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(Dev News #145) Honoring Friends and Mauling Foes
1 Mar - Saxxon




Hey, Feudalists!

This week we continued tackling bugs and errors, polishing 0.2.0 and making the game version better. In this weeks patch, we have fixed the bug that was making JH raids almost useless, since nothing could be done on the enemy fief. Weve squashed this bug and did some fine-tuning to the original list of abilities that can be performed by attackers on the defenders fief during JH. You can see the full list here and read the full patch notes here.

With this update we have added several new Maul skins, there are plenty for you to choose from to match your style - from brutal looking to splendor and fancy ones. Take a closer look at these glorious skins in the picture below, and hurry to the store to emphasize your feudal greatness!



We have also update updated information on new 0.2.0 mechanics earlier this week, and now you can find more details about New Abilities, reworked Plants mechanics, Water and Wells, and of course Animals and their age. You can find all the new information in our Guide to the 0.2.0 Update.

Every day we receive a lot of messages from you and see that many of you are enjoying the new...

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Graviteam Tactics: Against the Tide DLC

Requires Mius Front




STEAM

Price: 12.39

15% off at launch = 10.53


About This Content

On August 22, 1943, at 17:00, German forces began withdrawing of the "Kempf" task force from Kharkov, preserving it from possible encirclement and destruction. In turn, the Soviet command at 20:00 began the assault on Kharkov, with the task to cut off escape routes from the city for the German forces. But in most parts of the city there were no German forces by this time, they were entrenched on the southern outskirts of Kharkov, in the Krasnobavarsky district located near r.Uda and near the Osnova railway station. In the evening of the same day, units of 53A and 5 gds TA, completed the crossing over r.Uda west of Kharkov, in the
Shpakovka, Gavrilovka and Sinolitsevka sector, and began an operation to expand the bridgehead in the general direction to vlg.Korotich. A forward detachment was sent out, which was supposed to cut the Kharkov-Merefa highway in the area of vlg.Pokotilovka, which, according to the plan, should prevent the German forces from escaping Kharkov. In the morning of August 23, units of 69A and 7 gds A entered Kharkov from the north. Attempts by some...

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Insurgency: Sandstorm First Major Content Update is live!
28 FEB - CHATON




Hello everyone!

Were excited to announce that Insurgency: Sandstorms first major update is live!

It includes the massive addition of a new arcade playlist with rotating game modes, alongside five new weapons, a new firing range for practicing your aim, performance improvements, and a wealth of smaller changes, additions, tweaks, and bug fixes. Learn more about whats been changed in our First Content Update Trailer!




Were also thrilled to announce that over 500,000 copies of Insurgency: Sandstorm have now been sold, already making back the budget of development, marketing, and then some. In celebration, we invite those who havent yet picked up a copy to get involved with a first major discount of 20% off, available until March 5th.

The Arcade experience that ships with this new update lays the foundation for adding fresh, new, non-traditional game modes into Insurgency: Sandstorm. Things are beginning with a classic Team Deathmatch mode, which removes faction restrictions on weapons and upgrades, and gives more supply points to make your selections. Rules are simple: Build your ideal loadout, and kill enough of the...

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