Translations for our friends around the world.

Recent Posts

Pages: [1] 2 3 ... 10
Games Discussion / Re: Foundation
« Last post by Asid on Today at 02:48:44 PM »
Foundation’s Map Generator Is Here: Try It Now!
Mon, 14 November 2022

Hello Lords & Ladies!

We have a great announcement today about something that has been cooking for a while and that we’re finally ready to lift the lid from.

The first iteration of our random map generator is now available to experiment! To do so, switch to the Map Generator branch on Steam and GOG (see how that works below). Experimental yes, but here to stay

If you start a game using the map generator, you will be able to keep playing it with further updates, as long as you stay in the experimental branch, until we deploy the map generator on the public branch. We won’t remove access to the experimental branch until then. The experimental branch will also benefit from the same updates as the public build. So feel free to move to the experimental branch as you see fit.
Map Generator Highlights

Map Settings

In this first beta version, you will be able to generate random and unique maps based on 3 settings:
•   Hills
•   Fluvial
•   Coastal

Organic Territories

Gone are the days of hex-shaped territories: they now procedurally fit with the topography of the area, like an island, or a promontory, but also with what’s in it. For instance, a territory containing a mineral deposit will be much smaller than one without one.

Note that this is our first take at procedural territories. We plan to improve them in further iterations with the help of your feedback.

How to Generate a Map

Generating a unique map is done quickly. Here’s how:
•   Click on New Game
•   Under Procedural Maps, choose your topography
•   Click Generate to see a preview of your random map
•   When you’re satisfied with the preview, click Confirm

How to access the experimental branch

Opting into the experimental_mapgen branch to test the map generator’s experimental release is quick, here’s how:
•   Open Steam
•   Right-click on Foundation
•   Click Properties
•   Click BETAS
•   Opt into the
branch. This will initiate an update of your game files
•   Launch the game

What’s planned for the future
•   We know that many of you will ask for more customization options, and in time, we plan to give you these options
•   More map types will also be added over time

We hope you enjoy this first iteration of the map generator. Feel free to discuss this new feature and share your own results!

-The Polymorph Games team

Mission Discussion/AAR's / Re: D.O.W. Wednesday Open Mission 30/11/22 @ GMT18:00
« Last post by Asid on Yesterday at 12:04:30 AM »
D.O.W. Wednesday Open Mission 30/11/22

Tacview / Tacview 1.9.0 beta 6 is available Now
« Last post by Asid on Yesterday at 12:04:01 AM »

Tacview 1.9.0 beta 6 is available Now

Download: HERE

•   Release Date: Thu, 17 Nov 2022
•   Operating System: Windows® 32-bit / 64-bit
•   File Size: 737.3 MB

Release notes


•   ADDED support for Falcon 4 real-time telemetry
•   ADDED support for Falcon 4 FLT temporary files
•   ADDED support for DCS: South Atlantic map
•   ADDED support for DCS: Mirage F-1CE
•   ADDED support for DCS: MB-339
•   ADDED Real-time telemetry lag option to better support some recorders
•   ADDED numerous entries to the database
•   ADDED new shortcut AltGr+B to inject bookmarks in DCS World
•   ADDED OutOfSyncWarning registry option to disable desynchronized real-time telemetry warning
•   IMPROVED KML telemetry files support
•   IMPROVED crispness of terrain textures
•   IMPROVED mouse objects selection from the 3D view
•   IMPROVED Korea database and terrain for BMS 4.36


•   FIXED crash when displaying non power of two texture in 3D view
•   FIXED support of IGC files with lines of more than 99 characters
•   FIXED old hack preventing aircraft from flying highter than 60Kft in FSX2ACMI
•   FIXED media duration was not displayed after opening a file
•   FIXED xml AARRGGBB colors were not associated properly to predefined colors
•   FIXED weapons trails too thin to be visible in some cases
•   FIXED Save option not available during real-time telemetry recording
•   FIXED potential rare infinite loop in the UI


To run a beta version, you need a product key. Feel free to have a look at the features comparison to know which edition is the best for you if you are interested in buying Tacview.

