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Any position for me, please.
3
Games Discussion / Re: Graveyard Keeper
« Last post by Asid on Today at 12:29:31 AM »
Ver. 1.034
Graveyard Keeper - Lazy Bear Games


•   Fixed bug when alchemy craft started at graves.
•   Fixed bug when garden beds didn't remember fertilizers.
•   Fixed some bugs in Spanish localization.

4
Games Discussion / Re: WARTILE
« Last post by Asid on Today at 12:27:43 AM »
Getting ready for the weekend
21 September - Wartile



Hi everyone

Wartile Major Update 1.1 Trailer

One week has now passed since our major patch update, and as expected we have been busy reviewing both feedback and hotfix issues reported by our community.

We have collected all the hotfixes since the patch 1.1 release in this announcement.

The 40% discount on Wartile will be running for another week, so there is plenty of time to let your inner Viking out if you haven't already :)

Hotfix Patch 1.1.3

Added Casual difficulty mode
Finding the exact level of difficulty that fits the most people is very hard. And we could tweak Wartile up, down and sideways forever and still some would find it too easy or difficult.

To embrace everyone we have created a casual difficulty mode in addition to the normal mode, that players can toggle between at any time from the options menu. With casual mode, all your Vikings get a significant boost to their stats, let's call it the blessings of Odin :). The player still needs to apply a certain amount of tactical attention to the combat.

We hope that some of our players will embrace this option as an invitation to get back into the fight.

Other issues:
•   Lost Norse Battle board, after reloading from waypoints to many Lost Norse enemies would spawn from the boats.
•   Slightly increased the spawn rate of Lost Norse from boats at the Lost Norse board.
•   Reduced the damage from poison bombs on Lost Norse Tier One, while also increasing their time on the map.
•   At the Niflheim Board we made it possible to exit the cave to complete the quest, while your party is in combat. However, all figurines in the party still need to be next to the cave exit.
•   At the Niflheim Board, we the moved relic to avoid friendly units spawning behind enemy spawn tile.
•   When taking water from Mimir’s well, a point of interest effect now spawn at the cave exit.
•   After reloading waypoints on The Lost Norse Battle board, too many units would spawn
•   Reduced the damage of the Bombers poison on The Lost Norse Battle Board
•   Updated some figurine names in the Chinese translation.

Hotfix Patch 1.1.2
•   Event Cards showing Ambush or The Alarm on The Rescue Battleboard now shows correctly
•   Crash problem happening on Alfablot on the two harder difficulties
•   Units could move through barriers which were intended to block movement
•   When using a controller; right stick rotation would stop working after entering the options menu.
•   After swapping items with the controller, an object would become non-selectable
•   Added graphics options when opening the options menu with the controller
•   Optimized fire effect causing performance problems

Hotfix for Patch 1.1.1
•   Fixed an issue causing Voice Over to not work in Chinese, this also caused multiple other issues, such as being unable to interact with objects.
•   Fixed an issue causing the deck builder to sometimes spawn an invalid card.
•   Trial of Tyr: Fixed an issue causing enemy figurines to not properly move.
•   Lost Norse (Balancing): Made boat spawn timer a few seconds longer
•   Lost Norse (Balancing): Significantly reduced Health and Defense on new "bomber" units.
•   Improved lighting on Tears of Eir and Lost Norse

Thanks for reading, have a great weekend everyone

Kind regards

The Wartile Dev Team

5
Games Discussion / Re: Eco
« Last post by Asid on Today at 12:12:00 AM »
Eco 7.7 is live with a big focus on collaboration and building communities!
6 SEPTEMBER   - KET

We have pushed 7.7 to live and with it come a host of changes.

Some of the highlights include:

Loans & Bonds,
Recommended Servers,
New Intro Story Sequence
Revamped Mini Map UI
New Economy and Law features
Graphics Improvements, and much more!

