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Sim/Strategy/War => Games Discussion => Topic started by: Asid on July 04, 2018, 12:55:08 PM

Title: Flashing Lights - Police Fire EMS
Post by: Asid on July 04, 2018, 12:55:08 PM
(https://steamcdn-a.akamaihd.net/steam/apps/605740/header.jpg?t=1528478847)

Flashing Lights is a single player and multiplayer emergency services simulator focusing on police, emergency medical services and the fire department.


Homepage: Here (https://excalibur-games.com/products/flashing-lights)
Official forum: Here (https://steamcommunity.com/app/605740/discussions/)
Buy from the dev: Here (https://excalibur-games.com/products/flashing-lights)
Steam: Here (https://store.steampowered.com/app/605740/Flashing_Lights__Police_Fire_EMS/)
YouTube Channel: Here (https://www.youtube.com/user/ExcaliburPubVideos/search?query=flashing+lights)


Early Access Trailer

https://youtu.be/fUBOGkTUk7Q

Published on Jun 7, 2018



About

Enrol with the police, emergency medical services or fire department and take on missions unique to each service in an open world. Engage in desperate car chases, diagnose life-threatening injuries, and put out lethal fires! Each department has its own vehicles and equipment for you to operate while on duty. Play in single player, or work together with friends in online multiplayer to tackle incidents across a shared world.

(https://steamcdn-a.akamaihd.net/steam/apps/605740/extras/Header_PoliceSTEAM.png?t=1528478847)

Usually the first to respond to a criminal incident, the police are equipped with the fastest vehicle and a variety of equipment. Their roles vary from handing out parking tickets to chasing down dangerous suspects. They’ll do everything they can to prevent criminal activity and put a stop to any crimes in progress.

(https://steamcdn-a.akamaihd.net/steam/apps/605740/extras/FL_pose_PD_Steam.jpg?t=1528478847)

As an emergency medical specialist, your job lies in keeping members of the public alive, treating patients’ injuries, diagnosis and more. Lifesaving equipment you’ll utilise includes medical kits, stretchers and ambulances.

(https://steamcdn-a.akamaihd.net/steam/apps/605740/extras/FL_pose_EMS_Steam.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/extras/Header_FireSTEAM.png?t=1528478847)

The role of the fire department extends far beyond putting out flames, as they work closely with medical services out in the field, swiftly cutting open crashed cars so that medical staff can reach the casualty. The fire department won’t engage in the pursuit of suspects, but will handle the aftermath of an incident, including, of course, putting out fires. Battling raging flames and freeing trapped civilians involves some heavy-duty gear including spreaders, a fire hose, a fire extinguisher and a fire truck.

(https://steamcdn-a.akamaihd.net/steam/apps/605740/extras/FL_pose_FD_Steam.jpg?t=1528478847)


(https://cdn.shopify.com/s/files/1/0361/1665/files/FL_logo_BlackEdge-16Col.gif?v=1527862631)


Game features:

MULTI-PLAYER
Team up with fellow players online and divide your team between the three emergency services at will. Race around the open world in various vehicles, to where you are needed, working together to help civilians in accidents or catch a fleeing criminal.

MISSIONS
Various calls to action will see you responding to incidents based on your chosen department, as well as the relevant area in the open world. From speeding and illegal parking, to raging fires and life-threatening car accidents, the pressure is on in Flashing Lights.

THE WORLD
Flashing Lights features a thriving open world (currently 3.5KM x 3.5KM) that will see emergencies break out in all corners of life.

Early Access
All screenshots on this page are a work in progress, and visuals are subject to change. It is our plan to expand the open world to include different environments, missions and scenarios. We will also be adding further emergency services equipment and gameplay mechanics throughout the Early Access period.


(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_00767d3a003f5205f3d5845565fc98169cb37d5c.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_59ca89c1b49a3125de254d4416165f4c39c5926a.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_5cf5da30969bc201bc747e00474ad31296a89b4d.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_392ea60a2fd50a6add75cd9dd3dd0a009d15c89a.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_b9c8977809be559e1673cf5cda543cd3f7cfbde3.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_7043ee483778fdbb242589b6f0b63fd8527f5ec8.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_eb201c8c5ab7a26d72c26542478b0152bf3e5c7b.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_2c99b73f1d891997025eb605e1d7a62cab0e4203.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_4cf52d9aefc9a5c0e6fc01c4d7f4342805bbe91d.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_00c52d9a57901a74ea24f2a08d9c53f12241943a.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_d6fc21cdca371d5bd025358d9238e9f787438966.1920x1080.jpg?t=1528478847)

(https://steamcdn-a.akamaihd.net/steam/apps/605740/ss_e48a2a395d1bf1aae1f68126c702e6e809bc5a97.1920x1080.jpg?t=1528478847)



Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on July 08, 2018, 04:38:11 PM
What's up Next in Flashing Lights...
6 July - James Clements   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/6add20fab1209d7680df331ce99f777ffc970ecb.jpg)

Hi all,

We know you are eagerly awaiting the next Flashing Lights update! While there will be no update this week, we are working hard on plenty of bug fixes, as well as improving a key component of the game, visually speaking.

The image above is just a teaser of what's to come in the next Flashing Lights update...

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on July 14, 2018, 11:11:39 PM
New Playable Characters Coming To Flashing Lights + More Callout Variety
12 July - Reel Big Kris   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/885236329f1361743aee1c4413951d79149d87a5.gif)

Hello everybody,

We cannot wait to release next week's Flashing Lights update! Today, we are announcing the update and its content, which is focused on new character models.

We understand that this is an area which is front and centre for the game and so it's vital to not only improve the character models but to offer more player character options. We are also striving to improve the game technically as well as adding to gameplay, but next week's update focuses on this visual upgrade. Thank you all once again for all of your support.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/193dc3c8d5625e7064f53f2daa7c6723ea3a32e8.gif)

So, onto our plans! We are using a piece of software titled Adobe Fuse to create a diverse set of characters.This is just the first step in improving the quality of the character models.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/5ed44a054113f8f835f2d61b78a998c2891fd862.gif)

The new models are still technically in development, as we've disabled some of the customization options such as hats and head wear. We anticipate these customisation options to return soon with the ability to choose your own hair-style too.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/80301d4ac7d3bd348b5f758f963d22f71786ea4f.gif)

We're hoping to launch these new models next week alongside several major bug fixes - plus some added variety to one of the police callouts.

Changes to Police Callout Logic

We are currently working on a new system that will randomise the location of one of the police callouts. Technically under the new system, this callout can spawn in one of over 10,000 places on the map. Once we iron out many of the issues with this system, we do plan to introduce this to other callouts, increasing gameplay variety.

We will definitely need help from the community to spot any issues where the callout spawns in an odd place! Look out for that next week!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/cfbbdedfe65e0380ead7e17fea76060509d770fb.gif)

The Adobe Fuse Community Character Creation
As we mentioned earlier in this post, we are using Adobe Fuse to create several characters. We have access to new clothing textures for all three departments, and also will have access to a database of new animations. We are investigating the system fully over the next several months.

Creating a character in this software is incredibly simple, as you are able to click and drag characters' features, altering the the face and body. It is an incredibly versatile system and anyone, regardless of modelling experience, can create a model.

We're looking into creating a competition for you all to create your own characters, some of which could end up in the game for everyone to see!

We shared just a few of the characters we have made in this post, but we have a total of 18 female and male player character models waiting to go for next week's update. We'll show more of them over the coming week!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/72d7ca8fb43b0d90be8525c89505eff89aab8fc4.gif)

That's it for this week's announcement! Thank you for being patient as we continue development of the game. We anticipate the next update to release next week, with an unstable beta test happening in the middle of next week.

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on July 20, 2018, 09:53:22 PM
NEW UPDATE NOW LIVE - New Player Character Options, Further Police Callout Variety, Tons of Bug Fixes
Flashing Lights - Police Fire EMS - Reel Big Kris

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/72d7ca8fb43b0d90be8525c89505eff89aab8fc4.gif)

Hello everyone,

As we revealed last week, today's update focuses on new character and player models in game.

Flashing Lights now features six playable characters for each department, with an equal number of male and female options. There are also six new NPC models, we've introduced changes to a police mission, and added a player list available to view during online games. On top of that, there are tons of important bug fixes, so make sure to read the full patch notes towards the end of this announcement. Read on for all of the details!

New Player Character Options

We've replaced all departments' characters with new models and textures using Adobe Fuse - a lovely character creator tool which allows us to quickly introduce new characters into the game. There are now six player character options per department.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/cfbbdedfe65e0380ead7e17fea76060509d770fb.gif)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/3dbee7da4c2e8473a7850fce28f17d58830a595e.gif)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/885236329f1361743aee1c4413951d79149d87a5.gif)

The software also comes with a selection of new animations... one of which was given to a player model accidentally but did make him much more fabulous!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/4a10d4d6fcf8e1ab0f5e9bb7b06df6a61c40c827.gif)

This was a random idle pose that we had imported into the game. It doesn't really reflect the rest of the presentation, so we have not included it in this build. The pose made holding fire extinguishers while idle look incredibly odd.

New NPC Models
Since launch, players have arrested and rescued thousands of bald men in white vests. Our first wave of diverse NPCs are now live, meaning that the days of bald, white vest guy-only are over.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e759dde281c63fb8236bb3528a641c48885fa847.png)

We have had to disable the hats and glasses temporarily, but be assure that they will return alongside more customisation options.

Changes to Police Missions
Additionally, we have made some changes to the police callouts. The 'Officer Needs Assistance' callout can now take place in one of over 10,000 locations on the map. Once we iron out many of the issues with this system, we do plan to introduce this to other callouts, increasing gameplay variety.

We will definitely need help from the community to spot any issues where the callout spawns in an odd place! Make sure to let us know if the callout spawns underground or such by posting on the forums.

Player List for Online Multiplayer
We've added a new player list for those of you playing online. Simply hold the Tab key during an online game and a list of all the players currently in the server will appear, alongside information on further details at the very top of the screen.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/28aa85c209f0a6078975564f23f3af8092305a7d.jpg)

Additionally, we have added a few text commands allowing the host of the server to control who they want in their games. The following commands can be used while in the chat box to kick (remove a player from the current lobby) or ban (disable a player's ability to rejoin the current session) a player.

/kick_PlayerID
/ban_PlayerID

The text 'PlayerID' simply needs to be replaced by the player's ID - the four number code listed by the player's name in the player list. For example, the player IDs of the players in the screenshot above are '1006', '2001' and '3001'.

That's it for this week's update! We are still hard at work on addressing bugs and adding more content to the game. Thank you to everyone who has supported us over the last five weeks and a big welcome to those of you who are joining us now.

