Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on September 18, 2016, 07:23:12 PM

Title: Wild Terra
Post by: Asid on September 18, 2016, 07:23:12 PM
(http://cdn.akamai.steamstatic.com/steam/apps/500710/header.jpg?t=1473269579)

Wild Terra

Official site: Click here (http://www.playwildterra.com/)
Official Wiki: Click here (http://wildterra.gamepedia.com/Wild_Terra_Wiki)
Official Forum: Click here (http://forum.playwildterra.com/)
Steam: Click here (http://store.steampowered.com/app/500710/)

Official Gameplay Trailer
https://youtu.be/s9t8-iYUCc0

B2P
This game is Buy to play. Not free to play. Not pay to win. Not subscription.

What is "Wild Terra"?
A massively multiplayer life simulator in a fully player-driven medieval world. EVERY character here is a real person. To get anything you will have to create it by yourself, trade it from someone else or take by force.

We want to make a game that can be played by everyone, whether you are an experienced player or an absolute newbie who just started exploring the world of videogames. A part of the tedious processes is shortened or simplified to keep the possibility to compete with other players without “living” in the game world.

Everyone here will find an activity to one’s liking: world exploration, wild animal hunting, craft and husbandry, arranging of a cozy corner for oneself, fighting other players, and even sieges of medieval castles.

What is unique about PvP system in Wild Terra?
In Wild Terra the chances of winning in PvP fights don't depend on how valuable the player’s equipment or weapons are, but they do depend on the player’s skill and tactics. To win you have to use wisely the advantages of the environment and deal with possible weaknesses of your equipment and position.

Player-driven world
Huge medieval world where rules and environment are created completely by the players. Here everyone will find an activity he likes most. No NPCs and quests, just an absolute freedom of limitless possibilities!

HUNTING AND TAMING
Surviving in wild nature, dealing with dangers, hunger, and starvation. Resource and subsistence procurement . Different types of food with their own traits and effects on a player’s character. Hunting, wild animal capture and taming. Riding any large animal!

Building and craft
Peaceful lands with no murder and destruction. Unlimited building anywhere in the game world. Possibility to build anything you want from a hut made of branches to a medieval castle. Hundreds of manufacture schemes, dozens of materials and instruments, all kinds of production machines, furnaces, and mechanisms. Craft, landscaping, and embellishment of the player-owned lands!

CLAN SIEGES AND DUELS
Fighting other players. Strifes between clans for resource possession. A variety of unique weapons and armor, a diversity of siege weapons. To win you have to use benefits and drawbacks of your surroundings and equipment!

Gameplay Video (Published on May 27, 2015)
https://youtu.be/cOP6X6GWZrk

EARLY ACCESS – START PLAYING RIGHT NOW!
The development of the game is still in progress. Help us improve Wild Terra! Purchasing an early access bundle will allow you to start playing right away, support our project and receive a reward after the game's release.
The access remains FOREVER. Also you get an opportunity to get into the closed testing on Steam before other players, and the other bonuses, which depend on your bundle.


(http://cdn.akamai.steamstatic.com/steam/apps/500710/ss_c4539e130f651b99db602141620ebc529ea2d0e2.1920x1080.jpg?t=1473269579)

(http://cdn.akamai.steamstatic.com/steam/apps/500710/ss_ba9049abb4b8c297a6f3875919385373d801c53a.1920x1080.jpg?t=1473269579)

(http://cdn.akamai.steamstatic.com/steam/apps/500710/ss_68d05182b8e6f4a9b61ce19155d167f136f9a048.1920x1080.jpg?t=1473269579)

(http://cdn.akamai.steamstatic.com/steam/apps/500710/ss_26c87bd94730ca6f35066a6ace497e7c79ea79fd.1920x1080.jpg?t=1473269579)

(http://cdn.akamai.steamstatic.com/steam/apps/500710/ss_ba2344369f5374097c98356475d9ea40b1032704.1920x1080.jpg?t=1473269579)
Title: Re: Wild Terra
Post by: Longknife on September 19, 2016, 12:56:33 PM
This looks visually much like Ultima Online.

Anyone else used to play that?

Corp Por!  8)
Title: Re: Wild Terra
Post by: Asid on September 19, 2016, 02:25:53 PM
This looks visually much like Ultima Online.

Anyone else used to play that?

Corp Por!  8)
The devs wanted the UO feel. It is very early days for this but UO players will feel right at home.

I used to play UO when it first came out, as did Stardog. Good times :)
Title: Re: Wild Terra
Post by: Longknife on September 19, 2016, 02:37:07 PM
Wow if I could have all the hours back I poured into UO! Loved that game!! I had a tower in the far southern isle & 4 characters I used to play. An good aligned warrior mage, an evil alligned assasin & 2 mule chars alchemist & minor.

Was great times!
Title: Re: Wild Terra
Post by: Stardog765 on September 19, 2016, 04:27:50 PM
Looks groovy!

Will be keeping an eye on it.

Title: Re: Wild Terra
Post by: Asid on September 20, 2016, 01:38:00 PM
Guides for Wild Terra

http://forum.playwildterra.com/topic/853/guides-for-wild-terra

Skills - Recipes - Calculator
http://forum.playwildterra.com/topic/1005/skills-recipes-calculator

It is early access so things can change.
Title: Re: Wild Terra
Post by: Asid on September 20, 2016, 04:36:57 PM
Linking Steam keys with accounts Wild Terra has begun!

We are beginning to provide the Steam-version of the game for testing. First of all, access will be available to all current owners the bundle "Duke", and also those who will buy this bundle later.

If you have previously purchased any other of Early Access bundles, you can upgrade your account by buying the bundle "Duke" on a special individual price until the end of September (you will receive an email with a coupon for an additional discount of 20%).

Start playing right now and use all the advantages of Steam:
•   Client update to the new version in just seconds. No re-installation.
•   50 interesting achievements have been added to the game.
•   Communicate in the our Steam group, write and read the guides, share ideas and experiences with other players, report bugs and many more.


Launch Wild Terra, log in to your account and you will receive a Steam-key.
How to activate and run the game on Steam
Title: Re: Wild Terra
Post by: Asid on September 21, 2016, 11:23:39 PM
The owners of any Early Access bundles will get Steam key for free!
21 SEPTEMBER - GUNIBALL

Clarifying the latest news about Steam-keys.
If you already have any of the early access bundles - you will definitely get the Steam key after the game release is absolutely free!
•   1st wave of providing keys (already started!): the owners of the kit "Duke" and the most active testers
•   2nd wave of providing keys (October-November): the owners of the kit "Earl"
•   3rd wave of providing keys (the same as the release date of the game on Steam):the owners of all others kits

Title: Re: Wild Terra
Post by: Asid on September 23, 2016, 12:53:38 PM
Coming soon in the Wild Terra: Cooking. Changes in animal behavior

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/1d3ff10a01afbb4e3516002b3ae0fb1c921aa048.png)

Cooking
Coming soon to the game will be added the new skill - Cooking. Skill will affect the ability to cook high level food, alcohol, and it's quality. Will be added spices that are used in difficult recipes. Food cooked with their use, will be much more effective to satisfy the hunger.

Will also be added a large number of new products, recipes, tools and machines for cooking: the beehive, wine press, culinary table, all kinds of dishes, cakes, sausages and more.
Meat of all predators will be merged into a single kind, and its quality is lower than the meat of herbivores.

Changes in animal behavior
Reworked behavior of animals that cause damage to the player (wild boar, wolf, bear, fox). Damage inflicted is now leading the animal into a rage, which significantly increases the the speed of his movement. Animals can no longer be hunted over fences. Predators can destroy abandoned buildings, and if the animal can not get to his abuser and ceases to pursue - his health will recover.

There were also fixes bugs with invulnerable animals, which can not be attacked.

Completed work on the introduction of leather armor, it's will appear in the next update.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/52e8828605d236e8a0916464d72b937c4a3c1bb0.jpg)
Title: Re: Wild Terra
Post by: Asid on September 27, 2016, 01:18:37 PM
Update 8.13. Furious predators

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/5ca98323711510aac149a3dc407590520aa58d20.jpg)

The game has been updated to the version 0.8.13. Big changes have affected the behavior of predators. Be careful, they have become much more dangerous! More details about all innovations below.

Improvements and fixes 0.8.13
•   Injured wolf and bear now fall into a state of fury, at which chasing the player far longer and with increased speed of movement.
•   Now attacking animals during the movement can destroy dilapidated buildings outside dominiums, and those buildings in the disputed land for the destruction which is not required siege machinery.
•   Implemented health recovery of attacking animals, if the fight with them was interrupted by unbreakable obstacles, such as fences or terrain.
•   Reworked interaction with wild animals. Should be fixed their duplication, as well as the appearance of invulnerability and inactive animals.
•   Reworked the interaction with the animals at catching and riding on them.
•   Check the new mechanics and inform us about the noticed changes in their work.
•   Added graphics for the new leather armors.
•   Added graphics for the missing items, thrown to the ground.
•   Updated outdated graphics for some of the items thrown to the ground.
•   In the interface of production machines added button to their ignition and extinguishing.
•   In the interface of production buildings and containers added possibility view the description.
•   Large timbered and stone structures (furnaces, warehouses, mills) can now be destroyed only by siege weapons.
•   Fixed disappearance of the buildings at the border of map tiles.
•   Fixed distortion surfaces during construction on the border of map tiles.
•   Fixed the errors, which resulted in the players to get into a limited fragment of the map.
•   Fixed several bugs in recipes, skills setting and the fuel used.
Title: Re: Wild Terra
Post by: Asid on October 04, 2016, 07:12:45 PM
Release date of Wild Terra on Steam. What will be included in the release on Early Access?

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/3892299f126e29638b64b44206dd768c84212150.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

The planned release date in Early Access on Steam - December 1, 2016. For more information about Early Access and why we need it, you can read on our page on Steam.
We have less than two months, and we most focus on adding innovations conceived by us:

Skill: Taming.
Mechanics of lasso and traps will be reworked, which would make the process of taming more interesting. To the game will be added the stables - construction with an interface to interact with the animals and care for them, display information about it.

The skill system. Agriculture, Pottery, Weaving, Gathering
To the available skills will be added a significant number of new. Also, it may be modified skill system as a whole. We plan to make them leveling most interesting, and create the conditions under which any of the skills will be helpful and important. More information about each of the skills you'll learn later from the column "Coming soon in the Wild Terra".

Reworked PvP. Combat skills
One of the most priority tasks. For many players PvP-component is a key role, and we will try to make it saturated, balanced and exciting. The current system will be COMPLETELY reworked. The changes will affect the mechanics of battle, it's strategy, combat skills and their leveling, art of weapon handling.

Custom servers
Possibility of creating your unique servers with a wide range of parameters. You can customize the game as you want.

Achievements
50 different achievements. From simple quests for beginners, to serious and difficult challenges for veterans of the game.

Decoration for Steam
Badges, trading cards, emoticons and backgrounds for Steam profile on Wild Terra theme.

Here we have written only about the largest of the planned changes. Subscribe to our news and stay tuned for more details.
Title: Re: Wild Terra
Post by: Asid on October 08, 2016, 03:03:09 PM
Update 8.14. The culinary delights
Community Announcements - guniball

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/07a9a8792666c6b6dc7aa27b5e764e1054bf16cc.jpg)

The game has been updated to the version 0.8.14. Increased speed leveling skills. Added Skill Cookery, a huge number of new dishes, beverages, structures. Various notes have become more convenient and informative. Now you can move by using WASD.
Read more below

Download the new version... : https://steamcommunity.com/linkfilter/?url=http://www.playwildterra.com/files/
Play directly in your browser (Chrome and Opera only) : https://steamcommunity.com/linkfilter/?url=http://online.playwildterra.com/
Steam-client will update automatically


Improvements and fixes 0.8.14

•   Significantly increased the rate of growth of skills.

•   Added control with WASD keys.

•   When you right-click, the character is now hits or shoots at indicated direction.

•   Introduced Skill: Cookery. With it, you can cook different kinds of food and beverages.

•   Added a huge number of different dishes ranging from eggs and finishing with sausage Bregenwurst.

•   Added alcoholic and non-alcoholic beverages.

•   Added new buildings - Wine press, Barrel, Rack for drying plants and Cooking table.

•   Added new types of cultivated plants, cultivate them from seed.

•   Change the state of cultivated plants, now it require more care and can dry out if you stop to care for it.

•   In the forest you can now find the honey of wild bees, and in the Godsend can sometimes find salt, which are imported from overseas countries.

•   Indicator satiety now also displays all kinds of satiety and filling scales.

•   In notes for the food added information about addition of stamina and kind of satiety.

•   Sections in the craft and construction is now spoiled by default.

•   In the craft recipes now displayed the number of items produced.

•   Updated design of annotations when mouse over inventory items, bonuses, effects, indicators, etc.

•   When you load or resurrection in someone else's dominium zone is now being tested access to the doors and locks. If you don't have access, then the character will be out of dominium zone.

•   Now you can save the point of resurrection on dominium owner beds, if you have access to the doors and locks.

•   Now the godsends will disappear after a short time after they were discovered.

•   Added sounds while eating and drinking.

•   Reworked food value.

•   Fixed a bug with the battering ram, due to which it does not achieve to wall if it was directed downward.

•   Fixed a bug due to which after catching animals and birds remained bonus that prevents attacks.

•   Fixed a bug due to which animation of action sometimes been played with the wrong speed.

Title: Re: Wild Terra
Post by: Asid on October 13, 2016, 02:05:06 PM
The game has been updated to the version 0.8.14.89
13 OCTOBER   - GUNIBALL

We have considered your wishes and made several changes:

Button to change/disable the title was rebinded to key N.
Button to hide the interface was rebinded to key J.
Buttons for actions with the currently used equipment was rebinded to keys: R, T, Y and U.
Fixed a bug that caused the game to crash when loading, if message was sent in the global chat.

Thanks for your feedback!
Title: Re: Wild Terra
Post by: Asid on October 13, 2016, 02:09:02 PM
Coming soon in the Wild Terra: Agriculture. Stages of plant growth, fertilizers

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/ea6438e6171740723608dc1177336071c4c189e2.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

New Skill: Agriculture
Soon, the new skill "Agriculture" will be added to the game. One of the major innovations related - changes the plant growth stages. In the current system, only three steps:

•   planting
•   watering
•   harvesting
With the introduction of skill "Agriculture" in this system will be added 2 more steps:

•   seed gathering
•   dried plant

During landing, be calculated chance of successful cultivation of plant, will also be added a small amount of experience. If you forget to water the plant - after a few hours, it just will disappear. When plant watering by water or fertilizer (different types with different effect), a chance of growing may change. Before the stage of harvesting is checked whether the plant is grown successfully. If this fails, the player receives a weed or a dried plant. Similar checking occurs before the stage of seed gathering: you either get the seeds, or a plants dries.

You can gather as your own and someone else's harvest. In this case, the experience obtained by the gathering your harvest considerably higher.

Title: Re: Wild Terra
Post by: Asid on October 20, 2016, 02:37:37 PM
Update 8.15. New skills: Agriculture and Gathering

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/d048664f15ecfa2d1bbd0190687241428ee33472.jpg)

New mechanics has yet being tested, and it is not the final version. Waiting for your feedback.
The game has been updated to the version 0.8.15. Added skills: Agriculture and Gathering. The system of growing plants and trees become more detailed, and fertilizers were added. Fixed errors related to the chat, and other bugs. Read more below

Download the new version... : http://www.playwildterra.com/files/
Play directly in your browser (Chrome and Opera only): https://wildterra-authorization-eng.herokuapp.com/login
Steam-client will update automatically


Improvements and fixes 0.8.15

Introduced Skill Agriculture. It is used for planting trees and plants, and affects the chance of successful cultivation, which is displayed when planting seeds or sprouts in the ground.
Skill agriculture affects the chance of successful planting. Experience added only during harvesting or during collection of seeds from successfully plantation grown, and during the second watering successfully grown trees.
If not the one who planted the plants, harvests it, he will not receive bonus experience (only basic experience).
Now, apart from water during landing can also be used fertilizers, which affect the chance of plant growth, number of crop, seeds and the growth rate.

Added fertilizers:

    bird droppings (reduces the chance of planting and speed, increases the amount of harvest)
    lime (increases the chance of planting and speed, decreases the amount of harvest and seeds)

Corrected dates cultivation of seeds, plant growth and some production constructions.
Added Skill Gathering. It serves to collect the basic materials, plants and fungi.
Fixed costs of materials for production buildings, now it’s do not have to waste if there is no free space.
At local talking the author's name in the chat is now indicated in italics.
Chat no longer closes when the mouse cursor is within its window.
Fixed an error in copying messages in the chat.
Fixed a bug with the counter of new instant messages.
Fixed bug with displaying the list of servers, that occurred for some players.
Fixed a bug due to which the arrows flew wrong when you play on the keyboard.
Fixed a bug due to which the equipment has not been updated, if fabricated item dropped to the ground.
Fixed a bug due to which could be a significant drop FPS with the appearance of horses, bears and other players.
Fixed the skill level requirements and the cost of materials for the siege weapons.
Added graphics for other stages of growing trees and plants.
Title: Re: Wild Terra
Post by: Asid on October 21, 2016, 05:48:03 PM
Coming soon in the Wild Terra: Reworking of the combat system. Skills, abilities and effects

21 OCTOBER   

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/ace5b5bffdb328e3a6c751fe6711e5bd4c28bf36.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

Reworking of the combat system. Abilities
Work is underway to updating the combat system. Some changes have already introduced in the game, the rest of changes will be added piece by piece in the upcoming updates.

You can move using WASD keys or by clicking on the ground. When you click on the target, you will attack it, or begin move toward it (when a shortage of distance to hit). Right-click is used to hit/shot without movement. The battle will be held on the non-target system.

The battle consists of a simple hits and abilities (much more powerful and requires more stamina). By the mechanics of usage, abilities will vary by:

•   used immediately
•   several uses in a row
•   accumulation to enhance the effect
•   passive abilities
After use, will start the cooldown of ability.

Effects
Is planned to introduce a several possible effects on the character:

•   disarming
•   pushing from itself and to themselves
•   knockdown
•   stunning
•   slowing, dash, speed-up
•   prohibitions on the negative effects
•   permanent aura (example: Shield defense of several people), one-time used (example: Inspiration), totems (example: Raising the flag).

Progression of combat skills
Experience for offensive skills will be calculated when damaging an living creatures. At that, each enemy has a combat level:
ferret, crow - 1. grouse - 3. hare - 5. fox - 10. deer - 15. boar - 20. wolf - 30. bear - 45.
player - 10 (to be able raise the level up to 15, fighting with each other)

In order not to miss the details of combat abilities and other news, join our Steam community.
Title: Re: Wild Terra
Post by: Asid on October 24, 2016, 04:00:32 PM
The event "Halloween" for everyone on the Open Test!


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/6cd0d42bffd0868d02e5248f5210c33adae3add6.jpg)


The witches gain their former force. The darkness thickens over the lands of the Wild Terra. The evil is felt in every part of the world…
Pumpkins ripen at an incredible speed. On successful ripening of pumpkin, there is a chance to get a Jack-o'-lantern instead of harvest and sometimes something more terrible! (Jack-o'-lantern do not disappear when thrown to the ground.)
All over the world have appeared Unholy trees created by the evil witches.
Only true heroes have a chance to fight back the evil and dispel it through light!
Hang a Jack-o'-lantern on the Unholy trees to fight back the witches. Be careful, evil will not allow to dispel the darkness without resistance!
Winners of evil will get the rare Unholy leather for the manufacture a unique items of clothing (even without any skills).
The most distinguished heroes can receive seeds of Home unholy tree for decorating their possessions.

Download
Download the free test client...[www.playwildterra.com]
Play for free directly in your browser (Chrome and Opera only)[test.playwildterra.com]
How to play on the test server via Steam (if you already have a Steam key)[juvty.zendesk.com]

By completion of the test, this server will be disabled and the all game process will be lost!

On the main servers you can play without any limits!
The event "Halloween" on the main servers since 27 October!
Follow the news
Title: Re: Wild Terra
Post by: Asid on October 27, 2016, 02:27:53 PM
Update 8.16. Halloween in Wild Terra!

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/65fe29ba2eafddf05b2555d534b1b1b4fadb9e08.jpg)

The witches gain their former force. The darkness thickens over the lands of the Wild Terra. The evil is felt in every part of the world…
Download the new version...[www.playwildterra.com]
Play directly in your browser (Chrome and Opera only)[online.playwildterra.com]
Steam-client will update automatically

Details of the event and changes and fixes in the update 8.16
Pumpkins ripen at an incredible speed. On successful ripening of pumpkin, there is a chance to get a Jack-o'-lantern instead of harvest and sometimes something more terrible! (Jack-o'-lantern do not disappear when thrown to the ground.)
All over the world have appeared Unholy trees created by the evil witches.
Only true heroes have a chance to fight back the evil and dispel it through light!
Hang a Jack-o'-lantern on the Unholy trees to fight back the witches. Be careful, evil will not allow to dispel the darkness without resistance!
Winners of evil will get the rare Unholy leather for the manufacture a unique items of clothing (even without any skills).
The most distinguished heroes can receive seeds of Home unholy tree for decorating their possessions.

Fixed a bug due to which is not pressed the resurrectio nbutton after the death from hunger or bleeding.
Fixed display of a scroll bar in the chat and containers.
Fixed a bug due to which after rotation position of the building before the construction, do not open the window of buildings.
In the chat was added an explanatory inscription, to resolve mistakes beginners when they respond to the wrong channel.
Fixed stage of grapes. Now on the chopping branches, you get the experience of Agriculture and recalculate chance drying as was originally intended.
Updated Client shell. Anyone who had problems with the launch of the game via Steam, please switch to the test version and check.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/6cd0d42bffd0868d02e5248f5210c33adae3add6.jpg)
Title: Re: Wild Terra
Post by: Asid on October 28, 2016, 03:31:02 PM
Wild Terra - Halloween 2016. Update 8.16 video review

https://youtu.be/cM9WfPGNHOw

Published on Oct 28, 2016
Title: Re: Wild Terra
Post by: Asid on November 03, 2016, 06:11:45 PM
Coming soon in the Wild Terra: Changes in the Damage and Defense system

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/a1e45ff5bd6926cb1e516f8561396f93eff5914a.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We continue to talk about the processing of the combat system. Some of these innovations will be added in the near update. Here described is not the whole concept of battle system.

The character will have several defensive parameters that can be modified with equipment:

•   Defense. Expressed as a percentage. At 100% - the damage is not applied at all.
•   Chance to block. When triggered, the armor absorbs all damage. The frequency of use is limited. Applicable only in heavy armor.
•   Chance to dodge. The same as the chance to block, but without causing damage to equipment. Applicable only in light armor.
•   Absorption. If the incoming damage is less than this parameter, then the character does not receive damage, and block/dodge will not work.
•   Chance to parry. It depends on the type of weapon. Triggered only if the character stands still.

If the defensive parameter is triggered, above the target of the attack will be displayed an appropriate message. With incoming damage, equipment durability will decrease. Moreover, item of armor can be completely destroyed by the impact, if there is enough incoming damage.

Some basic characteristics of the weapon will be added: the minimum and maximum damage, critical chance and critical attack force.

Progression of defending skills:

•   In the calculation will use the combat level of the attacker, so it will be impossible to raise the high level on weak animal and players.
•   Growth of the skill Light armor and Shield mastery, occurs only when triggered successful dodge, block armor and a shield block. The high-level equipment will be more demand for leveling because of the increased chance of triggering.
•   Growth of the skill Heavy armor depends on the amount of damage blocked by armor.

Already soon we will be together with you test the changes in the combat system. Remember that it is still being finalized and developed. Later to the game will be added abilities and effects.
Title: Re: Wild Terra
Post by: Asid on November 07, 2016, 04:32:01 PM
The Test PvP Server is open! The new Combat System and no safety zones
6 November - guniball

The Test PvP Server is open to everyone!

During several days you can free acquainted with the innovations of the coming update 8.17. The main changes will affect on the combat system.
9 new mastery skills of various types of weapons and armors. Added critical hits, parry, dodge and block. Reworked damage system. Updated the screen of servers selection. At destruction containers, all contents is now falling to the ground. Also trees graphics has been updated.
The full list of changes, see below

Download the test client…[www.playwildterra.com]
Play directly in your browser (available only in Chrome and Opera)[test.playwildterra.com]
If you already have access to the Steam version, you can also log to the test server. How to do it[juvty.zendesk.com]
After the tests are completed, all progress will be lost!


Improvements and fixes 0.8.17

All weapons now have the spread of damage and the critical strike chance. Both parameters are increased by the weapon skills.
Implemented the new mechanic of dealing damage to the player. Now in the calculation of damage, be calculated part of the body which receives damage.
The concept of "armor" is replaced by the percentage of defense, which indicates the amount of blocked damage, and also reduces the chance of getting the bleeding.
Blocked damage reduces the durability of that part of armor, which took a hit.
Added chances: parry, dodge and block the damage, which increase depending on the equipment and combat skills.
Dodging stops working when wearing part of heavy armor or shield.
At blocking, all received damage gets to the shield and deducted from it durability. If there is no shield - it role is performed by the armor.
After a successful activation parries, dodging and blocking, will take some time before re-use.
Introduced the skill Light Armor. Increases the chance of dodging and the effectiveness of armor defense.
Introduced the skill Shields. Increases chance of blocking.
Introduced the skill Heavy Armor. Increases the effectiveness of armor defense.
Introduced the skills: Swords, Axes, Blunt weapon, Fencing. Its affect the damage, the chances of a critical hit and parries.
Introduced the skills: Bows, Throwing weapon. Affect the damage and critical hit chance.
Reworked the screen of server selection and search. Now you can see on which server you are playing, when, and the number of players on the servers.
If a container is destroyed, all items which were inside now drop to the ground. But it does not drop if the owner uses the "demolition".
Added the ability to run by double-clicking.
Added a test special effect when striking in melee.
Coniferous trees now have individual graphics of landings and drying stages.
All the types of trees now have three kinds of graphics, now the forest and gardens will become even more picturesque.
Now by default is not displayed the bottom debug panel. To turn it on - press P.
Fixed a bug with the scrolling chat.
Fixed errors of calculation of bonuses from equipment.
Fixed a bug with recovery durability without the resource consumption.
Added new parameters to config.js file.
GRAPHICS_3D_FULL_PRELOAD and GRAPHICS_FULL_PRELOAD. By default is false.
If you replace both at the true, the whole graphics will be loaded into memory at once and the game would not address to the disk at the time of the appearance of new objects on the screen.
CONFIG_KEYS - all configuring the keys moved to this block.
CONFIG_KEYS - all configuring the key moved to this block.
SHOW_PHASER_DEBUG renamed to LOAD_PHASER_DEBUG. Use it to completely unload the debug module from the memory, if it is necessary.


http://steamcommunity.com/games/500710/announcements/detail/899986033783750513
Title: Re: Wild Terra
Post by: Asid on November 10, 2016, 01:24:31 PM
Technical works on the installation of the update. November 10, between 13:00 and 15:00 UTC
9 NOVEMBER   

Tomorrow, November 10, will be held installation of Update 8.17 on the main servers.
Servers will be unavailable between 13:00 and 15:00 UTC. We apologize for the inconvenience
Title: Re: Wild Terra
Post by: Asid on November 10, 2016, 09:09:31 PM
Major Update 8.17. Reworked combat system
10 November

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/8df548adbf704295b0f891dbbb5f3212640261c4.jpg)

Update 8.17 - one of the largest in the history of the Wild Terra.
•   9 new skills. Mastery of various types of weapons and armors;
•   New combat parameters. Critical hits, parry, dodge and block;
•   New system of dealing damage. Calculated body part that received a blow, and armor that was equip on this part;
•   New server selection screen. Displays a news, number of players, search on servers.
It's not all the changes, complete list see below.

