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Translations for our friends around the world.

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Support / F.A.Q. / Beginners Bootcamp (and other posts)
« Last post by Wax Savage on Yesterday at 07:08:50 PM »
Hello webmaster,

The posts in Beginners Bootcamp are riddled with following graphic,..


Is there supposed to be a photo or screenshot here?

The above graphic states the viewer must "update your account to enable 3rd party hosting". From the notice one would assume that, to view the photo, one must "update".
I visited the website listed in the graphic, www.photobucket/P500. Photobucket wants $399.00 a year to "update your account".

I've seen this same graphic in other posts on this and other forums. At first blush it looks like there originally was a photo inserted into the post that is now gone.
What is causing the photos/graphics the poster intended to include to disappear?

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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 19/01/18
« Last post by Biondo on Yesterday at 06:35:37 PM »
This was a battle were, as a CinC, I thought to have everithing under control.

I was surprised by  the allied deployment at the beginning but I thought it was possible to recover from that unexpetcted manoeuvre.

Colbert was deployed north of the objective with only one infantry brigade and a battery keeping the other infantry brigade on the objective to hold it. His orders were to guard the bridge on the river from the high ground south of it. If the enemy pressure was too high he could recall the other brigade to face the enemy.

I was northeast with a second infantry division supported by Taff's cavalry division. I was waiting the bigger threat from here because the terrain was a bit more opened and with more manoeuvres possibility, especially for cavalry.

I was wrong.

When Colbert spotted Sandman's division and then Klaus division it was clear that the enemy would try to outflank Colbert's position.

I immediately sent one of my brigades to the objective to relieve Colbert's brigade so he could use it to stop the outflanking manoeuvre. I moved the rest of my division on Colbert's right with all the artillery reserve and ordered Taff to move to Colbert's left to help him against sandman's cavalry. The idea was to crush his cavalry (we had numerical superiority in that situation) and than we could have the possibility to attack him more easily.

Then three things happened: first was Taff misenterpreted the order and moved to northeast of his actual position. I ordered to move northeast of the objective, on Colbert's left but probably my message wasn't too clear. So Taff found himself in a bad position, into a wood and in elevation disadvantage. Anyway he was able to hold Klaus and Asid on their positions for most part of the battle.

The second was Colbert moving too much north, near the river and close to sandman's and probably Klaus artillery. He quickly lost his first brigade and then was too difficult to hold against sandman's following attacks.

I defended my position with only one brigade, helped by four batteries. Probably it was better to move also the brigade on the objective (I moved them near the end of the battle, too late). They were only 1800 men but at that stage of the battle they could help a lot. This was the third mistakes.

At the end Asid's and Klaus combined attack made a breach on our defense while sandman was still pushing against Colbert's left flank.

So we lost the battle because of the great losses we suffered. Honor to the enemy :howdy

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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 19/01/18
« Last post by KlausVarna on Yesterday at 05:13:37 PM »
My treasure in the fight was more modest than on our right flank. In general, for the fight, I confronted the French cavalry at our center and the left flank. My task was to protect the corps of artillery against the infighting of enemy cavalry. In general, to active operations my division passed at the end of the game, meeting almost all the enemy's artillery and the right flank of the infantry, and almost at the end of the game I led the offensive reserve infantry brigade with cavalry support. The battle was extremely tense and bloody. I'm newcomer in multiplayer games in SoW, but I invite all those who would like to try, but was afraid that it will be difficult for you. They will propose a task for the forces, and they will treat with understanding. All the best! :)
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Monday, January 22, 2018
By: JC
Graviteam Tactics Mius Front and Tank Warfare Tunisia - Close Engagement Mode


Not feeling like playing a campaign or a relatively large scenario? No time to edit a small scenario?





The "Close Engagement Mode" has been around since the beginning of the year, and it allows you to fight a smallish battle without the editing overhead.



Choose the lower right icon: "Come into Battle"



Cheers,

JC




Read on: Click Here
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Games Discussion / Basics of Operational Art: Centers of Gravity: By JC
« Last post by Asid on Yesterday at 03:31:27 PM »



Wednesday, January 17, 2018
By: JC
Basics of Operational Art: Centers of Gravity


Whatever game you use to get your operational level of war fix, there is a need to understand the basic concepts of fighting at this level.




