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(Dev News #143) Ready, Set, 0.2.0!
16 FEB - SAXXON



Todays the day!

Feudalists, we are excited to announce that today we have updated Epleland to the 0.2.0!




As you are reading this devblog, we are preparing everything for the opening of Godenland, and soon enough you will be free to roam and explore its regions and start a new feudal journey.

Stay tuned to the #notifications channel on our Discord[discord.gg] to stay up to date with the update status.

Yesterday we have also started sending out Tokens of Appreciation for your continuous support and dedication that include 10,000 GF and a whole free month of Premium subscription. Veteran titles, as well as Decorators kit refunds, will be applied shortly after 0.2.0 is released.

We are also happy to announce that from now on everyone can explore the Newbie island for free! To travel to Mainland players still need a ticket to Abella. A great excuse to gather your friends and, explore the new map and start building a kingdom that will be famous for centuries to come!

We also have some good news for streamers and content creators this week - if you have a Youtube or Twitch channel and planned to make some video about you or your guildmates exploring

...

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What's your gaming pleasure this weekend? 15/02/19 :gamer

Still busy with real life but :thumbsup


Flight Simulation: Mostly in P3DV4.4 multiplayer. military-ops :fighter
TacPack/vACMI. FSX@War, CCP, FSCAI
VRS F18/E
Milviz F100D
Milviz FG-1D Corsair
SSW F104 S



Hopefully

Rainbow 6 V2 or Swat4 (SEF mod): :sneaking :shooting-two-guns

Some tank simulation: :tank


That's what I am trying to play. :thumbsup...

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RULE THE WAVES II - 1900 - 1950



A Game of Naval Ship Design and Naval Combat at the Birth of the 20th Century.

D.O.W. thread on RTW I : Here
NWS Store: Here
Official forum: Here
Developers journal: Here

Single-player


Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. You manage the naval affairs of your chosen nation while navigating between the desires and demands of your own government, the efforts of potential adversaries, and the affairs of your potential allies.

The battle resolution mechanics are based upon our successful Steam and Iron (SAI) system for combat but technichal, economic and foreign policy decisions will also be necessary as the player guides their navy's design, construction, deployment and operations during a period of great technological innovation and political tensions.



Miscellaneous changes from RTW1

The world map has had some zones added to it, to emphasize the importance of the Suez canal and to make the map better suited to wars in the pacific.
Trade warfare, both in the form of raiders and submarines, is now summarized in one screen instead of a number of separate messages.
Refurbished the political system...

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