Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on February 12, 2021, 04:09:31 AM

Title: Black One Blood Brothers
Post by: Asid on February 12, 2021, 04:09:31 AM
Black Day will die and be reborn of its embers!
Thu, February 11, 2021

From the dev:

Greetings gamers!

After these long months of silence, I finally come back to you.

So, what is Helios doing with Black Day?

I will be brief, Black Day will die and be reborn of its embers!

The current state of the game doesn't allow me to improve like I thought it would. There's just too many issues in my programming and core of gameplay. And honestly, sales revenues are too weak to continue as things stand at present.

Since some months, I decide to start from scratch. With same concept, I work
a new game called "Black One - Blood Brothers".

Pre-Alpha gameplay footage:

https://youtu.be/qklEdCt0xSI


Main features:
- Operator creator (male/female, skin, voice, outfits, weapons, gear...)
- Create up to 10 operators (character/outfits/gear) + Save/load squad
- Dynamic missions
- More 20 options to customize your experience (tasks, difficutly, enemy, map...)
- Smart squad command (like the first Rainbow six)
- Comprehensive inventory (weapons, attachments, goggles, grenades, drone, explosifs, treatment...)
- Functional AI with differents archetypes and dynamic perception (based on daytime, weather and lighting)
- And more...

Stay cool and rock'n'roll!
Helios

Title: Re: Black One Blood Brothers
Post by: Asid on February 19, 2021, 03:46:49 AM
Black One will be free for Black day owners!
Thu, February 18, 2021

Dear gamers,

I heard your disappointments and I fully understand your opinions.

Out of respect for the community and your support since the begin of early access, I've decided Black One blood brothers will be free for all black day owners on Steam :D

I hope that this new enjoy you.

Peace and rock'n'roll!
Helios

Title: Re: Black One Blood Brothers
Post by: Asid on April 16, 2021, 11:37:49 PM
Black One Blood Brothers: Gameplay video
Fri, April 16, 2021

Dear gamers,

A new video showing features of the future game: Black One Blood Brothers.
IMPORTANT REMINDER: Black One Blood Brothers will be free for all black day owners on Steam ;)

https://youtu.be/GWuNfBi7XvE


Early access on Steam: Early 2022

Follow development:
Twitter: https://twitter.com/HeliosProdGames​​
Discord: https://discord.gg/mkKBrJM5VT

Cheers,
Helios

Title: Re: Black One Blood Brothers
Post by: Asid on November 09, 2021, 11:58:13 PM
Steam Playtest: V10
Tue, 9 November 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/4ccd810fe169442256dcf43f91252ce20f885423.png)

Dear operators,

The changelog of Playtest V10.

- Overhaul: 35 tutorial videos
- Add: Tutorial the first time that the game is launched
- Add: Control dog (by dog's handler)
- Add: Attack dog by player
- Add: New AI accuracy (in term of distance, sight of weapon, speed, day/night)
- Add: Deafening sound if an explosif blows up too close to player
- Add: Foregrips available for shotgun M-880
- Add: Camera movement if switch of dual scope
- Add: New tooltip texts
- Add: VFX explosion of doors
- Add: VFX explosion of windows
- Improve: Recoil system
- Improve: Grenades, mines and explosives are more efficient
- Improve: Shoot on trap door is more dangerous
- Improve: Explosives are more efficient
- Improve: Power of recoil by a shoot is affected by weapon, foregrip/bipod and stance
- Improve: Inventory UI
- Improve: Camera shake by an explosion
- Improve: Save squad UI
- Improve: Save/Load Presets UI
- Fix: Recoil doesn't work correctly with auto mode
- Fix: DLSS doesn't initialize correctly
- Fix: Some explosives (grenades, mines...) might not cause correct damages
- Fix: Machinegun used auto mode by default
- Fix: Floor collision in Training map
- Fix: Missing culling objects
- Fix: Avoidance system doesn't disable if character is dead or wounded
- Fix: Color squads doesn't update correctly at the beginning of the mission
- Fix: Camera player return at first person view after to be wounded or dead
- Fix: Insertion UI location

Discord: https://discord.gg/3exB5C5GxT
Twitter:
@HeliosProdGames

Facebook: https://www.facebook.com/BlackOneBloodBrothers
Instagram: https://www.instagram.com/heliosproductiongames/


Title: Re: Black One Blood Brothers
Post by: Asid on November 23, 2021, 11:54:32 PM
Steam Playtest: V11
Tue, 23 November 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/4ccd810fe169442256dcf43f91252ce20f885423.png)

Dear operators,

Steam Playtest V11 is online and the last update before the early access !

End of Steam PlayTest: december 15, 2021
Start of Early access: january 11, 2022

- Add: Realistic NVG attachment
- Add: Delete parts of outfit
- Add: AI enemy archetypes (sniper/medic/assault/blitzer/unarmed)
- Add: Edit squad button in Deploy/Withhold menu
- Add: IR Strobe to identify an ally
- Add: Lights enable in dark zones (like underground)
- Add: Ejection bullet VFX
- Add: New weapons camos
- Add: Battle plan - IR Strobe option
- Add: Battle plan - Select squad leader/Select subordinates
- Add: New squads creation in Battle plan UI
- Add: New squads creation in Insertion UI
- Improve: Map - Valenwood map
- Improve: Map - Elegance airport
- Improve: Map - Al-Jan province
- Improve: Dynamic light rendering
- Improve: Battle plan visibility
- Improve: Spawn points spotted by player disable this point
- Improve: General AI behavior
- Improve: AI enemy use always scope if owns sniper
- Improve: AI enemy can use flashlight to blind
- Improve: IR mode doesn't enable by default at night if operator doesn't have NVG
- Improve: Shotguns shoot animations
- Improve: UI design
- Improve: Throw grenades animations by AI
- Improve: Some weapons reloading animation
- Improve: Insertion camera locations
- Fix: Load preset doesn't update NVG correctly
- Fix: Clipping errors of player character
- Fix: Camera player if dead or wounded
- Fix: Glasses aren't invisible if use NVG
- Fix: Backpack isn't invisible if use a shield
- Fix: Random mission might not work correctly
- Fix: Explosives of environment might not work correctly
- Fix: Battle plan - Delete an order might not update AI correctly
- Fix: AI teleportation might not use correct new location
- Fix: Some pathfinding errors


Discord: https://discord.gg/3exB5C5GxT

Title: Re: Black One Blood Brothers
Post by: Asid on December 31, 2021, 12:53:33 AM
Official gameplay trailer 4K
Thu, December 30, 2021


Dear operators,

The gameplay trailer showing features of Black One Blood Brothers. Get ready!

Release: January 11, 2022

https://youtu.be/g582QXnrk-U


Title: Re: Black One Blood Brothers
Post by: Asid on January 11, 2022, 11:24:03 PM
Available now! Launch discount: -15%
Tue, January 11, 2022


Dear operators,

Black One Blood Brothers is officialy available in early access with launch discount of 15% ! As promised, each Black Day owners receives the game free of charge.

https://youtu.be/OPMVGMEIWAA

For Playtest gamers, here is the evolution from Steam Playtest to Early access

GAME MODES:
- Add: Prisoner of war
- Add: Siege
- Add: War

MAPS:
- Add: Training center
- Add: Klettgau forest
- Add: Enila island
- Add: Burnwood mansion
- Add: Jin-Shu temple
- Add: The Gabriel
- Add: Central hospital
- Add: Ancient ruins
- Add: New airliner with interiors in Elegance airport
- Add: New house with interiors in Al-Jan province
- Improve: Architecture of training map
- Improve: Spawn locations of enemies in Valenwood villa

TASKS:
- Add: Task - Capture
- Add: Task - Secure
- Add: Task - Meeting
- Add: Task - Defusing
- Add: Task - Listening device
- Add: Tasks have different XP reward
- Improve: Tasks allowed in terms of map

FACTIONS:
- Add: Insurgents
- Add: Rebels
- Add: Regular army
- Add: Separatists
- Add: Dark army

LOADOUT:
- Add: Weapon - MV18 Mod 3
- Add: Weapon - M-Night
- Add: Weapon - ArK-M
- Add: Weapon - MR-20
- Add: Weapon - VP5
- Add: Weapon - Hunter-1
- Add: Weapon - Vk-12
- Add: Weapon - SASS
- Add: Weapon - SWD
- Add: Weapon - P-251
- Add: Weapon - M9-91 FS
- Add: Sight - Prism ECO MOD3
- Add: Sight - Wiaver Roger 8/11
- Add: Sight - Holo-9D8
- Add: Sight - S.K.O.T. Scope CPG
- Add: Sight - Dragon
- Add: Sight - Night hunter D
- Add: Sight - Thermal hunter
- Add: Sight - Recon 1.5NV
- Add: Sight - Recon 1.5GN
- Add: Sight - Nvk-8
- Add: Sight - Nvk-10
- Add: Suppressor - Polyvalent suppressor
- Add: Suppressor - Square suppressor
- Add: Suppressor - Handgun suppressor
- Add: Mounting - Metal Verst - 5
- Add: Mounting - VBAL-A2
- Add: Mounting - AM DBOL-PL
- Add: Mounting - PolyTec M8
- Add: Mounting - Sorefire XV2
- Add: Grenade launcher - M6 UB Grenade launcher
- Add: Bipod - Bipod predator
- Add: Foregrip - Foregrip Macpull Uni
- Add: Foregrip - Foregrip Macpull Moee
- Add: Foregrip - Angled foregrip Mac-3
- Add: Glow stick - Blue
- Add: Glow stick - IR Blue
- Add: Glow stick - Green
- Add: Glow stick - IR Green
- Add: Glow stick - Red
- Add: Glow stick - IR Red
- Add: Night vision goggles - BNV/VS-14 L3Hirras
- Add: Night vision goggles - AN/BVS-32A NF
- Add: Night vision goggles - AT/TV-60J
- Add: Night vision goggles - L3Hirros GPNVG Desert
- Add: Ballistic shield - Ballistic shield NF
- Add: Drone - Romo F22
- Add: Drone - Delta-Recon FPV
- Add: Binoculars - Patrol binoculars
- Add: Knife - Hunter knife
- Add: Knife - Blood knife
- Add: 12 new camos of weapons and attachments
- Add: 11 default presets

OUTFITS:
- Add: Shirt - Sniper jacket (male/female version)
- Add: Gloves - Sniper gloves (male/female version)
- Add: Head - Reverse cap (male/female version)
- Add: Head - Reverse cap with headset (male/female version)
- Add: Head - Shemagh (male/female version)
- Add: Head - Shemagh II (male/female version)
- Add: Head - Facemask II (male/female version)
- Add: Head - Tactical helmet N2 (male/female version)
- Add: Head - Tactical helmet N3 (male/female version)
- Add: Head - Heavy helmet (male/female version)
- Add: Head - Heavy helmet II (male/female version)
- Add: Head - Bandana II (male/female version)
- Add: Head - Bandana III (male/female version)
- Add: Head - Boonie hat II (male/female version)
- Add: Head - Beenie hat II (male/female version)
- Add: Head - Ghillie complete (male/female version)
- Add: Head - Ghillie torso (male/female version)
- Add: Head - English beret (male/female version)
- Add: Face - Mask (male/female version)
- Add: Face - Gas mask II (male/female version)
- Add: Glasses - Ballistic glasses (male/female version)
- Add: Glasses - Ballistic glasses H3 (male/female version)
- Add: Face - Beard spec ops (male only)
- Add: Face - Beard spec ops II (male only)
- Add: Face - Mustache spec ops (male only)
- Add: Face - Beard insurgent (male only)
- Add: Face - Beard insurgent II (male only)
- Add: Face - Mustache insurgent (male only)
- Add: Skin camo - Tigre
- Add: Skin camo - Panther
- Add: Skin camo - Desert
- Add: 5 default presets

PROGRESSION:
- Add: Ranks (100 levels)
- Add: Awards Normal (73 awards)
- Add: Awards Elite (73 awards)
- Add: Awards Hardcore (73 awards)

VISUAL RENDERING:
- Add: New lighting rendering at night
- Add: Blood on characters
- Add: Blood on dogs
- Add: Cinematic - HALO insertion
- Add: Cinematic - Underwater insertion
- Add: Cinematic - Fast rope in helicopter insertion
- Add: New Cinematic - Deployment of troops
- Add: Modern night vision VFX
- Add: Blur effect with sight magnifiers
- Add: New door breaching animation (hammer long)
- Add: New door breaching animation (enforcer battering long)
- Add: New revive animation on operator
- Add: New revive animation on dog
- Add: Flashlight attachment with PEK-15A VBAL-A2
- Add: New weapon blocked animation
- Add: New weapon holding animation
- Add: Cloth simulation on Ghillie suit
- Add: Lights on training map
- Add: Decals on animated doors and windows
- Add: New intro movie
- Improve: Idle animations
- Improve: Lean stance
- Improve: Ragdoll physics
- Improve: Light rendering in operator editor
- Improve: Light rendering in main menu level
- Improve: Camera rendering of dog and drone
- Improve: Night fog rendering
- Improve: Flashlight rendering
- Improve: IR Flashlight rendering
- Improve: Helicopter insertion rendering
- Improve: Some weapons rendering
- Improve: ACO-7 textures
- Improve: IR Laserpointer texture
- Improve: Bullet impact size
- Improve: Bullet impact draw distance
- Fix: Female character doesn't animated correctly in helicopter insertion
- Fix: Green tint color after use ADS
- Fix: Framerate could be broken when use magnifier or scope
- Fix: Lying down to stand animation
- Fix: Enemies might have wrong textures on arms and hands
- Fix: Wounded UI in HUD doesn't visible correctly if "No HUD" option enable
- Fix: Dog receives decals
- Fix: Laser point might not synchronized with laser beam correctly
- Fix: Stand to prone and prone to stand might not have correct left hand location
- Fix: Some undesirable assets receives decals
- Fix: Hand left position on AR-17
- Fix: Decal blood on the ground locations
- Fix: 3d task UI keep visible if cinematic or photo mode enable
- Fix: NVG on head doesn't initialized correctly at training

