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11
Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 22/09/17
« Last post by Asid on Today at 12:25:38 AM »
I'm in

General Biondo added to the list  :bonaparte
12
General Games Discussion / Re: Medieval Kingdom Wars
« Last post by Asid on Today at 12:24:47 AM »
September & October Roadmap and Upcoming Updates
21 SEPTEMBER   - DEV KONSTANTIN



Hey Everyone,

We want to start by thanking you for giving MKW a chance, and for all the continuous support. It`s truly inspirational for us to see that so many of you are enjoying this very early version of the game.

Now lets look onto the plans for the rest of September & October. As we near the 30th version , just 3 months after Early Access launch - we are just gaining the momentum and continue with our weekly updates.

September & October Development Roadmap

Campaign AI Improvements - tour primary focus right now is on making the game more fun to play, and Campaign AI really needs to up it`s game to provide more challenge. Soon AI will learn to send larger armies, skip on sending small suicide armies, and learn to attack more vulnerable targets.
ETA: Late September

Battle AI Improvements - same time we are working on improving battle AI as well. The main two areas would be more efficient use of siege weapons, use of various ranged siege weapons, and of-course - sallying forth if attacking player army is weaker then the town garrison.
ETA: Late September

Transferring Units - the final addition to complete world map unit management would be allowing to transfer units between armies and towns.
ETA: Late September

Upkeep Cost - this minor feature will have a huge impact on the world map gameplay. As units and buildings will drain your silver resources in a monthly upkeep cost. This will force players to better balance out their towns and garrisons.
ETA: Early October

Minimizing World Map GUI - we plan to scale down the army and town GUI, to take up less of the screen, should help a lot with world map navigation.
ETA: Early October

Bug Fixes and Improvements - there are over 25 other smaller bug fixes and improvements planned - too many to get into, but yeah - something like 16 of these are Your suggestions and bug reports, so once again - Thank You!
ETA: Late September

Research Tree, Locking stuff until researched - another huge addition. Right now everything in-game is unlocked, however we have a huge progression in-mind. Once this is in - we`ll lock something like 70% of available buildings, techs, units, abilities e.t.c and you will need to research it in the Steward menu as you progress through building your empire. As for the trade crafting components used to unlock techs, we`ll come up with some quick way to generate these for now (until full trade economy is in)
ETA: Late September

Unit Recruitment and Building Restrictions on World Map - soon after the tech tree is in, we`ll start restricting what buildings and units can be recruited and constructed on the world map - based on what building players has in the town and what techs has been researched.
ETA: Early October

New Town Levels - we plan to add three new large towns to the game - Caen, Dublin and Munich are next.
ETA: Late September to Late October.

Level 4 and Level 5 Hamlets - We are working on expanding the Hamlet system to allow upgrading to level 4 and 5. New Hamlets will have dual palisade and even an inner stone keep. In addition Hamlets will come with more buildings slots as Hamlet is upgraded.
ETA: Mid October

More Hamlet Designers - same time we are working on more hamlets designs - including fishing villages, small harbors e.t.c
ETA: Late October

Basic Diplomacy - Its time to introduce the very basic diplomacy features - to simply have war and peace relations between factions, and between player and other factions. This is just a foundation of a much larger system to come.
ETA: Early October

Expanding the Random Map - right now most levels for Army vs Army or Hamlet attack look the same - just some Oaks, maybe a lake and a river there. in July we are greatly updating this system to include a lot of new terrain - from dense forests, to swamps.
ETA: Early October

Reworking Army Vs Army - Right now it`s too similar to Army Attack, instead it will see greatly reduced building options, and more of a fixed force scenario approach.
ETA: Middle October

Reworked Tutorial Campaign - This is a BIG one. We are completely redesigning and greatly expanding our prologue learning tutorial campaign. It will become a lot more entertaining and cinematic, and cover 8 scenarios instead of 3. New tutorial will cover majority of the world map features as well as plenty of combat features.
ETA: Middle October
13
Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 22/09/17
« Last post by Praetoria on Yesterday at 11:01:57 PM »
Stay at work, will be for the next!
14
Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 22/09/17
« Last post by Biondo on Yesterday at 09:56:09 PM »
I'm in
15
General Games Discussion / Re: Bargains / Sale
« Last post by Asid on Yesterday at 09:41:15 PM »


http://store.steampowered.com/sale/pdx_strategy_weekend/

Remember they have 1,000,000,000 DLC's :grump
16
Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 22/09/17
« Last post by Asid on Yesterday at 09:34:48 PM »
General Colbert added  :bonaparte
17
Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 22/09/17
« Last post by Colbert on Yesterday at 09:25:42 PM »
pronto per la pugna  :thumbsup :howdy
18
Mission/Event Announcements / SOW Waterloo Multiplayer Friday 22/09/17
« Last post by Asid on Yesterday at 09:06:22 PM »

SOW Waterloo Multiplayer Friday 22/09/17 @ 20:00GMT




Immersive, friendly session.


Played with full fog of war.




All information to follow

Map:

Excerpts of the Commanders orders (D.O.W.)

1) SITUATION:


a) Enemy:


b) Own:


c) Attachments and detachments:


2) MISSION:


3) EXECUTION:

To follow.

4) Service and Support:


c) Additional assets:


Extra Notes:
   TIME LIMIT: 150 minutes
   The room will be open @ 19:00GMT  for planning etc
   House rules: Click here
   HITS system
   Courier orders
   Bare map. Full F.O.W.
   No voice during game. (comms by courier only)

Mods required:
   DOW Community Toolbar V5: This will be provided.

Player Skill/Ability:
   Must be proficient Using HITS
   Have a good understanding of UI


********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by: Biondo
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Friday 22/09/17
Time: 20:00GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


You must apply in advance

Manning List:



Mission discussion Click here
19
Multiplayer games & AAR's / SOW Waterloo Multiplayer Friday 22/09/17
« Last post by Asid on Yesterday at 09:06:03 PM »

SOW Waterloo Multiplayer Friday 22/09/17 @ 20:00GMT




Immersive, friendly session.


Played with full fog of war.




All information to follow

Map:

Excerpts of the Commanders orders (D.O.W.)

1) SITUATION:


a) Enemy:


b) Own:


c) Attachments and detachments:


2) MISSION:


3) EXECUTION:

To follow.

4) Service and Support:


c) Additional assets:


Extra Notes:
   TIME LIMIT: 150 minutes
   The room will be open @ 19:00GMT  for planning etc
   House rules: Click here
   HITS system
   Courier orders
   Bare map. Full F.O.W.
   No voice during game. (comms by courier only)

Mods required:
   DOW Community Toolbar V5: This will be provided.

Player Skill/Ability:
   Must be proficient Using HITS
   Have a good understanding of UI


********************************
**                    Notes                      **
********************************
SOW Version: Waterloo 1.01
Mission Name:
Created by: Biondo
Modified by:
Largest command: Corps
Smallest command: Brigade
Mission Duration: 150 minutes approx
Minimum number players: 2
Date: Friday 22/09/17
Time: 20:00GMT
Time (local): Click here
Teamspeak  IP: 104.153.105.2:35200  Please wait in lobby for access to other areas.
Room: Scourge Of War


You must apply in advance

Manning List:
Colbert
Biondo
20
Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 20/09/17
« Last post by Asid on Yesterday at 09:02:25 PM »
Fabian. We better start planning my friend....... :book
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