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FSX/P3D/X-Plane / Re: My new regional jet
« Last post by Asid on Yesterday at 10:28:54 PM »
You better hope the "ministry of war and finance" does not see this.. :sneaking :jail :Guillotine
Mius Front / New Mius Front screens
« Last post by Asid on Yesterday at 10:25:54 PM »
New Mius Front screens

Tank Warfare: Tunisia 1943 / Re: Tunisia 1943: screenshots & Video
« Last post by Asid on Yesterday at 10:25:48 PM »
General Discussion / Re: Happy Birthday Beef
« Last post by Beef on Yesterday at 10:25:20 PM »
Thanks everyone!
FSX/P3D/X-Plane / Re: My new regional jet
« Last post by Beef on Yesterday at 10:03:47 PM »
Nice smooth Shared Cockpit with PIC Beef today.


From cold and dark. Smooth landing  :thumbsup

Thanks Beef

I always enjoy flying. Why?

Games Discussion / Re: BLACK DAY
« Last post by Asid on Yesterday at 09:45:41 PM »
ALPHA 0.40 Release: Character creator, bad weather, new enemies...

Dear gamers,

Alpha 0.40 is release! This big update contains a important feature, the character creator.

Customize your character with 10 categories (Pants, shirt, vest, backpack...)

Second feature, bad weather option (mist, thunderstorm, fog...)

Obviously, this update content many tweaks and fix for a better experience.

- Add: Character menu (customize your soldier)
- Add: New enemy - Ghosts (can't to be spotted and undetectable by thermal vision)
- Add: True FPS view
- Add: New option - Bad weather (fog - storm - mist - bolt lighting)
- Add: Ruined city on Avieno Land
- Add: Plains background on Avieno Land
- Tweak: SKS (sniper rifle) have better damages and range.
- Tweak: Weapons of soldiers have ironsights
- Tweak: AI soldiers use flashlights more often
- Tweak: Change all weapons position (holster)
- Tweak: Can shoot without aiming action (TPS view)
- Tweak: Crosshair always visible if don't run (TPS view)
- Tweak: Drone view
- Tweak: Camera position for aiming (FPS view)
- Tweak: Speed selected use image, not a text
- Tweak: HUD soldier
- Tweak: HUD drone
- Change: Speed character use only walk/run
- Fix: Realistic sniper always activate (even if disabled)
- Fix: Random animations freeze
- Fix: Weapon switch with roll animation provoke bug
- Fix: Enemies disappear when stop to use drone
- Fix: Get out of tanks
- Fix: Soldiers can talk even if dead
- Fix: Dragunov SVD haven't recoil
- Fix: River visual (Avieno Land)
- Fix: AI soldiers block again little wood fences (Avieno Land)
- Fix: Fall with a forward roll provoke bug when weapon switch animation used
- Fix: Strange camera shake with scope (shoot in fps view)
- Fix: Switch map shift menu
- Fix: Corpses disappear too fast
- Fix: Hostage teleport constantly when player use a vehicle
- Fix: Weapons no used visible with fps view
- Remove: Destructibles meshs (Destroy X), too bugs
- Remove: Minigun gatling removed (need improvements)
Games Discussion / Re: Holdfast: Nations At War
« Last post by Asid on Yesterday at 09:38:46 PM »
Official server linebattle map rotation. Cast your vote!
19 November - AGS | Refleax   

We have another question that needs answering today! Should we make line battle maps rotate more frequently in the official server map rotation? This means that you’ll be seeing them more often.

Linebattle maps such as Tahir Desert, Grassy Plains and Snowy Plains feature a lot of open spaces that allows players to organise and fight in formations. We’ll be introducing another map focusing on this style of gameplay in the next update!

Head over to the polling booth on our forums to cast your vote. You need to register an account on our forums in order to do so.

Go to the Polling Booth - Cast your vote today! www.holdfastgame.com

Another set of line battle maps will be included in the rotation if we receive the go-ahead from the community. There needs to be 70% more ‘Yes’ than ‘No’ votes for this to pass.

An Overview Of The Map Rotation
Here’s how the map rotation on the official servers hosting the Army Battlefield game mode looks like.

1.   Sharpton (New Map Present In The Next Patch)
2.   Canyon
3.   Arendan River
4.   Highlands
5.   Tahir Desert (Linebattle Map)
6.   Fort Christina
7.   Crosshills
8.   Desert Ruins
9.   Spanish Farm
10.   Grassy Plains or Snowy Plains (Linebattle Maps)

Holdfast: NaW. The Next Update
You’ll be seeing at least two new maps, improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat and more.