GAMEPLAY:
- Add: Interactive tutorial level
- Add: Quick order to subordinate if interaction isn't possible
- Add: Separation of state of doors (locked and blocked)
- Add: Half-open door interaction
- Add: Use Photo mode in insertion cinematics
- Improve: General optimization on large maps
- Improve: Character animations optimization
- Improve: Shadows optimization on small maps
- Improve: Weapons cache can be mark
- Improve: Rules of engagement system
- Improve: Climb system
- Improve: Freelook return
- Improve: Spot distance of drones
- Improve: Grenades damages
- Improve: Path of support aircraft
- Improve: Break a window rendering
- Improve: IR strobe blinking
- Improve: Operators in insertion cinematics are existing if use same insertion point
- Improve: Global red dot sights rendering
- Improve: Camera rotation in insertion cinematics
- Improve: Max weight allowed in terms of movement restrictions
- Fix: Weapons cache doesn't damaged correctly
- Fix: Could not pick up NVG at dead body
- Fix: Red dot sights in holographic had bad rendering
- Fix: Undesirable switch operator when a dog is wounded or dead
- Fix: Undesirable location of dog at init
- Fix: Climb might not correctly to pass through a window
- Fix: Collision errors in training map
- Fix: Place explosive could be duplicate
- Fix: Pick up items on dead body might not work correctly
- Fix: IR strobe/glowstick/laser/flashlight might not visible with night scope correctly
- Fix: Doors could open automatically with wrong conditions
- Fix: Laser beam direction on V82A1 without sight
- Fix: Windows could open automatically with wrong conditions
- Fix: Rare bugs when switch operator
- Fix: Vision type error after use binoculars
- Fix: Claymore rotation when placed
- Fix: Lean position after switch operator
- Fix: Drone camera errors
- Fix: Some physics errors
- Fix: Some errors scripts

AI:
- Add: Operators try automatically to unlock door if want to pass through
- Add: Operators use automatically lean near a obstacle
- Add: Enemies use flashlight at night to blind if doesn't have NVG
- Add: Operators counterattack if enemy try to use front melee
- Improve: Follower behavior
- Improve: Enemies behavior
- Improve: Operators perception
- Improve: Enemies perception at night
- Improve: Operators use "Neutralization shot" at default ROE
- Improve: Enemies hear less a little noise
- Improve: Enemies hear less a weapon with a suppressor
- Fix: Follower doesn't choose correct location
- Fix: Follower can choose wrong floor location
- Fix: Cameras doesn't spot operators controlled by AI
- Fix: Could be teleport under boulders
- Fix: Some pathfinding errors
- Fix: Undesirable weapon in holster after use an action
- Fix: Dog can choose wrong floor location
- Fix: Enemy might not attack drone correctly

BATTLE PLAN:
- Add: Field of view option
- Add: Lean automatically option in battle plan
- Add: Opacity of pathfinding in terms of selection
- Add: Make invisible orders on invisible floors if "Draw pathfinding always on top" enable
- Improve: Pre-sync size
- Improve: Floors display of Al-Jan province
- Improve: Throw prediction
- Fix: Operator changes squad doesn't delete orders if he is subordinate
- Fix: Weapons cache might not be invisible correctly
- Fix: Arrow of focus order might not display color squad correctly
- Fix: Interact by subordinate might not display interaction correctly
- Fix: Casualty or dead doesn't update operators list correctly
- Fix: Throw prediction might not display path correctly
- Fix: Squad selection might not visible correctly

UI:
- Add: Rewards
- Add: Ranks
- Add: Enemy faction selection
- Add: Ally faction selection
- Add: Visualize weapon and customize camos
- Add: Mouse drag to move and rotate operator in editor
- Add: Cinematic insertion intels
- Add: New drone
- Add: New dog control
- Add: New operation location in editor
- Add: New enemies spot
- Add: Message if photo mode enabled in mission
- Add: Disable outfits category if unavailable with another outfit
- Improve: Some design
- Fix: Some design errors

-15% £13.99  £11.89


Title: Re: Black One Blood Brothers
Post by: Asid on January 14, 2022, 11:30:54 PM
Update 1.01: Hotfix
Wed, January 12, 2022


Dear operators,

First hotfix release, thanks you for your feedback!

1.01:
- Improve: NVG brightness
- Improve: Initial drone location
- Improve: Black border width of tutorial
- Improve: Attention span of dog in training/tutorial mode
- Improve: Jump velocity of dog
- Improve: Attention span of dog and distance with dog's handler doesn't affected in tutorial mode
- Improve: Roofs of tutorial open instead of disappear for support
- Improve: Disable unwanted teleportations of operators
- Improve: AI operator use radio to report that cannot reach an interaction order
- Fix: Material sight on holographic "EATech 256 a66"
- Fix: Material sight on holographic "EATech 256 a66 with G34 Magnifier"
- Fix: Reflex sight doesn't have red color
- Fix: Framerate drop on Al-Jan province with magnifier sight/scope/binoculars
- Fix: Weapons cache task might not spawn correctly on some maps
- Fix: Player camera player collision against walls
- Fix: Weapon position error when use a drone
- Fix: Undesirable weapon position when use freelook
- Fix: Operators in tutorial might be damaged
- Fix: Operator could interacte even if wrong location
- Fix: Game modes might not display full text correctly
- Fix: Stairs collision on Elelgance Airport
- Fix: Stairs collision on The Gabriel
- Fix: Tutorial text alignment

1.01b:
- Change: NVG are only visible if use the tactical helmets (fix visual issues)
- Change: Clothes compatibility
- Improve: Laser beam scale
- Fix: Some head covers position

Title: Re: Black One Blood Brothers
Post by: Asid on January 14, 2022, 11:32:17 PM
Update 1.02: Hotfix
Thu, January 13


Dear operators,

Second hotfix release, thanks you for your feedback!

CHANGELOG
- Improve: Limited yaw rotation with freelook
- Improve: Shooting accuracy with a scope
- Improve: Insertion UI texts
- Improve: Roof of Training center open when request a support in training or mission
- Improve: Dead torturer has always a heal's kit in "Prisoner of war"
- Improve: Beard rendering
- Fix: Succeed "rescue hostages" might not update battle plan correctly
- Fix: Succeed "Capture HVT" might not update battle plan correctly
- Fix: Accuracy ADS with G34 magnifier
- Fix: Floating assets in Training center

Title: Re: Black One Blood Brothers
Post by: Asid on January 14, 2022, 11:33:10 PM
Update 1.03: New camos and improvements
Fri, January 14


Dear operators,

New update release with some improvements, thanks you for your feedback!

CHANGELOG
- Add: Battle plan - Tootlip of AI accuracy display if bipod unfolded
- Add: New camo - Brazillian lizard (Outfit: Frog shirt - Military pants + knee pads - Operator pants)
- Add: New camo - French CEE Woodland (Outfit: Frog shirt - Military pants + knee pads - Operator pants)
- Improve: AI enemy take better cover if is an assault behavior
- Improve: General AI accucary in terms of weapon and attachments
- Improve: Intro movie skipped automatically
- Improve: IR laser dot scale
- Improve: Reduce radius of dog's spot
- Improve: Detection of weapon blocked against a obstacle
- Improve: Events UI
- Fix: Gas masks could be overlay with glasses
- Fix: Defuse task might continue the countdown evne if defused
- Fix: Some errors with "Secure" task
- Fix: Hand left errors with a foregrip on UMV-45
- Fix: Hand left errors on Hunter-1
- Fix: AI use undesirable auto lean when is subordinate
- Fix: Some tasks errors
- Fix: Some errors scripts

Title: Re: Black One Blood Brothers
Post by: Asid on January 19, 2022, 12:44:22 AM
Update 1.04: Tutorial improvements + Hotfix
Tue, January 18, 2022


Dear operators,

Another update with tutorial improvements, thanks you for your feedback!

Cheers,
Helios

CHANGELOG
- Add: Categories of tutorials
- Add: New tutorials texts
- Add: UI tutorials highlighted
- Add: Trigger end of tutorial when done
- Add: Mouse wheel to move forward and backward in Battle plan
- Improve: AI pathfinding in Central Hospital
- Improve: Optimisation of Central Hospital
- Improve: Walkable floor angle of dog
- Improve: Mouse sensibility option doesn't affected if use scope
- Fix: Undesirable weapon rotation of player
- Fix: Undesirable use of input "Battle plan" in Insertion menu
- Fix: Input "Drone" disabled "Photo mode"
- Fix: Accuracy of Trijicom ACOG with ADS
- Fix: Undesirable use of Square suppressor on ArK-M
- Fix: Error location of hand left with Angled foregrip Mac-3 location on MV18 Mod 3
- Fix: Claymore wrong rotation
- Fix: Attachment locations errors of Laser/Flashlight on V82A1

Title: Re: Black One Blood Brothers
Post by: Asid on January 19, 2022, 11:41:23 PM
Update 1.05: New options + Hotfix
Wed, January 19, 2022


Dear operators,

A new update with new difficulty option and many fixs, thanks you for your feedback!

Cheers,
Helios

CHANGELOG
- Add: Difficulty option - No tasks markers
- Add: Separation of toggle run/walk (default:V) and sprint (default:left shift)
- Add: Gameplay option - Set default FOV
- Add: New icons of keyboard and mouse
- Add: AI radio voice indicates azimut of target spotted
- Fix: Delete an order might not update pathfinding correctly
- Fix: "Shoot a point" order might not skip next order if target isn't valid
- Fix: Some orders might not work correctly under certain conditions
- Fix: Toggle aiming option doesn't update ADS correctly if weapon blocked against obstacle
- Fix: Textures errors on buildings of Al-Jan province
- Fix: Wrong location of some rocks in Ancient ruins
- Fix: Unless shadows in Central Hospital
- Fix: Location of spawn operators
- Fix: Collision of outdoor stairs in Central Hospital
- Fix: Unknow icon of keyboard doesn't display text correctly
- Fix: Errors of cinematic insertion in terms of selection operator controlled by player
- Fix: AI could spawn under buildings in Al-Jan province


Title: Re: Black One Blood Brothers
Post by: Asid on January 23, 2022, 05:05:07 PM
Battle plan improvements and more...
Fri, January 21, 2022


Dear operators,

A new update is online. Battle plan improvements and more...

Cheers,
Helios

CHANGELOG
- Add: UAV-MQ9 visible in the sky when use recon support
- Add: Battle plan - Insert "Stance" in an order
- Add: Battle plan - Insert "Rules of engagement" order in an order
- Add: Little circle in HUD to help player to throw grenade
- Add: Gameplay option - Mouse sensitivity of drone
- Improve: Optimization of Burnwood Mansion
- Improve: Optimization of Valenwood Villa
- Fix: F-18 (air raid) has landing gear down
- Fix: Errors collisions on Elegance Airport
- Fix: Some texts

Title: Re: Black One Blood Brothers
Post by: Asid on January 27, 2022, 04:56:47 PM
Update 1.08b: New difficulty options + Hotfix
Thu, January 27, 2022

Dear operators,

1.08b is online. New difficulty options + hotfix


Cheers,
Helios

CHANGELOG
- Add: Difficulty option - True accuracy
- Add: Difficulty option - True perception
- Improve: Sight perception of AI operator can spot multi-part of enemy body (legs, arms, head, torso)
- Fix: Some assets location on Enila Island
- Fix: Some assets location on Al-Jan Province
- Fix: Rare bug of blinking eyes
- Fix: Characters task doesn't disable correctly when task done
- Fix: Laser sight attachments on Volt C7V3

Title: Re: Black One Blood Brothers
Post by: Asid on February 01, 2022, 11:29:28 PM
Update 1.10: Battle plan
Tue, February 1, 2022

Dear operators,

1.10 is online. This update add 4 new orders and new improvements in battle plan.


Cheers,
Helios

CHANGELOG
- Add: Battle plan - Place order - Waypoint (preserve focus)
- Add: Battle plan - Place order - Firing explosive
- Add: Battle plan - Insert order - Switch weapon
- Add: Battle plan - Insert order - Enable Laser/Flashlight
- Add: Battle plan - New tutorials
- Add: Battle plan - New insert order/trigger UI
- Add: New recoil animations
- Improve: Battle plan - New UI icons
- Improve: Battle plan - Shoot a point
- Improve: Specific orders can only inserted in an order
- Fix: Some scripts errors in Battle plan
- Fix: Init spawn location of operators in Siege mode
- Fix: Shoot order might not to be done correctly
- Fix Some maps errors


Title: Re: Black One Blood Brothers
Post by: Asid on February 02, 2022, 11:32:07 PM
Update 1.11: Speed variation
Wed, February 2, 2022

Dear operators,

New update 1.11 is online with request feature: speed variation!


Cheers,
Helios

CHANGELOG
- Add: Speed variation (default: mouse wheel)
- Add: Battle plan - Speed variation
- Improve: Behavior of AI squad member in squad formation
- Fix: Windows near player at beginning of mission (siege/POW) doesn't unlocked correctly
- Fix: Reload firearm might not work correctly in some conditions
- Fix: AI operator cannot spot power supply correctly
- Fix: AI operator cannot reach power supply correctly
- Fix: Some Enila Island errors

Title: Re: Black One Blood Brothers
Post by: Asid on February 05, 2022, 12:11:33 AM
Update 1.12: Trophies
Fri, 4 February 2022

Dear operators,

1.12 is online and add the first list of collectable trophies. Search and discover true stories of french special forces.


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/283d3f63e259f13f5d50dff59b679d815372696b.png)

https://youtu.be/rcUVJDLPHNA


CHANGELOG

- Add: Trophies - Find items in maps
- Add: Trophy - Book "Chef de guerre" by Louis Saillans
- Add: Trophy - Book "Confessions d'un ops" by Aton
- Add: Trophy - Book "Objectif forces spéciales" by Matt
- Add: Trophy - Book "Formes de l'ombre" by Philippe Deparis
- Add: Trophy - Book "Homme d'action" by Julien B
- Improve: Optimisation on some maps

Title: Re: Black One Blood Brothers
Post by: Asid on February 16, 2022, 11:58:12 PM
Update 1.13: New maps and more!
Tue, February 15

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/93b75e933f0735fdde1c47f8f309bb9d15bda8e0.jpg)

Dear operators,

1.13 is now online and it's the first major update. Two new maps, new awards, new options and more...


Residential house: A small map 100% close-combat for fast and intense missions.
(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/6428413c221834207122b5ba468973d8338724b8.jpg)


Compound: A large map in desert with small houses and long plains
(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/e2b21fcc0b4813440bfcbbebe685b13f8b11ff2f.jpg)


As usual other corrections have been made and feedback is always welcomed.
I leave you to discover on your own the complete changelog of this update and as usual i hope this content pleases you all.

