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Sim/Strategy/War => Games Discussion => Topic started by: Asid on December 26, 2015, 09:22:59 PM

Title: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on December 26, 2015, 09:22:59 PM
Emergency 112 - The fire brigade simulation


(http://cdn.edgecast.steamstatic.com/steam/apps/491530/header.jpg?t=1489756275)

Buy Here: http://en.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=13392&s_design=simulation4u&shopfilter_category=Simulation4u&s_language=english

Forum: http://forum.aerosoft.com/index.php?/topic/97554-fire-department-simulator/

(http://forum.aerosoft.com/uploads/monthly_2015_08/screenshot_dlk_01.thumb.png.75391190302a023672275c3ce0002c53.png)

https://youtu.be/vTSB9YuLLUo

Product description:
Emergency Call 112 - The Fire Fighting Simulation is an exciting, fully detailed simulation of the eventful life of a big city fire department. It was developed in cooperation with and modelled on the fire brigade of Mülheim, Germany. Mülheim has one of the largest and most modern fire stations in Europe. Particular attention was paid to realism and accuracy in creating the various missions.

Never before has a simulation offered such great level of detail for the fire department vehicles, including and especially the LF24, the fire truck developed by Mercedes Benz. All of the equipment and functionality have been incorporated. The tanker truck, turntable ladder and change loader are also fully functional and available for the virtual fireman / woman. An AI-controlled command vehicle is
also included. And of course, equipment can be removed and kept available for later use.

Accidents involving cars and trucks, oil slicks, a roof fire, houses with external and internal fires requiring breathing equipment, these exciting scenarios are randomly generated and promise hours of excitement. The authentic spread of the fires and lifelike, movable fire hoses with realistic handling needed to fight the fire make for an authentic playing experience.

Turn on the emergency lights and sirens and experience one of the world’s most exciting professions – the fire brigade. No previous fire simulation has gone to such lengths to provide such depth and realism.

(http://www.aerosoft.de/shop-rd/bilder/screenshots/simulatoren/notruf112/notruf112-03.jpg)

Features:
•   Fire brigade modeled on Mülheim’s real state-of-the-art fire department, set in a fictitious town
•   Highly-detailed vehicles, such as the LF24 fire truck, a tank engine (TLF), movable loaders (WLF) and passive command vehicle (ELW)
•   Removable equipment
•   Realistic, flexible, moveable hoses
•   Interior and exterior fires
•   Technical assistance for car and truck accidents
•   Realistic fire spread using a fluid, dynamic simulation
•   Many different scenarios including
•   Traffic accidents
•   Oil slicks
•   Burning rooms
•   Roof fires
•   Industrial building fires
•   Barn fires
•   Blocked roads
•   Flooded basements
•   Night operations
•   Different weather situations
•   Navigation systems in the fire trucks
•   Functional light pole on the LF24
•   Sophisticated AI to control the interaction between the fire fighters
•   Realistic traffic at the site of the fire or accident
•   An open game world where all of the buildings can be a scene of the action

(http://cdn.edgecast.steamstatic.com/steam/apps/491530/ss_39b98768868267052261c83312700f7428c1037b.1920x1080.jpg?t=1489756275)

(http://cdn.edgecast.steamstatic.com/steam/apps/491530/ss_9db5dedb2057293f79e6f8cea6c44339faf25690.1920x1080.jpg?t=1489756275)

(http://cdn.edgecast.steamstatic.com/steam/apps/491530/ss_3729205fae165e4155fb1f7a1190ed0bec1eeb19.1920x1080.jpg?t=1489756275)

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on December 26, 2015, 09:24:39 PM
Emergency 112 - The fire brigade simulation - developer interview and gameplay!

https://youtu.be/opUrk5vK5d0

https://youtu.be/s0Kz0vIXalQ
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on December 26, 2015, 10:20:48 PM
Found the FAQs on Facebook:

1. When will the game out?
The release date is expected to be the 04/28/2016!
 
2. Will the game be released on console?
Until now, emergency 112 - Firefighters planned simulation yet for any console.
 
3. Will there be a Mac version?
Emergency 112 - Fire Department Simulation will be available both as a PC and Mac version.
 
4. Are there already videos?
An insight you can get in an exclusive video of NordrheinTV that has arisen at Gamescom 2015th There is also an interactive demo, with some of the vehicles.
 
5. If needed Steam?
Steam is required. You need a Steam account and a well-functioning Internet connection.
 
6. It will also appear in English?
Yes, it is also published an English version.
 
7. How much will the game?
The Box is expected to 29,99 €, the download costs € 29.95.
 
8. Will there be a Beta lets you play?
At a later time we will choose some beta testers.
 
9. There is also a multiplayer mode in the game?
To release there will be no multiplayer. A simulation, which works a lot with physical calculations, can be a lot of effort (and information) over the network to synchronize. In the game "Trapped Dead" Crenetic has indeed hammer out, but also learned that we must not take lightly the.
 
10. Will there be an alarm alerting?
There will also be alarms that have been triggered by a fire alarm system. This can sometimes be a false alarm. The process is as follows. Alerting, application drive, seek central fire alarm system, detectors locate, site visit, if necessary, fight fire, reset system and back to the station.
 
11. Will there be missions or rescue services is a train-RTW during disengagement to be here?
When the fire brigade disengages always travels with a RTW for self-assurance. Otherwise, a RTW will sometimes even move out, but that the player has no control and can use even not actively playing. It serves only the atmosphere and will make the station alive.
 
12. As the alert expires, it is a realistic Gong with a used matching announcement of giving what Einsatzart or vehicle number (individual and / or fire brigade) is different?
These are modeled on the original alerting the guards in Mulheim. An Example announcement: pre-gong, Caution, dumpster fire, use of TLF 1, Albrechtsraße, Nachgong.
 
13. Are the special signaling systems, in particular the horn from vehicle to vehicle or perceived differently according to the original?
It can be made of all special signals and implemented in the simulation exteriors.
 
14. Can you do something else as a fire? His home and when an application comes to go?
The player can move freely with his chosen character. It is advisable to stay in but the closer the emergency vehicles.
 
15. It is also eventually be possible to use the siren and bullhorn in the webcast?
Yes, once we have completed the exteriors.
 
16. Can the front flashers, turn tail blue lights isolated?
That's not decided yet. That's a decision between realism and playability. This is technically feasible but.
 
17. What needs to be done as a group leader in the simulation?
Mainly communication between troop and operational control lead. 
 
18. Bring her also the original beeps and engine and pump noise in the game?
Yes, as far as one can absorb.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on January 16, 2016, 07:23:53 PM
Pre-Order Available

(http://news.aerosoft.com/images/news/eu/2016-01-14-Notruf_Rabatt.png)

You will save 20 % RRP: 29.99 €
Purchase: Click Here (http://en.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=13392&s_design=simulation4u&shopfilter_category=Simulation4u&s_language=english)


As of now we offer a 20 % pre-order discount on your Emergency Call 112 – The Fire Fighting Simulation pre-order. Prove your skills as a professional firefighter in many different scenarios and master numerous exciting missions such as remediating an oil slick, accident operations with cars and trucks and many more.

The offer is valid until Sunday, January 31st!



Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on January 29, 2016, 08:21:44 PM
Development pictures

Sound recording.  (note that the vehicles and fire station are modeled on the real life appliances and buildings seen in the pictures)

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xlf1/t31.0-8/12474008_1769520733278468_778440171764013605_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12525439_1769520729945135_7206960662162823291_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12615417_1769520723278469_276066208592703639_o.jpg)

Development of models.

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/11229301_1721545571409318_3850790242128843491_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/11892272_1713632822200593_8928872134424462816_n.jpg?oh=1f7ce79b3f303e5ce093037c1b903281&oe=5733E7D1)


(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12238056_1745668508997024_6545233012945707271_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpl1/t31.0-8/12091196_1736073796623162_7876073565061960501_o.png)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfl1/t31.0-8/12362998_963638217042860_7280987658181556901_o.jpg)

control room.

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12291732_955811101158905_1665744266824549962_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/11782156_1715579335339275_6897988156650143323_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on January 30, 2016, 12:31:11 AM
This is looking better and better :)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on February 04, 2016, 12:17:58 AM
From the web page " Klaus, who is currently on the turntable ladder, enjoys the action with his team. Emergency Call 112 - The Fire Fighting Simulation enables exciting randomly generated scenarios creating hours of fun."

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12633641_1772028376361037_698238218809743251_o.jpg)

Testing of scenarios that are randomly generated. In this picture it's a high rise call out.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 05, 2016, 06:53:20 PM
Thats nice.....

This is looking great...Is it ready yet???
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on February 05, 2016, 10:06:22 PM
Late April is release time.

It will be interesting to see if the release modules or ad dons.
They claim that this can be modded.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 05, 2016, 10:09:25 PM
They claim that this can be modded.
Thats interesting. I don't think Aerosoft are in the habit of allowing mods. Then again I only really know their flight sim stuff.

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on February 05, 2016, 10:17:32 PM
I'm really impressed on the transition from real life to model, as has been said on some other sites.
"This could be the fire fighting sim we have been waiting for"

As said before I have been let down with previous fire fighting sims.
Time will tell and once available I will be buying.

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on February 06, 2016, 05:39:45 PM
Here is the demo versions of all 5 appliances.

Shows textures.
Lights.
Shadows
Equipment

All credit goes to B3NNY who has produced these you tube vlogs.

 https://www.youtube.com/watch?v=g6trC2vzitE&feature=youtu.be&list=PLoYMJi-jz9ae69kqKFaBGzjJC7VpsFN25

 https://www.youtube.com/watch?v=lzwsIHuHVR8&feature=youtu.be&list=PLoYMJi-jz9ae69kqKFaBGzjJC7VpsFN25

 https://www.youtube.com/watch?v=wOXWBIq69nw&feature=youtu.be&list=PLoYMJi-jz9ae69kqKFaBGzjJC7VpsFN25

 https://www.youtube.com/watch?v=IK0Ermrpc1E&feature=youtu.be&list=PLoYMJi-jz9ae69kqKFaBGzjJC7VpsFN25

 https://www.youtube.com/watch?v=CUNV62y_vGQ&feature=youtu.be&list=PLoYMJi-jz9ae69kqKFaBGzjJC7VpsFN25
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 06, 2016, 07:27:27 PM
Thanks for posting the videos Wilso. This looks great.