Download the new version...[www.playwildterra.com]
Play directly in your browser (Chrome and Opera only)[online.playwildterra.com]
Steam-client will update automatically


Improvements and fixes 0.8.17

All weapons now have the spread of damage and the critical strike chance. Both parameters are increased by the weapon skills.
Implemented the new mechanic of dealing damage to the player. Now in the calculation of damage, be calculated part of the body which receives damage.
The concept of "armor" is replaced by the percentage of defense, which indicates the amount of blocked damage, and also reduces the chance of getting the bleeding.
Blocked damage reduces the durability of that part of armor, which took a hit.
Added chances: parry, dodge and block the damage, which increase depending on the equipment and combat skills.
Dodging stops working when wearing part of heavy armor or shield.
At blocking, all received damage gets to the shield and deducted from it durability. If there is no shield - it role is performed by the armor.
After a successful activation parries, dodging and blocking, will take some time before re-use.
Introduced the skill Light Armor. Increases the chance of dodging and the effectiveness of armor defense.
Introduced the skill Shields. Increases chance of blocking.
Introduced the skill Heavy Armor. Increases the effectiveness of armor defense.
Introduced the skills: Swords, Axes, Blunt weapon, Fencing. Its affect the damage, the chances of a critical hit and parries.
Introduced the skills: Bows, Throwing weapon. Affect the damage and critical hit chance.
Reworked the screen of server selection and search. Now you can see on which server you are playing, when, and the number of players on the servers.
If a container is destroyed, all items which were inside now drop to the ground. But it does not drop if the owner uses the "demolition".
Added the ability to run by double-clicking.
Added a test special effect when striking in melee.
Coniferous trees now have individual graphics of landings and drying stages.
All the types of trees now have three kinds of graphics, now the forest and gardens will become even more picturesque.
Now by default is not displayed the bottom debug panel. To turn it on - press P.
Fixed a bug with the scrolling chat.
Fixed errors of calculation of bonuses from equipment.
Fixed a bug with recovery durability without the resource consumption.
Fixed many minor bugs.
 
Title: Re: Wild Terra
Post by: Asid on November 11, 2016, 04:09:34 PM
Were launched two new servers!

11 November

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/1cbe48a94f6371188a6b78ab2c242b82c06345c8.png)


With update 8.17 we are opening TWO new servers!
•   Vitios. International PvP server. No safety areas.
•   Bonium. South America PvE server. PvP in disputable lands only.
Servers are already available for playing!
Title: Re: Wild Terra
Post by: Asid on November 19, 2016, 06:20:10 PM
Launched the 2 new servers - North America and Pacific Asia!
19 NOVEMBER   

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/9688dce56d52b654dff23289f34c0067c5879e10.jpg)

We have launched the 2 new servers!
•   Serenus (North America)
•   Tranum (Pacific Asia)
Test it and report about quality of connection
Title: Re: Wild Terra
Post by: Asid on November 24, 2016, 02:48:59 PM
Coming soon in the Wild Terra: Combat Abilities

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/a1e45ff5bd6926cb1e516f8561396f93eff5914a.jpg)

We continue to rework PvP system. In the next update will appear 15 combat abilities that depend on the skills:

•   Roll. Allows you to quickly reduce or increase the distance.
•   Charge. Allows you to quickly reduce or increase the distance.
•   Defend. Hide behind a shield. While the shield is raised - blocking is activated without a cooldown, but you can not run.
•   Swift strikes. Several strikes in a row without delay.
•   Whirling rage. Deals damage to all enemies around.
•   Kneecapper. The blow to the shin.
•   Bouncer. Knocks the enemy upon impact.
•   Pounce. Rapid reducing the distance with enemy and hitting them.
•   Deadly strike. Strike the enemy ignoring his armor.
•   Suppression. Blow to the head. If your opponent without a helmet, he will die. Otherwise, he get a stun for a short time.
•   Stone breaker. Damages shield and prevents blocking for a while.
•   Puncture. Critical hit with a chance to cause bleeding.
•   Crippling shot. Stuns an enemy when hit.
•   Rain of arrows. Many arrows inflict damage on the area.
•   Rapid fire. Several shots in a row in a short time.

But that's not all - you'll see in the update fixes more bugs and a few surprises! Play Wild Terra and follow the news
Title: Re: Wild Terra
Post by: Asid on November 24, 2016, 02:50:55 PM
Black Friday. Grandiose sale in the Wild Terra has already begun!

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/373ed3e5081407ded99dc1f468d0807c661fd92d.jpg)


The main sale of the year!
•   Discounts on the Early Access kits up to 70%![www.playwildterra.com]
•   20 the most popular products in the store is 20% cheaper!
•   Recipes of the Noble clothing at a special price!

 
Title: Re: Wild Terra
Post by: Asid on November 25, 2016, 03:48:51 PM
Free Open Test Wild Terra for everyone!


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/59942af7aec266c687275e4007a50eeaa001908f.jpg)

Launched the test Ostium PvP server.

On that server is 5 times Increased the amount of harvests and rate for a production machines. The rate of growth of skills is increased by 3 times. Conducted work to eliminate lags on the server.

We invite everyone to test the Wild Terra free for a few days!

Download the test client…[www.playwildterra.com]
Play directly in your browser (available only in Chrome and Opera)[test.playwildterra.com]
If you already have access to the Steam version, you can also log to the test server. How to do it[juvty.zendesk.com]

After the tests are completed, all progress will be lost!

Special Black Friday Deals! You can purchase Early Access and start to play on the main servers right now[www.playwildterra.com]


Improvements and fixes 0.8.18

Updated chat. Now it allows you to communicate in groups, and send private messages.
By killing yourself in the game, you can appear close to your friend for further playing together.
Realized 15 combat abilities that depend on the skills. See list here.
Added animations for the abilities.
Added effects of attacks, throws and shots for all weapons.
Added new effects: hit the target, bleeding, blockage, critical hit and stun.
Prepared unique gift cloaks for Knight, Viscount, Baron, Earl, Marquis and Duke. It will be available to owners of the corresponding kits of access.
Opened test PvE server in Asia Pacific, North and South America.
Opened PvP test server in Europe.
Fixed bugs with dissynchronization of animations.
Conducted work to remove lags on the servers.
Added possibility of payment via Steam-wallet.
For a servers located in another region, now displays a warning about the high latency on these servers.
Fixed a bug with shots through the walls.
Fixed states in rack for drying plants.
Raisins altered into a fruity type of food instead of mixed.
Reduce the appearance of honey to 2.5 times.
Revised godsends. Increased chance to find armor or weapons, the most useless things was replaced.
Snare to catch the wolf now requires hare.
Recipe Ragout of hare, is now required pot instead of dish.
Increased timers of leather tanning. In a wooden vat tanning is faster than in a clay vat.
Clay vat now requires more materials for construction.
Title: Re: Wild Terra
Post by: Asid on November 29, 2016, 03:59:42 PM
Update 8.18. Combat skills, groups, updated chat, new weapon and rewards for founders!

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/9e82ce2c92bd8fe8bb45d5ce0425112770737bb1.jpg)

In this update into the game have been added: 15 combat abilities, opportunity to create a group, updated chat, new weapon and the unique cloaks for all those who have purchased access to the game before its release on Steam. More details about all the changes, see below.

Improvements and fixes 0.8.18
Optimized loading models of characters and animals when adding them on the screen.
Updated chat. Now it allows you to communicate in groups, and send private messages.
Realized the arrow on the group members, their names are highlighted with another color.
When creating a new character, he is given a temporary effect beginner and allows be resurrected near the group leader.
On the screen of death is now being written cause of death.
By killing yourself in the game, you can appear close to your friend for further playing together.
Realized 15 combat abilities that depend on the skills. See list here.
Added animations for the abilities.
Increased attack speed to make it easier to hit the enemy in motion.
Added a new hunting weapon - bolas, with which you can slow down the players and animals.
Added effects of attacks, throws and shots for all weapons.
Added new effects: hit the target, bleeding, blockage, critical hit and stun.
Prepared unique gift cloaks for Knight, Viscount, Baron, Earl, Marquis and Duke. It does not drop at the death and will be available to owners of the relevant Early Access bundles.
Opened test PvE server in Asia Pacific, North and South America.
Opened PvP test server in Europe.
Fixed bugs with dissynchronization of animations.
Conducted work to remove lags on the servers.
Added possibility of payment via Steam-wallet.
For a servers located in another region, now displays a warning about the high latency on these servers.
Fixed a bug with shots through the walls.
Fixed states in rack for drying plants.
Raisins altered into a fruity type of food instead of mixed.
Reduce the appearance of honey to 2.5 times.
Revised godsends. Increased chance to find armor or weapons, the most useless things was replaced.
Snare to catch the wolf now requires hare.
Recipe Ragout of hare, is now required pot instead of dish.
Increased timers of leather tanning. In a wooden vat tanning is faster than in a clay vat.
Clay vat now requires more materials for construction.
Title: Re: Wild Terra
Post by: Asid on November 30, 2016, 04:05:32 PM
Wild Terra - Combat skills, groups, updated chat. Update 8.18 video review

https://youtu.be/KQxDUWHk6jw
Title: Re: Wild Terra
Post by: Asid on December 08, 2016, 10:47:20 PM
Last chance to purchase Early Access Bundles and get premium cloaks!
7 DECEMBER   


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/d1bb828119b99d301e51ca49d242405e06031133.jpg)

Since December 16 will be sold only access to the game, without any included bonuses!

December 16, Wild Terra Online will be released on Steam Early Access, and will no longer be possible to buy kits containing gold, recipes, premium days and other things included in the kits!

You can buy early access kits on our site[www.playwildterra.com] right now, getting a complete set and a unique premium cloak of founder, it will be impossible to obtain in any other way!
You will also receive a Steam key before the game's release on Steam!
Title: Re: Wild Terra
Post by: Asid on December 14, 2016, 04:15:20 PM
Update 8.19. Golden recipes and your own servers
14 DECEMBER

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/d4d2456936f4d7cbeb4130c9dcb75d9e96561064.jpg)

In this update was redesigned system of collecting recipes, adding the possibility to create your own servers, and lots of edits in the balance and bugfixes. More details about all the changes, see below.

Download the new version[www.playwildterra.com]
Play directly in your browser (Chrome and Opera only)[online.playwildterra.com]
Steam-client will update automatically


Improvements and fixes 0.8.19

Redesigned system of recipes. Now any recipe in the game can get in the game ways, including "golden" recipes, which make the recipe available on any server.
Instead of books and drawings in the godsends are now drop parts of construction drawings and craft schemes. For simple schemes, as before, will need only one fragment, but for difficult, rare and especially golden recipes its need to find significantly more.
For the number of fragments in the godsends corresponded to the new system, it’s chances of appearance increased threefold.
New recipes you will need to search for a number of complex structures, materials and items.
Number of found and required fragments can be seen in the notes to the recipes in the construction and craft window.
For the premium bonus was returned x2 speed of the gathering instead of the multiplication of resources at mining.
Has been improved system of automatic extension the world. At the start of a new world, the size of map is intended for 100 settlements, once this number has increased, the map will increase by 2 times, then it will happen at 200, 400 and so on.
Fixed error in determining the Steam client, which could cause errors "already started". Need checking.
Added the ability to play at full screen by clicking the icon in the upper right corner, or by pressing Alt+Enter.
"Exit" on the server selection screen is now closes the game client.
Added a separate window for form a group.
In the buildings notes, now writes the production cycle time for the relevant buildings.
Available creating their own servers with personal settings. On the personal servers are unavailable Steam-achievement and can not get "golden" recipes.
Added new icons for cloaks, Bolas and parts of construction drawings and schemes of craft.
Added a dialog to confirm the action "suicide."
Fixed entering the an impassable stunning area. Tell us, please, if it is will repeated.
Added Japanese and Korean languages.
Player after entering the world can no longer appear on someone else's territory.
Fixed error with saving armor’s durability.
Increased the number of skins and bones extracted from the animal, amount of meat is reduced, large skin can now also be obtained from horses and foxes.
Skinning growth rate increased by 2 times.
Reduced production time for leather in vats.
Fixed production time for most buildings.
Reduced the amount of bone required for bone meal.
Apples ripen twice faster.
Reduced nutritional value of meat, honey, macaroni and beans.
The number of beans in the cell is reduced to 50, reduced its amount when ripening.
Reduced the number of created leaven.
Reduced required skill level for scissors copper, cement, well, ballista, parts of stone steles.
ncreased the skill level required millstones, stones.
The amount of coal in the cell is doubled, the number of its production slightly decreased.
Increased durability for the iron dagger.
Changed the recipe for a wild boar trap.
Increased efficiency of wooden shovel.
Changed the recipe for stone, copper and bronze arrows.
Title: Re: Wild Terra
Post by: Asid on December 17, 2016, 06:45:00 PM
Improvements and fixes 0.8.19.121 on the Test Server
17 DECEMBER - GUNIBALL

We need your help to test these changes
New characters are now created with a small initial supply of non-drop food in inventory.
Increased spawn rate of food in the world.
Wooden, iron and steel shield can now be repaired.
Updated all translations.
Updated version of the client shell, which should affect the stability of the launch via Steam, check it please.
Server list now sorted by region, and your region is always displayed first of all.

How to login into the test server with new version?
Right-click the game and select "Properties"
Click on the tab "Betas" and select from the list "test - ..." version. Code for selecting the test build is not required.

Closed server - for admin checks. All recipes are open at once, no resource costs in admin mode there.
Plants grow and production timers - 10 seconds. /help for admin commands

Ostium - x3 rate usual testing server with new version.

We will install this update if everything is fine. Help us to check it please and write your feedback here: http://steamcommunity.com/app/500710/discussions/0/152391995411798927/

Title: Re: Wild Terra
Post by: Asid on December 18, 2016, 09:44:01 PM
Hotfixes 0.8.19.121 have been installed on the main servers
Community Announcements - guniball

Improvements and fixes 0.8.19.121

New characters is created with a small starting supply of food in the inventory that can not be lost at death.
Increased the rate of appearance foods in the world.
Wooden, iron and steel shield can now be repaired.
Updated translations into different languages.
Updated version of the client shell, which should affect the stability of the launch via Steam, need to check it out.
Server list now sorted across by regions, your region is always displayed first.
Fixed a bug with the expansion of the world, due to which the pavement transformed into ice.
Title: Re: Wild Terra
Post by: Asid on December 22, 2016, 02:57:24 PM
Christmas in Wild Terra! Update 8.20
Community Announcements - guniball

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/cc2975d2e813e90e146e23b9cc35ced021ff238d.jpg)

Winter has come in the Wild Terra. Snow fell and were frozen coastal waters. Players make snowmen and play snowballs. Now is the time to decorate your homes with Christmas mistletoe. The most courageous residents came out to hunt, because at this time, winter animals live in the forests. If you catch and ride of such a beast, he immediately transformed into Christmas pet.

Birches and aspens for winter overgrown with lush foliage. But the wolflings and fawns were not able to adapt to the cold weather - in the world there were only large adult individuals (size of wolves and deer has been increased without changing the characteristics).

Now easier to survive for a new inhabitants of Wild Terra: has more a simple meal, and roasted meat satisfies the hunger more effectively. Craftsmen can make sets of things without any obstacles.

Cases of stupefaction almost has ceased, and foreigners now properly understand the titles of local residents.
Title: Re: Wild Terra
Post by: Asid on December 24, 2016, 05:22:01 PM
Christmas event in the Wild Terra and a lot of gifts await you! Addition to the update 8.20
Community Announcements - guniball

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/3f9fa7ea79a994aab68f79682990d079be03eb32.jpg)

Christmas event and gifts!
In the Wild Terra appeared Christmas trees, which will give you a Christmas mood! A small Christmas tree can be placed even at home. And if you will decorate a large Christmas tree, In addition you will receive the title of "Spirit of Christmas" and a gift (appears every 30 minutes near a large Christmas tree, if it is decorated).
Hang a Christmas sock and you get a gift in the New Year (the more snowflakes in the sock, the higher chance at getting a rare gift)

Details and changes
Christmas mood increases the speed of movement and speed of gathering, building and crafts. Stacks with a premium bonus. Disappear after the holiday.
You can extend the Christmas mood using of mulled wine
In the gifts you will find Christmas snowflakes, various useful items and unique Christmas cloaks that do not drop at a death.
Fixed a bug due to which at the border of zones on the PVE server you can kill and destroy.
Fixed a bug due to which the bird droppings kill cultivation even at a high level of skill.
Damage from the players and animals will now still interrupt actions like eating, production, construction, etc.

Merry Christmas and Happy New Year!
Title: Re: Wild Terra
Post by: Asid on December 26, 2016, 08:53:37 PM
Improvements and fixes 0.8.20.126
Community Announcements - guniball

Changed the recipe of Christmas sock for gifts, and now it does not require a high level materials.
Fixed a bug, due to which did not work the buff of Christmas mood.
Fixed click area of walls, for the convenience demolition of other buildings.
Fixed click area of the Christmas trees, now it does not impede to collect nearby objects.
Fixed rotation of a log house window.
Title: Re: Wild Terra
Post by: Asid on December 30, 2016, 05:44:44 PM
Wild Terra - Summary of 2016. What was done over the year? infographic

(https://juvty2.s3.amazonaws.com/7a3976ed-6ff7-497e-883a-a2542b9fea15.jpg)


Larger image: Click here (https://juvty2.s3.amazonaws.com/7a3976ed-6ff7-497e-883a-a2542b9fea15.jpg)


Summing up the results of 2016. Early the next year we will present to you our plan for 2017!

Thanks to everyone who supported us this year. We have achieved these results owing to you!

Title: Re: Wild Terra
Post by: Asid on January 09, 2017, 11:56:11 AM
Update 8.21. Changes in the user interface and tutorial
Community Announcements - guniball

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/f186e8411ad3689116feaa9eecbc3aa04d3bdf59.jpg)

In this update we started to change the game interface. More details about all the changes, see below.

Steam-client will update automatically
Play directly in your browser (Chrome and Opera only)

Improvements and fixes 0.8.21
Main actions interface were remade as well as HP, Stamina and hunger bars.
Effects block now displays in upper middle of your screen while equipment bonuses and stats were moved to the upper left corner of the screen.
Industry machines will now open their main window after click without showing pop up window.
Tools will be auto equipped after you started harvest/craft/build actions. You can switch it off in config.js file in game directory changing AUTO_EQUIP_TOOL line,
While building all type of beds you will get auto offer to set this bed as a resurrection point.
Basic tutorial been replaced on graphic one, now you can start it any time you need it.
Some basic tutorial food pictures were added.
Links for Wiki and forum were added in tutorial.
Time cycles display were added in industry buildings widow.
Automatic adjustment of the zoom added for high and low resolution screens when the game starts Use + and - buttons to change zoom manually.
Some fixes made with low quality harvest when there were zero chance to get food of rabbits, hens, nests and carrots.
Some changes were made with client to fix WebGL issue for those who had it on some video cards.
Christmas trees no longer can be found in the wild. Small Christmas trees no longer buffs. All other Christmas event's effects turned off and disabled.
Title: Re: Wild Terra
Post by: Asid on January 13, 2017, 03:21:54 PM
Wild Terra - changes in the user interface and tutorial. Update 8.21

https://youtu.be/LDM99pR5pBA
Title: Re: Wild Terra
Post by: Asid on January 15, 2017, 02:18:10 PM
Voice channel for Wild Terra on Discord

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/e08e0a4c098df2adc4e535444a551516345047e4.jpg)

The devs have a channel on Discord:
https://discordapp.com/invite/5qM3pQM

Here are created channels for each of the official server, specific groups and languages. Also, here working chat for technical support Wild Terra.
Title: Re: Wild Terra
Post by: Asid on January 16, 2017, 01:58:08 PM
The new mechanic would reduce the importance of grind

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/4f72afcd16cca5c0381f039753a0c97d1a2c7ea3.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

"Craftsman's Insight" and "Battle Focus"
In the near future we plan to reduce the gap in progress between those who spend many hours in the game, and those who do not have a such opportunity. We also want to reduce the importance and influence of boring grind, by making a significant decrease in the overall required experience. To implement this, we will add new anti-grind system.

"Craftsman's Insight" and "Battle Focus" - a peculiar reservoirs with a stock of experience that gives a greater speed in leveling (crafts and combat respectively). When the reservoir is devastated, the gained experience will be reduced to normal values.

Despite the fact that this stock of experience is limited, it will be replenished:
•   when you are absent in the game (if you leave the game being near the bed - the recovery will be quicker);
•   by using consumables.
Already soon we will begin to test the "Craftsman's Insight" and "Battle Focus". This system will be gradually further developed and expanded.
Title: Re: Wild Terra
Post by: Asid on January 18, 2017, 05:34:50 PM
Basic tutorial Wild Terra in comics

All comics Wild Terra basic tutorial:
•   Food system
•   Revival and beds
•   Fences
•   Resource mining
•   Processing of ore and metals


Food system
(http://images.akamai.steamusercontent.com/ugc/167031784768115239/F29F81F01C279C8C7CB426F1F250F7C03A32BA7E/)

Revival and beds
(http://images.akamai.steamusercontent.com/ugc/167031784768119688/0BD301602CF6EB355431F1C13A5BB39E893E83F5/)

Fences
(http://images.akamai.steamusercontent.com/ugc/167031784768119895/C0D00493D056470684AB0D46C1C0584B8067BE50/)

Resource mining
(http://images.akamai.steamusercontent.com/ugc/167031784768120790/1605430A4C590E53910AEFFD7473DC7FCD565F42/)

Processing of ore and metals
(http://images.akamai.steamusercontent.com/ugc/167031784768120991/787725D125BD69904161D94E56E54D70CAFDFC9E/)



Title: Re: Wild Terra
Post by: Asid on January 19, 2017, 03:32:31 PM
January 20-24 - Open Test Wild Terra for everyone!
19 January

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/b6c8207aca3bc9ff40e8f27e04480c6845a357f3.jpg)

Wild Terra world will open its doors to all players!

You will find:
•   Two modes on separate servers: Arena with rating and PvP with sieges;
•   Fast leveling;
•   Daily treasure hunt and the battles for reward;
•   Bug hunting. Prize in gold and Steam-keys.

Wait for details on Steam news

Title: Re: Wild Terra
Post by: Asid on January 23, 2017, 12:11:27 AM
Daily Sieges on the test server Ostium PvP at 18:00 GMT!
22 JANUARY

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/3fe777d55569bc1db547d48381ce55e77697aee2.jpg)

In today's update, the mechanics of sieges was changed. We made it more dynamic and ensure the presence of defenders. All siege weapons can attack only during the Siege, and their speed of preparation for the attack is now only 10 minutes instead of 8 hours.

The Siege Time on the test server Ostium PvP is scheduled on 18:00 to 19:00 GMT. The siege will be held every day until the end of the Open Test! The first siege will be held today, 22 January.

Join right now!
Download the test client…[www.playwildterra.com]
Play directly in your browser (available only in Chrome and Opera)[test.playwildterra.com]
If you already have access to the Steam version, you can also log to the test server. How to do it[juvty.zendesk.com]

After the tests are completed, all progress will be lost!
You can purchase Early Access and start to play unlimited on the main servers right now
Title: Re: Wild Terra
Post by: Asid on January 26, 2017, 03:50:30 PM
Major Update 8.22. Fast leveling, arena, treasures, new monsters, sieges and many more

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/5bc7a491c5c7c72904d854cedecdee0b1604e203.jpg)

The most important changes and innovations of one of the major updates of Wild Terra:
Fast leveling. "Craftsman's Insight" and "Battle Focus";
New game mode "Arena" and rating of players;


•   Daily quests Treasure Hunt;
•   New monsters and battles for the prize;
•   The new siege mechanics. The hour of siege.
•   A lot of changes aimed at the playability and stability.

For detailed list of changes, see below.

Steam-client will update automatically
Play directly in your browser (Chrome and Opera only)

Improvements and fixes 0.8.22

Sieges
The mechanics of sieges was changed, it has become more dynamic and ensure the presence of defenders.
Now on PvP and Mixed servers every week will be held The Siege within one hour.
All siege weapons can attack only during the Siege, and the time of their preparation for attack is now only 10 minutes instead of 8 hours.

Updated leveling system
Implemented system accelerates leveling to eliminate boring and repetitive actions when leveling high-level skills.
Now, every day when you log into the game you'll get points of "Craftsman's Insight" and "Battle Focus".
These serve to speed up leveling skills, the higher the current skill level, the more they accelerate it, but accordingly more quickly being spent.

Arena
Created a new type of server - "Arena", where everyone can try yourself in the battle with other players.
All players in the arena have a basic equipment, and 15 level of skill and saturation is not spent at replenishing of stamina.
In the arena will appear chests with equipment made of various materials, so that you can improve the basic equip.
Kills and deaths on the arena are recorded on the ratings page, available from the top menu on the server selection screen.

Treasure hunting
Implemented the initial system of treasures, which we plan to develop in the future.
To start the adventure, start "Treasure Hunt" from the action window. The treasure is guarded by evil creatures, prepare properly and do not forget the shovel!

Other improvements and fixes
Implemented the transfer of items from the containers into the inventory by double-clicking and using Shift + click combination.
Implemented the transfer of items from your inventory into the container by Shift + click.
In the containers appeared "Take all" button.
Now the type of zone: Peaceful, Wild, Disputable or Arena along with its features is displayed when you logging in and when you entering to a different zone.
Carried out work on optimization the rendering graphics.
Fixed logic of attacking animals when they stopped on the spot, without hitting the target. Needed testing of group hunting.
Indicators of life and stamina now slightly highlighted at the time of the change.
Idle time before disconnecting from the server has been increased to 20 minutes.
Now all the plants and trees can be demolished by owner as regular buildings.
File config.js got detailed comments on all customizable parameters.
Added setting RENDER_CLOAKS, allows you to disable showing cloaks.
The debugger which displays FPS and Ping is now disabled by default, because it greatly affects the performance. To activate it, change the option LOAD_PHASER_DEBUG
Fixed a problem with the connection to the server.
Fixed a large radius of drop items after the destruction of the containers
Fixed a bug due to which it was possible to build through the walls.
Fixed a bug due to which not used automatic tool equipment for wells and cutting off the head.
Fixed refresh of unread counter on the chat icon.
Fixed a bug due to which the character kept moving when you open a chat window.
Fixed a bug due to which the items menu sometimes appeared behind the inventory screen.
Fixed a bug due to which when disconnected from the server, on the screen was remain an opened windows.
Fixed a rare bug disconnected from the server, due to which connect to the server is no longer possible until restart it.
Fixed a bug with the flashing interface, which was observed for some players.
Fixed a bug due to which the current action is not interrupted at change of gear.
Fixed a bug due to which the cast-iron shells did not give bonus damage for ballista.
Fixed a bug that caused incorrect display starting from the point of the phrase above the player's head.
Fixed a bug allowing deal damage through the joints in the walls.
Title: Re: Wild Terra
Post by: Asid on January 30, 2017, 03:16:47 PM
Improvements and fixes 0.8.22.149
Community Announcements

From construction and crafts removed list of winter buildings, stopped the emergence of new snow drifts and winter wolves in the world.

Mulled wine is moved to the list of cooking recipes.


Fixed behavior in treasure defenders, so they will not run away too much.

Defenders of the treasures have become a little stronger, and in treasures added copper and bronze tools.

Configuring FORCED_LOCALE in config.js now has priority over the Steam language setting, respectively, can now be included Vietnamese language play in the game on Steam.