Cheers,
Helios

[CHANGELOG}

CONTENT:
- Add: New map - Compound
- Add: New map - Residential house

AWARDS:
- Add: New award - Finish "Compound" (normal/elite/hardcore versions)
- Add: New award - Finish "Residential house" (normal/elite/hardcore versions)
- Add: New award - Finish a mission with a global scoring of 100% and 50000 XP
- Add: New award - Finish a mission with a global scoring of 100% and 100000 XP
- Add: New award - Finish a mission with a global scoring of 100% and 200000 XP
- Add: New award - Finish a mission with a global scoring of 100% and 500000 XP
- Improve: Minimum XP required increase for Elite and Hardcore awards

GAMEPLAY:
- Add: Difficulty option - Accuracy of AI operators
- Add: Gameplay option - Inversed axis Y (drone)
- Improve: General accucary of AI enemy
- Improve: Reduce windows resistance
- Improve: Reduce cameras resistance
- Fix: Revive operator doesn't stop correctly if medic is wounded or dead
- Fix: Revive dog doesn't stop correctly if medic is wounded or dead
- Fix: AI operator doesn't reach and interacte with scrambler correctly
- Fix: AI operator might not to be teleported if too far of squad leader
- Fix: AI might not be accurate under some conditions to shoot a enemy in close combat
- Fix: Auto mode could continue if operator injury or dead
- Fix: Some errors of speed navigation in Battle plan
- Fix: Doors might not have correct collision in Battle plan

RENDERING:
- Add: New NVG icons
- Improve: Reload animation of weapons
- Improve: ADS with magnifier scope
- Improve: Power supply location on Central Hospital
- Improve: Light rendering indoor daytime in Burnwood mansion
- Improve: Sunlight and fog in Burnwood mansion
- Improve: Sunlight and fog in Valenwood villa
- Improve: Fog on some large maps
- Improve: Aiming animation with laser sight
- Improve: Remove "Request support" animation to avoid some issues
- Improve: SFX of reload weapons
- Improve: Glass of NVG
- Fix: Some maps design errors
- Fix: Undesirable camera location before insertion cinematic begins
- Fix: Tasks UI overlay with main menu
- Fix: Mounted laser error location on V82A1
- Fix: Undesirable assets might be visible when cinematic launched with "random insertio" option
- Fix: Clothing physics when battle plan enabled

Title: Re: Black One Blood Brothers
Post by: Asid on February 24, 2022, 11:45:32 PM
Update 1.14: Minefields
Tue, February 22, 2022


Dear operators,

The update 1.14 is online. Minefields, new AI spawn logic, new awards menu and more...


Minefields: Be careful, do not venture in desert zones without a dog...

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/d1afc8a5dc4ba3f22b5c2127d59c39b7e6916088.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/12ed8a4111cc5a241ff71938519e47d30cd90d2d.jpg)

As usual other corrections have been made and feedback is always welcomed.
I hope this content pleases you all.

Best regards,
Helios

[CHANGELOG}

GAMEPLAY:
- Add: Minefields
- Add: New spawn logic
- Add: Difficulty option - Minefields -> Add minefields in desert areas and uninhabited sectors
- Add: Difficulty option - Spawn location -> Prioritizes location of spawn enemy (if map has different spawn type)
- Add: Interaction - Defuse landmine (kit required)
- Add: Dog can spot landmines
- Improve: Can use "Switch weapon" when ADS enabled
- Improve: Get up from lying down to crouch
- Improve: NPC are more handled in Battle plan (hostage, captured enemy)
- Improve: AI might not climb an obstacle correctly
- Fix: Physics errors when use "Switch character" menu
- Fix: Physics errors when use "Request Support" menu
- Fix: AI operator has wrong smooth movement after finish breach door
- Fix: Some errors interactions with AI operators

RENDERING:
- Improve: ADS shooting animation
- Improve: New buildings on Compound
- Fix: Undesirable twisted arms with FP reload animation
- Fix: NVG might not be invisible with some headgears
- Fix: Muzzle flash might not correct location if player runs
- Fix: Some locations errors on Compound

CAREER:
- Overhaul: New awards menu
- Overhaul: New ranks menu
- Add: New 36 ranks
- Add: Display progression of unlocked awards

UI:
- Add: New loadout icons
- Add: New sync order icon
- Add: Distance between drone and pilot
- Fix: Some french translations


Title: Re: Black One Blood Brothers
Post by: Asid on March 02, 2022, 12:34:02 AM
Update 1.15: Third person view
Tue, 1 March 2022

Dear operators,

Update 1.15 is online. A requested feature is available: Third person view!


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/94e7e8cf6ed5b10a57015fdd2fa229828d3c239b.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/a27cc0c6a58c47e0a21a6959c4bf872871d0a8c4.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/5e65fa2dc2f3962a9949da2db5eeb5d689f6c54d.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/810fa20a7682ab9d15badd213204355463731820.jpg)

As usual other corrections have been made and feedback is always welcomed.

Best regards,
Helios

[CHANGELOG}

GAMEPLAY:
- Add: Third person view
- Add: New sight - EATech XPH3 with G34 Magnifier
- Add: Input -> Switch perspective view
- Add: Input -> Switch shoulder view
- Add: Difficulty option -> Allows third person perspective
- Improve: Distance for AI operators to spot weapon cache and power supply
- Improve: Accuracy of AI operators in terms of difficulty option
- Fix: Cannot reload weapon when aim enabled
- Fix: Cannot switch weapon when aim enabled
- Fix: "Minefields" option might not be disabled correctly
- Fix: Some AI pathfinding errors of dog
- Fix: Some AI spawn issues on "The Gabriel" map
- Fix: Might shoot when sprint

RENDERING:
- Add: Separation of shot animations (FPP/TPP/AI)
- Add: New animations of equip/unequip weapon
- Improve: Crouch animations
- Improve: Animation of weapon blocked when use lean
- Improve: Decal of bullet penetration behind obstacle
- Improve: Optimization of Elegance Airport
- Fix: Sync of lean animations
- Fix: Errors lean animations in terms of weapon position
- Fix: LOD errors of MV18 Mod 3
- Fix: Some location errors of camera in action (takedown/breach door...)
- Fix: Undesirable warning message about landmines with POW mode

Title: Re: Black One Blood Brothers
Post by: Asid on March 07, 2022, 11:30:15 PM
Update 1.16: Improvements
Fri, March 4, 2022

Dear operators,

Update 1.16 is online. New rendering of bullet hole decals and more...


Best regards,
Helios

[CHANGELOG}
- Add: New bullet hole decals
- Improve: Bullet impact on death body
- Improve: Hand left position on handguns
- Improve: AI choose cover position
- Fix: Some errors of reload animations with TPP
- Fix: Some errors of spine rotation with TPP
- Fix: Wrong reload animations of some handguns
- Fix: Hand left location on Vk12
- Fix: SFX fire on weapon cache might not stop correctly
- Fix: Handgun animation with ballistic shield


Title: Re: Black One Blood Brothers
Post by: Asid on March 16, 2022, 12:40:27 AM
Update 1.17: Overhaul FPS
Dear operators,

Update 1.17 is available with a important requested overhaul: First person view.

Movement, ADS, shot, recoil, animations... are completly changed to be suited to modern FPS and more pleasant.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/b3b7ff720c1b98f8ef36de41157a5555e3acf459.jpg)

Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG}

GAMEPLAY:
- Overhaul: New first-person perspective system
- Add: All maps available for "War" game mode
- Add: New maps available for "Prisoner of war" game mode

- Add: "Target" task is available for all maps
- Add: Battle plan - Insert delay in an order
- Improve: AI reactivity
- Improve: AI combat behavior

- Improve: Unstable aiming of first-person view
- Improve: Behavior of new enemies spawned if current ennemies are on alert
- Improve: Add NVG at dead torturer at the beginning of Prisoner of war
- Fix: Available orders might not visible correctly after select captured enemy or hostage
- Fix: AI might spot with wrong cone vision
- Fix: Smoke grenade might not block vision of AI correctly
- Fix: Undesirable possible zoom with NVG / laser with a scope enable
- Fix: Wrong enemy spawn in training mode in terms of lastest game mode selected
- Fix: Some errors scripts

ANIMATIONS:
- Overhaul: All animations of first-person view (movement, shot, actions...)
- Add: Turn in place animations for player and AI
- Add: Smooth offset animations in third-person view

- Improve: Rate rotation player in third-person view
- Fix: Character rotation in third-person view if use lean and no weapon

RENDERING:
- Add: Realistic red dot and holo sights
- Add: Glass reflection on sights

- Add: Rotation scope when use lean
- Improve: Aiming rendering of ADS
- Improve: Shot SFX volumes
- Improve: Path prediction of grenade
- Improve: Flag captured in War mode
- Improve: Some UI designs
- Fix: Switch sight of "EATech 256 a66 with G34 Magnifier" produced texture errors
- Fix: Switch sight of "EATech XPH3 with G34 Magnifier" produced texture errors
- Fix: SFX volume might not saved correctly after quit the game

Title: Re: Black One Blood Brothers
Post by: Asid on March 25, 2022, 11:45:33 PM
Update 1.18c: Improvements and hotfix
Fri, March 25, 2022


Dear operators,

Little update is online.

Cheers,
Helios

CHANGELOG
- Add: Difficulty option - Real aiming
- Add: Decal of bullet hole is visible on translucent objects (glass...)
- Improve: Bullet penetration system
- Improve: Blocked weapons animations
- Improve: Valenwood villa design
- Fix: G34 Magnifier zoom
- Fix: Some interaction errors
- Fix: Weapon location of ADS after move lying down
- Fix: Lying down animation with handgun
- Fix: Undesirable wrong decals of bullet hole
- Fix: Some decals errors
- Fix: Shaking of camera when weapon blocked in first-person view
- Fix: Decal of impact bullet errors in Valenwood villa
- Fix: Some errors scripts

Title: Re: Black One Blood Brothers
Post by: Asid on March 28, 2022, 11:54:54 PM
Update 1.19: Indicator of camouflage
Mon, March 28, 2022

Dear operators,

1.19 is online. This update adds an indicator of camouflage on HUD indicates the player character's visibility.


Best regards,
Helios

[CHANGELOG]
- Add: Indicator of camouflage on HUD indicates the player character's visibility
- Add: Option difficulty - No indicator of camouflage
- Add: Tutorials of Indicator of camouflage
- Add: Patches - Turkish flag + camo version
- Fix: Camera might not update correctly in operator editor
- Fix: Camera might not have correct altitude of female soldier in operator editor
- Fix: Undesirable patches on operators in main menu


Title: Re: Black One Blood Brothers
Post by: Asid on April 09, 2022, 12:32:56 AM
Update 1.20: Artic base
Fri, April 8, 2022

Dear operators,

Update 1.20 is online. New map and more...


The artic base: A snow map with military tents, barracks, towers...

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/20510b7b464f8be2bc2e9a54a9fba4b7a9f1a16a.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/b17a8b7b51b7e1ec95d19295a146ca4a36045f85.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/a4d48b50c97dd18fac2d60966b1540365cf4908a.jpg)

Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]
- Add: New map - Artic base (available in any game mode)
- Add: New award - Finish a mission on "Artic base"
- Add: Difficulty option - Instant reaction
- Add: New reload animation of handgun in first-person view

- Improve: Rotation rate of AI characters
- Improve: Reload speed of assault rifles
- Fix: Some AI pathfinding errors
- Fix: Some AI jump errors
- Fix: AI operators might use focus with undesirable shakering
- Fix: AI enemy might not disable focus correctly
- Fix: Scope lens rotation too high
- Fix: Support "Air raid" might not attack correctly on Klettgau forest
- Fix: Support "Air raid" might not attack correctly on Jin-Shu temple
- Fix: Some awards could not to be unlocked correctly
- Fix: Some texts confusions between "task" and "mission"
- Fix: UI Intel "Objective is spotted" displayed if "No tasks" option enabled
- Fix: Rotate weapon in operator editor might not work correctly
- Fix: Some scripts errors


Title: Re: Black One Blood Brothers
Post by: Asid on April 19, 2022, 09:47:10 PM
Preview 1.21: Weather
Tue, 19 April 2022


Dear operators,

Weather coming! Rain, snow, thunderstorm...


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/9f1013056248b4c3a2a6776bb000abb90f72f1a4.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/13986ef2ce8b687ff3f51149c3f6d739c247b2cb.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/a4dc89c78870a9063b4a2b881a25c22169bc2092.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/c660a1e85e25505fa947f72bfb03d067c062b67c.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/3d22666a92108e8f3f35919d7d3c975c5d790267.jpg)


Best regards,
Helios

Title: Re: Black One Blood Brothers
Post by: Asid on April 20, 2022, 11:35:15 PM
This is shaping up quite good and it’s at a great price  :thumbsup
Title: Re: Black One Blood Brothers
Post by: Asid on April 25, 2022, 09:10:29 PM
Update 1.21: Weather
25 April 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/13986ef2ce8b687ff3f51149c3f6d739c247b2cb.jpg)

Dear operators,

Update 1.21 is officially online with a major feature: The weather!


Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]
- Add: Gameplay option - Bad Weather
- Add: Weather - Cloudy
- Add: Weather - Rain
- Add: Weather - Snow
- Add: Weather - Rain and thunderstorm
- Add: Weather - Snow and thunderstorm
- Add: AMD FidelityFX Super Resolution
- Add: Sandbox tab - Weather
- Add: Difficulty option - Unlimited support
- Add: Green hightlight of available attachments in terms of current weapons
- Improve: AI spawn logic near tasks
- Improve: Some maps optimisation
- Improve: Lighting rendering of some maps
- Improve: Sprint animations
- Improve: Main menu level
- Improve: Ocean caustics rendering in terms of camera location
- Fix: Some AI pathfinding of dog
- Fix: Initial behavior of AI in terms of current situation
- Fix: Some errors of AI reload
- Fix: Missing muzzle brake on some weapons
- Fix: Some materials errors on Al-Jan province
- Fix: Regular army might not have vest
- Fix: Dog might not update location in operator editor
- Fix: Change DLSS might display incompatible DLSS mode
- Fix: Errors of task spawns on "The Gabriel" in Prisoner of war mode
- Fix: Attachment "Red-Ops" sight on "M1-Wild"
- Fix: Some errors of AI spawn in "Ancient ruins"
- Fix: Ocean caustics are too brightness at night
- Fix: Some errors texts

Title: Re: Black One Blood Brothers
Post by: Asid on April 30, 2022, 11:30:25 PM
Update 1.22: New game mode and more
Sat, April 30, 2022


Dear operators,

New Update 1.22 is online. A new game mode and some improvements.


Obviously, improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]
- Add: Game mode - Lone wolf
- Add: Selecting multiple operators with mouse in battle plan
- Add: Award - Finish at least once "Lone wolf"
- Add: Select the operator in prisoner of war
- Add: New animation of slow walk with rifle and handgun
- Add: New unarmed animations
- Add: New 3d UI operator in battle plan
- Improve: Crouch animation with rifle of low ready position
- Improve: Crosshair behavior in TPP
- Improve: AI uses different speeds of patrol mode
- Fix: Undesirable assets on "The Compound"
- Fix: Some assets doesn't affect by weather
- Fix: Rain/Snow/Mist might not work with drone or dog controlled
- Fix: Some pathfinding errors on "Arctic map"
- Fix: Some pathfinding errors in observation tower
- Fix: Hold left mouse allows rotate camera of battle plan


Title: Re: Black One Blood Brothers
Post by: Asid on May 03, 2022, 11:08:51 PM
Update 1.23: Ambiant musics
Tue, May 3, 2022


Dear operators,

New Update 1.23 is online. Selection of ambiant musics and more...