Good attention to detail.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 07, 2016, 10:07:57 AM
Taken from a live stream

https://youtu.be/_8LFd8G97Nc

Published on 6 Feb 2016
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on February 07, 2016, 01:06:55 PM
This video is for emergency 4. by sixteen ton entertainment.
It is also a good game but its all click and drag using strategy and managing money.

the simulator Emergency 112 is 1st and third person.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on February 12, 2016, 09:09:26 PM
Car crash scenario,

" Closing in on the weekend, we have another scenario for you: Klaus and his team have been called to a serious car accident! Now each manoeuvre has to be perfect - fortunately the equipment is there to use freely and available for the rescue team."


(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/12696998_1775471869350021_2404274557366197554_o.jpg?dl=1)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 12, 2016, 10:08:51 PM
Thats nice :)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on February 20, 2016, 01:43:33 PM
I asked them to email me as it was in German on the site.
They replied with the follow:

We and Crenetic decided to delay the date of release for two months onto the 23rd of june 2016. Especially the markedly high level of detail in terms of graphics assured this decision. To make sure that the complex gameplay is at the same level we need a bit more time. In this context we would like to thank you again for your feedback that has elucidated that we could take this time. We appreciate your high interest on news about Notruf 112 - the firefighting simulation, so we wanted to give you this information on our decision promptly and transparently. Particularly we are focussed on quality management due to the planned beta-tests, after which we still work with your feedback. The additional time now gives us the chance on improvising and enlarging this project and work with your feedback before the release. In terms of building and having an extraordinary simulation-feeling we trust in your insight. We are looking forward presenting you some video sequences - just as a small consolation.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 21, 2016, 01:24:33 AM
The new release date is  23rd of june 2016

Thanks Wilso
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on April 18, 2016, 03:45:21 PM
EXTRA EXTRA EXTRA!! Read all about it Fire Brigade simulator releases its first official preview.
 http://youtu.be/ykrQBZnXH1c


 
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on April 18, 2016, 03:51:54 PM
EXTRA EXTRA EXTRA!! Read all about it Fire Brigade simulator releases its first official preview.
Is it there yet?

What about now?

Thanks for posting

Keep us informed my friend :)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on May 04, 2016, 09:09:27 PM
Released from Aerosoft-

Together with Crenetic, we decided to postpone the release of Emergency Call 112 – The Fire Fighting Simulation by about 2 months to mid August. We know that this is yet another delay within a short time. We take transparency serious, though, and therefore wanted to keep you up to date on this matter immediately.
There are mainly two reasons for the delay. First, it is still our goal to develop a complex and richly detailed fire brigade simulation without compromising any aspect. Therefore, we think it is also in your best interest to wait a bit longer rather than getting a game that’s not really done or neglects some parts of its content just to keep the deadline.
Adding to that, the beta test for “Emergency Call 112” will begin shortly – we will announce that in a separate note. A huge thanks for all the numerous applications again at this point! We value your opinion and ideas very highly. This is why the additional weeks are also supposed to give the developers enough time to evaluate your feedback and implement it in order to create an even better game for everyone to enjoy.
We hope for your understanding for the further delay. Of course, we will continue to update your with more preview material – we have lots of ideas in that regard already. Last but not least, the new release date will be during Gamescom in Cologne – which means that if you plan a visit, you can join us to play and try out “Emergency Call 112” right there.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on May 30, 2016, 08:18:00 PM
https://youtu.be/pAMOXXqM2xY

Published on May 28, 2016

In Emergency Call 112 - The Fire Fighting Simulation we take a closer look at the game and show first gameplay scenes with the fire station, vehicles, the AI and so on. A mulitplayer is not included in the game but modding will be possible.
►Pre-order EMERGENCY CALL 112: http://amzn.to/1KTi9E1
Emergency Call 112 - The Fire Fighting Simulation is an exciting, fully detailed simulation of the eventful life of a big city fire department. It was developed in cooperation with and modelled on the fire brigade of Mülheim, Germany. Mülheim has one of the largest and most modern fire stations in Europe. Particular attention was paid to realism and accuracy in creating the various missions.

Never before has a simulation offered such great level of detail for the fire department vehicles, including and especially the LF24, the fire truck developed by Mercedes Benz. All of the equipment and functionality have been incorporated. The tanker truck, turntable ladder and change loader are also fully functional and available for the virtual fireman / woman. An AI-controlled command vehicle is
also included. And of course, equipment can be removed and kept available for later use.

Accidents involving cars and trucks, oil slicks, a roof fire, houses with external and internal fires requiring breathing equipment, these exciting scenarios are randomly generated and promise hours of excitement. The authentic spread of the fires and lifelike, movable fire hoses with realistic handling needed to fight the fire make for an authentic playing experience.

Turn on the emergency lights and sirens and experience one of the world’s most exciting professions – the fire brigade. No previous fire simulation has gone to such lengths to provide such depth and realism.
Features:

Fire brigade modeled on Mülheim’s real state-of-the-art fire department, set in a fictitious town
Highly-detailed vehicles, such as the LF24 fire truck, a tank engine (TLF), movable loaders (WLF) and passive command vehicle (ELW)
Removable equipment
Realistic, flexible, moveable hoses
Interior and exterior fires
Technical assistance for car and truck accidents
Realistic fire spread using a fluid, dynamic simulation
Many different scenarios including
Traffic accidents
Oil slicks
Burning rooms
Roof fires
Industrial building fires
Barn fires
Blocked roads
Flooded basements
Night operations
Different weather situations
Navigation systems in the fire trucks
Functional light pole on the LF24
Sophisticated AI to control the interaction between the fire fighters
Realistic traffic at the site of the fire or accident
An open game world where all of the buildings can be a scene of the action
Hier bekommst du das Spiel:
►Spiele günstig kaufen bei gamesplanet.com: http://bit.ly/1A2Mw9N
►Einkaufen und unterstützen: http://amzn.to/1iklFyX
Bei Gamesplanet- und Amazon-Links handelt es sich um Affiliate-Links.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on June 15, 2016, 09:50:19 PM
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13442315_1830038953893312_1876161227023496691_n.png?oh=adcad8d29b04303bf13fad6d37000864&oe=580F5B3D)

About Modding

Will there be an editor to completely reconstruct vehicles etc?
You'll need a 3D Software that can export in the current FBX format, e.g. Maya 2015.
Is a software available that one can use for modding?You need the current version of Unity (free).

How are you guys going to make this game moddable?
Like can we change the world to a dutch world? Or only edit the vehicles to a dutch vehicle for example?


After a bit of getting used to Unity and our tools that should be possible. You'll need the current version of Unity and 3D software that can save in the current FBX format, e.g. Maya 2015.

Can we make new vehicles/maps?

Yes, therefore you need to get to know Unity and our tools.
 About Sound and Radio

Do you use 3D sound?

The horn et. al. often sound dull and artificially monotonous.
Except for some sound effects like atmospheric sounds, all sounds are implemented in 3D, so you can have acoustic orientation in a 3D space.

Will there be different warning signals that can be seperately turned on and off? E.g. switching between pneumatic siren and electronic horn during an emergency operation? Will you be able to switch between urban, rural and pneumatic horns?

Yes

Will you be able to send status reports to the GF, EL and LST[CKr1] ? Will there be usable radio?

Yes, the personnel can communicate via 2 and 4 metre radio.

Will there be influential radio communication between your vehicle and the officer-in-charge/coordination centre?

We're not 100% sure about that. We're currently evaluating whether it makes sense to send off a radio message yourself or to automate this.

Can you send radio messages/status, request more personnel, change your operation level etc.?

Not in the release version, but these are interesting things for an update.

Can I hear current radio messages about the state of the operation or talks of my colleagues in the background?

Radio messages yes, but no colleagues talking. We found their sayings to be repetitive quickly and become annoying.

Are one or two horns included?

We will include three horns.

Can the horn and and blue light be seperately turned on?
Is it possible to use the blue light en sirens separate from each other?


Yes. The AI drives with blue light turned on and uses the horn only at crossings.

Will there be a radio network?
We want to include 2 and 4 metre radio.

About the Release

Is August the real final Date now or is that unsure again? Will there be yet another release delay?

Things can always go wrong. We are coming along well at the Moment though. Sometimes you have to adapt the schedule, e.g. when we notice some parts of the game are finished, but not really funny. Or we encounter bufs We cannot fix within the remaining time. This is especially important in the case of Emergency Call 112, as we develop an open world where everything has to work 100% - otherwise the game will collapse like a house of cards.

About the Beta Test

When will the beta start and when will chosen participants be notified?What about the beta? Are invitations sent already?

(I haven’t received an invitation nor a rejection) We cannot estimate this exactly yet. The game has to be in a state of development where the testers' feedback is actually helpful both technically and for the content. It won’t take too long, though.

About Multiplayer

Will a multiplayer com as an add-on or update? If so, will you be able to choose if you want to board one vehicle together or everyone leads another group?When multiplayer arrives, do you play with friends and AI in a Squad or alone?

We didn’t really think about this yet as multiplayer will not be part of the release. It is not that easy realizable though. As our simulation relies heavily on physics, We have to make sure the physics are the same on every System. They vary a bit, though, depending on the graphics card. Therefore we have to continuously check them to keep them in sync, which is technically rather difficult. We cannot estimate this exactly yet. The game has to be in a state of development where the testers' feedback is actually helpful both technically and for the content. It won’t take too long, though.

About Add-ons and Bonusses

Will there be a Season Pass or a Gold Edition?

Certainly no Season Pass. A Gold Edition might make more sense, Time will tell.

Is it possible to freely customize your Station or will you only be able to use the Mülheimer station.

With mods from the community possibly.

Will or could there be DLCs für more cities, stations, vehicles etc. that, for fairness' sake, be added to the game later?

