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1
Games Discussion / Re: Headquarters: World War II
« Last post by Asid on Today at 12:23:10 AM »
Headquarters: World War II - Update v1.00.06 is out Now
Tue, 28 May 2024



THE NEW UPDATES:


v1.00.06

Fixes:

• Fixed Auto Login system issues: some problems with Steam auto login, and GOG autologin not working.
• Now the “Stay logged in” button state is saved correctly and not reset on restarting the game.
• Now the “Stay logged in” button for Steam login works correctly.
• Fixed a major bug that was introduced in the 1.00.05 update, that caused crashes if there was a truck unit with level-up (that only could happen if the Skirmish/Multiplayer game was set with a
starting level higher than 0) on deployment.
• Fixed one of the most frequent multiplayer crashes (SendNetworkCustomizedChanged)
• Fixed bug with the Closed slots in Skirmish/Multiplayer, where the AI would try to make moves for the Closed slot player resulting in endless wait for your next turn.
• Fixed an issue in Multiplayer that caused crashes if the host took too long to connect to the game.
• Fixed bug in LIVE multiplayer that caused the “X Turns left” notification to show up when Player 1 turn started for all players, instead of showing up for each player when their turns started.
• Fixed crash (TApplicationInitializer::OnInitInWorkerThreadEnd)
• Fixed bug that prevented Fog of War update after using the Air Recon HQ Skill
• Now capturing the enemy HQ flag in Skirmish/Multiplayer yields an instant victory (it was victory after some delay before).
• Fixed a Multiplayer issue that caused the “Player eliminated” pop-up not to show up sometimes.


v1.00.05

Fixes:

• Fixed major bug with units camouflage bonus from buildings that happened in both singleplayer and multiplayer, but was causing a lot of crashes in multiplayer only, due to game events being desynchronized (calculated differently for different players). This should reduce the number of crashes in multiplayer significantly and also eliminate this issue in single-player, where it was hard to notice.
• Fixed serious issue with the game crashing is the player does not have access to the folder with save files for any reason. (Now you will get a warning telling you about that and you can play, but you cannot make save files and your settings will not be saved after you leave the game)
• Fixed missing option in Skirmish settings to set the cooldown reduction for HQ skills. (It was available in multiplayer, but was missing in Skirmish mode due to this bug)
• Added an option in Settings (Game) to disable the unit’s highlight. (A players-requested feature)
• Fixed bug with tile highlights sometimes disappearing if you selected an HQ skill and moved the cursor outside the playable zone on the map.
• Changed logic of unmoved units (and End turn button hint). Before: a unit was considered unmoved if it still had available tiles to go and/or attacks. Now: if the unit spent at least one move point or attack, it is considered “moved”. So, now unmoved units are only the units that have not moved or attacked this turn. The End turn button hint was changed accordingly.
• Fixed bug with mouse and keyboard scrolling speed Settings were reset to default values after each start of the game.
• Fixed bug with Review and Leave buttons sometimes being inactive after finishing a multiplayer match.
• Fixed Fog of War in Hotseat mode not updating after the next player’s turn starts, until the player did some action.
• Fixed UI in Map Editor and Map Generator map selection filters.
• Removed the Level up indicators for Truck units. (As they cannot level up)

2
Games Discussion / Re: UBOAT submarine simulator UBOOT
« Last post by Asid on Today at 12:23:04 AM »
2024.1 (Preview 3)
Tue, 28 May 2024



Dear captains,

There is a new patch ready for the beta version of the game.


Localization:
- French localization update by FvJ and Placebo.
- Czech localization update by Spid3rCZ.
- Portuguese localization update by AlexShuma.
- Italian localization update by BeeTLe BeTHLeHeM.

Ports:
- Fix: All ports had too few defence guns in 1939.
- Fix: Norwegian, Canadian, USSR, Netherlands, Irish, Portuguese and Spanish ports didn't had any defence guns.

Missions:
- Fix: Side-mission about counting defence guns in a port now asks to find a lower number of AA guns.

Tutorial missions:
- Fix: It was possible to send crew onto the second merchant ship in tutorial #3 before the tutorial has asked for this and break the mission script.
- Fix: If a tutorial with a custom weather state was completed, and then another such tutorial was started right away, the custom weather from the next tutorial wasn't applied and there was no restrictions about the weather for its duration.
- Fix: Tutorial missions #2 and #3 weren't working when started from Marseille.

UI:
- Toolbar for switching between combat stations is no longer displayed for binoculars.
- A confirmation popup now appears, when player attempts to launch a salvo, before the gyro angle is set on the torpedoes.
- Fix: After clicking on a help button in the echosounder view, a wrong page of the manual was opened.
- Fix: It was possible to break the intro cutscene by pressing the keyboard shortcut for toggling a free cam mode.
- Fix: HQ task requirements were missing in the UI.
- Fix: Play as skipper mode is now correctly marked as experimental. Previously this suffix wasn't visible.
- Fix: Missing translation for the action displayed on the screen when looking at the torpedo launch lever from FPP.

Quality of life:
- Game is now paused when manual is opened.

