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Translations for our friends from around the world...and beyond.

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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 20/09/17
« Last post by Asid on Today at 09:01:05 PM »
Welcome to the war General Fabian  :Nap
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Im play!!
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 20/09/17
« Last post by Asid on Today at 08:46:00 PM »
Welcome to the war general Miko  :bonaparte
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 20/09/17
« Last post by Miko on Today at 08:39:52 PM »
I'm in  :howdy
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Scourge Of War / Re: SOW: Multiplayer battle today
« Last post by Asid on Today at 08:18:30 PM »
Battle today

   
SOW Waterloo Multiplayer 20/09/17: HERE
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Multiplayer games & AAR's / Re: SOW Waterloo Multiplayer Wednesday 20/09/17
« Last post by Asid on Today at 08:17:19 PM »
Excellent Biondo. I am really looking forward to it  :thumbsup
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I managed to make a scenario.

It'll represent the first part of the Waterloo battle.

The result will be carried over to the next part
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CK, as someone suggested earlier, do you want to consider replaying this particular scenario and see how differently it goes as a test case? Just a suggestion, obviously time and interest factors apply here.  :) As for changing anything, I have no suggested changes at this point. I defer to your judgements regarding ASL conversion.

This experience is great! It brings up a number of different considerations for the community, such as:
1.) Different tactical systems and their balance. In this case CK mentions that artillery is extremely powerful in ASL with how the game mechanisms work. Other systems may throttle back or exagerate artillery, or other aspects. Some systems may have more or less emphasis on morale, cohesion, command and control, etc. Some systems are going to have a much higher mortality rate too. You all get the point...this is why we are testing various systems and trying to figure out rules for conversion.

2.) Human factors-let's face it we all have a bad day when comes to playing games.  :( Then there is the player's understanding and experience coupled with their overall ability in playing a particular game. I imagine a scenario where a player is excited and interested in playing a battle out, but lacks experience with the tactical system. In this case I don't like the thought of discouraging someone from playing a battle out, so normalizing results may be a reasonable way to handle this.

This is all just food for thought...

Canadian Cat, thanks for the input! I would love to hear what Mad Mike had to offer from his perspective. Mad Mike, do you have any sort of after action thoughts and considerations about anything regarding the engagement? What about offensive and defensive artillery?

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Flight Simulation / Re: FSW Epic Approach Mission Pack Available Now
« Last post by Asid on Today at 03:18:39 PM »

PS. I will ask you about FSW when I'm on TS.

No problem  :)
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Flight Simulation / Re: FSW Epic Approach Mission Pack Available Now
« Last post by Lusik on Today at 02:53:20 PM »
I don't mind GA for now because I rarely flew anything bigger than Seneca back in my FSX days.  Yeah, you're right. It's easy to forget that flight simmers can be considered a niche among other gamers and developers need as much cash as possible. Currently we have Dovertail Games, Eagle Dynamics + 3rd party developers and 1C that make flight sims.

PS. I will ask you about FSW when I'm on TS.
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