Best regards,
Helios


[CHANGELOG]
- Add: Choose ambiant musics
- Add: 5 new combat musics
- Add: 7 new stealth musics
- Add: Gameplay option - NVG brightness
- Add: Gameplay option - Laser size
- Add: New music of deploiement cinematic
- Fix: Some errors with selecting operators with mouse
- Fix: Some AI pathfinding errors
- Fix: Some animation errors
- Fix: Operator location when place an explosive
- Fix: Camera error when place an explosive

Title: Re: Black One Blood Brothers
Post by: Asid on May 04, 2022, 10:47:52 PM
Update 1.23b
Wed, May 4, 2022


[CHANGELOG]
- Add: Camera shake of shot in third-person view
- Improve: Speed of some interactions
- Fix: Some assets doesn't affect by weather in "The compound"
- Fix: AI could not reach some buildings in "The compound"
- Fix: Emissive color of laser beam

Title: Re: Black One Blood Brothers
Post by: Asid on May 09, 2022, 09:24:55 PM
Update 1.24: Import your own musics
Mon, 9 May 2022

Dear operators,

New Update 1.24 is online. Import your own musics ingame!


How to import:
Import your own musics
A Guide for Black One Blood Brothers
By: Helios Production
Guide to play your own musics ingame!
https://steamcommunity.com/sharedfiles/filedetails/?id=2805892034


Best regards,
Helios

[CHANGELOG]

IMPORT YOUR MUSICS:
- Add: Main menu (1)
- Add: Insertion - Land (5)
- Add: Insertion - Helicopter (5)
- Add: Insertion - HALO (5)
- Add: Insertion - Underwater (5)
- Add: Stealth ambiant (10)
- Add: Stealth short ambiant (10)
- Add: Combat ambiant (10)
- Add: Debriefing success (3)
- Add: Debriefing fail (3)


GAMEPLAY:
- Improve: Spawn logic
- Improve: Increase XP on very large large
- Fix: Camera location of ADS with handgun "Eagle black" and sight "Trijocom RM03"
- Fix: Error of building location on "Enila island" map
- Fix: Weather effects (rain/snow) are visible underwater
- Fix: Some errors of weather

Title: Re: Black One Blood Brothers
Post by: Asid on May 17, 2022, 10:28:19 PM
(https://steamuserimages-a.akamaihd.net/ugc/1814399317984107213/C4A2C6A14BBCE6511F6104600D68DE46BAB39141/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
Title: Re: Black One Blood Brothers
Post by: Asid on May 17, 2022, 10:50:37 PM
Update 1.25: New map
Tue, 17 May 2022

Dear operators,

1.25 is online! This important update contains a new map called Lost island (a large jungle map) and many new content and improvements!


Best regards,
Helios

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/282f3059338a72e872471195b901d611e6577c59.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/ddff39930251068256d5abec32c3549e8879ca10.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/f61bd3956266f231f35682a04a24be2a8eec0fb0.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/e2248039c5a334e2e1a0eee719121d10ae26a08a.jpg)


[CHANGELOG]

CONTENT:
- Add: New map - Lost island
- Add: New award - Finish "Lost island"
- Add: Patch "Australia"
- Add: Patch "Latvia"
- Add: Patch "Lithuania"
- Add: Patch "UN"
- Add: Patch "NATO"
- Add: Patch "URSS"
- Add: Patch "Pirate 1"
- Add: Patch "Pirate 2"


GAMEPLAY:
- Improve: Speed of game launch
- Fix: Some errors of AI pathfinding with interaction order
- Fix: Some errors of AI pathfinding in Elegance Airport
- Fix: Some errors of AI pathfinding in Arctic base
- Fix: Crash of game when use too explosives
- Fix: Jerky if use grenades in some situations
- Fix: Ambiant musics might not play correctly in "Lone wolf" game mode
- Fix: Some errors scripts

RENDERING:
- Add: Loading Screen of game launch
- Add: New pictures of game modes
- Add: New pictures of maps

- Improve: Intro cinematic is launched only when the game is loaded
- Improve: Intro cinematic use music volume
- Improve: Jog animations
- Improve: Some UI
- Improve: Fog intensity on "Elegance Airport" with bad weather
- Fix: Intro cinematic might jerky
- Fix: Some textures errors of male skins
- Fix: Thick gloves (male) on hands
- Fix: Standard glasses (male) might have visual errors with some faces
- Fix: Undesirable wetness effect on some assets of "Burnwood mansion"
- Fix: Missing some SFX footsteps
- Fix: Errors collisions of Rain/Snow indoor
- Remove: Tanktop outfit (too visual issues)
- Remove: Sniper gloves outfit (too visual issues)

1.25b:
- Fix: Imported debriefing musics might not work correctly
- Fix: Error of helicopter insertion with weather
- Fix: Missing landmines on "Ancient ruins"
- Fix: Walk movement of operator in cinematics

Title: Re: Black One Blood Brothers
Post by: Asid on May 25, 2022, 11:25:57 PM
Photo mode #1
25 May 2022

(https://steamuserimages-a.akamaihd.net/ugc/1813274377979208575/1ED8FE454CFBFAC18D721E660853F21E938E05BE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
Title: Re: Black One Blood Brothers
Post by: Asid on May 25, 2022, 11:27:25 PM
Photo mode #2
25 May 2022

(https://steamuserimages-a.akamaihd.net/ugc/1813274377979210172/7A7460BC87FAFAF148E89D846C24F52F24C29068/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
Title: Re: Black One Blood Brothers
Post by: Asid on May 25, 2022, 11:29:02 PM
Update 1.26: Unforeseen events
Wed, May 25, 2022

Dear operators,

1.26 is online! This update adds a new feature: Unforeseen events that may impact tasks during the mission.


Best regards,
Helios


[CHANGELOG]
- Add: Unforeseen event - Extraction compromised
- Add: Unforeseen event - Evacuation attacked
- Add: Unforeseen event - Support doesn't respond
- Add: Unforeseen event - Crosswind landing (HALO insertion)
- Add: Unforeseen event - Spotted to the insertion (Helicopter/On foot insertion)
- Add: Unforeseen event - Task isn't in the intended location
- Add: Difficulty option - Unforeseen events
- Add: Good weather - Dry
- Add: Good weather - Wet
- Add: Good weather - Snowy
- Add: Bad weather - Wet
- Add: Bad weather - Snowy
- Improve: AI try to find intermediate path if destination is too far
- Improve: Musics sandbox menu in terms of imported musics
- Improve: Increase limit of mouse sentivity
- Improve: Underwater rendering
- Improve: Wetness intensity
- Fix: AI might not finish climb correctly
- Fix: Some physics errors in melee
- Fix: Imported stealth short musics might not play correctly


Title: Re: Black One Blood Brothers
Post by: Asid on June 03, 2022, 12:04:42 AM
Preview 1.27: Map editor
Thu, 2 June 2022

Dear operators,

Map editor is coming! Be patient, planned end of june...


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/ea0d308f3f6e3a89e83bbcefbf33d93d377e6a9c.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/35cae67e9fad13cd0b303c6d5f893d29e941411f.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/7050c681791ea709ffd26d044a54705d29a3095b.jpg)

Best regards,
Helios

Title: Re: Black One Blood Brothers
Post by: Asid on June 29, 2022, 09:52:35 PM
Update 1.28: Improvements
Wed, June 29, 2022

Dear operators,

Update 1.28 is online. Standard update with improvements and fixes

[CHANGELOG]
- Add: New template of Map editor - Ship
- Add: Blur with magnifier option (default: disabled)
- Add: 15 new assets for map editor
- Improve: Hair rendering of female operator
- Improve: Shoot rendering (ADS)
- Improve: Shoot SFX rendering
- Improve: Right arm location with weapon holding
- Improve: Physics behavior
- Fix: Camera rotation of player after exit photo mode
- Fix: Shoot SFX could be broken if use full mode
- Fix: Interaction UI could be displayed at the beginning of the mission


Title: Re: Black One Blood Brothers
Post by: Asid on June 30, 2022, 11:56:41 PM
This is shaping up nicely. A very responsive dev  :thumbsup
Title: Re: Black One Blood Brothers
Post by: Asid on July 02, 2022, 03:15:44 AM
Update 1.29: Support and logistics
Fri, July 1, 2022

Dear operators,

Update 1.29 is online. Requested feature is available: choose your support and logistics (helicopter, transport aircraft, UAV and jet fighter)


[CHANGELOG]
- Add: Logistics tab in "New mission"

- Add: Logistics - Choose transport aircraft for deployment
- Add: Logistics - Choose helicopter for insertion
- Add: Logistics - Choose fighter jet for "Air raid" support
- Add: Logistics - Choose UAV for "Recon" support

- Add: Transport aircraft - C130-J
- Add: Transport aircraft - IL-76
- Add: Helicopter - UH-60A
- Add: Helicopter - UH-60L
- Add: UAV - MQ-9
- Add: UAV - Orion
- Add: Jet fighter - Su30
- Add: Jet fighter - F-15E
- Add: Jet fighter - F-18C
- Add: Jet fighter - Typhoon
- Add: Jet fighter - A-10

- Improve: XP required for first ranks
- Improve: All operators are in helicopter of cinematic insertion
- Fix: Left arm could not sync with main animation with gun lowered
- Fix: Some tasks might not spawn correctly
- Fix: Undesirable SFX footstep duplicated with gun lowered
- Fix: Injured animation triggered even if "Injuries" option disabled

Title: Re: Black One Blood Brothers
Post by: Asid on July 08, 2022, 12:01:33 AM
Update 1.29b: Improvements and hotfix
Thu, July 7, 2022


[CHANGELOG]
- Add: Select music pack played
- Add: Maps of Steam workshop are editable directly in "Map editor"
- Add: Squads of Steam workshop are editable directly in "Squads"
- Improve: AI behavior
- Improve: AI optimisation
- Fix: If only secondary weapon used, switch/holstered weapon doesn't work correctly
- Fix: Use a handgun with shield with secondary weapon slot doesn't wort correctly
- Fix: AI might not heard some noise correctly
- Fix: Possible overlap between main menu music and deployment music
- Fix: Some texts errors
 
Title: Re: Black One Blood Brothers
Post by: Asid on August 12, 2022, 10:32:39 AM
Update 1.30: Suicide bombers
Thu, August 11, 2022


Dear operators,

1.30 is online. This update adds a new enemy: Suicide bomber!

They are ready to blow themselves up to kill an operator or a hostage...

[CHANGELOG]
- Add: New enemy - Suicide bomber
- Add: Difficulty option - Suicide bombers
- Add: Rendering of scope recoil
- Add: Current order in UI teammate
- Add: Report when alarm went off
- Improve: Inputs menu
- Improve: Gameplay menu
- Improve: Debriefing cinematic
- Improve: Optimization of synchronized orders
- Fix: AI might not find cover correctly

Title: Re: Black One Blood Brothers
Post by: Asid on August 21, 2022, 01:44:43 PM
Update 1.30b: Improvements
Tue, August 16, 2022


[CHANGELOG]
- Add: New award - Collect book "Forces spéciales et d'unités d'élite" by Teddy Palassy
- Add: Icon on enemy if suicide bomber
- Improve: Animation of ADS when lean enabled
- Improve: Animation of sprint FPS
- Improve: Animation of handgun reload
- Fix: Some assets in airplane doesn't display correctly in battle plan
- Fix: Some spawn points had wrong indoor/outdoor assignment
- Fix: Left thumb rotation of assault rifle reloading

Title: Re: Black One Blood Brothers
Post by: Asid on August 21, 2022, 01:45:31 PM
Update 1.30c: Improvements (again)
Thu, August 18, 2022


[CHANGELOG]
- Add: New patch - SLOVAKIA flag
- Improve: Reduced accurate of AI in terms of distance of target
- Improve: Reduced accurate of AI in terms of scope used
- Improve: Reduced accurate of AI in terms of weapon used
- Improve: Reduced accurate of AI if night and doesn't use NVG
- Improve: Lights optimization of Burnwood mansion
- Improve: Lights optimization of Residential house
- Improve: Reduced number of lights enabled
- Improve: Some UI design
- Improve: Deployment level
- Improve: Rendering optimization
- Fix: Camera rotation after use drone/photo mode
- Fix: Some errors scripts

Title: Re: Black One Blood Brothers
Post by: Asid on August 23, 2022, 12:19:24 AM
Update 1.31: Night lighting
Mon, 22 August 2022

Dear operators,

1.31 is officially available. This update adds a new lighting rendering by night. The night missions are now brighter and offers new possibilities to try a mission without NVG!


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/31de1158d427f3618ae0ee37353e396e30dc5a48.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/68e3beb983ffc0cc5d2fa51f1469c7601ab2b3d5.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/29881a6b48c46c23c722200eed450580a8c8583b.jpg)


Furthermore, melee system of FPP is improved for a better immersion.
Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.


[CHANGELOG]
- Add: New lighting rendering by night
- Add: New melee rendering of FPP
- Add: Glass with low opacity texture for each glasses
- Improve: Player or AI can heal another operator if -80% health (instead of -30%)
- Improve: Animation of player interaction keeps FPP
- Improve: Scaling of camo texture on all firearms
- Improve: Scaling of camo texture on all suppressors
- Improve: Scaling of camo texture on all flashlights and lasers
- Improve: Scaling of camo texture on all grenade-launchers, foregrips and bipods
- Fix: Scaling of flashlight "PolyTec N-O" on handgun "Lock-17"
- Fix: IR mode of flashlight/laser could be enabled by default even if doesn't have IR mode
- Fix: Hand left could have wrong location with FPP sprint animation
- Fix: Some texts errors

Title: Re: Black One Blood Brothers
Post by: Asid on August 25, 2022, 12:09:51 AM
Update 1.32: Weapon holding FPP
Wed, 24 August 2022

Dear operators,

1.32 is available and adds a requested feature: Weapon holding with first person view.