Increased the number of charcoal in one cell to 20.

If a player has blocking in the chat, now all players will see a message about it. Please do not swear in the chat and do not insult the other players.

Our inquisitors are strictly punished for foul language, insults or heresy.

Fixed cancellation of strength in the tools during mining.

In the arena is now disabled the ability to summon mount.

Fixed a bug with the transfer of items by Shift + click.

Button "Take all" has been temporarily disabled because it caused the loss of items in several situations. After solving the problem, we return it again.
Title: Re: Wild Terra
Post by: Asid on February 04, 2017, 12:01:57 AM
Coming soon in the Wild Terra: Corrupted Lands
3 February

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/cc44b5e583536adb56c314d69ce84d13ca04a838.png)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

Soon, a new type of zone will appear in the Wild Terra - Corrupted Lands. It would appear on the already existing sparsely populated regions. In these areas will be impossible to construct anything. Corrupted Lands would be surrounded by rocks, ancient walls and cracks in the ground. On these territories you can pass only through several passages. In the center of such a zone would be located a huge colored crystal, from which, players will be able to obtain new resources. There is also will live a new monsters...

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/4456fbe160e8cc9044d1f988d49db85c8405ed48.png)

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/c247d0a339131f81ef90c829f60f97ec6bb2c8b3.png)

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/17b25ef569673769bd52b49b4476ad05c8f4286a.png)

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/a5915619fe6eeb63de54cb3c48e4111f9b6468c7.png)

Title: Re: Wild Terra
Post by: Asid on February 09, 2017, 05:22:30 PM
Update 8.23. Valentine's Day and spring in the Wild Terra, graphic changes, improvements of sieges system

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/4148129b98c22bcfbe03c0764cb1803dc2cd3e33.jpg)

With this update in the Wild Terra has ended winter. Was smelted not only snowdrifts, but also the hearts of enamored. There was also modified and refined mechanics of sieges. Color correction have been made for the entire graphics. See below for details about these and other changes.

Steam-client will update automatically
Play directly in your browser (Chrome and Opera only)

Improvements and fixes 0.8.23
In the world of Wild Terra the summer is coming back again. Have disappeared drifts, snowmen, Christmas socks, winter wolves, white boar and white deer.
Have appeared flowers, which you can collect and make wreaths from it.
Anyone who weave a wreath in the period until 16 February will receive a unique title Enamored. Recall that you can change or disable your titles by pressing N.
Changed the mechanics of destruction dominiums by players. Now, after the destruction of dominium by a conventional or siege weapons, it does not disappear, but becomes a broken. Locks on the containers and on the doors, stop working until it is will be repaired or is finished the Siege.
Greatly reduced damage from ballista and battering ram.
Reduced skill requirements for the construction of ballista and battering rams. Changed the list of required materials.
Rebalance all durability of buildings, walls and dominiums to increase activity during the siege.
Battering ram could now do low damage even to stone and brick walls, and ballista requires less shots for breaking walls.
Implemented a timer for the revival on the bed and near the leader of the group for beginners. The more often you die, so it becomes longer (up to a maximum of 5 minutes). After 20 minutes, the timer is reset.
During the siege and beginner bonus timer reduced by 2 times. Reborn in a random location you can without delay.
Fixed critical error of memory leak when animals and players appears on the screen, which led to a decrease in performance during long games. It requires testing and feedback.
"Take all" button is returned. Fixed disappearance of items, require testing.
In the crafts and construction now shows the correct amount expended stamina considering a bonus and the chance of success.
For all graphic color correction has been made to align its saturation.
Implemented a new model and animations for the Barghest.
When playing through a web, is no longer pops up a context menu on the screen of death.
Fixed a bug with pointers to other members of the group if they do not move. It requires testing and feedback.
Fixed a bug due to which the automatic equipment of the ax, did not work for the dead trees.
Fixed behavior of attacking animals, so they will not always run away, encountering obstacles.
Fixed a bug due to which the animals could break the treasures in the disputed lands.
Fixed a bug due to which could not replenish the "Craftsman's Insight" and "Battle Focus".
Fixed a bug due to which the planting received periodic damage in the disputed lands.
Fixed a bug due to which, the damage from the ballista was applied not to all buildings in a radius of damage.
Fixed a bug in the crucible and the crucible workshop, due to which it was possible to obtain steel, excluding costs of cast iron.
Reduce the size of the physical body for the battering ram and the ballista.
Reduced the number of arrows and tips in godsends.
Increased the cooldown for shooting from a sling.
Added Turkish language.
Title: Re: Wild Terra
Post by: Asid on February 22, 2017, 12:41:18 PM
Plans for the implementation of new features and improvements in 2017
21 February


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/18bf680ea91a8c6e9783ee792c70ed09630b8bc0.png)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

During 2016, the game was very much changed, you can read about the major changes here. We have compiled a list of improvements and features that we want to add into Wild Terra in this year (not in order of priority).

New game features:
•   Corrupted lands with new monsters and rewards.
•   Trade.
•   Skill Taming. Possibility to tame any animal.
•   System of management and leveling the tamed animals, equipment and arena for their battles.
•   Daily quests.
•   Enchant gear scrolls divided by armor and weapon types allowing to upgrade item quality to 150% without fail chances and more than 150% with huge chances to break item.
•   New pre made houses models with furniture, containers, beds and decorations inside to craft in one click.
•   Role playing mode. So you can play your role in game without other players’ misunderstanding.
•   Animations of emotions.
•   Siege declaration system. That will allow players to declare their siege will for certain dominium before the siege, allowing dominium’s owner to have time to prepare for siege.
•   Base materials quality so they could affect on final item production quality (ore, stones. hides etc).

Interface, Inventory, convenience:
•   Trade channel in the chat.
•   Stacking items in container with shift+click.
•   Make items gradation by quality creating different grades and colors to make quality sorting process easy.
•   Add weapon auto equipment while using combat skills icons. Making character to take best weapon available of type required to use that skill.
•   Add friends list in game with opportunity to give access to dominium and other convenient functions.
•   Opportunity to open doors and containers and interact with machines without dismount.
•   Dismount will no longer place you inside your horse model allowing you to shoot or perform other actions without chance to hit you mount.

Other equally important changes and fixes:
•   Transfer between servers
•   Merging some unused, old, low populated servers with free players transfer on their choice.
•   Referral system that will give rewards both for person who invited new players and new players that came using these links.
•   Rework the in-game shop.
•   Add raid system in game to form it of several groups.
•   Restriction to build new dominiums closer than 9 tiles but for friends list users only.
•   Add dead animal corpse with minimum loot that died of starvation while being blocked by something in the game world.
•   Bolas will knock you off the mount.
•   Opportunity to share achievements in socials.
•   Restriction to read dominium’s owner if you are not in his friends list.
•   Adding defensive artillery in game to help defenders during their dominium siege.
•   Pike with enemy’s head. You will see head’s name. Item will decay in time.

Title: Re: Wild Terra
Post by: Asid on February 28, 2017, 03:20:46 PM
Coming soon in the Wild Terra: Fame of the character
28 February

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/cca1e9a2bb05a6a02bfa7c635a97b8bc2a06e235.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

In the upcoming update will be added a new characteristic - the Fame.
For every victory against other players you will receive fame points. Number of accrued points will depends on the fame points of the victim: the more famous opponent, the more you'll get for his murder. Fame will increase and in fights with the animals.

Depending on the accumulated points of Fame, the color of your name and the title becomes redder and more noticeable for other players. When you die, you will lose the all accumulated fame points, so keep the championship will not be easy.

If you still not have access to the game, now is the time to buy it with 15% discount
Title: Re: Wild Terra
Post by: Asid on March 03, 2017, 11:33:01 AM
Video review of Update 8.23. Spring, graphic changes, improvements of siege system

https://youtu.be/IcsaIXXBkPg
Title: Re: Wild Terra
Post by: Asid on March 03, 2017, 11:35:03 AM
Update 8.24. Fame system, Lady Day and many improvements for convenient playing

In this update was added the Fame system, made many revisions for a more convenient playing, and we will hold the event "Lady Day" with the unique reward. See below for details about these and other changes.

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/b52e3f805a1902c60103e5908f140cc9d126ffdb.jpg)

SAVE 15% until March 6th!
Purchase access to the game: http://store.steampowered.com/app/500710/

Improvements and fixes 0.8.24
•   With this spring arrival we are going to celebrate “Lady day” in Wild Terra.
•   Now you can dry flowers to use them as a material for the unique lady cloak which can be worn by female characters only.
•   While you will dry flowers there is a small chance to get their seeds to cultivate them on your fields.
•   There is a new Fame system in game. Now each victory over the opponent will add you some amount of fame. You will get more fame if your enemy was famed as well.
•   Defeating animals will also add some fame to you depending on animal’s level. However you can get cap of fame by killing animals only on PvE server. If you want maximum fame possible on PvP server you need to kill players.
•   Each death will take away some amount of your fame. The more fame you have the more it will change your name’s color until will be completely red.
•   You can no longer place you dominium closer than 10 tiles away from another on PvP servers.
•   Mount you animals will now take some time moreover that process can be interrupted by making some damage to your character.
•   Doors, containers, machines can be interacted while you are riding.
•   Bolas can be crafted and stacked by 3 items at once.
•   Wreaths will no longer give you title as well as they were moved in cloth crafting menu.
•   Some HP and absorb added for paling and paling gates.
•   Frying pan deals damage to one target only at a time.
•   Crafting steel items now require steel anvil. Material cost for steel anvil decreased significantly.
•   Steel gates now cost less to build.
•   “Eat all” function was made by default for all types of food as well as eating speed been increased.
•   You need to fossick godsends first before you can open it.
•   Dominium upgrade will not give you spare parts left anymore.
•   Tools auto equipment now works for repair both items and buildings.
•   Tools auto equipment will now choose best possible tool by default
•   Weapon auto equipment added. Using skill will make your character to take best quality weapon of type needed to use the skill.
•   Barrage damage been added.
•   Swift strikes skill will do less damage as well as cool down been increased.
•   Deadly blow skill will now ignore the armor.
•   You can no longer harvest crops with zero stamina but for wild sources of food that needs gathering skill less than 10.
•   Clay and honey level requirements been changed.
•   Bird droppings gathering amount decreased.
•   Agricultural crop amount decreased
•   Fry pan’s base cooking bonus been changed from 50% to 100%
•   All terrain improvement works now need a shovel as well as more stamina needed.
•   Game window title will now show your character’s name and server name to help support team identify you by your screenshots.
•   Some delay was made in information update in coordinates list while P button is pressed on. That was made for some game play speed optimization.
•   Now if you will reduce RENDER_CHARACTER_LIMIT in config.js you will see some pictures of animals and players instead of pink balls.
•   Client crush been fixed when you got more objects than your RENDER_CHARACTER_LIMIT set.
•   Harvesting with bare hands will now yields fewer products than if you use any tools.
•   Buckets will no longer switch in your hands while you use a well.
•   All mounts will run away if they got any damage.
•   Some synchronization bugs been fixed as well as teleportation issue.
•   Fixed a bug with incorrect amount of stamina drain description in building and crafting menus.
•   Correcting player’s position on server will not give you stun anymore.
•   Tanning materials consumption been fixed to make all tanning processes similar to each other.
Title: Re: Wild Terra
Post by: Asid on March 07, 2017, 12:34:07 AM
New goods in the shop. Barghest mount, starter kits, random unknown schemes and plans
 
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/4d2d0e8b8343a98ad0c0121e335526fe8def6e93.gif)


We are working on a new goods for the in-game shop, and in the current update were added the new items which you can already purchase:

•   Barghest mount. Speed-up 100. Is summoned directly to owner. Item cannot be lost/dropped.
•   Random and unknown for you schemes and plans. You can learn unknown crafting scheme or building plan. There are as regular (for a single server), and golden (available on all servers).
•   Starter Kits. Help to make easier and more comfortable path from the initial content to the middle game. Includes mount, premium days, a few random recipes and cloak. For detailed description please visit in-game shop.
In future updates we are planning to continue filling the store with new interesting goods!

Title: Re: Wild Terra
Post by: Asid on March 12, 2017, 08:04:28 PM
Warp Crystals
10 MARCH

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/49c413b7dac7f29aa4870668380eac73949b8a89.png)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We already wrote about what the Corrupted Lands is and who lives there. And now let's take a closer look at the role of Crystals, and what practical benefits can be obtained from a new type of territories.

Warp Crystals
In the center of each Corrupted Land will be the Perfect Warp Crystal - a huge crystal that distorted the environment and changed the flora and fauna around. The crystal can be split with a siege weapon, and then it will be available for the extraction of Crystal Shards using a pickaxe. After 25 hours, the crystal will take its original state, and players will be able to use a siege weapon again. The resulting shards are used to create Scroll of Warp.

In addition to the Perfect Crystal, in the Corrupted Lands very rarely will appear Small Warp Crystals, which can be planted on your own territory. They are very finicky, and to grow such a crystal, it will take a lot of effort. But if you succeed, you can use the grown crystal to determine the type of created Scroll of Warp.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/6b28e79e261bb242352c5bd4c7fa23d418054e75.jpg)

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/dfe77fa61a5bca44beff9fd6049569ff1d46cc01.jpg)

Growing a crystal and creating the Scroll of Warp

To create a scroll, you need 3 ingredients:
•   Pure parchment (made in several stages from a large dried skins);
•   The essence of the Perfect Warp Crystal (created from a crystal shards on a steel anvil).
•   The essence of the Small Warp Crystal.

Growing a Small Warp Crystal:
•   Free up more space for the crystal. After planting it is necessary to wait for the crystal to grow a little.
•   Then it should be fertilized within 12 hours, otherwise the crystal will not form for further growth. Formless crystal can be broken with a pick and get a few random types of essences. To properly fertilize the crystal, you need to use reagents in a certain order.
•   The formed crystal will give more Small Crystals. However, instead of forming it can be re-fertilize, and then the crystal will move to the next stage of growth (if you fertilized incorrectly, you will get a formless crystal).
•   After repeating the fertilizer procedure, the crystal will move to a new stage of growth. Possible and unsuccessful transition, and the higher the stage, the higher the chance of failure (from 20% to 60%). With each new stage of the crystal growth will provide more resources during splitting, and at the last stage can be splited only with a siege weapon.

Next time, we will tell you more about scrolls of distortion, their types and effects on the quality of items. Subscribe and follow the news.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/5afd405473a2dd86eff82a23c35e4d9213e8ed52.png)
Title: Re: Wild Terra
Post by: Asid on March 14, 2017, 03:54:04 PM
Scrolls of Warp
14 March

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/5882ad2634f1f95b60a4b4fa779a2e1ee7e9261d.png)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

Previous news about the Corrupted Lands:

•   Corrupted Lands;
•   Inhabitants;
•   Warp Crystals;

Levels of quality items and the color of the frame icons

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/0532baceb56dbc3f423645bcbcb884dae5fad4f8.png)

All weapons, armor and tools have a level of quality. The higher the quality, the better the characteristics of the item. In the next update, the items will be more visually different in quality, color frames will be added:

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/9435affb84b302f84db662df35d1a8ed193fc3e7.png)

The material from which the item is made, also affects the quality category and the color of the frame.
Example: a stone ax (quality: 135) in the inventory will be displayed as a "basic" item without a frame, and a steel ax (quality: 135) will be a unique item in a yellow frame.

Improving the quality of an item. Scroll of Warp

There are 6 types of quality improvement scrolls (see the image in the header of the news):
•   Shields;
•   Ranged weapons;
•   Heavy armor;
•   Light armor;
•   Melee weapons;
•   Tools.

Each of these scrolls increases the quality of the corresponding item. The result depends on the current quality and, of course, your luck!

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/dfce62a7c9fa91c5e483db926ed8883c48c9f4ad.png)

The table shows the values that we plan to make. The system will be tested and updated, in the near future there will be a restriction - the items can not be improved above 150

Title: Re: Wild Terra
Post by: Asid on March 18, 2017, 01:54:30 PM
16th march update plans.

1.   Corrupted lands. Corrupted lands would be generated on all servers. They will not be finished in their final state but would have some new mobs with some new loot. So you can go try some new experience and find some new tactics versus new mobs.

2.   Dominium transfer INSIDE the game server. Corrupted lands would be generated directly on existing maps. So those who will find out himself in the middle of those new lands will have to move all their dominium. We are trying to make new transfer system that will make it easier.

3.   Stables. Stables will work as an interface for your mounts management. You will be able to store both shop and simple mounts there taking only 1 you need with you to empty or inventory. Also will be convenient to store some simple mounts to have some if you lost yours. If your stable will be destroyed that will not affect your mounts. You can build a new one or use friends stable to access it again.

4.   Mines. We want to try and check some new mechanics. For now mines will be added to all servers as an addition to normal iron ore spawn. Once a day they will yield some iron so we hope players will start fighting to get some free iron. After we will balance it we’d add more things about mines and their functionality for now we are making it only to check macro effects.

5.   New vision client mode. Their purposes to reduce lags, give better overview, and make game more practical for pvp needs. This mode will be available to switch any time like G button mode works today.

6.   General client optimization.
Title: Re: Wild Terra
Post by: Asid on March 20, 2017, 07:10:05 PM
Video review of Update 8.24. Fame system, Lady Day and many improvements for convenient playing
20 MARCH

https://youtu.be/olXm_sQlnzk

Save 15% on the purchase Wild Terra:
http://www.playwildterra.com/#showCaseScreen

Changelog 8.24
http://steamcommunity.com/games/500710/announcements/detail/680445948120615397
Title: Re: Wild Terra
Post by: Asid on March 24, 2017, 02:55:19 AM
The Great Update 8.25. Corrupted Lands, new monsters, improvements of the combat system, stables, light mode and much more. Added Simplified Chinese
23 March

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/77b05baf11397caaecafcfabe37f4d4f284a6cf6.jpg)

This is one of the largest updates of Wild Terra. The game has new zones, monsters, stables, a mode with simplified graphics, and the combat system has undergone a strong refinement. Read more about these and other changes below.

Steam-client will update automatically
Download the new client version...[www.playwildterra.com]
Play directly in your browser (Chrome and Opera only)[online.playwildterra.com]

SAVE 15% buying the Steam key on the Wild Terra site
Purchase access to the game on our website[www.playwildterra.com] or Steam


Improvements and fixes 0.8.25
In the world of Wild Terra, now there are new zones of dark forces - Corrupted Lands, where construction is not available and the warped inhabitants have settled:

•   Wodwose-Fencer - great to fight in melee.
•   Wodwose-Archer - keeps the distance, hitting the target with deadly arrows.
•   Wodwose-Alchemist - throws self-maded bombs, causing damage to the area.
•   Corrupted Rat and Barghest - wild beasts of the Corrupted Lands.
•   Draemetr - unwieldy but evil guard.

Implemented the mechanics of folding the dominium with all the buildings and contents for moving to another location.
In the inventory of players whose possessions were influenced by the Corrupted Lands, was added the "Move out deed".

A new building has been added - Stables, all your mounts will be safely stored here.
Saddle the caught animal and place him in the stables. Your horse is "packed" into an item that can be dragged into inventory, called at the right time, or thrown to the ground for exchange with other players.
Item for summoning a purchased animal can also be taken to the Stables for empty the cells in the inventory.
Animals in the stable are only accessible to you and are not lost when the stable is destroyed.
You can also get access to your mounts through someone else's stable, if you have access to the locks of his dominium.
All rare and high-quality items have colored frames showing the value of the object.
When creating an item of unique quality, the name of the master is now stamped on it.
Now you can improve the quality of item by using Scroll of Warp - it’s can be obtained in godsends, treasures or in the corps of woodwose.

Added 20 new kinds of cloaks, some of which can be created. The rest - unique.

Implemented the mode with simplified graphics improves performance. Press the L key to turn it on.

We’ve worked on the optimization of server mechanic.

Significantly reworked combat mechanics.

Shields:
•   Reduced a penalty slowing movement speed
•   Increased chance of shield block
•   If the character has an absorption and a shield in inventory, then any melee combat ability will automatically equip the shield
•   When blocking a ranged weapon, the cooldown reduced to 2 seconds

Heavy armor:
•   Reduced a penalty slowing movement speed
•   Now the higher the armor, the lower the chance of stunning. Reducing the chance starts working on 50% armor
•   Reduced the absorption of iron, steel and noble armor
•   A blow at "Charge" is now faster
•   “Charge” now requires an active absorption bonus
•   Slowing after “Charge” is changed from 4 to 5 seconds

Light armor:
•   Increased defense
•   Increased chance of evasion in initial armor
•   Increased evasion chance and defense in helmets from a heads of animals
•   Significantly reduced durability
•   Throw Bolas, Charge and Pounce are now ignore Evasion
•   A chance to evasion in the saddle decreased by 4 times

Weapon:
•   Increased damage from axes
•   Slightly increased cooldown ax attacks
•   The bouncer now deals 2 blows one fast and weak, and the second is slow, but strong, which also slows the target
•   Damage from daggers reduced
•   Reduced cooldown pickaxes attacks
•   Reduced delay before dealing damage for the pickaxe
•   Increased durability of short and composite bows
•   Changed the durability of the iron pickaxe, frying pan, iron ax, iron knife

Monsters and animals:
•   Introduced a system of protection, absorption and evasion for monsters and animals
•   Reduced the damage of all animals
•   Wolf level reduced to 25
•   The level of the Cursed Rat is increased to 17
•   Wodwoses became stronger, different types received different protections from long-range weapons and from melee weapons
•   Barghest became much stronger and got 40 level
•   Bear now almost completely resists to long-range attacks

Fixed a critical memory leak error during the disappearance of players and animals from the zone of visibility, which led to decrease the FPS.
Fixed a bug that caused the game fading process at the time of the appearance of the players and the animals on the screen.
Fixed a bug due to which the abilities Crippling Shot, Puncture and Rapid Fire could be applied through thin walls.
Fixed a bug due to which the recipe search filter was activated when hotkeys are pressed.
Fixed a bug that could lead to the loss of tamed mounts.
Fixed a bug due to which the resurrection timer on the bed could not work correctly if the clock on your computer was behind or hurrying.
Fixed bugs with incorrect automatic equipment during repair and mining.
Corrected amount of produced flax, seeds and changed the gathering speed.
Now you need 3 threads to create a rope.
The construction of siege weapons now requires less stamina.
Added translation of the game into Simplified Chinese.

Title: Re: Wild Terra
Post by: Asid on March 27, 2017, 04:09:05 PM
Video guides: Battle with Wodwose
27 March

http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/b3644d7aab166537a1d43a624f1f6b33dd3e4134.png

In the last update, new difficult opponents were added, but not all players were able to defeat them.
We decided to make a few videos demonstrating the tactics of fighting the Wodwose:

https://youtu.be/kUYvEuD4kkA

https://youtu.be/A95ZTm9rjww

https://youtu.be/vNHaK1GpXMk
Title: Re: Wild Terra
Post by: Asid on March 30, 2017, 04:12:04 PM
Alfar Shaman
30 March

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/65aba8e3394b3d0d87974c2b6534ffb67404dabe.jpg)

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/6d2c8599a58bd9625ad1941e1864b73a86b6cf7a.jpg)
Title: Re: Wild Terra
Post by: Asid on March 31, 2017, 04:47:25 PM
Soon in the Wild Terra: Mines. Already available on the test server!
31 MARCH


(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/4f72afcd16cca5c0381f039753a0c97d1a2c7ea3.jpg)

Mines - what is it?
This buildings were located in the middle of the disputed territories on all servers in the game. Each disputed territory has only one mine. Once every 25 hours the mine becomes available for the extraction of a new type of raw iron ore.

Mechanics, the principle of work.
In the upper right corner of the screen, the mine production timer will be displayed. It shows the time through which the mines on the server become active. After this can be used - the timer will begin to count the time for which the players must have time to collect all available materials, after which the mines will close again and go to it's original state. For mining, you need to click on the mine, the progress bar will begin to count down the time, after which you have from 1 to 3 pieces of raw ore in your inventory. Each player has his own separate progress, ore can be collected simultaneously by as many people as possible to reach the mine. PvP and buildings in these areas are regulated by the rules of the disputed territory. Before the release to the main servers, in the disputed lands, the possibility to use siege machines 24/7 without restriction will be removed.

The resulting extraction, using picks and the anvil can be easy to trim in iron ore for subsequent use, at the same time be used skill Mining, requirements demand equal thereto digging iron ore - 30. To use the Mines, skill is not required.

At the moment on the test servers, the 25-hour cycle is reduced to 30 minutes for the convenience of the tests. Good luck in the game.

Already available on the test server
The above mechanics are already available on the test server.

Play through the browser.[test.playwildterra.com] It is necessary to log in through Steam

How to report bugs and vulnerabilities[juvty.zendesk.com]
Title: Re: Wild Terra
Post by: Asid on April 03, 2017, 07:05:33 PM
Soon in the Wild Terra: Chests and keys. Possibility to change gender and name of your character
3 April

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/d31cb30f2362672a0bfe7bf1fa3a284e077af4b7.jpg)

Soon in the Wild Terra will be added chests with a random reward. There will be 3 types of chest:
•   Bronze chest with a random reward;
•   Iron chest with a random valuable reward;
•   Steel chest with a random most valuable reward.

You can open the chest only with the appropriate key (bronze, iron and steel). To receive chests and keys you need to fight with monsters in the Corrupted Lands, or find it in the godsends.

Keys and chests can be purchased in the in-game store, where new services will also appear: change gender, character name and other services.

Follow the news and updates.

Save 15% when buying a Steam key on the game site[www.playwildterra.com]
Title: Re: Wild Terra
Post by: Asid on April 11, 2017, 02:23:57 PM
Soon in the Wild Terra: Animals raise their level by killing players
10 APRIL

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/048977cf5003d6ea5192bff247f0788547607865.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

All animals (except horses, ferrets and birds) have 4 stages of “severity”.
The level and stage of the growing the animal are increased after the killing of the players, at that moment, part of the health is also restored. The higher the stage and the level of the beast, the higher his characteristics (damage, defense, health and others). The reward for killing an animal depends on its stage. Aggressiveness and severity of the animal can be determined by his name.
Title: Re: Wild Terra
Post by: Asid on April 14, 2017, 02:18:32 PM
Update 8.26. Mines, variety of animals, help for beginners and other changes


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/945186bca362267f3bb1a3db4a5d1ad66cf3f7a1.jpg)


SAVE 15% buying the Steam key on the Wild Terra site
Purchase access to the game on our website or Steam

Improvements and fixes 0.8.26
A new mechanic for mining iron ore has been introduced to increase its value and make this process more exciting.
Now every 25 hours in the disputed lands are becoming available mines with raw ore.
Lift the ore to the surface and collect it to recycle.
Siege weapons in the disputed lands are now working at any time, so boldly wall the mines, attack other people's buildings and fight for the right to possess it!
Due to new mines, the amount of conventional iron ore in the world is slightly reduced.

Have been introduced the mechanics diversity of animals (except horses, ferrets and birds) and monsters:
- 4 distinct gradations are made, which can be distinguished by their name
- scattered by their combat level and visual size, including within a single gradation
- the amount of their health, protection, damage, etc. now depend on combat level
- the required level of production skill now also depends on the combat level
- the amount of resources from the corpse now also depends on the combat level
- aggressive animals are now heal and become stronger until the 3rd stage when they kill the player
- aggressive monsters now heal and become stronger until the 4th stage when they kill the player

Beginners are now given a starter set of quartz instruments.
Buns for beginners are now more and they supplement all kinds of hunger.

