Higher camera is now a bit more up-close to make playing easier
Performance improvement for max zoom camera
Destroyed buildings disappear very quickly - fixing very wide range of issues
Greatly increased amount of resources in stone and gold mines - changing gameplay flow
AI Improvements
Major improvements to AI base and unit building
AI will no longer put too many melee unit to protect walls
AI will build less workers, enough for the economy
AI unit use balanced for Orcs, Elves and Humans
AI siege weapons attack and attach to walls faster
AI will no longer fill walls with hoardings
AI will now build various wall defenses on walls - oil pots, trebuchets e.t.c
Elven AI will build a lot less useless buildings that used to completely cover their base
AI will build more siege, and quicker
AI will build walls more often and sometimes quicker
AI will use a lot more siege weapons
AI will send attack waves of slightly larger sizes
Fixed issues with AI not using siege weapons properly, and slowly moving them sometimes
Fixes and Balancing
Fixed Issues with siege weapons moving super super slowly sometimes
Removed code that made siege weapons slow down a lot when damaged
Improved Campaign menu to look much better
Additional polish to the main menu layout
It`s now a lot easier to kill gates with ram
All towers have a lot more hit points to make update worth it
Larger units like Dragons and Hydra move much better now with quicker rotations
Zombies no longer auto heal
Zombie Ogres now take a lot more damage when on fire
Zombies overall difficulty to kill reduced by about 15%
Improvements to Sun Stone healing battalions properly
Zombies will no longer get healed by sun stone or other healing
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Update 14 - Fixes and Improvements
Fri, February 12, 2021
Hey Everyone,
We have a smaller update today with a number of fixes and improvements across the board. Of note we made some very important fixes to the AI - and it will finally show proper use of siege equipment when attacking towns. In additions we worked on how the game world is perceived - with more up-close camera, smaller battalion flags and other changes to help player be closer to the action without as much visual distractions.
We plan another update in February and two more updates in March, as we are just a quarter way through the planned improvements and fixes, that we hope to complete over the next 7 updates.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2.
Now lets take a look at today`s Update 14:
Update # 14
Fixes and Additions
Major improvements to how battle AI attached ladders and towers to enemy walls
Major improvements to battle AI use of siege rams and treants
Major improvements and polish to Chapter 1 of the campaign
Fixed issues with Orcish AI not attacking the town in Chapter 1
Fixed major issue where all the units and buildings would be unlocked for everyone
Fixed campaign showing all available buildings
Corrected description of Gems in all languages
Camera max zoom out is a bit lower
Smaller battalions flag that get in the way of battles less
Various improvements to the look of the battalions flags
Repositioned Stamina and HP bars on units
Improved the distance fog effect for all camera settings
Main menu now shows news window
More polish to campaign Menu - it`s now clearer if your resuming saved or loading new chapter
Reduced the size of the unit tasking flag
Improved performance when playing 1st 5th and 6th campaign levels
Besieges status now stays on walls and gatehouses for much longer
Corrected some menu names in localized languages
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Update 15 - Campaign Polish
Wed, February 17, 2021
Hey Everyone,
And we are back with another update as we continue to polishing and improving things across the board. We continue this week with updating our singleplayer campaign - with major rework on Chapter 2 and Chapter 1. We plan to complete rework of the campaign towards the end of March.
This update also include some great fixes from performance to unit tasking and combat improvements. In addition we also worked on some art assets - including scaling units up, and last but not least balancing.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2.
Now lets take a look at today`s Update 15:
Update # 15
Fixes and Additions
Major improvement to tasking large number of units
Greatly reduced the delay when tasking units
Increased view of all all melee units by at least 100
All melee units are now better at engaging enemy melee units
Major performance improvement
Huge polishing work on chapter 2 complete
Major update of chapter 1 complete
Do not show healthpoints bar on damaged buildings in campaign
Oil slick objects is not easier to see and catches fire faster
Loading screen music disabled if music volume is 5 or less
Disable nighttime lights from shining too brightly
Scaled up the Dwarven and Human battering rams
Scaled up the Dwarven Cannon
Greatly reduced volume on loading screen music
Lowered over time gold and food income rate for human sheep and cow
A bit less resources in stone and gold mines
Improved human peasant flag art
Zombies a bit larger view during daytime
Greatly reduced time it takes to capture base flags in all game modes
Easier conditions to win total annihilation
Scaled up Ogre unit
Palisade and Stone wall hit points reduced by 30% on average to make sieging easier
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Update 19 - Campaign and Skirmish Improvements
Thu, June 23, 2022
Hey Everyone,
We have another update for you as we continue to polish campaign and improve the skirmish experience. Special thank you for the bug reports posted and feedback on balancing. In skirmish you will notice some changes to how AI works around the level, which is especially visible on some more more complex levels. And campaign is getting a lot more love, especially the later levels that I didn`t get a chance to polish as much as the first 3 levels.
And we are working on a major milestone 20th update that should be ready by early July.
And sorry for the delay with the patch changes list, will update this post tomorrow morning with all the details
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Major Update 26 Incoming
Fri, January 20, 2023
(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34696547/15a481a03595f9d9b32cb9225470d7f3c11b8087.jpg)
Hey Everyone,
I`m glad to bring some good news - we have a major update on the way that should be ready by next week.
It feels great to work on Kingdom Wars 2 again and we spent quite a bit of time bringing a lot more polish and improvements to the game with the upcoming update.
To give you a brief preview of what`s coming:
-Reworked Skirmish/Survival main menu with updated user interface
-Major AI improvements in combat
-Some final polish to the campaign - making late game chapters be less grindy and easier
-Full rebalance of combat stats - making fights last faster
-Sieging is a lot faster as well, making game feel a lot more dynamic
-Fixing a number of de-sync issues effecting multiplayer
-Improvements to translation of the game, especially the campaign text
-Enabled some new construction for Orcs - like spike traps and body piles
-Rebalanced comabt AI so that Elves are not so overpowering anymore
-Couple of dozen of smaller fixes and improvements across the board
Can`t wait to share this with you, and looking forward to spending more time with KW2 later this winter and spring.