As a reminder, the Flashing Lights Discord community is still growing, with tons of community discussion and input from ourselves. Make sure to join in for access to new update testing opportunities.

discord.gg/flashinglights

The full change log can be found below:

Build 170718-1

New

- 18 new player character models (hats and glasses temporary disabled) replace the existing ones. various female player characters now available across all departments.
- 6 NPC civilian models introduced.
- Player list added to multiplayer. Mapped by default to the Tab key. You need to hold Tab to access the player list.
- Multiplayer host can now kick and ban players, using the chat commands /kick_PlayerID and /ban_PlayerID
- Audio settings added
- Police mission “Officer needs assistance” now appears in random locations on the map. Previous manually set locations removed.
- Ability to centre the camera while in first person driving mode introduced. Mapped by default to the R key.

Fixes and Adjustments

- Multiplayer suspects no longer disappear.
- The player character can no longer fall through the ground when spawning.
- Player characters no longer de-sync when a client joins. Previously there was a chance that player characters would sit in the wrong vehicle seat when this happened.
- Suspect can no longer be stopped while in an on-foot chase by the player clicking to talk to them. Suspects now only stop when tasered.
- Speed gun MPH bug fixed. Previously the speed displayed in km/h.
- Player characters' feet no longer stick out of vehicles or morph through seats.
- Character tool/weapon IK adjustments. This should improve the stance of the characters hands when holding a weapon.
- Vehicle seat position adjustments implemented.
- vehicle sound is no longer affected by movement of the mouse.
- Alcohol test max value adjusted to 0.3.
- Fixed an issue where after using the Jaws of Life to open the door, you would need to use it again before you could interact with the patient with the med bag
- Only vehicles can now displace road signs, not characters.
- Fixed an issue where the player character would jitter when sat in another player's vehicle.
- Player minimap tag now appears on spawn, rather than shown when loading into the game.
- If all involved players in a call change role or leave the session, the mission will now cancel.
- Drunk drivers now swerve left/right.
- Interaction menus and trunk - left click now acts as accept, right click as back.
- The player now receives negative reputation points when arresting an innocent NPC.
- Taking out a suspect from another player’s vehicle now works as intended.
- Hitting signs will no longer stop the vehicle completely.
- Drunk driver callout description text altered.

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on August 03, 2018, 04:26:01 PM
NEW UPDATE NOW LIVE | Multiplayer NPCs Arrive + More Police Callout Variety
Flashing Lights - Police Fire EMS - James Clements

Hello all,

We're pleased to reveal that a brand new update is now live for Flashing Lights! If you haven't already joined the official Flashing Lights Discord, make sure to do so!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/8c46acb73d15b55533e91dfd4f9ec44388431468.jpg)

Pedestrian NPCs Arrive in Multiplayer

This update brings pedestrian NPCs to multiplayer, meaning that you can now frisk, stop and ask NPCs for ID while playing online.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e712d1029445dace8d066ab5467691c59b923be3.jpg)

More Police Callout Variety

In the previous update we introduced variety to the 'Officer Needs Assistance' callout by randomising its spawn location in the world. This update sees the system also applied to the 'Aggressive Driver' callout, meaning that it will spawn in various locations across the map. We are looking to expand this system to other missions too.

There's also plenty of bug fixes in this update, so read on for all the details!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/4eee79513aee2a07cf9a91dfe7ca56ddcdf2f8e8.png)

Patch Notes

New Content

- NPC pedestrians added to multiplayer
- 'Aggressive Driver' police callout now spawns anywhere on the map, increasing mission diversity
- An automated player name check as been implemented, to prevent identical names on the same multiplayer server.

Fixes

- NPCs no longer fall through the ground
- NPC pedestrians no longer spawn on top of each other
- Force quitting during naming your character no longer causes your character to have a blank name
- Master volume option now impacts suspect car sound effects.
- Lowered number of drunk drivers spawning.
- NPCs now spawn closer to the player, improving performance.
- Padlock symbol shown in the server browser for locked sessions is now more visible
- Suspect now despawns when player role changes and if there are no nearby players.
- Can no longer tase NPCs while they have been grabbed by other players.

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on August 23, 2018, 06:02:44 PM
NEW UPDATE NOW LIVE | Tow Truck, Police Transport and New Callouts!
Flashing Lights - Police Fire EMS - James Clements

Hello all,

A brand new police content update has just arrived in Flashing Lights!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/d3310506d6271df412f1747d985247677b339755.jpg)

New Content

Tow Truck

We've added the much requested tow truck, which you are now able to call in once you've completed selected police callouts. In order to do so, you will need to stand next to a suspect's vehicle and left click.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/7b9994c3677ec3330d0bc90fde05558afeabc290.jpg)

Suspect Transport

Suspect transport is now available for police to call in. Once you have arrested a suspect, you now have the option to request suspect transport to take them back to the police station for you. This option is accessible via the NPC interaction menu.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/26944224e62162f2cef7904e3818d1b1d19bb0f5.jpg)

New Mugging Callout

A brand new callout is now available for the police department, in which you are tasked with retrieving lost property following a mugging. You'll have to chase the suspect on foot, and return the stolen item to the victim.

New Fight Callout

A second new callout arrives for the police department in today's update! This one sees a fight break out between two civilians, with you having to approach and break up the brawl.

Bug Fixes

- Fleeing suspects are no longer restricted to using pedestrian crossings when crossing a road
- Objective markers now appear once a multiplayer callout has been accepted
- Fixed an issue where 2 NPCs spawned within each other in multiplayer
- Missions will now be cancelled if a player changes role or is submerged in water with a suspect in the vehicle
- Cloud movement speed reduced
- Fixed an issue with player department roles not updating correctly in multiplayer
- Disabled chat input while loading
- Tasers now visible to all players when equipped
- All translations updated
- Aggressive driver callouts now spawn closer to players again
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on September 27, 2018, 12:17:22 AM
NEW UPDATE NOW LIVE - Improved Starting Areas, Optimisation
Flashing Lights - Police Fire EMS - James Clements

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/2bd0f825d8a74fb920b8a48ac0e95570252a9200.png)

Hello all,

A new Flashing Lights update has just launched! This brings re-designed starting areas for the police station, fire station and hospital, along with performance improvements.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/a83c05f07c41caff58d3212b6d4e89e81deecad6.png)

New Content

- Performance improvements
- In-game objects now spawn dynamically, increasing performance
- Re-designed police station parking area
- Added a fire station parking area
- Added a hospital parking area
- Updated spawn locations for Fire and EMS
- New locations for parking violations added around fire department and hospital

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/0524d2a1ffb11e69c482806470c1012424fa79ac.png)

Fixes

- VSync option fixed
- Stretchers now work properly on Mac version
- Adjusted colliders at hospital
- Adjustments to vegetation in wind
- FXAA camera effect no longer resets to off after each game reload
- Optimized forest billboards

Very soon we will be revealing a road-map, which will reveal the key pieces of content to come from Flashing Lights over the next few months, so keep an eye out for that!

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on November 01, 2018, 12:02:56 AM
Early Access Roadmap Revealed - Oct, Nov, Dec 2018
Flashing Lights - Police Fire EMS - James Clements

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/2ffb21f44c57d436654e2ceafcab5e0bd42d0561.jpg)

Hello all,

Thank you for playing Flashing Lights. With a lot of exciting content planned for the end of this year, we wanted to give you all a look at what is to come in October, November and December 2018.

Of course there is much more to come in 2019, but please do feast your eyes over the key pieces of content coming to Flashing Lights over the next few months!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/68664e63360756a2b1f1509ee6ee0787d2f50d67.jpg)

Incase the text in the image is hard to read on certain devices, here is the end of year 2018 roadmap in text form:

October

Callout Update

- Spike strips and traffic cones
- Ladders and axe
- Defibrillator

November

Traffic Update

- Multiplayer NPC traffic
- Multiplayer traffic stops
- NPC traffic overhauled

December

Speed Update

- Road-specific speed zones
- Speeding tickets
- Street speed signs

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/2bd0f825d8a74fb920b8a48ac0e95570252a9200.png)

Of course, in addition to all of this content, we will be working on bug fixes and polishing the game. Flashing Lights wouldn't exist if it wasn't for all of your dedication and support. We continue to listen to your feedback every day, and welcome suggestions - so please do reach out to us on the Steam forums, social media, and of course the official Discord.

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on November 01, 2018, 12:03:23 AM
NEW UPDATE NOW LIVE | Spike Strips, Traffic Cones, Ladders, Axe
Flashing Lights - Police Fire EMS - James Clements

Hello all,

I am delighted to announce that the October content update is now live for Flashing Lights! As promised, this update brings spike strips, traffic cones, ladders and an axe to the game, along with a bunch of new callouts.

https://store.steampowered.com/app/605740/Flashing_Lights__Police_Fire_EMS/

Spike Strips

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/812effdc073f3e7532ea1d335e1c455f0557e81b.jpg)

We've added spike strips for the Police Department, which are especially useful during car chases and encounters with dangerous drivers. Access them from the police car trunk and lay them down in the path of a suspect's car to blow their tires and slow them down.

Traffic Cones

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/a3ca9d9923b79a6a72648800a7affcd9955c1890.jpg)

All departments are now able to access traffic cones, which are vital for use during some callouts. They will help to clear a path and keep civilian traffic out of the way while you attend to incidents such as accidents.

Ladders

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/ca10962e74f7688e5d88612626911f83eda66f42.jpg)

The Fire Department now have access to portable ladders. These can be accessed from the fire engine's storage department and need to be used in a number of new callouts, such as the cat in a tree rescue and some new building fires.

Axe and Chainsaw

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/128a2d4b583736e573723b0ab60e0824331a5a3e.jpg)

The axe and the chainsaw are now available for the Fire Department, which can be used to cut down trees.

New Callouts

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/73169df3887d1dd1418e1b9459d7abbe50b99f0f.jpg)

Today's update delivers numerous new callouts for the Fire Department, such as removing tree trunks blocking roads, rescuing cats from trees, and some new building fire incidents which require the use of the ladder to reach.

Note: The defibrillator was originally announced for release in October, but this has been delayed to the November update. We apologise for this.

Patch Notes

New Content

- New callouts added for the Fire Department regarding trees blocking roads.
- Cat in a tree callouts added for Fire Department.
- Building fire callouts added for Fire Department which require climbing the ladder to reach.
- Axe added for Fire Department. Open the fire engine's storage department to access.
- Chainsaw added for Fire Department. Open the fire engine's storage department to access.
- You are now able to cut trees with the axe and chainsaw.
- Portable ladders added for Fire Department. Especially useful for rescuing cats from trees.
- Traffic cones added for all departments
- Spike strips added for Police Department - these work only on NPC vehicles only for now.
- Added the ability to perform an alcohol test on pedestrians.
- Pressing the W key after getting into a car now also triggers the ignition.
- Loading screen and department select screen updated with new background images.

There are also a bunch of bug fixes and small alterations in this update. Make sure to join the official Flashing Lights Discord, where you can find the full list of bug fixes in the #announcements section.

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on November 30, 2018, 01:52:46 PM
Development Sneak Peak - November Update
Flashing Lights - Police Fire EMS - James Clements

Hello all,

We're hard at work on Flashing Lights' November update, which will be released by the end of the month. This month's content update is focused on traffic, with multiplayer NPC traffic and multiplayer traffic stops being added, along with the defibrillator for the EMS department.

