Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on September 24, 2018, 01:10:01 PM

Title: Vox Machinae
Post by: Asid on September 24, 2018, 01:10:01 PM
(https://steamcdn-a.akamaihd.net/steam/apps/334540/header.jpg?t=1537732564)

Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens.


Homepage: Here (http://www.voxmachinae.com/)
Steam: Here (https://store.steampowered.com/app/334540/Vox_Machinae/)
Official forum: Here (https://steamcommunity.com/app/334540/discussions/)
YouTube: Here (https://www.youtube.com/channel/UC-leIIjb9d7z7lVDP6slOTA)



Multi-player, Online Multi-Player, Local Multi-Player, Cross-Platform Multiplayer

VR Support: HTC Vive, Oculus Rift


Vox Machinae - Trailer (2018)

https://youtu.be/PvymyTpGWU0


About

(https://steamcdn-a.akamaihd.net/steam/apps/334540/extras/banner_slomo.png?t=1537732564)

Take command and pilot a giant fighting machine in an escalating war between powerful corporations. Select your GDR ("Grinder") chassis and customize it with a powerful arsenal of lasers, missiles, cannons and more as you’re pitted against rival Grinder squads. Engage in seamless drop-in multiplayer action with no loot-box or micro-transaction nonsense. Vox Machinae respects your time, and your wallet.

Setting
Earth's resources have been depleted. People try to migrate to where there is work, but many end up detained in border camps living off what scraps the governments are able to provide. Powerful corporations explore the heavens in search of raw materials. You are one of the lucky few to be a certified pilot, able to take on the distant mining jobs. The rough alien landscapes can only be navigated by enormous walking robots called GDRs or "Grinders". Rivalry between the corporations is heating up, your job is about to get a lot more dangerous.


Key Features

•   A weighty tactical VR simulator blended with responsive action
Experience the ultimate giant robot combat action-simulator that’s strong enough for your average screen, but BUILT for VR. An immersive physics simulation drives movement and combat, allowing you unleash your massive momentum on both ground and in aerial jumpjet battles.

•   Crossplay between PC VR and Standard Screens
Fight Together with your friends both inside and outside of VR. And with full support for Rift, Vive, and Mixed Reality, everyone can take part in the fray.

(https://steamcdn-a.akamaihd.net/steam/apps/334540/extras/crossplay_banner.png?t=1537732564)

•   Experience Mega Multiplayer Mayhem with Unique Game Modes
Play offline, on a local network, or online with up to 16 players. Work with your team to recover and protect the monolithic Decker machine in Salvage mode. Control the most factories scattered across the battlefield as your team reaps the benefits of their production in Stockpile mode. All modes can be played with 2-4 teams, making it easy to squad up with your comrades.

•   Fully Immersive Motion Control Cockpit Operations
Be the pilot and immerse yourself in VR, operating a giant grinder with your real hands. Fully motion control supported with a myriad of grabbable controls, each carefully arranged for maximum usability. Turn the ignition key to start’er up, tilt the sticks to guide your metal beast and jam on the throttle when you really need to punch it.

(https://steamcdn-a.akamaihd.net/steam/apps/334540/extras/motion_controls.png?t=1537732564)

•   Customize your Giant Grinder, loadout, and Pilot too
Choose between five Grinder chassis, each with their own unique strengths and weaknesses. Then, deck your Grinder out with an array of devastating weaponry that caters to your preferred play-style. Finally make sure you’re looking your best for team VOIP comms with an assortment of headgear styles earned by proving yourself in the field.
•   Bot Resistance, Bot Assistance
Stave off those solitary moments with full bot support across all modes of gameplay. Whether you’re filling some empty seats on your server or honing your skills offline, our competent bots will gladly fight with or against you in epic battles.


(https://steamcdn-a.akamaihd.net/steam/apps/334540/ss_d2dd8215e58f3efe22a1b1c9dfbbdafc2c53c4b8.1920x1080.jpg?t=1537732564)

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Title: Re: Vox Machinae
Post by: Asid on October 05, 2018, 04:31:32 PM
Patch Notes - 0.27.10 alpha

•   Add "Aggressive" blinder mode for extra comfort.
•   Hide radio model on pilot customization screen.
•   Mirror pilot on the customization screen.
•   Increase Grab threshold to make it easier to blind-grab cockpit controls.
•   Add RESET option in the Controls menu.
•   Add "Reticle Offset" option to set the reticle off-center vertically 2, 4, or 6 degrees.
•   Fix networking error that could cause the server to become unresponsive. (rolling out to dedicated servers on version 0.28.0)
•   Add more communication with server during level loading and increase max allowed loading time before being disconnected from server to avoid problems for players on spinning hard drives.
•   Add visual cues to show that some radial menus contain more entries and can be scrolled.
•   Fix virtual nose turning transparent during training.

Title: Re: Vox Machinae
Post by: Asid on October 09, 2018, 12:09:31 PM
Patch Notes - 0.27.11 alpha / 0.27.12 alpha


0.27.11 alpha - October 6, 2018

•   Fix server browser menu freeze if trying to select an option before it finishes opening.
•   Preliminary support for Razer Hydra. May not work properly yet.

0.27.12 alpha - October 8, 2018

•   Fix bug that prevented launching training missions or creating a match if the install directory had an apostrophe in it, such as C:\Bob's Games.
•   Prevent irrelevant XInput warnings in log file.

Title: Re: Vox Machinae
Post by: Asid on October 12, 2018, 12:01:02 AM
Patch Notes - 0.27.13 alpha


•   Fixed bug which caused projectiles (cannon, railgun, missile, bullets) to not be associated correctly with the target they hit. This caused a number of issues including impact visuals appearing inside/behind the target, damage texturing not updating, combat music not playing, and cockpit shake/haptic feedback not triggering when taking hits.
•   Increase mid-range damage of Lasers. Before: 500m = 60%, 750m = 30%. After: 500m = 80%, 750m = 45%.
•   Catalyst receives a 25% bonus to heat dissipation.
•   Changes in this patch require an update to servers, which will happen at different times depending on location.

Title: Re: Vox Machinae
Post by: Asid on October 17, 2018, 12:30:33 AM
Patch Notes - 0.27.16 alpha
16 October - TonyDanza


•   Update Oculus SDK to 1.30.
•   Add "Invert Y" option back to the Aiming settings, which was removed by accident.
•   Fix match browser saying "No matches found." instead of "Refreshing..." while refreshing.
•   Add error screen if server process fails to launch.
•   Add HAPTICS menu in settings with vibration STRENGTH and FADE.
•   Tune haptics on WMR controllers.
•   Fix crash that could occur in the server networking under certain conditions.
•   Players with Mic volume muted can now still transmit gestures to the video chat.
•   Animate mouth on Pilot customization screen.
•   Fix frame hitch when grabbing or releasing radio.
•   "STICKY" grip mode. Tap the grip to latch on and let go, OR hold the grip and release to let go.
•   Add strong rotation bias to eject handles to avoid grab conflicts with other controls.

Title: Re: Vox Machinae
Post by: Asid on October 27, 2018, 01:03:14 PM
the Spooky Update is live for Vox Machinae!
26 OCTOBER - APHEX_GUY

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/03bd14119fc610f53705efc8ebdfdf1b3ec5620b.jpg)

Spookiness Descends on Vox Machinae

We’re happy to announce that our first content update to Vox Machinae is here: the SPOOKY UPDATE. Here’s a quick rundown of all the things both big and small that we’ve managed to cram into it:

•   Listen to the tremors, something BIG is ready for a tasty Grinder dinner!
•   Many new headgear options, with an overhaul to the hats system too.
•   Flak cannon mechanics have been changed.
•   Dredge receives less damage from physical impacts.
•   Grinder health re-balanced, adding more health to limbs and increased health on Dredge.
•   Blast shield stays open longer when ejecting.
•   Fix Mic not working for Vive players if Steam VR was not open when the game launched.
•   Players with no Mic can now transmit gestures to the video chat.
•   Add announcement in menu when new hat is unlocked.
•   Decorative pumpkin to ring in the festive season.

It has been a whirlwind month over at Space Bullet. We crunched, launched Vox Machinae, and people are finally seeing what our game is all about. First of all we’d like to give our sincere thanks to all the kind words you lovely people have expressed over the various places of the internet. We’re proud as punch that the reception has been so positive and are committed to continuing to develop the experience with surprises, improvements, and sharing those plans with you so you guys can take part in contributing to the journey.

Speaking of taking part, we’ve decided to share big chunks of our development roadmap over on Trello with you guys. You can get involved and vote on your favorite ideas, and we’ll try our best to take your votes into consideration as we flesh improvements/features over the coming months. Here’s the Trello board:

Vox Machinae Roadmap: https://trello.com/b/zONjf919/vox-machinae-early-access-roadmap


Title: Re: Vox Machinae
Post by: Asid on December 26, 2018, 11:18:26 PM
Holiday Update
20 December - TonyDanza

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/e794cfb15e4ac75fb95deae2e2e67fa583923b7a.jpg)

Don't forget your booties, because it's cold outside! A bit of fresh powder has hit the Serpent Plains for a limited time only. You'll look stylin' with a new pilot model and festive hat while piloting the latest-est in Grinder technology: Rook. Two large free-aiming weapon slots allow previously unavailable weapon combinations. We've also got a bunch of other changes including a much-requested new throttle control in the shape of an L (on your forehead). This lets you easily shift between forward/park/reverse without looking.