The maximum level of skill "Skinning" increased to 50.
Implemented replenishment potions of Inspiration Master and Combat concentration of various sizes, but it’s can not be used several times in a row.
Implemented scrolls replenish the premium bonus.
Implemented the Deed of gender change.
In new godsends and treasures, the equipment will now have a range of quality from 90 to 120%.
Now the combat level of the animals is displayed.
Now the name of the owner is displayed under the name of the tamed animal.
Now, armor and shields are also destroyed when it reaches zero durability, as weapons and tools.
When you try to equip a thing with zero durability, it now crumbles and disappears.
Now you can drink and eat without getting out of the saddle.
Now, only the player who struck the victim final blow can cut off the head.
The name of the master is now displayed only on rare items.
Added sounds for the start and end of the siege, the time of the mines, getting the purchases and opening the chests.
To create juices, now requires significantly more material.
Heavy armor now reduces damage inflicted by the player.
Increased slowing movement when wearing heavy armor.
Fixed errors in calculating bonuses when using different types of armor.
Title: Re: Wild Terra
Post by: Asid on April 21, 2017, 01:56:45 PM
New goods in the store! Gold bars, potions, change of name and gender, cheaper premium bonus
19 April


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/d31cb30f2362672a0bfe7bf1fa3a284e077af4b7.jpg)


The in-game store has a lot of new items!
•   Gold bars (the "Service" tab)
The gold bars can be used to exchange with other players. When activated, the gold equivalent will be credited to the account of the owner of the gold bar.
•   Potions (the “Potions” tab)
"Potion of Battle Focus" and “Potion of Craftsman's Insight" will fill the part of the respective energy supply. Can not be used several times in a row. Potions can also be obtained in the game.
•   Change the name or gender (the "Service" tab)
The opportunity to change your character's name or gender.
•   Scrolls of Premium (the "Premium Bonus" tab)
Now the premium bonus is sold in scrolls and can be activated at any convenient time. We want to make a premium bonus more accessible, so the cost was significantly reduced (by 30-40%)
Also, we plan to expand the premium features (for example, premium bonus owners will have special skins for their dominiums).

Title: Re: Wild Terra
Post by: Asid on April 26, 2017, 03:46:55 PM
Wild Terra Online - Corrupted Lands Trailer

https://youtu.be/S3x-sJg8QGA
Title: Re: Wild Terra
Post by: Asid on April 26, 2017, 03:48:38 PM
Soon in the Wild Terra: Lindworm
Wild Terra Online - guniball

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/098767397500fe1ba3a7a5c0554fdc1398b09615.png)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We are working on adding bosses to the game - huge creatures that can only be defeated by a large group. One of the first such monsters will be Lindworm - dragon-like creature from North-European mythology. Lindworm will be the main guard in the Corrupted Lands.
Title: Re: Wild Terra
Post by: Asid on May 01, 2017, 03:36:13 PM
Wild Terra blog. Answers to questions about the in-game store and the model of distribution for the game

(https://juvty2.s3.amazonaws.com/53d9f1ae-58e8-40f8-92b0-8c0ccf79eafb.jpg)


Why do I need to pay for the Wild Terra?

At the time of this articles publication, Wild Terra is in Early Access and is distributed as a buy to play game. We chose the buy to play model for server reasons.

   1. Players willing to buy a game during the early access stages, generally do so with a desire to watch a game develop and be part of that process. They also do so with a general understanding that development is challenging and there will be bugs, problems and changes. A burden they are willing to accept as the games concept and end goals are truly appealing to them. These are the type of players we are excited to have involved. As this enables us to gather feedback, concepts and suggestions from a player base who are excited by precisely the same sort of game we are. Without this vital input the development of the game would be nearly impossible.
    Secondly, a lot of development time in alpha is put into refining and improving existing mechanics without players using these mechanics, reporting bugs and offering feedback; the time required would be exponentially longer.

    2. If we had made Wild Terra free to play, would have been nearly incapable of developing it further. Simply put it would have become an impossible burden on a small team of developers.
    All our resources would have been poured into servers, technical support and ensuring a stable network. In turn adding to and improving the project would have become secondary.

Our main source of income for our project is the sale of early access to the game. This stream of income allows us to continue active development. In this way we are able to constantly and frequently release major updates and continue a steady progression to our major release. As such we are avoiding the risk of being stuck in the cycle of eternal early access.


Why does Wild Terra have the in-game purchases? I've already paid for the game

The main purpose of the in-game store is to offer players the ability to provide additional support to our development efforts. The store offers in game bonuses that do not break the general balance of the game. A form of thank you for donating that does not give anyone an unfair advantage, simply perks.
We do not have sponsors or publishers; all the proceeds from the shop go toward the development of our project. This includes the game servers and hosting of the websites and forums. By using the shop you are supporting the various services that keep Wild Terra operational and help us attract new players.


But is it pay to win?

Simply put NO. Its very important to us that nothing in the online shop disrupts the in game balance. Spending money cannot generate major tangible advantages in the game to players. Most importantly any thing available in the store is available and achievable by playing the game. Except for decorations, costumes and titles, which are purely cosmetic in nature.

The financial support we receive is very important to the project. We plan to continue adding new items and opportunities to the game store. At this stage it’s a major contributor to the cost of development. All new items will adhere to the above-mentioned principles and not break the game balance.


Premium bonus.

At the time of this articles publication, the premium bonus provides one advantage: The acceleration of actions such as collection, crafting and construction. How can this not disturb the games balance? The process of searching for resources and moving around the maps takes far, far longer than the process of collecting a resource. You can search for five minutes for an iron deposit, by which point the acceleration of mining for two seconds will not give you a realistic advantage over other players. The same holds true for crafts and construction. The process of preparing and extracting materials for construction of a wall will take many times longer than erecting the structure. So this bonus makes the game easier but does not deeply impact the balance at any serious level. With our latest update scrolls of premium bonus can even be attained through in game means.
A lot of MMO games have stimpacks or XP boosters or mechanics that make the game easier. However as long as payment does not allow a player to achieve something another player cannot, we are not practicing play to win. Most vitally we are not even offering any real bonuses, simply shortening the grinding aspect of resource gathering and crafting.


Sale of crafts and building recipes.

At the start of the game the first time players is greeted with a large list of buildings and items available to build and craft. This list grows with the players level and is designed in such a way that the player can from the get go, create everything needed for survival and development.

Through game play, players will discover new recipes and drawings, this mechanic was setup to allow a natural and rewarding player progression. The godsends with recipes do not require skills to discover and are unlimited. The player simply needs to travel through the map investing time to discover them.

The system is setup in such a way that the higher tier recipes require more time to search for them. Recipes for buildings and crafts can also be purchased in the store. This adds convenience but does not supply any advantage that cannot be attained through game play. A new player could in fact buy all the recipes but they would still lack the skills required to build and craft the recipes they now own.

It allows players to advance without leaving their home but does not supply a paying player with anything that cannot be achieved by simply playing the game. The scrolls are freely available in game through exploration and killing monsters.


Scrolls of warp

Scrolls of warp give a slight increase to the quality of an item and are not a mandatory requirement. They also risk damaging the item or lowering its quality. In addition to the store scrolls can be obtained as a reward for finding treasure and killing monsters. Skilled artisans are able to produce things of the highest quality without the use of scrolls.


Elixirs

Elixirs increase the battle focus and the craftsman insight. It can be obtained in the same ways as the deformation scrolls. The number of available elixirs is strictly controlled by a recovery period between uses. Only time in game is taken into account. Effects of battle focus and craftsmans insight can be obtained completely free through game play daily in several times the volume of one elixir. So once again we are offering a convenience from the store, nothing that players cannot organically achieve through game play.


Mounts.

At the time of publication store mounts are identical to any tame animal. They are stored in the same way and abide by the same rules and mechanics. Aside from the fact they can be restored after death. Future updates will see us adding the ability for all animals to follow their master. As well as imposing a time restriction on summoning a purchased animal after death, so that instantly re-summoning a store mount is not possible.
In this way there will be a balance between the two types of animals. Aside from the time in finding a new animal the store bought and tamed animals will as such be balance wise identical.


Cloaks and titles

These are purely cosmetic items and have no bearing on the mechanics or balance of the game.


Gold Bars

Converting gold from your account into gold bars allows one to exchange them with other players. When a gold bar is activated, gold will be credited to the account of the owner. In this way we are offering all players access to the any of the items in the store.

In this way everyone has access to the small benefits the store offers.

We hope that we have adequately explained, the current state of affairs, our motivations and what the benefits of the store mean to you and the games balance.
Title: Re: Wild Terra
Post by: Asid on May 01, 2017, 03:38:08 PM
Voice chat Wild Terra on Discord
1 MAY   - GUNIBALL

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/e08e0a4c098df2adc4e535444a551516345047e4.jpg)

We have a channel on Discord: https://discord.gg/S6StuXD

Here are created channels for each of the official servers, and channels for a specific groups and languages. Also, here working chat for technical support Wild Terra.
Title: Re: Wild Terra
Post by: Asid on May 05, 2017, 12:09:49 PM
Update 8.27. Chests and keys, Alfar Shaman, transfer between servers, creature skills and balance adjustments
Wild Terra Online - guniball


(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/edacfb4187cbd687c3304a2de44fb931aab07a94.jpg)

Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

SAVE 30% purchasing the Wild Terra until May 8!
Buy the game on our website or Steam

Improvements and fixes 0.8.27
Added chests and keys. It's can be obtained from mobs, treasures, godsends, or purchased in the in-game store.
Cooldown on treasure hunt changed from 24 hours to 23. The treasure can no longer appear in the Corrupted Lands.
In the world there was a new inhabitant - Alfar Shaman.
Mobs level 30 and above had the opportunity to use new abilities.
Added new rare horses with a speed of 100. (they can be obtained from the chests).
Zebra speed is also changed from 80 to 100.
Stack of flax is now placed 3 times faster, and it’s gathering speed 2 times faster.
Bolas now knocks a riders from their mounts, and also ignores parry and block.
Chance of block and parry while riding a mount is reduced to 25%.
Heavy armor and shields no longer slow the character in the saddle.
The bear's skin can now only be obtained from a bear above level 50.
Slightly reduced the upper threshold of damage from axes. Reduced the damage to the second blow in the ability of "Bouncer".
The durability of home doors is increased to 100 and 80 for iron, and iron-studded doors.
The amount of fame received for killing creatures is now calculated from their level.
The amount of ore collected from the deposits has been restored to its previous values.
The system for issuing resources has been revised, now it’s collected not on 3,6,9 but on 3-9. The chance of collecting bird droppings decreased.

Added systems to prevent the automation actions by bots. We will monitor their influence on the gameplay and adjust as necessary. At the moment, these systems affect only the mining of iron.

•   The system of saturation with resources and craft is added. Each collection of a certain resource or creation accumulates saturation for the player. The higher the saturation, the lower the chance of successful harvesting or crafting.

•   The system of control over resources is added. This is a global system operating in the context of the entire server, it registers the amount of resource collected per hour and the amount of resource that can be simultaneously on the server. Depending on these data, the system decides whether new deposits should appear.

Fixed a bug due to which when changing the name through the Decree, no verification was performed on the available symbols.
Fixed bug with simultaneous display of cuirasses on the screen - some elements were not visible.
Fixed a bug due to which it was not possible to place your dominium when moving to another location.
Fixed a bug due to which the current action was not interrupted if the tool was put into a container.

On the old servers Novus and Altior you can no longer create new characters, the transfer of current players and details will be announced on 05/10/2017
Title: Re: Wild Terra
Post by: Asid on May 17, 2017, 04:33:13 PM
Soon in the Wild Terra: Unique rare equipment
16 May - guniball

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/c0b18461d19bec4a06118c895f8c214a860a968a.png)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We plan to add the rarest sets of equipment. To create this, you will need to improve the conventional armor using special pieces, which you can get by opening the chests. It is planned that the characteristics of rare sets will be similar to those of conventional armor.

Follow the news and updates.
Title: Re: Wild Terra
Post by: Asid on May 21, 2017, 07:01:28 PM
Free Weekend in the Wild Terra! May 19-21
Wild Terra Online - guniball

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/14ee6c108992922b2b69a6c741a6878f6d3dc03d.png)


Play absolutely free this weekend! From May 19 to 21, Wild Terra will open the doors for everyone.

In order to play it was even more fun and interesting - invite your friends!
Share news on social networks and get an opportunity to win the Steam key Wild Terra or in-game currency.
These rewards can also be obtained by actively testing the game - report the errors and inconveniences that you found in the Wild Terra. How to report an error

Join right now!
Download the test client…
Play directly in your browser (available only in Chrome and Opera)
If you already have access to the Steam version, you can also log to the test server. How to do it

After the tests are completed, all progress will be lost!

You can purchase Early Access with 15% discount and start to play unlimited on the main servers right now
Title: Re: Wild Terra
Post by: Asid on May 26, 2017, 03:01:02 PM
Soon in the Wild Terra: Guilds
22 May - guniball

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/cbba3efab3f6b5f78477e6b833ad60679f3a4875.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

Soon in the Wild Terra will be implemented Guilds. The addition of the new mechanics will take place in several stages.
At the first stage, the guilds will represent something like a permanent group. There will not be any pointers to guild members, but you can identify the members of your guild by the color of the character's name. The main goal at this stage is to give players the opportunity to join a permanent guild with the ability to visually identify its members during major battles.
In the following stages, we plan to expand the possibilities of guilds in a variety of ways: guild trading platforms, capture and control zones, tax from mines, ratings, special privileges and much more.

Follow the news and updates.
Title: Re: Wild Terra
Post by: Asid on June 22, 2017, 02:07:00 PM
Soon in the Wild Terra: Vending stands and Auction

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/9651d8a22082730aa01008cd45c08c38704a55aa.png)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We want to give players the opportunity to securely trade and sell various items. Soon, for this purpose, Vending stands will be added to the game. A vending stand can be built and put on your territory. At the same time, the other players will not be able to destroy it. Through Vending stand, you will be able to put up for sale any items at the price specified by you in the amount of spices (all spices are equivalent to each other in value). Depending on the type of Vending stand, will also be available slots to buy any items. A little later, we will add to the game Auction, where you can view the contents of all Vending stands on the server, find out it's location, and also the opportunity to redeem items at a distance, by paying a small commission.

Follow the news and updates.

You can purchase Early Access at a discount of 15% on the official Wild Terra website.
Title: Re: Wild Terra
Post by: Asid on June 22, 2017, 02:08:14 PM
Major Update 8.3. Merchantry, disassemble equipment, more keys and chests in godsends
Wild Terra Online - guniball

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Improvements and fixes 0.8.30
The first test edition of Vending stands has been implemented. We are waiting for your feedback!
Having built a Vending stand, you can put your goods for sale.
Spices are used as money for sale and buy.
If you play on the PvP server and your Vending stand is destroyed, then the goods from it will not be lost, the tent will go to a broken state and it can be repaired.

Now you can disassemble items of equipment and you will get some resources. For the disassemble of metal objects you will need a Horn, for the rest - a Workbench.
Now before the improvement of the item, detailed information about the result of the operation and the chances of success are displayed.
The principle of improving objects has been changed, now it depends on the rarity, it became possible to destroy the object on failure.
In the godsends you can also find bronze keys and iron chests.
In the godsends now linen threads come in instead of linen.
Parts of the dominiums are placed in a separate handicraft list.
Now bolas can be stacked on 6 pieces together.
Bolas no longer requires skill, not to confuse his actions with combat abilities.
To successfully block with a shield, you now need and spend 5 units of stamina.
Shields no longer reduce the damage done by the wearer.
Changed damage reduction for heavy armor.
The rate of long-range weapons in heavy armor is reduced by half.
The Roll now removes the effects of stun and slow. Increased the cooldown time.
Increased the cost of endurance in the abilities of Charge and Defense.
The Pounce now requires a target, increases the cost of stamina, and reduces the cooldown time.
The animals and monsters that have been removed from their habitat are now disappearing with time.
Reduced tool breaking, stamina costs and the amount of ore from iron deposits.
Now on the corpse of the player is written the name of his killer, who can get his head.

Fixed a bug due to which the cutting head did not require a tool.
Corrected the mistakenly low value of evasion in the mask of the plague doctor.
Fixed a bug due to which a private server whose owner is active premium could not be awakened by other players.
Fixed a bug due to which the bronze sword could be repaired as opposed to other bronze objects.
Fixed bugs due to which the equipment was not specified durability.
Title: Re: Wild Terra
Post by: Asid on July 10, 2017, 01:53:42 PM
The future of Sieges

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Dear players! We are proud to announce new guild castles system in development. We had a lot of conversations and votes about this topic, reviewed a lot of different concepts and choose the one we like most of all. PvP and PvE servers’ guild castle system will differ. We understand that players on these servers have different game play styles. More information about how this system works will be added while we advance in development. We would like to announce that we stop sieges for all PvP severs for next month to give all players and guilds some time to prepare morally and materially for that huge content update. Until that time mines will work as usually to maintain PvP activity and give you some fun.
Title: Re: Wild Terra
Post by: Asid on July 10, 2017, 01:55:43 PM
Soon in the Wild Terra: Characteristics


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Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We plan to add to the game an additional opportunity for further improvement and specialization of the character. Characteristics will only complement the gameplay, without worsening or interfering with other possibilities. They can be improved even if you have already improved skills.

What are the characteristics?
•   Strength
•   Dexterity
•   Vitality
•   Perception
•   Intelligence

All players start with 5 units of each characteristic. This number will grow as actions are performed. Increasing the characteristics affects the character's parameters (health points, hit damage, shooting speed, the chance to make quality items, etc.). Each characteristic can be increased to 12 maximum, and also get a scroll of improvement of a specific characteristic by +1 (temporary effect). Also there is a limit of the sum of the characteristics (35 points), moreover after 10, each unit of the characteristic is counted as 2. The player at any time can control his characteristics, choosing which one should grow and which one should decrease, depending on the chosen specialization or just the player's preferences. If you decrease any of the characteristics below 5, the character will begin to receive the negative effects associated with it. It is worth noting that both with a minimum parameter of 1 and a maximum of 13 - the character will have additional negative or positive bonuses.
Title: Re: Wild Terra
Post by: Asid on July 10, 2017, 01:58:08 PM
Update 8.31. Characteristics and Auction of goods

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Improvements and fixes 0.8.31

Added new construction - Shop. Unlike the Vending Stand, there is 10 places for sale and Shop can not be destroyed with a melee weapon.

Added new construction - Auction. With it, you can see all the purchases on the server and even pay for instant delivery, if you do not want to go for the goods.

The first edition of the characteristics was implemented. At the start of the game all the characteristics are equal to 5 units.
Effects of the characteristics is described here. Red text says what has already been implemented. Black - what will be done in the near future https://juvty2.s3.amazonaws.com/9f99042c-97f7-4f16-97b8-58ba8091050f.JPG

In total there can be no more than 35 units of characteristics, and if you want to raise the characteristic above 10, then it will take 2 units.

Any characteristic can be set to increase, decrease or block its growth or reduction.
For the growth of a characteristic, it is necessary to perform the actions or skills associated with it. Characteristic can only decrease if it is chosen to reduce it.

Implemented language channels in the chat. Now, depending on the chosen language in the game, you will have a separate channel for communication on it.
The global channel has been renamed to International. We urge you to communicate in it only in English.

Changed the logic of obtaining spices from stores, now it is correctly divided into stacks.
Fixed a memory leak after hits and shots.
When you press the P key, now displayed additional parameters for tracking objects in memory.
Fixed the logic of disappearance and appearance of physical bodies when changing the state of the object.
Fixed a bug in the logic of the disappearance of players and animals from the screen, which could lead to the wrong appearance of stubs-icons.
Fixed a bug of generating click zones for objects in the simplified display mode, enabled by the L key.
Title: Re: Wild Terra
Post by: Asid on July 12, 2017, 01:48:40 PM
Changed rewards in the chests!
Wild Terra Online - guniball

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Changed rewards in Bronze, Iron and Steel chests.

Bronze chest:
•   White horse armored with leather armor
•   Vanguard cyan cloak

Iron chest:
•   Black viscount's horse
•   Vanguard orange cloak

Steel chest:
•   White knight's horse with blue blanket
•   Vanguard red cloak

Title: Re: Wild Terra
Post by: Asid on July 21, 2017, 04:47:31 PM
Update 8.32. Next edition of characteristics, display the damage and much more
Wild Terra Online - guniball

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Improvements and fixes 0.8.32

Added modifiers from the characteristics:
  •   melee multiplier
  •   ranged multiplier
  •   cooldown of the skill "dodge"
  •   chance of finding resources that require skill "gathering"
Fixed several bugs related to sending free products for auction.
Added displaying information about the damage and the combat status over the heads of animals and players.
Changed amount of wood in the cell from 50 to 100.
Strongly increased the experience gain on the characteristics of all combat skills and the "gathering" skill.
For all types of zones, the number of spawning sticks and stones has been greatly reduced.
The stage of withering of ornamental plants is greatly increased (5 times).
Increased skill requirements for the collection of ornamental plants, honey.
Lowered skill requirements for madder and seeds.
Twice increased chance of finding seeds of ornamental plants during the drying process.
Fixed a bug where more resources could be added to one cell than allowed.
Added wild rye, requires a little gathering skill, when collecting there is a chance to get hay.
A new type of clay deposit has been added, a smaller production skill is required. Gives less clay than a standard deposit, shovel not required.
Increased skill requirements for the collection of a standard clay deposit.
A bucket breaks more slowly when used with a well and a fountain.
Fixed an error in calculating bonuses of armor from raw and dried skin.
Fixed displaying a list of necessary resources for a craft or repair showing overhead when there is a shortage. Now only the list of missing materials is displayed.
Fixed a rare client freezing error, which appeared in the patch 0.8.31.
The client shell version has been updated.


Title: Re: Wild Terra
Post by: Asid on July 28, 2017, 02:19:45 PM
Wild Terra is now available for Brazil on Steam

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Now players from Brazil can purchase Wild Terra Online directly on Steam: http://store.steampowered.com/app/500710/
Title: Re: Wild Terra
Post by: Asid on August 05, 2017, 02:42:36 PM
Castles in the Wild Terra

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Castles added to the game.

The castle is a place for obtaining spices, which can be captured and fenced. You can assault the Castles once a week during the siege. The capture is the punching of walls and the holding of the Guild's stone throughout the siege.

The castle collects tribute from every extracted iron deposit in this "disputed territory" in its storage. Any player in the guild can:

•   Capture the Stone at any time;
•   Build a castle around the guildstone if there are enough spices or gold (in bars) in inventory;
•   Withdraw the tribute from the storage within 5 hours after the siege ends (or the auction for the PvE servers);
•   Restore the damaged castle (if there are enough spices in the inventory).

In the near future, we plan to add the ability to differentiate access for different ranks of the guild. On the PvE servers, at the end of this week there will be the first bidding for the castles. Bidding will be a "blind" auction.
Title: Re: Wild Terra
Post by: Asid on August 05, 2017, 02:44:35 PM
Digest of the main innovations of Wild Terra in the last 2 months

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We have collected the main changes and innovations in the game over the past 2 months. It's hard to imagine, but 2 months ago, Wild Terra did not have, for example, Trade, Guilds and Character's Stats.

•   Guilds. Implemented the creation and management of guilds, as well as a dedicated channel in the chat.

•   Trade and auction. In Wild Terra you can now sell and buy goods, as well as expose, search and buy things at auction.

•   Stats of the character. Was added 5 characteristics that affect the attributes of the character.

•   Castles. Battles and trades for castles, exaction of tribute.

•   Redesigned premium bonus. Scrolls of the premium can now be obtained in a game way, and bonuses received from the premium have become even better: +30% to the experience gained and +30% to the size of the tanks and replenishment of the Craftsman's Insight and Battle Focus, and your dominium is immune from dilapidation in your absence.

•   Rare equipment. In Wild Terra added rare unique equipment.

•   Disassemble items. Now you can disassemble the equipment into its component parts.

•   Bonus for the first purchase. Now, having made your first purchase in Wild Terra, you will also receive a Merchant Chest and the title "Merchant".

A lot of changes have affected gameplay improvements, as well as a few dozen bugs was fixed.
Title: Re: Wild Terra
Post by: Asid on August 05, 2017, 02:45:54 PM
Update 8.33. Castles

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Improvements and fixes 0.8.33

PvE
The capture of castles is only possible by winning the auction.
Every Sunday within 3 hours there will be open bidding for castles.
At this time, construction is not available, as well as repair castles and collecting tribute.
During the bidding you can put any number of spices for any castle.
The betting on castles is summed up from all players of one guild.
After 3 hours, the castle will pass to the guild, whose total bid was the highest.
Losers in the auction can return the bid as a random spice minus a 10% commission, or leave the bet until the next auction (then there will be no commission).
Collection of tribute is possible after bidding within 5 hours.

PvP
The capture of the castle, in which the walls were not yet built, occurs at any time.
The castle, in which the walls have already been built, can be captured only at the hour of siege.
Collection of tribute is possible after bidding within 5 hours.

General changes
On the castle territory will no longer spawn resources or animals (this requires a rebuild castle).
All who do not have access to the castle territory will be thrown out of the bounds with logout.
The size of the Castles tribute depends on the type of castle, if there are no walls, the tribute can only be collected, without the possibility of appropriating.
Brick castle added to the game.
Title: Re: Wild Terra
Post by: Asid on August 24, 2017, 04:29:39 PM
Video review of Update 8.33-34.


https://youtu.be/RwDnJGAwZ8I
Title: Re: Wild Terra
Post by: Asid on August 24, 2017, 04:32:27 PM
Update 8.35. Turnkey ready built Homes


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Improvements and fixes 0.8.35
The first edition of turn-key ready houses has been added.
In the menu Crafts added building kits and ready-made houses projects.
- Added basic building kits
- Added advanced building kits
- Added professional construction kits
- Added project Basic shelter
- Added project Basic carpentry workshop
- Added project Basic warehouse
- Added project Timbered hunting lodge
- Added project Timbered warehouse
- Added project Timbered house
- Added project Half-timbered smithy with patio
- Added project Half-timbered warehouse
- Added project Half-timbered twin inn
In the Buildings window in the House section, ready-made houses are now located, and all parts of them have moved to the section Constructor.
Implemented the ability to pre-view homes before construction.
Implemented the ability to turn the house into 2 sides.
Each house has its own features and bonuses.
- added effect Comfort
- added effect Carpenter's workshop
- added effect Furrier's workshop
- added effect Blacksmith's Workshop
- a house can not be built outside the territory of the dominion
- a house is impossible to build close to each other
Added Romanian language.
The working radius of the Crucible shop has been increased.
The working radius of the Forge has been increased.
In the godsends you can no longer find linen materials (only ropes).
Bronze ingots and apples now can be found in the godsends.

In the upper right corner, icons are added to turn off the roofs and turn on the simplified display mode.
Fixed a bug due to which the frying pan could not be disassembled.
Fixed a bug due to which the character could become completely motionless (thrown back).
Fixed a bug that caused the character to start moving while holding down the right mouse button.
Fixed a bug due to which the armor decoration scrolls could not be found at auction.
Title: Re: Wild Terra
Post by: Asid on September 07, 2017, 06:40:58 PM
Update 8.36. Taming skill ang new turn-key ready build houses
Wild Terra Online - guniball

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Improvements and fixes 0.8.36
The first stage of the Taming skill has been implemented, which will be used to catch and tame animals.
Instead of Trap for birds in the craft was added a Small game trap.
Throw a trap in any small animals, including foxes and catch them after the trap slows them down.
If you are lucky (the chance of success depends on the level of skill), the wild pet will get to you inventory.
At the moment, pets can only be skinned, in the future will be implemented domestication.

