Battle for Iwo Jima Review
https://www.wargamer.com/reviews/battle-for-iwo-jima/
On 4th June 2019, Matrix-Slitherine did something really smart when they picked up the Battle for Korsun developer YoboWargames. While he’s officially working on a port of Valor & Victory for them, if the firm is equally smart they will also immediately pick up Yobo’s latest offering, Battle for Iwo Jima. The studio’s mantra is to build computer games that mimic the fun of hex and counter games during the golden age of board wargaming, beer and pretzel fare if you will. Nevertheless, with Battle for Iwo Jima (BIJ) this little one man shop also shows that you need not design down to the individual bullet complexity to produce a game that is both easy to play and one that completely immerses the player into the historical environment depicted.
Bottom line? This is one exceptionally well put together game, and since it’s cheaper than its predecessor you should buy it yesterday.
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First, this game will run on anything slightly more advanced than an abacus. It's kind of odd to see graphics requirements listed as ‘Anything in the last 5 years’ or recommended sound card as ‘Any’, but that’s BIJ. With minimum RAM requirements of 2 GB and only 250 MB hard drive space needed, this is not a game that will elevate your monthly electric bill.
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However, overall BIJ is an excellent example of the historical depth a simple wargame can have with the right design theory to back it up. I’m not a World War II guy by any stretch, but watching Clint Eastwood’s Letters from Iwo Jima (with the superb Ken Watanabe as Kuribayashi) made me jump at this review. Some 21 hours of gaming later, I am glad I did. Easy to learn, easier to play, tough to master and deadly accurate, you will understand why Marine Corps General Holland Smith said:
"I don't know who he is, but the Japanese General running this show is one smart bastard."