Today, we wanted to give you a sneak peak at this November update, to tide you over while you're waiting! Below are some screenshots of work in progress multiplayer traffic stops.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e62640025fcfab701c1876321438ae084fd8b887.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/f5700a02e7749f17365df9e882306eaff17c24db.jpg)

Q4 2018 Early Access Roadmap

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/be9f38db365950cc57576ed50f282f13c264a541.jpg)

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on November 30, 2018, 01:53:50 PM
Defibrillator Sneak Peak

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/689ab00dcf42390818138405fc622230d4e3ebc4.jpg)
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on November 30, 2018, 01:55:37 PM
UPDATE NOW LIVE | Multiplayer NPC Traffic, Defibrillator, CPR Added
29 November - James Clements

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e30a0169358bb6c5d916c1247a0a81e66d1c05b6.jpg)

Hello all,

I'm excited to announce that the November update for Flashing Lights is now live!

Multiplayer NPC traffic makes its debut, as one of the single most requested features since Early Access launch.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e6e3422151cc4bf0bc23c26b3798d02513feeea9.jpg)

Also added is the ability to perform traffic stops in multiplayer, as well as the defibrillator for the EMS department, a new piece of equipment accessible in both single player and multiplayer. Making use of the all new defibrillator and heart scanner, as well as the ability to perform CPR, injured NPCs now have multiple injured states, requiring various different responses.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/0aa408bc5935d610d04361959d43dc5eb9354b64.jpg)

There is another massive content update to come in December, which we're calling the Speed Update, so watch out for that over the coming month!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/79ff58bc3e879f14eeb2b4a41453e0a81c50caab.png)

Of course, there's much more to come for Flashing Lights is 2019, so stay tuned for news on further content updates!

Full Patch Notes - 29th November 2018

New

- NPC traffic added in multiplayer
- Traffic stops added to multiplayer
- Drunk drivers who have been stopped now try to escape some of the time
- Nearby players are now notified when a traffic stop turns into a chase in multiplayer
- Characters now blink
- EMS defibrillator added
- EMS heart scanner (ECG) added
- EMS can now perform CPR
- EMS can now remove injured NPC clothing to perform CPR, ECG and to use the defibrillator
- Injured NPCs now have multiple states of injury. Once examined, they may be stable enough to take back to hospital, or may need CPR or use of the defibrillator etc.

Fix

- Multiplayer pedestrians no longer spawn on top of each other in specific circumstances
- NPC vehicles no longer appear to be constantly turning
- Master volume adjusts fire extinguisher and hose sound effects.
- Pedestrian frisking now fully syncs for all players in multiplayer
- EMS med bag position adjusted when in hand.
- Multiplayer injured NPC models now match for all players on a server
- Fixed issue where other players could not interact with an injured NPC in multiplayer once another had inspected a patient
- Upon multiplayer host change all NPCs no longer reset/despawn.

Make sure to visit our official Discord[discord.gg]to join the conversation.

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 20, 2018, 12:28:11 AM
UPDATE NOW LIVE | Speed Content Update
Flashing Lights - Police Fire EMS - James Clements

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/9ee84914ab4d3ed58f02f68c5aed3bb7445da10d.jpg)

Hello all,

I am excited to reveal that Flashing Lights' Speed Update is out now! This update focuses on speeding, with road-specific speed limits, the ability to issue parking tickets and on-foot traffic stops all added!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/365f8f22da5f4cdc127ab7276c270ea704e5526b.jpg)

In order to celebrate Flashing Lights' last update of 2018, we have also released a brand new official gameplay trailer. Take a look!

https://youtu.be/m73I-FBQW5c

Finally, I am excited to announce that hats make their return to Flashing Lights, with the addition of a very exciting festive hat!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/cffa39f915b7aabf4578597c1aa48f54adb577f8.jpg)

In January, we will be announcing the Q1 2019 roadmap, detailing the content arriving soon!

If you have had fun with Flashing Lights this year, why not vote for it in IndieDB's Indie of the Year awards? All you have to do is click  here (https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100) and vote for Flashing Lights, in the 'Role Play' category - even if you don't have an IndieDB account!

Full Patch Notes

New Content
- NPC traffic change speed according to the road-specific speed limit
- Speed gun model revamped
- Speeding tickets now available to issue
- NPCs will now occasionally break speed limits
- Hats added for all departments
- Traffic vests added for Police, which are required for on-foot traffic stops. These can be grabbed from the boot of your vehicle
- Cruise control added. Default input: "R"
- NPC license plates added
- Speed signs added to the world

Fixes
- Pedestrian frisking now correctly finds random items, instead of only ID
- Fixed an issue with the suspect interaction menu would freeze up
- Can now cut down all trees on the map
- Fixed camera switching issue between 1st and 3rd person driving
- Tutorial text for Spike Strips added
- Fixed an issue where NPC pedestrians could walk away when handcuffed when a player joined multiplayer sessions
- Players no longer get stuck during CPR procedures when using Med bags placed by other people
- Players no longer get stuck when ladders are taken away by other player while climbing
- EMS can no longer get infinite points by repeating parts of missions
- Yield sign changed
- NPC drunk driver swerving reduced
- NPC traffic despawn adjustments made

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on January 31, 2019, 04:29:39 PM
January, February and March Roadmap Announced | Weapons and New Drivable Vehicles
16 Jan - James Clements   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/455adc1cda4afabb06f31c622bbc57ad32923a5e.png)

Hello all,

We hope that you had a wonderful holidays and a happy new year! Now that 2019 is fully underway, we are excited to announce what we're working on for Flashing Lights!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/c795adc26269f653b5d36013707ee5a95299cb21.png)

Take a look at the Q1 2019 roadmap below!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/ddda16a08f61575eeb2585f90b1d237f16675bba.jpg)

As you can see, there is plenty of new and exciting content to come soon! But on top of this, we will also be working on bug fixes and optimisation behind the scenes!

Watch out for more news on the January update soon!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/01e1fcd5fc89fc766a48e8ca3279870be515845d.jpg)

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on January 31, 2019, 04:32:13 PM
UPDATE NOW LIVE | 2 New Police Cars, 1 New EMS Car, 1 New Firefighter Car, Ambulance and Fire Truck Enhancements
31 Jan - James Clements   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/fc6ef35d5ef4b2d91a98c92084795b3ef758594a.jpg)

Hello all,

I am delighted to announce that Flashing Lights' January update is now available! As previously announced, today's update focuses on new vehicle options, introducing two new police cars, a new EMS car and a new fire department car, all drive-able.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/d069d4eab7130a9f0daf5810e422134f85642ab9.jpg)

But it's not just about the new vehicles - the existing fire engine and ambulance both have been enhanced with better interiors. This will be particularly exciting news for those of you who like to drive (or catch a ride) in 1st person.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/fd751077c0aa1532f24cd17a787ff92fd7965daa.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/d741b6082641bfd298695d867ae14a1cf88fb7b8.jpg)

On top of this, there are also a couple of new hats for your character to wear, as well as multiple quality of life improvements from the ability to customise multiplayer session names.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/d83af74048bc37e7fb6c5bd5841719d8018d6267.jpg)

As previously revealed, the February update will bring SUVs for all departments, as well as a new fire truck and EMS vehicle! For the March content update, Nils is hard at work on implementing weapons as well as new callouts for the police!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/381cfe7a89fe8ebb71f50b4139a9b0e566e1fc17.jpg)

Full January 2019 Update Notes

New

- Vehicle selection menu
- 2 new police cars
- 1 new fire chief car
- First responder car for EMS
- EMS Vehicle visual and interior update
- Fire truck interior update
- Campaign hat for police
- Chief helmet for Fire department
- You can now set traffic and parked car density prior to game session launch (chat commands /car /ped disabled)
- You can now customize multiplayer session names
- Multiplayer server list shows new settings (traffic, parked cars)
- Player tags with ID numbers now appear on the full map in multiplayer
- Optimized prop spawning near player to improve performance
- Tree render distance added in Graphics Settings
- Mirror lights now appear on current police car
- Trunk lights added for all department cars
- Adjusted equipment limitations depending of vehicle choice
- EMS NPC assistance added to skip patient transportation, useful when driving First Responder car without the stretcher
- Police and EMS have lower capacity fire extinguishers
- Full map updated with sectors

Fixes

- Cars which have been tracked using a speed radar now has despawn distance increased
- Fixed an issue where you sometimes could not get back into your own car
- Multiplayer menu no longer jumps back to main menu, when the game session list updates
- Adjusted parked cars optimization
- Fixed a type in the EMS transport patient message
- Vegetation system has been optimised
- Floating buildings have been adjusted
- Reorganized all map objects in zones for further optimization
- Fix an issue related to pressing exit vehicle and turn off engine at the same time
- Temporary disabled vehicle hood opening feature
- Added a default vehicle spawn when first starting or joining a game
- fixed an issue where leaving multiplayer showed a blank grey screen
- fixed an issue relating to the tab menu for multiplayer
- fixed an issue with the Fire Chief car horn
- EMS first responder and Fire Chief car lights are no longer all red
- Police vehicle lighting adjustments
- New vehicle texture adjustments
- changed some static fire truck model adjustments to some missions
- Re-baked navigation for NPCs going through fences/walls
- fixes to text indicating vehicle spawn
- Jump function no longer disabled
- NPC traffic/peds amounts corrected after host change

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 12, 2019, 01:51:41 PM
NEW UPDATE NOW LIVE | Six New Driveable Vehicles
28 Feb @ 4:03pm - James Clements   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/0d2b7634021074eadd30a3ad11fe24e1eb41fd24.gif)

Hello all,

I am excited to announce that Flashing Lights' February update is now live!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/6cabf999c316453283111c77a2b68081b583592c.jpg)

This update adds brand new vehicles for all departments. You're now able to select your vehicle by approaching and interacting with the spinning vehicle icon once you load into the world with your department of choice.

New

- Marked and unmarked SUV now available for police
- SUVs for fire department and EMS
- New fire truck (based on a tanker truck)
- EMS truck

Fixes

- Original EMS ambulance texture updated
- Added side lights for unmarked police car
- Adjustments for player spawn locations

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/db00a80f16cf666a3de645c75a2819b6e0082472.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/cbda07bdde5c2ee6abc000eeadf6699c86f32342.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e25711900a8f90835fc36ec402a91823c9a602c4.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/c045bebe1746cd4743d672dca8e35dd2c659a161.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/6773eb062597a6f2744959d479bb5cd6085bae45.jpg)








Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 12, 2019, 01:54:05 PM
GUNS UPDATE NOW LIVE - Shotgun, Handgun, Building Interiors, Armed Robbery Callout
29 Mar @ 4:43pm - James Clements   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/7c168ed6f6dd0045ac9860b7cff7ba908b7e391f.jpg)


Hello all,

I am excited to announce that Flashing Lights' Guns Update is now live on the Public Patch Test Branch! This bring shotguns and handguns to Flashing Lights, as well as a brand new armed robbery callout for the police department. Also introduced is basic interiors for gas stations and diner cafes.