A new series of turn-key ready build houses has been implemented.
- Added the project Timbered smithy with patio.
The size is 7x7. Cells 200. "Blacksmith’s workshop" 4%.
- Added the project Timbered carpentry workshop.
The size is 3x6. Cells 110. "Carpenter’s workshop" 4%.
- Added the project Half-timbered hunting lodge.
The size is 6x7. Cells 250. "Furrier's workshop" 5%.
Projects from the new series can be rotated on 4 sides.

Fixed a bug due to which characteristics were not saved after transferring the character to another server.
Fixed a visual error displaying one of the fence elements in a simplified display mode.
Fixed a bug due to which the log hunter's house had unnecessary parts in one of the positions.
Fixed a chat error that allows using tags and scripts.
Fixed a bug with incorrect sequence of application of bonuses of Premium, Intelligence and Comfort, because of which the daily increase to the inspiration of the Master's Inspiration and Combat concentration was incorrectly considered.

To the in-game store added currency for China, Argentina, Peru, Chile, Japan, Dominican Republic, South Korea, Colombia and Mexico.
Fixed a bug due to which the currency for Brazilian players was not displayed.
Title: Re: Wild Terra
Post by: Asid on September 25, 2017, 03:19:55 PM
Fierce Boar and other unique rewards to all who bought Wild Terra in Early Access!

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We are very grateful to everyone who supports the game before its release. Thanks to you, Wild Terra developed and is rapidly moving to the release!

All players who have already bought, or will purchase the game in Early Access - will receive unique rewards!
These rewards can not be obtained in any way after the release of the game. To receive rewards, you need login to the game.

Wild Terra release is scheduled for Q4 2017. Also we remind you that it is planned to increase the price of the game after its release.

Purchase Wild Terra with 15% discount and all rewards right now!
Title: Re: Wild Terra
Post by: Asid on September 25, 2017, 03:25:03 PM
Major Update 8.37. Pets, Guild warehouse, Scrolls of characteristics and much more
Wild Terra Online - guniball

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Improvements and fixes 0.8.37

Guilds
Added a new "Guild List" window in the "Community" menu
•   Here you can see the list of guilds on the server
•   and the number of castles the guild owns.
In the "Castles” window in the "Community" menu, added the status of the castles.
Ranks in the guild altered in medieval style.
Added rank Esquire (recruit).
In the guild tab in the "Community" menu, you can now get a pointer to the dominium of a guild member.
In the guild tab in the "Community" menu, you can now leave a guild message for the guild members in the rank of Duke (Leader).
The rest of the guild members do not have rights to edit the message.
Added confirmation when you leaving from the guild.
Added a 200-cell guild warehouse:
•   Access to the guild's warehouse can be obtained only through the menu of the stone of the controlled castle of the guild.
•   The loss of control over the castle does not affect the contents of the guild warehouse (access to the warehouse can be received from any controlled castle at any time (including during a siege), If you do not have a castle, you also do not lose the contents of the warehouse).
•   Players with the rank of Esquire does not have access to the Guild warehouse.
•   Storage capacity can be expanded via the context menu of the guild castle stone.
Fixed a bug where at the time of the transfer the player remained in the guild list and could not be removed from there.
Added restriction on the number of guild members - 15 members.

Castles
Added new graphics of guild stone.
Added display of the name of the castle on the guildstone.
Updated brick and stone castles
•   On all servers, castles were rebuilt automatically
•   Removed all containers
•   Added buffs for castle’s gouses, surpassing buffs for common houses.
•   Removed the inner walls defending the guildstone.
Fixed a bug with the repair of the castle.

Characteristics
Added 6 new scrolls affecting the characteristics.
At the auction, the scrolls can be found in the section "Jewels"
Scroll of Characteristics reset.
•   allows you to reset all characteristics to 5
•   The scroll is available as a reward for killing the strongest monsters (Alphar, Drameter), and will also be available in the game store.
Scroll to reduce the strength, dexterity, constitution, perception, intelligence.
•   allows to reset the corresponding characteristic by 1, while the current progress of the growth of the characteristic is zeroed.
•   Scrolls are available as a reward for killing all kinds of monsters, except damned rats, in all lottery chests, in treasures, and will also be available in the store.
Reduced the impact of perception on the chances of critical hits and the critical damage.

Animals
The second stage of the Taming skill was implemented.
Now you can feed the trapped pets to tame them.
•   Each pet requires a separate type of food.
•   The number of necessary feedings and the intervals between them vary depending on the type of pet.
•   The chance of taming depends on the level of the animal.
Tamed pets can be released, they will follow their owner.
Added a limit on the number of simultaneously summoned pets and mounts (no more than one)
The level and the visual size caught pet stored after capture and taming.
Now the mounts as well as the pets follow their owner.
Added House for pets, where you can keep them. Works similarly to a stable.
Now any ravenous pet in response to any damage will attack in response.
The opportunity to sell tamed animals at an auction is added.
Added a mechanism that allows to re-summon the animal (the mechanism will be further developed).

Main changes
The error of incorrect counting of incoming damage is fixed.
Reduced the base damage of all melee weapons.
Fixed a bug when the player using the Charge could not get damage.
Fixed bug of incorrect display rarity of the Bear hat.
Changed chances of improving items when using Scroll of Warp (chances are increased, the chance to destroy the “rare” item is removed)
At the auction "Trap for small game" is available in the "Tools" and "Mounts".
Title: Re: Wild Terra
Post by: Asid on October 02, 2017, 04:19:10 PM
Changes in the Mounts and Pets
Wild Terra Online - guniball


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Friends! Since the last update we've received a lot of complaints about how new mounts started to work how they changed the picture of PvP how bad and inconvenient it was to play. We collected and analyzed a large amount of data and decided to take the following steps.

- Divide the concept of mounts and pets into two completely different things.
- Mounts will not attack even for self-defense purposes.
- We will add saddle or other animations on mounts to easily identify them from pets and wild animals.
- We will add the "FOLLOW" button in the action menu, which will allow you to switch the follow mode for mounts.
- Make auto recall of all premium gifted and lottery mounts when the player logs off.
- Add in the game the ability to tame bears wolves wild boars both for riding and in the role of a pet.
- Pets of aggressive animals will NOT be sold in game shop will NOT be available as rewards and in lotteries. After death there would be no ways to revive it. These pets will be available only through animal taming. Current following and aggression system for pets - will remain.

We hope that this series of measures will be able to solve current problems and the inconvenience. Thank you very much for your understanding. We wish everyone a pleasant game.
Title: Re: Wild Terra
Post by: Asid on October 03, 2017, 01:52:23 PM
Video review of Major Update 8.37. Pets


https://youtu.be/2-9Vi3pp2Tw
Title: Re: Wild Terra
Post by: Asid on October 05, 2017, 03:56:56 PM
Update 8.38. Increase stat scrolls. The effect of the 13th level stat
Wild Terra Online - guniball

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Improvements and fixes 0.8.38
Updated the shell of the game client.

Added scrolls to increase the +1 performance. Using the scroll, you can also overcome the limit to the maximum level of the characteristic, having received the effect of the 13th level. At the same time, only one characteristic can be increased, the duration of the scroll effect is 1 hour. Reusing a same scroll increases the effect time by 1 hour. At death the bonus is saved, time in an offline is not considered. The cancellation of the scroll effect before the expiration of time is impossible.
New scrolls are available in treasures, lottery chests, as a reward for killing monsters in the Corrupted Lands, and can be purchased in the in-game shop. Scrolls transmitted, can be sold through an auction.

Fixed scales of bonuses from the characteristics, taking into account the addition of the possibility of obtaining the 13th level characteristics.
Fixed the error of the incorrect principle of saturation with an increased Strength.
Fixed skill "Pounce", requires a light armor for its use.
Fixed a critical error with the addition of grouse to the pet house.
Fixed the error of interrupting the counting of feedings by throwing the pet on the ground.
Added automatic disappearance of unique, gift and premium mounts.
Unique, gift and premium mounts no longer interfere with summoning a new one.
Added management of following mounts - the corresponding switch is added to the Actions window
According to the results of tests and reviews, the attack mode for mounts is disabled - this mechanic will be reworked.
Fixed the distance on which pets follow the owner, now they do not interfere with him.
Title: Re: Wild Terra
Post by: Asid on October 13, 2017, 03:36:50 PM
Update 8.39. Halloween in Wild Terra!
Wild Terra Online - guniball

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Darkness descended on the land. Predators were cursed and turned into zombie animals. The world of Wild Terra needs your help!

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Improvements and fixes 0.8.39
- Added the Unholy monsters - fox, boar, wolf, bear, carnivorous pumpkin.
- After killing the Unholy monsters, the player gets a chance to collect the green brains of zombies from them with a knife. The skill of freshness and the quality of the knife do not affect the chance, it depends on the type of animal.
- The received brains can be exchanged for valuable prizes at an auction in the tab "Events"
- The witch's hat is added. Has light armor parameters, it gives movement speed bonus to the owner. Available for exchange for brains at auction, has several quality options.
- The Pumpkin helmet is added to the game. Has the parameters of heavy armor, gives a bonus to the blocking the shield to its owner. Available for exchange for brains at auction, has several quality options.
- Added various Unholy pets. Available for exchange for brains at auction. Pets can defend themselves if someone attacks them.
- Added Jack o'lanterns. Available for exchange for brains at auction. They will be needed to complete the mini event quest for the sprouting of a Unholy tree.

- Added Halloween Unholy trees. It’s grow in random places, a player with the Jack o'lantern can decorate this tree 3 times. Each time, a guards will be called up, which must be killed in order to be able to continue the quest. After full decoration and victory on all waves of guards, the player has the opportunity to get a sprout of a Home Halloween Tree, which is necessary for the construction of decorative tree, or gets the brains of zombies in case of failure.

- Added a new effect - poisoning. All dUnholy monsters are able to use this effect on the enemy. The victim of poisoning begins to quickly lose his stamina.
- Added a new template of the wooden fort. All built forts were rebuilt automatically.
- Implemented display of the guild name on the stone of the guild castle.
- Changed the size and colors of the interface fonts and slowed the display of messages. All fonts have become larger and brighter, and messages remain longer.
- The craft menu has been redesigned, layout logic has been changed, number of items has decreased, and navigation has become more intuitive.
Title: Re: Wild Terra
Post by: Asid on October 17, 2017, 05:49:04 PM
60% OFF! Purchase Wild Terra and get Fierce Boar Mount and Scale Cloak
Wild Terra Online - guniball


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/c532ef942dd3540e3a19b81c83c31189d3756670.png)
Title: Re: Wild Terra
Post by: Asid on October 20, 2017, 05:56:50 PM
Video review of Update 8.39. Halloween in Wild Terra!
Wild Terra Online - guniball


https://www.youtube.com/watch?v=-hK5nf7RFwM



Halloween Sale!

Save 60% on the purchase Wild Terra with Unique Early Access Rewards: http://www.playwildterra.com/#showCaseScreen

Steam page: http://store.steampowered.com/app/500710

Cnahgelog 8.39:
http://steamcommunity.com/games/500710/announcements/detail/1465218562535058459
Title: Re: Wild Terra
Post by: Asid on October 27, 2017, 04:42:48 PM
Update 8.4. New interface!
Wild Terra Online - guniball

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/d7474f5b77a605edadaa3b73df125c962d6a25ce.jpg)


In this update, we made many changes to the interface, almost completely changing it. The work is not yet complete, but you can already see it and try it yourself.

Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

HALLOWEEN SALE! Purchase Wild Terra with 60% discount and Early Access rewards right now!

Improvements and fixes 0.8.4
The first part of the work on the redesign of the game interface was carried out.
Added portrait of the character (we plan to add the possibility of its changes and settings).
Changed the color scheme of the interface.
The Construction and Craft windows are merged into one.
On the Character tab a lot of information is combined, including the Action menu and General information that were previously displayed on the main game screen or not displayed at all.
There was a display of Fame level, the number of deaths, the percentage of fatigue, and possibility to switch Title from the list.
Added a Settings window, containing options that you could previously configure only manually through the config.js file.
Added a tab with Help and links to information resources about the game process.
Now you can adjust the volume level of music and sounds.
All interface windows can now be moved across the screen.

Added a system of automatic blocking of players suspected of trying to hack the game client. This function is currently being tested.
Fixed a bug due to which some players had the problem of slow motion on very powerful PCs compared to other players.
Fixed a bug where the image on the screen did not change, while the gameplay continued.
Fixed a bug where the tamed animal lost its level if the player tried to add it to the inventory without free space.
Buttons with debugging information should now be pressed together with the Ctrl key to avoid accidentally clicking on it while playing.
Replaced icons for pets and mounts.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/28a137f03204ea544cd403e41c47f36a4473a138.jpg)

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/3823c79e6eee35ac2a47a8a0593c7b231bb667a2.jpg)
Title: Re: Wild Terra
Post by: Asid on November 03, 2017, 02:04:13 PM
Update 8.41. End of Halloween and new changes to the interface
Wild Terra Online - guniball

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/b54783142610338d84e75a49964745be660d794d.jpg)

Steam-client will update automatically
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Purchase Wild Terra with 15% discount and Early Access rewards right now!

Improvements and fixes 0.8.41
The Unholy monsters have disappeared, and Wild Terra lands has settled into its familiar colors. Hurry to exchange obtained green brains for special event rewards!
Updated the loading screen.
Updated design of output errors.
Updated the design of the character's renaming window.
Completely redesigned the character creation screen.
When creating, renaming and moving a character, the requirements to his name became tougher.
The character can now be completely deleted by selecting the appropriate button in the menu.
Added video settings that significantly affect the performance of the game.
Restructured buildings menu for more convenient search.
Loading models with the GRAPHICS_3D_FULL_PRELOAD parameter is now displayed in the load indicator, rather than waiting in the black screen.
Fixed bugs leading to sudden stops of the game client.
Fixed errors related to disabling the display of cloaks.
Fixed a bug due to which an item being moved to the container could fall to the ground.
Title: Re: Wild Terra
Post by: Asid on November 13, 2017, 05:23:56 PM
Update 8.42. Daily quests and special tasks for beginners
Wild Terra Online - guniball


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Improvements and fixes 0.8.42
Added quests for newly created characters to help beginners understand the game.
Added daily quests for all players. Every day you can undertake the quest, at the end of which a reward is provided.
Entering the game every day, you can accumulate up to 3 quests at a time.
Once a day, canceling the quest, you can get a new one
Currently only simple quests are available. In the near future will be added difficult quests, with more valuable rewards.
You can open the quest log from the corresponding menu by clicking on the quest's name, or using the hotkey B.
The work with the user interface was carried out, a number of windows received a new design.
Reduced the amount of seeds obtained when consuming pumpkin.
Reduced stamina cost for Throwing weapon skills.
Increased stamina cost for attacks by axes.
Increased stamina cost for attacks by blunts.
The attack radius of throwing spears is increased.
Dodge now expends stamina.
Changed the requirements for the construction Warm sleeping place.

The system of updating models of characters, animals and monsters on the screen has been revised.
Work on server stabilization has been done.
Fixed a bug due to which after pressing the Ctrl + LMB key, the character began to attack without stopping until the RMB was pressed.
Fixed a bug due to which sometimes during the shooting did not update the indicator durability of weapons and the number of shells to it.
The error of creation, expansion and transfer of dominium at the edge of the map on PvP-servers has been fixed.
Fixed a bug where the action occurs on the move and is canceled by stopping, but the bar above the character's head and its animation is still ongoing.
Fixed a bug due to which there was no sound of death, if the character's model has not yet been loaded or replaced with an icon.
Fixed a bug due to which in some cases after the creation of the character the game did not start and it was necessary to restart.
Title: Re: Wild Terra
Post by: Asid on November 21, 2017, 04:33:28 PM
Update 8.43. New chat window and difficult quests
21 NOVEMBER   - GUNIBALL


Steam-client will update automatically
Download the new client version...[www.playwildterra.com]
Play directly in your browser (Chrome and Opera only)[online.playwildterra.com]

Purchase Wild Terra with 15% discount and Early Access rewards right now![www.playwildterra.com]

Improvements and fixes 0.8.43
The system of daily quests has been improved.
Training tasks can now be canceled only if the "Novice" effect has expired.
Now one new quest is available immediately after canceling one of the active ones.
Daily quests are divided into easy, medium and hard.
Easy quests are issued only while the "Novice" effect is active.
Medium quests usually can be done alone.
For hard quests, most likely, you will need a group, but the reward will be appropriate.
Added a timer for receiving quests in the Log window.

The chat window has been redesigned:
- changed the visual part;
- all channels now have their own color;
- the window no longer closes after entering the message;
- added a button to close the window, ESC also works;
- chat now remembers its position and size on the screen;
- the chat window no longer appears at death;
- the message that non-Latin characters are being used in the international channel is now displayed in the chat.

The system of playing sounds and music has been reworked, memory leaks have been eliminated.
Music is now enabled by default, you can disable it in the settings.
Optimized preloading system for loading models of characters, animals and monsters.
Redesigned screen of death.
The description of the recipes has been moved to the tooltip to free up space.
Changed many descriptions of skills, characteristics, machines and items.
Added displaying the number of remaining pieces to unlock the recipe.
The font size of the tooltips is increased.
Increased the chance of getting animal heads.
Added a call timer for pets.

Numerous corrections related to the new design have been made.
Fixed bugs related to the revision of the system for assembling models on the screen.
Fixed bug where the buttons in the action window worked incorrectly, if they were not on the toolbar.
Fixed some bugs in the quests.
Fixed bugs related to the incorrect description of the principle of operation of some elements of the game.
Fixed a bug where the player could not resurrect on the bed after death.
Fixed a bug where the resurrection button on the bed was active, and it was impossible to make this action.
Title: Re: Wild Terra
Post by: Asid on November 23, 2017, 02:02:21 PM
Grandiose special offer on Black Friday! Buy Wild Terra at a 67% discount
Wild Terra Online - guniball


(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/4e6ea71be2ce90ecf1b74c711f9a06e0c48207c6.jpg)

Purchase on the Wild Terra website: http://www.playwildterra.com/

Buy via Steam
Title: Re: Wild Terra
Post by: Asid on November 23, 2017, 02:04:20 PM
Rewards to the founders and rewards for contributions to the development of Wild Terra!
Wild Terra Online - guniball


(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/cbba3efab3f6b5f78477e6b833ad60679f3a4875.jpg)

Friends! Today we would like to talk about our plans for the release, rewards to the founders and rewards to those who dedicated themselves in helping to develop the game at the early access stage.

First of all we would like to inform that all players who purchased early game access before first of december 2017 - receive a unique title of the founder and can count on certain preferences when the game is released. To all those who have not yet managed to buy the game and hesitate I recall about the maximum "Black Friday" discounts. You still have a chance not to miss this important moment.

Now about the rewards themselves. All players who bought early access before the above-mentioned period receive the following set of rewards:
- a unique mount "Armored fierce boar",
- a unique decorative cloak "Scale cloak",
- a unique title "Founder",
- a unique recipe for the decorative construction "Brick flowerbed",
- accelerated start pack (1000 gold, premium bonus for 7 days),
- early access to all new servers 1 day before the release.

The players who made a special contribution to the development of the game receive the following set of rewards:
- a unique mount "Armored fierce boar",
- a unique pet (we want to keep his name secret in order to pleasantly surprise the players on the release day),
- a unique decorative cloak "Scale cloak", a unique title of "Founding father,"
- a unique recipe for the decorative construction "Brick flowerbed",
- a set for accelerated start (3000 gold, premium bonus for 30 days),
- early access to all new servers 2 days before the release.

Recall all those who made a worthy contribution to the development of the game should contact us to become a founding father. Details can be found here. http://steamcommunity.com/games/500710/announcements/detail/1465218562531632683

Note that the ability to access new servers before the main wave of players also increases the chances of taking popular names for your characters.
Title: Re: Wild Terra
Post by: Asid on December 12, 2017, 08:00:26 PM
Last chance to become the Founder of Wild Terra and ride on the Fierce Boar!

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/77c61724851af5d7de6daba73429acb673e871bc.gif)

Only a few days left before the release of Wild Terra Online!
Last chance to purchase Wild Terra Online with a 15% discount on the site of the game and get unique gifts!

Right now:

•   unique mount Fierce Boar,
•   unique cloak Scale Cloak,
•   unique title Founder.

Additional gifts at release:

•   early access to all new servers 1 day before the release.
•   unique recipe of the decorative construction Brick Flowerbed,
•   set for quick start (1000 gold, premium bonus for 7 days).

All purchases made in the game store before the release, will return after the release as Gold and you can spend it again!
Title: Re: Wild Terra
Post by: Asid on December 12, 2017, 08:00:44 PM
Wild Terra Online will be released December 18. Details about new servers and transfer

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/788201793fc6b820b98c47a0e06930f1a2f20953.jpg)

Friends! The time has come when we are ready to announce the release date of the game. We were forced to keep this information in secret until the last moment as there were too many factors beyond our control that could affect these terms. Now we are working with final preparations so you can enjoy the game on new servers on December 18th. And those who supported us purchasing the game in the early access - will be able to try out new servers on this weekend.

On December 15 all current Alpha servers will be closed. Avanium will be available in the server list for all players. The game will offer you a choice of a list of all your characters available for transfer. You will have to make a choice in favor of one the most important and expensive for you. Dominium with all the warehouses and containers, all property and belongings will be automatically placed in your inventory in the form of a deed. After moving to a new server you can place your dominium from this scroll in any place you like and continue playing with hundreds of other players. Note: for transfer you need at least one free cell in your character's inventory otherwise he risks leaving your dominium on the old server.

Also the list of new release servers will be displayed for all players. Depending on your access status - each player will see the date when the creation of new characters will be available for him. The first wave of players will be admitted to the servers already on Saturday December 16.

Each release server provides a tooltip with a description of the features of the game on this particular selected server. We strongly recommend that you familiarize yourself with all the features of new servers before creating a character.

Wish you all good luck and pleasant game.
Title: Re: Wild Terra
Post by: Selva on December 13, 2017, 09:58:02 AM
Thanks for the warning.

Since Wurm i didn't found any other "grind" mmo.

Maybe i should give a try, 2d graphics are really a true charm.
Title: Re: Wild Terra
Post by: Asid on December 13, 2017, 03:34:39 PM
Thanks for the warning.

Since Wurm i didn't found any other "grind" mmo.

Life is Feudal mmo is my long term choice.

Wild Terra has new things added all the time. It is improving with updates  :thumbsup
Title: Re: Wild Terra
Post by: Asid on December 16, 2017, 12:17:29 AM
Update 8.46. Preparing for the release of the game
Wild Terra Online - guniball

(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/1cbe48a94f6371188a6b78ab2c242b82c06345c8.png)
Steam-client will update automatically

Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra with 15% discount right now!

Improvements and fixes 0.8.46
The alpha version of the game is over, officially the status changes to Beta.
All Alpha version servers were closed, all the current progress is available for saving to the Avanium server. Selecting the server Avanium player is given the opportunity to save any of the existing characters for the continuation of the game.
Added 4 types of servers. Details on the features of each kind can be seen in the tooltip, pointing the mouse at the name of the server.
For hardcore servers and Avionium, a system for detecting all types of ore is introduced, depending on the level of intelligence and mining. The system works similarly to the already existing collection and perception system.
The founding fathers were given the promised rare pets.
The delete character button has been moved to the Game section.
Guild castles will no longer generate a tribute.
Locks guild will no longer generate a tribute.
On the character creation screen is now playing music.
Added 6 decorative flower bed recipes.
Items from Halloween disappeared from the auction.
Redesigned and revised formulas for calculating PvE damage for all types of servers.
Gold compensation was paid to all players.
Temporarily disabled the ability to build a guild castle for gold.
Fixed a bug where when renaming a character, his name on the dominium did not change.
Poultry house balance is changed. Obtaining eggs is reduced, obtaining feathers is increased, the cycle time is increased.
The principle of causing damage from small arms on all servers has been changed. If the quality of the ammunition is insufficient, the damage is absorbed.
The principle of levelling of combat skills has been changed. The difference between skill and opponent levels should not exceed 10. In the absence of damage, no experience is gained.
Changed the start of the destruction of the dominium when the player is inactive from 7 days to a month.
Fixed a bug in the mines.
Fixed a bug in displaying goods in the players store.
Fixed an issue where hints for quests did not disappear from the screen.
The error of the description in the mission "Forge iron while hot" is corrected.
The error of the description of the crucible shop has been fixed.
Fixed craft window error.
Fixed a bug where an error window was displayed on the screen, by clicking the middle mouse button.
Fixed a bug not displaying the arrowheads on the auction.
Fixed a bug that caused all players to disconnect from the server.
Fixed bug riding sideways on mounts.
The error of incorrect display of information on inactive combat skills has been fixed.
Fixed a critical error that caused the server to shutdown while working with the guild bank.
Title: Re: Wild Terra
Post by: Asid on December 18, 2017, 04:46:37 PM
Wild Terra Online has released! New Launch Trailer and four new servers. Update 9.46
Wild Terra Online - guniball


New Launch Trailer:
https://www.youtube.com/watch?v=LGucXu_WD-o


With the release of Wild Terra Online, four new servers are open!
•   Labium - hardcore PvE Europe.
•   Ignos - hardcore PvP Europe.
•   Tepium - casual PvE America.
•   Ventrar - casual PvP America.

The 34% discount on Steam will appear today at 09:00 PST, simultaneously with the official release on Steam. However, new servers are already available for everyone!
Purchase Wild Terra with 34% discount right now!

Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Improvements and fixes 0.9.46
In the window of Сraft and construction, added the ability to go to the recipe for the required material by clicking on its icon.
In the window of Craft and construction, added the ability to switch to a description of the required resource, if it is added to the localization.
Implemented a history of moving through previously selected recipes (back and forth).
Added explanatory description for the resources.
Now when clicking on items of equipment, will appears a pop-up menu of actions with it.
Fixed a bug due to which the skill level did not update the success rate of the craft recipe.
Due to the opening of new servers, - mines, sieges and auctions are temporarily disabled so that all have equal chances for development and their capture. About the end of the restrictions will be notified in the news.
For the same reasons, the appearance of monsters in the Corrupted Lands is temporarily disabled.
Fixed a bug due to which the dominium in some cases could not be expanded after moving.
Fixed a bug due to which on the border of the Corrupted Lands it was possible to build strong structures.
The attack power of the fox is significantly reduced.
The confirmation window is now located higher, so as not to overlap the window of achievements and quests.
Fixed minor bugs in styles.
Title: Re: Wild Terra
Post by: Asid on December 24, 2017, 03:20:55 PM
Christmas in Wild Terra! Evil Santa, a lot of gifts, quest and special mounts! Update 9.47
Wild Terra Online - guniball

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/6630c19d255c4a68695a67e6fdda3d1eb3b92993.jpg)

Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra with 34% discount right now!


Improvements and fixes 0.9.47
Winter has come.
All white mounts are temporarily dressed in Christmas outfits.
In the game shop are available mounts in Christmas dresses, as well as a unique Winter Barghest.
Opening the Bronze, Iron and Steel chests, there is also a chance to get Christmas mounts as an reward.
•   Bronze chest: Christmas boar and Christmas deer.
•   Iron chest: Christmas wolf and Christmas horse.
•   Steel chest: Christmas Barghest and Christmas Bear.
Many new decorative buildings have been added.
Added a chain of missions, introducing players to the Christmas content. Having completed the chain of missions, the player can receive unique gifts.
Added a unique Christmas monster, traveling around the world with a bag of gifts. Killing it with snowballs, the player can get unique gifts, including a Winter Barghest.

On PvP servers activated mines. Mines work with a constant daily shift in time, thus enabling all players, regardless of the time zone, to take advantage of this content.

