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SOW Waterloo Multiplayer Saturday 04/04/20 at 20:00 GMT




Immersive, friendly session.


Played with full fog of war.





********************************
** Notes **
********************************
SOW Version: Waterloo 1.03
Largest command: Corps
Smallest command: Brigade
Mission Duration: 180 minutes
Minimum number players: 2
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200 Please wait in lobby for access to other areas.
Room: Scourge Of War


Extra Notes:
TIME LIMIT: 01.30 a.m. GMT at the following day, if no different agreement has been made by the participants.
The room will be open at 20:30 GMT for preparation & mission setup
House rules: Click here
HITS system
Courier orders
Bare map. Full F.O.W.
No voice during game. (comms by courier only)

Mods required:
DOW Community Toolbar V8: This will be provided.
If an updated mod is required you will be sent a link via pm

Player Skill/Ability:
Must be proficient Using HITS
Have a good understanding of UI


Commanders and leaders:
Jakmin
Colbert
Sandman
Biondo
...

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13 Comments



What's your gaming pleasure this weekend? 03/04/20 :gamer

Work/real life stuff ongoing...No RC flying. :flyaway


flight sim in P3DV4

Milviz KA350i
TFDI 717


Shadow Empire: turn-based wargame with a unique mix of military focus, 4X elements, procedural generation and role-playing features.

Ready Or Not (Swat5): :shooting-two-guns



Panzer Corps 2: :tank



That's what I am trying to play. :thumbsup


...

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1 Comment
Dev News #188
Wed, 1 April 2020



Hello, Feudalists!

Weve been gathering, processing and discussing your requests, and we are finally ready to share what weve agreed on for the upcoming patch based on your suggestions and feedback:

Coward! now has a 100% chance to knock out a player. However, it works on both the player who used the warcry and the player it was used against;
Skill cap has been removed;
Weve found a reason behind maps issues: apparently there was a bitcoin miner. It will be fixed in the nearest future;


Weve found those responsible and issued the necessary measures

Horses speed has been multiplied by two. Armored warhorses can no longer turn right or left in order to lower the difficulty of lancers gameplay;
Heavy crossbow now deals five times more damage and can hit through walls;
Lesser Instanced Battle will be returned. Sides will be limited to two players per battle;
Naphtha Pots explosions are going to have a shock wave, dealing terrible damage;


One of the patchs victims, many more are to come

Judgement Hours will cover 24 hours for 1st Rank in the Guild Rating;
100% of all the guilds will be in the 1st Rank of the Guild Rating;
Wooden walls were reworked:...

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