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/58a37e5be6d946f261cf92417803935b6d0b3dc0.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/12436f5c5b57dc66bfa22216705f916450844f83.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/9df1e2d6edece7a33a78acaf89804457ae3437d4.jpg)

[CHANGELOG]
- Add: Weapon position with FPP mode (Aiming - Low ready position)
- Add: Weapon holding with FPP mode (2 variants of Aiming - 5 variants of Low ready position)
- Fix: Some transitions errors with ADS
- Fix: Security camera could have wrong movement rotation in a custom map
- Fix: Shut off the supply power didn't affect spot lights
- Fix. NVG brightness could change after use laser

Title: Re: Black One Blood Brothers
Post by: Asid on September 06, 2022, 12:10:59 AM
Update 1.33: Brattvog village
Mon, 5 September 2022


Dear operators,

1.33 is officially available. This update adds a new large map called Brattvog village.


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/905c24df5595c3515294950ad8fce746a663a9e8.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/d9d8065a36db370b66fa382facc7d9c39a75ea2e.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/505e676ee03ce3e64864637fc6c7c867565469f7.jpg)

Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

[CHANGELOG]

GAMEPLAY:
- Add: New map - Brattvog village
- Add: New award - Finish a mission on Brattvog village
- Add: Difficulty option - Task location (combinaison of old options)
- Add: Heal shortcut (Default: H)

- Improve: "Target" task cannot use a patrol path and keep a secured location
- Improve: Rebalance XP earned for each task
- Improve: Amount of patrol spawn in Burnwood mansion
- Fix: Some texts errors (english and french)

MAP EDITOR:
- Add: Map editor -> Template map -> Old plain (7)

- Add: Map editor -> Landscape -> Cliff (7)
- Add: Map editor -> Landscape -> Rock (7)
- Add: Map editor -> Foliage -> Big (5)
- Add: Map editor -> Foliage -> Little (20)
- Add: Map editor -> Exterior -> Asset (32)
- Add: Map editor -> Exterior -> Little (20)
- Add: Map editor -> Exterior -> Fence (7)
- Add: Map editor -> Interior -> Wall (60)
- Add: Map editor -> Interior -> Floor (7)
- Add: Map editor -> Interior -> Roof (31)
- Add: Map editor -> Interior -> Stair (23)

RENDERING:
- Add: Bandage animation to heal

- Add: Option to select vanilla music even if custom music installed
- Improve: ADS smoothing with a scope
- Improve: Shadows rendering on some grass
- Improve: Low ready position with crouching position
- Improve: Some reloading animations
- Improve: Animation of shotgun shot with TPP

Title: Re: Black One Blood Brothers
Post by: Asid on September 15, 2022, 12:27:54 AM
Update 1.34c: Improvements
Tue, September 13, 2022


[CHANGELOG]

- Add: Made a slide (Sprint + Crouching)
- Add: Operator make a roll if fall
- Add: Separation of maps type (official/editor/steam workshop)
- Add: Map editor - Option -> Spawn enemy -> Always spawn
- Add: Map editor - Option -> Spawn enemy -> Sentry
- Improve: Spawn optimization
- Improve: Thunderstorm rendering
- Improve: One animation of low ready position with rifle
- Improve: Animation transition after a jump
- Improve: Muzzle flash rendering
- Improve: Ragdoll physics
- Improve: Some texts
- Fix: Shadows of "Arctic base" were too dark on night mission
- Fix: Auto crouching in radio tower could not work correctly
- Fix: Some assets collisions
- Fix: Some errors spawns

Title: Re: Black One Blood Brothers
Post by: Asid on September 28, 2022, 01:37:21 AM
Update 1.35: University
Tue, 27 September 2022

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/d6f479e98b9dddffd81d9a0ae854c53180b9fe28.jpg)

Dear operators,

1.35 is officially online. This update adds a new map: University (medium map with student building and sports hall)


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/9c846e26d6159fa1670f515bcd420e9e2627f281.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/ef21d4e507edfd321bfeec4bc247f2be1c9e92e6.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/f4830e1930e5d886228b4990f5a095846c5d523b.jpg)

Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Cheers,
Helios

[CHANGELOG]

- Add: New map - University

- Add: New award - Finish a mission on "University"
- Improve: Left thumb position of some assault rifles
- Improve: Blocked weapon against an obstacle
- Improve: Rotating movement of grenades
- Improve: Efficiency of bullet penetration
- Improve: Camera movement when dead or inconscious
- Improve: Reverb effects on small maps
- Improve: UI end mission rendering
- Improve: Rain ripple rendering on ocean
- Fix: Some location errors of tasks
- Fix: Some teleportation errors of subordinates if far of squad leader
- Fix: Hand left position with angled Fore Grip in first-person view
- Fix: Transition between armed and unarmed animations
- Fix: Size optimization of some textures
- Fix: Aiming offset errors of AI animations
- Fix: Animations interpolation of underwater diving
- Fix: Loop error of voice radio "Out of ammo"
- Fix: Some interpolations errors of foots location
- Fix: Some errors of climbing
- Fix: Dead operator could disappear after switch character
- Fix: Head shot might not give damages bonus
- Fix: Animation of throw grenade could not display correct stance
- Fix: Player operator could do slide with a shield
- Fix: Some weapon parts has ambiant occlusion too dark
- Fix: Some scripts errors

Title: Re: Black One Blood Brothers
Post by: Asid on October 05, 2022, 01:16:38 AM
Preview 1.36: Quick orders + Breach and clear
Tue, 4 October 2022

Dear operators,

A highly requested feature will be available soon: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!

Furthermore, "Breach and Clear" system will be added.

Check the video to discover these new features (currently WIP)

https://youtu.be/lWXw9NiHDMI


Best regards,
Helios

Title: Re: Black One Blood Brothers
Post by: Asid on November 07, 2022, 11:56:52 PM
Update 1.36: Quick orders + Breach and clear
Mon, 17 October 2022

Dear operators,

Update 1.36 is online. A highly requested feature is available now: Quick orders. Similar to battle plan but designed to use quickly orders in real-time!

Furthermore, "Breach and Clear" system is added. Give an order in one click for a whole squad and let your team clear a room.


(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/767dfbbbff804874c15ec9870f6452178f0ded1b.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/6cac69a072274153218da99a879417cd4f12145a.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/f31afa8b03dac830e0b3cef3dd14ebf6b82d2a33.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/923b3b7ca8a5c1666459c7df2e4a5ab38ab85ce3.jpg)

Obviously, many improvements and fixes have been made. Don't hesitate to report bugs and feedback.

Best regards,
Helios

[CHANGELOG]

GAMEPLAY:
- Add: Quick orders (default: J)
- Add: New order -> Clear
- Add: New order -> Flashbang / Clear
- Add: New order -> Frag / Clear
- Add: New interaction -> Door -> Clear
- Add: New interaction -> Door -> Clear (Flashbang)

- Add: New inputs -> Quick orders -> "Selection" (default: F1 to F12)
- Add: New input -> Quick orders -> "Select All" (default: Q)
- Add: New input -> Quick orders -> Change subordinate order (default: 1)
- Add: New input -> Quick orders -> Change order (default: 2)
- Add: New input -> Quick orders -> Change combined orders (default: 3)
- Add: New input -> Quick orders -> Change stance (default: 4)
- Add: New input -> Quick orders -> Change weapon position (default: 5)
- Add: New input -> Quick orders -> Change speed (default: 6)
- Add: New input -> Quick orders -> Change ROE (default: 7)
- Add: New XP required for each rank
- Add: Tutorial - Quick orders

- Improve: Some orders by subordinate disables follow squad leader
- Improve: AI enemy can use focus position to chase an close enemy
- Improve: AI operator moves faster after throw a grenade
- Improve: AI animation of throw grenade
- Improve: AI enemy uses slide to reach a cover
- Improve: Chance to be spotted at insertion with "Unforeseen events" is reduced in terms of daytime and weather
- Fix: Some errors of spawn actors (characters, tasks) in terms of map
- Fix: Some AI errors after a subordinate is teleported
- Fix: Some AI errors when use grenade or explosive
- Fix: Some errors when AI doesn't find its path
- Fix: Some errors of teleportation dog
- Fix: Spawn option (indoor/outdoor) might not work correctly on some maps
- Fix: Some errors of collision with custom maps
- Fix: Some errors of collision on "Al-Jan province"
- Fix: Hurt squad leader break squad structure
- Fix: First subordinate doesn't take command of squad if squad leader is hurt
- Fix: Use scope with third-person view might not work correctly
- Fix: Select an operator in battle plan might not update some data correctly
- Fix: Cameras option were available on "Central hospital"
- Fix: Some AI pathfinding errors on "Elegance Airport"
- Fix: Some spawns errors on "University"
- Fix: Some spawns errors of ally soldiers of "War" mode
- Fix: Doors might not rotate on Arctic base
- Fix: Doors might not rotate on Burnwood mansion
- Fix: Multiple optimization errors of "War" mode
- Fix: Doors and windows near player might not be unlocked at the beginning of the mission with "Prisoner of war" and "Siege"
- Fix: Defuse bomb could not work correctly if spawned by random mission

RENDERING:
- Improve: Up to 2K for each weapons and attachments
- Improve: Up to 2K for multiple textures on "Al-Jan province"
- Improve: Some bullet impacts VFX
- Improve: Rendering of FP camera with some interactions
- Improve: Rendering of FP camera when character is rolling

- Improve: Injuries effects in HUD
- Improve: Sprint animation with rifle (first-person view)
- Improve: Aiming animation with leaning firearm (first and first-person view)
- Improve: Aiming animation with NVG (first and first-person view)
- Improve: Throwing animation of AI
- Improve: Zoom rendering of sniper scope
- Improve: NVG mounting always visible on helmet even without NVG
- Improve: Smoothing animation during change of weapon holding
- Improve: Location of third-person camera during aiming
- Improve: Some UI rendering
- Improve: Multiple textures rendering of attachments
- Improve: Multiple texts (english/french)
- Fix: Speed animation of ADS run with handgun
- Fix: Operator pick up his weapon too early after auto-heal
- Fix: Operators selected in cinematic insertion might not be correct
- Fix: Left thumb rotation with handgun (first-person view)
- Fix: Leaning firearm could affect view of player (first-person view)
- Fix: Some missing keyboard icons for Azerty
- Fix: Screen tasks could be visible during fade in of insertion
- Fix: Multiple UI display errors
- Fix: Wrong warning message when none operator selected in mission menu
- Fix: Undesirable ice effects on water


Title: Re: Black One Blood Brothers
Post by: Asid on November 08, 2022, 12:04:46 AM
Preview 1.37: Old fortress
Mon, 7 November 2022

Dear operators,

A new map "Old fortress" coming soon! Medium-sized, this map contains a fishing village and an old fortress on a remote island.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/48d1e7e6b016b7173dd5bf9ba0108cea1e1555f9.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/f2e696e604968fe617610ba57b1ac9b9d8664f4f.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/201eb0e2f28df514f95b96f60fe923ed228fb569.jpg)


Furthermore, new assets for map editor will be added like aircraft carrier!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/6f52a4b95d14df23dceb49aae5cf3acc31eeddee.jpg)

Obviously, Improvements and fixes will be available.

Best regards,
Helios

Title: Re: Black One Blood Brothers
Post by: Asid on December 20, 2022, 12:02:33 AM
Update 1.38: Enila islands - Talmio and Gonoria
Mon, 19 December 2022

Dear operators,

1.37 is online and the last update before 2023! This important update changes the map Enila island in two parts: Talmio and Gonoria. That solves a major issue of framerate. I hope you will like that!


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/78bf3578a92689743b3c6e616f9edba83f79566a.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/9421b1f438a1ab963a2687ffe2573f4b25e0d833.jpg)

Moreover, many improvements were made about gameplay mechanics.

i wish you a merry christmas and a happy new year <3
Helios

[CHANGELOG]

CONTENT:
- Add: New map - Enila islands - Talmio
- Add: New map - Enila islands - Gonoria
- Add: New template for map editor - Training zone
- Add: New item - AN/BVS-66E Evolve (Night and thermal vision goggles)
- Add: New awards difficulty - Extreme
- Add: New award - Finish a mission on "Enila islands - Talmio"
- Add: New award - Finish a mission on "Enila islands - Gonoria"

GAMEPLAY:
- Add: New melee system in first-person view
- Add: Be spotted by camera can trigger an close alarm
- Add: Optional task - Disable power supply
- Fix: AI might not reach waypoint correctly in War mode
- Fix: Player could not pick up NVG on dead body if equiped
- Fix: Inaccurate task might not be located correctly

RENDERING:
- Add: Display awards difficulty in terms of XP in menu mission
- Add: Display awards difficulty in terms of XP in HUD
- Add: Grey text for task not located
- Add: New idle animation of unarmed crawling
- Add: New insertion icons
- Add: New tasks icons in mission menu
- Add: New factions icons in mission menu
- Add: New thumbnails for each map
- Improve: First-person camera when player jump over the obstacles
- Improve: First-person camera when player kick a door
- Improve: Movements interpolation
- Improve: Animation transition between standing and crouching
- Improve: Cinematic of prisoner of war
- Improve: Multiple UI design
- Fix: Thermal could change gain color after aiming

Title: Re: Black One Blood Brothers
Post by: Asid on January 05, 2023, 11:15:59 PM
Update 1.39: Lots of improvements
Thurs 5 Jan 2023

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/a907a873247c44792de194002ccaf3e8ca86008e.jpg)

Dear operators,

First of all, I would like to wish you a happy new year. I hope that the holidays were enjoyable and that Santa was generous.

This is the first update of 2023, bringing a number of improvements to gameplay and visuals.
It is only the beginning of a long list of additions that will arrive throughout the year.

I will announce the major additions of 2023 very soon. Stay tuned!
Helios



[CHANGELOG]

CONTENT:
- Add: New clothing - Face - Beard spec ops
- Add: New clothing - Face - Beard spec ops II
- Add: New clothing - Face - Mustache spec ops

GAMEPLAY:
- Add: Multiple cameras in insertion stage
- Fix: Camera shaking on multiple landscape geometries in first and third person view
- Fix: AI operator may not have updated its orders when changing squad or whether he was following its squad leader
- Fix: AI operator may not have detected an obstacle to climb
- Fix: Award "finish tutorial" could not work in extreme mode
- Fix: Multiple climbing errors
- Fix: Multiple tasks errors
- Fix: Framerate broken on "Lost island" if player uses any zoom

RENDERING:
- Add: New main menu map
- Add: New debriefing map
- Add: New thumbnails for each support in mission menu
- Add: New thumbnails for each award
- Add: New thumbnails for each rank
- Add: New fonts
- Add: Interpolation between body and head cameras in operator editor
- Improve: Attachments location for machinegun "NK46 Mod.4"
- Improve: Lighting of operator editor
- Improve: Lighting of operator thumbnails
- Improve: Lighting of deployment map
- Improve: Multiple UI design
- Fix: Potential camera error when climbing an obstacle in first-person view

Title: Re: Black One Blood Brothers
Post by: Asid on January 06, 2023, 11:43:37 PM
Update 1.39b: Crawling improvements
Fri, January 6, 2023


[CHANGELOG]

- Improve: Animation of the player's movement when crawling in first person view
- Improve: Vertical view capability when the player is crawling in first person view
- Improve: Extended movement speed varies according to the direction of the player
- Fix: AI could move by lying down or crawling
- Fix: Leaning to the right while lying down could prevent the player from aiming correctly in third person view
- Fix: Some zones locations errors on Enila islands

Title: Re: Black One Blood Brothers
Post by: Asid on January 09, 2023, 09:34:04 PM
Roadmap 2023
Mon, 9 January 2023

Dear operators,

As promised, here is the roadmap for 2023. This is a general outline of upcoming features, it is not a definitive list.

