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1
RuSlan_ was unable to play today. Here's my screenshots: https://imgur.com/a/aD8fvqz

The plan


Starting


The hilly terrain enables the enemy to get close, and we suffer casualties, but we defeat the enemy attack



We move forward, we are ambushed, but we defeat the enemy




Victory
2
Games Discussion / Re: Armoured Commander II
« Last post by Asid on Today at 12:04:08 AM »
Update 1.2.18
Wed, 1 February 2023



This is a minor bugfix update, any crashes please report them on the Discord or the Steam forums. Changelog follows:

1.2.18 Changelog
CNG: Successful small arms attacks from the player on enemy units will now cause them to become Alert if Lax
CNG: Any small arms attacks from the player unit will activate any squadmates on 'On my Mark' command and change it to 'Fire at Will'
CNG: Gun units that deploy will automatically face one of the closest enemy units
CNG: Enemy units slightly less likely to withdraw by default

FIX: When trying to add 10 rounds of rare ammo to vehicle but fewer than 10 are available, game will add as many as possible
FIX: Squadmates now properly count as moving after the player initiates an Overrun attack
FIX: Non-tractor units with towing capacity were not using the correct AI behaviour
FIX: Regional rare ammo definitions were not properly restricting ammo as rare if it was unlimited by default
FIX: If an AI unit pivoted to move but then the move was not successful, its weapons were still covering their old direction

3
Games Discussion / Re: Strategic Command: American Civil War
« Last post by Asid on Today at 12:01:59 AM »
Strategic Command: American Civil War - v.1.06.00
Wed, 1 February 2023



Hi everyone,

today we are releasing the first patch after the launch of Wars in the Americas.



Here is the changelog:

GAME ENGINE
- Fixed an issue that allowed some newly deployed Naval units that are not river units, to deploy in a river hex.
- Fixed a surprised hidden enemy unit error that allowed some units to move through hidden units.
- Fixed a DLC campaign loading issue that would in some cases load incorrect customized text in game (Louie Kaboom).


EDITOR
- Placing a < symbol at the end of the #MAP_POSITION in STRENGTH scripts will allow for targeted units to be destroyed.


CAMPAIGNS

1846
- Set control of eastern Chihuahua and northern Coahuila to Comanche
- Added a second port to New Orleans LA
- Improved US AI exclsuions (Tanaka)
- Improved US AI garrison behaviour
- Improved US offensive AI behaviour (Tanaka)
- Added the settlement of Anton Lizardo VE

1870
- Added French Major Victory if France controls Coblenz (Xsillione)
- French 1st Cavalry Division will now deploy on 1870/08/03 at Nancy (was 1870/08/05 at Strasbourg) (OldCrowBalthazor)
- Chasseurs des Vosges Franc-Tireurs will now spawn in St Die if a German unit is within 7 hexes of St Die, or the date is 1870/08/28
- Added additional Franc-Tireurs locations (OldCrowBalthazor)
- Improved German AI garrison behaviour

1898
- Extended map south by 4 hexes (Edprem)
- Added a port and Spanish fort unit at Manzanillo CB
- DE 501 will now correctly appear at the end of the first US turn
- Forts now begin the campaign fully entrenched

OTHER
- Updated Strategy Guides

4
Games Discussion / Re: Reentry - An Orbital Simulator
« Last post by Asid on Yesterday at 11:35:06 PM »
Update 0.994 is out! - Unity Engine update, Alpha-Feature opt-in, bug fixes
Wed, February 1, 2023



The main part of the 0.994 patch is a major upgrade of the rendering engine. Finally, after a couple of years in Unity 2019, the engine has been upgraded to the latest Unity Long Term Support version (2021.3). This affects most aspects of the game so you might notice some improvements to graphics, antialiasing, and performance. Due to the size of the project, please expect some upgrade-artifacts that is yet to be detected.

Note: If you are experiencing issues with this update, you can always revert to an earlier build using the Steam Betas Tab.


Unity 2019 -> Unity 2021.3 Upgrade



The rendering engine Reentry runs on has been stuck in version 2019 due to being required to use some features that was deprecated in Unity 2020. The major blocking feature was the research I was doing related to the preliminary VR implementation. This implementation has now been deprecated and move to a dedicated branch named VR.