To access the new Public Patch Test Branch, and play the new update, please do the following:

- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "public_patch_test" (no password needed)
- This will then download the new update for you

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/14d9985937b4cc383abe6ed17e5d34272f7f263a.jpg)

We're looking for feedback before the update goes to live everybody, so we'd appreciate you all sharing your thoughts on the update!

New

- Shotguns and handguns have been added for the police department
- Armed robbery callout for police added (ID 1014)
- Possible armed suspects added to some existing callouts
- Basic interior for gas stations and diner cafes introduced
- Weapon wheel menu, button Q by default (Can still use regular number keys 1; 3; 4; 5)
- Shotgun accessible from police vehicle trunk
- Ability to call EMS for NPCs who have died added
- Can now press the Z button to switch shoulders while on foot
- NPCs now receive damage when being hit by a car
- Player character and NPCs take damage depending on body part hit
- Player and NPC health bars
- Player healing spots at Hospital, Police and Fire departments, gas station around the map
- Player character now ragdolls and respawns after health reaches zero
- Negative reputation points for shooting or running over unarmed NPCs

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/0955249c2409a230db8acbce42c9c6be0776f3f6.jpg)

Fixes

- Minor SUVs physics centre of mass adjustments
- Fire SUV no longer spawns with lights on
- Minor front flashing lights adjustments for SUVs
- Alcohol check BAC value capped to 0.2
- Reload sound played twice
- Potential fix introduced for vehicle doors stuck closed (please report if you still encounter the issue)
- Temporarily removed weapon selection menu at PD until more variety of weapons are added
- NPC bone structure reset after respawn
- Disabled reload while typing "r" in chat
- Interaction menus now cancel if NPC or player goes in ragdoll mode
- Ambulance truck stretcher spawn positions altered
- Traffic stop on foot process is now faster
- Adjustments for parked cars in some locations

Flashing Lights Badges and Posters

Back due to popular demand, and exclusive to the Excalibur Games website, the official FLASHING LIGHTS – BADGES AND POSTERS PACK is now available in a very limited run. Grab your merch now at 25% off here https://shop.excalibur-games.com/products/fl-badges-and-posters

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/a72f4941a66fbcf8d3bdd4fe27d4ff221b8d985d.jpg)

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 12, 2019, 01:56:22 PM
GUNS UPDATE NOW LIVE ON PUBLIC BRANCH | 25% OFF SALE
9 Apr @ 5:01pm - James Clements   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e428760fc63f13b1d25561de6b17c52cdca0778a.jpg)

Hello all,

I'm excited to reveal that Flashing Lights' Gun Update is now available for everybody. We appreciate your patience, and we would love to hear what you all think of this new update!

New to the police department are weapons and a number of new and updated callouts. As well as the new handgun and shotgun, developer Nils Jakrins has also added a variety of building interiors for you to explore in the game’s open world. The entirety of Flashing Lights, including today’s new content, is available in either single player or up to ten player multiplayer.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/14d9985937b4cc383abe6ed17e5d34272f7f263a.jpg)

Limited Time Discount | Biggest Sale Yet

Flashing Lights is also on a 25% off sale for the next ten days - this is the largest discount we've ever done on Steam, so make sure to jump in!

New

- Shotguns and handguns have been added for the police department
- Armed robbery callout for police added (ID 1014)
- Possible armed suspects added to some existing callouts
- Basic interior for gas stations and diner cafes introduced
- Weapon wheel menu added, mapped to the Q key by default (Can still use regular number keys 1; 3; 4; 5)
- Shotgun accessible from police vehicle trunk
- Ability to call EMS for NPCs who have died added
- Can now press the Z button to switch shoulders while on foot
- NPCs now receive damage when being hit by a car
- Player character and NPCs take damage depending on body part hit
- Player and NPC health bars added
- Player healing spots added at Hospital, Police and Fire departments, as well as gas stations around the open world
- Player character now ragdolls and respawns after health reaches zero
- Negative reputation points for shooting or running over unarmed NPCs
- Pedestrians and suspects may put their hands up when player aims at them
- Crosshair added when aiming weapons
- Lights added to the diner, gas stations and hospital
- You can now search Incapacitated suspects
- Screen dim effect added when player receives damage
- Weapon shot muzzle flash effect added
- Bullet impace sound effect added (currently universal for all surfaces)
- Shotgun now has a temporary reload animation
- Person with a gun callout added for police (ID 1015)
- Experimental command /m-cancel added for multiplayer clients to end calls

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/0955249c2409a230db8acbce42c9c6be0776f3f6.jpg)

Fixes

- Minor SUVs physics centre of mass adjustments
- Fire SUV no longer spawns with lights on
- Minor front flashing lights adjustments for SUVs
- Alcohol check BAC value capped to 0.2
- Fixed an issue with the reload sound effect playing twice
- Potential fix introduced for vehicle doors stuck closed (please report if you still encounter the issue)
- Temporarily removed weapon selection menu at PD until more variety of weapons are added
- NPC bone structure reset after respawn
- Disabled reload while typing "r" in chat
- Interaction menus now cancel if NPC or player goes into ragdoll mode
- Ambulance truck stretcher spawn positions altered
- Traffic stop on foot process is now faster
- Adjustments for parked cars in some locations
- Incapacitated suspects can no longer keep shooting
- NPC ambulances now appear for both clients and hosts on multiplayer
- Player list now correctly shows when pressing Tab
- Armed robbery locations correctly show for all players on multiplayer
- Gas station windows can no longer be walked through
- Vehicle wheel colliders have been adjusted to reduce bouncing on cars
- Vehicle door tag issue potentially fixed - please report if it still happens
- Shotgun holding adjustments for aim pose
- Shotgun recoil adjusted
- Adjusted camera distance while aiming
- Bullet trail adjustments made
- Suspects no longer spawn on gas station roof
- You can no longer reload weapons when fully loaded

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/7c168ed6f6dd0045ac9860b7cff7ba908b7e391f.jpg)

Watch out for news coming soon on what's next for Flashing Lights!

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 12, 2019, 01:57:21 PM
Q2 2019 ROADMAP REVEALED (May - June)
17 Apr @ 4:32pm - James Clements   
Hello all,

I am excited to announce Flashing Lights' Q2 2019 roadmap!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/84f28d237a6c22f0d581bd5e58703600d9b3cec3.jpg)

We're excited to bring you all the much requested fire and EMS enhancements and additions in May and June. Thank you very much for all of your support so far, and we continue to listen closely to what you all want to see next!

Thanks,
The Flashing lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 12, 2019, 01:58:28 PM
May Update Teaser - Tanker Truck Water Storage
29 Apr @ 10:37am - James Clements


Hello all,

To tide you over until the May Flashing Lights update, please enjoy this little teaser of the tanker truck water storage system, allowing you to put out fires even when there's no fire hydrant around!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/4cdc5e5ca36f7ac6e93c3c0b65ba9406b02ed223.gif)

May will see the debut of this firefighting update, with June focusing on brand new EMS content, such as callouts. Check out the Early Access roadmap below.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/84f28d237a6c22f0d581bd5e58703600d9b3cec3.jpg)

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 31, 2019, 01:31:06 PM
MAY UPDATE NOW LIVE - Fire Department Built, Tanker Truck/Hose System Enhanced
30 May @ 4:45pm - James Clements

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/4acada12b744fe3386fa073345b2aa0c6ef16179.jpg)

Hello all,

We're excited to announce that Flashing Lights' May content update is now live! This month's update focuses on the fire department, with the fire station having now been built, as well as a new tanker truck and water hose system having been implemented!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e3eeaf960dcce151a1392334d58e47f9cb331133.gif)

Next month will mark Flashing Lights' 1st birthday - it's been an incredible first year, and we thank you all for making it the continued success it is today. We can't wait to launch more content updates, enhancements and surprises.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/19bed8f88e905d8faadde48fb1340bc8c29d952e.gif)

Next up, in the June update, will be a number of brand new EMS callouts. Read on for today's full patch notes, as there are a bunch of enhancements and bug fixes which have now arrived too.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/4cdc5e5ca36f7ac6e93c3c0b65ba9406b02ed223.gif)

May Update Full Patch Notes

New
•   Hose system enhanced - you now need to connect trucks with a supply hose and then use the water hose from the truck to fight fires
•   Fire tanker water storage system added. Refill the tanker by connecting supply hose to hydrant. Tanker water usage depends on how many players are spraying water.
•   Fire department building introduced with work in progress interior
•   Functional garage doors added at fire station
•   Firepole added to the fire department building, which is fully slide-able
•   You now cannot move vehicle if hoses are connected
•   Parked vehicles system optimised
•   Parked vehicles now sync correctly in multiplayer
•   Added icon for multiplayer host player name tag in player list (Accessible via Tab)
•   Visual improvements for police station
•   EMS and Fire Department spawn point minor visual improvements
•   Added role menu spot at EMS spawn point
•   Fire truck #1 hose connection slots changed
•   Fire truck #1 water supply added, less than tanker
•   Chainsaw now available in Fire Department cars
•   Happy birthday to Flashing Lights

Fixes
•   Lights adjustments for tanker truck
•   Every role change previously spawned another batch of surrounding props (fences, poles etc.) leading to performance drain
•   Changing camera view, weapons and crouch inputs are now disabled when chat is open
•   Person with Gun mission map tag now despawns after finishing the callout
•   Double map tags for Person with Gun calls fixed
•   Driver trapped callouts for Fire dept. had spreaders icon blocking left arm inspection. This has been fixed.
•   Cones obstacle radius increased for traffic to detect them sooner
•   Speed sign (20 MPH) had spawning issues leading to random cars or signs spawning instead, which has now been fixed
•   Mugging mission map marker for multiplayer clients fixed
•   Man with Gun mission renamed to Person with Gun
•   Tanker truck right side mirror was blocked in first person mode - this has been rectified
•   Fire truck #1 lights adjustments
•   Fire truck #1 texture adjustments
•   Fire truck #1 trunk tag moved backwards
•   Fire vehicles now spawn in the fire department garage. If all slots are taken up, they will spawn outside.
•   Firefighter player character now spawns inside department
•   Message text changed when vehicles spawn

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on June 18, 2019, 09:14:00 PM
UPDATE NOW LIVE - EMS Update Part 1 | New Callouts and Equipment
18 Jun @ 6:01pm - James Clements   

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/10ceb71227d1ae646b61b82308e426d31cf15f82.jpg)

Hello all,

Part 1 of our EMS update is out now! This delivers three brand new EMS callouts, along with new equipment: the fracture kit and bandages to help with shot wounds. Read on for today's full patch notes!

Later in June we will be launching part 2 of our EMS update! And, of course, we will also soon reveal the Flashing Lights Q3 2019 roadmap, outlining what you can expect to see in July, August and September.

