Dogs Of War Vu
Sim/Strategy/War => Games Discussion => Topic started by: gameleaper on December 29, 2021, 04:54:24 PM
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(https://img.itch.zone/aW1hZ2UvMTMzMjQxOC83NzgzOTk0LnBuZw==/original/kGqk9Q.png)
no download yet, still in dev, but going well.
https://iamnumber4.itch.io/strategic-sea-war-when-allies-go-bad
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Thanks GL. I am sure you will get quite a bit of interest for this :thumbsup
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Thanks, I have some great plans for it, it keeps on giving me ideas how to do more. I have a lot of the core game done, Convoys, objectives, etc.. still working on combat, i just added a zoom and some counters, I will keep you posted
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going well, just added the airwar to it
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https://iamnumber4.itch.io/strategic-sea-war-when-allies-go-bad
first official download provided free for windows.
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Thanks GL :thumbsup
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(https://img.itch.zone/aW1hZ2UvMTMzMjQxOC83NzkzNTcwLnBuZw==/original/1%2FzDO%2F.png)
updated and finished
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Nice :thumbsup
That did not take you long :dance
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i had a problem on end of turn combat that i did not know, its fixed now but older versions are no good.
thanks i work fast :)
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(https://img.itch.zone/aW1hZ2UvMTMzMjQxOC83ODI3MzQ5LmpwZWc=/original/t8AOSQ.jpeg)
android port done
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I haven't played it yet, so take it with a grain of salt. I am getting a strong Empire vibe from the screenshots. I'll test it later today.
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I haven't played it yet, so take it with a grain of salt. I am getting a strong Empire vibe from the screenshots. I'll test it later today.
Sent from my BE2013 using Tapatalk
thankyou for your time, I hope you enjoy the game, let me know how you go.
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So I downloaded WarAtSeaWnenAlliesGoBad1945b.zip, unpacked it and started having my way with that.
I have to admit, at first it was a bit overwhelming. A large seemingly randomly generated map. 300 units moving about at random, pressing the End Turn button over and over again. It was only later when I started clicking on my units and attacking hostile units until they got deleted from the map. I left everything on auto-mode to deal with rearms and the like. I eventually called it.
I think there is some potential in here. I think most of the issues I have stems from an overwhelming amount of data presented on my screen with little context during startup. What are these units? How do I control them? Why are they here? What are they doing? The direction indicator helps, but once they start moving its also skipping. Clarity in this regard would help.
Also a large map with 300 units doesn't help, maybe smoothing the player into this game with a smaller scenario may help.
My $0.02
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thankyou for your feedback, I will reread when i next do an update, I was thinking of doing an open sea submarine scenario, that may do as a tutorial
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https://youtu.be/e_VsNyRxp1I
https://youtu.be/dwE4zKnMgw4
hi just done quick video of it. hope it helps a bit
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(http://www.matrixgames.com/forums/upfiles/46032/9AD3EBA7384B43AD9BF990CB137CFD03.jpg)
(http://www.matrixgames.com/forums/upfiles/46032/BB8FB5E177814EE5A5CBBD4C115DBCC3.jpg)
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the screen shots are of an update not yet online, i have added sound and an enemy contact database, some pregame options, quite a bit done
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https://youtu.be/H3P0uURLuBo
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(https://img.itch.zone/aW1hZ2UvMTMzMjQxOC83OTA5ODM3LnBuZw==/original/oGhKq4.png)
now with real maps
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(https://img.itch.zone/aW1hZ2UvMTMzMjQxOC83OTEzNTU2LnBuZw==/original/HqSE4a.png)
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(https://img.itch.zone/aW1hZ2UvMTMzMjQxOC83OTI3ODU2LnBuZw==/original/dH%2FigA.png)
(https://img.itch.zone/aW1hZ2UvMTMzMjQxOC83OTIwMDM1LnBuZw==/original/BfoeB8.png)
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Looking great GL.
You put in a lot of effort :winner
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(https://img.itch.zone/aW1hZ2UvMTM0NTI1MC83OTM4MzU4LmpwZWc=/original/MGpgyx.jpeg)
Thanks Asid made it lowDef and HighDef from 1024x768 to 1920x1080 and even above. also I updated the android version.