Check it all out here:
https://www.strangeloopgames.com/eco-7-7-is-live-loans-bonds-recommended-servers-story-sequence-and-more/

The full patch notes are availaible here.
https://ecoauth.strangeloopgames.com/changelog
6
Games Discussion / Re: Eco
« Last post by Asid on Today at 12:11:14 AM »
7.6.3 Released - July 24th, 2018
25 JULY - JIRRAK


Changelog
•   Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
•   Fixed /unclaim crash if a property was already public
•   Fixed bug where currency exchange wasn't checking balances properly
•   Other bug fixes

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Tacview / Tacview 1.7.3 beta 2 is available Now
« Last post by Asid on Today at 12:06:57 AM »


Tacview 1.7.3 beta 2 is available Now

Download: HERE

•   Release Date: Fri, 21 Sep 2018
•   Operating System: Windowsฎ 32-bit / 64-bit
•   File Size: 239.8 MB

Release notes

FEATURES & CHANGES
•   Band new C++ SDK to create addons for for Tacview Enterprise
•   Integrated Aegean theater v2.0 for BMS 4.33.5 (terrain and objects database)
•   Added South Africa country definition to DCS World exporter
•   Improved FSX/P3D/SuperBug support
•   Current UTC time is displayed again in orange in the 3d view
•   Added support for torpedoes

FIXES
•   Fixed a rare crash when merging, one by one, files containing incoherent data
•   Fixed artifacts at the junctions of terrain tiles (Tacview 1.7.2 regression)
•   Fixed altitude in ATC labels was not properly displayed for objects under water level
8
D.O.W. Steel Beasts Sunday Mission 23/09/18 @ GMT19:00


This scenario is a simulation and does not have any political message.



On the Road to Oberaula by Wiglif



1) SITUATION:
   a) Enemy:
   Soviet forces have attacked across Checkpoint Charlie in force and are flooding into Western Germany.  Our preparations over the last month has allowed our defense to briefly crystalize and hold back the initial attack into the Fulda gap, but follow on Soviet forces are overrunning many of our positions.  Soviet forces are currently exploiting the penetrations in our defenses to cause further confusion in our rear areas and hit our reserves before they are prepared and committed.  These exploitation columns are in company to Brigade strength and threaten to surround our remaining defenses if not stopped or delayed.
A Soviet exploitation column is pushing west down N454 from Kirchheim in approximately Battalion strength comprised of T-64 tanks with BMP-1 mounted infantry supporting the column.
They are reported to be entering Kirchheim at this time and will be in contact with you in approximately 5-10 minutes.  They are assumed to be travelling down N454 at speed and most likely will attempt to exit your AO through Oberaula.


   b) Own:
   The Bundeswehr 71ST Panzer Brigade is currently fighting a desperate action against the sudden onslaught of Soviet forces and taking heavy casualties.  Soviet penetrations must be sealed off and exploitation columns stopped to allow for the impending withdrawal of the engaged Divisions into a secondary defensive line.

   c) Attachments and detachments: Your platoon of Marders currently has one Leopard 1A5 attached with a further platoon of four Leopard 1A5 tanks currently arriving in your AO and will be OPCONNED into your command.  No fires are available for this operation.



2) MISSION:
Using the forces immediately available to you, conduct an ambush operation against Soviet forces advancing down N454 toward Oberaula at this time.


3) EXECUTION:
Perform an ambush along N454 to delay or destroy Soviet exploitation columns IOT deny the use of this route to enemy forces attempting to enter our rear areas.  Do not allow enemy forces to exit west from Oberaula.

   a) Concept of Operation:
   Deploy your forces in the blue deployment zone, utilizing Milan ATGM crews to destroy enemy units moving along N454.  A tank platoon is arriving at this time in Oberaula and is under your command, they should be utilized carefully in the ambush to minimize the drawback of their thin armor.
         
      i) Maneuver:
      Commanders discretion.
   
      ii) Fires:
      No fires are available at this time.

      iii) Additional assets:
      No additional assets are available.

   b) Tasks to Maneuver units:
   Commanders discretion.

   c) Tasks to Combat Support Units:
   NA

   d) COORDINATING INSTRUCTIONS:
   NA

5) COMMAND AND SIGNALS:
As per unit SOI.

Designer Notes:
1.  The thermals on the Marders have been disabled to represent an earlier model of that vehicle.
2.  The players will gain control of the tank platoon near Oberaula when the scenario starts.




Dogs Of War Vehicles: (in mission)

Leopard 1A5: Click here

Marder 1A3: Click here





********************************
** Notes **
********************************
SB Version: 4.023
Mission Name: On the Road to Oberaula
Created by: Wiglif
Available at: http://www.steelbeasts.com/files/file/2569-on-the-road-to-oberaula/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command: Crew Position
Mission Duration: 70 minutes
Minimum number of players: 2
Date: Sunday Mission 23/09/18
Time: 19:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial of Leopard 1A5 or reading the Wiki page for the Marder 1A3.
•   Working knowledge of Comms procedure.
•   HAVOC designated members and Red Alert.
•   Our goal is to have the DOW session more immersive and realistic.