Flashing Lights is also now on sale at 25% off!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/23166641814afd4d5ae79c78ff2b7f6224d0c1e8.jpg)

Full Patch Notes

New Content

- EMS callout "Unconscious person" added [id:3000]
- EMS Fracture Kit added in trunk to use in broken bone situations
- EMS callout "Hit and Run, Possible Bone Fracture" [id:3001]
- Bandages added in Med Bag for shot wound treatments
- EMS callout "Person with shot wound" added [id:3002]
- EMS players can now take care of NPCs hit by vehicles or shot while holding the med bag, including in multiplayer
- Added hydrants to all gas stations

Fixes

- EMS callout map map marker now disappears when patient has been picked up by stretcher
- EMS pickup and delivery tag icons appearing upside down fixed
- Added a filter when delivering patients to check if it is related to a mission or if it's a random NPC
- You can no longer pick up multiple patients at a time on the stretcher
- Vehicle physics adjustments
- Vehicle emergency lights adjustments
- Emergency lights blue colour changed

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on July 05, 2019, 11:57:01 PM
EMS Update Part 2 Now Live, Q3 2019 Roadmap Announced, New Languages
5 JUL @ 2:51PM - JAMES CLEMENTS
 
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/89779773d1639ab84fdd79bde1650b60c17618d8.jpg)

Hello all,

We're very excited about today's Flashing Lights news and we think you will be too!

Here's the rundown:
•   EMS Update Part 2 now live!
•   July, August, September roadmap revealed!
•   Seven new languages now supported: Traditional Chinese, French, Dutch, Swedish, Danish, Brazilian Portuguese, Polish
Before we get to all the exciting details, we'd like to remind anyone looking to join in with the fun that Flashing Lights is currently 25% off in the Steam Summer Sale until Tuesday!


July, August and September Flashing Lights Roadmap Revealed

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/da442db79202a952f294e2547d58acfa6a7065cf.jpg)

 
EMS Update Part 2 Now Live

Today's update introduces the ability to revive shot and injured players when playing as a medic in multiplayer, as well as the ability to call for assistance when shot and injured as any of the three departments in both single player and multiplayer.

Seven new languages are now fully supported too. Read on for the full details:

New
•   When playing as EMS in multiplayer you can now revive shot and injured players
•   When shot and injured in single player you can now call an EMS NPC to revive you
•   When shot and injured in multiplayer you can now call an EMS player to revive you
•   Revive menu added so that you can choose to call for an EMS assist or to respawn at station when shot and injured
•   7 new languages now supported: Traditional Chinese, French, Dutch, Swedish, Danish, Brazilian Portuguese, Polish
•   Player ID numbers now shown on chat messages
•   "Unconscious person" callout updated to include a bystander EMS NPC

Fixes
•   Suspects no longer can shoot after being frisked
•   Vehicle acceleration power reduced
•   Sirens can now be heard from a wider radius
•   Player healthbar added to minimap (F2) toggle
•   Some adjustments for NPC EMS transport to make their arrival smoother
•   Birthday cake and hat removed :(
•   Multiplayer police players can not be shot by other players
•   Random invisible patients, suspects and pedestrians fixed
•   Fixed issue where role or character change made map tags duplicate
•   Police car 1 lights adjustments
•   NPC EMS characters no longer run through ambulance

We are excited to kick off year 2 of Flashing Lights' Early Access with a bang! Join us on the official Flashing Lights Discord[discord.gg]to chat with the developer, find fellow players and see update teasers!

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on July 26, 2019, 11:33:42 PM
UPDATE NOW LIVE - Police Computer and Database Search
26 Jul @ 3:16pm - James Clements

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/f62017a40cb659663952b828306ae9bffdff1ef6.gif)

Hello all,

A much requested feature has arrived in Flashing Lights! You are now able to use the in-car police computer in order to scan car licence plates. With information on whether or not the driver has any traffic violations, parking tickets, an arrest history or warrant, you can make informed decisions on your course of action.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/934f4aabc716b91e35368b6e9f947c0f65e5ba1a.jpg)

Also included is details on the car's insurance, and registration. Scan the licence plate of a stolen vehicle and the driver may even evade traffic stops and flee.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/ca71fcd2abc4c963422e6e6e5e7994eea5215bf0.jpg)

26 July 2019 Full Patch Notes

New
•   Police vehicle computer system reworked(English only for now)
•   Database search for pedestrians and drivers
•   Use Left Shift to turn on computer, on/off interaction cursor and lock controls/camera movements
•   Use scroll wheel for computer screen size or camera zoom for first person view
•   More details on NPC profiles added - birth date, driving license status, warrant, wanted or not wanted, citation history, arrest history
•   You can now use police computer in both front seats in vehicle
•   Computer now turns towards the seat the player is sitting in
•   Computer screen is now synced in multiplayer
•   Vehicle license plate database system added
•   Vehicle license plate scanner added
•   Computer outline added to indicate when cursor mode is active

Fixes
•   Camera zoom reset after using in first person mode fixed
•   NPCs now run when they get out if vehicle is stolen
•   Fixed an issue where revive menu did not open/close while using chat
•   Missing NPC vehicle fleeing message when chase starts fixed

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/8dbe6f4f3406eb023533a0423d35adda5522cd18.gif)

There's lots more to come soon, with controller support scheduled for August and a fire update in September! Of course, we'll also be tackling further bugs and issues each month too.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/da442db79202a952f294e2547d58acfa6a7065cf.jpg)

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on August 31, 2019, 04:35:49 PM
UPDATE NOW LIVE - Controller Support, Traffic Advisory Light Bars, New Traffic Ticket Options
27 Aug @ 5:13pm - James Clements


Hello all,

Flashing Lights' August update is now live! This content update introduces proper controller support, with a pre-set default controller. This means you can now plug in your controller of choice and you're good to go!

We've also added traffic advisory light bars for all vehicles, as well as further traffic ticket options. Read on for the full patch notes.

Flashing Lights is Now Available at 25% Off


See What's to Come Next Month

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/da442db79202a952f294e2547d58acfa6a7065cf.jpg)

Don't forget to join the official Flashing Lights Discord[discord.gg] for update sneak peaks!

August 2019 Update Full Patch Notes

New Content

- Controller support with default layouts for handheld controllers and steering wheels added (with this update all controls will reset once to the new default layout)
- Mouse cursor system updated to support movement by controller
- Traffic advisory light bars for all department vehicles added. By default, use buttons 3; 4; 5
- Additional options for traffic tickets - Driving License None/Expired, Registration Suspended and Insurance Expired
- Ability to autofill person name or number plate details in police computer database search and traffic tickets

Fixes

- Controller sensitivity issues for camera movement and steering
- Vehicle steering adjustments
- Camera will auto-follow vehicle quicker if mouse/controller look around input active
- Input for callouts Accept/Skip was not registering mapping changes
- Police computer Scan Vehicle in Front stopped working occassionally - this has been fixed
- Police computer was disabled until game restart, if opened in first person mode and then changed vehicles. This is now fixed.
- Police computer screen in vehicle now will stay on when player gets out without turning it off
- Police computer cursor fixed
- Respawned NPC data now correctly displays on police computer
- Police computer showed double screens (3d and 2d) in first person mode. This has been fixed.
- Police computer showed 2d screen when turning it off in first person mode
- Police computer in first person mode zoomed out camera when clicking back to Homescreen - this has been fixed.
- Tow truck NPC no longer can be interacted with in multiplayer
- Missing healing scenarios for Unconscious person call now added.
- Traffic stop on foot compliance time shortened
- Translation fixes following community feedback

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on September 22, 2019, 09:36:26 PM
Meet Us at EGX 2019! London, UK, 17-20 October
Thu, 19 September 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/16420d1a31eec9cb0a923b7c4294be945c79ac8c.jpg)

Flashing Lights to be exhibited at EGX 2019 | ExCeL London, UK, 17-20 October

Hello all,

In just four weeks time we will be exhibiting Flashing Lights at EGX 2019! The massive games expo takes place from 17th - 20th October in London, UK, and it's your chance to meet Nils Jakrins, Flashing Lights' dev! You'll also have the chance to meet some of the Excalibur publishing team and pick up a Flashing Light sticker.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/cb9c4795c9ce99691be62e25f8e736ecc136f6b5.png)

If you're there on Sunday 20th October you'll also have the chance to hear Nils speak about how he broke into the industry and voice any advice he has for aspiring game developers. The panel will be livestreamed on the EGX Twitch channel and available to watch as a VOD on YouTube after the event for those of you who can't make it.

Sunday 20 October 2019: 14:00-14:40 BST

First Games Industry Jobs – Indie development

Four panellists, all with their first games supported by Excalibur Games, speak about how they broke into the industry, their experiences so far, their current projects and what advice they would give to aspiring developers and others looking to get into the industry. Panel: Yen Ooi (Road to Guandong), Nils Jakrins (Flashing Lights), Arvydas Žemaitis (Shoppe Keep) and Tom Malinowski (Tracks – The Train Set Game).

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/4acada12b744fe3386fa073345b2aa0c6ef16179.jpg)

Before this month is out we will of course be releasing the September update, featuring the functional fire ladder truck, new fire callouts and further EMS improvements. Keep an eye out!

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on September 26, 2019, 04:58:44 PM
UPDATE NOW LIVE | Fire Department Ladder Truck + Q4 2019 Roadmap Revealed
Thu, 26 September 2019

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/c335dbbc74cce6bac0ce36c8d861fda0d5c03456.jpg)

Hello all,

We've just launched the September update for Flashing Lights, which introduces a functional fire department ladder truck as well as six new fire department callouts! Manually extend and position the ladder to climb up and fight fire multiple stories high.

Also debuted is a new piece of equipment for the EMS department, which you can use to help treat injured patients: the neck collar.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/ca91fff5f7c77dd28f62348e8bde01b0847bdb66.jpg)

Read on for full patch notes, but first we have some news for you on what to expect from Flashing Lights over the next three months!

October, November, December 2019 Roadmap

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/d1a0bf71a3394368c81859fc40ccfab2f70e8c6e.jpg)

We're excited to reveal that October will see the release of a spooky seasonal update, introducing a bunch of fun and unexpected gameplay additions. Take a look at the screenshot on the roadmap for just a tease of what's to come.

Then, for the November and December updates, we're trying something entirely new for Flashing Lights: opening up the roadmap to community votes! You'll be able to have your say on what you'd most like to see in the November and December updates, selecting from a variety of options.

The voting will be held via the official Flashing Lights Discord, so make sure to join in there if you haven't already! Voting will open in the coming weeks.