We put a lot of time into the Station 1 of Fire Brigade Mülheim. If we could arrange a similar cooperation like that, then this is possible.
 
About Vehicles, Materials, Driving Physics and AI

Will the model of the cabin of the water tender be adapted to the real one? In the latest screenshots it had the same cabin as the LF24, which in reality has lots of differences.

No, creating the cabins was a really time-intensive job, therefore we made them the same.

Driving behaviour like GTA or rather like OMSI?

Neither ;-) The feeling and behaviour of driving was optimised for our game world and is a compromise between complexity (physics simulation) and accessibility. In contrast to OMSI, you'll have to drive around AI Traffic with 80km/h and special rights sometimes. Having a 100% realistic vehicle wouldn't be fun in this case.

How is the driving physics? Can the vehicle turn over in too fast curves etc.?

Our Realization of the driving physics allows inexperienced drivers to get through the traffic acceptably. It's forgiving of smaller excuses so you'll have to put in some effort to turn the vehicle over.

Does it have steering wheel support?

We included an Interface that supports and recognizes usual steering wheels. You'll have to configure and calibrate them before first usage.

How functional is the turntable ladder? Can you install a stretcher, water gun etc.?

At release, you can observe and extinguish fires from the basket. Height rescue will come later.

I understand you've done a full model of one particular fire engine for this, may I ask what is the fidelity like?

The fire was realized in a way that makes it spread realistically. Especially with apartment fires, Smoking gases and how streams are important. Those cone at the expense of the optics, though, which does not look like a particle simulation.

Will there be a hydraulic shears and hydraulic spreader?

Yes.

Can you use shears and spreaders?

Both have to be used in case of a traffic accident with a trapped person.

If the vehicles drive to the operation and the other persons are being simulated do I as the machinist drive with the fully seated vehicle? Does the rest of the crew run to the vehicle individually

You always play one person the crew and the AI controls the other persons. If I do not play the role of the machinist at an operation the AI machinist is driving me there.

Does the wastage of PA’s during  an operation get simulated?

We didn’t intend to do that to not put the player under time pressure. If we would do that there should also be consequences for the player.

Is the environment, streets and the AI traffic  challenging? Meaning are there narrow streets and are there cars from time to time that don’t make space for the fire brigade?

The road network has everything inclouded. From 30 kmh zones to multi track turning. We simulate up to 80 vehicles around the players and there will definitely happen miscellaneous things ;)

Do the vehicles have an integrated cruise control?

No.

About Stations, Tasks and Operations

After an emergency scene is complete, do you have to clear up all of the equipment you have used and drive back to the station? or is it a sudden "success / failure" screen?

The operation is only finished if all persons returned and are back on the station. Therefore all materials have to be picked up and put into the vehicle. Then the vehicle drives back to the station without special rights (alarm). When all returned the “evaluation” of the operation takes place.

Are there any benign emergencies? like broken elevators, locked doors or fallen trees? Emergencies that would not require a blue light?

Yes there are operations that don’t require a blue light / special rights.

Do you get grouped by the control station and have to coordinate operations? Can you work up from a7?

No, although the control station is part of the game you can’t take over the complex tasks of the managing controller.

Can you work up from beginner to commander?

Yes we have planned a career mode that you have to advance in to unlock new roles. The accessible ones are based on your accessed rank.

Can you play also the managing controller and the other roles like Group Leader and operational leader?

You can’t play the managing controller but all other roles that are involved in the actual operation.

Are there other things to do at the station besides waiting for a mission?

You can test a lot of tasks at the drill ground that also get explained while doing them.

Will there be work to do at the stations ( swap hoses check PA etc?)

Those tasks are very interesting but not planned yet. In Mülheim they work with a black and white area. We want to do that directly after the release. In the area used materirals are being swapped with new ones and put into the vehicle.

Will there be stratification (maybe in campaign mode where you can’t swap between roles?)

A stratification in A, B and C watch won’t take place.

How long does a shift take in real time? In other simulations you had no time to check things out because a 24 hour shift took like 20 minutes.

There will be very little point where the player gets under time pressure. You have to be at the operation location within 8 minutes to not get a bad evaluation. The day / night changes are only cosmetically in principle a shift goes as long as you want and you can also turn down operations so you will have enough time to do whatever you want.

Condition no, completeness yes otherwise you don’t get any new missions because the vehicle isn’t complete.

How is the mission system build? Does the AI do stuff as well or do you have to do everything yourself?

During the missions you have to accomplish the tasks of you current role, the rest is being dealt with by the AI.

Will there also be missions at the airport or on water?

An airport is a simulation on its own und would blow the limits development capacity but are both very interesting  topics for updates.

Will there be missions with hazardous containmants?

Not at the release.

Do I walk around in work clothes all the time or can I swap dresses?

At the release it’s working clothes only, maybe we will add it later though.

Realistic play mode or free play?

Free play and career mode.

Will there be false alarm missions? Like in reality there will be a lot of false alarm missions.Will there be any follow up missions on the way back to the station?

No you always return to the station first to get the evaluation and offer the AI a specific point to reset, so it’s more of a technical problem.

Is it possible to use scba gear and is it possible to run out of air?

It won’t be possible to access a burning flat without an oxygen mask but there is no time limit for the usage.

Various

Will there be a demo?

Not sure yet.

Just wondering how realistic this will be, a full simulation or a reduced complexity game?

It will be a mix of the both the focus is on the details though.

Will there be support for steering wheels?

We have a hub that recognizes all current steering wheels. But they have to be configurated at the first start.

Will you be updating the web demo to show the AI Ambulance?

No.

Do you think you will start doing some developer-dairies similar to that of Fernbus? Showing some basic game mechanics like sound, physics, or the game world?

If we find the time to we will.

Do you think you have learnt a lot about the failures and successes of your previous games?

We learn with every single development although they can’t be compared to each other all the time.

Also with a big selling point of the game being the strong sense of detail in both the visual style and in-depth game play features, are you guiding Crenetic to be up there with the likes of SCS (Euro Truck Sim) as a well known and trusted simulation games developer with Emergency Call112?

I don’t think you can compare the two. Euro Truck is a series that is build up on each other with a way bigger developer team. Crenetic has a vision and tries to accomplish it as best as possible with the given possibilities. How good that worked out in the end only the players can decide.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on June 17, 2016, 09:20:05 PM
With development and testing along with a release date closing in, 112 is now starting to take shape and looks extremely well put together.

Enjoy,

 https://youtu.be/B7fS79hDhF0?list=PLHr0jWPfoptdjoxq0lnNZVklYgOimFexI
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on June 17, 2016, 10:25:02 PM
That looks good  8)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on June 29, 2016, 06:39:25 PM
Dear Community,
again we ask for your assistance. To detect a problem with the fire representation we need feedback from as many different graphic cards and systems as possible. To help us understanding the problem please download the fluid simulation here http://notruf.crenetic.de/downloads/fire.zip (http://notruf.crenetic.de/downloads/fire.zip) and write us in the underneath listed format an e-mail to feedback@crenetic.de (700 MB). Feel free to try all different options and then click on restart. Don't wonder - Sometimes it takes several seconds until the fire starts. Thank you!

Example format:
Used Hardware:
- PC/Laptop
- Graphic card
- Ram
- Operating system (32/64 Bit)

Problem:
Critical erroer / performance / no fire /fire doesn’t spread / fire shines through wall
Short description:
Describe the problem briefly
Reproducible yes/no:
Sometimes, always, under certain conditions etc.
If possible add a screenshot:
Please JPG format!
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on June 29, 2016, 06:41:00 PM
Downloading now.

Hopefully this will speed things up :)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on August 04, 2016, 08:37:52 PM
Big car accident in “Mülheim an der Ruhr” - the LF24 together with the RTW has to march out to the crash. In this small gameplay preview nordrheintvplay shows together with developer Carsten for the first time a mission of the simulator.

updated gameplay test video

 https://www.youtube.com/watch?v=SsBeSRbIk00
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on August 26, 2016, 10:38:11 PM
Game Com footage and game play

 https://youtu.be/r2ZBNImMtrE?t=8s

 https://youtu.be/sYURr8bmVTc?t=8s

 https://youtu.be/tl87GA6uERU

 https://youtu.be/9FZvGgYHBpo?t=10s

 https://youtu.be/1d5U9_HSOe4
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on September 01, 2016, 01:45:11 AM
This is looking good. Slightly different than NYC. Hopefully this will be out at the end of this month, like the publisher said.

Thanks for continuing to post. Please keep us updated with this.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on September 07, 2016, 09:16:57 PM
From the makers

 "Dear Community,

you know our long texts. Usually it means something bad… We do have good and bad news for you. This September you get a free demo version of Emergency Call 112. In that one you can already play some of the functions.
Sadly we can’t deliver the final version this month with quiet conscience.

Due to the recent experiences of our latest product we want to delay the release of Emergency Call 112 a little more to make sure that your wishes and expectations are met.

But the release of Emergency Call 112 will definitely be this year!

A game is never 100% finished when it is released. Still we want that on the release day (10.11.2016) you receive a version that matches your expectations.

Of course we continue to keep you up to date with all news and information."


