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91
Multiplayer games & AAR's / SOW Waterloo Multiplayer Friday 19/01/18
« Last post by Asid on January 18, 2018, 05:15:10 PM »

SOW Waterloo Multiplayer Friday 19/01/18 @ 20:30GMT




Immersive, friendly session.


Played with full fog of war.




All information to follow

Map:

Excerpts of the Commanders orders (D.O.W.)

1) SITUATION:


a) Enemy:


b) Own:


c) Attachments and detachments:


2) MISSION:


3) EXECUTION:

To follow.

4) Service and Support:


c) Additional assets:


Extra Notes:
•   TIME LIMIT: 150 minutes
•   The room will be open @ 20:00GMT  for planning etc
•   House rules: Click here
•   HITS system
•   Courier orders
•   Bare map. Full F.O.W.
•   No voice during game. (comms by courier only)

Mods required:
•   DOW Community Toolbar V7: This will be provided.

Player Skill/Ability:
•   Must be proficient Using HITS
•   Have a good understanding of UI


********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by: Biondo
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Friday 19/01/18
Time: 20:30GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


You must apply in advance

Commanders and leaders:
Colbert
HerrPaulchen
KlausVarna
General sandman
Taff43
Biondo
Asid
92
Games Discussion / Combat Actions: Vietnam: By JC
« Last post by Asid on January 18, 2018, 05:11:54 PM »



Sunday, January 7, 2018
By: JC
Combat Actions: Vietnam


This game was recently released by Digital Gameworks. It's a turn and hexes based game, with plenty of abstractions and focused in simplicity and fast gameplay.





Please join me in a short video recap of my initial thoughts about this game.




The new game from Digital Gameworks shows a collision between abstracted features and designs that knock down the fun of fighting in the jungle. The inability to stack at least two men into the same hex quickly escalates into an ugly morass of  lack of mutual support, diluted firepower and limited mobility. On top of that, the appalling good marksmanship of North Vietnamese recruits and the Tomahawk-like guiding of their RPGs transform this game into a wheel of fortune.


As mentioned in the video, something smells funny under the hood of this game engine, and is coming mainly from the compartment that stores the fire resolution tables.

Cheers,

JC




Original post and comments: Click Here
93
Life Is Feudal / Re: LIF:MMO Official Updates
« Last post by Asid on January 18, 2018, 05:04:51 PM »
Fix it, tune it, tweak it, optimize it... (0.11.2.0)
18 JANUARY - LIFE IS FEUDAL (BOBIK)

In this patch, we are going to present a pretty bold attempt to significantly optimize the server side calculations to improve performance. And this is all in one package. Included with the optimizations are bug and crash fixes along with some tweaks as well! Hope you’ll like the mix. :)

Patch notes (ver. 0.11.2.0):

New features and tweaks:
•   5-ingredient food is boosted now. Eating complex foods like this will grant you an “Inspired work” and “Luck” effect and the duration of the effects depends on the quality of the food.
•   Quality of water that is used to water herbal gardens now affects the quality of the resulting plant
•   Herbal gardens now lose durability during usage
•   Some minor localization updates

Bug Fixes and Optimizations:
•   Fixed a serious booster exploit that allowed to stack a booster multiple times. Those who obviously exploited this bug can expect a skill wipe at least or maybe even worse...
•   Fixed server crash related to the server node border crossing issue while mounted
•   Slightly optimized client-side performance
•   You can no longer get a quality 0 result from the Herbal Garden
•   Added missing Plaster House recipe icon
94
Games Discussion / Re: Landless
« Last post by Asid on January 18, 2018, 05:01:07 PM »
Alpha 2.01 Update
Landless - codeBullet



Alpha 2.01 Update is Here!

As promised and right on time, here is our update. If you’ve watched our progress report on the 16th, then you’ll know what to expect. If not check it out to see, so you’ll know what to expect.

Steam Workshop is now functioning. Simply click on the Steam Workshop icon on the main menu. Click on the Show Creation UI, Select a folder you would like to store all your all workshop files. From there you will be given options to edit a variety of things for the game.



Cheat Mode: Press escape once in game and check the cheat mode box. After Which, use ctrl+f1 to bring up the menu. Press Alt to display/hide the cursor

Patch Notes:
-Message log displays notifying player to complete the tutorial before they can use the radio

-Message log displays notifying player to use destruction tool to dismantle enemy rafts

-Music added to starting scene

-Enemy raft AI will no longer avoid dead bodies

-Music has been removed from killing a shark

-Hanging creatures on the back of your boat now attracts aggressive sharks

-Fixed saving creatures hanging on back of boat

-Aiming and Zoom removed from the multi-tools

-Extended multi-tool range to prevent player having to crouch to hit object under them

-The eat and drink animations should now finish playing

-Fixed fire effect alignment for destroyed enemy turrets

-Sleep until the morning now restores health

-Fixed arrows, where prolonged play would make them not visible any longer, they should now always be visible, however will despawn over time if not picked up

-Tracker added to the World Map to display how many tributary homes you have and when you can collect tribute

-Fixed minimap icons for small floating cases

-Fixed enemy AI to look for players chest and not legs

-Boat health now displays temporarily everytime you repair the boat

-Loading screen loading dots have been brought back

-Optimized FPS for base defense around the island. Players will notice much better performance, However details have been reduced and the colliders are more blocky. We will slim it down overtime, but want to make sure everyone can enjoy gameplay around the islands.

