Translations for our friends around the world.

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Here's my screenshots: https://imgur.com/a/ubqL1fP

This is what I get for running ahead after delaying


I lost both of my tanks, so I went hunting


The M1025 HMMWV only destroyed 1 BMP


Oleg playing hide and seek


Watching with Yoprst, eventually they killed me again


Oleg and Yoprst destroyed the rest of them


Oleg gave me 5/A and I was back in action


Close call on the way to the objective


Cleaning up enemy infantry


Going up to look for the last infantry


Coming down
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Games Discussion / Re: Military Operations
« Last post by Asid on Yesterday at 10:12:18 PM »
Bug-fix promoted from beta to default
Military Operations: Benchmark - Treesong



After the success of the bug-fix
we have decided to make it the default so new users will immediately benefit.

If you start experiencing difficulties when there were non before, please let us know in the Bug reports forum.

To people that have other issues, we are currently looking into them and will start working on a solution soon.

Thanks again for your support and patience while we were working on a solution.
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DCS World / Re: Three Issues with TacView recordings
« Last post by Rudel_chw on Yesterday at 07:45:15 PM »
Thanks a lot for the response, hope you are able to add local time on the future since it allows one to check if the flight data corresponds to a night or day flight.

If the DCS time isnt fully precise isnt as important as to just have the same time both while flying the mission and afterwards when analyzing it.

Hope the Normandy & Persian Gulf gets the airfields soon, tough on my case it isnt as important as point (1).
Best regards and kudos for a fantastic software.

Eduardo
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Tornado / Re: Modding Tornado
« Last post by Frankie on Yesterday at 07:00:11 PM »
74. Enhanced Explore feature

Mod: Improved Explorer usabiity
By Frankie
Description: Modded version of Explore feature in Digital Integration's Explore feature.
Here's what's new:
1. Pitch ground down (key 1) and up (key 0)
2. Swivel left (key z) and right (key x)
3. Now default mode is keyboard control
4. Default starting view height is 1000ft for a more panaromic view
5. Improved bottom status bar with help keys
6. Reversed the actions of UpArrow and DwnArrow keys so that, NOW, UpArrow raises elevation and DwnArrow lowers elevation.

Summary: better pre-mission planning and target ID/visualisation.


Attached is the latest FLIGHT.EXE.
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For Yoprst any tank.
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Steel Beasts Pro / Re: eSim Games At ITEC 2018
« Last post by Rinix on Yesterday at 06:18:39 PM »
http://www.etsa.eu/itec-2017-survey-results/
http://www.etsa.eu/itec-2018-survey-results/
After reading these, I wonder how much longer eSim Games will continue to exhibit at ITEC.
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DCS World / Re: Three Issues with TacView recordings
« Last post by Vyrtuoz on Yesterday at 05:19:46 PM »
1) Tacview currently display the UTC time. You may notice an offset of +/- hours depending on the map, because I wanted the sun to be in the same position as in DCS World. (I think that DCS World local time is not always correct, for example not taking into account DST or other factors). I have planned to add an option for local time, but this is harder than it looks, so this will be for a future update.

2&3) I did not have the time yet to integrate the airfields for the Normandy and Persian Gulf maps. This is why they are not visible and not recognized by Tacview in the event log. This will come eventually.
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General Discussion / Re: How's everyone?
« Last post by Rinix on Yesterday at 04:31:36 PM »
We're doing OK, and waiting for Steel Beasts 4.1, which will be bringing the new terrain engine, dynamic terrain, improved lighting, some more vehicles, and a new User's Manual. If the 4.023 release notes remain correct, then we can expect to see 4.1 in July. We've got an open session today at 1900 GMT if you want to join.
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Games Discussion / Re: Freeman: Guerrilla Warfare
« Last post by Asid on Yesterday at 03:57:43 PM »
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