Map:
- Fix: Circles drawn with a compass tool weren't visible, if motion blur was disabled and either FSR or DLSS were enabled in the graphics settings.

Graphics:
- Fix: Portraits could render completely white at night near ports.

Hydrophone:
- Fix: Keyboard shortcuts for increasing and decreasing volume were having reverse effect. It was possible to set the volume below 0% or above 100% with them. They were also too slow.

Type II:
- Fix: Compressor wasn't being automatically disabled by the crew after filling the compressed air tanks.

Yours,
DWS

3
Games Discussion / Re: Black One Blood Brothers
« Last post by Asid on Yesterday at 01:27:51 AM »
Preview - 1.50 - Guns Overhaul
Mon, 27 May 2024



We have a good and a less good news

Attention, Operators, we have some news for you!

First things first, a huge thank you for our players and fans who made it to our very first stream. It was a bit chaotic, but we had a blast connecting with you live. If you missed it, fear not, there will be more in the future.

As said above, we have a good news and a less good news. Let's start with the less good news, so that we can move on very quickly: the next big update and milestone, Black One Blood Brothers 1.50, is delayed until early September.

But trust us, there are very good reasons for this delay. Because we heard you, and Helios is working really hard to bring to the game what you are looking for. And we are talking about...

A brand new weapon system



Most of the feedback about Black One Blood Brothers fireguns was asking for more weapons, in particular more models from well-known manufacturers. For some legal reasons, it is not possible for us to use real models and real brands. However, we didn't want you to think that your voice didn't matter to us. So instead of a catalogue of weapons, we're bringing you the ultimate gunsmith feature.

Let's say you have a base of weapon - a rifle, a shotgun, a sniper rifle, and so on - and that you could plug 150 accessories on it, to create the weapon that will fit your gameplay. Sky is the limit.

But that's not all, with this brand new system, you'll enjoy some new breathtaking animations in the handling and reloading of your weapons, just like below:



We will have many things to show you in the near future about Black One Blood Brothers 1.50, as we want to make sure that this update will mark the history of the game and the early access.


So, do you forgive us?

But wait, there's more: because we know that between now and September, there's quite a gap, we are happy to bring you an intermediate patchnote, update 1.49C.

In this update, coming early June, you will enjoy some new features such as height customization and a revamped quick order / tacmap and loadout manager. Stay tuned for more informations about this update!

Until then, stay safe, Operators 🫡

Kane, out

4
Games Discussion / Re: UBOAT submarine simulator UBOOT
« Last post by Asid on Yesterday at 01:27:46 AM »
Beta testing begins
Mon, May 27, 2024



Dear Captains,

The day has arrived! We announce the start of beta testing of the UBOAT game. This is the result of many months of hard work and the contributions of many people who have helped us. Many of the elements included in this update are based on player feedback, reflecting their vision of how the game should look and what can enhance the gaming experience.

All UBOAT owners are welcome to participate in the testing. We hope we have met your expectations.

Please remember that the release of a beta version is primarily a preparation for the full release. We want to know your opinion on the changes. There will still be bugs, things to fix and add. When you find something troubling, report it to us and we will fix it.




You can install the beta version by right-clicking on UBOAT in the game list. In the opened window of properties, in the "Betas - Beta Participation" you must select "unstable" and download beta version of UBOAT... and have fun!




Below is an quick list of new features; more details will be available in the changelog that we will publish in a few days.

New playable U-Boats: Type IIA, IID, VIIB, and VIIC41
New and upgraded ports
Updated visuals for the Type VII U-Boat
Contact system overhaul
New realism settings and related features
New features in the TAB menu
Improved night battles
New voice reports
Camouflages and emblems
Improved First-Person Perspective (FPP) mode
Ship and aircraft improvements
Added random events on ships
Fixes and graphical improvements
Manual
New items
Improved simulation
New starting scenarios
Improved performance (FSR and DLSS effects)
New cutscenes on the map
Improved missions of various types
Updated audio
New mission types
Dive schedule
Different headquarters modes
Improvements to explosion physics
Interactions with shipwrecks

..and many more

Yours,
DWS


5
Games Discussion / Re: UBOAT submarine simulator UBOOT
« Last post by Asid on May 27, 2024, 10:58:54 PM »
2024.1 (Preview 2)
Mon, 27 May 2024



Hello,

There is a new version up. It fixes the most apparent issues that we've noticed after publishing the initial release. Changelog:

Localization:
- Italian localization update by BeeTLe BeTHLeHeM.

General:
- Fix: Parts of UI could disappear after opening radio view from map, going back to map and then switching to the view orbiting around the U-boat.
- Fix: It was possible to switch to UZO view on IIA, even though it didn't had UZO. There were many problems present after doing it.
- Fix: Hours hand on clocks wasn't moving.
- Fix: The Happy Time cutscene was adjusted for English version of voiceover.

Tutorial:
- Fix: Random events, such as tuberculosis, could happen during tutorial.

AI:
- Fix (regression): Aircraft no longer attack during storms.

Graphics:
- Update to Type II interiors.
- Fix: Corrected antenna position on Type IID and fixed texture on its container.
- Fix: Wrong texture on ventilation in Type II engine room.