This was after saying @ Gamescom that this was 100 percent being released at the date stated  >:( >:( >:(
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on September 19, 2016, 03:01:07 PM
29-09-16 Emergency Call 112 will be releasing the Demo ( i wont hold my breath)

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on September 19, 2016, 04:01:35 PM
( i wont hold my breath)

If you do. It will be you who needs 911 services  ::)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on September 29, 2016, 05:30:03 PM
DEMO RELEASED

Notruf 112 - Die Feuerwehr Simulation
2 hrs ·
Hello dear Emergency Call 112 fans!
As promised, you can download the demo version of Emergency Call 112 today: www.notruf112-simulator.de/demo/
In the demo you can extinguish waste skip fires. We’ve unlocked two scenarios for this task for you.
You can approach the mission using the Water tender and the rapid extinguishing system while you’re equipped with a respirator.
The fire station of Mülheim is included in the demo as well so you can explore it completely!
After you start the demo game, the mission will be generated automatically after a short time.
All you have to do then is choose whether you want to play as the Machinist (driver) or Crew leader. If you play as the Crew leader the AI will automatically drive to the deployment location.
The controls are as follows
Character
- Walking with [W], [A], , and [D]; looking around using the mouse
- Camera zooming in and out using the mouse wheel
- [C] or middle mouse button/scroll wheel to change the camera perspective
- Walk slower with the [Shift] key (hold down)
- Squat and stand up using the [CTRL] key
- look at interactive objects using the target marker in the centre of the screen
- [Q] plus target marker to pick up, put down, build and dismantle
- [E] plus target marker to open, close, pull out and push in
- Press/hold down left mouse button to use tools
Vehicles
- Steering with [W], [A], , and [D]; looking around using the mouse
- Camera zooming in and out using the mouse wheel
- [C] or middle mouse button/scroll wheel to change the camera perspective
- [M] to start and stop the engine
- Indicate using the left and right [Arrow] keys
- Switch the horn on and off using [1]
- Switch the siren on and off using [2]
We know of some rare cases where starting the demo on certain PC configurations might me problematic. If you encounter issues with the demo, please send us an e-mail with a description, your “dxdiag” and the log file found at /documents/firefighter/game_log.txt at support@aerosoft.de
Many thanks for your support!
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on September 29, 2016, 05:32:44 PM

DEMO RELEASED

Notruf 112 - Die Feuerwehr Simulation
2 hrs ·
Hello dear Emergency Call 112 fans!
As promised, you can download the demo version of Emergency Call 112 today: www.notruf112-simulator.de/demo/
In the demo you can extinguish waste skip fires. We’ve unlocked two scenarios for this task for you.
You can approach the mission using the Water tender and the rapid extinguishing system while you’re equipped with a respirator.
The fire station of Mülheim is included in the demo as well so you can explore it completely!
After you start the demo game, the mission will be generated automatically after a short time.
All you have to do then is choose whether you want to play as the Machinist (driver) or Crew leader. If you play as the Crew leader the AI will automatically drive to the deployment location.
The controls are as follows
Character
Walking with [W], [A], , and [D]; looking around using the mouse
Camera zooming in and out using the mouse wheel
[C] or middle mouse button/scroll wheel to change the camera perspective
Walk slower with the [Shift] key (hold down)
Squat and stand up using the [CTRL] key
look at interactive objects using the target marker in the centre of the screen
[Q] plus target marker to pick up, put down, build and dismantle
[E] plus target marker to open, close, pull out and push in
Press/hold down left mouse button to use tools
Vehicles
Steering with [W], [A], , and [D]; looking around using the mouse
Camera zooming in and out using the mouse wheel
[C] or middle mouse button/scroll wheel to change the camera perspective
[M] to start and stop the engine
Indicate using the left and right [Arrow] keys
Switch the horn on and off using [1]
Switch the siren on and off using [2]
We know of some rare cases where starting the demo on certain PC configurations might me problematic. If you encounter issues with the demo, please send us an e-mail with a description, your “dxdiag” and the log file found at /documents/firefighter/game_log.txt at support@aerosoft.de
Many thanks for your support!
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on September 29, 2016, 05:44:52 PM
895MB

Downloading now Brah  :D
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on October 23, 2016, 08:43:04 PM
Quote
The printing files are complete and we can hardly wait for everything to come together. How about you?

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14700792_1892675917629615_7316012846591857222_o.png)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on October 23, 2016, 10:46:02 PM
Wilso. You getting digital copy?

At least they have a cover...Hopefully not to much longer for the game...
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on October 27, 2016, 07:41:43 PM
The countdown has started – just 14 days until the release of Emergency Call 112! As of now we will publish one new countdown screenshot per day. We hope you are looking forward to the release, too?!


Der Countdown läuft – nur noch 14 Tage bis zum Release von Notruf 112! Ab sofort werden wir bis zum Release jeden Tag einen neuen Screenshot veröffentlichen! Wir hoffen, ihr freut euch genauso auf den Release?!#

(https://scontent.xx.fbcdn.net/t31.0-8/14883491_1897714903792383_2192184733523303118_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on October 27, 2016, 07:46:11 PM
Emergency Call 112 / Notruf 112 Forum

http://www.emergency-forum.de/index.php?board/408-emergency-call-112-the-fire-fighting-simulation/&s=9ced08bfc512f05880d1646b6100b67624a7ca2b
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on October 28, 2016, 09:04:01 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14853213_1897719550458585_3866889977305749932_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on October 28, 2016, 09:36:55 PM
Looking good brah....Keep em coming  8)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on October 29, 2016, 04:51:09 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14889731_1897721490458391_9133940933585680399_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on October 29, 2016, 06:15:12 PM
Looking good.... Still no sign of people, dogs, cats etc...
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on October 30, 2016, 11:30:45 AM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14884546_1897722600458280_3481088486376397955_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on October 30, 2016, 01:17:54 PM
This is the best shot I've seen  8)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on October 31, 2016, 03:21:56 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14753319_1897764503787423_2646055586461322179_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on October 31, 2016, 07:40:46 PM
There's a cat in that tree brah...Call the firemen  ;D

Looking good
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 01, 2016, 12:01:27 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/11227785_1897737490456791_690638281776256196_o.jpg?efg=eyJpIjoidCJ9)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 02, 2016, 02:59:43 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/14889786_1897763330454207_134061127988709420_o.jpg?efg=eyJpIjoidCJ9)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 02, 2016, 03:01:53 PM
Civilians brah...  8)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 02, 2016, 05:31:35 PM
Civilians brah...  8)

Probably to exchange details and blame each other lol
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 02, 2016, 05:34:32 PM
I think everyone drives a Mini or a merc van in this sim...  ;D
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 03, 2016, 03:42:13 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/14917067_1902249586672248_1093532236997795839_o.jpg?efg=eyJpIjoidCJ9)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 03, 2016, 04:18:13 PM
Some great fine detail in that shot brah.  8)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 04, 2016, 01:29:58 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/14902804_1902250496672157_8760941467064228645_o.jpg?efg=eyJpIjoidCJ9)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 04, 2016, 02:17:20 PM
(http://i.imgur.com/pyFY72V.gif)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 05, 2016, 11:56:24 PM
(https://scontent-lhr3-1.xx.fbcdn.net/l/t31.0-8/14876438_1902250733338800_8988042550072373403_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 06, 2016, 01:12:37 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14884584_1902251723338701_6460875125790609496_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 06, 2016, 01:51:13 PM
Wait... That's not a mini  :o

Nearly there brah  8)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 07, 2016, 12:56:59 PM
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/fr/cp0/e15/q65/14939587_1902251973338676_5160590875853793750_o.jpg?efg=eyJpIjoidCJ9)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 07, 2016, 12:58:19 PM
Nearly there brah  8)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 08, 2016, 06:12:05 PM
"2 days left! We want to thank all of you again for your loyalty and support during the time. It was great to know you’re behind us and Emergency Call 112! Even though the game might not be 100% perfect at its release, with your help we will continue working on it to create a simulation that’s enjoyable for a long time to come!

2 Tage noch! Wir möchten uns noch einmal für eure Treue und eure Unterstützung in all der Zeit bedanken! Klasse wie ihr hinter uns und hinter Notruf 112 steht! Auch wenn das Spiel zu Release nicht 100%ig perfekt sein wird, möchten wir, mit eurer Hilfe, weitherhin daran arbeiten und so eine Simultion schaffen, die uns auch in Zukunft Freude bereiten wird!"

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14890318_1902252446671962_7264677860259115509_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 08, 2016, 06:14:07 PM
Even though the game might not be 100% perfect at its release, with your help we will continue working on it to create a simulation that’s enjoyable for a long time to come!


Beta testing for life brah? ... Hope it is in a good state at release.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 08, 2016, 06:17:24 PM
"2 days left! We want to thank all of you again for your loyalty and support during the time. It was great to know you’re behind us and Emergency Call 112! Even though the game might not be 100% perfect at its release, with your help we will continue working on it to create a simulation that’s enjoyable for a long time to come!

2 Tage noch! Wir möchten uns noch einmal für eure Treue und eure Unterstützung in all der Zeit bedanken! Klasse wie ihr hinter uns und hinter Notruf 112 steht! Auch wenn das Spiel zu Release nicht 100%ig perfekt sein wird, möchten wir, mit eurer Hilfe, weitherhin daran arbeiten und so eine Simultion schaffen, die uns auch in Zukunft Freude bereiten wird!"

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14890318_1902252446671962_7264677860259115509_o.jpg)

Steam link as well :  http://store.steampowered.com/app/491530/?snr=1_5_9__205
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 08, 2016, 06:25:55 PM
Even though the game might not be 100% perfect at its release, with your help we will continue working on it to create a simulation that’s enjoyable for a long time to come!


Beta testing for life brah? ... Hope it is in a good state at release.

It kind of leaves a bitter taste in my mouth about how they said they wouldn't release until ready etc.... and now they are saying it's not 100 percent ready😩😩😩
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 08, 2016, 06:54:13 PM
It kind of leaves a bitter taste in my mouth about how they said they wouldn't release until ready etc.... and now they are saying it's not 100 percent ready😩😩😩

I know but that's the way it is nowadays  :(
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 09, 2016, 07:48:41 PM
"Dear Community,
Now the hot phase starts - tomorrow we will release the long-desired version of emergency 112. Some already have the box at home and are waiting for the key to be released tomorrow.
It will be the first firefight simulation of Aerosoft and Crenetic and as promised we want to deliver you an exciting game, which will not only provide you with a game what you can enjoy over years. That is why we will concentrate on providing you with free extensions the next 4 months. What can you expect? Further missions and steady extensions and variations of existing missions. So there will be a further development and optimization of the version for you constantly. Our work will not end after 4 months. We would like to give you a little insight into our optimization schedule.
Now we are looking forward to the release and some more features in the"
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 09, 2016, 07:49:35 PM
(https://scontent.xx.fbcdn.net/t31.0-8/15039560_1904961006401106_4475715734041018620_o.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 09, 2016, 07:54:16 PM
ABOUT THIS GAME

Emergency Call 112 – The Fire Fighting Simulation is an exciting, fully detailed simulation of the eventful life of a big city fire department. It was developed in cooperation with and modelled on the fire brigade of Mülheim, Germany. Mülheim has one of the largest and most modern fire stations in Europe. Particular attention was paid to realism and accuracy in creating the various missions.