Patch Notes - 0.30.0 alpha
•   Add new Grinder "Rook".
•   Add Gamepad button combo to eject: Back/Start on 360 controller, View/Menu on XBone controller.
•   Add Exclusive Fullscreen option.
•   Connecting to servers from the Steam server browser while the game is running now works.
•   Fix audio muting when game window lost focus.
•   Add new hats for Limb-taker achievement and for viewing credits achievement.
•   Festive content.
•   Add briefing animations for multiplayer missions.
•   Added L-shaped throttle for much easier shift to Parking gear.
•   AI/comms monitor screen bigger and better angled towards player.
•   Graphical improvements to Oasis. Refined textures and added additional scattered vegetation.
•   Added new pilot model.
•   Balancing tweaks to railgun, now 2.75sec to charge with slightly reduced damage.
•   More dramatic overheat lighting.

Title: Re: Vox Machinae
Post by: Asid on April 05, 2019, 12:17:05 PM
Spring Update
5 APR @ 2:17AM - TONYDANZA


Welcome to the "Update Formerly Known as Polar Vortex".

In this update we introduce some new weapons: the Scattershot which rewards those who like to get in close with a high damage close range weapon without splash damage, and the Skyjacker which is a specialized anti-air weapon that only triggers on fast-moving enemies.

We also have a new map to play on, the Cryptic Tundra, a snowy place to blast each other to scrap. You will also find a wider variety of pilot models to choose from!

One of the big under-the-hood changes is the control system, which now supports remapping. You can remap keyboard/mouse, gamepads, assign actions such as steering and jets to motion controller inputs, and even use your joystick and/or throttle controllers. For a list of the initially supported joystick/HOTAS controllers, see the patch notes below. If your device is not in the list, we encourage you to join us in our Discord channel, where you can help us out in adding support for more controllers.

We would also like to thank you for sticking with us while we took a little break to organize moving our office so we can ramp up development. Look forward to many more updates to come. You'll be seeing more weapons, Grinders, and game modes in the coming months!

Patch Notes - 0.31.0 alpha

•   Support for Thrustmaster T.Flight X, 4, and One HOTAS.
•   Support for Thrustmaster T.16000M joystick.
•   Support for Thrustmaster TWCS Throttle.
•   Support for Saitek X56 Rhino Stick/Throttle.
•   Controller Mapping menu allows all gameplay functions to be reconfigured.
•   Fix incorrect top-left menu option hotspot for mouse and motion controller input.
•   New close-range weapon "Scattershot".
•   New level "Cryptic Tundra".
•   New anti-air weapon "Skyjacker".
•   Fix AI getting stuck when walking through tunnels/underpasses.
•   More pilot model options. They real good, the artists worked real nice on them.
•   Fix conflict with Citrix Workspace software.
•   Native controller integrations for Oculus and Steam VR. This should resolve issues with some uncommon controllers not being detected through Steam VR. It also allows for some previously unusable buttons such as A and X on Oculus Touch to be used in Steam VR, and mapping the WMR trackpad.
•   Fix game not shutting down completely through the Steam overlay when playing a tutorial or offline match.
•   Grip on Knuckles controller now properly detected.
•   (Maybe?) Fix some euro players not seeing any servers listed in the browser.

Title: Re: Vox Machinae
Post by: Asid on April 19, 2019, 02:09:06 PM
Patch Notes - 0.31.5 alpha
0.31.5 alpha - Grab bag of improvements and fixes.


•   Add support for X52 Pro HOTAS. Note that some buttons on the throttle will not be available for mapping currently due to an engine limitation.
•   Mission briefings now play automatically during warmup or when joining an already started match.
•   Instead of a radial menu, weapon group picking in the loadout editor now shows controller graphics and prompts to press a button (like before the Spring Update).
•   Fix scavenger beams not rendering on Stockpile mode.

How can you have any pudding if you don't eat yer meat?
Title: Re: Vox Machinae
Post by: Asid on May 14, 2019, 11:48:37 PM
Patch Notes - 0.32.0 alpha
14 MAY @ 3:35AM - TONYDANZA

Hello, Pilots!

Today's patch brings you a bunch of improvements to hosting matches, tweaking your cockpit, and some weapon adjustments. Be on the lookout for a future article to learn about some of the new content coming up in the next major update.

•   Host can adjust Match Config settings such as Duration and Remix toggles after match has started.
•   Dedicated Server launched without a playlist will become a player-controlled server. The first player to join will become host. Look for servers labelled "FreePlay" to take advantage of this new feature.
•   Add support for CH Fighterstick.
•   Add support for CH Pro Throttle.
•   Add support for Saitek X45 Flight Control Stick.
•   Hands will no longer fly into the air when tracking is lost on some motion controller types.
•   Revamped explosive weapon damage. New method takes into account surface area of the component, volume of the explosion, and other factors when calculating damage. In general, smaller components take less damage, and larger ones more damage.
•   Reticle can now be offset both horizontally and vertically. It can also be offset in smaller increments.
•   Remove "DISABLED" aim speed, add "2.0" aim speed choice.
•   Head-tracked aiming on the scope for VR users. (Default is the old manual aiming. Look in the menu under Controls > Aiming to change to the new style.)
•   Eject handle position can now can be offset forward/back and up/down.
•   Fix JOIN menu freezing when trying to connect to a server you are already connected to.
•   Fix some cases of radial menus not fading out properly.
•   Fix Space Bullet splash screen timing and fading issues.
•   Skyjacker requires targets to be moving slightly faster than before to detonate. Damage dealt is much more consistent per shot.

It's gettin' hot! 

Title: Re: Vox Machinae
Post by: Asid on June 18, 2019, 09:02:19 PM
Tweaking the Graphics on Level 3...
17 Jun @ 6:19pm - TonyDanza

On the path towards shipping any product, a development team will iterate countless times on assets/gameplay/code/pipelines for the game with the goal of increasing quality and fun while simultaneously improving their internal processes. So it’s only natural that at a certain point we run out of iterations we can cram in, and some aspects ship with room for improvement past Early Access release. Here are two examples of the things we always wanted to come back to, and how we are now working to improve them since our EA release.

Terrain Tech 3 (TT3 for short)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/a2b0c6132aea549c3204fbac89af087f10151575.jpg)

This one is a doozie. For starters, internally we have gone through many more than 2 versions of the terrain system of our game. There was a time when everything was going to be procedural, then everything was going to have unique textures everywhere, and finally we landed on a combination of the two. We went with procedurally designed textures that get tiled and combined at runtime to give the illusion of uniqueness. Ultimately the solution we chose, while serviceable, came at the cost of video memory.

The terrain solution at launch was working, but ultimately push came to shove when we started running out of memory and file size to cram new content the game as we patched and improved it. So the lion’s share of memory use, which was still taken up by our terrain system, needed to be readdressed in order for us to improve the game further. Enter TT3.

Taking cues from megatextures along with our own Space Bullet innovations, TT3 is being built to shave down on memory use and drawcalls (# of objects displaying to the player) while also boosting texture fidelity. And heck, while we’re at it let's fix our long-standing terrain seam/gap issues and throw in support for new stuff like ambient occlusion textures and glowing objects. It’s a tall order, and one that needs time in order to get it looking just right. So while it’s still several months from its debut, on the screenshot you can see the kinds of improvements to expect when its done (distant visuals are not yet working atm).

Grinder Visual Improvements

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/d8a030faf29c6d0457f068f21caf0681585780c4.jpg)


While our grinders have always had a unique look to them, one element that didn't make the EA release was armour panelling on grinders. Now you’re probably thinking we’re being nit-picky, and you’d be right! But, when 95% of the grinder’s surface area IS panelling, wouldn’t it make sense to give it the love that it deserves? We’re talkin’ bolts, little hatches, lettering/numbering, logos, markings, and of course, more rust. Also new with this update are dynamically paintable accents, which can be used by the game to give the grinders some added colour variety. Click the thumbnail below to check it out, oh and it’s coming in our next content update.


So there you have it, some deep under-the-hood work being done to elevate our visuals as we continue to work feverishly to take VOX closer to Version 1 release, one element at a time.

We're also working on finishing up a new content update for y'all and there will be more info to share about that very soon.

Title: Re: Vox Machinae
Post by: Asid on June 26, 2019, 10:52:26 AM
Summer Stylin'
26 Jun @ 12:49am - TonyDanza

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/f552280e1d0984a0f40ad51f54de2fa1b769b2a2.jpg)

With just a few days into summer, we at Space Bullet felt it was prime time to get things really heated up in Vox Machinae. Say hello to our Summer Update, jam-packed with new content to unload and lay digital waste on your fellow grinder pilots.