Simulation:
- Rudder indicator in Type II conning towers wasn't working.

Launcher:
- Fix: Added text wrapping to version name label.

Yours,
DWS

6
Steel Beasts Pro / Re: Steel Beasts 5.0 Thread
« Last post by Rinix on May 27, 2024, 01:33:25 AM »
Ssnake confirms that camouflage will become possible with version 5.0: https://www.steelbeasts.com/topic/4546-steel-beasts-content-wish-list/page/341/#comment-240238
7
Flight Simulation / Re: Announcing the TFDi Design MD-11
« Last post by Asid on May 26, 2024, 02:14:32 PM »
Update
25 May 2024


From the dev:

We're happy to announce that we've sent out the feature complete (beta) build to the Collector's Edition customers.


We still have quite a few items to work on, but the list between here and release is shrinking quickly.

For a full changelog to see the progress, please see here: https://docs.invernyx.com/en/md11/changelog

Thank you for your continued patience - we're almost there.

Collin Biedenkapp

8
Games Discussion / Re: Ostriv
« Last post by Asid on May 26, 2024, 01:57:14 PM »
Alpha 5 patch 7
Sun, May 26, 2024



This update features a completely reworked info overlays window which allows you to see a lot of useful information about your town. You can now also bind it to any key you like in options (by default its on O).



Let's see what overlays are available.

This one shows all the resources in your town, including those on the move:



If you want to know about the specific resource location, this one may be useful:



Read on...



9
Games Discussion / Re: Workers & Resources: Soviet Republic
« Last post by Asid on May 25, 2024, 12:25:05 AM »
Workers & Resources: Soviet Republic 1.0 Release Date
Fri, May 24, 2024



The revolution is coming!

Dear Comrades,

The day of triumph is upon us. We are proud to announce that Workers & Resources: Soviet Republic will ascend to its grand version 1.0 on June 20, 2024! Prepare your factories, rally your workers, and stand ready to build the most glorious republic the world has ever seen.





Comprehensive Economic Simulation:
Manage every aspect of your republic's economy, from resource extraction to manufacturing, and ensure that your citizens have everything they need to lead fulfilling, productive lives.

Detailed Transport Networks:
Plan and construct intricate transport systems, including railways, roads, and ports, to keep your republic running smoothly.

Dynamic Population Management:
Watch your citizens grow and thrive, adapting to the needs and challenges of a changing society.

Advanced Construction Mechanics:
Build a variety of structures, from humble homes to towering factories, each with its own unique requirements and benefits.

Immersive Socialist Realism:
Experience the day-to-day life of your citizens through a meticulously detailed simulation that captures the essence of life in a socialist republic with a planned economy.

Join the ranks of visionary planners and dedicated builders who are ready to shape the future of their republic.

Join the Community!
Become a part of our growing community of like-minded comrades! Share your progress, exchange tips, and discuss strategies with fellow players on our official Discord server. Together, we will build a brighter tomorrow.

Workers of the world, unite!
Share your thoughts on Steam. Your feedback fuels our revolution and helps us build a stronger, better game for all.

Comrades, the future is in your hands. Prepare to lead, build, and thrive in Workers & Resources: Soviet Republic 1.0!

For the glory of the people!
10
0.14.1.3 is now available on the Tester's branch
Thu, 23 May 2024





This patch fixes a couple long-standing issues related to the damage model. The most notable new feature to come out of this, is the introduction of critical parts. To fix some related AI bugs, many parts on aircraft are now marked as "critical". When one of these is destroyed, the AI pilot will attempt to maintain control of the plane, but when they figure out they can't, they'll eject.

Between this change and the rest of the damage model fixes, it's now possible to destroy planes without completely obliterating them or setting them on fire.


In the gif, the AI pilot holds full left stick for a second and it kinda almost works, but gives up, and then ejects.


For modders: For modders: The RCS value in the Control parameter for the DamageablePart has been removed, and replaced with new values. See the changelog below for more details.

Changelog

New Features:
- Added "Critical parts" which trigger ejection from pilot

Improvements:
- Losing a wingtip in AV8 reduces RCS roll authority
- Losing both wingtips in AV8 causes complete loss of RCS roll authority
- RCS damage can be caused to specific control axes
- It's possible to destroy aircraft from pilot ejecting from damage instead of fire

Bugfixes:
- All engine instances can be destroyed by damage
- Right engine is destroyed by right side damage on F-4E instead of left
- Control damage is no longer multiplied by >200X

Balance:
- Most Wings and elevators on all jets listed as critical
- Tweaks to MiG-23 damage model to better match visuals
- Reduced image of wing damage from AV8 elevators 2.0 -> 1.0
- F-4 outer wings roll damage increased 0.1 -> 0.2
- Swing wings

JSON:
- Removed "RCS" as a value for "Control" in the "PhysicsDamage" entries
- Added "RCSRoll", "RCSPitch", "RCSYaw", as values for "Control" in the "PhysicsDamage" entries
- "Control" value defaults to "None" instead of "Pitch"
- Added "IsCritical" to the "DamageablePart" definitions

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