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Friday, June 2, 2017
By: JC
Setting Up a Comms Disruption in CMANO


At 1653 local time, Georgian SOF operator Nikoloz Kimerioni accidentally dropped the totality of the communications equipment of his team into the violent currents of a rain-swollen Khipsta River.



Team Alpha has gone silent a few minutes after calling for CAS.

A couple of minutes earlier, eager to get a better sight at an unidentified group of men suspiciously moving on the slopes north of Abgara (12 km north of the Gudauta Military Airport), Nikoloz decided to take advantage of the clear lines of sight offered by the riverbank. Moving from boulder to boulder and attentively listening to his earpiece, he settled for a tall rock. He could see the two A-10Cs he called for support, and waited with much anticipation for a readback. But he lost his step and sled down the rock, barely avoiding falling into the waters. His radio, along with the Tactical Tailor pouch, easily detached from his plate carrier because of a lousy MOLLE job. Both took a dip into the waters of the river, never to be seen again.

This blog post is about how to set up a communications disruption in CMANO and how such disruptions affect the tactical picture...

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Monday, May 29, 2017
By: JC
Arma 3 Jets DLC - Collateral Damage

I got the Jets DLC for Arma 3 and it is time for some fun from the sky.



A fully loaded F/A-181 Black Wasp II over the skies of Altis.


The DLC by itself is a bit "meh!". The flight model is wonky, which is not surprising given that you can barely drive a car in Arma 3 without crashing miserably. The avionics, although you interact with it via your keyboard, are OK. The air combat is arcadish and better left alone. The ground targeting system is satisfying, which is surprising given that is very simplified and generic.

And this reveals the crux of this DLC: it is intended to be enjoyed in the context of the small unit ground combat where the Arma franchise always shined. So, don't expect a flight simulator but rather an extension of whatever else Arma 3 does right.

So, today I take to the skies in my Wasp II to test how a precision like the GBU-12 can minimize collateral damage. It's a little experiment/training thing.



Mission for today: destroy a truck in Pyrgos. This is the targeting camera, showing the target. The laser is on and my aircraft is flying straight into it at ~7,500 ft. The dot in the center of the square indicates
...

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Prepar3D v4 Available Now!

05-30-17

Prepar3D v4 is now available for purchase and digital download directly at the Prepar3D Store!

The Prepar3D v4 release brings many exciting changes and enhancements to the platform. This new release completely changes the simulation landscape with a comprehensive baseline update to a 64-bit architecture. Higher resolution visuals, more objects, increased data precision, larger scenarios, and improved performance are now all possible at levels never seen before in the products history. The skys not the limit!

Additionally, the Prepar3D v4 release brings dynamic lighting, rain/snow particles, global 3D trees, increased autogen draw distances, a fully reworked software development kit (SDK), new default vehicles, and an extensive list of other features and improvements.


Prepar3D v4 New Features

General Platform Updates
64-bit simulation architecture
Unicode compatible
Modernized User Interface (UI) design for quick navigation and customization
Updated native virtual reality (VR) support for Oculus Rift and HTC Vive
Updated vector data (coastlines, lakes, rivers, roads, rails, parks, streams and utility lines) for:

o Africa
o Middle East (Israel,...

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