Introducing Convoy CO-OP Mode
To get things started, we’re proud to finally unveil our first ever Co-op gameplay mode, Convoy. As the title suggests, you and up to 3 other fellow pilots are tasked with protecting 3 mining trucks making their way through our treacherous battlefields. Along the way you’ll be greeted by the gunfire of enemy scavenger trucks and grinders, so stay sharp and protect those piggies. What’s more, you’ll have to keep a keen eye out for bigger foes and even competing enemy convoys attempting to cross your path as they chart their own course. Fear not though, as you may encounter optional opportunities in the form of dormant grinders and factories to capture and benefit from along your journey to the goal.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/f409497d828468e3a3c55caf7a6785fff75e5ebd.jpg)

Overhaul, The Flying Grinder
People are always tell us that our signature jumpjet gameplay is one of the most compelling aspects of Vox Machinae. That got us to thinking, what if there was a grinder that could FLY? Well that’s just what we did! Sort of. Introducing Overhaul, the double fixed-mount medium class grinder featuring hummingbird propulsion jets. What’s hummingbird you say? It allows Overhaul to hover effortlessly over the terrain, surveying the battlefield below. With those 2 fixed weapon mounts, he can unleash a unique combo of weaponry on those poor pilots below.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/0372c709eec9094a8579834634c0bfceed56b635.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/cdcafeaf732649c3c95fdcaccb068aa799a9d040.jpg)

Pulse and Hammer your Foes into Submission
Speaking of weaponry, the summer update once again delivers with our two new guns, Pulsar and Hammer. Pulsar adds to our roster of small weapons, doling out a triple shot of magnetically-charged projectiles that proximity explode near enemies to deliver splashy damage goodness. Meanwhile, Hammer delivers the goods in a dramatically different way. Available to grinder pilots in fixed-mount form, this giant homing missile can be guided by the pilot’s cursor for targeted explosive glory. What’s more, once a player commits to a target and lets go of the fire button, the missile sheds its casing and accelerates to expedite delivery of its payload. Oh and did we mention that it can be controlled via your scope monitor? Because it totally can!

So to sum things up, hovering grinder, guns, and co-op glory is the name of THIS game with our summer update, available NOW!

Here are the patch notes that list some other fixes, etc:

0.33.0 alpha
•   New improved textures for grinders with more detail and paint decals and so on.
•   New Grinder: Overhaul. Float like a butterfly, and sting like a missile-tossing nightmare.
•   New co-op game mode: Convoy. Team up with your pals and see how high you can crank the difficulty!
•   Enabled Remix options are displayed in the lobby for all to see.
•   New small mount weapon: Pulsar. Toss some quarks or whatever at the enemy and make them Pul-sore!
•   New fixed mount weapon: Hammer. When you've got a giant guided missile, you can really nail those baddies!
•   Pressing any button on a controller (even if unmapped) will now cause that controller to become the active controller.
•   Picking up/moving a motion controller will now cause that controller to become the active controller.
•   When switching from motion controllers to an untracked controller (like mouse/gamepad), the hands will now snap to a default position.
•   Fix training mission saying "there is no input mapped" to aim when using a mouse.
•   Fix leg of Grinders kicking backwards after landing, resulting in getting moving again more quickly.

0.33.1 alpha
•   Possible fix for some rare controller detection errors.



Title: Re: Vox Machinae
Post by: Asid on July 05, 2019, 12:13:55 AM
Valve Index Controller - Update and Important Info
5 Jul @ 12:00am - TonyDanza
 
We've just published a patch that improves Valve Index controller support. This update uses the finger sensors to grab objects instead of the force sensor and results in a much more comfortable experience. It also enables use of the A buttons and thumbsticks, which previously were not mappable.

If you have modified the controller mapping using the Steam VR mapping editor, it is VERY IMPORTANT that you switch to the official mapping in order to be able to use the grip properly. You can then make any modifications you like to this new mapping (you are also able to edit the mapping using the in-game menu). For new players and those who have not edited the mapping this should (hopefully) happen automatically.

The default controls for Index controllers have changed a little bit. The menu is now operated with the Left Thumbstick and Right A/B buttons for Select/Back. Aiming on the scope is now mapped to Right Thumbstick by default. All other inputs remain the same.

Tutorials and weapon grouping prompts now also feature graphics specifically for the Index controllers.

This update does not add full finger tracking, which we do hope to incorporate in the future.

Also, due to a game engine upgrade this patch is unfortunately fairly large, and we do apologize for the inconvenience this might cause.

See below for the full patch notes:

0.33.2 alpha
•   Fix controller prompt for left trackpad press incorrectly showing left thumbstick press.
•   Valve Index: Add controller graphics for Valve Index controllers.
•   Valve Index: Added custom Steam VR controller profile for Valve Index controllers. Now able to use A buttons and thumbsticks. Grip has been changed from force sensor to capacitive touch sensor for more natural grabbing.
•   Valve Index: The menu is now operated with the Left Thumbstick to navigate and Right A/B buttons for select/back.
•   Valve Index: If you have made your own Steam VR controller mapping, we recommend using the new default mapping for the best experience and to ensure you have access to all controller buttons.
•   Valve Index: Default controller mapping has changed. Aiming now defaults to right thumbstick. If you have edited the controller mapping using the in-game menu, we recommend resetting the mapping for each controller.

0.33.3 alpha
•   Fix some errors that could occur during Convoy mode.
•   Fix error that could occur when Oculus Touch controller runs out of battery.
•   Adjust grabbing thresholds. Grabs when 80% depressed, releases when 20% depressed.

0.33.4 alpha
•   Add settings for motion control grip grab and release threshold.
•   Add setting to disable hand tracking.
•   Hands will no longer snap to default position when an untracked controller is moved/pressed. Please use the "hand tracking" setting if you have tracked controllers that cannot easily be turned off and want to use traditional inputs.

Title: Re: Vox Machinae
Post by: Asid on August 10, 2019, 01:39:43 AM
"What's Coming Up" and Minor Patch Notes (0.33.6 alpha)
9 Aug @ 11:57pm - TonyDanza

Here are just some of the features we are currently hard at work on:

Terrain Tech 3 Work Marches On
Work continues on taking our terrain visuals to the next level. We’ve just recently gotten it to a stage where the artists can start converting all assets over to the new system. This is a months-long task, as we’re taking the time to also expand/improve our levels in meaningful ways while they’re under the knife. For a sneak-peak at the current state of Serpent Plains using TT3, check out the video.

https://youtu.be/rw7ylN6lQSU

Grinder Modules
We're just getting started on the journey to getting our much-anticipated grinder mods shipped out to you all. That is to say, we got a few of them working to the point where we can play around with their functionality and start tweaking/balancing their gameplay. After that we’ll start doing an art pass on presentation, along with any special case stuff to make sure players understand what the mod will do once equipped. While we’re still a ways off from shipping this feature, it is already showing a lot of promise, shaping up to be another great addition to the game.
Game Mode Scoring Changes

As many of you may have noticed in discussions with us over on our Discord[discord.gg] server, we’d like to tweak some of the way scoring works on both our Stockpile and Salvage game modes. Specifically, stockpile is currently undergoing some tweaks internally, with the goal of rewarding more strategic teamplay. We’d like to move towards rewarding prolonged control of factories as opposed to just getting a point every X seconds of control. Additionally, we’d also like to create some more interesting point distributions for taking over enemy-controlled factories to encourage comebacks. We’re hoping we can get it finalised for inclusion in our next update, fingers crossed.
Status (Objectives) Screen Update

What once was an objectives screen, will soon become a status screen. Why the change of heart(name)? Well since we shipped our game, we introduced game mode briefings at the start of matches, so it’s no longer a mystery about how the current mode you’re playing works. With that, the status screen can then be cleaned up a bit, leaving room for more important status information that’s key to your team’s strategy towards winning. This is a mockup of the direction we may take for future revisions of the Status screen’s presentation (in this case showing Stockpile mode).

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/ea862abbc05ffbc0debd7aa017d463e0747eb344.jpg)

UPNP Support
UPNP is a feature of many home routers that can help prevent some connection problems when one player tries to join a server being hosted by another player. It allows the game to request that the router reserve a specific port for game traffic and not be so strict! If you've ever tried to join someone's game and gotten the Server not responding error message, there is a good chance this will help you out!
Platform Mic Support
Vox currently uses the microphone support built into the Unity game engine. While this works for most people, a few had issues. We are working on hooking into the microphone input available in Steam and Oculus Platform which will hopefully provide a better experience. This will also help simplify things for us since we use the Wwise audio system for speaker output, and removing the dependence on Unity for mic input allows us to disable Unity's audio system completely. We're just testing the new mic input and sorting through some bugs, hope to have it in there soon.

In Summary...
So there you have it, TT3 work continues, grinder modules are taking shape, game mode scoring will improve soon-ish, and misc stuff is also happening! All this to say, we’re continuing to work our butts off in making Vox Machinae better and better, even if sometimes that means doing less exciting stuff along the way.

