Sunday, September 24, 2017
By: JC
CMANO - Making Tactical Decision Aids - The Lua Gag Reel Episode 2 This is a continuation from my previous post. Let's take a look at the triggers that move my tactical decision aid scenario.Access to the triggers is performed from the main menu. Editor - Event Editor - Triggers. The window that pops out (see screenshot above) allows the edition and creation of new triggers.
I don't know if you remember my previous blog entry, but the outline of my scenario was as shown below. The triggers that put the events in motion are highlighted green.
1.
The scenario starts. In the editor, I created an event named Scenario Start Event. I now added a trigger named Scenario is Loaded Trigger. 1. A counter is initialized. This counter keeps track of a series recursive ship vs sub simulation runs
2. Units are added to the scenario
1. The US warship is placed in the center and give a course due south, at flank speed
2. A DPRK sub is placed 50 miles from the US ship and given a patrol area delineated by the reference points above
3.
If the US warship remains undetected and reaches an escape area south of the DPRK patrol's area. In the...
Read More