Please note that even if we are doing our best to produce a high quality product, beta versions usually contains known and unknown bugs, may crash, or have some features disabled because of work in progress. This is why, it is suggested to download and install beta versions alongside the latest official release (not over it). That way, in case of problem, you can simple launch the latest stable version to continue your work...

Tacview / Tacview French Language Interview
« Last post by Asid on Yesterday at 12:00:27 AM »
Tacview French Language Interview
15 Nov 2022

Tacview gave an interview in French. Thanks Sklang!

Mission Discussion/AAR's / Re: D.O.W. Wednesday Open Mission 30/11/22 @ GMT18:00
« Last post by Asid on December 01, 2022, 11:54:20 PM »
Thanks for the AAR Rinix  :thumbsup
Games Discussion / Re: Reentry - An Orbital Simulator
« Last post by Asid on December 01, 2022, 09:52:15 PM »
Update 0.97 is out - Gemini: Debrief System, Dynamic Skybox, Flight Manual
Thu, 10 November 2022

The 0.97 update adds the Dynamic Skybox and the new Mission Debrief System to Project Gemini. A big update to the Gemini Flight Manual is also included, and the rendering of the same recovery ship as seen in Mercury.

In addition, I have remodeled a lot of the interactable components in the Mercury capsule.

Note: If this updates gives you issues, you can revert back to a previous version by using the Steam betas tab for the game.

Mission Debrief System for Project Gemini
The most important part of this update is the integration with the new Mission Debrief System for Gemini. As with Project Mercury, you will now get a mission summary with timeline, stats and graphs related to your Gemini mission execution.

Dynamic Skybox for Gemini
The new Dynamic Skybox has been added to Project Gemini. As with Mercury, the skybox requires quite a lot of calculations and will update at an interval of 10 seconds (or after completing a timescale). This adds the capability of night launches, and for early morning pre-launch procedures, you get to see the sun rise as you prepare for launch.

Updated Gemini Flight Manual
The Gemini Flight Manual has received an update. The screenshots has been changed, sections has been added/changed and all checklists has been updated to the latest version.

Mercury Cockpit Updates
I have doubled the resolution of the main textures used to render the Mercury Cockpit and updated fonts/font sizes and layout. A lot of the interactable switches has also been remodeled and made more realistic to improve the Mercury cabin experience.

Here is a summary of this update:

Gemini: Mission Debrief System
Gemini: Dynamic liftoff skybox and landing
Gemini: Recovery ship
Gemini Flight Manual Update (to be released on public update)
Fixed: Gemini cockpit sunlight orientation relative to cockpit fix
Fixed: Gemini cockpit sunlight shadow artifacts removed
Mercury Cockpit updates
Fixed: Mercury entry particle line in external view
Fixed: Gemini entry particle line in external view
Fixed: Gemini interior light bulbs illuminated when batteries depleted
Fixed: Gemini entry effect during PPS burns
Fixed: Engine noise from Agena PPS when fuel runs out
Fixed: Agena RCS thruster jets stuck visible when OAMS is turned off
Fixed: Lots of shadow artifacts in Mercury
Fixed: Mercury illuminated switch sockets and EPI when it should be dark
Fixed: CSM Mission Timer RESET and SET logic
Fixed: FC monitoring gauges and minor CM FC logic updates
Fixed: Minor CM FC purge logic changes
Fixed: Gemini lights has stopped working
Lots of typos and mission updates
Language updates
Dictionary updates
Runnable checklist updates

Thanks to the contributors for helping make this game better and better, and to the test pilots and alpha floor players for feedback, testing and helping out.
Mission Discussion/AAR's / Re: D.O.W. Wednesday Open Mission 30/11/22 @ GMT18:00
« Last post by Rinix on December 01, 2022, 12:56:49 AM »
Here's my screenshots:

The plan

After an initial probe, the main attack begins against us

One prong of the enemy attack is defeated, but the second prong gives us a large amount of trouble

Oleg defeats an enemy infiltrator

Games Discussion / Re: Warlord: Britannia
« Last post by Asid on December 01, 2022, 12:11:31 AM »
Development News
Wed, 30 November 2022

Archers and Artillery to release December 14th!