Patch Notes - 0.33.6 alpha
•   Add support for Logitech-branded X52 Pro HOTAS joysticks.
•   Add deadzone for joystick-type controllers to prevent drift.
•   Add "-avatar" launch option to force showing the pilot customization screen.

Title: Re: Vox Machinae
Post by: Asid on September 11, 2019, 12:46:52 PM
The Lots of Little Things Update
Patch 0.34.0 alpha


Greetings and salutations! Prepare for incoming patch... oh no too late, it's already here -- AAAGH *static*.

That's right, we've been tinkering away on lots of little fixes and changes. It's a real grab bag, so check out the patch notes below to find out all them lil bits. Also, get hyped for the next update that will have some Big Things™.

Vox Machinae's birthday is coming up, too.   It's been almost a year in Early Access. We still have many things we want to jam in there before we let it escape, so don't think we're gonna leave you hanging; there are lots of updates to come.

0.34.0 alpha

•   Fix bug that caused projectiles to not hit Drill's upper leg, making them very difficult to destroy.
•   Fix Drill sometimes falling at extreme speeds when using the drill/downward jets.
•   Add support for CH Pro Pedals USB.
•   Voice chat screen shows correct reflections on pilot depending where they are instead of where you are.
•   Fix voice chat screen incorrect pilot shoulder poses when more than one person is talking.
•   Balanced the difficulty on Convoy co-op mode.
•   Turning jets now have their own unique sound effect and do not trigger the regular jump jet effects and vibration.
•   Objective screen now shows up to 4 player/team scores and has a new layout.
•   Fix bug which could cause effects to not appear if they were in the zoom scope view, but not the main/eye view. This mainly occurred when using the Hammer missile cam.
•   Improved "commit" effect for Hammer missile.
•   Network bandwidth optimizations.
•   Improved smoothness of rotations on GDRs.
•   Added support for UPNP protocol on the server, improving the odds of successfully connecting to a player-hosted game if the host's router supports the feature.
•   Improve networking ability to handle corrupted or invalid messages.
•   Four new hats added. A new matching achievement exists for each hat.
•   Cooling geysers have erupted on Cryptic Tundra. Jump in and beat the heat!
•   Reduced CPU load by approximately 10%, improving framerates on CPU-bound systems and reducing the chance of missed frames in VR.
•   Added "Scramble Teams" option under the Teams menu in the match config.
•   Grinders now have different radar ranges, with lighter classes having higher range than before, and heavier classes having lower range than before. The radar range is shown on the radar monitor.
•   Fixed hands being rendered with one frame of delay. This fixes problems such as the jumpjet stick intersecting the hand and makes the hands feel more responsive in VR.
•   Greased lightning! No one is going to make you drive 55, because being struck by lightning now refills your fuel.
•   Added different briefing for deathmatch with no teams (free-for-all).
•   Fix bug that caused starting a training mission to fail if you are currently hosting a match.
•   New sound effect when hammer commits to its target, audible to those around it.
•   Stockpile scoring system changed to award points after holding for specific amounts of times, capping off once full. Points are also awarded for neutralizing an enemy factory.
•   Salvage spawning location rebalanced for more fair locations.
•   Salvage respawn penalty to defending team now reset once new Salvage has spawned.
•   Increased health on Hopper's arms to be able to survive one railgun hit.
•   Fix bug which caused Drill's main weapon aim to be very slightly off target.
•   Fix bug which prevented FreePlay dedicated servers from restarting themselves automatically and causing server performance issues.
•   Fix hand pose when grabbing the throttle.
•   Drill downward jets now have no fuel cost and propel straight down instead of trying to assist towards the nearest enemy.
•   Fix controller vibration playing when a detached limb impacts something.
•   Fix controller vibration playing when an enemy shoots your detached limb.
•   Add "-platformmic" launch argument to use experimental platform-provided mic input. Oculus Store = Oculus SDK. Steam = Oculus SDK for Oculus VR Mode, otherwise Steam SDK.
•   Reduced respawn time in Convoy mission.
•   Remix options can now be used on Convoy mode. Beware, enemies can benefit too!
•   Fix glowing paint on Grinder cockpits on some video cards.
•   Fix microphone cutting out after switching audio output while the game is running.
•   Lasers now count a hit if the laser touches an enemy at any point of the beam's duration instead of only at the start. (for accuracy tracking purposes)
•   Enemy factories that show up in Convoy mode now capture by proximity, consistent with Stockpile mode.

Title: Re: Vox Machinae
Post by: Asid on October 26, 2019, 11:16:40 PM
Wormageddon draws Near...
Sat, 26 October 2019


Our Spookiest content update yet arrives 10/26/2019

Wormageddon Content Update


It’s that time of year once again, so Vox Machinae is back and spookier than ever with our wormageddon update! As some of you may recall, last year we debuted our spooky week content which added giant death-dealing worms in Blast Chamber and featured our skull achievement hat for a very limited time. Well let me tell ya, this year we’re taking things even further with the following appropriately spooky additions:

Worm Hunter, a new limited time offering:

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/546c27e83f1aa82b6d748d6964adcdd99881b620.png)

We like to call it Skull 2.0, but essentially we’ve added a new way to get an even more exclusive spooky week hat, so get to unlocking before spooky week ends! Note that the original Skull hat achievement is once again enabled for the taking, so don’t miss it this time around.

Wormageddon remix mode

You asked for it (again and again, you know who you are!), so we went ahead and did the unthinkable. With the new wormageddon remix mode enabled, worms will now spawn on any level of your choosing and in any mode. What’s more, they come out even more often than before, sometimes several slithering around at the same time! So better brush up on your dodging skillz, because those worms are out to get you!

Dust ON those old cobwebs, plus green goop too

We thought our old spooky week decorations could use some more… spookiness. That’s why we spared no expense and imported only the finest earth spiders to populate your hangar with webs. Also, someone must have left the green smoke machine on for far too long and flooded the hangar with an eerie green glow.

Wait, where'd TT3 and Modules go?

I knew someone would ask us that, so here’s the long and short of it. We wanted to put in all sorts of crazy awesome new stuff for this update. As we piled on the features though, it became abundantly clear that we had too much stuff to lump together with the spooky content. So we split them up, with spooky content heading out the door very soon, and a much more ambitious update following at a later date.

Last but not least, the patch notes:

•   Wormageddon has arrived. This new Remix option will frequently spawn worms on any level.
•   Spooky Week runs from October 26 to November 2.
•   Spooky Week: Earn a spooky new hat for giving the worms a good thrashing.
•   Spooky Week: Dedicated servers will have Wormageddon enabled from October 29 to November 1.
•   Scramble Teams option is now more scramblier.
•   Fix some Index controller buttons stopping working after opening the Steam overlay.
•   Fix networking issue that could cause the master server to not return the server list in some rare cases.
•   Fix intermission length on dedicated servers being 75 seconds instead of the intended 60 seconds.
•   Add support for Thrustmaster Warthog HOTAS.
•   Add support for MFG Crosswind V2 pedals.
•   Fix incorrect lighting on worms.


Boo!

- Team Space Bullet

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/ec7f1ce43835be6adeb459694bca55ac61b00621.png)


Title: Re: Vox Machinae
Post by: Asid on November 12, 2019, 12:18:27 AM
Patch Notes - 0.34.5 alpha
Mon, 11 November 2019


•   Added support for Saitek/Logitech X52 (Non-Pro version) HOTAS
•   Added support for Logitech Extreme 3D joystick.

Title: Re: Vox Machinae
Post by: Asid on December 05, 2019, 11:24:08 PM
Anniversary Content Update
Thu, 5 December 2019

0.35.0 alpha

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/c6b62d7a137ee77b883373717493ef1706e5bead.jpg)

Grinder Modules

Ever since we hatched our plan to ship Vox years ago, we wanted to allow players to shake their gameplay up with a variety of mods that altered mechanics in interesting ways. Finally we’re making good on our ambitions with this batch of 11 unique grinder modules to toy with. Each grinder gets two mod slots, so you can pair your perks for some unique gameplay possibilities. Remember that modules come with both pros and cons, so choose wisely.

What's New

Stay up to date on all the latest changes and improvements to VOX with our in-game what’s new menu. Players will now be alerted to major updates so they can check out what’s improved since their last login. There is also a backlog of previous updates and patches for those interested in getting caught up on the updates we’ve shipped in the past.

Bot Stomp Mode Preview

Surprise! We’ve added a new in-development co-op mode with our anniversary update. Aptly named Bot Stomp, take on waves of enemy grinders with a team of up to 4. Each wave of enemies has a commander, who will allow the wave to respawn their numbers. As the waves progress, difficulty increases with greater enemy numbers and uniquely buffed grinders such as the elite and guardian. See how many waves you can survive across our entire difficulty spectrum. This mode was simply too fun to hold back till it was perfect, so here it is, warts and all.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/a0b3020a498fe885b8099bcdca2339bbe9f64226.jpg)

Terrain Tech 3 Debut

Without further adieu, TT3 is here to pretty up those battered Vox battlefields. With TT3, surfaces can now glow and receive more realistic darkening in shadowed areas. More of the level’s details are presented right in front of you, making things sharper and clearer than ever before. Gone are separate background vistas that looked super blurry, now all terrain is presented with higher fidelity. Shape detailing has increased, since we are leveraging tessellation more, leading to a better sense of scale. Finally all levels have improved texture variety, so areas will look generally more interesting. There is a broader range of quality settings available, so be sure to crank those new settings if your machine can handle it. This is just the beginning of what TT3 can do, so expect further improvements to levels in the future.