Cheers,
Helios

(https://i.postimg.cc/c0tYrvxJ/Roadmap-2023-V2.jpg)
Title: Re: Black One Blood Brothers
Post by: Asid on January 09, 2023, 09:35:53 PM
On sale
09 Jan 2023

-50%  £13.99  £6.99

Title: Re: Black One Blood Brothers
Post by: Asid on January 18, 2023, 12:01:11 AM
Update 1.40: Night vision
Mon, 16 January 2023

Dear operators,

Update 1.40 is online. Choose your color of night vision directly in gameplay option.


(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/40417083/78d394f4b4e12feb798d24fc102600ea6559c099.jpg)

Moreover, many improvements were made about gameplay mechanics.

[CHANGELOG]

GAMEPLAY:
- Add: New interaction on supply drop - Stock up ammunition (Player or AI teammates)
- Improve: AI teammates will try to eliminate each enemy that shoots at them.

- Fix: AI could block against a door and could not reach his destination
- Fix: AI could shoot at an enemy without being in the correct alignment.
- Fix: Mission menu doesn't display correctly missing items if lone wolf selected
- Fix: Supply drop could not reach destination in some instances

MAP EDITOR:
- Improve: Random rotation Z is enabled if you use foliage
- Fix: Selection error of spawn type in map editor
- Fix: Player could not select multiple grass and brush in map editor

RENDERING:
- Add: NVG color option (gameplay menu)

- Add: Smooth framerate
- Add: SFX crawling movement
- Add: New leaning of lying down animations in third-person view
- Improve: Impact of the recoil when shooting with a scope
- Improve: Dark effect of night vision is different between first and third person view
- Fix: Some NVG errors in third-person view
- Fix: Camera shaking of ADS after firearm blocked
- Fix: Hotkey always visible on weapon stance with quick orders if character is unarmed
- Fix: Undesirable assets in "The compound"

Title: Re: Black One Blood Brothers
Post by: Asid on March 11, 2023, 11:02:51 PM
Update 1.41: AI, optional tasks, new awards
Wed, February 1, 2023

Dear operators,

Update 1.41 is now online. It adds many improvements as well as new content
.

The enemy AI has been improved to make it more believable and dangerous. Now, the enemy will attempt to throw a grenade at a covered operator to eliminate them. In addition, the AI will better use the cover of the environment to protect itself. Finally, a significant optimization of the AI has been made to improve the fluidity of the game and correct many slowdowns.

To finish, optional objectives are finally available and can be chosen in the mission configuration. 6 new rewards are to be won at the end of the mission and many gameplay improvements have been made.

Cheers,
Helios

[CHANGELOG]
GAMEPLAY:
CONTENT:
- Add: New award -> Finish a mission in daylight
- Add: New award -> Finish a mission by night
- Add: New award -> Finish a mission on a custom map
- Add: New award -> Finish a mission with a task that changed position during the mission
- Add: New award -> Finish a mission without NVG
- Add: New award -> Finish a mission without any firearm
- Add: New award -> Finish a mission without any user interface


GAMEPLAY:
- Add: Enemy throw grenades to flush out a hidden operator
- Add: New menu option -> Optional tasks
- Add: New interaction -> Capture an enemy if attacker is from behind

- Improve: AI perception optimization
- Improve: AI enemy tries to change position if his cover is ineffective
- Improve: AI enemy chooses better cover location in terms of the map
- Improve: AI enemy chooses better direction when he is in cover
- Improve: Next selection of operator in quick orders in terms of squads
- Improve: Max tasks from 5 to 6
- Fix: Multiple framerate breaks caused by AI
- Fix: Player could not give orders "breach and clear" if shield used
- Fix: Speed error of player crawling if unarmed
- Fix: Validation error of extraction task in terms of Z-axis between operators and task

RENDERING:
- Add: New animation of unarmed crouching idle
- Improve: Typefaces
- Improve: Dead menu rendering
- Improve: Better list of operators in "Switch operator" menu
- Improve: Distance between main menu button and save/load buttons in map editor
- Improve: UI "Press to skip" is invisible if extreme HUD is enabled
- Fix: A few errors about night vision with scopes
- Fix: Hands could be invisible if removed gloves was used


Title: Re: Black One Blood Brothers
Post by: Asid on May 15, 2023, 09:21:07 PM
Update 1.44: Audio SFX Overhaul, Custom patches...
Mon, 15 May 2023


Dear operators,

The 1.44 update is available and is most likely be one of the biggest updates to the game. The most significant point is the complete overhaul of the sounds for all firearms, as well as 8 different voices for your operators.


https://youtu.be/UQa49qIg1eg


AUDIO SFX OVERHAUL
Each firearm now uses unique and realistic sounds. The sound mixing has been completely rethought to achieve immersive sounds in both semi-automatic and full-automatic modes. The noise of each firearm will be unique depending on the distance from the player.

Additionally, you will be able to choose the voice of your operators from 4 different male and 4 different female voices. By selecting the tone, you can now have unique voices for each of your operators.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/009310d1f7416db61dd331feb644f94b551896c0.jpg)


CUSTOM PATCHES
Many players have requested the ability to add their own fictional or real patches to operators.
This will finally be possible with the arrival of this new update. To allow players to enjoy your creations,
you will be able to share all your patches in the Steam Workshop very easily. Here is an example of patches created by the player "Halacram". Fans of military TV shows will recognize these wonderful patches.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/2f0d9603d380d64f8161f512c521942bc65b97a0.jpg)


Halacram is heavily involved in creating new maps. A big thank you to him for his work, as he is currently working on a series of custom patches that will be available upon the release of the update.

For those who also want to start working on patches right away, here is the link to the guide:

https://steamcommunity.com/games/1621560/announcements


EXPLOSIVE PLACEMENT SYSTEM
In addition, a complete revision of explosive placement is under development. This new system
will allow you to place your explosives more efficiently and anywhere in the environment. You will now be able to place an explosive on a door or window to instantly clear a room. If you want to trap your opponent by placing a mine on a wall, you will have the opportunity.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/be525ff55bda69ba8a60cf822f9ff69ff960767f.jpg)


GAMEPLAY IMPROVEMENTS
To conclude, this update will improve and fix numerous elements of the game to make the experience even more immersive!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40417083/4010aa9854e716bb87d23fe0f7cedff18df54159.jpg)


Be ready!
Helios

PATCHLOG

CONTENT:
- Addition: Custom patches
- Addition: Share custom patches in steam workshop
- Addition: New awards - Rescue X hostages
- Addition: New awards - Capture X enemies
- Addition: New operator customization option - Voice

GAMEPLAY:
- Addition: New system for placing explosives and mines (simpler and more effective)
- Addition: Explosives and mines can be placed anywhere on a hard surface (floor, wall, ceiling, tree...)
- Addition: Transition of zoom when using a scope, binoculars or drone
- Addition: Disabling AA turret, scrambler, electric generator or alarm requires a specific amount of time to disarm the device
- Addition: Using or hacking a computer requires a certain amount of time to retrieve the data
- Addition: Disarming a mine requires a specific amount of time to disarm it
- Addition: Fighter jets regularly bomb the area during a "War" game mode
- Addition: Possibility to set an operator at the end of the same squad in the "Battle plan" and "Quick orders" menu
- Addition: Some fuel lanterns in training map
- Improvement: Explosives and mines placed on doors or windows inflict damage through them
- Improvement: Weight of mines and explosives
- Improvement: Enemy spawn distance with the "War" and "Siege" game modes
- Improvement: "Bag of electrocution handcuffs" has also been increased
- Improvement: The number of enemies to eliminate during a "Secure" mission automatically corresponds to the maximum possible number of enemies on the map
- Improvement: All soldiers on the battlefield in "War" and "Siege" game modes remove their suppressors
- Improvement: Optimization of memory usage when a soldier uses the automatic firing mode
- Improvement: Modification of the siege duration (shorter but more intense)
- Improvement: Adjusted the number of active lights for better optimization on the "Burnwood Mansion" map
- Fix: Collision errors of the market stalls on the "Al-Jan province" map
- Fix: Incorrect position of a grain silo on the "Enila islands - Talmio" map
- Fix: Using an explosive did not automatically assign the next identical explosive
- Fix: Using a grenade did not automatically assign the next identical grenade
- Fix: A door that had just been breached could fail to close properly
- Fix: A window that had just been breached could fail to close properly
- Fix: A half-open door did not allow a soldier to pass through properly
- Fix: Enemies and objectives could spawn in the garage near the squad's insertion point on the "Valenwood villa" map
- Fix: Selecting custom music in the "workshop" menu could cause an error depending on the chosen game map
- Fix: An operator injured after a HALO jump did not appear in the correct location
- Fix: An operator receiving an interaction order could refuse the order due to a distance error with the given objective
- Fix: Doors and windows could not be unlocked correctly near the player at the beginning of a "Prisoner of War" and "Siege" mission
- Fix: The unforeseen event of being spotted at insertion during a "War" game mode could be triggered
- Fix: Misplaced barrel on "The Compound" map

AI:
- Improvement: Position of operators during a "Breach and Clear" action before and after entering a room
- Improvement: A "Breach and Clear" action will only use operators who can position themselves near the door and enter the room
- Improvement: Rate of fire when a soldier uses semi-automatic firing mode with an assault rifle or a submachine gun
- Improvement: The enemy is more likely to trigger the alarm if given the opportunity
- Improvement: The operator's transition between door breaching and grenade throwing is smoother and more consistent
- Improvement: "Bag of handcuffs" is now called "Bag of electrocution handcuffs" and has a new description to better match the behavior of prisoners
- Fix: Some operators positioned themselves to perform a "Breach and Clear" action even though they did not have the space to execute their action
- Fix: Enemy and allied could talk without reason in "War" game mode
- Fix: Some navigation errors on the "Elegance Airport" map
- Fix: Some navigation errors on the "The Gabriel" map
- Fix: Some scripting errors

RENDERING:
- Overhaul: Sounds for each firearm
- Overhaul: Attenuation of firearm sounds
- Overhaul: Different Post-FX editing for each firearm (EQ, Spreader, Reverb, Delay and so on)
- Addition: New male voice - Andrews (american accent)
- Addition: New male voice - Ethan (american accent)
- Addition: New male voice - Oliver (english accent)
- Addition: New male voice - Serge (russian accent)
- Addition: New female voice - Daisy (american accent)
- Addition: New female voice - Ava (american accent)
- Addition: New female voice - Suzy (english accent)
- Addition: New female voice - Olga (russian accent)
- Addition: Different sounds for each firing mode
- Addition: Different sounds from different distance for each weapon
- Addition: Different fire selector sounds for each firearm
- Addition: Different sounds of cartridges falling to the ground depending on the caliber of the firearm
- Addition: New enemy footsteps sounds allowing for easy differentiation between them and your team's footsteps
- Addition: A multitude of explanatory texts during the loading of a map
- Addition: Sound effect indicating that an operator is seriously injured and unconscious
- Addition: New firing sound for grenade launchers
- Addition: New explosion sound for flashbang grenades
- Addition: New explosion sound for frag grenades
- Addition: New sound for the smoke dispersion of smoke grenades
- Addition: New deafening sound when a flashbang grenade goes off near the ears
- Addition: New voice line - Breach
- Addition: New voice line - Door locked
- Addition: New voice line - Hack
- Addition: New voice line - Hear
- Addition: New voice line - Mission failed
- Addition: New voice line - Open door
- Addition: New voice line - Security disabled
- Addition: New voice line - Waiting orders
- Addition: New voice line - Hostage down
- Addition: New voice line - Throwing flashbang
- Addition: New voice line - Throwing smoke
- Addition: New voice line - Thank you
- Addition: New voice line - Searching
- Addition: New radio communication sounds
- Addition: Display of the player-controlled operator's name and squad icon in the HUD
- Improvement: The noise and sound propagation of firearms with silencers have improved rendering
- Improvement: The sound of enemy footsteps is much more audible to the player at short distances
- Improvement: The volume of imported music is now tied to the music volume set by the player
- Improvement: Rendering of the player's camera when firing a firearm equipped with a scope
- Improvement: The texts in the tooltips are slightly offset from the dark area
- Improvement: Many tutorial texts have been reworked
- Improvement: Global lighting of the squad deployment cinematic at the airport has been adjusted
- Removal: Explosive impacts on the ground causing visual rendering errors
- Fix: Cinematic camera movement during squad insertion into the area did not stop when photo mode was activated
- Fix: The sound effect indicating that an operator has died could be played multiple times simultaneously if several operators were killed
- Fix: Disappearance of some objects on certain maps depending on the player's camera angle
- Fix: Setting the music volume to the lowest would stop the playback of the current music
- Fix: Fuel lanterns did not properly extinguish when hit by a firearm
- Fix: Insertion cinematics might not display operators selected
- Fix: Positioning of operators in a helicopter before fast roping
- Fix: Female operators did not hold their firearms correctly in their hands in first-person view
- Fix: Several errors in texts translated into French
- Fix: Several errors of english texts

MAP EDITOR:
- Addition: Menu to confirm returning to the main menu to avoid accidentally quitting without saving the map
- Addition: Edit index of camera insertion
- Improvement: Explanatory texts when modifying actors
- Improvement: Font used in the entire map editor uses the same font as the rest of the game

Title: Re: Black One Blood Brothers
Post by: Asid on June 05, 2023, 07:53:06 PM
Preview 1.45: Operative skills, new game mode, new equipment...
Mon, 5 June 2023

Dear Operators,

We are excited to announce that Update 1.45 is currently under development, and it will introduce a much-anticipated feature and a brand new game mode!



Operational Skills

We are extremely proud to unveil the addition of Operational Skills for each of your operators, taking customization to a whole new level. Each skill will allow you to specialize your operators, assigning them specific roles for each mission.

