RULE THE WAVES II - 1900 - 1950A Game of Naval Ship Design and Naval Combat at the Birth of the 20th Century.D.O.W. thread on RTW I : HereNWS Store: HereOfficial forum: HereDevelopers journal: HereSingle-playerRule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. You manage the naval affairs of your chosen nation while navigating between the desires and demands of your own government, the efforts of potential adversaries, and the affairs of your potential allies.
The battle resolution mechanics are based upon our successful Steam and Iron (SAI) system for combat but technichal, economic and foreign policy decisions will also be necessary as the player guides their navy's design, construction, deployment and operations during a period of great technological innovation and political tensions.
Miscellaneous changes from RTW1 The world map has had some zones added to it, to emphasize the importance of the Suez canal and to make the map better suited to wars in the pacific.
Trade warfare, both in the form of raiders and submarines, is now summarized in one screen instead of a number of separate messages.
Refurbished the political system...
Read More