'm currently playing The Operational Art of War IV (Matrix/Slitherine) and in this Cold War scenario ("British Army of the Rhine 1990") I'm in the perilous situation of an under-prepared and outnumbered NATO force. The Soviets just sent their advance guards through the border and I'm to hold them at the Weser River. A huge frontage that favors mass and maneuver.

This brings up the very basic concept of center of gravity, the "characteristics, capabilities or locations from which a military force derives its freedom of action, physical strength or will to fight" (Joint Publication 3.0).

In the screenshot above, you clearly see that my meager troops (grey, brown and black icons) can't afford to hold Hannover or Braunschweig. It would be very easy for the Soviets to just encircle these cities. A center of gravity of the enemy is indeed his capability to maneuver at will through those plains.



A wide view of the area of operations. Note the Weser River in the left, with all the objectives I need to hold.



Cheers,

JC[/size]



Read on: Click Here
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Games Discussion / Re: Wars of Succession: A new age of war is coming
« Last post by Asid on Yesterday at 03:23:21 PM »
Ageod teams up with El Gran Capitan for Wars of Succession!

 Ageod Games is very proud to announce a collaboration with El Gran Capitan Association ("The Great Captain") – one of the biggest Historical Association written in Spanish – in support of the upcoming Wars of Succession game.



Born in 2003, El Gran Capitán ("The Great Captain") is an Spanish History Association supported by an extensive community of friends with a common interest, the military history of all times. Thanks to the contributions of their members and the emphasis on quality it has become the reference on the subject for Spanish speakers.

Currently composed of 8,800 people, it has 586 articles and the best collection of war images on the network.  The Association doesn't have any political affiliation and doesn't support any present or past ideology. El Gran Capitán constitutes a space to dialogue and discuss freely, within the limits imposed by respect and democracy.

If you are interested in military history, you have to know it on http://www.elgrancapitan.org/foro/


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Games Discussion / Re: Wars of Succession: A new age of war is coming
« Last post by Asid on Yesterday at 02:59:09 PM »
Wars of Succession - New Screenshots




If you were waiting for news about Wars of Succession, our new game developed by AGEOD and set in the first half of the 18th Century, we have good news for you!
We've uploaded 11 new screenshots on the product page, showing some of the locations that you'll be able to play in, as well as some of the in-game menus.

Here's a little preview:







If you want a further look into the game and you missed our preview stream last Tuesday, you can find it on our Twitch Channel or on our Youtube Channel!
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Games Discussion / Re: Darkwood
« Last post by Asid on Yesterday at 02:52:58 PM »
Darkwood 1.2 - localization update!
Darkwood - guteks

¡Hola! Hallo! Olá!

This update brings three new languages to Darkwood: Spanish, German and Brazilian Portugese.

Fixes
- Fixed issue with the gamma slider.
- Fixed many typos.

This update was made possible thanks to the hard work of the awesome localization teams:

Spanish translation
Miguel Ávila

Spanish proofreaders
Miguel Ávila
Joaquín Soro Castelló
Adrián Martínez Esteve

Spanish testers
Miguel Ávila
Daniel "Juez" Lastra
Mefiston

German translation
Dominik Raab

Brazilian Portugese translation
Diego Tatsuo de Oliveira Onishi
Franklin Magno
Bruno de A. L. Magalhães
Lui Laskowski
Yuri Nikolai

Fonts & sprites
Ivan Babich

More languages are coming in the future! Also, be on the lookout for more Darkwood related news this year!

xoxo,
The Acid Wizards
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Games Discussion / Star Citizen: Around the Verse - The Origin of Spaceships
« Last post by Asid on Yesterday at 02:17:27 PM »
Star Citizen: Around the Verse - The Origin of Spaceships



Published on Jan 18, 2018

Chris Roberts is joined by Sean Tracy in this week’s episode, featuring 2018’s first installment of Ship Shape. Find out where ship ideas come from, meet the teams responsible for designing and developing them, and gear up for some high-speed thrills with the MISC Razor.
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Friday 19/01/18
« Last post by Colbert on Yesterday at 09:44:33 AM »
 :Soldier_salute
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