It has been a while since the last official announcement so I wanted to send out some news regarding the next update...

The much anticipated Archers and Artillery roadmap update is well underway and planned to release on December 14th! I typically avoid sharing a hard date, but in this case I think generating some hype ahead of time is in order. Assuming I don't fall ill or otherwise become unable to work, you can mark your calendars and keep a look out come the 14th!

Games Discussion / Re: Star Traders: Frontiers
« Last post by Asid on November 30, 2022, 11:38:38 PM »
Update #307: Far From Home
Wed, 30 November 2022

New positive Trait Orbital Salvage card, rebalanced ship Meshes, Weaves, Coatings, rebalanced Water-Fuel Reclamation 4

Update #307 follows on the Zucho Mil-Accords with an addititional positive Trait reward card for Salvaging, updated rules for all Trait cards from Salvaging, rebalances to key components like Water-Fuel Reclamation and a new useful bonus for all Meshes, Weaves and Coating ship components.

Thanks to everyone sharing the game, posting to the forums and leaving a review as we drop this newest update.

Speaking of new, new new -- if word hasn't trickled down from the tippity top of the New Boston spires, leaked below the streets and drip-drip-dripped into your safehouse, we're here to tell you about our upcoming turn-based cyberpunk heist RPG. Cyber Knights: Flashpoint will be coming to Steam in 2022 and mixes stealth, hacking and tactical combat with deep RPG elements and a unique heist system for missions. The wishlist button is calling your name, Knight.

Extended Pirate's Life Challenge
We've been thrilled by the number of captains jumping into the Pirate's Life Challenge and have decided to extend it through January of 2023. To keep it spicey and dicey, we've added two new wrinkles for you to try out if you want to -- or just play it under the original challenge rules!

    Be a pirate against only a single faction. Pick one and be merciless.
    Be a pirate against everyone. Be an indie pirate and go after every faction. How will you make it when everyone is turned against you?

New Salvage Card: Far From Home
A new +5 Salvage card has appeared in Update #307, the "Far From Home" card grants a rare chance to gain a positive Trait from a short list of Traits that all improve Death Save, such as Durable, Lucky, Revenant and Life-Spark.

Also, for all other cards that add Traits, we have improved the rules for how they seek and find crew to give those Traits to as well as ensuring that in the case that Traits can't be granted (everyone has all the Traits!) then large XP bonuses are granted instead and the result text is more clear.

Coating, Weaves and Meshes
With Update #307, we've improved the position in the meta for 3 wide categories of ship component types: Coatings, Weaves and Meshes. These components now help buff either Radiation or Void Resistance, making them more useful to a wider variety of ships.

Water-Fuel Reclamation 4
A number of components have been repriced and rebalanced in Update #307 as we are taking a moment to sweep the ship component catalog, improve balance, pricing and progression as we prepare for future adjustments.

Water-Fuel Reclamation 4 now adds +18 more Water-Fuel (up to 48 now), costs 4 more fuel when jumping (up to 16 now) and adds +2 more Navigation skill pool (up to 4 now). It is a significantly more appealing component and a more viable step up from WFR 3 now.

Late Era Stories
Update #307 also fixed an issue that was identified by the help of some highly experienced captains. In games with far advanced dates that had completed the final story Era, a bug introduced by modding support could prevent certain sets of new storylines from starting in the game. This bug did cover the recently added Zucho Mil-Accords and the follow-on story event we added for Consolidation / Dissension in Update #305.