Fixed a bug of displaying the description of brick flowerbeds.
Fixed a bug in the furnace description.
Fixed bug of incorrect work bench area.
Fixed a bug due to which the improvement of the dominium was not counted in the initial quests.
Fixed a bug with a wrong increase in the experience of agriculture for planting trees.

Title: Re: Wild Terra
Post by: Asid on December 28, 2017, 02:54:02 PM
Very soon a new PvP hardcore server will be opened in South America. All Ignos players will receive free transfer scrolls
Wild Terra Online - guniball

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/f91a6427dceadd7adf19661dd1c5bfa375a14764.jpg)

Friends! As a result of yesterday's battles on the Ignos server a number of problems were identified regarding the stability of servers with current configurations. The server's work did not proof our expectations and we have to admit that we can not ensure the stable operation of the application to all players from all over the globe within the same server. We apologize for our miscalculation. After studying all the causes of the problem as well as the wishes of the players and negative feedbacks from Steam - a number of important decisions were made which we want to introduce to everyone.

Since hardcore PvP format turned out to be one of the most popular we decided to open additional server of this type which will be based in South America to provide the most stable work for all players in this region who are experiencing the greatest problems at the moment. All characters on the Ignos server will have a compensation - free move out scroll and transfer scroll. Any player will be able to transfer his character for new server immediately with current progress saved. Before transferring the character himself – check that you used your move out scroll by pressing move out button on your dominium stone to pack all your belongings with you. Otherwise you run the risk of moving away forgetting your property which will not be restored in case of this mistake. This kind of resettlement scheme can be expected for Ventar if similar problems arise.

In connection with the newly discovered factors we are forced to delay the siege cycles timer on PvP servers for the next 2 weeks. Our team has received all the necessary data and is already working on solving three tasks at once which will increase game client speed removing the lags with active PvP and also reduce the load on the server increasing the stability of its operation. Part of these works will be added for tests already before the end of the week. We plan to finish the rest within the next week. Once the work is completed - we will activate the siege on all PvP servers. Bidding for guild castles on PvE servers will be launched this weekend.

We hope for understanding. Cheers!
Title: Re: Wild Terra
Post by: Selva on December 29, 2017, 01:43:20 PM
I saw a lot of negative reviews and ppl complaining about it's monetized system and grind. That's the reason that i didn't buy it yet.

The game looks astonishing, but i still have my fears.
Title: Re: Wild Terra
Post by: Asid on December 29, 2017, 02:55:08 PM
I saw a lot of negative reviews and ppl complaining about it's monetized system and grind. That's the reason that i didn't buy it yet.

The game looks astonishing, but i still have my fears.

In its very early stages, the devs created the shop so that people could support the development of the game. I have not played this for a while. I hope to jump back in soon.

Just a note. I REALLY dislike pay to win :beatings
Title: Re: Wild Terra
Post by: Asid on December 29, 2017, 03:53:57 PM
Opened hardcore PvP server in South America - Iktos
Wild Terra Online - guniball

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/77c61724851af5d7de6daba73429acb673e871bc.gif)

Friends!
We opened a new hardcore PvP server in South America. It was called Iktos. As promised earlier, we provide a possibility to transfer your characters from the Ignos server for free. To do this, just type the command “/transfer” in the chat window. Then you will receive a notification with instructions to transfer. Your house and property will be automatically placed to your inventory as a scroll if you have at least one free cell in inventory. After that you will be redirected to the server selection window, where you can select a new server.

The possibility of a free transfer will be available until January 15th. We strongly recommend this to all players from South America who have high ping in the game.

We wish everyone a pleasant game and a happy New Year!
Title: Re: Wild Terra
Post by: Asid on December 29, 2017, 03:54:50 PM
Update 9.48 New mounts system update, game client optimization.
Wild Terra Online - MaximusWT1

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/a4223a6522490636318fd1bfa8396c04ebad6f2b.jpg)

Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra with 34% discount right now!

Improvements and fixes 0.9.48
- The working principle of mounts completely redone. When you call for mount your character immediately sits on the animal while dismounting removes animal from the world. Tamed animals now always occupy one cell in inventory. It can be transferred or sold at any time. When your character dies mounts drop out of the bag and can be picked up and used by other players if the server rules allow it.
- If before the update the player has tamed mounts standing in the world - they will be moved to his inventory if there are free cells there otherwise they will be placed in stable.
- The game adds the possibility of free transfer from the server Ignos until January 15 by using the command /transfer in the chat window.
-The ability to change the number of models displayed on the screen is added in the video settings. It is strongly recommended to reduce this value to all players experiencing problems with a low number of FPS.
- Changed all the icons displayed in the game in case of models limit on the screen.
- Collision system in the game – optimized. That should significantly improve performance especially with a large number of moving objects on the screen. This change affects all kinds of interaction with objects in the world in case of any problems in the game please immediately inform us at support@playwildterra.com or the "Help" button in the game.
- The bidding for castles on all PvE servers is enabled.
- The duration of the bidding period for castles on PvE servers was changed to 16 hours.
- Fixed a number of errors in the descriptions.
- Fixed a bug where a number of ammunition inflicted the wrong damage.
- Fixed a bug with respawn on the leader.
- Fixed a bug where 2 missions with similar goals incorrectly counted the performed actions.
- Fixed a bug with casual servers mistakenly charged fatigue.
Title: Re: Wild Terra
Post by: Asid on January 11, 2018, 09:24:50 PM
The first Siege of the Wild Terra already this Saturday! Discount 34% until January 8
Wild Terra Online - guniball

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25929018/88b0db9b36fdf45111fe4dc0c02edcd2b57bdb05.jpg)

Friends! As was previously promised we have enabled siege timers on all PvP servers. Players will be able to participate in the first siege and compete for the first castles on the server next Saturday. All animals will be removed from all disputed lands during the siege hour not to interfere with the battles. Also according to numerous requests the time of saddling of mounts was accelerated by half.
We wish everyone good luck in the virtual battlefields!

Purchase Wild Terra with 34% discount on the official site
Title: Re: Wild Terra
Post by: Asid on January 11, 2018, 09:25:35 PM
Upcoming plans for updates. Current game mechanic changes
Wild Terra Online - guniball

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Friends! Less than a month has passed since the release. We listened attentively to all your wishes, opinions, reviewed all complaints from new players about the work of certain mechanics in the game, learned all the information about the complexities faced by players, and a plan of the nearest works was created based on these data. We will be glad to tell you our plans more detailed.

One of the first problems that players face is the extraction of bear skin. Despite the fact that we planned the bear as a kind of boss whose skin is pierced only by steel and iron arrows designed for a group of several people - we were unable to explain this position for our players. Setting it up so that the extraction was too tough for the lone travelers we only achieved that the players began to massively use various abuses which led to a certain imbalance and also caused discontent among the players themselves. To date we have almost solved the problem of killing bears using various obstacles after which the current format of the kill alone will be more inaccessible to players and therefore they will be forced to hunt in standard ways using a group of players. The bear will be slightly changed in its parameters so that a company of several people would be enough to kill it while one or two players will not be enough to do it. As a well-deserved reward for diligence all bears of level 50 and above will give a guaranteed bear skin in case of successful triggering of the skill of skinning.

The second problem which was repeatedly voiced by the players is the lack of iron ore on the servers. Due to the fact that the mechanism for the spawn of the ore was set for the equal spawn of iron in the world a huge part of the players which did not go beyond the range of their residence constantly reported about a total lack of ore in the game while hundreds iron nodes appeared and stood in remote regions . We are working on a complete reworking of the ore occurrence system in which the regions with lack of nodes will be chosen as a priority for its respawn in order to prevent excessive congestion in remote areas.

One of the major problems the solution of which does not allow us to open access to the Corrupted Lands area for players is the problem of the so-called "ghosts". To date we already started closed tests of a new system which should solve this problem. Within a couple of days it will be tested after which it will be available for tests on the Avanium server. If the optimization of this part of the client and server work will be successful then the Corrupted Lands will be open to the players by the end of the week. Moreover the new system will fix the errors of the "ghosts" from monsters and animals.

We examined multiple requests from players to review the current system of attributes and the problem associated with the impossibility of combining a full-fledged artisan with the combat aspects of the game. To date the concept of introducing a new class of fighters aimed at close combat in light armor is being developed due to the possibility of dodging attacks. We plan to introduce a new type of light armor with an increased protection parameter which will allow you to get the desired 80% protection against damage in light armor. In this case the heavy armor absorption parameter will be replaced by the dodge parameter not as high as in standard light armor but which will allow full-scale close combat without a shield in light armor. This type of melee fighters in light armor will be directly tied to intellect stat which is now not involved in any combat aspect.

Also, we still have a number of optimization tasks. Ensuring the stable operation of the Latin American server Iktos and the standard optimization processes that we keep constantly.

As the final touches it was decided to reconfigure the Avanium server in some aspects for a lighter version. So the strength of monsters which is now set at the level of a hardcore server will be reduced and the spawn of iron ore will be increased.

We wish everyone a pleasant game we hope that our efforts will make the game more interesting and comfortable for you.
Title: Re: Wild Terra
Post by: Asid on January 15, 2018, 07:54:35 PM
The server for the Asia region has been launched. Coerum - casual PvE located in Hong Kong
Wild Terra Online - guniball

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Dear friends,
we are pleased to inform you that due to the high interest to the Wild Terra of players from the Asian countries, we have launched the first server for this region! The server was called Coerum, it is located in Hong Kong and has the settings of casual PvE.
We hope that through this you will be able to get a better and more stable connection with server, and as a result a more pleasant game.
Title: Re: Wild Terra
Post by: Asid on January 15, 2018, 07:55:19 PM
Update 9.49. Corrupted Lands are now opened to all adventurers!
Wild Terra Online - guniball

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Improvements and fixes 0.9.49
- Corrupted Lands are now opened to all adventurers on all servers.
- A completely new system for synchronizing the game client and server is implemented. As a result the problem of ghosts and doubles of not existing monsters and animals was solved. The system will be further developed and optimized for synchronization of processes.
- Bears and other animals and monsters with melee attack have learned to overcome small water obstacles.
- The chance to get the skin from a bear of level 50 and above set to 100% in case of success triggering of the skinning skill.
- Bear ranged defense increased.
- Steel arrows now have penetration versus armor in PvE combats.
- Added notice of missing items put up for sale at the time of moving.
- Added the ability to expose goods to the store using Shift + Click.
- Christmas missions as well as spawn of Christmas creatures are disabled.
- Added descriptions of stat decrease scrolls.
- A number of settings for the Avanium server have been changed including the reduction of the strength of all animals and monsters, the amount of iron ore spawn and the mines have been removed.
- Fixed a number of wrong descriptions in the game.
- Fixed a bug where the hammer could be repaired without using another hammer as a result of which it was completely destroyed at the time of repair.
- Fixed a number of bugs with the ability to shoot through obstacles.
- Fixed bug of positioning of open house doors.
Title: Re: Wild Terra
Post by: Asid on January 20, 2018, 01:26:42 AM
Chests and keys. What can you get and what is the difference between Bronze, Iron and Steel chests
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Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.

In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the award in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value.

The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!
Bronze Chest
•   Guaranteed reward: Premium Scrolls, Potions.
•   Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
•   The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):

White parade horse with red bridle
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/6da59eecc6bf9f523ed534289ad149caccf8b4b1.png)

Sinister cloak
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/2e435077adcd1d35ba030bfac02ad7eb5642d1b1.png)

Iron Chest
•   Guaranteed reward: Premium Scrolls, Potions.
•   Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
•   The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):

Black viscount’s horse with white blanket
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/d98f32036f8a317c1553425491a4c6adec908b6c.png)

Sacred cloak
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/862f66b1377e9d8d8ad127880a78b5a97430133a.png)

Steel Chest
•   Guaranteed reward: Premium Scrolls, Potions.
•   Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
•   The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):

Black knight’s horse with blue blanket
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/54d42227d2d80b9578e334dd93d45549680824e7.png)

Winterfall cloak
(http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25929018/5e8ae9182dfcdf6a7d75096c2da99eda3dcbc227.png)
Title: Re: Wild Terra
Post by: Asid on January 29, 2018, 07:30:52 PM
Soon in the Wild Terra: Iron and steel spears and charges, a special slot in the inventory and a completely reworked catch of animals
29 JANUARY   - GUNIBALL

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Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

Friends,
We listened to your numerous requests and decided to add a few innovations to Wild Terra.
In the next update will be added iron and steel spears, as well as similar charges for the sling. And that the arrows and charges did not take up much space in the inventory, we decided to implement a special slot for this.
In addition to changes in ranged weapons, Taming will also improve - completely changed the catching of all mounts.

Follow the news
Title: Re: Wild Terra
Post by: Asid on February 06, 2018, 12:49:53 PM
Update 9.47-9.49. Сhanges after release
1 FEBRUARY   - GUNIBALL


https://youtu.be/-NghYsL0J6o
Title: Re: Wild Terra
Post by: Asid on February 10, 2018, 12:33:27 PM
Major Update 9.50. Changed the mechanic of Taming, added new spears and shells, Penetrating blow and changes in the system of dilapidation of dominiums
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Improvements and fixes 0.9.50
Changed catching and taming of mounts:
- Catching and taming now use the Taming skill in the same form as it does for small animals and birds.
- All types of lariats for taming now do not disappear, but work on the principle of tools, it’s have a quality and durability, their recipes have been changed.
- For catching mounts, special nets have been added, which need to slow down the animal before using lariats.
- After catching, the animal needs to be fed successfully several times so that it allows it to ride. The success of feeding depends on the skill of Taming.

Added iron and steel spears. The characteristics of all kinds of copies are reconfigured.
Added bronze, iron and cast iron shells for the sling. The characteristics of the sling have been reconfigured.
Added an additional equipment slot for arrows and metal shells for the sling:
- If there is a certain type of arrows or shells in the slot, then this type will be used for shooting.
- The selected type of shells will first be spent from the inventory and only the last from the equipment.

Implemented a new type of damage on metal armor, corresponding to the hit in the joints between the plates of the armor:
- Added mechanic of Penetrating blow, causing bleeding.
- All types of knives now have the chance of triggering Penetrating blow depending on the material.
- Now all types of metal armor, depending on the material, have resistance to the Penetrating damage.
- The draemeter now has the chance to use the Penetrating blow.

The mechanics of the destruction of old dominiums have been reworked:
- The dillapidation of the dominum stone now depends on its type, and time is written in a note to the recipe.
- Number of days without entering the game for Initial - 5, Small - 10, Medium - 20, Large - 30, Noble - 40.
- The term of the dillapidation of stones (the period from the onset of dilapidation to the complete disappearance of the captured zone) has been changed for Initial - 2, Small - 3, Medium - 6, Large - 10, Noble - 10.
- Disable notification in the chat about the destruction of dominions.
- We remind you how the destruction of dominions works. For example, you have 2 days of premium and the Medium dominium. Accordingly, 2 days of the premium plus 20. After 22 days, if you do not go into the game - starts the dilapidation of the stone. If it is not repaired, the stone will collapse after another 6 days. Total 2 + 22 + 6 = 30 days. If you login into the game, you got another 20 additional days before the new start of the dilapidation.

The mechanics of transferring outsiders over the territory of the dominium has been improved:
- Now when entering the game the character will appear outside the territory of someone else's dominion, if he does not have the rights to open doors and containers.
- If you somehow mistakenly ended up in someone else's territory, do not touch anything inside, exit the game for a minute (the character stays in the game for a while) and restart the game.
- We remind you that all your actions on a foreign territory are logged and can lead to the blocking of your account in the game.

Now all the flying projectiles look different.
Fixed a bug due to which after the resurrection, no bonuses were added from the equipment and character stats.
Fixed a bug due to which some bonuses from equipment were incorrectly calculated.
Information about partial ignoring of target armor is added to the note to the blunt weapon for a better understanding of its mechanics.
Fixed a bug that could cause the appearance of a second corpse on top of the first, which looked like the loss of all items at death.
Fixed a rare but critical error that does not allow to pick up items thrown to the ground.
Fixed bug, sometimes leading to loading problems on the borders of the map.
Fixed a bug of modifiers for casual servers that resulted in the collecting of animal heads and bear skins more than one.
Fixed a bug due to which the data about the characteristics and skills were not updated when the character window was opened.
Fixed a bug due to which, under certain circumstances, there was an opportunity to get to someone else's territory when loading the map.
Title: Re: Wild Terra
Post by: Asid on February 16, 2018, 02:09:54 PM
Voice channel for Wild Terra Online on Discord
Wild Terra Online - guniball

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Wild Terra have a channel on Discord: https://discordapp.com/invite/5qM3pQM

Here are created channels for each of the official server, and channels for specific groups and languages. We are waiting for you!
Title: Re: Wild Terra
Post by: Asid on February 16, 2018, 02:10:36 PM
Piercing Blows will be refined and reconfigured
Wild Terra Online - guniball

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We paid attention to your feedback about Piercing Blows added to the game in the Update 9.50. We have finalized and reconfigured this mechanics. The changes are already added to all servers.

Piercing knife blows no longer cause critical damage.
Ability "Pounce" now deals a piercing blow and causes bleeding.
Ability "Pounce" now deals 120% damage instead of 100%.
The ability "Deadly Blow" now deals a piercing blow and causes bleeding.
The ability "Deadly Blow" now deals 150% damage instead of triggering a critical hit.
The Draemeter has a 2-fold lower chance to make a piercing blow, and the maximum damage from it is limited, since increased damage often led to instant death on hardcore servers.
The error of incorrect calculation of bonuses when removing equipment in some cases is fixed.
Title: Re: Wild Terra
Post by: Asid on February 16, 2018, 02:11:20 PM
Save 40% by purchasing Wild Terra Online!
Wild Terra Online - guniball

Release Trailer:
https://www.youtube.com/watch?v=LGucXu_WD-o

Purchase on Wild Terra Online website

Purchase on Steam
Title: Re: Wild Terra
Post by: Asid on February 22, 2018, 11:10:17 AM
Major Update 9.50. Changed Taming, added new spears, Penetrating blow and more


Video review of Major Update 9.50

https://youtu.be/xz3eNx4Z2DU

Title: Re: Wild Terra
Post by: Asid on March 05, 2018, 02:07:07 PM
Opened casual PvP server in Asia - Tonir
Wild Terra Online - guniball

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Friends!
We opened a new casual PvP server in Asia. It was called Tonir. As promised earlier, we provide a possibility to transfer your characters from the Coerum server for free. To do this, just type the command “/transfer” in the chat window. Then you will receive a notification with instructions to transfer. Your house and property will be automatically placed to your inventory as a scroll if you have at least one free cell in inventory. After that you will be redirected to the server selection window, where you can select the new Tonir server.

The possibility of a free transfer will be available until March 15th.
Title: Re: Wild Terra
Post by: Asid on March 05, 2018, 02:08:01 PM
The client of Wild Terra has been updated. The Chinese translation is completed at 100%. Corrected errors in translations
Wild Terra Online - guniball

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Thanks to everyone who helps translate Wild Terra into various languages. Thanks to you, more people can play our game without language barriers, in their native language.
Wild Terra client updated. The Chinese translation is completed by 100%, translations into some other languages are also corrected and supplemented.
Title: Re: Wild Terra
Post by: Asid on March 10, 2018, 11:35:16 PM
Build walls from all sides!
10 MARCH   - GUNIBALL

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Friends! In Wild Terra there are many new players and they often make mistakes while protecting their territory, we want to recall important game mechanics.

1. Be sure to build walls from ALL sides of your dominium territory along the perimeter. Players can appear anywhere on the map outside your dominion, even if the area is fenced by water. This is not a bug, the player can respawn here at random resurrection, when pushing out of the dominium zone, when creating a new character.

2. We do not prohibit enclosing additional territory by using water, but you must understand that other players can access your additional territory outside the dominium at any time by creating passes by us. We create passes to the fenced areas, if a player has got there and can not get out of there, or there appears a treasure chest and can not get it. Other players should not suffer from your additional territories.

Enjoy the game!
Title: Re: Wild Terra
Post by: Asid on March 25, 2018, 02:26:38 AM
Changed rewards in the chests!
22 MARCH   - GUNIBALL

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Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.

In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value.

The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!

Bronze chest:
Guaranteed reward: Premium Scrolls, Potions.
Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
White horse armored with leather armor
Vanguard cyan cloak

Iron chest:
Guaranteed reward: Premium Scrolls, Potions.
Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
Black viscount's horse
Vanguard orange cloak

Steel chest:
Guaranteed reward: Premium Scrolls, Potions.
Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food.
The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
White knight's horse with blue blanket
Vanguard red cloak
Title: Re: Wild Terra
Post by: Asid on March 30, 2018, 12:31:40 PM
Major Update 9.51. Fool’s Day and Crystal Equipment
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Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

SPECIAL OFFER! Purchase Wild Terra Online with 30% discount right now!

Improvements and fixes 0.9.51
Celebrate Fools' Day!
Something is wrong with bears and horses, even ferrets behave very strange.
Careful! When mining the Iron Deposit, you can disturb Wodwose Miner.
In the loot from the Wodwose Miner you can find various hats, as well as the legendary Fool’s Chest!
The Fool’s Chest is also available in the in-game store at an affordable price!
The Fool’s Chest is guaranteed to contain one of the existing hats in the game (which are 33!), and the crafts hat will always have the top 150% quality.
Try your luck! In the Fool's Chest, there are 2 unique hats: Witch’s Hat, Pumpkin Helmet.
Iron deposits at the time of the event are found more often and are visible to all on Hardcore servers.

The changes listed below are not related to the event "Fool’s Day"
Crystal equipment and Fragments of Warp Crystal.
By numerous requests, we decided to rework a loot from monsters of the Corrupted Lands.
We think it is wrong that high-quality tools, armor and weapons drops here, as this kills interest in the development of craftsmen and the mining of resources.
We removed from the drop all kinds of equipments made by artisans, in return, adding unique Crystal items.
Crystal weapons can not be used as tools and it’s have a lower durability than iron and steel weapons.
The quality of the Crystal items depends on the type of killed monsters, the highest quality will be for items from the Draemeter, but the quality of these items is still lower than that of handicraft analogs.
But, if the Crystal item is improved to 150% quality, then its parameters will slightly exceed the corresponding steel item.
Crystal items can be repaired, but this requires killing a very strong guards of the Warp Crystal, and collecting its fragments, which only a skillful group of players can do.

Fixed synchronization of monsters attack animations.
Fixed a bug due to which it was impossible to obtain achievements related to the saddling of animals.
Fixed a bug related to the achievement of the killing of animals with new types of spears.
Fixed inaccessible achievements.
Fixed description of achievements.
Time until the receipt of a new daily task is reduced to 23 hours.
Fixed errors with highlighting names in the guild list.
Fixed a rare error of missing items when dragging them from the guild's storage to inventory.
Fixed a rare error of missing mounts and pets when dragging them from the corpse.
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Title: Re: Wild Terra
Post by: Asid on March 30, 2018, 12:32:29 PM
Try for FREE before buy! Wild Terra Free Weekend and 30% discount
Wild Terra Online - guniball

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Unique opportunity. Try Wild Terra for free just now!

Download test client: http://www.playwildterra.com/files-test
Play online (Chrome and Opera only): http://test.playwildterra.com/

One free test server is available (Europe region) where takes place the event Fool’s Day, and the latest update 9.51 is installed. The same event takes place on the main servers:
Tepium PvE (NA)
Ventar PvP (NA)
Labium PvE (EU)
Ignos PvP (EU)
Iktos PvP (SA)
Tonir PvP (APAC)

To access the main servers, you need to purchase Wild Terra Online.
Only now a 30% discount for purchase a steam-key on the developer's website:
http://www.playwildterra.com/#showCaseScreen

Purchase on Steam:
http://store.steampowered.com/app/500710/Wild_Terra_Online/
Title: Re: Wild Terra
Post by: Asid on April 05, 2018, 02:13:15 PM
Competition for collectors of rare equipment and other unique things!
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In Wild Terra there are a lot of rare equipment, mounts, items of the highest quality and other unique things, some of which at the moment exist only in 1 copy!

What a pleasure to keep all this in the bins and not show it to anyone? We decided to make a screenshot contest with rare things! Take all the rarest that you have (whether it's a crafted item of excellent quality, unique cap, rare armor or cloak, your special mount or something else) put it on your character and make a screenshot, publish it in this thread on our forum.

A week later, April 11th, we will choose the most distinguished collector who will receive a Unique Title and 10,000 gold, and also several collectors, which we will choose, will receive 5000 gold each!
Title: Re: Wild Terra
Post by: Asid on May 12, 2018, 11:17:29 PM
Wild Terra Anniversary! Infographics and 67% discount
9 May - guniball   

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67% OFF when purchasing the Steam key of Wild Terra on the game site[www.playwildterra.com] or on Steam   
Title: Re: Wild Terra
Post by: Asid on May 23, 2018, 01:20:15 PM
Build walls from all sides!
Wild Terra Online - guniball

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Friends! In Wild Terra there are many new players and they often make mistakes while protecting their territory, we want to recall important game mechanics.

1. Be sure to build walls from ALL sides of your dominium territory along the perimeter. Players can appear anywhere on the map outside your dominion, even if the area is fenced by water. This is not a bug, the player can respawn here at random resurrection, when pushing out of the dominium zone, when creating a new character.
2. We do not prohibit enclosing additional territory by using water, but you must understand that other players can access your additional territory outside the dominium at any time by creating passes by us. We create passes to the fenced areas, if a player has got there and can not get out of there, or there appears a treasure chest and can not get it. Other players should not suffer from your additional territories.

Enjoy the game!
Title: Re: Wild Terra
Post by: Asid on June 17, 2018, 10:34:19 PM
The game in the Wild Terra universe - “Corrupted” is now available on Steam!
Wild Terra Online - guniball


Corrupted - Early Access Trailer

https://youtu.be/_5231rOVydM


Purchase Corrupted on Steam with 20% discount: https://store.steampowered.com/app/832610/

The game tells the story of the Corrupted Lands. A brave warrior goes in search of a younger sister who disappeared after the curse that fell on the village. The protagonist, shoulder to shoulder with the hunter girl, unravels the wily intentions of the Warlock, the Witch and the King, who is also involved in this. But will the characters understand what happened and find the missing sister?

Corrupted - the mix of arcade, RPG and visual novel. Fight off the hordes of monsters and break through to the truth. Discover new skills and improve your combat arsenal. The ground under your feet will be strewn with skulls of enemies!

Features:
•   A full-scale campaign of 20 chapters.
•   Fight in forests, forts, corrupted lands, wastelands, on the town square and in the throne room.
•   A large arsenal and a wide variety of opponents.
•   A twisted story with a lot of characters - King, Witch, Counselor, Warlock and many others.

Title: Re: Wild Terra
Post by: Asid on June 17, 2018, 10:35:26 PM
Play fair so you do not get a ban
Wild Terra Online - guniball

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Friends!
Be careful. We have uncovered and stopped the activity of a group of unscrupulous players using third-party software to hack thе game client. We have information about attempts to sell this hacking software. Its use will irreversibly lead to the blocking of your account in the game.

We only allow modifications to improve the interface, for example, plug-ins for displaying different types of arrows or indication of armor breakage.

We support only fair play!
Title: Re: Wild Terra
Post by: Asid on June 17, 2018, 10:36:04 PM
Since June 18, the dillapidation of dominiums will occur according to the basic deadlines
Wild Terra Online - guniball

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Friends!

The blocking of access to Amazon networks in Russia is over. Next week we will return the timing of the dillapidation of dominiums to the basic values. Be sure to log in to the game before the end of the week to update your possession!
Title: Re: Wild Terra
Post by: Asid on July 02, 2018, 09:54:57 AM
Save 80% when purchasing Wild Terra Online!