Manning list:

CO/A Leopard 1A5:

Leopard 1A5s (these become available after mission start)
1/1/A:
3/1/A:
2/1/A:
4/1/A:

Marder 1A3s
1/2/A:
2/2/A:
3/2/A:


Any position:




Mission discussion Click here
9
D.O.W. Steel Beasts Sunday Mission 23/09/18 @ GMT19:00


This scenario is a simulation and does not have any political message.



On the Road to Oberaula by Wiglif



1) SITUATION:
   a) Enemy:
   Soviet forces have attacked across Checkpoint Charlie in force and are flooding into Western Germany.  Our preparations over the last month has allowed our defense to briefly crystalize and hold back the initial attack into the Fulda gap, but follow on Soviet forces are overrunning many of our positions.  Soviet forces are currently exploiting the penetrations in our defenses to cause further confusion in our rear areas and hit our reserves before they are prepared and committed.  These exploitation columns are in company to Brigade strength and threaten to surround our remaining defenses if not stopped or delayed.
A Soviet exploitation column is pushing west down N454 from Kirchheim in approximately Battalion strength comprised of T-64 tanks with BMP-1 mounted infantry supporting the column.
They are reported to be entering Kirchheim at this time and will be in contact with you in approximately 5-10 minutes.  They are assumed to be travelling down N454 at speed and most likely will attempt to exit your AO through Oberaula.


   b) Own:
   The Bundeswehr 71ST Panzer Brigade is currently fighting a desperate action against the sudden onslaught of Soviet forces and taking heavy casualties.  Soviet penetrations must be sealed off and exploitation columns stopped to allow for the impending withdrawal of the engaged Divisions into a secondary defensive line.

   c) Attachments and detachments: Your platoon of Marders currently has one Leopard 1A5 attached with a further platoon of four Leopard 1A5 tanks currently arriving in your AO and will be OPCONNED into your command.  No fires are available for this operation.



2) MISSION:
Using the forces immediately available to you, conduct an ambush operation against Soviet forces advancing down N454 toward Oberaula at this time.


3) EXECUTION:
Perform an ambush along N454 to delay or destroy Soviet exploitation columns IOT deny the use of this route to enemy forces attempting to enter our rear areas.  Do not allow enemy forces to exit west from Oberaula.

   a) Concept of Operation:
   Deploy your forces in the blue deployment zone, utilizing Milan ATGM crews to destroy enemy units moving along N454.  A tank platoon is arriving at this time in Oberaula and is under your command, they should be utilized carefully in the ambush to minimize the drawback of their thin armor.
         
      i) Maneuver:
      Commanders discretion.
   
      ii) Fires:
      No fires are available at this time.

      iii) Additional assets:
      No additional assets are available.

   b) Tasks to Maneuver units:
   Commanders discretion.

   c) Tasks to Combat Support Units:
   NA

   d) COORDINATING INSTRUCTIONS:
   NA

5) COMMAND AND SIGNALS:
As per unit SOI.

Designer Notes:
1.  The thermals on the Marders have been disabled to represent an earlier model of that vehicle.
2.  The players will gain control of the tank platoon near Oberaula when the scenario starts.




Dogs Of War Vehicles: (in mission)

Leopard 1A5: Click here

Marder 1A3: Click here





********************************
** Notes **
********************************
SB Version: 4.023
Mission Name: On the Road to Oberaula
Created by: Wiglif
Available at: http://www.steelbeasts.com/files/file/2569-on-the-road-to-oberaula/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command: Crew Position
Mission Duration: 70 minutes
Minimum number of players: 2
Date: Sunday Mission 23/09/18
Time: 19:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial of Leopard 1A5 or reading the Wiki page for the Marder 1A3.
•   Working knowledge of Comms procedure.
•   HAVOC designated members and Red Alert.
•   Our goal is to have the DOW session more immersive and realistic.


Manning list:

CO/A Leopard 1A5:

Leopard 1A5s (these become available after mission start)
1/1/A:
3/1/A:
2/1/A:
4/1/A:

Marder 1A3s
1/2/A:
2/2/A:
3/2/A:


Any position:

10
Games Discussion / Re: What's your gaming pleasure this weekend? 21/09/18
« Last post by Asid on Yesterday at 10:48:17 PM »

As for the comment about the Aircraft Carrier moving at the last min (Sure it did buddy)

Was rough seas

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