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Translations for our friends around the world.

Recent Posts

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 :( :dunno :French sodier with flag :Vive :Thumb_down :Wag finger
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Patches/Updates / Re: WWIIE Patch v1.09
« Last post by schwerpt on Today at 12:43:55 AM »
One more note.  Download v1.09 and install.  Then go back and download scenario #13, and replace the one you installed with the one on Drop Box.  One of our sharp customers noted that the install has the wrong file, so I made the right scenario #13 file available.  Western Desert Force scenario.  Have to give General O'Connor his battle in 1940!

Enjoy!
Ron
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Scourge Of War / Re: Scourge of war sale
« Last post by Asid on Today at 12:23:53 AM »
Scourge of War series on Steam and Matrix games. BIG discounts :thumbsup

Purchase from Matrix and you get Steam keys as well  :thumbsup
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Games Discussion / Re: The matrix Holiday Sale is here!
« Last post by Asid on Today at 12:17:00 AM »
Lowest prices I've ever seen from matrix.

I know. WITE BIG discount  :happyhappy

Scourge Of War series

Panzer Command Ost Front
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Games Discussion / Re: The matrix Holiday Sale is here!
« Last post by budd on Today at 12:07:37 AM »
Lowest prices I've ever seen from matrix. Too bad I have everything I want, although I am looking at piercing fortress europe.

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Games Discussion / Re: Medieval Kingdom Wars
« Last post by Asid on Today at 12:07:09 AM »
Update 36 - Balancing and Fall Sale - 33% off
22 NOVEMBER   - DEV KONSTANTIN


Hello Everyone,

As we near completion of the first Diplomatic features, we wanted to spend a bit of time balancing out the middle and late game. Today`s update 36 is a small one, but each change will be very noticeable and greatly effect how you play the game.

Moving forward elite units will become just that - elite units, and player will not be able to field a full army of elite units, having to rely on more high level base units. Upkeep cost will come a lot more into play when it comes to unit composition. Same time town management loopholes are gone, and only variety of economy buildings will generate enough income. The big new feature of this update is the world map collision. With Armies unable to climb mountains or to cross rivers without a bridge, choke-points and strong-points really come into play when positioning your armies.

Also with Steam Fall sale starting today, Medieval Kingdom Wars is now 33% off, biggest discount that we had so far, and a great time to grab the game.

As always - Thanks for your support!

And so - presenting Update # 36:

New Features
-World Map Armies now can`t climb mountains or cross rivers without a bridge
-Income generating building of the same type generate a lot less income, promotes variety

Balance Changes
-Strong Units like Swordsman and Crossbowman price and upkeep increased
-Elite Units price and upkeep greatly increased
-Auto-Resolving battles can deal a lot more damage, especially when loosing
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 22/11/17
« Last post by Asid on Yesterday at 08:56:42 PM »
Generals Beef and Berthier reporting for duty  :Soldier_salute
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 22/11/17
« Last post by Berthier on Yesterday at 08:53:03 PM »
Presente
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 22/11/17
« Last post by Beef on Yesterday at 08:51:04 PM »
Reporting for duty
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 22/11/17
« Last post by Asid on Yesterday at 08:32:48 PM »
My men are rested an eager for battle  :Napoleonic soldier
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