More Great Stuff

As usual, this update comes with a host of other improvements, and here are some highlights:

•   The pilot's hands now animate for desktop players
•   Server passwords can be applied from the Match Config menu.
•   The horn no longer gets separated from the cockpit.
•   The host is now able to pass on hosting powers to another player when playing on a dedicated server.
•   The menu system has been improved for consistency.
•   Stockpile mode balance has changed to encourage catching up, and addresses some edgecase lopsided match issues.
•   Grinder texture detail can now be increased/decreased to help balance between visuals or memory usage.


Please bear with us while we address any bugs that often come along with a major update.

Note for Commercial users

We've added a "stable" branch you can opt into to get updates only once we are quite certain they don't have any bugs that will affect your day-to-day operations.
To use the stable branch:
1) Right-click Vox Machinae in the Steam Library and choose Properties.
2) Click the BETAS tab, and from the drop-down menu choose "stable".



Title: Re: Vox Machinae
Post by: Asid on December 13, 2019, 12:03:57 AM
Patch Notes - 0.35.1 alpha
Thu, 12 December 2019

This patch contains our first round of fixes for the 0.35 Anniversary Update. Another patch with more fixes and performance improvements will be coming later this week. Changes to gameplay may not take effect on dedicated servers until they have had a chance to restart.

•   Fix comms screen distortion when more than one person is talking.
•   Fix cockpit screens flickering white during gameplay.
•   For awarding team score in Deathmatch, the team of the last enemy to hit you is checked, instead of the team of the last person to hit you. This means you can no longer shoot a teammate to deny the enemy a point. It is also no longer possible to wait until the enemy that hit you respawns and then eject to deny the enemy a point.
•   Air Brake disables jumpjets temporarily instead of steering jets.
•   Fixed Thermal Pump not providing fuel while using jumpjets.
•   Fixed Safety Override activating at the start of a match.
•   Fix bug that could prevent Training missions from launching.

Title: Re: Vox Machinae
Post by: Asid on December 14, 2019, 02:39:19 AM
Patch Notes - 0.35.2 alpha
Sat, 14 December 2019

•   Improved graphics performance, especially in larger levels such as Arid Oasis.
•   Fix bug which could cause Grinders to have a missing or incorrect texture.

Title: Re: Vox Machinae
Post by: Asid on January 01, 2020, 01:52:04 PM
Patch Notes - 0.35.3 alpha
Tue, 31 December 2019


Happy New Year, pilots! 

•   Pressing Back to cancel out of the Match Length prompt now properly returns to the Match Config menu instead of back to the lobby.
•   Reduce system RAM usage corresponding with the texture quality setting.
•   Add support for VKB Sim Gunfighter Modern Combat joystick.
•   Add support for Saitek X55 Rhino Throttle.
•   Add support for Sidewinder Force Feedback 2 Joystick (input only, no force feedback).

Title: Re: Vox Machinae
Post by: Asid on January 18, 2020, 12:13:11 AM
Patch Notes - 0.35.4 alpha
Fri, 17 January 202


•   Fix bug that could prevent vibration in Oculus Touch controllers from working.
•   Add support for Saitek X55 Rhino Joystick.
•   Fix some instances of module effects incorrectly showing as toggled active/inactive.

Title: Re: Vox Machinae
Post by: Asid on March 25, 2020, 12:16:52 PM
Comrades Update
Wed, 25 March 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/ad4edc22646071cb1d35a29b2733ccc40ab3ca12.png)


...and Hover Brawl too!

These are challenging times, so we here at Space Bullet would like to stoke the spirit of perseverance with our Comrade Update for Vox Machinae. Front and center is our new Comrade System, our cross-platform friends/ignore list that seeks to encourage in-game gatherings locked in the heat of glorious grinder combat. Additionally, upgraded visual fidelity (improved shadows and 3D menu), a new sports-inspired game mode, and lovingly reengineered underpinnings all make for our most performant and laboured update yet.
 
Comrades System
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/10c04289318492babc5762c06e31d523ca5405c6.jpg)

Our new cross-platform friends/ignore system is finally here to help you organise with your fellow grinder pilots. The new profile menu lets you check out the status of your VOX comrades, join the server they’re in, and keep tabs on ignored players too. Personalise your pilot’s profile with a visual icon that will show up in-game and in-radar to your team. Additionally, ignored players will now persist across sessions as well as servers and are automatically muted so they’ll never bother you again. We also took this opportunity to move loadout editing and your pilot settings into the profile menu.


Hover Brawl Game Mode
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/bcc30f1aabf3e91258610963a54d3aa292adadac.jpg)

Hover Brawl is here, and it’s just about the closest thing to a sport that Vox Machinae has ever seen. Guide the mysterious voxy ball back to your team’s base using any combination of melee impacts and firepower. Each of Vox Machinae’s weapons will affect the voxy ball differently, so experimentation and tactics will be key to your team’s success.


Improved Spectating
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/efc258e54073edefd3a70d164b9d3aea7aa04ed0.jpg)

Spectating a match has been streamlined and upgraded with a couple of major changes. We’ve created a spectator team that players can join if they just want to watch a match. Doing so still takes up a player slot, though they get to fly around in our new spectator pod which doesn’t interfere with the match. We also added a new tabletop mode that’s available to spectators which while similar to our old spectate mode, offers a greater sense of depth.


3D Menus
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/4a5dcf13d4de13c6518127fe4c03c0662bd31620.jpg)

As a happy byproduct of one of the many other under-the-hood optimizations, it became possible to add depth to our menu systems. We always envisioned the game’screens to be powered by some sort of primitive holographic tech so this was the perfect opportunity to make that a reality. Several weeks of tinkering and unforeseen complications later, here it is.

*Note that 3D Menus are only visible in VR Mode.


Other Niceties

•   Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
•   Improved audio and added 3D spatialization to most sounds.
•   Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
•   Fix collision holes in Blast Chamber.
•   Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
•   Terrain shadows no longer flicker close up and look more detailed in the distance.
•   A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.


Full Patch Notes for Vox Machinae 0.36.0 alpha:

•   Spectating: Players can now join a Spectator team. This still consumes a player slot on the server, but prevents spawning a bot that will meddle with the match.
•   Comrades: An in-game cross-platform friends list and ignore list. Add Comrades to see them as a special symbol on the radar. See which comrades are in a match, and easily join them. The ignore list replaces the mute feature and is now persistent. Ignored players will not be able to join matches hosted by you.
•   NEW! Hover Brawl mode: Knock around the mysterious hovering Voxy Ball and push it into your team's zone to score! Use a variety of weapons for different strategic effects.
•   Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
•   Cockpit screens and other interface elements now have some depth to them!
•   Improved audio mixing/balancing and added improved 3D spatialization to many sounds.
•   We've made a lot of internal changes related to how we store game assets, and that requires the download size of this update to be pretty big. Sorry about that!
•   Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
•   A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.
•   Added support for Saitek Pro Flight Rudder Pedals.
•   Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
•   Fix Air Brake module not fully disabling jump jet control during the cooldown period.
•   Fix various rare bugs.
•   Terrain shadows no longer flicker close up and look more detailed in the distance.
•   Fixed cases of floating detail geometry in levels.
•   Fix collision holes in Blast Chamber.
•   Voice muting is now bi-directional. Muting a player will also prevent them from hearing you.
•   SPECTATE menu option renamed to FREE LOOK. When in free look mode, the world is seen at 1/100th scale. What is this, a game for ants!?


Title: Re: Vox Machinae
Post by: Asid on March 30, 2020, 12:15:11 AM
Patch Notes - 0.36.1 alpha
Sat, 28 March 2020

(https://steamcdn-a.akamaihd.net/steam/apps/334540/ss_3ab8239c45a1f9b251d23dd4546ae3ed86355fc2.1920x1080.jpg?t=1578378256)


This patch contains fixes for the recently released Comrades Update!

Stay safe at home and play some Vox! 

•   The radar and reticle now show the team colors of each player while playing as a Spectator.
•   Fixed some cases of incorrect hand poses when playing on desktop mode.
•   Fixed mic input when using "-platformmic" launch option on Steam.
•   Removed some black squares that were hiding in the background of the Hangar.
•   Fixed AI not using some drop-down points on Serpent Plains map.
•   Fixed some sounds not respecting volume settings.
•   Increased volume of voice chat.
•   Fix terrain geometry disappearing in peripheral of right eye.
•   Fix pressing Back on Loadouts menu going to the wrong menu screen.
•   Fix issue with character hats on the video chat screen.
•   Fix issue with fuel pump module.
•   Updated Oculus plugin.