(https://clan.cloudflare.steamstatic.com/images/40417083/919eaa9f26895cb1efdf04255508f9785d310be1.jpg)


Game Mode -> Recon

For all the stealth and infiltration professionals, we are introducing a new game mode named "Recon". In this mode, you are tasked with planting several listening devices without neutralizing or being detected by the enemy. This mode will demand patience and keen observation to accomplish your objectives.

(https://clan.cloudflare.steamstatic.com/images/40417083/f8f68ee4850ec113f2bcb02030b9f0a8d4d73873.jpg)


New Equipment

To better equip you for "Recon" missions, we are introducing four new high-tech pieces of equipment to enhance your chances of success. The "EMP Grenade" capable of neutralizing all electronic systems, the "Sonar Locator Grenade" for enemy detection, the "Decoy Radio" to distract the enemy, and the "Electrocution Mine" that can silently neutralize any enemy without making a sound.

https://clan.cloudflare.steamstatic.com/images/40417083/c7ecad2fc40088fbad2e8961a8d370fb38ddca89.jpg


As always, this update will also bring along a host of improvements and bug fixes to enhance your gaming experience. Standby and get ready for an upgraded experience!

Be ready!
Helios
 
Title: Re: Black One Blood Brothers
Post by: Asid on June 28, 2023, 01:57:27 AM
Update 1.45: Operative skills, new game mode, new equipment...
Tue, 27 June 2023

(https://clan.cloudflare.steamstatic.com/images/40417083/8496f40031579a17f6250ef7175640fcadd9e262.png)

Dear operators,

Update 1.45 is now available. This update once again brings substantial content and numerous improvements.


Operational Skills:
The major addition in this update is the integration of operational skills. There are ten skills in total, allowing you to customize each of your operatives and assign them more specific roles for your missions. These skills will qualify your operatives for combat as well as specific actions such as first aid, reconnaissance, electronics, and much more.

(https://clan.cloudflare.steamstatic.com/images/40417083/27aeb12ab6d460bcc31ced3d78e90964635337b9.jpg)


Game Mode: Recon
The new "Recon" game mode is now available. This mode is reserved for all infiltration enthusiasts specializing in reconnaissance and silent movement. During a mission, your objective will be to place multiple listening devices without neutralizing an enemy or being detected. Only the most skilled players will be able to accomplish these missions.

(https://clan.cloudflare.steamstatic.com/images/40417083/f8f68ee4850ec113f2bcb02030b9f0a8d4d73873.jpg)


New Equipment:
To increase your chances of success in "Recon" missions, you will have access to new equipment designed specifically for reconnaissance. The "EMP" grenade is capable of destroying all electrical systems, the "Sonar Locator" grenade will mark enemies, the "Decoy Radio" will distract enemies, and the "Electrocution Mine" will silently neutralize any enemy.

(https://clan.cloudflare.steamstatic.com/images/40417083/c7ecad2fc40088fbad2e8961a8d370fb38ddca89.jpg)


New Content, New Gameplay:
As always, this update introduces new content and significant gameplay improvements. Of course, numerous fixes have been implemented to address any existing bugs.

(https://clan.cloudflare.steamstatic.com/images/40417083/4010aa9854e716bb87d23fe0f7cedff18df54159.jpg)


Cheers,
Helios

Here is the complete patch notes for the update:

CONTENT:
- Addition: Operative skills system
- Addition: New game mode - Recon
- Addition: New gameplay option - Dynamic tasks
- Addition: New item - Throwing -> Radio decay
- Addition: New item - Throwing -> EMP
- Addition: New item - Throwing -> Sonar locator
- Addition: New item - Placing -> Electrocution mine
- Addition: New award - Finish at least once "Recon" mode
- Addition: New combat soundtrack - Cybernetics
- Addition: New combat soundtrack - No mercy
- Addition: New combat soundtrack - Spotted
- Addition: New combat soundtrack - My war
- Addition: New combat soundtrack - Last one
- Addition: New stealth soundtrack - The future
- Addition: New stealth soundtrack - Mystic river
- Addition: New stealth soundtrack - Time traveller
- Addition: New stealth soundtrack - Bad vibe
- Addition: New stealth soundtrack - Planet contact
- Addition: New stealth soundtrack - Lost bows
- Addition: New stealth soundtrack - The last time
- Addition: New stealth soundtrack - Secret war
- Addition: New stealth soundtrack - New flight
- Addition: New short stealth soundtrack - Covert Chronicles
- Addition: New short stealth soundtrack - Echoes of Espionage
- Addition: New short stealth soundtrack - Nocturnal Reconnaissance
- Addition: New short stealth soundtrack - The Sniper's Solitude
- Addition: New short stealth soundtrack - Whispers of War
- Addition: New short stealth soundtrack - Mission in the Murk
- Addition: New short stealth soundtrack - Invisible Incursion
- Addition: New short stealth soundtrack - Dusk Defilade
- Addition: New short stealth soundtrack - Ominous Ops
- Addition: New short stealth soundtrack - Silhouettes of Stealth

OPERATIVE SKILLS:
- Addition: Assault (Aim stability when using any firearm without a precision scope)
- Addition: Sniper (Aim stability when using a firearm with a precision scope)
- Addition: Medicine (Treatment speed to heal an injured)
- Addition: Demolitions (Speed of placement and disarming of explosives)
- Addition: Electronics (Speed of handling electronic, computer, and communication systems)
- Addition: K9 Training (Dog's concentration time and distance with its master)
- Addition: Survival (Survival time before succumbing to injuries and combat capabilities when injured)
- Addition: Stealth (Footstep noise made by the operator)
- Addition: Stanima (Maximum sprint time before getting breathless)
- Addition: Carrying (Maximum load that can be carried by the operator before it affects their movements)

MAP EDITOR:
- Addition: Basic mesh - Background - Mountain - 6 assets
- Addition: Basic mesh - Exterior - Fence - 5 assets
- Addition: Basic mesh - Exterior - Object - 104 assets
- Addition: Basic mesh - Interior - Floor - 39 assets
- Addition: Basic mesh - Interior - Wall - 48 assets
- Addition: Basic mesh - Interior - Stair - 4 assets
- Addition: Basic mesh - Interior - Object - 33 assets

AI:
- Improvement: Synchronization of operators during a "Breach and Clear" following the explosion of a flashbang grenade
- Improvement: AI operators will prioritize breaching a door whether it is locked or blocked during a "Breach and Clear" action
- Improvement: AI operators better choose the position to throw a grenade near a door during a 'Breach and Clear' action
- Improvement: Adjustment of enemy accuracy based on distance and environment
- Improvement: Modification of enemy accuracy based on the chosen difficulty level
- Improvement: Enemy behavior when they hear a door being breached
- Improvement: The type of obstacle crossing is better chosen by AI based on its geometry
- Improvement: Optimization of enemies in 'War' game mode
- Improvement: Enemy spawning logic on numerous maps
- Fix: Several navigation errors prevented operators from attempting to move when the path was not accessible
- Fix: Several navigation errors prevented dogs from attempting to follow its master
- Fix: Numerous errors preventing correct use of 'Breach and Clear' in 'Battle Plan' mode if a squad leader is selected

GAMEPLAY:
- Addition: Alarm on the "Burnwood Mansion" map
- Addition: Alarm on the "University" map
- Addition: Alarm on the "Lost Island" map
- Addition: Security cameras on the "University" map
- Addition: Security cameras on the "ARIAL offshore drilling" map
- Improvement: Behavior of the crosshair in third person view based on the carried weapon, the operator's speed and fatigue
- Improvement: Transition of the weapon position with ADS view
- Improvement: Logic of enemy spawn and despawn especially on large maps
- Improvement: Security cameras are now more efficient in detecting operators
- Improvement: Security cameras no longer display detection rays for more realistic gameplay
- Improvement: Modification of operator health points based on the chosen difficulty level
- Improvement: The type of obstacle crossing is better chosen by player based on its geometry
- Improvement: All characters now overcome obstacles more efficiently, particularly when climbing through windows
- Improvement: Doors and windows are more likely to be locked rather than blocked, making the use of the lockpick kit more important
- Improvement: Default difficulty setting on the first game launch
- Improvement: Player interaction distance in third person view
- Improvement: Optimization of "Al-Jan province" map
- Fix: The player could fail to overcome an obstacle correctly depending on the camera's axis
- Fix: Placing a listening device may not have had a setup time
- Fix: Error that teleported the dog handler instead of the dog when the latter was unable to reach its master
- Fix: Wooden platform collision on the "Old Fortress" map
- Fix: Steam achievements "Successfully X complete mission" doesn't work correctly
- Fix: The third-person camera could become unstable when the player was crawling in certain areas with terrain variations
- Fix: Error in the position of an objective's location zone in "Klettgau forest"
- Fix: Locked doors and windows might not open correctly when an operator tries to unlock them by breaching
- Fix: The "Stock up on ammunition" interaction was visible even when the operator didn't have a weapon
- Fix: The position of some chairs and tables could prevent characters from moving properly
- Fix: The interaction for placing a listening device might not have worked properly in certain situations
- Fix: A big trash doesn't have correct collision

GRAPHICS RENDERING:
- Addition: New 3D assets of listening devices
- Addition: New 3D assets of security cameras
- Improvement: Light rendering around the operator being customized in the operator menu
- Improvement: Light rendering around all operators in preview picture
- Improvement: Maximum head rotation of the operator based on his rotation facing the camera in the operator menu
- Improvement: Increased global brightness in night vision mode
- Improvement: Spacing of the options in the gameplay menu
- Improvement: Shadows opacity of "The Elegance airport" with bad weather
- Fix: Position of the left hand could be misplaced on the weapon equipped with a grenade launcher in first person view
- Fix: Capture a VIP might not trigger animation
- Fix: Undesired shadows on the operator's clothes when editing camouflages and patches in the operator menu

SFX:
- Addition: Sound of security cameras resetting after losing their targets
- Improvement: Attenuation of the sound effect when the player is deafened by an explosion
- Improvement: Sound of security cameras detecting
- Improvement: Adjustment of operators' footstep sounds based on running speed
- Improvement: Adjustment of dogs' footstep sounds based on running speed
- Improvement: The "Combat" ambiance music is always played in "War" game mode
- Fix: Error in the operator's voice depending on the interaction with a door or window

UI:
- Addition: Progression of experience points and ranks in the debriefing menu
- Addition: Visual and audio validation of a tutorial lesson before moving to another lesson
- Addition: Operator's name displayed during selection in the "Battle Plan" menu
- Addition: Description of each grenade in the inventory tooltip
- Addition: Description of each explosive and mine in the inventory tooltip
- Improvement: Visual design of options menu
- Improvement: Operator's mouse manipulation distance in the operator editor menu
- Improvement: Visual transition between the selection and deselection of the game mode choice
- Improvement: Visual transition between the selection and deselection of the faction choice
- Improvement: Visual transition between the selection and deselection of the map choice
- Improvement: Visual transition between the selection and deselection of the operator choice
- Improvement: Visual transition between the selection and deselection of the logistics choice
- Improvement: Adjusted the size of texts and icons in the tutorials for better readability and user experience
- Fix: Some French translation errors

Title: Re: Black One Blood Brothers
Post by: Asid on August 30, 2023, 01:17:12 AM
Campaign mode: Release date
Tue, 29 August 2023

It's very simple! The update 1.46 will release September 4th at 16:00 GMT

(https://clan.cloudflare.steamstatic.com/images/40417083/ef8a516d3014ea0816c1ce5c209cef0bc416c4d5.jpg)

Title: Re: Black One Blood Brothers
Post by: Asid on September 05, 2023, 12:41:13 AM
Update 1.46: Campaign mode, weather overhaul...
Mon, 4 September 2023

Dear Operators,

I'm thrilled to announce the release of Update 1.46, the culmination of several months of relentless effort. This rollout includes major enhancements that I'm eager to share with you.



Campaign Mode

The long-awaited moment has finally arrived! It's with great pleasure that I introduce the "Campaign" mode. In this saga titled "Serpent's Whisper", you will confront the insurgent group "New World". Having secured substantial financial backing, this group has orchestrated a series of devastating attacks, instilling unprecedented terror on a global scale. Every decision will be pivotal, as the loss of an operator will be permanent throughout the campaign's duration.

The first installment will thrust you right into the heart of the action, while the second will be available in a few months to round off this immersive experience. Once the second part is concluded, you'll have the opportunity to tackle the entire campaign. Remember: the loss of an operator is irreversible.

Various missions and six difficulty levels await. Whether you prefer a smooth progression or seek genuine challenges, there's something for everyone.

(https://clan.cloudflare.steamstatic.com/images/40417083/8df3c731e668c41517f83f660e9bc15a7ec4c1c1.jpg)

(https://clan.cloudflare.steamstatic.com/images/40417083/28e3a8b9e06aa718cff165f23b42b909b83616b0.jpg)

(https://clan.cloudflare.steamstatic.com/images/40417083/eccea69f6d3002967a5175f77837b6f74eff069e.jpg)


Weather System Overhaul

I'm pleased to announce a comprehensive revamp of the weather and lighting system.

The rendering of the sky and clouds has been thoroughly reworked. Whether it's a dazzling sunset or an overcast sky, each game map now benefits from a photorealistic render.

Moreover, the meteorological system has been entirely reimagined. You can now marvel at the falling rain, lightning streaking across the sky, or snowflakes drifting down. These renewed weather conditions will enhance your in-game immersion.

(https://clan.cloudflare.steamstatic.com/images/40417083/6696ed2bdd94ba6c423dea22ffaf7407b1ea0409.jpg)

(https://clan.cloudflare.steamstatic.com/images/40417083/1d35e9ab9b5e96aa64b0e62e9e44fd9212dcbcd5.jpg)

(https://clan.cloudflare.steamstatic.com/images/40417083/d0a50e07dda6995480f4b3898d9bca80a1d71eb3.jpg)


Four-tube Night Vision Goggles Simulation

I'm also excited to introduce a significant enhancement for your nighttime operations: the simulation of four-tube night vision goggles. This tool will grant you a wider and more detailed field of view in night mode. I've devoted substantial effort to refining the visual output of this feature and eagerly await your feedback.

(https://clan.cloudflare.steamstatic.com/images/40417083/cd99c157738642e49df69781ef9c4ddcb45f3aeb.jpg)


Gameplay Enhancements

Numerous functionalities have been improved and rectified to provide an even more immersive and enjoyable gaming experience, including adjustments to the player's camera, the ability to control a hostage, refined AI, and much more.