-Building objects are now properly being removed

-Optimized Underwater performance

Thank you,
CodeBullet
95
Games Discussion / Re: Landless
« Last post by Asid on January 18, 2018, 04:59:27 PM »
Landless Progress Report 1/16/2018
Landless - codeBullet



Please watch the video to hear our progress report.

Notes:

We are aware of the fps drops during base defense on islands and will be addressing it little by little until a full resolution.

We are planning on changing our currency conversions to better reflect steam's standard for every country, meaning more competitive pricing for countries outside of U.S. and others.

We understand some people are experiencing freezes, even though crashes have been minimized and will be addressing it little by little until a full resolution.
96
Games Discussion / Re: Landless
« Last post by Asid on January 18, 2018, 04:58:47 PM »
Alpha 2.0 Experimental Released! Steam Workshop
Landless - codeBullet



Welcome Shark Huggers!,

We are releasing our first part of the steam workshop feature in the open experimental branch. We are a small team and we need your help finding the kinks and suggest improvements.

The first part has been released for this reason so we can make sure we have a clean launch with steam workshop to the general public.

In-game you will see a big steam workshop button, click that and you will be given options to edit the different things in the game. Out of game, you can replace textures, this should be done by experienced modder. We will bring more in-game modding abilities so that anyone can mod!

Only current customers will be able to see steam workshop at this time. This means if you have not purchased the game you will not have steam workshop visibility yet.

Part 2 will be the full version which will make it visible and we'll have the rest of the features done for the in-game tools such as model replacement and such. As well as a new map editor mode which will allow players to create their own Landless environment in their image!

We are working on Part 2 right now and will be using your bug reports and design suggestions to help speed up the process. After about 2 weeks, I will be able to provide a ETA on Part 2.

Dev Notes:
We are no longer using the old version numbers and instead going to make the final steam workshop to be released as Alpha 2.0

If you are experiencing frequent crashes, try increasing your system paging file to 16gb. Our current textures are not fully optimized yet and will chew up memory from time to time.

Right-click on Landless in your steam library>click on the beta tabs and select open_experimental to receive the new update.

We will be issuing hotfixes for any big bugs in the steam workshop.

Remember this is not a full blown release, so no fancy PR yet, but we are very close to finishing Part 2 and we'll have tutorial videos and such ready on launch.

Thank you for your continued support of Landless. Email us codebullet@protonmail.com for immediate support. We are still active on the forums but reply times can be delayed greatly.

Thank you,
Codebullet
97
Games Discussion / Re: Campaign Series: Middle East 1948-1985
« Last post by Asid on January 18, 2018, 04:50:14 PM »


Campaign Series: Middle East Version 2.0 is OUT

Campaign Series: Middle East 1948-1985 has reached what can be easily considered a tremendous milestone!

Version 2.0 is massive. It contains over 50 implementations and new features added, a completely revised UI, new graphics and visuals, new terrains, improvements on an already challenging AI, and a lot more!

To celebrate this important achievement, Campaign Series Middle East is on sale for a week! 50% discount from today to January 25th!

Waste no time and join the fight!

Important information for the installation! This update is completely free but in order to play with the new version, please make sure to uninstall the old version of the game. You can find the Uninstall option in the game's Start menu folder.
98
Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 17/01/18
« Last post by Asid on January 18, 2018, 04:23:17 PM »
This was a difficult battle.

French
CIC : Asid 2 Divisions. (2 x inf + 1 x art / 2 x cav + 1 x art)
Division: Colbert 2 x inf + 1 x Art
Division: KlausVarna 1 x inf + 1 x Art
Brigade (under KlausVarna): HerrPaulchen

Prussians
CIC: General Sandman 2 Divisions
Division: Fabian

We attacked in 3 prongs. The enemy were heavily fortified in a hill fortress. I was meant to be in reserve but Fabian pulled me into a full battle. He was spread to thin! I defeated his large division of cav, inf & arty. It was not easy. He put up a strong fight. I wore him down with my cavalry and fresh, eager infantry.

Meanwhile General Sandman faced the new generals KlausVarna and Herrpaulchen. He attacked them ferociusly with horse. Klaus formed squares. He kept General Sandman busy. Herrpaulchen shifted to the middle and assisted general Colbert, after fighting 2 squadrons of enemy horse. Colbert pushed hard and took the fort!. Fabian collapsed.

A great victory against an experienced foe  :bonaparte





99
Games Discussion / Re: Campaign Series: Middle East 1948-1985
« Last post by Asid on January 17, 2018, 07:21:58 PM »
Here's the video from Twitch: https://www.twitch.tv/videos/219494149
100
Games Discussion / Re: Campaign Series: Middle East 1948-1985
« Last post by Asid on January 17, 2018, 07:18:24 PM »
Campaign Series: Middle East 2.0 Manual is now available: download it from here

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