Along with this I have been working a lot on performance optimization and rendering to improve the visual quality of the sim. You will most likely not notice much here but iterations on this is always a step in the right direction.

With this update, Reentry runs on a modern engine at the latest stable version. This can also fix bugs related to unity engine crashes, but also at the same time introduce new. I wanted to do this update asap, so we can get your experience reports on it before the 1.0 milestone.


Launch, Ascent and the Atmosphere
The launch areas has had some offsets and been moving around a bit during EA. I have now fixed these and positioned things correctly, as well as increased the resolution and quality of the area around launch. This is visible during ascent. I have also made some tweaks to the rendering of the atmosphere.


Quickstart changes
One of the most important parts of the game for new players is the quickstart. This has been modified and updated to only contain two missions, where the focus is camera control, interaction, checklists, maneuvering and mission execution, just to get you started.


Roadmap



A first version of an in-game roadmap has been added. It does not yet contain anything post 1.0 (this will be announced soon), but will be a central location where you can read up on the main features of the game and their goals/purpose.


Fixed the LM LGC sequential button press bug
When running a checklist in the Lunar Module, and the checklist contains multiple presses on buttons such as the LGC buttons, they would automatically proceed as you had been pressing the button in a previous step. This annoying bug as finally been fixed.


Camera snap points
Using the Function keys or the View Selector to move the camera will now also snap the cameras orientation to a predefined orientation that makes more sense with the view. This will make you see the COAS directly when pressing the LM Overhead camera, or seeing the Optics in the CSM when selecting the LEB view, or seeing the ECS in the LM even if its behind you, or seeing the Computers when you select a computer view, etc.


Virtual Reality



The current preliminary VR implementation has been scrapped and moved to a dedicated branch to allow for the engine to be updated from 2019 to 2021.3. This was required to start implementing the new VR implementation as it was with Unity 2020 that the methods used for VR was changed. This has been planned and the new VR implementation will be leveraging what I learned from the preliminary implementation.

If you still want to use the old VR version, you can find it on the Steam Betas Tab, on the branch named Virtual Reality.


Alpha Features



Alpha Features not part of the core game targeted for the 1.0 milestone has been marked as alpha features. You can opt-in or opt-out from any of these incomplete features from Alpha Features section found in the bottom of the MAIN MENU -> SETTING page. Simply enable the features by using the check box and restart the game to install the bits.

If you are using the Alpha-Floor branch and it contains alpha-bits, these features will always be enabled.

Alpha features are features like:
- Mercury Control Center
- Apollo Mission Control
- Challenges
- Virtual Reality
- etc.

Thank you for playing Reentry, and to everyone who has been reporting issues and provided suggestions! A special thanks to all the Test Pilots who have been part of testing these bits.


Change log:
- Major change: Updated the rendering engine from Unity 2019 to latest 2021.3 LTS
- Major change: Updated internally used libraries to support latest version of reentry
- Major change: Old VR implementation moved to a dedicated VR-branch.
- Performance optimizations in all programs, and rendering stability
- Some minor changes to the Earth atmosphere
- Overhaul of the Quickstart campaing
- Added a road map, will soon be populated with post 1.0 features
- Alpha Feature opt-in
- Moved the Mercury ascent data down
- A lot of updates to missions, language, dictionary and campaigns
- Fixed the Checklist Run feature related to Lunar Module button presses
- Made so the camera snaps to an orientation when using the function keys/view selector
- P12 LM ascent guidance updates

5
Hi, Rinix, C-41 for me plz.
Added.
6
Hi, Rinix, C-41 for me plz.
8
A-2 for me please.
9
D.O.W. Steel Beasts Wednesday Mission 1/2/23 @ GMT18:00


This scenario is a simulation and does not have any political message.



Cold Steel 1980 (4.363) 1.0.3 by ben



Cold Steel 1980

Author ben


SITUATION:

   Enemy:

      - East German T62 Tank Regiment is Attacking in this sector.  Main effort expected on Route-2.


      - Attacking on Route-4: estimated reinforced T62 company (10 tanks + 6 BTRs).


      - Phase Lines DRAGON to WIZARD: estimated Tank platoon + BTR platoon (3 tanks + 6 BTRs).


   Own:

      - BRAVO Company (Main Effort) is covering Route-2 in vicinity of Engagement Area DEMON.


      - CHARLIE Company mech infantry will clear flanks in wooded areas.