We also fixed a bug with the Research Lead contact added in Update #305 to fix the useless "Special Service" to a service offering Specialist Wing Gear.

v3.3.15 - 11/30/2022
- Improved trait-granting rules for "Impactful Expedition" Orbital Card
- Added new rare trait-granting card focused on Death Save Traits (+5 Salvage Reward Card)
- Hull Coating, Weaves and Meshes now grant some Radiation & Void Resistance
- Completely Rebalanced "Water-Fuel Reclamation 4"
- Repriced & rebalanced "Ferrochromium Plating"
- Repriced & rebalanced "Iridlaentine Weave-Coating"
- Fixed dead-end "Special Service" in Research Lead Contact to be Wing Gear
- Fixed bug preventing new stories from proccing into very old saved games beyond the last Era
- Minor platform support patches, fixed report crashes & text issues

Games Discussion / Re: Star Traders: Frontiers
« Last post by Asid on November 30, 2022, 11:35:44 PM »
Update #306: Zucho Mil
Thu, 24 November 2022

New story event adds triple military alliance, raises Syndicate-House tensions, introduces new craft and orbital card

What better way to welcome a 30% off deal for Autumn Sale than to launch update #306! Yes, that's update 3-0-6. A huge thanks to the community on Steam and Discord. for all the feedback and help improving the game and welcoming new captains to the void. If you're enjoying the game and the pace of updates, please take a moment to share it with a friend and post a review!

With Update #306: Zucho Mil, we've added a new story event that will usually occur in the second half of the 3rd century AE and makes a new grade of craft available as well as adding a new orbital operation card.

What’s the latest on Cyber Knights?
Earlier this year, we launched Cyber Knights: Flashpoint’s private alpha test for Kickstarter backers, following the same tried-and-true process we used for Star Traders: Frontiers. With 1,000 in the game now, development pace has picked up and we’re on the long march to release on Steam, so make sure you’ve wishlisted (and
followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord.

Zucho Mil-Accords & Grade 8 Craft
Following on other major Trade Alliance events, the Zucho Mil-Accords features a triple military Alliance event and usher in an era of grade 8 craft. These most powerful new craft to hit starports are available through Syndicate channels only as these factions harden their stance against the Great Houses and Clans late in the third century AE.

Visit De Valtos for the newest Frostburn VX6 interdictor, Cadar with the Poseidon heavy bomber and Rychart with the Swordbreaker XV shuttle for daring boarding operations.

New Risks Arise in Orbital
Late in the third century, it becomes more and more common for the factions to illegally deploy anti-ship mines in orbit to prevent piracy, protect salvage sites and try to ward off spies. Even those valiant militants patrolling to protect the void are at risk. The most famous of all types is the Zucho Anti-Ship Mine which begin to appear after the triple Alliance during certain types of Rumors including Terrox and Jyeeta Xeno rumors, Pirate and Solar War Conflicts.

In additional, some types of Rumors -- both good and bad -- have become less likely to be ended early during Conflicts. The chance of any card that reduces Rumor duration such as Salvage or Blockade of cards that can reduce Salvage and Quarantine Rumors is now reduced during Conflicts.

We've also addressed the recently reported crashes so a huge thanks goes out to everyone helping surface these issues.

v3.3.13 - 11/23/2022
- Added new story event -- Syndicate Zucho Mil-Accord -- which creates a triple military Alliance and releases grade 8 craft
- New Interdictor: Frostburn VX6 (grade 8; De Valtos)
- New Shuttle: Swordbreaker XV (grade 8; Rychart)
- New Bomber: Poseidon Heavy (grade 8; Cadar)
- After Zucho Mil-Accord, Zucho Anti-Ship Mines appear as Orbital Risks during Xeno, Jyeeta, Pirate and Syndicate Wars
- During Conflicts Orbital Rumors will draw 50% fewer Rumor Duration Reduction cards
- Minor performance improvements, fixed reported typos & crashes

Pages: [1] 2 3 ... 10