Never before has a simulation offered such great level of detail for the fire department vehicles, including and especially the LF24, the fire truck. All of the equipment and functionality have been incorporated. The water tender, turntable ladder and swap body vehicle are also fully functional and available for the virtual fireman. An command vehicle is also included. And of course, equipment can be removed and kept available for later use.

Accidents involving cars and trucks, oil slicks, external and internal fires requiring breathing equipment, these exciting scenarios are randomly generated and promise hours of excitement. The authentic spread of the fires and lifelike, movable fire hoses with realistic handling needed to fight the fire make for an authentic playing experience.

Turn on the emergency lights and sirens and experience one of the world’s most exciting professions – the fire brigade. No previous fire simulation has gone to such lengths to provide such depth and realism.

Features:

Fire brigade modeled on Mülheim’s real state-of-the-art fire department, set in a fictitious town
Highly-detailed vehicles, such as the LF24 fire truck, a tender truck, turnable ladder vehicle and command vehicle
Removable equipment
Realistic, flexible, moveable hoses
Interior and exterior fires
Technical assistance for accidents
Realistic fire spread using a fluid, dynamic simulation

Many different scenarios including:

Traffic accidents
Oil slicks
Burning rooms
Small fires in industrial areas
Blocked roads
Fire alarm

Night operations
Navigation systems in the fire trucks
Functional light pole on the LF24
Sophisticated AI to control the interaction between the fire fighters
Realistic traffic at the site of the fire or accident
An open game world where all of the buildings can be a scene of the action

MINIMUM:
OS: Windows Vista/7/8/8.1/10 (64 bit)
Processor: 2,6 GHz
Memory: 8 GB RAM
Graphics: min. 1 GB VRAM (no support for onboard cards)
DirectX: Version 11
Storage: 6 GB available space
Sound Card: Yes
© 2016 AEROSOFT. All rights reserved. All trademarks and brand names are trademarks or registered trademarks of the respective owners. Copyrights are serious stuff. If you find any pirated copies of this software please notify us at support@aerosoft.com. We will make sure reports of copyrights violation are rewarded.

Aerosoft GmbH
Lindberghring 12
D-33142 Büren, Germany
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 10, 2016, 01:08:47 PM
Is it here yet?
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 11, 2016, 10:51:26 PM
"Dear Community,
Now the hot phase starts - tomorrow we will release the long-desired version of emergency 112. Some already have the box at home and are waiting for the key to be released tomorrow.
It will be the first firefight simulation of Aerosoft and Crenetic and as promised we want to deliver you an exciting game, which will not only provide you with a game what you can enjoy over years. That is why we will concentrate on providing you with free extensions the next 4 months. What can you expect? Further missions and steady extensions and variations of existing missions. So there will be a further development and optimization of the version for you constantly. Our work will not end after 4 months. We would like to give you a little insight into our optimization schedule.
Now we are looking forward to the release and some more features in the"


Guys stay away, do not spend your cash on this. It broken at every point glitches and crashes. As soon as it was released 170 different bug reports were made. They made a patch and released it at 9am uk time, this in turn made it worse. I will continue to run with it and keep you all updated but do not waste your money.

Angry Regards

Wilso
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 12, 2016, 12:35:01 AM
Dayum!  >:(

This seems to be typical nowadays!

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 12, 2016, 01:03:47 AM
Just saw the rating and negativity on Steam. Ouch.

Sorry brah. I know you have been looking forward to this for a long time. Hopefully they will fix it quick.

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 15, 2016, 07:22:18 PM
They should have done this from the start

"We would like to offer you the chance to decide whether you would like to have instant access to the latest updates for emergency 112 or rather wait until the version has been extensively tested. Therefore we will provide you with a beta branch on Steam. We will upload new patches will still be in the test phase. For those who do not want to wait, or for those who want to participate in the tests, here´s your chance to access to the latest version.
Please note that we can neither guarantee the functionality of the beta branch nor can we offer support. However, we are always happy about your feedback and suggestions. After testing, we will provide the tested patch on the normal Emergency Call 112 branch.
To select the beta branch please do the following: Open your Steam Library -> Right click on Emergency Call 112 -> Properties -> Betas -> and "Beta - beta group" "
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 15, 2016, 07:40:51 PM
Agreed. Hopefully this will help things move forward faster.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Longknife on November 15, 2016, 09:25:12 PM
Great, you got to lay down your cash to become a beta tester. It really irritates me when companies do that!

Sorry you dealing with this Wilso. You were seriously jazzed for this release.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Don_prince on November 15, 2016, 11:40:47 PM
Beta test acces for players is not good. Alpha test access is even worse....

Testing is best left to the proffesionals. I have been an alpha tester for some time and at some point and for some company we ended up taking over QA work. Mind you that this A listed company did not pay us but their legal team could sue the crap out of us.

Still I learnt over there while working with a noob tester team and proffessional guys that testing is not for everyone and the new guys usualy left after the 2nd test session.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Longknife on November 16, 2016, 12:38:17 PM
Testing is best left to the proffesionals.

Indeed, I was a NDA bound alpha & beta tester for Kesmai on AirWarrior. Once it moved to beta I would guess that 1/2 the guys involved in it were just there for early access & contributed little if anything. I have no doubt this title had similar issues.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 16, 2016, 03:51:53 PM
Like you said Longknife, many just do not provide feedback. They just see it as a way of trying the game/software.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 18, 2016, 10:02:31 PM
Some in game screen shots i have edited and used various filters

(http://images.akamai.steamusercontent.com/ugc/136626947507752053/4C7F383AEC398B6AC5AB8F65484AB7BBF3D36570/)

(http://images.akamai.steamusercontent.com/ugc/136626947507751932/17AE455E9C283FB46D4A3E222DB614881081F29D/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1920:*)

(http://images.akamai.steamusercontent.com/ugc/136626947507751773/3E297E82EF906BB868B9C87946ACBE916A40BE1C/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1920:*)

(http://images.akamai.steamusercontent.com/ugc/136626947507751636/F6E0EAA35550D51B2B5682126B29D3528F411C35/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1920:*)

(http://images.akamai.steamusercontent.com/ugc/136626947507751497/74E6F1FDA37ADCC58E1E19F45A6AFA9DF47F3850/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1920:*)

(http://images.akamai.steamusercontent.com/ugc/136626947507751222/A19A05D1296E8B32CADA6A2AC6F7C95092007AC1/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1920:*)

(http://images.akamai.steamusercontent.com/ugc/136626947507751350/13E3C861CA1653BDE947DDDACE853F9B51ADB80B/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1920:*)

(http://images.akamai.steamusercontent.com/ugc/136626947507751083/DA21D52688F5F0DAE7F306D0018D23EF998F0DE9/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1920:*)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 18, 2016, 10:22:18 PM
 Patch number 3! This Patch is available for you at the Beta-Branch now.
You can find more detailed information in the patch notes.
Changelog 1.0.6037:
- Failed missions can be repeated directly
- Lighting bugs at and in buildings have been fixed, ambient occlusion reworked
- Shadow options didn’t work on all lights
- Mission report is shown correctly again
- AI now checks the application engineering on feasibility which lead to deadlocks before
- More hydrants added in the city and suburban
- DLK bug solved, can’t be driven any more with extended shoring and/or basket not in start position
- Fire appearance bug solved that created white outlines especially at inside fires
- Unnecessary textures removed
- The black ELW hast been relocated ;-)
- AI now gets reset on a valid navigation mesh position if it leaves the correct area
- Graphic quality options were switched (“Good” to “Beautiful” were adjusted)
- More possibilities for missions in the suburban added
- All members of the emergency team get relocated to the start position after a reset
- Missing roads added to the navigation system
- Savegames were read from the wrong folder, steam cloud saving is now again possible
- Bottlenecks in the navigations system (doors!) have been widened to decrease the chance of AI getting stuck
- Sound objects for the fire have been corrected
- Static level objects have been optimized
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 22, 2016, 10:18:02 PM
Patch 4 :Thanks to your feedback about the last patch in the Beta branch, we could improve several things. The fourth patch modifies some aspects of the game accordingly. We’re still working on the others. The new patch is available on the Beta branch again.
-Front door of buildings now opens automatically
-Placement of hose reels controlled by the AI fixed
-AI navigation has been improved in- and out of buildings
-Bug fix – after a game reset sometimes items weren’t able to be picked up by the player any more
-DLK now is controlled properly by the AI
-Audio feedback when the player tasks switches
-Collision physics optimized
-Fullscreen/window mode option now remains
Thanks to your feedbacks for the last patch on the beta branch, we were able to improve a lot once again. In the fourth patch were therefore already adjusted a few things, on the other we continue to be on it. The new patch is you again on the beta branch available.
For more info, please in the patch notes:
- front door for interventions in buildings will automatically open now
- placement of the hose reels revised by ki
- wearer of the ki both inside and outside of buildings improved
- fixed a bug where items after a game reset not more by the player could be included
- Dlk is correct by the ki served
- audio feedback for change in the job
- collision geometries optimized
- Fullscreen / window setting is now preserved
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 22, 2016, 10:24:58 PM
Looks like the did very little testing before initial release  :(
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 24, 2016, 07:06:44 PM
Patch number 5 is now available for you on the Beta- and Deafult-Branch. All previous patches are of course also in the Beta-Branch. So both versions are up-to-date. You can find more detailed information in the patch notes:
• AI path finding has been optimized and avoiding static objects has been improved
• Cursor problems in the menus have been fixed
• Visualization problems for the task list have been fixed
• Animation bug for NPCs have been fixed
• Visualization problem with RTW has been fixed
• Wrong task switches and AI commands while clearing were fixed
• Hint markers improved
• Bug fixed where the cursor in the menu was deactivated after pressing ESC
• Missing texts added
• Wrong goal marker for the player repaired
• AI pathing in the stairways improced to stop the AI from getting stuck
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on November 24, 2016, 07:11:38 PM
patch 5 still broke