Title: Re: Vox Machinae
Post by: Asid on April 07, 2020, 03:08:01 PM
Patch Notes - 0.36.2 alpha
28 March

Yo yo yo, it's DJ Space Bullet here with the latest "bug fix" craze!

Check it, y'all:

•    Fix permanent loading screen when running through Steam VR mode on an Oculus headset.
•    Fix flickering symbols on calibration screen.
•    Fix volume too low on player weapons.
•    Fix pilot chat screen bugs.
•    And a bunch of other little things!

Keep it tight, and on lock!


Title: Re: Vox Machinae
Post by: Asid on April 25, 2020, 12:18:23 AM
Patch Notes - 0.36.4 alpha
Fri, 24 April 2020

(https://steamcdn-a.akamaihd.net/steam/apps/334540/ss_d5cd1163033bddc31ad9dfb06f448c80878817f6.1920x1080.jpg?t=1578378256)

In this patch we continue to fix bugs and make minor tweaks to the 0.36 "Comrades Update".


- Add immediate-goal instructions to status screen.
- Fix terrain visibility issues when using "Render" VR mirror mode, and when using in-game Screenshot function.
- Adjusted spawn location of Salvage (may take some time to apply to dedicated servers).
- Radar boost module now enables when fully powered down, instead of immediately after toggling ignition (may take some time to apply to dedicated servers).
- Fix a double-vision issue caused by AMD GPUs with older drivers. This also causes a slight performance decrease and will be re-enabled later when players are more likely to have a driver without this issue.
- Fix minor graphical glitch with minigun firing effects.
:2017meatball:

Title: Re: Vox Machinae
Post by: Asid on May 16, 2020, 02:47:00 AM
Patch Notes - 0.36.6 alpha
Fri 15 May

•   Support Vive Cosmos controller.
•   Increase threshold for controller vibration from fast movement. This fixes the problem of constant low intensity vibration when walking or flying at relatively slow speeds.
•   Fix a bug on objective screen that could cause it to show scores incorrectly.

Title: Re: Vox Machinae
Post by: Asid on May 29, 2020, 01:01:05 AM
Patch Notes - 0.36.7 alpha
Thu, 28 May 2020


•   Fix bug which could prevent adding players to your Comrade or Ignore list.
•   Add support for VKB T-Rudders Mk.IV (Connected through VKB Black Box).

Title: Re: Vox Machinae
Post by: Asid on July 17, 2020, 02:25:39 AM
Patch Notes - 0.36.8 alpha
Thu, 16 July 2020

(https://steamcdn-a.akamaihd.net/steam/apps/334540/ss_d2dd8215e58f3efe22a1b1c9dfbbdafc2c53c4b8.1920x1080.jpg?t=1578378256)

•   Add support for Thrustmaster Pendular Rudder.
•   Add support for CH Combatstick.
•   Add support for Saitek Pro Flight Quadrant.
•   Fix incorrect music playing on Blast Chamber level.
•   Long player names will be cropped and no longer extend into areas where they should not.
•   Grinder symbol on the scoreboard will now correctly show what the player is piloting even if they change what Grinder they will spawn as next time.
•   Left hand will no longer scale incorrectly while changing player height.
•   Fix bug which could cause wrong player to be announced as winner.



Title: Re: Vox Machinae
Post by: Asid on September 27, 2020, 01:45:21 PM
Lockdown Update
Sat, 26 September 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/4f4af9c924318324ec5741f4ad1ff94346723248.jpg)

The Latest in Quality VOX Content...
Our latest update is all about raising the quality bar of our game. Though there’s plenty new toys to play with, we wanted to focus on improving both the visuals and audio of the VOX experience. Have a look at what you can expect next time you boot up our brand of stompy bot action:


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/21cb8e86397ebc70eeb80b673d17692a203e10bf.jpg)

Scattershot is Reborn

Scattershot is like a whole new beast to behold. It now features a powerful punch, with dangerous heat buildup, a narrower spread, as well as faster-moving pellets. There’s all-new special effects and sounds to go along with it too, to help accentuate its presence. Now it’s truly the boom stick it was always meant to be.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/be0fbea2081e5424402ca619588bbb1801fd4ce1.jpg)

Audio Remaster

Our crack audio team has been hard at work holistically improving the audio experience in Vox Machinae. It starts with a full Remaster and Rebalance, dedicated sub channel, as well as rebalancing of spatial audio. There’s a tonne of new sounds for Scattershot, Railgun, Minigun, Hammer, and Skyjacker. Various gameplay cue audio has now been added, such as weapon swaps, match win/loss, jumpjet velocity rattles, game start sound, and fun secret stuff too. Grinders have seen a vast audio improvement to help complement their mass with various creaks, scrapes, jostles and thuds. It’s truly a feast for the ears, and we hope you like it.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/a2885c7cd07ec15e2e069051487cc95eb378f655.jpg)

Hopper Downscale

We've taken our industrial-strength shrink ray to Hopper and shaved 20% off his total dimensions. Why did we do this? Hopper was always meant to be our small and scrappy scout unit, so we wanted to go the extra mile to emphasize this. Now he’s leaner, meaner and harder to hit.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/12bbbc286578ca3e51a7e0f90c602e68aaee4861.jpg)

Improved Habitat Lighting

Our hangar lighting presentation has been dramatically improved, with both grinders and pilots receiving/casting dynamic shadows. Additionally, new direct lights in the hangar will add a more convincing sheen to surfaces. We didn’t stop there either, now both hangar and cockpit scenes feature improved reflection and specularity, which allow our more metallic surfaces to really… shine.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/d371b6a861edee4bbab6c3fc36fe7da8590d36f0.jpg)

2X More Icons

We know every pilot wants to be unique, and while our initial selection of pilot icons was a valiant effort, there's always more that could be done. So we did just that, two times more icons to be exact. Now there's even more ways to help pilots express their style in tiny icon form.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/35368fa350b863b03511b52e8368d85c46adbb90.jpg)

Cable Tech 2.0

Not satisfied with the way our cables tended to glitch out, we forged a new tech to end the madness and usher in a new era of well-behaved cables. Cables can now squash and stretch, bend without malice, and better simulate weight, all while being obscenely efficient to render. This has also meant many more cables in the cockpit can now be simulated, adding to the immersion factor.

Honorable Mentions

In the spirit of cramming as much goodies into our updates as humanly possible, here’s some more notable highlights in this release:

•   Menu system UI has been reworked, it’s now snappier, doesn’t lag in the cockpit, doesn’t show jaggies around screens, and intersects properly with things around it.
•   There’s now a snazzy new slip vector guage that shows how fast you’re going in any direction.
•   Your avatar’s virtual nose now changes skin tone based on the pilot you selected.
•   Replaced Grinder level-of-detail models with much better hand-crafted ones.
•   Changed how terrain textures update to take the same amount of time regardless of headset or monitor frame rate.
•   Terrain once again casts shadows into the cockpit
•   Fixed various bugs relating to the cursor on the scope screen
•   Drill’s mass has been re-distributed to better reflect volume of components. Leg weight reduced by 50%, torso increased by 33%. Overall mass unchanged.
•   Bots have improved aim, will fire at targets of opportunity when their main target is out of view, and can engage at longer distances than before
•   Player-controlled dedicated servers are now available under the Join/Host menu, and no longer show on the server browser (until someone controls them).


Full Patch Notes: 0.37.0 alpha - September 25, 2020

:winter2019joyfultearsdog: New Features / Gameplay Changes
- Hopper: Unbiggened by 20%. Now harder to hit!
- Drill: Mass re-distributed to better reflect volume of components. Leg weight reduced by 50%, torso increased by 33%. Overall mass unchanged.
- Scattershot: It's a new beast. Faster projectiles, less spread, more damage, more heat, reduced rate of fire.
- Bots have improved aim, will fire at targets of opportunity when their main target is out of view, and can engage at longer distances than before.
- Player-controlled dedicated servers are now available under the Create Game menu, and no longer show on the server browser (until someone controls them).
- Cables have been replaced with gooder ones that don't explode when stretched.
- Fuel icon does a boop when fuel finishes filling.
- Increased speed of screen fade in/out to get you in (and out) of the action quicker.
- Scope now always opens with the reticle perfectly centered on the screen.
- When upward jet strength is diminished at high altitude, fuel consumption is no longer proportionally reduced.
- Added more player symbols to express your style!
- Add support for Virpil VPC WarBRD joystick.
- Add Slip Vector instrument to the cockpit.

:winter2019angrydog: Bug Fixes / Optimizations
- Fix broken Altitude gauge.
- Leaf Canada profile symbol now has a capital C. :maple_leaf:
- Fix laggy cursor when using mouse on menu.
- Fix UI elements being slightly out of sync while main screen and side screens are animating.
- Optimizations to CPU usage.
- Reduced peak memory usage.
- Reduced load time when first starting the game.
- Fix inability to launch match if the game was installed in a directory with characters from some languages.
- (Desktop) Fix camera popping forward if the scope was quickly toggled off and on again.
- Drill downward jet strength is no longer diminished at high altitude.
- (Desktop) Fix bug which caused camera to shift position while looking around in Free Look mode.
- Fix single-frame texture popping on areas of terrain while moving around the level.