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-80%  £9.99   £1.99


Summer Sale!
Save 80% when purchasing Wild Terra Online!

On the Wild Terra website: http://www.playwildterra.com/#showCaseScreen

Steam  https://store.steampowered.com/app/500710/Wild_Terra_Online/


Wild Terra Online is a hardcore sandbox RPG, in a completely player-controlled medieval world. You will have to survive in a forest full of predators, build a shelter and improve your crafts skills, tame animals and fight for treasures. You can become anyone and do whatever you want!
Title: Re: Wild Terra
Post by: Asid on July 08, 2018, 03:43:06 PM
New details of the Great Summer Update
6 July - guniball   

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Friends!
As you already know, now we are working on a major update, the details of which we disclose in a series of short news.

The new metal will appear in the Wild Terra, in all properties superior to steel - Thozorium. This metal is very rare and only the real heroes can get it, going to the Corrupted Lands. Players will be able to create thozorium tools, armor and weapons.

Previous part:  here (https://steamcommunity.com/games/500710/announcements/detail/1694925518658667338)
Title: Re: Wild Terra
Post by: Asid on July 23, 2018, 12:15:48 PM
Try for FREE before buy! Wild Terra Open Test until 24th July. GREAT SUMMER UPDATE and 50% OFF!
20 July - guniball   

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Try Wild Terra for free now! Start playing on the test server and get the scroll of the new Premium for 7 days!

Download test client: http://www.playwildterra.com/files-test
Play Online (only Chrome and Opera): http://test.playwildterra.com/

One test server is available (Europe region) with the Great Summer Update! *
* The update will be installed on the main servers on the next week.

At the end of the test, all progress will be lost!

You can purchase the full version of the game and play without restrictions on PvP and PvE servers (in different regions).
Purchase Steam-key with 50% discount on the developer website:
http://www.playwildterra.com/#showCaseScreen
Purchase Wild Terra on Steam:


Improvements and fixes 0.9.52
In the Corrupted Lands appeared Thozorium deposits.
The new type of ore is very rare and the amount of its extraction depends on the quality of the tool and the skill of the miner.
Maximum level of skill Mining increased to 50.
From the ore, it is possible to smelt a unique metal - Thozorium, which surpasses steel in strength and lightness.
You can make many types of weapons and equipment from Thozorium, everything created will have unmatched characteristics.
Maximum level of skill Blacksmithing increased to 60.

In the world there was a new animal - the Bull.
This is an excellent mount, and a good source of veins and hides.

For the masons appeared a new building - the Stone crusher.
This building will allow us to process ordinary stones and boulders until the stage is roughly processed, and if water is added, then up to well-hewn.

Now you can sit down on the ground.
When you sit down, after a while, the effect "You are sitting" appears.
Sitting you can also eat, change outfit and use the inventory.
The effect replenishes stamina and health, if at that moment you do not have the effects of Hunger, Exhaustion or Bleeding.
The effect increases the amount of restoring stamina from eating.
The effect increases the amount of restoring health from the effects of Rest and Heat.
Taking damage turns off this effect.

A new type of Premium effect was realized, as the former was not clear and useful to everyone.
A new kind of Premium gives:
+ 50% to the growth of all skills and characteristics.
+ 100% speed for collection, craft and construction.
-50% stamina costs in collection, craft and construction.
Dominium does not dilapidate when you are not in the game.
The old kind of premium scrolls and bonuses that have already been applied will remain unchanged, but it is no longer possible to receive old premium scrolls.
A new kind of Premium can be used at the same time as the previous one.

Fixed a bug that could cause a situation where the character died of hunger offline after the game window was closed.
Title: Re: Wild Terra
Post by: Asid on July 25, 2018, 10:46:38 AM
Updated Premium Bonus
Wild Terra Online - guniball

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In the upcoming update will be the new Premium Bonus.

Having listened to your wishes, we decided to rework the Premium, as before it was not always useful, and its influence was understandable and visible not for all players, especially among beginners.

The new Premium will give:
•   +50% to the growth of all skills and characteristics.
•   +100% speed for collection, craft and construction.
•   -50% stamina costs for collection, craft and construction.
•   Dominium does not dilapidate when you are not in the game.

The old kind of premium scrolls and bonuses that have already been applied will remain unchanged, but it is no longer possible to receive old premium scrolls.
A new kind of Premium can be used at the same time as the previous one.

You can try out the new Premium for FREE right now on the Open Test Server - Ostium. Details here. https://steamcommunity.com/games/500710/announcements/detail/1676913021489840875

Title: Re: Wild Terra
Post by: Asid on July 25, 2018, 10:51:13 AM
Save 50% when purchasing Wild Terra Online!
Wild Terra Online - guniball

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Save 50% when purchasing Wild Terra Online!

On the Wild Terra website: http://www.playwildterra.com/#showCaseScreen
On the Steam: https://store.steampowered.com/app/500710/Wild_Terra_Online/
Title: Re: Wild Terra
Post by: Asid on July 25, 2018, 10:52:11 AM
Great Summer Update 9.52. Thozorium, Bulls, New Premium Bonus and much more
Wild Terra Online - guniball

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Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

SPECIAL OFFER! Purchase Wild Terra Online with 50% discount right now!
Purchase on Steam

Improvements and fixes 0.9.52
In the Corrupted Lands appeared Thozorium deposits.
The new type of ore is very rare and the amount of its extraction depends on the quality of the tool and the skill of the miner.
Maximum level of skill Mining increased to 50.
From the ore, it is possible to smelt a unique metal - Thozorium, which surpasses steel in strength and lightness.
You can make many types of weapons and equipment from Thozorium, everything created will have unmatched characteristics.
Maximum level of skill Blacksmithing increased to 60.

In the world there was a new animal - the Bull.
This is an excellent mount, and a good source of veins and hides.

For the masons appeared a new building - the Stone crusher.
This building will allow us to process ordinary stones and boulders until the stage is roughly processed, and if water is added, then up to well-hewn.

Now you can sit down on the ground.
When you sit down, after a while, the effect "You are sitting" appears.
Sitting you can also eat, change outfit and use the inventory.
The effect replenishes stamina and health, if at that moment you do not have the effects of Hunger, Exhaustion or Bleeding.
The effect increases the amount of restoring stamina from eating.
The effect increases the amount of restoring health from the effects of Rest and Heat.
Taking damage turns off this effect.

A new type of Premium effect was realized, as the former was not clear and useful to everyone.
A new kind of Premium gives:
+ 50% to the growth of all skills and characteristics.
+ 100% speed for collection, craft and construction.
-50% stamina costs in collection, craft and construction.
Dominium does not dilapidate when you are not in the game.
The old kind of premium scrolls and bonuses that have already been applied will remain unchanged, but it is no longer possible to receive old premium scrolls.
A new kind of Premium can be used at the same time as the previous one.

Now in the Corrupted Lands you can obtain skulls from Woodvoses and Alfars, which will allow you to build scenery from skulls even on PvE-servers.
Now in the Corrupted lands you can get bones from animals.
Increased damage absorption of a chest, steel chest and some types of doors.
The chance to get steel instead of cast iron in crucible and crucible shop is increased by 20%.
A number of interface elements and textures have been optimized.
Updated graphics of crystal weapons.
Increased the speed of transfer items on the button "Take all”.
Fixed a bug due to which monsters could die, repeatedly encountering a treasure chest.
Fixed a bug that could cause a situation where the character died of hunger offline after the game window was closed.
Title: Re: Wild Terra
Post by: Asid on September 21, 2018, 12:58:01 PM
Update 9.53. Treasure map, belts, crushing skulls, effects from food, graphics optimization and more
Wild Terra Online - guniball

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Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra Online with 15% discount right now!
Purchase on Steam

Improvements and fixes 0.9.53
Many types of food now have an additional effect, which is associated with a certain skill.
If the effect of food is related to the combat skill, then all abilities associated with this skill will be recover faster.
If the effect of food affects non-combat skills, then the associated activities such as mining, manufacturing, construction, repair and disassemble will be accelerated.
If the food has an effect, then it can be eaten even with full satiety.

n the inventory of the character appeared a new slot - Belt.
Leatherworkers can now create several types of belts, which will add additional cells to the quick action bar.

A new panel warns of damage to equipment. By default, the panel is not visible and will only be displayed if the strength of the equipment has reached a critical state and will soon break. In the settings, you can enable the permanent display of this panel.

From monsters in the Corrupted Lands you can now drop a Treasure Map, with which you can run additional Treasure Hunt without waiting. A treasure map is also available in the game store.
From a Treasure Chest now also possible to get premium scrolls and potions.

In the Forge furnace, you can now burn items (which can be disassembled) containing metal ingredients to return them. The number of metallic ingredients corresponds to manual dissasemble, but all other materials will burn.
The Blacksmith's forge, Stables and Pet House have now 5 additional cells.
From the mines now you can also get some Thozorium ore.
When collecting ore from the mine, a message is now being written with the result of the collected resources, as in other types of mining.
Raw iron ore can now be processed in the usual with small losses in the Stone crusher.
Skulls can now be grinded in the mills to obtain Bone Meal.
Optimization of graphics, which reduced the size of the distribution as well as have a positive impact on the loading of the online version of the game.
Added a simplified version of the graphics for Blacksmith forge.
Reduced the agro-radius of the Wodwose fencer.

Fixed a bug due to which it was impossible to eat food with several types of satiety, if at least one of them was filled.
The error of the uneven calculation of the experience of combat skills during battles with the enemy, whose level is higher than the current skill level, has been fixed.
Fixed a bug due to which at the Fox and the Bulls did not apply the modifier of health and damage on Hardcore servers.
Fixed bug in the message when catching a bull.
Title: Re: Wild Terra
Post by: Asid on September 27, 2018, 12:31:23 PM
Save 67% on Wild Terra Online!
Wild Terra Online - guniball

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Buy Steam key of Wild Terra on the official website
http://www.playwildterra.com/#showCaseScreen

Purchase Wild Terra on Steam
https://store.steampowered.com/app/500710/Wild_Terra_Online/

Offer ends October 1st
Title: Re: Wild Terra
Post by: Asid on September 27, 2018, 12:32:57 PM
Changed rewards in the chests!
Wild Terra Online - guniball

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Changed rewards in Bronze, Iron and Steel chests.
Chests and keys can be collected from corpses, treasures, godsends, or purchased in the in-game store.

In the game there are three types of chests, each of which can be opened only with the appropriate key. The cost of the chests is different, however, the value of the reward in terms of gold remains the same. The reward and the chances of obtaining it in the chests are different and are proportional to it’s value.

The rare reward in the chests will change after a certain period of time (several weeks). Have time to receive unique rewards of this rotation!

Bronze chest:
Guaranteed reward: Premium Scrolls, Potions.
Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Blue Cloak.
The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
Black knight horse with red blanket (speed 100)

Iron chest:
Guaranteed reward: Premium Scrolls, Potions.
Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Yellow Cloak.
The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
Black parade horse (speed 100)

Steel chest:
Guaranteed reward: Premium Scrolls, Potions.
Additional reward: Scrolls of Warp, Scrolls of characteristics, High-level food, Luxury Violet Cloak.
The most valuable rare reward (it’s can only be obtained from this chest! Can not be obtained in any other way):
White viscount horse (speed 100)
Title: Re: Wild Terra
Post by: Asid on September 27, 2018, 12:33:39 PM
Why is there an in-game store in the paid game?
Wild Terra Online - guniball

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We are attentive to ensuring that the game remains as fair as possible for all. This is the main of our principles and it will not change. Then why is there an in-game store and what is it for?

To play always and without any restrictions, you need to buy access to the game only once. However, gaming servers require a monthly payment from developers. Buying something in the in-game store, you provide additional support for the project, so that we can regularly release updates and pay for the servers. This is the main purpose of the store - if you like the game, you can additionally support the project in this way.

What exactly can you buy in the store?
We carefully think over what can be added to the store. We adhere to the following rules:
1. Do not sell anything that could affect the balance in PvP. Only a fair fight.
2. Sell something that can save time, or make the game a little more comfortable.
3. Sell cosmetic and status items.
4. Create opportunities to obtain analogues of sold items in a game way.
Title: Re: Wild Terra
Post by: Asid on October 24, 2018, 01:42:42 PM
Update 9.55. Halloween in Wild Terra and 75% OFF!
Wild Terra Online - guniball

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The world of Wild Terra is shrouded in darkness. Soil and ponds are overflowing with evil. Unholy trees appeared everywhere, and pumpkins grow at tremendous speed.

Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

HALLOWEEN SALE! Purchase Wild Terra Online with 75% discount right now!
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Make Jack-o'-lanterns from pumpkins and hang them on the cursed trees to dispel the darkness!
Evil will not allow you to destroy Unholy trees so easy, so take true friends to cope with Infernal animals.
Defeating three waves of evil you get a Demonic Chest!
Demonic chest contains a huge number of unique prizes. Try your luck! Chest can also be purchased in the in-game store in the tab “Halloween 2018”

In the Events section of the Auction appeared prizes that can be obtained by exchanging them for the Brains of the zombie animals. It’s can be obtained from all cursed monsters, including Barghest and the Cursed Rat.

By taking a sprout of the Home cursed tree, you can plant it in your home to get a special holiday effect to speed up movement and increase damage to the Infernal monsters and a rare title!
The effect can be accumulated by decorate several trees at once, but after leaving the game it will disappear.

Jack-o'-lantern can be mounted on each other, building poles to decorate the territory.
If the brain of cursed animals and fertilizers are added to the Jack Pillar, then in time it will turn into a Zombie Pumpkin! Make fun of the neighbors!

Only during the event you can get forever:
•   Unique Mounts: Unholy bull, Unholy deer, Unholy bear, Unholy boar, Unholy wolf.
•   Unique Pets: Unholy Fox, Carnivorous Pumpkin, Corrupted Rat
•   Outfit: Witch's Hat, Pumpkin Helmet, Witch's Cloak (cloak only from the chest)
•   Unique title "Trick-or-Treat"

Title: Re: Wild Terra
Post by: Asid on December 15, 2018, 02:53:29 PM
Update 9.56. Cartography and Free DLC Royal Treasures!
15 December - guniball

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Free DLC Royal Treasures!
DLC has already added to the main game, just update it to the latest version.

New dominium of huge size - Royal Dominium.
In addition to the usual ingredients, its creation will require Thozorium ingots and fragments of the Warp Crystal from the Corrupted Lands.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/4e76f73382b672160e80a2ee025232a0708fff7e.png)

New type of castle - Royal Castle.
Its walls are surrounded by a moat, the castle has two entrances with protective iron gratings and drawbridges. All industrial buildings in it are much more spacious, and some are also more efficient.
For example, a stone crusher grinds stones and ore so gently that the result corresponds to manual processing, and the chance of getting iron in the Effective Crucible Shop is reduced to 20%.
It is worth noting also the uniquely useful bonuses of the castle: Home comfort, which increases the amount of Master Inspiration and Combat concentration replenishment by 50% and all Master bonuses that increase the quality of created items by 10%

Royal Hunting for Treasure.
In the Royal Castle, you also have the opportunity to launch the Royal Treasure Hunt - a new game event designed for a group of players. We are still working on the balance of difficulty and rewards, and will be glad to hear your feedback.

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Purchase Wild Terra Online with 15% discount right now![www.playwildterra.com]
Purchase on Steam

Update
Steam-client will update automatically
Download the new client version...[www.playwildterra.com]
Play directly in your browser (Chrome and Opera only)[online.playwildterra.com]
Improvements and fixes 0.9.56

Implemented the ability to save pointers to different places on the map to make it easier to navigate.
Added the first stage of developing a new skill - Cartography. Skill affects the number of places you can remember, and also serves to search for treasure.
To improve the skill there are several ways:

•   study various strange objects that appeared in the world;
•   study the fragments of maps that can be found in the godsends;
•   create maps from these fragments.

Maps are divided into several levels of difficulty.
Daily treasure action removed. Now, to go to the treasure you need to use exactly the maps created by cartographers.

Reworked Scrolls of Warp. Now items cannot be broken or degraded, but the chance of success is reduced.
In addition to Warp, now you can make an Improvement without a chance of failure by certain types of scrolls.
Increased rarity of items from Thozorium.
The quality limit for all items is increased to 160%.

Improved menu to control the Guild’s Castle. Now through the menu you can not degrade the existing castle, you can only improve it.
Explanations and a new feature appeared in the Castle menu - Rebuild. This is useful if the castle is seriously damaged during the siege.

The maximum skill level of Leatherworking, Carpentry and Stone working has been increased to 55.
Improved auto selection of weapons. Now also taken into account damage and rarity.
Improved auto selection of the shield. Now the block characteristic and rarity are also taken into account.
Fixed bug with steel hammer auto selection.
Change the keyboard keys for slots on the belt is now correctly displayed.
Fixed a rare error, due to which some walls on the border with water could disappear when the server was restarted.
Fixed graphics and positioning of the drawbridge, iron grating and flower beds.
Reduced the amount of steel required for noble armor.
Reduced excessive attribute penalties with low intelligence.
Added the ability to use belt slots through the key combination Ctrl + 1, 2, 3, etc.

We have done the hard work to add many new and make some changes in this update, however, some mechanics will still be refined. We'd love to hear your feedback or get an error report support@playwildterra.com

Title: Re: Wild Terra
Post by: Asid on December 17, 2018, 02:36:43 PM
Hardcore PvP has become easier. Avanium server will be closed soon
Wild Terra Online - guniball

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We decided to simplify the rules of the game on Hardcore PvP servers in order to attract more players.

All resources are now visible, which makes it possible for the player to be both a warrior and an artisan.
Wearing equipment no longer drops after death, so that you can use the most valuable equipment in battle.
The other parameters remained unchanged on Hardcore PvP.
As an experiment for balancing PvP, the requirement of light armor for the onslaught ability has been removed.
Slightly reduced the cost of steel for the manufacture of elements of Noble armor, sword and shield, to more closely match it's characteristics.
We are waiting for your feedback on new server settings and balancing!
Fixed the bug of pressing masks for complex objects, in particular, for the iron lattice.

On January 15, the Avanium server will be closed, which once became a haven for all players in the early access stage who did not want to create a new character when the game was released.
The rules of Avanium almost completely corresponded to the Hardcore PvE server, but the move from it was not available, so that on new servers everyone would have equal conditions for starting.
A lot of time has passed since then and now we can safely invite players from Avanium to other servers.
Before transfer do not forget to take out all the items from the stores, if you put them up for auction.
To transfer, type the /transfer command in the chat. Your dominium with all the buildings will be packed and placed in your inventory.
After that, select the server where you want to transfer.
Note that if you transfer to a server where you already have a character, this character will be deleted.
After transfer, clear a suitable place and expand your dominium from the inventory.
Title: Re: Wild Terra
Post by: Asid on December 21, 2018, 01:57:01 PM
Soon the water will freeze and it will be possible to walk on the ice. Build walls!
Wild Terra Online - guniball

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Very soon in the Wild Terra will come winter, and it will be possible to walk on the ice!
Do not forget to check your fence and make sure that you are protected by walls on all sides.
Title: Re: Wild Terra
Post by: Asid on December 21, 2018, 01:58:25 PM
Christmas in Wild Terra. Special events and lots of gifts!
Wild Terra Online - guniball

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Winter has come to Wild Terra. Snow fell, ponds were covered with ice and the spirit of Christmas is already felt everywhere.

Christmas Sale! Save 50% on Wild Terra Online
on Steam
on developer website

Participate in the Christmas event until mid-January.
Perform special tasks for preparing for Christmas!
•   install and decorate Christmas trees;
•   decorate your possessions with snowmen and mistletoe wreaths;
•   hang Christmas socks;
•   collect snow and make snowballs - arrange a winter battle!
Completing quests and earning a lot of Christmas presents! Do not forget to wish a merry Christmas to your neighbors - give presents to each other.

But not everything is so fun... The holiday was under threat! Inhabitants of the Corrupted Lands plan to thwart Christmas. A group of Woodwoses with a leader - the ancient Alfar, cleans the forest, cutting off the branches of mistletoe and robs the caravans of overseas merchants who deliver Christmas-tree decorations. Need to stop them!

The victory over the Christmas Woodwoses will give you materials and decorations for the holiday, but if you find Grandfather Alfar, then there will be another Christmas surprise in his bag!

When completing Christmas tasks, you will receive Snowflakes as a reward, exchange them at the Auction in the Events section.
Pay special attention to the Christmas surprise, it contains many unique prizes, including elements of the Christmas costume, premium mounts and Improvement Scrolls, added to the DLC Royal Treasures.

White mounts (Deer, Boar, Horse, Wolf and Bear) appear in Christmas clothes.
These mounts, including the Snow Barghest, you can get by opening Christmas surprises!

Improvement Scrolls, added to the Royal Treasures DLC, can now be dropped when you defeating the Draemetr.
Fixed a bug due to which the Forge and the Crucible shop effects did not work in the Royal Castle.

Title: Re: Wild Terra
Post by: Asid on December 26, 2018, 11:04:07 PM
Christmas sweets. Improvements Christmas gifts
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Improved rewards for Christmas gifts, socks and Christmas trees:
- removed copper arrows, instead of them, added iron and steel arrows and spears, as well as iron and cast iron projectiles for sling.
- the list of products for culinary was corrected, simple ingredients were removed, the quantity was increased.
- сorrected list of resources in the gifts at the Christmas tree, removed simple resources, added steel and Hardened leather, increased the amount.

Each part of the Christmas outfit (except cloaks) now gives the movement speed +5%.
Instead of Christmas candy and cookies, special sweets now appear in gifts, Christmas tree socks and souvenirs:
- Candy Concentration. Adds Combat concentration without a timer for re-use.
- Candy Inspiration. Adds Inspiration master without a timer for re-use.
- Gingerbread man. Gives satiety all types of food for 100 units.
- Gingerbread tree. Increases damage to animals and monsters by 20%. The effect disappears when you exit from the server.
- Gingerbread snowflake. Increases damage by snowballs on New Year's monsters 3 times. The effect disappears when leaving the server.
- Gingerbread star. Reduces the cooldown time of all combat skills.
The effect persists after death. The effect disappears when leaving the server.

For all valuable items related to Christmas, a special frame was made to make it easy to distinguish these items.
Fixed a bug due to which the damage of weapons above 150% quality could be incorrectly considered in some situations.
Fixed missing production sounds for the buildings of the Royal Castle.
500 spices are now placed in one inventory cell instead of 100.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/54d78a5e8cd472843c291d2f058cca1381a78cc1.jpg)
Title: Re: Wild Terra
Post by: Asid on December 30, 2018, 01:48:30 PM
Enter the game to receive a gift!
29 December - guniball   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/907dfe08a8c1029d745bb78d25bfe411d3fe5ce0.jpg)

Enter the game from December 30 to January 9 to get your New Year's gift!

The gift is issued once when you first log into the server, so select the server you usually play on.
Before you open it, make sure that you have enough free space in the inventory (10-15 cells), otherwise some of the items may fall to the ground.

Until January 15, the New Year event and the Christmas Quest also take place. To start this, a dominium is required.
We remind all players of the Legacy server Avanium that you need to enter the /transfer command to move to a new server.
Title: Re: Wild Terra
Post by: Asid on January 09, 2019, 07:54:08 PM
Major Update 10.1. Barter. Equal opportunities
Wild Terra Online - guniball

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/d31cb30f2362672a0bfe7bf1fa3a284e077af4b7.jpg)

Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra Online with 90% discount right now!

Improvements and fixes 0.10.1
To improve trade, we have introduced the ability to sell products not only for spices.
Now you can choose the currency of sale for the goods from several options of resources.
Now you can create lots to buy these resources in large quantities.
Now you can sell spices for other resources, to accumulate them on the balance of your store and collect them as needed.
Regulate the economy of your server, set your exchange rate, compete with other sellers!
Products that are on sale, you need to pick up from the store and set the sale again, otherwise they will not be visible at the auction.
An additional bookmark has been added to the stores where you can collect the accumulated proceeds.
Reworked display of goods at the auction, the choice of the sale currency was added to the auction filter.
The current mechanics of trade is not final, we will analyze the results and change this mechanic, if necessary.
We are looking forward to your feedback and ideas on what other selling currencies should be added. Write on our forum on Steam.
Commission for instant delivery of things from the auction reduced by 2 times.
Fixed a bug due to which the Bolas was not visible at auction.
Many types of resources and items increased their number, which fits in one cell.

Christmas gifts and quests extended until January 14.

For the year of operation of current server configurations, we analyzed all the data and decided to abandon the separation of servers into Hardcore and Standard.
All servers will now work under the new rules, only the division into PvP and PvE will be preserved, but new mechanics will be added.
Worn items of equipment no longer fall out if you die, but take damage of 15% of its durability.
Now the item is marked on the damage panel in red when it reaches 20% durability, so you can understand that it is approaching destruction at death and can avoid its loss.
Durability limit for all items increased by 50%, and for shields (iron and higher) by 100%, but the current value of remains the same, do not forget to repair it.
Dependencies of resource visibility on attributes are no longer present, but the visibility of resources based on Gathering and Mining skills has been added.
If your skill level is 10 levels below the required resource level, you will not see it. With a difference of 9 levels, the chance to find a resource will be 10% and so on up to 100%.
The skill levels of a number of Mining recipes and some resources requiring the Gathering and Mining skills have been changed.
Maximum gathering level increased to 30.
Storages of Battle Concentration and Master Inspiration are 25,000; basic replenishment per day is 8,000.
The power of animals and monsters is reconfigured so that at the initial levels it does not cause inconvenience to the players, but at the maximum combat level their power could be compared to the strength of Hardcore servers.
The rate of skill improvement, mining volumes and endurance replenishment are reduced to average balanced values.

Features of PvE servers:
All containers are locked, players cannot damage each other and player buildings, cannot pick up the contents of another's corpse and cut off their heads.
There are no mines; instead of sieges, weekly Castle Auctions are held.

Features of PvP servers:
Only high-level containers and warehouses are locked.
Entry-level structures as well as fragile structures can be destroyed by other players.
Players can kill each other, collect the contents of other corpses and cut off their heads.
Iron production is reduced, additional iron is obtained from the daily mines.
Weekly Castle Sieges.
Title: Re: Wild Terra
Post by: Asid on January 11, 2019, 02:53:25 PM
Why is there an in-game store in the paid game?
Wild Terra Online - guniball

We are attentive to ensuring that the game remains as fair as possible for all. This is the main of our principles and it will not change. Then why is there an in-game store and what is it for?

To play always and without any restrictions, you need to buy access to the game only once. However, gaming servers require a monthly payment from developers. Buying something in the in-game store, you provide additional support for the project, so that we can regularly release updates and pay for the servers. This is the main purpose of the store - if you like the game, you can additionally support the project in this way.

What exactly can you buy in the store?
We carefully think over what can be added to the store. We adhere to the following rules:
1. Do not sell anything that could affect the balance in PvP. Only a fair fight.
2. Sell something that can save time, or make the game a little more comfortable.
3. Sell cosmetic and status items.
4. Create opportunities to obtain analogues of sold items in a game way.
Title: Re: Wild Terra
Post by: Asid on February 09, 2019, 01:17:16 PM
Wild Terra will be FREE! Get unique rewards for loyalty
4 Feb - guniball

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/5420da72a72d87eda9e5062a1e87c601c620b4a3.png)

Friends!

Ahead we are waiting for a very big and important step in the development of the project. From February 12th, Wild Terra Online will be FREE! Do not be discouraged if you bought the game - on the contrary, you will receive generous bonuses for loyalty!