September Update - Full Patch Notes

New

•   Functional ladder truck with outriggers added
•   Ladder truck visuals updated
•   Water gun added to top of the ladder
•   6 new fire callouts featuring high rise emergencies
•   Additional props added in some areas for new callouts
•   Fire hydrant positioned at back of the fire station
•   Neck collar, new item in Med Bag, now available
•   EMS and Rescue injured inspection now shows status of each body part

Fixes

•   Traffic advisor light patterns modified
•   Ladder truck texture adjustments
•   Chainsaw volume adjusted

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 04, 2019, 05:12:15 PM
November and December Roadmap Community Voting Now Live!
Fri, 4 October 2019


Hello all,

Community voting for the November and December roadmap is now open! Please join our official Discord and head to the #Announcements channel to vote.  https://discord.gg/flashinglights

Keep in mind that you're voting only on features that are within the scope of the November and December updates - there will be plenty more Flashing Lights updates to come throughout 2020 which we're not ready to speak about yet.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/d1a0bf71a3394368c81859fc40ccfab2f70e8c6e.jpg)

The first ever Flashing Lights community roadmap vote is here! Thank you for participating and having your say.

We have collated feedback from everyone and combined it with our own plans, to create a list of up and coming features. However, it may not be possible to release all these features by the end of the year. So we want your help to decide which features we prioritise - this vote will then inform the November and December roadmap!

It's easy, simply join the Discord, head to #announcements, and vote for the features which are most important to you!

(You can vote for as many pieces of content as you like, but we recommend only voting for the features you really care about, as if everyone votes for everything we are back at square one)

Voting closes: Fri 11 Oct morning (BST time)
Roadmap to be announced: Mon 14 Oct

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 14, 2019, 06:46:09 PM
Flashing Lights Full Q4 2019 Roadmap Revealed
Mon, 14 October 2019

The results are in from the community vote!

Hello all,

Thank you to the more than 1,700 of you who voted in the Flashing Lights November and December roadmap poll via the official Discord! We can now reveal the results of the vote.

1.   Fuel system - 1712 Votes
2.   SCBA (Self-contained breathing apparatus) + player health for fire and smoke - 1432 Votes
3.   Player police van - 1278 Votes
4.   Ability to tackle suspects as a police officer - 1201 Votes
5.   Prisoner transport missions - 1110 Votes
6.   Get in/out vehicle animation - 872 Votes
7.   Further vehicle interior dashboards - 810 Votes
8.   Player vehicle sound sync in multiplayer - 685 Votes

Based on your votes, we have finalised the full Q4 2019 Early Access roadmap!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/dd79e2b7d4897b486e5315aa0f0d5f3545d00d96.jpg)

it's been wonderful to get your thoughts on which features are most important to you so that we could prioritise certain features for over the next few months!

If a feature you voted for isn't listed in the roadmap, don't worry! They are all planned features, they just may not arrive in the November and December updates.

Likewise, if your most wanted feature wasn't an option in the poll, that simply means that it wasn't in the scope of the November and December updates. While we can't yet confirm any specifics, we can say that there are lots more updates to come throughout 2020.

October Update Teaser

We wanted to leave you with one more thing today - a little teaser for October's mysterious 'Spooky Seasonal Update'...

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/b875e7713ec5216c0b73e82457adc034f0f10888.gif)

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 28, 2019, 11:36:58 PM
FLASHING LIGHTS UPDATE NOW LIVE | Night Time Mode - Halloween 2019 Update
Mon, 28 October 2019

New night time mode, plus plenty of spooky surprises!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/68e86f4a294575ec9c74603434ab5c42ce2ff40c.png)

Hello all,

Flashing Lights' October 2019 update is here, and it's a spooky one!

A night time mode has now been introduced, accessible via the in-game settings when setting up a game! Additionally, some spooky surprises have been added to celebrate Halloween - try running with a patient on a stretcher and letting go... or perhaps try approaching an NPC with a chainsaw and see what happens...

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/92eaa1e39930e0e8f438bec9ea842b5b2a0899e7.png)

All new features in this update are here to stay for good, so there's no need to worry about them being removed after Halloween.

For now, you can select night mode as an option in the settings, but we do plan to eventually introduce a dynamic day/night cycle.

Steam Halloween Sale

Flashing Lights is now discounted for a limited time in the Steam Halloween Sale! -25% = £8.54

Full Patch Notes

New

- Night time option now available in game settings
- Additional lanterns at police, fire and EMS stations added
- Added ability to put suspects in police vehicle trunks
- Stretcher now drops out of ambulance if driven with back doors open (single player only for now!)
- Sprint with the stretcher and then let go to give patients a ride
- NPCs are now injured when attacked with chainsaw and/or axe
- Pedestrians start running if shots fired in area or are being approached with active chainsaw

Fixes

- Fire wind correction
- Fire smoke particle flicker fixed
- Terrain adjustments for locations around the city to prevent driving under the map
- Fixed a game freeze while climbing on ladder truck rear and clicking on ladder control at same time
- Player vehicle emergency light brightness adjustments
- Player vehicle interior static dashboard lights altered
- Police SUV could get stuck in lampposts when hit in high speeds - this is now fixed
- Minor adjustments for ladder control UI
- Chainsaw and axe cut animation no longer appear when used on doors, trunks etc
- Axe is no longer held like a shotgun
- Axe swing animation added
- Spawning or pushing stretcher in water without holding it, could lead to issues with the countdown UI - this is now fixed

There's much more to come in 2019 and beyond - check out the roadmap for more details:

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/dd79e2b7d4897b486e5315aa0f0d5f3545d00d96.jpg)

Thanks,
The Flashing Lights Team
 
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on November 09, 2019, 12:53:07 AM
SCBA Teaser + Small Mac Update Now Live
Fri, 8 November 2019

Mac OS Catalina compatibility introduced

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/a36c0870fdd7c048b626e54e2eab5fb9f34ed80c.png)

Hey all,

We've just made live a small Flashing Lights update which fixes a few issues with the Mac version.

- Mac OS Catalina compatibility introduced
- Fix for players teleporting under the map when using the outriggers menu in the Mac version

SCBA Teaser

Later this month, with the November update, we're introducing a fuel system for all departments as well as SCBA equipment for firefighters.

Take a look at the image below for a sneak peak of what's to come!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/a3b4d7a6a5317e0c4f290f08e1f3ab6371ae9c29.jpg)

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on November 27, 2019, 03:46:06 AM
UPDATE NOW LIVE | Fuel System, SCBA
Tue, 26 November 2019

Check out all the new content!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/64d49bdcbe5988c7285f1afc8b58e4c48b9847eb.jpg)

Hello all,

Flashing Lights' November update is now live! Read on for details.

Flashing Lights is now available at 25% off in the Steam Autumn Sale!

For anyone still waiting to jump in and play Flashing Lights, now is a great time to do so, with brand new content just launched and a 25% discount live now!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/cb4836240856c965604778ab022bee2edf44ba3e.jpg)

Flashing Lights November Update Now Live!


This month's update adds a fuel system for all player vehicles, where you'll have to refuel at gas stations, as well as SCBA equipment for the fire department, allowing you to tackle smoke zones, interior fires. These were both heavily voted for features in the community roadmap poll and we are excited to hear your thoughts!

Please note that if you wish to play without the new fuel system, you can turn it off in the menu.

Watch out for the December update, which will add a player police van, prisoner transport missions and the ability to tackle suspects!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/bca873b1288f58ac6bbe838c4e66693012129389.jpg)

Full Patch Notes

New
- Fuel system added for player vehicles, refill available at any gas station
- You can now set fuel consumption before game session
- The fuel system can be turned off in the settings if you wish to play without the new fuel system
- Option to call NPC tow truck to replenish small amount of fuel in case of depletion (click on your gas tank icon to find this option when outside the vehicle)
- Refill progress now displayed at gas station on the screen and on the vehicle dashboard
- SCBA introduced for firefighters, giving them the ability to walk in smoke zones
- Player characters walking in fire will start to burn and lose health
- Air level now displays next to health bar when using SCBA equipment
- Firefighters can now pick up and carry NPC victims
- Smoke zones and NPC victims added to existing missions (IDs 2; 2003; 2006)
- Hose and extinguisher can now take out multiple fires at the same time
- Rotary lights for ladder truck added

Fixes
- Possible fix for multiplayer door tag bug, where players couldn't open doors
- Minor light illumination setting changes
- You can now continue to steer and use brakes when engine is switched off
- When player is down, they can no longer interact with anything
- Free fly camera does not show interaction tags anymore
- Patient delivery now registers when patient makes contact with the tag, even if the player is not holding the stretcher
- "Register" text changed to "Register Suspect" for police

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 09, 2019, 11:17:21 PM
Police Van Teaser + IndieDB Indie of the Year
Mon, 9 December 2019

Get a sneak peek of the December Update

Hello all,

Development on the Flashing Lights December update is well underway, so we wanted share a sneak peek with you.

But first we have some more end of year awards news to share with you, and we need your help.

Vote Flashing Lights in the IndieDB Indie of the Year Awards!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/d41b80eac2a649b2440df5e3ffaa1048f26d6b09.png)

IndieDB are running their Indie of the Year award once again, and it'd mean the world to us if you could vote for Flashing Lights!

All you need to do is to visit the Flashing Lights IndieDB page HERE https://www.indiedb.com/games/flashing-lights-police-fire-ems and click on the big 'vote now' button.

It's that simple. No sign up or registration required. You can even vote for as many games as you wish - so even if your heart is split between Flashing Lights and another game or two, why not vote for them all?

If you've enjoyed playing Flashing Lights this year, please do consider voting and maybe even asking your friends to do the same.

December Update Sneak Peek

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/2733696c89683c76ae8faeb77920749d34a35800.jpg)

As promised, the December update will introduce a drivable police van, along with new prisoner transport missions! The van has two enclosed sections at the back, allowing you to transport multiple suspects at a time.

In the image, you'll also notice a very trendy police officer...

The ability to tackle suspects is also being added in the December update.

Watch out for this update, as well as news on what's to come in 2020. We have big plans for next year and can't wait to share them with you all!

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 18, 2019, 02:43:16 AM
New December Update Teaser + IndieDB Indie of the Year
Tue, 17 December 2019


Take a peek at this week's new content update

Hello all,

We're pleased to announce that December's huge Flashing Lights update, featuring a drivable police van, prisoner transport callouts, the ability to tackle suspects as a police officer, drunk pedestrians and more will launch later this week!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/aed56ff63364e9f200d280bdfabcf1f05667f19b.jpg)

It's been an incredible year for Flashing Lights and we cannot wait to share more with you regarding our 2020 plans early next year.

IndieDB Indie of the Year Top 100

You may remember us mentioning the IndieDB Indie of the Year awards last week. Well, thanks to your votes, Flashing Lights has made it into the top 100 of the year! Thanks for your brilliant support so far!

A second round of voting is now live, and we need your help once again to be in with a chance of being crowned Indie of the Year!

To vote, visit IndieDB by clicking THIS LINK, then selecting the 'Role Playing' section in the released games category. Here's you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!

You do not have to have an IndieDB account to vote, but the website only allows a limited amount of non-member votes within a certain amount of time. If your vote does not register, you can either sign up for a free account and vote or simply try voting again later!

See you all later this week for the new update!

Thanks,
The Flashing Lights Team


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 20, 2019, 02:45:26 PM
UPDATE NOW LIVE | Police Van, Ability to Tackle Suspects, Drunk Pedestrians
Thu, 19 December 2019

Closing 2019 with a bang


(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/5453ff0600e3d1da7bb41e8176931069a7b1b50e.jpg)

Hello all,

December's massive content update is now live! Read on for all the details!