DLK + AI fault
 https://youtu.be/5U0lYlVOdJs

Vehicle stuck in garage after shout
 https://youtu.be/NUFjRPRl9Bg

AI ambulance/RTW lost and has to be bashed in to position
 https://youtu.be/ZXfAjWg1V74

Ambulance stuck
 https://youtu.be/FKHNmgkfaog

AI stuck despite patch 2,3,4 and now 5
 https://youtu.be/NIhU3lVHy0E
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on November 24, 2016, 08:09:10 PM
(http://media.giphy.com/media/1rXXE89Njs5Hi/giphy.gif)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on December 03, 2016, 11:12:09 AM
It's like it's being taken back ward from complete to development

As you may have noticed, the past few days have been rather quiet when it comes to Emergency Call 112. That doesn’t mean we work less on the product, though. Quite the opposite, we’re currently working on updating the engine to version 3.4. That’s supposed to improve support of AMD CPUs. Furthermore, we’re optimizing the performance around the fire station.
This is a pretty hefty and complex task, which means we have to test several aspects before we can upload the patch to the beta branch. We’re constantly tinkering with these things and other fixes and are confident we can make the update available to you in the near future.
NOTE: In case you can only see a colourful cube instead of fire, please drop us an e-mail with your DX diagnosis (dxdiag) at notruf@crenetic.de.
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on December 09, 2016, 06:22:10 PM
Shortly before weekend we have something special for you - Patch number 6! This Patch is available for you at the Beta-Branch now.
You can find more detailed information in the patch notes:

Version 1.0.6216:

- Engine update to version 5.43f1
- Potential crashes with AMD (APU) processors fixed
- AI improvements for the building fire (Open doors and squat)
- Vehicles now get loaded correctly in save  games
- Management of groups and
- LOD level for static buildings added
- Navigation system more accurate on streets
- Alert while driving backwards
- Sounds switched for task research
- Only relevant tasks are shown now
- Hints during missions improved (go there…)
- NEF blue light doesn’t turn orange any more during turning left or right
- Clothing of the rearwards door improved
- Side-door of the ELW can now be opened
- LOD-system at the fire station implemented (better performance)
- AI parking in the fire station improved
- Problems with collusions within the station fixed (player falling though the ceiling)
- Missing text of the missions report added (building fire)
- View angle of NPC’s during interactions improved
- Game environment re-illuminated
- AI uses the lamp pole on their own during night
- Mouse indicator doesn’t disappear any more
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on December 09, 2016, 07:45:21 PM
Is it "something special"?
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on December 20, 2016, 11:44:38 PM
Dear Firefighting fans – Patch number 7 is available for you at the Beta-Branch now. You can find more detailed information in the patch notes:
Version 1.0.6345:
- Fire details reworked
- Fire spreading reworked
- Mission types increased
- Dodging of static objects improved
- Performance optimization due to occlusion culling and LOD adjustments
- Buildings and places in the world adjusted, where wrong missions were created
- Missing localizations added
- Wrong textures adjusted
- Avatar meshes optimized and reworked
- New resulutions added
- Wrong camera perspective in first person view fixed
- UI can be swaped with "SHIFT + Y"
- Many, many bugs fixed
- Multiplayer Alpha Test included
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on December 21, 2016, 12:32:52 AM
Multi player guide link

http://aerosoft-press.com/files/Multiplayer_guide.pdf (http://aerosoft-press.com/files/Multiplayer_guide.pdf)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on January 25, 2017, 09:48:40 PM
Patch number 8 is available for you at the Beta-Branch, as well as at the Default Branch now. The multiplayer feature is already available at the beta branch only! You can find more detailed information in the patch notes:
Version: 1.0.6490
- Upgrade to Unity 5.5
- Performance optimizations
- AI for building fires improved
- AI aiming during extinguish procedure improved
- Driving AI reworked and bugs fixed
- DLK AI steering improved
- ONLY BETA -> Multiplayer: Nearly all interactions (excluding the - DLK) now also work in the multiplayer
- Crash fixed that occurred after finishing a task
- Bug that occurred when the AI put objects on the fllow fixed
- Collusion reworked for improved navigation
- Collusion between characters and some world objects deleted
- AI bug fixed when a character tried to fight fire without an extinguisher
- AI bug fixed during separation of hoses
- New UI elements for the steering of the DLK
- Evasion of AI characters improved
- Truck fire mission reworked
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on March 30, 2017, 02:59:22 PM
Emergency Call 112 - What's next?
Posted: 26 Jan 2017

Hello to all firefighters, vehicle cutters and wielders of the broom!

As you know, we still work to improve "Emergency call 112" and plan to add new content. There are a lot of tasks on our list as:
•   Bug fixing and performance optimizing
•   Adding pedestrians
•   New missions (for example: height rescue, bigger fires as far as technically possible)
•   Additional missions containing the turntable ladder
•   Redesign of room fires with a focus on extinguishing tactics
•   Variations of existing missions
•   Link status messages with the game logic
•   Enhance AI settings, from DIY to simply watch and let the AI manage the game
•   New player role "Head of operations"
•   Operating the pump, including water level display and turning it on or off
•   Rank marks
•   Equip SCBA as separate task
•   Changing to firefighting uniform before a mission
•   Adjusting multiplayer to singleplayer mode

This is no definite list of future update content and no chronological order of things to do. Maybe some of it is technically impossible.
Our top priority is fixing existing bugs. We will regularly upload beta releases containing fixes and new features. Of course we will update the live version as well, but in larger intervals.

We'll keep you informed!

Best regards,
Markus

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on March 30, 2017, 03:03:13 PM
Pimp my Ride!

(https://scontent.flhr4-1.fna.fbcdn.net/v/t1.0-0/s480x480/17362549_1980197248877481_5757708650424527286_n.png?oh=7cf5c18bf59dce316a4eb8936b216f43&oe=595E0E71)

We provided the new version with repaint feature in the beta branch on steam. Here is a small manual on how to modify: http://aerosoft-press.com/files/PimpMyRide_de_en.pdf
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on April 13, 2017, 05:53:10 PM
Patch Notes 1.0.7088 (BETA)
Community Announcements

General
•   Reworked fire extinguishing: Some sources of fire need more time for the
fire to be put out
•   Alarm lights at the station will be activated correctly when starting a mission
•   Roads are cordoned off nearer to the scene
•   Added first Steam achievements
•   Bug fixed: Missing items at the hose reel
•   Bug fixed: Defective navigation range at the rear of the station
•   Bug fixed: Blocked path finding at gate with integrated door
•   Bug fixed: Static steering wheel WT
•   Bug fixed: UI scaling wasn't saved, when set via keyboard
•   Bug fixed: Blocked path finding at doors during missions

Multiplayer
•   TL crane is now controlled via network, no control possible from the TL
basket

Skins
•   Upload of preview pictures to the Steam workshop (JPG, GIF or PNG, max. 1
MB)
•   Characters can be also modified
•   Changed directory structure of skins to use shared textures
•   Reduced memory usage (Disc + RAM) of skins, textures with the same name are uploaded only once
•   Local skins, made with the previous version, are automatically converted, workshop skins can be loaded as before
•   Invalid skins, set up by the player, will be removed from the Steam workshop when starting the game

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on May 19, 2017, 11:22:22 AM
Update Announcement
18 May - aerosoft

We’ve got a new update for you that will be released within the next few days! That update will make some preparations for the “Kleineinsatzfahrzeug” (KEF, Small Operations Vehicle) DLC and includes some bugfixes. Also part of the update:

•   Improved performance within the fire station
•   Reworked fire extinguishing, so some fires take more time to be put out
•   Reworked fire simulation in interiors and supermarkets, leading to better extinguishability (if that wasn’t a word yet, we’ve just invented it)
•   Interactive vehicle displays with status information

We’re also still busily working on the multiplayer. This update changes some aspects:
•   Implemented a chat feature
•   First operations are playable
•   More than 6 players at a time are possible
•   Password protected games

What do you think about the new features?


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26815605/ae6d8fc23ec001bdffedea77b7b46ae6f7f0b869.png)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on May 26, 2017, 01:48:51 PM
Patch Notes 1.0.7384b (BETA)
Notruf 112 | Emergency Call 112 - Rubicon


General
•   Optimized settings of fires in supermarket
•   Changed sounds of smoke alarm
•   Replaced static trees to optimize performance
•   Added parameter to gameconfig which sets mission frequency
•   Reworked indoor fire extinguishing
•   Bug fixed: Water connection was not completed when TL secured
•   Bug fixed: Resetting items and hose at TL works properly now
•   Bug fixed: Buildings were reintegrated
•   Bug fixed: Crane display shows the correct angles
•   Bug fixed: CV driver window uses right texture
•   Bug fixed: Vehicles won't change the roadsides anymore
•   Bug fixed: Crash while pathfinding
•   Bug fixed: Hose cage could be opened while carried
•   Bug fixed: Items could be placed where AI could not reach them
•   Bug fixed: AI could sometimes not enter flats
•   Bug fixed: Cockpit GPS was not active in some vehicles

Multiplayer
•   Matches can be password protected
•   Bug fixed: AI did not switch to the former character after player changed it
•   Bug fixed: Freeze when more than 6 persons were in the lobby
•   Selection of units that are no active part of a mission
•   Pause does not stop the game any longer
•   Some pre-defined missions can be started via Backspace

Skins
•   Changed directory structure of skins to use shared textures
•   Reduced memory usage (Disc + RAM) of skins, textures with the same name are uploaded only once
•   Local skins, made with the previous version, are automatically converted, workshop skins can be loaded as before
•   Invalid skins, set up by the player, will be removed from the Steam workshop when starting the game
•   Bug fixed: Skins already included in the workshop could not be updated correctly
•   Bug fixed: Ingame time and weather data were not synchronized
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on May 29, 2017, 08:44:28 PM
Coming soon: KEF – The minor operations vehicle
29 May - aerosoft

(http://cdn.edgecast.steamstatic.com/steam/apps/630850/header.jpg?t=1496068090)

(http://store.steampowered.com/widget/630850/?dynamiclink=1)

We’re all looking forward to the first Emergency Call 112 DLC „KEF – The minor operations vehicle“. You don’t have to wait much longer, though – on June 1st 2017 it will be ready for operation, and the minor vehicle will take centre stage!