(https://clan.cloudflare.steamstatic.com/images/40417083/9eb0fea74e0a46e5b91a2fb47d1e89f483e29848.jpg)


New Customization Options

In response to many player requests, I've expanded the customization possibilities. For instance, you can now mix and match various head accessories for each operator, like adding a hood and a helmet to a female character. Simply activate this feature from the main game menu

(https://clan.cloudflare.steamstatic.com/images/40417083/be513e6887b815863318aaeb349aeac457817d4f.jpg)


What's Next?

Future updates will, of course, add Part 2 of the campaign, along with new content.
First off, the ability to craft your own campaigns directly within the game and share them with the community. You can design as many missions as you wish and script your own narratives.

Furthermore, new content will emerge: 3 new maps, new weapons, and much more...

(https://clan.cloudflare.steamstatic.com/images/40417083/e47a084647e2f0c48a3fe7fd62d06ee97a88e0b0.jpg)

I look forward to your feedback on all these novelties.

Best regards,
Helios


PATCHNOTE

FEATURED
- Addition: Campaign mode
- Addition: Campaign - Serpent's Whisper (part 1)
- Addition: New weather
- Addition: Four-Tube Night Vision Goggles Simulation
- Addition: Simulation of the satellite trajectory orbiting the earth from the squad to the mission location


GAMEPLAY
- Addition: New camera movements when the player moves in first-person view
- Addition: New camera movements when the player moves in third-person view
- Addition: Awards campaign
- Addition: Option to add new accessories for the face and head offering new customization possibilities (note, these accessories are not all compatible with other accessories)
- Addition: Player can control hostage rescued or enemy captured
- Addition: Button "ALL" in insertion menu

- Improvement: Recoil system of firearms
- Improvement: Movement of the crouched character in first-person view

- Improvement: Soldiers optimization
- Improvement: Night vision goggles remain on the operator's helmet even if the mission takes place during the day
- Improvement: Position of magnifying sights on many firearms
- Improvement: Adjustment of the zoom power of magnifying sights
- Improvement: The firearms "ArK-M" and "ArK-49" are now chambered in 7.62 × 39 mm M43
- Improvement: The player-controlled operator's infrared strobe now appears when the player uses a secondary character (drone, dog...)
- Improvement: An underwater insertion has been replaced by a helicopter insertion on the "The Gabriel" map
- Improvement: Loading optimization about squad editor
- Improvement: Loading optimization about preset operator
- Fix: "ALL" button did not select all members, including captured enemies and hostages, during "Quick Orders" mode
- Fix: List of soldiers in the "Switch Operator" menu might not have displayed the operators in the correct order
- Fix: Debriefing data error after a failed mission in "RECON" game mode
- Fix: Interaction errors in terms of distance of player
- Fix: Error that allowed the player to reload their weapon while it was in its holster
- Fix: Some objects on the roof of the airport buildings were not invisible when "Battle plan" mode was activated
- Fix: The position of the firearm might not have been correct when the player was lying down and had chosen to hold the weapon at an angle
- Fix: Some undesirable blur effects of the character's arms in first-person view depending on the movement made
- Fix: The player could change the position of the weapon while lying down
- Fix: The launch cinematic did not proceed to the main menu once it was finished
- Fix: Number of hostages saved was not counted at the end of the mission if only one operator was still alive
- Fix: Random airstrike in "War" mode might spawn at wrong location
- Fix: Some errors of enemy spawn with "Secure" task
- Fix: Some navigation errors of battle plan
- Fix: Binoculars cannot spot enemy if player doesn't use firearm
- Fix: Location error of some assets in "Ancient ruins" map
- Fix: Some logic spawn errors
- Fix: Numerous pathfinding errors

AI:
- Improvement: Optimization
- Improvement: Obstacle-crossing system
- Improvement: Operator copy weapon position of his squad leader
- Improvement: Combat behavior

- Fix: An operator might not attack an enemy correctly depending on their rotation
- Fix: Several errors that couldn't overcome obstacles when it was stuck

RENDERING
- Overhaul: Rendering of the sky
- Overhaul: Rendering of the clouds
- Overhaul: Rendering of weather conditions
- Overhaul: Rendering of sunlight and moonlight on each map
- Overhaul: Rendering of the colorimetry of each map
- Overhaul: Rendering of weather effects for each type of weather (rain, fog, snow...)
- Overhaul: Rendering of Rain VFX
- Overhaul: Rendering of Snow VFX
- Overhaul: Rendering of Thunderstorm VFX
- Addition: New main menu level

- Addition: Graphics option - Weather quality
- Addition: The soldier chosen for the "Prisoner of War" game mode has specific clothing consistent with the mission
- Improvement: Light propagation distance through fog
- Improvement: Light propagation power
- Improvement: Rendering of directional security lights (especially on towers)
- Improvement: Deployment cinematic
- Improvement: HALO insertion cinematic
- Improvement: Helicopter insertion cinematic
- Improvement: Thermal vision
- Improvement: Volume of the fire sound during the destruction of a weapons cache
- Improvement: Adjustment of green and white colors for night vision goggles
- Fix: Blur effects of arms in first-person view
- Fix: Animations and positions of the left hand on a firearm in first-person view
- Fix: IR strobe could be always displayed in battle plan mode
- Fix: A platform that was only visible in "battle plan" mode was still partly visible in some airport buildings
- Removal: "EATech 256 a66 with G34 Magnifier" sight due to its poor aiming rendering

UI
- Addition: Extras option (to unlock new accessories for the face and head)

- Addition: New security camera icon in the HUD when a camera has been spotted
- Improvement: Transition of wounded effect in HUD
- Improvement: 2d locations of orders in "battle mode"
- Improvement: Rank menu
- Improvement: Rank and awards icons when locked
- Improvement: Design of inserted order icons in battle plan (e.g. stance, ROE...)
- Improvement: Position of inserted orders based on the number added in the battle plan
- Improvement: The difficulty option categories in the mission menu are invisible if no option is available
- Improvement: Some french texts
- Fix: The position of the interaction icon when holding down the key was off-center (french version)
- Fix: 2d location of the interaction when using battle plan or quick orders

SOUNDS
- Addition: New main menu music
- Addition: New deployment music
- Addition: New successful debriefing music
- Addition: New failed debriefing music
- Addition: New combat music - Destroyed
- Addition: New combat music - It's time

- Addition: New SFX when an operator is dead
- Addition: New SFX when an operator is injured
- Addition: New SFX when a new task is added during a mission
- Addition: Custom music of campaign HQ
- Addition: Custom music of campaign's end
- Fix: Drone might trigger spot sound without reason

Title: Re: Black One Blood Brothers
Post by: Asid on October 18, 2023, 12:13:05 AM
Preview 1.47: New maps, bodycam...
Tue, 17 October 2023

Dear Operators,

We are thrilled to introduce the features coming in the upcoming 1.47 update. This update has been designed to enhance your gaming experience by providing fresh elements that we hope will captivate you.



Map Additions

The world of "Black One Blood Brothers" will expand with the introduction of two distinct maps, designed to challenge your strategy and adaptability.

Secret Bunker: This vast-sized map will transport you to a large-scale military facility. You will face a plethora of defense systems and well-armed patrols. Navigating this environment will require meticulous planning and excellent team coordination to outmaneuver enemy defenses.

(https://clan.cloudflare.steamstatic.com/images/40417083/977cdd27745f18ceb307c21e84ca87678068c325.jpg)

The Sanctuary: Picture a hidden sanctuary deep within a dense forest, where every tree can serve as cover, and any sound might betray an enemy's presence. The lush vegetation of this medium-sized map offers unique opportunities for ambushes and stealth maneuvers. Your knowledge of the terrain will be your greatest asset for success.

(https://clan.cloudflare.steamstatic.com/images/40417083/c4a0da82ea59d1088a3e4a0a9c49b0b4333cfa97.jpg)


Bodycam

We are excited to announce the introduction of the onboard camera for the operator. With a simple click, this feature will transport you directly into the view of any other operator, offering an immediate perspective on their movements and real-time confrontations. This immersive view will not only allow you to appreciate actions performed by your operators but also to better assess the current situation.

(https://clan.cloudflare.steamstatic.com/images/40417083/22340551a498dae6251cf0eb0f2fef519d1006d6.jpg)

(https://clan.cloudflare.steamstatic.com/images/40417083/a1bda3aefd8e53093564786e3826d39ebfd34e31.jpg)


New Head Accessories

A bush hat and an armored helmet will soon be available, providing even more customization possibilities for your operators!

(https://clan.cloudflare.steamstatic.com/images/40417083/a2ee255e015fa66ed8350c2769ce33409d3b5e98.jpg)

(https://clan.cloudflare.steamstatic.com/images/40417083/8eec4eeb6801f4473eaf1f96ae82db147c1fa653.jpg)


Gameplay improvements

But that's not all! We want to assure you that each update isn't just about adding content but also about the overall enhancement of the game. Thus, this update will also bring numerous improvements to optimize your gameplay experience. We've also taken the time to identify and fix several bugs, thanks to the invaluable feedback from our community. These fixes will contribute to a smoother and more stable game.

Be ready!
Helios

Title: Re: Black One Blood Brothers
Post by: Asid on November 17, 2023, 12:20:34 AM
Preview 1.47 #2: Campaign part 2, Cinematic view
Thu, 16 November 2023


Dear Operators,

I am excited to introduce the new content that will be added in the upcoming update 1.47.
This update is designed to enrich your gaming experience by introducing unique elements that we hope will captivate you.



Campaign - Serpent's Whisper (Part 2)

The long-awaited second part of the scripted campaign "Serpent's Whisper" is finally ready to be unveiled, promising to add a new dimension to your adventure.

In this new part, you will be immersed in a world where danger and intrigue weave at every turn. With ten additional missions, each carefully crafted to integrate seamlessly into the overall story, players will have the opportunity to continue their epic journey.

You will face increasingly challenging tasks, each testing your strategic skills and your ability to make quick and effective decisions. The missions of "Serpent's Whisper" are not just about testing your combat skills; they demand tactical thinking, ingenuity, and meticulous planning.

(https://clan.cloudflare.steamstatic.com/images//40417083/f75ac8e0ac24e873540209df29d2018c0cebbd69.jpg)


Cinematic View

The update will introduce a feature that will radically transform your gaming experience: a new immersive view option for your operator. This innovation is specifically designed for recording gameplay sequences, immersing you in the heart of the action like never before.

Please note, this option is not designed to offer an optimal gaming experience but solely to enrich your recordings and screenshots.

(https://clan.cloudflare.steamstatic.com/images//40417083/89d52fcb4d33be4ac4ba95dfec65ec1081b74c82.jpg)

(https://clan.cloudflare.steamstatic.com/images//40417083/d2aed6e481c5083b271dfdef1ffe1d319cc7eee6.jpg)

(https://clan.cloudflare.steamstatic.com/images//40417083/7d8ed22f5b588d4b44d07d3100e203f45cfad33e.jpg)

(https://clan.cloudflare.steamstatic.com/images//40417083/f95dfbe1c6ffebf1caf437d12cc4275320dfa613.jpg)


Improvements

In conclusion, the 1.47 update will bring multiple enhancements that will enrich your gaming experience. This update focuses not only on improving the gameplay, making it smoother and more intuitive, but also brings visual enhancements.

(https://clan.cloudflare.steamstatic.com/images//40417083/ac91178359823951d17102d31389e17b89dc9d89.jpg)

Be ready!
Helios


Title: Re: Black One Blood Brothers
Post by: Asid on December 05, 2023, 12:56:02 AM
Update 1.47: Campaign part 2, Cinematic view, New maps, Bodycam...
Mon, 4 December 2023

Dear Operators,

We are thrilled to introduce the features in the 1.47 update. This update has been designed to enhance your gaming experience by providing fresh elements that we hope will captivate you.


Campaign - Serpent's Whisper (Part 2)

The long-awaited second part of the scripted campaign "Serpent's Whisper" is finally ready to be unveiled, promising to add a new dimension to your adventure.

In this new part, you will be immersed in a world where danger and intrigue weave at every turn. With ten additional missions, each carefully crafted to integrate seamlessly into the overall story, players will have the opportunity to continue their epic journey.

You will face increasingly challenging tasks, each testing your strategic skills and your ability to make quick and effective decisions. The missions of "Serpent's Whisper" are not just about testing your combat skills; they demand tactical thinking, ingenuity, and meticulous planning.

(https://clan.cloudflare.steamstatic.com/images//40417083/f75ac8e0ac24e873540209df29d2018c0cebbd69.jpg)

Read on: https://steamcommunity.com/games/1621560/announcements/detail/3864714110386589135
Title: Re: Black One Blood Brothers
Post by: Asid on March 12, 2024, 12:01:46 AM
Preview 1.49: New Maps, Video Mode, Gameplay Enhancements
Mon, 11 March 2024

Dear operatives,

We are thrilled to present the upcoming update for Black One Blood Brothers, featuring two unique new maps and numerous gameplay and interface enhancements.

Mall of Eden

In this mission, your special forces team will face a unique challenge: liberating a giant shopping center seized by determined terrorists. You'll navigate through labyrinthine floors, minimizing civilian casualties while neutralizing the threat

(https://clan.cloudflare.steamstatic.com/images/40417083/09e5b2ab81165488d107b3941bf2d72a2ad9af67.jpg)


The Mines

Dive into the heart of a dense forest where the remnants of an old mine hide the headquarters of an enemy group. Among abandoned buildings and dilapidated structures, your team must navigate cautiously to capture or eliminate enemy leaders. Natural covers offer unique tactical opportunities but also pose high risks of ambushes.

(https://clan.cloudflare.steamstatic.com/images/40417083/0f9f1166f6fe2dc52e9621e4e38179d7f68bde25.jpg)


New Video Mode

This groundbreaking update introduces a brand-new video mode, giving players the ability to switch to free camera mode and record unique gameplay sequences. With a specially designed cinema camera, players can capture epic moments of their gaming experience from the perspectives and angles they choose. Whether it's creating impressive videos to share with the community or reliving their most memorable moments, this new video mode adds a new dimension to the Black One Blood Brothers experience.

(https://clan.cloudflare.steamstatic.com/images/40417083/4c21e95e8af6ddcf96ffc492704ec1a66299f8e3.jpg)


Gameplay Enhancements

This update brings a plethora of gameplay and interface enhancements for a more immersive and engaging experience. Weapon handling animations have been reworked for a realistic and fluid feel. The artificial intelligence has been enhanced to offer more responsive and strategic opponents. Game menus have also been optimized. Many other improvements, such as balance adjustments, bug fixes, and performance optimizations, are included to ensure a top-tier gaming experience for all players.

(https://clan.cloudflare.steamstatic.com/images/40417083/99f1547fd0781df506994eb124925a3b77f8d509.jpg)

Get ready!
Helios