Flashing Lights is 25% Off!


If you're yet to join in, grab Flashing Lights before the sale ends on 2 January and save 25%!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/9a02c2cfbed09695680fc96d601209043c28d893.jpg)

December Update Details


Today's major update introduces a drivable police van, multiple new and updated callouts, the ability to tackle suspects, a portable fan for the fire department, drunk pedestrians and more!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e940fae4bbccf36944fd2ac790510c73fb7af3b0.jpg)

New

- Drivable police van added
- Police can now tackle suspects by clicking interact when close enough to the NPC while running (by default, Left Shift to run + Left Mouse Button to interact)
- Portable fan for fire department (in trucks only), to clear smoke areas in callouts ID 2; 2003; 2006
- Glasses make their return as a character customisation option
- Christmas hat returns for limited time as a character customisation option
- New police callout: "Bring suspect to Court" ID 1016
- New police callout: "Reported intoxicated persons" ID 1017
- Random pedestrians may now be drunk. Drunk pedestrians and drivers are more likely to appear at night time
- Court House area added near hospital
- Handcuffs now physically appear when you have handcuffed an NPC

Fixes

- Player no longer burns after they have healed or respawned following death by fire
- Pedestrians are now more likely to run away after hearing gunshots
- Ground asphalt texture glitch fix
- Fixed an issue with players being able to control the car when not inside vehicle
- NPC handcuff animation updated
- Fixed an issue with a traffic light pole which could be driven through
- Fixed an issue where NPCs could still shoot when being interacted with
- Controls no longer broken when player respawns/is revived while holding a suspect
- You can no longer use the weapon wheel when down
- Handbrake now automatically applied when you turn off the engine

We hope you all have a wonderful holiday season and a happy new year, and we'll see you in 2020! Keep your eyes peeled early next year when we'll be speaking about our plans for Q1 2020.

Thanks,
The Flashing Lights Team

P.S. There's still time to vote for Flashing Lights in the IndieDB Indie of the Year Award top 100!

To vote, visit IndieDB by clicking THIS LINK https://www.indiedb.com/groups/2019-indie-of-the-year-awards/top100 , then selecting the 'Role Playing' section in the released games category. Here's you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!

You do not have to have an IndieDB account to vote, but the website only allows a limited amount of non-member votes within a certain amount of time. If your vote does not register, you can either sign up for a free account and vote or simply try voting again later!

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on January 15, 2020, 11:08:40 PM
Q1 2020 Roadmap Community Vote Now Live!
Tue, 14 January 2020


Head over to the official Flashing Lights Discord to vote

2020 will be a big year for Flashing Lights.

New content has always been a priority and will continue to be so throughout 2020. However, we also recognise that Flashing Lights’ foundations need work, which is why we’re focusing development on some major background work over the coming months. We’ll be releasing more details on what exactly this means in the future, but rest assured that the game should look and run better once this work comes to fruition.

To make sure that we get 2020 right, January is a planning month, where we gather feedback from you all and continue background work on some major updates for later on in 2020.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/6c62d875194814d59fda1dc7b098927a4b8d7b64.jpg)

Q1 2020 Roadmap Vote

While we have a clear vision of what 2020’s major updates will look like, we want your help to prioritise which additional features we should work on throughout Q1 2020. Expect these additional updates in February and March.

With that, we invite you to participate in the Q1 2020 roadmap vote! Please join our official Discord if you haven't already and head to the #Announcements channel to vote.

You can vote for as many features as you like, but we recommend only voting for the features you really care about, as if everyone votes for everything we are back at square one.

Voting closes on Tue 28 Jan (morning GMT time), with the final roadmap to be announced within a few days following that.

(Please note that all options from the previous roadmap vote, that are yet to be implemented into the game, will be added in Q1 updates too!)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/2c8b9a86e9648cf1f5eb3c9680418a5e0d5d03b1.png)
----------------------WE WANT YOU!----------------------

Grab Flashing Lights at 20% Off!


With big plans for 2020, in terms of both new content and enhanced foundations, there's never been a better time to jump in. For a limited time, Flashing Lights is now 20% off!

Flashing Lights Voted 4th in IndieDB's Indie of the Year Award!


We were delighted to be voted 4th in IndieDB's Players Choice - Indie of the Year 2019! https://www.indiedb.com/groups/2019-indie-of-the-year-awards/features/players-choice-indie-of-the-year-2019  Thank you very much to everyone who voted - and to those who are yet to jump in, we hope you will join us for another great year in 2020!

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on January 30, 2020, 02:08:35 PM
Flashing Lights Q1 2020 Roadmap Revealed
Wed, 29 January 2020


Get the scoop on what's next for Flashing Lights

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/b0adef25d4503f01174d948a290675680df919d1.jpg)


After an intense two weeks of community voting on what we should prioritise in Q1 2020, the final roadmap is here! We were absolutely blown away by the amount of you who participated in this vote on the official Discord, with at least 3,300+ individual voters - thank you!

1.   Driveable tow truck + callouts - 3345 votes
2.   Unmarked “charger” car for police - 2384 votes
3.   Additional vehicle interior and exterior lights - 2371 votes
4.   New police callout: arsonist (fire department players assist in multiplayer) - 2119 votes
5.   Flashlights, flares and portable lights for fire department - 1823 votes
6.   New police callout: Escaped convict/fleeing suspect search - 1705 votes
7.   New police callout: Missing person - 1675 votes
8.   Additional vehicle incident FD callouts: Rescue trapped drivers/put out fire - 1637 votes
9.   Additional vehicle incidents EMS callouts: new locations/multiple injured NPCs - 1615 votes
10.   New police callout: Shoplifting - 1433 votes

Final Q1 2020 Roadmap

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/16c52b525c723206332a30f506369eb701d79eb2.jpg)



Keep in mind what we announced earlier on this month - we have a clear vision of 2020's major updates, with substantial background work ongoing.

New content has always been a priority and will continue to be so throughout 2020. However, we also recognise that Flashing Lights’ foundations need work, which is why we’re focusing development on some major background work over the coming months. We’ll be releasing more details on what exactly this means in the future, but rest assured that the game should look and run better once this work comes to fruition.

Thanks,
The Flashing Lights Team

 
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on February 05, 2020, 01:56:14 AM
Bonus Update Now Live - Get In/Out of Cars Animation, Bug Fixes
Tue, 4 February 2020

Find out all about the small bonus update

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/ab90a2db3af6db60aedcdd33e6fc65ba197417ba.jpg)

Hello all,

While the next major Flashing Lights update will release towards the end of this month, delivering a driveable tow truck, tow truck callouts and more, we have a small bonus update for you today.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/09d5109894db6cf0678a4539f686b20bf330021d.gif)

Along with a handful of bug fixes, getting in and out of vehicle animations have been added, and NPC suspects shooting with firearms now reload their guns.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/2b9ebbd4be84bdfde0130df4cbfb050d0d82260d.jpg)

Full Patch Notes - 4 February 2020

New
- Player character animations for getting in/out of vehicles
- NPC suspects shooting with firearms now reload their weapon

Fixes
- Fixed an issue with door tags randomly disappearing preventing interaction with vehicles
- EMS calls no longer get stuck if you apply a fraction kit or bandages before mission message notification
- Armed NPCs shooting and hitting the player is now filtered locally to prevent player hit damage because of lag, around corners or position de-sync
- You can now can jump from a standing position
- Sound of crashing into road signs and barrels is now connected to game's main volume settings
- Random floating handcuffs behind pedestrians now reset on spawn
- Christmas hat removed

Remember to check out the roadmap for what's to come in the February and March updates!


Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on February 22, 2020, 02:15:27 PM
Flashing Lights Community Translation Project
Fri, 21 February 2020

Help translate Flashing Lights!


Hello all!

Flashing Lights currently supports a wide range of languages for the majority of the interface.

We have used a professional translation service for these translations, however mistakes can be made and can be quite difficult to spot without a good knowledge of gameplay and the language displayed.

We have a huge community from many different regions around the world, and we often get requests to open up the translations for the game so that you may help contribute to the game and help correct any mistakes.

Because of this, we have decided to partner with the wonderful people over at Localizor, an online community-led translation service where you can help out in translating games in exchange for some rewards. This means that our community can help translate Flashing Lights and earn rewards while doing so.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/54affe3251264f8559895e2d6653241245cd3ef4.png)

While we are starting by mostly reviewing the game's existing languages and getting them improved thanks to your help, we would also love to use Localizor in order to get the game translated into new languages. If you would like to see Flashing Lights support a language that it doesn't already, please let us know by reaching us via the official Discord or by email at support@excalibur-games.com.

If you would like to join in on this community translation project, then you can simply do the following:

•  Head over to the Localizor platform: https://www.localizor.com/ and create an account
•  Select Flashing Lights from the available games on the platform (You can also help translate other games if you wish)
•  Read the global documentation for tips on translating Flashing Lights
•  Select your chosen language and start submitting translations
•  If your translation receives enough votes, it will be added to the game in a future release
•  Earning votes gets you Localizor coins, these can be redeemed for rewards from the Localizor coin shop

Tow Truck Update Teaser

Watch out for the tow truck update coming soon! Here's a little teaser to tide you over:

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/89d6fdf16f8442d28e7dd1bfa9294c6156a08775.gif)

Thanks,
The Flashing Lights Team


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on February 29, 2020, 12:09:34 AM
UPDATE NOW LIVE | Tow Truck, Arsonist Callout and More!
Fri, 28 February 2020

Jump into the driver's seat and get towing!
 
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/cc055c69fe923fff062be77f7e3f211b25d1c4ee.jpg)


Hello all,

The Flashing Lights February update is now live, introducing a player-controlled tow truck and towing callouts to match, along with a brand new arsonist callout! Read towards the end of this announcement for the full patch notes.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/4a6a6128b179ac4138fac4607351c4866c226b5a.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/4a6a6128b179ac4138fac4607351c4866c226b5a.jpg)

Don't forget all of the exciting additions coming up in the March update, and remember that we have some major background work going on too.

New content has always been a priority and will continue to be so throughout 2020. However, we also recognise that Flashing Lights’ foundations need work, which is why we’re focusing development on some major background work over the coming months. We’ll be releasing more details on what exactly this means in the future, but rest assured that the game should look and run better once this work comes to fruition.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/16c52b525c723206332a30f506369eb701d79eb2.jpg)

Want to Learn More About Tow Trucks?