About This Content
The add-on “KEF – The minor operations vehicle” is the first extension for Emergency Call 112 – The Fire Fighting Simulation. It adds the namesake minor operation vehicle (German: Kleineinsatzfahrzeug, KEF) to the player’s fleet that’s being driven by a single person.

Minor operations vehicles are being used for tasks that require only a few people, which mostly means technical assistance where different tools and material are needed. Players can look forward to callouts like: emergency door openings, cleaning oil spills, and barriers, as well as the kind of operations the fire fighters are tasked with following heavy storms.

The KEF included in this add-on is a highly detailed model of a VW T4 HD. As you’ve come to expect it from the vehicles in Emergency Call 112, the KEF includes many freely removable tools and equipment as well as a navigation unit. Using the KEF, the player can be called out to scenarios like water pumping, tree pruning and shuttering of doors or windows. If necessary, he also has to care for erecting barriers for self-protection.
Features
•   Highly detailed vehicle, minor operations vehicle (Kleineinsatzfahrzeug, KEF)
•   Freely removable tools and equipment from the vehicle
•   Technical assistance after heavy storms
•   Technical assistance after fire fighting and police operations

Different deployment scenarios like:
•   Pump deployment after heavy rainfall
•   Pump deployment after water pipe breakage
•   Barriers during operations
•   Tree pruning
•   Removing of torn-off branches
•   Emergency door openings
•   Shuttering of doors and windows
•   Night time operations
•   Navigation unit in the vehicle

https://youtu.be/g_0ieE3l_qk

Steam: HERE (http://store.steampowered.com/app/630850/Notruf_112__KEF__Das_Kleineinsatzfahrzeug/)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on May 30, 2017, 07:41:00 AM
I chose not to post about this DLC as the game is still a Beta. Its angered alot of people who have a broken product, yet they are already doing DLCs.

"The DKEF preparing Patch is available now on the beta branch!

One again the new features:
• Improved performance within the fire station
• Reworked fire extinguishing, so some fires take more time to be put out
• Reworked fire simulation in interiors and supermarkets, leading to better extinguishability (if that wasn’t a word yet, we’ve just invented it)
• Interactive vehicle displays with status information

Multiplayer:
• Implemented a chat feature
• First operations are playable
• More than 6 players at a time are possible
• Password protected games"
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on May 30, 2017, 12:26:25 PM
I chose not to post about this DLC as the game is still a Beta. Its angered alot of people who have a broken product, yet they are already doing DLCs.

This is the way of the developers today unfortunately. I agree that it is frustrating that devs produce DLC's, season passes etc when the game is unfinished. I posted it as people are interested in this sim.   :book
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Rinix on May 30, 2017, 04:25:23 PM
I chose not to post about this DLC as the game is still a Beta. Its angered alot of people who have a broken product, yet they are already doing DLCs.

This is the way of the developers today unfortunately. I agree that it is frustrating that devs produce DLC's, season passes etc when the game is unfinished. I posted it as people are interested in this sim.   :book
True. But for all of the complaining about DLC and microtransactions, gamers won't stop buying them. EA alone pulled in $1.297 billion in fiscal year 2017 from DLC and microtransactions (https://www.techpowerup.com/233184/you-love-microtransactions-ea-earns-usd-1-297-billion-in-fy-2017).
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on May 31, 2017, 04:27:42 PM
KEF DLC Details:

The current price is 11.96 Euro, including 20% pre-order discount.

Released 1 June
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on May 31, 2017, 08:49:00 PM
The Kef

https://youtu.be/yhfth19YSRw
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on June 01, 2017, 09:38:15 AM
Available now: KEF – The minor operations vehicle
Notruf 112 | Emergency Call 112 - aerosoft

store.steampowered.com/app/630850/

The first add-on for Emergency Call 112 is finally ready for deployment: the minor operations vehicle (KEF). With this vehicle you can master missions that require only a few people as of now. KEF – The minor operations vehicle is available now!

In addition, there is a cumulative update that includes all beta updates since version 1.0.6602b!


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26815605/60e15ae97d2854d09b13186918fea6d56b218a6d.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on June 01, 2017, 04:08:24 PM
Patchnotes (compiled)
1 JUNE - RUBICON


•   Added fog and rain to the new weather system and adjusted reflectivity
•   NPC texture bugs fixed
•   Newer version of PostFX implemented
•   Reworked physic settings for better performance
•   Merged building elements to reduce DrawCalls / Batching
•   Vehicle lights turn on at low ambient light level now
•   Optimized TL controls (AI and player) and fixed a bug when switching to /
from TL crane operator
•   Multiplayer: Synchronized lights and signals of vehicles (work in
progress)
•   Multiplayer: Player name displayed above the controlled character
•   Dynamic weather and rain are now disabled by default, because there seem to be a problems on certain systems. You can change the settings in the main menu now. If the dynamic weather is disabled, you can toggle between different settings in the game by pressing Ctrl+End.
•   fixed the bug where characters became invisible when switching roles and/or camera perspective while riding a vehicle.
•   fixed enviroment light calculation for vehicles
•   Game can be paused now (Pause) and will be automatically paused, when a menu opens
•   Screenshots (F12) are saved in "documents/Notruf112/Screenshots", F10/F11 changes screenshot resolution
•   Missions won't be generated during joy rides
•   Missions will only be generated, when status is set to "Ready to respond in station" or "Ready to respond via radio"
•   Ingame time display now matches the day/night cycle
•   Optimization: Activated GPU Instancing for dynamic level objects
•   Optimization: Setting for texture quality now also effects the size of loaded textures
•   Optimization: Added rain effects and quality settings for the weather system
•   Optimization: Removed unnecessary RigidBodies and collider
•   Optimization: Occlusion Culling & LOD of light sources
•   Optimization: Reworked Occlusion Culling of buildings
•   Game will now pause, if the application lost it's focus
•   Looking/Aiming has been reworked without the use of IK
•   Added missing mission texts
•   Changed task list display
•   Optimized navigation area during missions
•   Adjusted range of vision
•   New graphical terrain settings
•   Added UI scaling to game settings, still configurable ingame with
LeftCTRL+PageUp/PageDown/Home
•   Added automatic game pause, when changing tasks, as choice to game
settings
•   Added customizer to swap vehicle textures
•   Reworked fire extinguishing: Some sources of fire need more time for the
fire to be put out
•   Alarm lights at the station will be activated correctly when starting a
mission
•   Roads are cordoned off nearer to the scene
•   Added first Steam achievements
•   Optimized settings of fires in supermarket
•   Changed sounds of smoke alarm
•   Replaced static trees to optimize performance
•   Added parameter to gameconfig which sets mission frequency
•   Reworked indoor fire extinguishing
•   Bug fixed: Invisible persons in vehicles
•   Bug fixed: Disappearing target marker at deployment journey
•   Bug fixed: Wrong path calculation if a character was not correctly placed in the navigation area
•   Bug fixed: Hose of the TL disconnects not until the crane is back in basic position
•   Bug fixed: Wrong orientation calculation of characters in the TL basket
•   Bug fixed: Improper starting of new games after loading a savegame
•   Bug fixed: Incorrect graphics in and around the fire station
•   Bug fixed: Using some resolutions resulted in missing Ok/Cancel Buttons of the fire configuration, "Escape" can also be used to quit now
•   Bug fixed: You were able to store items from the "wrong" side of the vehicle
•   Bug fixed: Starting position CV
•   Bug fixed: TL basket didn't always connect to ground
•   Bug fixed: Wrong placement of the position marker
•   Bug fixed: Rotating AI traffic
•   Bug fixed: Invalid path calculation created paths leading through
geometry
•   Bug fixed: Hose reels couldn't be moved farther after leaving the ingame
menu
•   Bug fixed: Missing items at the hose reel
•   Bug fixed: Defective navigation range at the rear of the station
•   Bug fixed: Blocked path finding at gate with integrated door
•   Bug fixed: Static steering wheel WT
•   Bug fixed: UI scaling wasn't saved, when set via keyboard
•   Bug fixed: Blocked path finding at doors during missions
•   Bug fixed: Water connection was not completed when TL secured
•   Bug fixed: Resetting items and hose at TL works properly now
•   Bug fixed: Buildings were reintegrated
•   Bug fixed: Crane display shows the correct angles
•   Bug fixed: CV driver window uses right texture
•   Bug fixed: Vehicles won't change the roadsides anymore
•   Bug fixed: Crash while pathfinding
•   Bug fixed: Hose cage could be opened while carried
•   Bug fixed: Items could be placed where AI could not reach them
•   Bug fixed: AI could sometimes not enter flats
•   Bug fixed: Cockpit GPS was not active in some vehicles
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on June 02, 2017, 04:33:25 PM
Patchnotes 1.1.7449b (BETA)
2 JUNE - RUBICON


DLC KEF
•   Adjusted blue lights frequency
•   Remodelled size of the blue lights (model)
•   Optimized transparency of the windows in cockpit view

Skins
•   Implemented KEF
•   Added and optimized PSD Texture for KEF
•   Included an additional layer "UV net" in all PSD textures
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on June 23, 2017, 02:13:28 PM
Patch Notes 1.1.7526b
Notruf 112 | Emergency Call 112 - Rubicon

•   Reworked terrain
•   Added chat window in multiplayer mode (Ctrl+T)
•   Added helmet lamp (Default: ;), can be used with equipped helmet
•   E-Horn added (Default: 0)
•   Updated to the latest Steam API
•   Added pedestrians, number adjustable in settings



Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on June 25, 2017, 02:34:38 AM
Had this for quite a while. Thought it was time to answer the call

(https://steamuserimages-a.akamaihd.net/ugc/863978009996088157/9E23FD40AFD9D49E48223941EA351F7F2955FE44/)