Wild Terra Online is growing rapidly, in the 12 months we've released 8 updates and a free DLC. And the number of players online, over the past 2 months has increased by more than 50%. The transition to free-to-play is not a necessary measure, it is the next stage of active growth. We are determined to work productively and will continue to delight you with updates, and our policy related to microtransactions will remain the same  (more info here). (https://steamcommunity.com/games/500710/announcements/detail/1709579972652777984)


We will try to briefly answer some questions.

Does it make sense to buy the game right now?
Yes. When the game becomes free, you will receive the Veteran Pack, containing many valuable items. Having bought Wild Terra, you will also help the further development of the game.

What the Veteran Pack? Who exactly will get it?
All those who purchased Wild Terra Online before the transition to free-to-play will receive the Veteran Pack. It doesn't matter how long ago you did it, purchased the game on Steam, on our website or won a contest - you will receive this pack. We are very grateful for your support!

Veteran Pack (10,000+ gold value)
•   Named Unique Veteran's Cloak
•   30 days of Premium Bonus
•   5 x Large potion of Battle Focus
•   5 x Large potion of Craftsman's Insight
•   3 Bronze keys
•   2 iron keys
•   1 Steel key

Will there be a wipe (removal of characters and property)?
No, the transition to free-to-play will occur without a wipe. All property will remain with you.

Title: Re: Wild Terra
Post by: Asid on February 09, 2019, 01:19:34 PM
Soon in the Wild Terra: updated Food system
6 Feb - guniball   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/b8dd97c4d98c0d5dc1f8078da588c79741e22e1b.jpg)

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes more better and timely.

We are working on updating the food system. All food will be changed (ingredients, satiety, endurance), and most dishes will give the character new temporary effects, such as:
Increase the speed of gathering, building, crafting.
Increase the chance of successful action.
Reduced stamina costs.
Increase the chance to parry.
And some other effects. But be careful when getting more than 4 effects from food, instead of a positive effect, you can get a negative - Overeating. And if you continue to overeat, then soon all positive effects will be replaced.

A new kind of spice will appear in the game: Sugar (it can also be obtained like all other spices), as well as new drinks: Carrot juice, Fruit juice, Dry wine, Hard liquor.

Changes can already be tested on a test server.  How to switch the main version to the test version. (https://juvty.zendesk.com/hc/en-us/articles/211410669-How-to-log-into-the-test-server-on-Steam)
Title: Re: Wild Terra
Post by: Asid on February 09, 2019, 01:20:37 PM
Update 10.2. Bon appetit. Absorbed in battles
9 Feb @ 7:12am - guniball   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/b64177216c151ec449195c1a6df929675ef099f9.jpg)

Steam-client will update automatically
Download the new client version...[www.playwildterra.com]
Play directly in your browser (Chrome and Opera only)[online.playwildterra.com]

Purchase Wild Terra Online with 67% discount right now![www.playwildterra.com]
Purchase on Steam

Improvements and fixes 0.10.2
Completely changed the system of effects from food, the previous bonuses for skills no longer apply.
The food is now divided into several types, some good for saturation, and some for getting positive effects.
Some effects are combined in the groups "Wel-fed warrior" and "Energy drink", which excludes their simultaneous use.
The remaining effects can be applied simultaneously, but if you try to apply more than 4 types at the same time, you will receive a short-term "Overeating".
Continuing to eat with Overeating, you lose all the current active effects of food! Do not overdo it with food, overeating is harmful!
Cooking skill can now be increased to level 50.
Added new drinks: Carrot Juice, Fruit Juice, Dry Wine, Strong liquor.
Added new pottery: Clay Jug.
Skill level requirements for Cooking recipes have been reworked.
Added a new kind of spices - Sugar. It can be obtained in the same way as all other spices: Godsends, Yellow chests of daily quests, Treasures and monsters of the Corrupted Lands.

Changed the mechanics of the Absorption for heavy armor.
Now Absorption reduces all incoming damage always, but its value for heavy armor slightly reduced.
Iron and steel arrows, as well as Crystal Sword can now partially ignore the Absorption parameter.
Swords have been improved, damage has been added and Parry values have been increased, which should significantly increase the survival of swordsmen.
The ballista can now be destroyed only with a crushing weapon, so now you can safely use any other weapon in its defense without fear of inflicting random damage on it.
Equipment damage at the death reduced to 10%.
Copper, Wool and Scraps of cards have been added as additional currencies for trading.
Fixed click area of the steel chest.
Fixed a bug due to which the chance of repairing decorated items was not displayed.
Fixed errors in the descriptions of skills, attributes and parameters of items.
Title: Re: Wild Terra
Post by: Asid on February 13, 2019, 12:05:10 AM
Wild Terra Online is already available for FREE!
12 Feb - guniball


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/cbba3efab3f6b5f78477e6b833ad60679f3a4875.jpg)

Wild Terra Online is now a free game. It's time to invite your friends to the game!

Play on Steam
Play online via browser (Chrome and Opera)[www.playwildterra.com]

To join the game even faster and more enjoyable, buy special sets with a lot of items!

Esquire Pack
•   Esquire's unique horse (speed + 80%)
•   Named Unique Esquire's Cloak
•   Title “Esquire”
•   7 days of Premium Bonus
•   3 x Golden Building Plan
•   3 x Golden Crafting Scheme
•   Enchanted Iron Knife

Lord Pack
•   Lord's unique horse (speed + 100%)
•   Named Unique Lord’s Cloak
•   Title “Lord”
•   15 days of Premium Bonus
•   6 x Golden Building Plan
•   6 x Golden Crafting Scheme
•   Enchanted Iron Knife
•   Enchanted Iron Hatchet
•   1,000 gold

Regent Pack
•   Regent's unique horse (speed + 100%)
•   Named Unique Regent’s Cloak
•   Title “Regent”
•   30 days of Premium Bonus
•   12 x Golden Building Plan
•   12 x Golden Crafting Scheme
•   Enchanted Iron Knife
•   Enchanted Iron Hatchet
•   Enchanted Iron Pickaxe
•   3,000 gold
•   5 x Large potion of Battle Focus
•   5 x Large potion of Craftsman's Insight

Title: Re: Wild Terra
Post by: Asid on August 31, 2019, 04:06:47 PM
Soon in Wild Terra: Mail, friends list, injures, new quests and more
1 Aug @ 4:29pm - guniball   

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.

We are working on a major update that will bring a number of new mechanics and content to the game.
- New daily quests.
- Two new chains of weekly quests (farmer, hunter) and correction of the current ones.
- Friend list.
- Avatars. Will be displayed in the guild list, friend list and group window.
- In-game mail. Players will be able to write letters to each other and send items.
- New injury system. There will be several negative effects associated with injuries and fractures. For example: a blunt weapon will have a chance to inflict a "fracture", swords and axes will have a chance to make a "laceration", etc.
- A slight reinforcement of sling and throwing spears to make them more attractive for use with a shield.
- Flags and emblems.

Title: Re: Wild Terra
Post by: Asid on October 11, 2019, 06:15:18 PM
Major Update 10.11 live on Test Server!
Fri, 11 October 2019


IMPORTANT! This is a test version of the patch, made specifically for test servers and for checking all changes and finding bugs. This is not the final version of the patch which will eventually be installed on the main server!

New mechanics and items:
- Avatars. Now you can set the avatar image for your character through the Stats window.
Your avatar is visible in the guild list, friends list, and in the group window. Avatars can be obtained in various ways: for completing quests, found in treasures, received for various events, or bought in a store for gold.
On the test server, you can see all avatars via chat commands:
/avatar wildterra
/avatar yusuf

- Friend list. Now it is possible to add players to the "Friends List". When adding a player, he will receive a confirmation request.

- Now you can set the pointer to the current location of the player. This feature has been added to the "Guild Window" and "Friends List". IMPORTANT! The pointer is not updated when the player moves, it only shows the location at the time of its addition!

- Added "Injury" system. Injuries are divided into three types: Wounds, Bruises, Fractures. Different types of weapons can cause different types of injuries, all effects from injuries remain on the player until healed. A weapon can cause either a specific injury or random injury, this will be additionally indicated in the description of a weapon. Also now you can break the player’s jaw with bare hands.
IMPORTANT! This is an experimental system and in the future, it will change and be finalized.

- A new skill for the treatment of injuries and negative effects - “Healing”. A separate tab has appeared on the list of crafting. This is the first skill, the recipes for which will be mainly tied to intelligence. Most of the ingredients require a mortar and pestle, which a blacksmith can make. The list of recipes will expand significantly in the future.

- Bonuses. A negative “Pain” bonus has been added - when you take damage, you get it X% more, where X is the value of the pain parameter.
- Bonuses. Added a negative bonus "Slowing attack speed" - reduces the speed of your attack by X%.
- Bonuses. Added negative bonus "Stamina cost at a run" - increases stamina costs while running by X%.
- Bonuses. Added a negative bonus "Stamina Costs on Attack" - increases stamina costs for attack by X%.
- Bonuses. Added a positive bonus "Protection against poisons" - reduces the chance of getting poisoning by X%.
- Bonuses. Added a positive bonus "Protection against injuries" - reduces the chance of injury by X%.

- Poisons. A new kind of poison, "Vomiting poison" - you gradually lose satiety and one positive effect of food.

- Items. A new bottle of "Vomiting poison" for use on weapons.
- Items. New plates and pads for armor with protection against injuries and protection against poisons.

- Added 54 new daily quests. Now the game has 125 daily quests.

Changes and balance:
- Abilities. Increased Whirlwind strike radius from 75 to 125.
- Abilities. Increased Push strike damage from 110 to 125.
- Abilities. Increased cooldown of Suppression strike from 9 to 10 sec.
- Abilities. The parameters of the Stone Crusher have been changed. Increased cooldown from 12 to 15 seconds, increased stamina costs from 8 to 10, increased damage from 10 to 25%.
- Abilities. Rapid-fire parameters changed. Stamina cost increased from 16 to 20. Damage reduced from 100 to 90%, 0% crit chance for each shot.
- Abilities. Changed the parameters Barrage. Increased cooldown from 8 to 10 seconds. Damage increased from 140 to 200%.
- Abilities. Increased duration of the Protection (Shield) effect from 4 to 6 seconds.

- Weapons. All long-range weapons now have the "Range" option. Range = 1 cell in width, in grid mode ('G' key).
- Weapons. Hunting Bow has a 10% crit chance.
- Weapons. For Short Bow, a critical chance reduced from 20% to 10%.
- Weapons. For Composite and Thozorium Bows, crit damage has been reduced from 200 to 175% and crit chance from 20% to 15%.
- Weapons. Increased flight speed for a sling shell. Added stun effect. Reduced crit damage from 250 to 200%.
- Weapons. Spear flight speed increased.
- Weapons. Cursed Knife now ignores 20% of armor.
- Weapons. Reduced chance of triggering the effect of poisoned weapons from 25% to 20%.

- Outfit. Witch’s Cap and Pumpkin Helmet cannot be upgraded with plates and pads.
- Curses. The Cursed Soul now stays forever until you remove this effect.

Bugfix:
- Fixed calculation of speed with a bonus on dexterity and on items with a bonus to speed.
- Fixed a bug when players received an old scroll of premium for completing some quests.
- Fixed a bug when a player who made a transfer from another server was not removed from the guild list.
- Fixed a bug when a character who was deleted or moved to another server remained in the list of "access to the dominium" of other players.
- Fixed a bug with re-getting completed quests, after re-login to the game.
- Fixed a bug with the appearance Guards of Treasures in the dominiums territory.

Title: Re: Wild Terra
Post by: Asid on October 19, 2019, 12:22:30 AM
Grand Update 10.11
Fri, 18 October 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/68712b0956da8d33fb070656f65999d188c9235b.png)

List of friends, avatars, healing, injury, 54 new quests and much more!


New mechanics and items:
- The new mechanic Strange pointers. Now different pointers appear in different game zones, if you successfully learn this, you can get a pointer to a godsend or an iron / thozorium deposit. Also, instead of a pointer, you can get a piece of the map.
- There are 3 new godsends, it can be found by learning pointers.
- There are 2 new deposits of iron and one deposit of thozorium, you can find it by learning pointers.

- Now in general chat, you can write messages as emotions. It will be written in italics and highlighted in a different color. You can write an emotion by putting an " at the beginning and end of a message.

- Avatars. Now you can set the avatar image for your character through the Stats window.
Your avatar is visible in the guild list, friends list, and in the group window. Avatars can be obtained in various ways: for completing quests, found in treasures, received for various events, or bought in a store for gold.

- A chest with avatars has added to the game store. In it, you can find a random avatar from all currently available avatars in the game.

- Friend list. Now it is possible to add players to the "Friends List". When adding a player, he will receive a confirmation request. If you do not want to be added as a friend, there is a separate option for this.

- Now you can set the pointer to the current location of the player. This feature has been added to the "Guild Window" and "Friends List". IMPORTANT! The pointer is not updated when the player moves, it only shows the location at the time of its addition!

- Added "Injury" system. Injuries are divided into three types: Wounds, Bruises, Fractures. Different types of weapons can cause different types of injuries, all effects from injuries remain on the player until healed. A weapon can cause either a specific injury or random injury, this will be additionally indicated in the description of a weapon. Also now you can break the player’s jaw with bare hands.
IMPORTANT! This is an experimental system and in the future, it will change and be finalized.

- Monsters and animals can now cause injury. Be careful!

- A new skill for the treatment of injuries and negative effects - “Healing”. A separate tab has appeared on the list of crafting. This is the first skill, the recipes for which will be mainly tied to intelligence. Most of the ingredients require a mortar and pestle, which a blacksmith can make. The list of recipes will expand significantly in the future.

- Bonuses. A negative “Pain” bonus has been added - when you take damage, you get it X% more, where X is the value of the pain parameter.
- Bonuses. Added a negative bonus "Slowing attack speed" - reduces the speed of your attack by X%.
- Bonuses. Added negative bonus "Stamina cost at a run" - increases stamina costs while running by X%.
- Bonuses. Added a negative bonus "Stamina Costs on Attack" - increases stamina costs for attack by X%.
- Bonuses. Added a positive bonus "Protection against poisons" - reduces the chance of getting poisoning by X%.
- Bonuses. Added a positive bonus "Protection against injuries" - reduces the chance of injury by X%.

- Poisons. A new kind of poison, "Vomiting poison" - you gradually lose satiety and one positive effect of food.

- Items. A new bottle of "Vomiting poison" for use on weapons.
- Items. New plates and pads for armor with protection against injuries and protection against poisons.

- Added 54 new daily quests. Now the game has 125 daily quests.

Changes and balance:
- Abilities. Increased Whirlwind strike radius from 75 to 125.
- Abilities. Increased Push strike damage from 110 to 125.
- Abilities. Increased cooldown of Suppression strike from 9 to 10 sec.
- Abilities. The parameters of the Stone Crusher have been changed. Increased cooldown from 12 to 15 seconds, increased stamina costs from 8 to 10, increased damage from 10 to 25%.
- Abilities. Rapid-fire parameters changed. Stamina cost increased from 16 to 20. Damage reduced from 100 to 90%, 0% crit chance for each shot.
- Abilities. Changed the parameters Barrage. Increased cooldown from 8 to 10 seconds. Damage increased from 140 to 200%.
- Abilities. Increased duration of the Protection (Shield) effect from 4 to 6 seconds.

- Weapons. All long-range weapons now have the "Range" option. Range = 1 cell in width, in grid mode ('G' key).
- Weapons. Hunting Bow has a 10% crit chance.
- Weapons. For Short Bow, a critical chance reduced from 20% to 10%.
- Weapons. For Composite and Thozorium Bows, crit damage has been reduced from 200 to 175% and crit chance from 20% to 15%.
- Weapons. Increased flight speed for a sling shell. Added stun effect. Reduced crit damage from 250 to 200%.
- Weapons. Spear flight speed increased.
- Weapons. Cursed Knife now ignores 20% of armor.
- Weapons. Reduced chance of triggering the effect of poisoned weapons from 25% to 20%.
- Weapons. Ritual weapons can now be repaired using any repair kits. You can also apply poison from a jar to this.
- Weapons. You can apply poison on a Cursed weapon.

- Equipment. Witch’s Cap and Pumpkin Helmet cannot be upgraded with plates and pads.

- Items. Increased the number of Unbaked bricks in one stack from 20 to 50.
- Items. Increased the number of Bricks in one stack from 20 to 50.
- Items. Increased the number of glue in one stack from 20 to 50.
- Items. Increased the number of Bones in one stack from 25 to 50.
- Items. Increased the number of Bones for the production of bone meal from 4 to 5.

- Curses. The Cursed Soul now stays forever until you remove this effect.

- Bonuses. The name of the bonus "Defense" has changed, now it is called "Armor".
- Chests. Changed rewards in bronze, iron, and steel chests. Now from these chests, you can get not only unique mounts, but also improvements for weapons and armor, poisons, spices, good food and much more.
- Godsends. In all godsends, the loot is slightly changed and the chance to get it

Bugfix:
- Fixed calculation of speed with a bonus on dexterity and on items with a bonus to speed.
- Fixed a bug when players received an old scroll of premium for completing some quests.
- Fixed a bug when a player who made a transfer from another server was not removed from the guild list.
- Fixed a bug when a character who was deleted or moved to another server remained in the list of "access to the dominium" of other players.
- Fixed a bug with re-getting completed quests, after re-login to the game.
- Fixed a bug with the appearance Guards of Treasures in the territory of the dominiums.

Title: Re: Wild Terra
Post by: Asid on October 25, 2019, 11:29:50 PM
Event Halloween 2019 at Wild Terra!
Fri, 25 October 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/6cd0d42bffd0868d02e5248f5210c33adae3add6.jpg)


Event “Halloween”
- In the world of Wild Terra now there are Unholy Trees, on which you can hang the Jack o' lantern to decorate it. Each piece of decoration will summon a guard that must be killed in order to be able to proceed further. After fully decorating and destroying all waves of guards, you will receive a reward.
- At the auction, on the “Events” tab, Halloween items appeared on sale that can be exchanged for Unholy Animal Brains.
- Unholy animal brains can be obtained from unholy monsters. These also include the Corrupted Rat and Barghest.
- On your territory, you can plant a "Sprout of a domestic unholy tree" and grow from it a "Domestic unholy tree." If you decorate this tree with Jack o' lantern, then it will remove all the curses and you will get a unique “Jack Protection" effect.

New Items:
- Items. New helmets "Witch Hat" and "Pumpkin Helmet" have been added. You can find them in a Demonic chest or buy at auction.
- Items. Added 5 new Halloween avatars. You can get them from a Demonic chest.
- Items. Added 5 new types of Halloween food. You can find this food in a Demonic Chest, as well as buy at auction.
- Items. Added the "Scroll of Eternity", it gives a unique effect of protecting the dominium from destruction and the title of "Eternal". You can buy it in the game store for gold.
- Mounts. A new type of Mount "Cursed Horse" has been added to the game. You can find it in a Demonic chest or buy at auction.
- Bonuses. The Curse Protection bonus has appeared - it reduces the chance of getting a curse by X%.
- Curses. The “Curse of Halloween” has appeared - it reduces your damage to unholy monsters by 25%.
- Effects. New effect "Eternity" - your dominium is no longer destroyed over time, it will stand forever!

Changes and balance:
- Abilities. To use the Charge ability, you no longer need a target. Increased cooldown from 6 to 8 seconds. IMPORTANT! This is an experimental change, if players will like this change, we'll add it.
- Monsters. The Corrupted Rat and the Barghest are now considered as Unholy Monsters and affected by all effects and bonuses associated with the Unholy monsters.
- Loot. Added Demonic Chests to the Draemetr, Ritual, and Royal Treasures loot.
- Loot. From the corpses of the Corrupted Rat and Barghest, you can get Unholy Animal Brains.
- Items. Changed the name for "Witch Hat" and "Pumpkin Helmet", which could be obtained before Halloween 2019. Now they are called "Old Witch Hat" and "Old Pumpkin Helmet." The characteristics of items have not changed. Now you can’t get a new one in the game, the remaining items can be used without restrictions!

Title: Re: Wild Terra
Post by: Asid on November 01, 2019, 02:53:24 PM
The Headless Guardian is already in Wild Terra! Halloween will last until Nov.8

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/9720a0875c0fdd5c7c9ca0b016d5560560ca69e9.png)

Halloween event has been updated and will run until November 8th!

You can exchange brains for valuable rewards until November 15th.
- In the Corrupted Lands appeared The Headless Guardian, it will not be so easy to defeat him, so call your friends and get better prepared for the raid. If you still manage to defeat him, then you will have a chance to get a unique mount "Fiery Horse of Headless Guardian", as well as other, no less interesting items.
- In the “Events” section of the auction, there was a rotation of holiday dishes to better prepare for a meeting with the “Headless Guardian”.
- If you received several identical Halloween animals, now you can exchange them for "Demonic chests". The description of each animal additionally indicates how many chests can be exchanged for. Exchange is available through the menu of interaction with the item in the inventory. This function is valid ONLY for the duration of the event!
- Now "Demonic chests" can be stored in the warehouse.
- Added Halloween rarity frame for “Witch's Cloak” and other items.

New items and features:
- Items. Added Crystal Throwing Spears and Crystal Slingshots to the game. You can create them yourself or find them in the game.
- Recipes. Now experienced crafters with high intelligence can create Crystal Throwing Spears and Crystal Slingshots.
- Friends. A new tab "You are friends" has appeared on the list of friends, it shows a list of players who you are friends with. There you can remove yourself from the friends of a particular player.

Changes and balance:
- Interface. Now, when using the reset and decrease scrolls, a window appears confirming this action. In order not to accidentally reset characteristics.
- Interface. Now, in the crafting window, when you click the Create button, an item will be blocked for the duration of crafting to avoid repeated clicking and resetting the crafting process.
- Weapons. The "Cursed Knife" has the "ignore armor" parameter changed to "ignore armor absorption". Perhaps this is not the final change, at the moment this item will not work as intended by us.

Bugfix:
- Daily quests. The bug was fixed when it was impossible to complete the quest to collect dried flax and create clothes from raw skin.
- Halloween. Fixed the bug where it was impossible to remove the "Halloween Curse" with the scroll of purification or the Domestic Halloween tree.
- Interface. The bug was fixed when in the window of the list of friends, a double scrolling of the window could appear, because of which it was impossible to scroll down the list.

Title: Re: Wild Terra
Post by: Asid on November 21, 2019, 01:16:03 PM
Wild Terra 2: New Lands. Announcement Trailer. Closed Testing in Dec. 2019
Wed, 20 November 2019

Announcement Trailer:

https://youtu.be/TuOD7CD49lU


This year, you may have noticed that we are releasing fewer and fewer updates for Wild Terra. Many believed that the reason lies in our laziness or desire to close the project. In fact, the situation is diametrically opposite. Developing Wild Terra, at some point we ran into the ceiling of technology. The old engine did not allow adding something really big and new — dungeons, bosses, day-night cycle, and many other things that you and we want to add for a very long time. There was only one solution.

At the beginning of 2019, our team (at the moment there are only four sleepy, but very enthusiastic people) began the development of Wild Terra 2: New Lands. Only starting from the very beginning, it was possible to create exactly that dream game that we thought about while working on Wild Terra. A game with many features and details. We immediately decided that it would be right not to give empty promises, but first to make a fairly large part of the game, and only then show it to you. This moment has come. It’s worth mentioning right away. We do not close the first Wild Terra, this game is especially dear to us, we will continue to develop the project and delight you with updates.

The same mechanics formed the basis of Wild Terra 2: New Lands, however, there will be many more new ones in this game, and we decided to completely rework or completely abandon all the bad moments. You are waiting for epic bosses, a big whole world with PvP and PvE zones, dungeons, fishing, sea wanderings, caravans, you can give tasks to your characters during your absence, the game will have a system of fires, diseases, day and night, weather, a refined system of dominiums and castles, tournaments, completely new sieges, new professions, even more crafting and construction, and much more that we together will come up with. One of the main mechanics is New Continents.

New season. New continent. New rules.
You can live on the One Mainland - build, develop, hunt, explore PvP and PvE zones. Or you can challenge and go to New Lands — every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards upon completion. For example, you can get to the continent with a very harsh winter all year round, where all the villages were empty due to the plague, and barely surviving forced to hunt people for food.

Wild Terra 2: New Lands will be developed without investors and publishers. We will make the game exactly as we wish together. However, this approach has another side - we are very limited in funds for development. That is why we need your support.

We have opened a fundraiser on the game site:
https://www.wildterra2.com/

Buying one of eight sets to choose from (with different rewards, access levels and the opportunity to participate in the development), you contribute to the development of Wild Terra. All proceeds will go to increase the team, improve and development of the project. Also, on the site, you can find out other details about the game and what has already been done for Wild Terra 2: New Lands.

Wild Terra 2: New Lands on Steam:

https://store.steampowered.com/app/1134700/Wild_Terra_2_New_Lands/

Some screenshots:

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/7570286f59c6587f5188acd58264477cadc58939.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/a5c7e8608ee6086faf6ca04628ded40d0aae5508.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/f216c12bdaa2bfa5dd30941c62143a2fbb634a3c.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/c6b3a019083cdbeb6ff4ca74a3b1b0d807980280.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/4010b0579925943c388a265eaf8204ad4d5604d5.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25929018/9242507ed7ee4258bbd45289e23a76fe10ae5383.jpg)

Title: Re: Wild Terra
Post by: Asid on November 22, 2019, 01:18:53 AM
Wild Terra 2. Dev-Diaries #1. A start has been made. What have we already done?
Thu, 21 November 201

We are starting a new section - Developer Diaries.

We will talk about the development process, about our ideas and the latest updates. In this issue, we will talk about what has already been done in the game. What we have been working on all this time.
This information is also available on the game website http://www.wildterra2.com

Join our Discord: https://discord.gg/QBb5qJ6
there are public channels and private channels. In private, we discuss the development process with the community, they share ideas. We will jointly decide on certain things by voting on a private channel.

What have we already done?
•   MMO client and server architecture. Multi-user interaction, synchronization of actions, group, and chat system.
•   Dynamic volumetric lighting. Change of day and night, torches and bonfires.
•   Change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass.
•   Biome system. A special system for placing and rendering surfaces, large and small objects of vegetation, resources and any other environmental elements. Linking auto-generation to territories, heights, and other parameters.
•   Rivers, seas, lakes, swamps. Advanced water shaders. Wet surfaces in water. Support realistic flow maps and physical modeling, taking into account the heights and shape of the channel.
•   A variety of animals, monsters, and bosses. Artificial Intelligence. Peaceful, neutral and aggressive behaviors. Mounted animals and pets.
•   Combat system with melee and ranged attacks, defense. Combat skills.
•   Character customization. The choice of gender, hairstyles, skin color and hair.
•   An advanced system of crafts with quality, the use of tools and industrial buildings. Mining, construction, and other skills.
•   An expanded system of fatigue, hunger, and satiety with different types of food. Cooking food.
•   Territory capture system with the construction of your buildings.
•   A system of quests with lines. Basic tutorial.
•   Particle system for visualizing fire, swinging a sword, splashing blood and traces of injured animals.
•   Post-processing. HDR support, color correction, calculation of the shading of points based on all objects, the effect of the glow on bright edges, nextgen cinematic smoothing while maintaining maximum image clarity.



Title: Re: Wild Terra
Post by: Asid on November 25, 2019, 11:41:40 PM
Wild Terra 2 The first 25 minutes of internal pre-alpha gameplay
Mon, 25 November 2019

https://youtu.be/5_6e-d86GyY


The game does not yet have most of the sound FX, many animations need to be improved or created, and animals leave a trail on the screen when moving. But we really want to share this video so that you can see what has already been done and how the gameplay feels. We took it off as it is.

Wild Terra 2: New Lands website: https://www.wildterra2.com/