:winter2019angrydog: Audio Changes
- Added sub channel for true 2.1/5.1/7.1 goodness.
- New Minigun audio.
- New Scattershot audio.
- New Railgun audio.
- Adjusted Skyjacker audio.
- Hammer missiles scream now. It's just a slight scream.
- Ambient cockpit sounds added. Lean back to hear 'em gooder.
- Extra Grinder movement sounds.
- Added PA announcements in the hangar.
- Level ambience sfx to better ground the environments.
- Match start audio cue. Ding! Fight!
- station startup sequence audio
- Added sounds when swapping weapons in the Hangar.
- Rebalanced spatializing of all audio.
- New parallel spatial audio bussing system for immersion inside and outside of the blast shield.
- Improved weapon and Grinder impacts with new sub content.
- New audio mix for clarity and punch. Kiyah!!
- Add polish, the ol' spit-shine. Eeek eeek eeek!

:winter2019cooldog: Graphics Changes
- Virtual nose changes skin tone based on pilot head selection.
- Improved quality of cockpit reflections.
- Little buildings now have dust/explosion effects when they get destroyed.
- Replace automatic Grinder level of detail models with handcrafted ones that look and perform better.
- Fix bright jaggy pixels around cockpit screen edges.
- Fix terrain textures looking worse than they should have on quality settings lower than "High".
- Improved legibility of text.
- Fix issues with UI elements clipping through other geometry such as pilot hands.
- Fix shadow texture seams that could become visible in the distance.
- Fix bug which prevented seeing your own shadow past a certain height.
- Roads added to Arid Oasis.
- Pulsar effects changed to have less overlap (reduces dropped frames when getting hit by Pulsar.)
- Fire smoke improved on Topaz Twilight.
- Terrain shadows catch more details now.
- Changed how terrain textures update to take the same amount of time regardless of headset or monitor frame rate.
- Grinder now casts a shadow on the ground in the Hangar. Pilot casts shadow on the Hangar room.
- Improved lighting/shading in the Hangar room.
- Terrain once again casts shadows into the cockpit (got broken long ago).

Title: Re: Vox Machinae
Post by: Asid on October 02, 2020, 03:09:21 AM
Patch Notes - 0.37.1 alpha
Thu, 1 October 2020

(https://steamcdn-a.akamaihd.net/steam/apps/334540/ss_d2dd8215e58f3efe22a1b1c9dfbbdafc2c53c4b8.1920x1080.jpg?t=1578378256)

This update addresses bugs and feedback we've received for the 0.37 Lockdown Update.

Fix wobbly Dredge arm.
Fix player eyes not animating.
Fix Bot Stomp mode progressing to the next wave with one enemy still remaining.
Increase minimum impact velocity required to deal damage to Drill legs.
Module sounds should be easier to hear.
Cockpit ambient sounds quieter to accommodate players who lean back while playing.
Horns have been tamed, and also scale back after being held for a long time.
Added sub channel hits to some of the module activations.
Adjusted voice chat to be heard better when leaning back in the cockpit.
Removed computer bloops from voice chat.
Reduce filtering on outside sounds.
Reduced volume reduction that happens during voice chat.
Increase volume of equipment swap sounds in the Hangar.

AMD Radeon users IMPORTANT INFO: If you experience double-vision in the game, please update your video card drivers.


Title: Re: Vox Machinae
Post by: Asid on October 31, 2020, 02:53:39 AM
Patch Notes - 0.37.2 alpha
Fri, 30 October 2020

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32651247/65af804fe510d422b4e8d56f90d2519125387f90.png)

Further fixes and improvements!
- Fix missing static effect on voice chat screen.
- Fix UI elements flashing momentarily at start of the game.
- Bots will fire slightly less often.
- Audio tuning, including: horns, minigun impacts, ice geysers, hammer missiles.
- Removed "Comrades Only" server filter, which was a source of confusion. Games with your comrades in them will still show with a special icon.
- Fix an error that could happen when quitting the game.
- Restore missing spooky cobwebs during Spooky Week.
- Fix music cutting out on Acidium Lakebed level.
- Add support for Thrustmaster T-Rudder pedals.
- Add support for VPC Mongoos T-50CM2 throttle.
- Add support for Thrustmaster TCA Sidestick Airbus Edition (will show as T16000M in game).
- Fix texture error on pilot eyes.

Also, don't forget it's currently Spooky Week, so watch out for those worms!

Title: Re: Vox Machinae
Post by: Asid on November 20, 2020, 02:39:53 AM
Patch Notes - 0.37.3 alpha
Thu, 19 November 2020

This update makes the AI not so terminator-esque. We plan to add a host setting for the AI skill level in the future.

Also of note, microphone input volume is now automatically controlled, so you hopefully won't need to keep telling people they are too loud or too quiet.

There are also lots of bugs fixed!

Server updates are being rolled out throughout the day, so you might not notice some of the changes yet, depending on which server you connect to.

•   Bots will now avoid running into obstacles such as teammates, vehicles, and buildings where possible.
•   Bots have more human-like reaction times.
•   Bots have more variation in their aiming, including targeting limbs.
•   Mic volume is now automatically adjusted to avoid the case of overly loud or quiet voice chat.
•   Improve quality of terrain at Medium and Low terrain texture quality settings.
•   Players who have connected to the game but not joined a team now show up on the player grid (making it possible to kick them from the game, if desired).
•   Fix an error that could occur on the player Interact menu.
•   Fix bug with did not equip newly earned hat when choosing to do so on the "new hat" screen.
•   Fix bug which cause Power Venting module to require pressing twice to reactivate.
•   Increase efficiency of Power Venting module.
•   Fix wrong armor pieces being shown as damaged/destroyed on Dredge when viewed at a distance.
•   Fix capturable factories that spawn as random events on Convoy mode not giving their intended buffs.
•   Fix voice chat being cut off when switching between Hangar and Cockpit when using a controller other than a VR motion controller.

 
Title: Re: Vox Machinae
Post by: Asid on November 27, 2020, 03:10:24 AM
Drill Changes - Patch Notes - 0.37.4 alpha
Thu, 26 November 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/a55f8b71179f73c1c1702fb557932b89d3f9cd2e.jpg)

The Drill Grinder has been relatively unchanged since the original launch of Vox Machinae. Today, we are making some important changes to its fuel and drilling mechanics that we believe further differentiates it from other options, and helps to carve out a unique role while discouraging unintended behaviour.

Our biggest concern with the Drill was its ability to remain airborne at high altitude for long periods of time. This became a problem with the addition of modules, one of which can increase the rate of fuel refill. Since the Drill already had a much faster fuel refill than other Grinders, it was possible to refill faster than gravity could pull you back down to ground level. This problem was made even worse if a leg or two were lost, either during combat or broken off intentionally by the player.

The only surefire way to resolve this was to reduce the base fuel refill rate of the Drill. This does go against one of Drill's design goals though, which is to have a class that can refuel fast so as to re-position quickly when spotted, engage in sneaky brawling, and dodge incoming fire. Our solution is to allow the Drill to rapidly refuel by drilling into things with its drill weapon. This forces the Drill to return to ground level in order to refill for the next big jump. We've also given the Drill a few minor stat buffs. By drilling things, the Drill now effectively has an unlimited fuel supply, but only if it returns to the ground to get it.

Plus, it looks wicked sick.
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32651247/aba308cdc0083bd9e984f2932450a1d97bf17c35.gif)

We hope you try out this new mechanic and let us know what you think. We are always working to make the game more enjoyable for all players in a match.


Full Patch Notes:
•   Drill can now refill its fuel extremely fast by drilling into the ground or enemies.
•   Drill regular fuel refill rate significantly reduced.
•   Increase impact force required for Drill legs to be damaged from falls.
•   Drill legs immediately flare out when using the drill weapon, to assist in good drill-to-enemy ettiquette.
•   Drill weapon now generates a small amount of heat.
•   Drill upward jet force increased by 10%.
•   Drill fuel capacity increased by 15%.
•   Drill downward jets now engage even if the fuel tank is empty (previously they would not activate unless a small amount of fuel had been refilled).
•   Fix enemies not spawning properly in Convoy (oops!).
•   Overhaul Hummingbird module no longer cuts out temporarily if you consume all your fuel.
•   Add support for VKB Gladiator NXT joystick.


Title: Re: Vox Machinae
Post by: Asid on December 11, 2020, 12:59:12 AM
Patch Notes 0.37.5 alpha
Thu, 10 December 2020

(https://cdn.cloudflare.steamstatic.com/steam/apps/334540/ss_d2dd8215e58f3efe22a1b1c9dfbbdafc2c53c4b8.1920x1080.jpg?t=1578378256)

Hey hey, it's your boy TonyDanza here with another fresh Vox Machinae patch right out of the oven.
Servers will be updated over time so you might not see some of these changes immediately depending on which server you play on (you'll see them right away if playing offline).