(https://steamuserimages-a.akamaihd.net/ugc/863978009996088478/906D97E3063DC2AE33586BC3303BFE0337BE504F/)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on October 04, 2017, 04:24:49 PM
Patchnotes 1.1.7636b
4 OCTOBER - RUBICON

•   New: New mission for the KEF vehicle. We want to thank all of you, who supported us by buying the DLC.
•   New: Graphical terrain presentation is based on a new standard. Work in progress!
•   New: Lane markings on crossroads and new road textures
•   New: Option to deactivate AI step by step, when selecting a mission (command and control)
•   New: Head of operations can be played after getting the achievement Probationary Inspector (Beta)
•   New: Multiplayer lobby visually reworked
•   Bug fixed: Pedestrians sometimes lost their paths and went astray in the scene.
•   Bug fixed: Some normals on roads were misaligned
•   Bug fixed: Optimized Occlusion Culling (performance)
•   Bug fixed: Optimized sensors for AI vehicles in road traffic (performance)
•   Bug fixed: Wrong call sign for KEF
•   Bug fixed: Wrong mission report for KEF
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on December 11, 2017, 10:46:26 PM
Patchnotes 1.1.7730b


•   Updated engine to the latest Unity version
•   Updated to the latest Steamwork version
•   New: 32bit and 64bit version of the game
•   New: Postprocessing completely exchanged
•   New: Integrated new system for the graphical representation of trees
•   New: Added a new, Christmas mission
•   New: Underfloor hydrant spanner can be used now
•   New: Preparations for WLF deployment
•   New: Graphic settings for depth of field and reflections
•   Bug fixed: Characters no longer fall down sliding poles
•   Bug fixed: Optimized vegetation shader
•   Bug fixed: Optimized vehicle lights
•   Bug fixed: Optimized static objects
•   Bug fixed: Station bug fixed and optimized sectioning
•   Bug fixed: Adjusted navigation mesh in the fire station
•   Bug fixed: False traffic light setting
•   Bug fixed: Corrected character orientation when using the broom
•   Bug fixed: Replaced wrong paramedic animation in traffic accident mission
•   Bug fixed: Wrong AI unit positioning in vehicles
•   Bug fixed: Corrected sitting positions of suaq members in the LF24
•   Bug fixed: Added missing texts
•   Bug fixed: Adjusted garage hight in KEF mission "Pump operation"
•   Bug fixed: Emergency blanket in traffic accident mission correctly set
•   Bug fixed: Changed traffic light settings at the fire station's exit to improve traffic flow
•   Bug fixed: Leaving pump operation no longer affects the changing of the camera perspective
•   Bug fixed: It is displayed now, if you are in range of the mounting at the LF24, when putting down the hose reel
•   Bug fixed: UI scaling is now limited by display settings
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on December 12, 2017, 07:50:46 PM
Patchnotes 1.1.7730b Added the following


•   Bug fixed: Removed trees and vegetation in buildings
•   Bug fixed: Rotated stand pipe of the underfloor hydrant 90 degrees
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on December 21, 2017, 08:15:16 PM
Patchnotes 1.1.7775
Notruf 112 | Emergency Call 112 - Rubicon

•   Bug fixed: Ingame menus were displayed without texts, because of wrong UI scalings
•   Bug fixed: While using a vehicle, depth of field will now be deactivated
•   Bug fixed: Wrong visualization while customizing (missing effects)
•   Bug fixed: Head of operations/section leader playable again
•   Bug fixed: Reintegrated absent dispatcher characters
•   Bug fixed: Missing position marker in highway mission
•   Bug fixed: Corrected missing lights/shadows of the KEF vehicle
•   Bug fixed: Added missing localizations
•   Bug fixed: Multiplayer: Interaction with vehicles / environment was defect
•   Bug fixed: Multiplayer: After finishing a multiplayer game single player mode didn't work

This patch includes all Beta-Patches from 1.1.7449b to 1.1.7747b.

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: wilso845 on February 16, 2018, 07:14:19 PM
My God Hell has frozen over.....

As a little highlight for the weekend, we would like to announce the Emergency Call 112 Update of the next week.
Look forward to new missions for the WLF, numerous bugfixes and many new features!

Following you will find the complete changelog. Until then - have a nice weekend!

New: Swap body vehicle mission
New: First radio messages during missions (modable)
New: Pump operations at vehicles
New: Water tanks of vehicles get empty
New: AI characters use chairs in the recreation room
Bug fixed: Adjusted entry/exit position of the KEF vehicle. It can't be knocked over any longer.
Bug fixed: Extinguishing fire on "flat" objects like carpets was too difficult, so the hitboxes were optimized
Bug fixed: Localization errors
Bug fixed: Optimized terrain
Bug fixed: Move out of vehicles is now mission specific, normally the TL before the WT
Bug fixed: Corrected HUD options for the head of operations
Bug fixed: Tooltip for the helmet lights
Bug fixed: Lighting issues of buildings
Bug fixed: Reduced amount of water for inside attacks
Bug fixed: Adjusted blue lights

(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/27972137_10157307216934698_2526801241358445161_n.png?oh=f93a8676f9f8edebf1bc9b26939ce067&oe=5B211E83)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 22, 2018, 10:46:09 PM
My God Hell has frozen over.....


(http://canacopegdl.com/images/when-hell-freezes-over/when-hell-freezes-over-6.jpg)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 24, 2018, 09:35:36 PM
Hotfix 1.1.7910b
Notruf 112 | Emergency Call 112 - Rubicon

Bug fixed: Pathfinding error on mission start
Bug fixed: Swap body vehicle mission updated
Bug fixed: Crash when using extinguisher
Bug fixed: Replaced missing fire configurations
Bug fixed: Localization errors
Known issue:
Game can sometimes CTD on 32bit systems. We are working on a solution.

Update
Fixed AI navigation problems on stairs (thanks to all who sent us detailed repro steps)
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on March 01, 2018, 03:37:59 PM
Patchnotes 1.1.7933b
Notruf 112 | Emergency Call 112 - Rubicon

•   Fixed: Error when resetting the game
•   Fixed: Wrong AI planning at pump controls
•   Fixed: Simplified collision system in missions with persons behind doors
•   Fixed: Improved AI behavior during inside attacks
•   Fixed: Optimized and repaired navigation calculation
•   Fixed: Adjusted commander menu layout
•   Fixed: Water tanks of vehicles are refilled when starting a new mission
•   Fixed: Refined collision and navigation geometry on streets
•   Fixed: Some missions were not offered due to a bug in setting the internal status of AI squads
•   Fixed: Waste receptacle will not be removed, as long as AI crew member has to dispose anything
•   Fixed: Adjusted parking positions at scenes
•   Fixed: Bug when setting down the turntable ladder
•   Fixed: Performance break down / Crash during fire fighting
•   Fixed: Physics error when resetting cars to parking positions

Known Issue (32bit only):
If you encounter a freeze/CTD when the level is loading, please set all graphic settings to minimum and try again.

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on September 12, 2018, 07:20:04 PM
UPDATE

Seems the devs have stopped work on this and making a V2, which is apparently NOT free to current owners...This one is still broken  :thumbdown
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on September 20, 2018, 12:40:34 PM
Patchnotes 1.1.7991b
Notruf 112 | Emergency Call 112 - Rubicon


•   New: New mission for the TL vehicle
•   New: Added more small conflagrations
•   New: Unlocking the Head of operations gives the option to chose the units to be sent on a mission, including alerting further units during an assignment
•   New: Missions on motorways lead to traffic jam near the scene
•   Fixed: Wrong order while moving out of vehicles (some of them got no 'Go' )
•   Fixed: Fire attack in buildings: Attack squad now moves in groups of two and tries to stay together
•   Fixed: Wrong positionings on chairs in the recreation room
•   Fixed: AI controlled crew members no longer stand in front of vehicles in the hangar, which led to various bugs
•   Fixed: Side door of the command vehicle can be closed again and leads no longer to the deactivation of the unit and massive bugs during a mission
•   Fixed: Securing an accident scene could interfere with placing the hose reel
•   Fixed: Corrected texts in the Commander Menu of the Head of operations

Hello,

we implemented a new, experimental feature in 'Emergency call 112 – The Fire-fighting Simulation'. There is a new option that gives you the possibility to chose, which units are sent on an assignment. We will apply the experiences we gain with this feature in the second part of 'Emergency call 112 – The Fire-fighting Simulation'.

We would like you to use this new option and have fun with it. If something does not work as expected, we would appreciate if you send the game_log.txt you find in folder \Documents\Notruf 112 to notruf@crenetic.de .
Thank you very much,
Your Crenetic Team

The feature:
First you have to unlock the possibility to play as Head of operations (achievement). Afterwards you get the option to select which units are sent to an assignment, when you start a mission in the control room. You can deselect vehicles using the check boxes.

If all designated units are sent on a mission nothing changes.

If you deselected units and/ or added others, you have to actively change into the role of Head of operations to assign tasks or alert further units. E.g. a fire attack has to be ordered using the Commander Menu of the Head of operations. Afterwards you can switch to the attack squad and complete their tasks.

Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on September 21, 2018, 01:43:43 PM
Notruf 112 | Emergency Call 112 - Rubicon

we implemented a new, experimental feature in 'Emergency call 112 – The Fire-fighting Simulation'. There is a new option that gives you the possibility to chose, which units are sent on an assignment. We will apply the experiences we gain with this feature in the second part of 'Emergency call 112 – The Fire-fighting Simulation'.


So are we Guinea Pigs?

(https://i.ytimg.com/vi/GYF0I-sn22Y/maxresdefault.jpg)



Patchnotes 1.1.7991b
Notruf 112 | Emergency Call 112 - Rubicon


The feature:
First you have to unlock the possibility to play as Head of operations (achievement). Afterwards you get the option to select which units are sent to an assignment, when you start a mission in the control room. You can deselect vehicles using the check boxes.


Unlocks can be very annoying. Why not have it available at the start????
Title: Re: Notruf 112 | Emergency Call 112- The fire brigade simulation
Post by: Asid on February 22, 2019, 01:47:23 PM
The things we expected to get in this version will be in V2 which is paid for.  :shocker

They posted a discord link which does not work  :bullshit