This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch.

Prussia! Community Vote
We’re quite sure that a lot of you are already aware that Prussia has passed the poll with almost a thousand votes from the community. We're extremely looking forward to starting work on this! You’ll be hearing more from us as soon as some other units we have planned for the existing British and French factions are finalised.

All we can say for now is that things will be getting relatively loud and glorious.

View the previous poll. www.holdfastgame.com

51st Saturday Public Linebattle - Community Event
Interested in attending an organised event? The 51st Regiment of Foot is hosting a public line battle every Saturday between 19 and 21 UTC. Officers lead others to victory or to an inevitable death whilst fighting in formations!

We highly recommend you check out one of these events hosted by the community. They serve as a great introduction to organised gameplay.

Visit the dedicated thread on our forum for more information about the event. Everyone’s welcome to participate.

Participate in the public linebattle. www.holdfastgame.com

Holdfast Grand Campaign - Community Event
The Peninsular War! Crews and regiments (clans) fight over territory in a turn-based campaign - Linebattles, skirmishes, sieges and naval battles. Movement for the British and French factions over the campaign map is controlled by war councils made up of representatives from the participating clans.

Are you a leader of a crew or regiment interested in taking part? Head over to the link below and fill up the form. The event hosts of this campaign have assured us that they’ll find something for you and your fellows to do no matter the number of men that you can field!

Participate in the campaign. www.holdfastgame.com

If you haven’t joined a regiment yet, you can look for one on our forums.

Join a crew or regiment. www.holdfastgame.com

Let us know if you're hosting your own event where the public can participate. We’ll help you get the word out.

Big thanks for your support! Until next time, may good health be yours.

- Anvil Game Studios   
21 Rate up
Ssnake's response to BigBadVuk contains nothing new. It amounts to a shutting down of the conversation.

Typical response. Like I said, I will play it when it is out. There are many excellent sims/wargames out there with really good devs who appreciate their community  :thumbsup
FSX/P3D/X-Plane / Re: My new regional jet
« Last post by Asid on Yesterday at 09:19:25 PM »
Nice smooth Shared Cockpit with PIC Beef today.


From cold and dark. Smooth landing  :thumbsup

Thanks Beef
Ssnake's response to BigBadVuk contains nothing new. It amounts to a shutting down of the conversation.
Quote from: Ssnake
If you want absolute certainty, I can go back to the mode of announcing "Oh, we just uploaded a new version, by the way"

If that's what you want, all you need is to check the eSim Games Downloads page for changes.

If you want information in advance - like the vast majority of readers of this forum want - you'll have to live with the fact that my predictions about the future not always turn out to be accurate. In 2016 we HAD a working high res terrain, but it lacked in usability because of some changed workflow that was considered too restrictive. This forced us to release 4.0 without the high res terrain support. The user interface had to be redesigned. Our projections suggested half a year of work to do so, which then turned out to be more like eight months. Six months or eight, not too bad either. But then you have "events" and the delays caused by them result in non-linear effects (when you have collisions with other projects, and/or interdependencies). Once that you have a collision between two projects there's a cascade of collisions where either everything goes down, or you decide to pull out one element and push it back to the end of the queue so you can save the rest.

This is what happened. I'm sorry about that, but unapologetic. We need those other development project to earn money. Without that money, no PE version. With those other projects come contractual obligations and hard deadlines. They took priority in the past, they will receive priority in the future. This is nothing new to anyone following our work.

So, again, all I can say is that our announcements reflect the best of our knowledge at the time that we make these announcements. Note that I stopped making predictions since about July, yet it is you and others in this thread who are poking me to make new predictions. So some hate me for not making predictions, others hate me for confusing my projections with promises. We have two different words for these because they aren't the same. 110% certainty is not only mathematically ludicrous, even if we reduce it to 100% certainty it means not to make any announcements, ever, at all, until after the fact, at which point the whole thing loses is usefulness.

I could of course publish our entire development schedule in its full glory and update it on a weekly basis. But, well, it contains business secrets. I'm not at liberty to reveal everything. In summary, you will have to learn to live with a certain degree of obscurity and lack of certainty.

In this world, nothing is certain - but death, and taxes.
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