Just Drill Things
•   Changed drilling pose to speed up recovery time after drilling.
•   Increased fuel capacity by about 12%.
•   Adjusted drill weapon position to reduce chance of failed ground refueling.
•   Decrease heat cost of drill weapon.


Talkin' 'Bout Bug Smacks
•   Fix a rare error that could cause decreased performance if Discord integration does not start properly.
•   Fix a very rare error that could prevent the in-game screenshot function from working.
•   Fix bug where explosions sometimes dealt unintentional damage to GDR parts that should have been protected by an armor plate which was destroyed by that same explosion. Applies to all explosions, but most noticeable with Hammer missiles.
•   Fix bug where GDR parts at the very edge of an explosion could receive a small amount of negative damage. This sometimes caused destroyed limbs to reappear on the damage readout at critical health and be announced as destroyed more than once.
•   Fix bug which could make adding Comrades or Blocking players not work.
•   Fix an error that could occur when changing a weapon while editing a loadout.


and the other ones...
•   After adding a Comrade, the menu returns to the Interact screen instead of the main menu.
•   Add support for Generic 5-Axis joystick "5-Axis,12-Button with POV ".


I hope you enjoyed these patch notes!
Don't forget to subscribe and smash that like button, and I'll see you on the next one.
 
Title: Re: Vox Machinae
Post by: Asid on February 03, 2021, 03:24:13 AM
Patch Notes - 0.37.6 alpha
Tue, 2 February 2021

(https://cdn.akamai.steamstatic.com/steam/apps/334540/ss_d2dd8215e58f3efe22a1b1c9dfbbdafc2c53c4b8.1920x1080.jpg)

Just a little patch today.

We are working on an update for later this month, stay tuned!

•   Add support for VKB Gladiator NXT (Left) joystick.
•   Fix bug which could prevent obtaining a cloud server in a requested region far away from you.
•   Fix bug which could cause some modules to stop working.
•   Fix bug which allowed seasonal hats to continue to display outside of their designated time.
•   Fix "almost done" music in Bot Stomp from playing too early.
•   Fixed some audio errors being added to the log file (did not affect gameplay).



Title: Re: Vox Machinae
Post by: Asid on February 03, 2022, 11:42:15 PM
Announcing the Vox Machinae singleplayer campaign, a massive free content update coming soon!
Feb 03, 2022 - We hear people like stories...


Ok so the truth is, we’ve been secretly developing an epic solar system-spanning singleplayer story campaign for Vox Machinae for over 2 years now. What a relief to finally get that out there, such a load to get off of the ol’ chest. What’s that? You want to know all the details of what you can expect to see from this new chapter of Vox Machinae and how we came to this point? Well you came to the right place, here’s the lowdown.

Here's What We're Going for:

Story Scale

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32651247/29f87a1da2a5c7ad99ea86126c948facbd621180.jpg)


The scale of Vox was always meant to be massive. Massive mining grinders that were housed in massive hangars, and serviced by multiple crews. Massive operations, possible only due to oversized conglomerates whose reach spans galaxies. Unreasonably massive resources for undertaking such efforts; measured in gigatons — of fuel, of steel, munitions and manpower. They’re not just big, folks! … they’re WAY too big. With the campaign, we're taking this sense of scale to the next logical extreme with new content you simply have to see in VR to believe.

Read on.... https://steamcommunity.com/games/334540/announcements/detail/3102419625564166608

Title: Re: Vox Machinae
Post by: Asid on March 03, 2022, 11:43:33 PM
Vox Machinae V1.0 Update is LIVE
Thu, 3 March 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32651247/fa37f9ec1e87df0e1d709d041109275049eaedb1.png)

A brand-new epic story awaits you with our biggest update ever. Get it while it's hot, and before the price goes up!
Our Biggest Update, Ever.


We've just released our V1.0 update, featuring a brand-new singleplayer campaign. Here's what's in store:
•   An epic story, with ~10+ hours of gameplay content.
•   Uncover the mysteries of the Serus System as your ragtag crew planet hop to protect your mining company's assets.
•   Board the Competence, a fully traversable ship, with lots of movement options.
•   Fully voiced cast of colourful characters you'll interact with.
•   Huge boss battles
•   Witness the massive RIG, a walking beast of a mining machine.
•   All new soundtrack sets the tone and compliments all the action.


Vox Machinae will be coming out of Early Access on March 10th, and along with that we will be increasing the price to reflect this giant leap forward in value.

We'd like to thank everyone in our community for sticking with us over the years and helping make our game the must-have VR mech experience it is today.


Title: Re: Vox Machinae
Post by: Asid on March 17, 2022, 11:43:55 PM
Patch Notes - 1.0.5 release
Thu, 17 March 2022

(https://cdn.akamai.steamstatic.com/steam/apps/334540/ss_0098b9204b043595e510146d0f8e0332e4385ee4.jpg)

- Fixed a case where Donny could become stuck while jumping in Mission 1.
- Diesel's diary no longer appears invisible when handing it to him in Intermission 1.
- Added controller prompt for going to sleep in Intermission 1.
- Added visual guide towards the briefing in Mission 2.
- Changed default grinder in Mission 3.
- Fixed incorrect default weapon grouping on Dredge loadout in Mission 4.
- Fixed some AI oddities in friendly grinders in Mission 5.
- Moved final checkpoint in Mission 5 to after the dialogue, to get back to the action quicker.
- Added visual indicators to vents in Intermission 5 when they should be interacted with, and remove vents that have already been used.
- Fixed case of two characters standing in the same location in Intermission 6.
- Fixed some cases where controller prompts and mission instructions could overlap each other.
- Battle damage now visible on your grinder while riding the elevator out of the hangar.
- Loadouts and health now persist when continuing from a mission checkpoint. Health is restored gradually on each successive failure.
- Increased health of hammer missile.
- Various adjustments to Intermissions to improve confusing elements.
- Fixed some subtitles that did not match dialogue.
- Multiplayer briefings now play correctly when joining a match that is already in progress.
- BLUE now correctly says Vehicle destroyed instead of Grinder when destroying a vehicle.
- Add support for T.Flight Stick X joystick.
- Add support for L-VPC ThrottleMT-50CM3 throttle.
- Add support for VPC Rudder Pedals.
- Add Support for R-VPC Stick WarBRD.

Title: Re: Vox Machinae
Post by: Asid on March 24, 2022, 11:23:28 PM
Update notes for patch 1.0.6
Thu, 24 March 2022

(https://cdn.cloudflare.steamstatic.com/steam/apps/334540/ss_4e3e2a057674900c2ca1a9e8ea5950fb61a9c687.jpg)

    Added Instructions on how to exit a seat for the first time a player sits.
    It is now possible to skip to the next Mission when in an intermission from the in-game menu.
    Default Smooth turning speed increased from Slowest to Medium. For in ship movement
    Remapping you aim settings no longer makes it not possible to turn in the ship
    Movement Input blocked while operating the floating menu in the ship
    The stampcard in "Clocking Out" is held less weird by the player.
    Fixed Issue where Neberu would be holding her hand out for the stampcard early after bringing the watch to Hans.
    Fixed a issue in "Bump in the Night" where interacting with a vent while a character was speaking could block progression
    Characters Lipsync correctly for words with 's in them
    Fixed floating rocks appearing in the hole of some launch tunnels in campaign missions
    Removed many floating rocks from the final tunnel in "Dissolution"
    Fixed AI Controlled grinders in hoverbrawl being unable to move after respawning in hoverbrawl
    Fixed some lighting issues with the voxyball in Hoverbrawl
    Fixed an issue where a grinders arm would get stuck in a specific rotation after getting damaged
    Fixed an issue where your grinder in the hangar would display as missing all limbs despite not losing all limbs.
    Added support for L-VPC Throttle MT-50CM3

Title: Re: Vox Machinae
Post by: Asid on January 19, 2023, 01:28:18 AM
Update notes for patch 1.2.3
Wed, 18 January 2023

(https://cdn.cloudflare.steamstatic.com/steam/apps/334540/ss_742ebb9eb81b65656d8607f7cfeeaf33f59f87e2.jpg)


Balancing:

    Chainstorm: Takes less time to reach full spin-up, and it gains accuracy as it spins up. Heat cost has been reduced slightly, while projectiles were sped up a little.
    Aftershock: shells travel significantly faster. Spread has been tightened a bit, and delay between shots fired has been reduced very slightly. Finally, the total reload time has been reduced while the arming distance was increased significantly.
    Railgun: Reduced the heat dissipation upon firing.
    Mallet: Reduced reload time and heat cost. Projectile now accelerate from slow to fast very quickly, making it a little easier to land targets.
    Skythorn: Reduced reload and the projectile's lifetime.



Bugfixes

    Changed spawning logic so that bots can pick Rook and Overhauls once again.
    Fixed exit screen's "don't show again" toggle to actually work now.



Improvements

    Aftershock's audio was remastered to have its timing be dynamic relative to gameplay changes.
    Added support for Saitek Pro Flight Combat Rudder Pedals.
    Added support for VKBsim Gunfighter MCG Ultimate Twist.