      - ALPHA Company (you) covering Route-4.

         11x Leopard 1A5 tanks.

          2x M113A2G mech infantry squads.


MISSION:

   *Protect the north flank of Bravo Company!*


   - Phase 1:  Block Route-4.    Prevent enemy movement South.

   - Phase 2:  - Clear between Phase Lines DRAGON and WIZARD before H+60.
                      - Advance to Phase Line WIZARD.


FIRE SUPPORT:

   - 4 tubes organic 120mm mortars, HE + Smoke, with resupply.


TIME LIMIT:

   - 60 minutes


SCORING:

   60 Points for Phase 1 & Phase 2 completed.

   40 Points for Survival of your forces (90% survival = 40 pts, 10% survival = 0 pts).


   Victory = 60%

   Major victory = 80%

   



Dogs Of War Vehicles: (in mission)

Leopard 1A5: Click here

M113A2G: Click here






********************************
** Notes **
********************************
SB Version: 4.363
Mission Name: Cold Steel 1980 (4.363) 1.0.3
Created by: ben
Available at: https://www.steelbeasts.com/files/file/3119-cold-steel-1980-4363/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command: Crew Position
Mission Duration: 60 minutes
Minimum number of players: 2
Date: Wednesday Mission 1/2/23
Time: 18:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
   Complete at least 1 tutorial of Leo 1A5 or read the Wiki page for M113A2.
   Working knowledge of Comms procedure.
   HAVOC designated members and Red Alert.
   Our goal is to have the DOW session more immersive and realistic.


Manning list:

A-CO Leopard 1A5:
A-XO Leopard 1A5:

Leopard 1A5s
A-1:
A-2:
A-3:

M113A2Gs
C-41:
C-42:

Any position:





Mission discussion Click here
10
D.O.W. Steel Beasts Wednesday Mission 1/2/23 @ GMT18:00


This scenario is a simulation and does not have any political message.



Cold Steel 1980 (4.363) 1.0.3 by ben



Cold Steel 1980

Author ben


SITUATION:

   Enemy:

      - East German T62 Tank Regiment is Attacking in this sector.  Main effort expected on Route-2.


      - Attacking on Route-4: estimated reinforced T62 company (10 tanks + 6 BTRs).


      - Phase Lines DRAGON to WIZARD: estimated Tank platoon + BTR platoon (3 tanks + 6 BTRs).


   Own:

      - BRAVO Company (Main Effort) is covering Route-2 in vicinity of Engagement Area DEMON.


      - CHARLIE Company mech infantry will clear flanks in wooded areas.


      - ALPHA Company (you) covering Route-4.

         11x Leopard 1A5 tanks.

          2x M113A2G mech infantry squads.


MISSION:

   *Protect the north flank of Bravo Company!*


   - Phase 1:  Block Route-4.    Prevent enemy movement South.

   - Phase 2:  - Clear between Phase Lines DRAGON and WIZARD before H+60.
                      - Advance to Phase Line WIZARD.


FIRE SUPPORT:

   - 4 tubes organic 120mm mortars, HE + Smoke, with resupply.


TIME LIMIT:

   - 60 minutes


SCORING:

   60 Points for Phase 1 & Phase 2 completed.

   40 Points for Survival of your forces (90% survival = 40 pts, 10% survival = 0 pts).


   Victory = 60%

   Major victory = 80%

   



Dogs Of War Vehicles: (in mission)

Leopard 1A5: Click here

M113A2G: Click here






********************************
** Notes **
********************************
SB Version: 4.363
Mission Name: Cold Steel 1980 (4.363) 1.0.3
Created by: ben
Available at: https://www.steelbeasts.com/files/file/3119-cold-steel-1980-4363/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command: Crew Position
Mission Duration: 60 minutes
Minimum number of players: 2
Date: Wednesday Mission 1/2/23
Time: 18:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
   Complete at least 1 tutorial of Leo 1A5 or read the Wiki page for M113A2.
   Working knowledge of Comms procedure.
   HAVOC designated members and Red Alert.
   Our goal is to have the DOW session more immersive and realistic.


Manning list:

A-CO Leopard 1A5: Rinix
A-XO Leopard 1A5:

Leopard 1A5s
A-1:
A-2: Oleg
A-3:

M113A2Gs
C-41: RuSlan_
C-42:

Any position:

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