Did you know that tow truck racing is a thing IRL? Find out more interesting tow truck facts in our blog - we even have one Flashing Lights code to give away to a lucky commenter!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e6c2d6e4616806f634f94a6e54e7cbf9e19b611c.gif)
 
February 2020 Update Patch Notes

New

•   Tow truck for police (use the arrow keys to operate and the J key to connect/disconnect)
•   Vehicle impound area added at police station parking lot
•   Tow callout "Vehicle blocking driveway or access" [ID 1023], 10 random locations
•   Tow callout "Vehicle parked without permit" [ID 1024], 7 random locations
•   Ability to tow Aggressive driver car [ID 1000]
•   The ability to tow ticketed vehicles to impound
•   The ability to tow suspect cars from police assistance callout [ID 1005]
•   The ability to tow wrecks from vehicle incident callouts in multiplayer (except calls involving spreaders)
•   New parking ticket category for areas in the city with permits only - any vehicle without permit can be towed for points. Look out for "Warning - Permit Only" signs
•   Arsonist callouts for police [IDs 1018-1022] and for fire department [IDs 2013-2017] - in multiplayer, a police player can tag along and help out a firefighter player on the mission and vice-versa
•   Suspect surrender chance increased in general, with an additional chance increase by every shot hit

Fixes

•   Fixed an issue with water spray sometimes ignoring fire
•   Fire should no longer go out by itself after water spray has stopped
•   Engine sound and waypoint system now turns off when NPC gets out of their vehicle
•   Vehicle wheels now detect dirt roads, the grip has been adjusted
•   Tickets no longer disappear after leaving and returning to same area

Note: We have updated our privacy policy as we have introduced a third party tool that helps us with understanding how the game is performing. If you wish to read the updated privacy policy, you can do so here https://shop.excalibur-games.com/pages/privacy - jump to the 'WHEN YOU PLAY (SOME OF) OUR GAMES' section for the new stuff.

Remember that the Flashing Lights community localisation project is still ongoing - if you wish to help translate the game from English to another language, you can find out more here https://steamcommunity.com/games/605740/announcements/detail/1722001656485098045

We hope you have a great time with the new update!

Thanks,
The Flashing Lights Team

   
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on March 27, 2020, 01:16:55 PM
UPDATE NOW LIVE | Unmarked 'Charger', Flashlights + Flares, EMS/Fire Callouts
Thu, 26 March 2020

Flashing Lights' March update is here!
 
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/52404fc100e3e7547b73d0cac260b9c9294fafe1.jpg)

Hello all,

We're excited to announce that Flashing Light's March update is now live! Based on your feedback from the roadmap vote, today's update introduces an unmarked 'charger' type car for police, new EMS and Fire callouts, flashlights and flares for all departments, spotlights and more.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/def3e1d3ff6b1fa1a76a539ff0ca87b00e46b004.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/def3e1d3ff6b1fa1a76a539ff0ca87b00e46b004.jpg)

Thanks to the amazing support we've received from you, the community, we've also been able to add Czech, Italian, Turkish and Finnish language support in today's update! Thank you so much to everyone who has contributed to the community translation project via Localizor so far! https://www.localizor.com/

We'll be announcing our plans for April, May and June next week, so keep an eye out for the latest Flashing Lights news!
Flashing Lights Now On Sale! 20% off until Thursday 2 April!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/02228a7f53afc7911e1a68945460e953b433169e.jpg)


March Update Patch Notes

New

•   Unmarked "charger" type car for police added
•   Updated EMS callout ID 4, additional injured NPC added
•   New callout for EMS and Fire Department: Vehicle incident with injured NPCs and trapped driver [ID 4000]. Callout can take place at 10 random locations
•   New callout for EMS and Fire Department: Vehicle incident with injured NPCs and 3 trapped drivers [ID 4001]. Callout can take place at 5 random locations
•   Firefighters can now use Medbags in callout 4000 and 4001
•   Flashlight added for all player characters (On/Off key by default: E)
•   Road flares added to all department vehicle trunks
•   Portable scene lights added for fire department, accessible from vehicle trunks
•   Spotlights on department cars and SUVs (On/Off key by default: P; Right Mouse Button to aim spotlight)
•   Additional lights for tow truck and van (On/Off key by default: P)
•   Additional lights for Fire Department and EMS trucks (lights control panel on/off key by default: P)
•   Face masks introduced as an option in character customisation menu
•   Translations updated for the following languages thanks to community translators: Traditional Chinese, German, French, Brazilian Portuguese
•   New languages added thanks to community translators: Czech, Italian, Turkish, Finnish
•   You can now view previous info pop ups (Key by default: F4)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e88ba79c988948ce9ec8d234a169f0cb9b12519f.gif)

Fixes

•   Mission complete UI should no longer get stuck on screen
•   Grass performance improvement
•   Performance spikes in city reduced
•   All vehicle headlights beams adjusted
•   When moving a stretcher, the physics should no longer push the player forward
•   Vehicle steering adjusted (might need reset your steering sensitivity in Settings > Controls)
•   NPC tow truck previously didn't pick up red car from aggressive driver callout
•   Fixed an issue where players couldn't reload weapons after getting out of vehicle
•   Emergency lights adjusted: removed white on rear side of the lightbar
•   CPR animation no longer includes mouth to mouth
•   Tow truck hook input is now inactive while using chat
•   Fixed an issue where towing the same car twice from callouts would stop working
•   EMS truck's right side mirror now works while using interior view
•   Updated NPC emergency vehicles on callouts
•   Updated police and firefighter NPCs on callouts
•   Removed EMS NPC on callouts as now firefighters call for pickup
•   Tow truck players, in multiplayer, can now tow all wrecks from driver rescue calls
•   "Grab stretcher..." message changed


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on April 04, 2020, 12:26:39 AM
April, May, June 2020 Roadmap Revealed
Tue, 31 March 2020

Get ready for Q2 2020!

Hello all,

We’re excited to announce the Q2 2020 roadmap, detailing our plans for April, May and June! In addition, developer Nils Jakrins is also continuing with some major background work that will ensure Flashing Lights is bigger, better, faster and stronger before the end of the year. More on that in the coming months.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/45299cd6121f4ba4284cd8135cde9eb2bda99675.jpg)

Q2 2020 Roadmap

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/b6e5562a57e6790ad916adf8392e16bb96ac022e.jpg)

In April, we’ll be delivering three new police callouts, while also enhancing vehicle interior dashboards with functioning dials. These features, along with the player vehicle sound sync in multiplayer, brings us up to speed by delivering upon the remaining options in the previous two community roadmap votes.

May will be a little different than recent months. In addition to continuing to develop new content, you’ve asked us to fix some specific issues, and we hear you. Some of the issues run deep, which is why Nils is undertaking the large scale background work. However, we also know there are lots of smaller issues, some of which have been present for a while, that we would like to address. On their own these small issues are not game breaking, but we know that once some of them are addressed it will make the game much better. We appreciate your support and understanding that bugs are a part of Early Access development. May will be our time to look at fixing some of the outstanding issues you have all been asking for.

In June, we’ll be delivering vehicle lights customisation, including options for lightbars, grill lights, rambar lights and more. We’ll also be giving you the option to customise emergency lights patterns and colours. A vehicle lights customisation system has been one of the most requested features for a long time, so we’re glad to be able to fulfil that wish in June.

Want to Play Online With a Friend Who's Yet to Buy Flashing Lights?

Let them know that the game is on sale at 20% off until 2 April! Or why not gift them a copy?

Ongoing Community Translation Project


Thanks to the amazing support you've shown so far for our community translation project, we've already been able to complete and implement new languages. This project, using Localizor, is still ongoing, and we're still looking for players to help translate the game into remaining languages. If you're interested in getting involved, check out the Steam announcement.

Thank you very much for all of your ongoing support, and we look forward to delivering these updates and sharing more news with you down the line.

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 29, 2020, 12:40:58 AM
UPDATE NOW LIVE | Bug Fixing Month
Thu, 28 May 2020

Read all about the bug fixes this month!
 
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/996939c7178363923042b2e4c5e76c08d3566698.jpg)

Hello all,

Flashing Lights' May update has arrived! This month is dedicated to bug fixes, and you can find the full list of patch notes below.

As we explained when we announced the April, May and June 2020 roadmap, this month was dedicated to rounding up and fixing lots of smaller issues - we recognise that there are still larger issues present in the game, and we are continuing to work on them.

Some of the issues run deep, which is why Nils is undertaking the large scale background work. However, we also know there are lots of smaller issues, some of which have been present for a while, that we would like to address. On their own these small issues are not game breaking, but we know that once some of them are addressed it will make the game much better. We appreciate your support and understanding that bugs are a part of Early Access development.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/5b31236b7ff4f633b84ca5394c442312b3aa1001.jpg)

Fixes

•   Active missions now cancel when a host leaves the server in multiplayer, to prevent callouts and dispatch freezing
•   EMS players can now pick up patients with the stretcher who have been treated by other players
•   Deliver to Court (ID 1016) and Escaped Convict (ID 1025) callouts previously got stuck and never finished in multiplayer
•   NPC Tow and Prisoner Transport pathfinding logic now matches with that of NPC EMS, improving arrival at the scene and laying the groundwork for further AI improvements in the future
•   NPC Tow and Prisoner Transport now use the same vehicle models as players
•   NPC tow truck driver now gets out of the car correctly
•   Tow truck's controls pop up now displays correctly
•   Tow truck camera now pauses for 5 seconds before also rotating back to default position
•   Mugging and Shoplifting call suspects no longer are missing stolen goods when frisked
•   Fixed an issue with pedestrians levitating in the air
•   Occasionally NPC drivers would be invisible. This is no more.
•   Traffic vehicles now do not do not swerve as fast as they did when you approach them with sirens on
•   Traffic spawning stopped when player parked on road side at random locations
•   Player character's neck rotation limited
•   NPC Tow previously did not pick up vehicles after traffic stop chase
•   Disabled ability to cuff and uncuff NPCs while they sit in police vehicle
•   Added barrier to the curved steep road near the south city exit to highway, to prevent player and NPC pickup transport falling
•   Arsonist call (2013) NPC fire truck moved
•   Various missions' despawner location updated to prevent instant despawn after mission completed or cancelled
•   NPC traffic obstacle detection range increased
•   Ambulance and Tow engine sound loop adjusted
•   Fixed various sound glitches
•   Player no longer gets out of vehicles on sides that are blocked
•   Fixed an issue with parked White Vic cars levitating above the ground while towed
•   Player SUV model engine hood fix - previously you could see front lights through vehicle body
•   Player SUV glowing seatbelt props texture adjusted
•   NPC suspects no longer slide and fist fight at the same time
•   Aggressive driver call (ID 1000) previously did not end the mission if a player registered the suspect at police station
•   NPC car in in aggressive driver callout (ID 1000) no longer despawns if a tow truck has been called or is being towed by a player.
•   Aggressive driver call (ID 1000) did not end if the host did not accept the call or was playing as EMS or FD
•   If another Aggressive driver call (ID 1000) is accepted while previous car is being towed, the new call no longer shows the old location, bugging the new mission
•   Missing flashlight for EMS female #2 character is no longer missing
•   Spotlight offset altered when used from interior view
•   Host no longer receives reputation points for police NPC prisoner transport when not playing as police
•   Siren now syncs correctly for NPC Tow and Prisoner Transport arrival in multiplayer


We hope you enjoy this update, and cannot wait to keep on improving and expanding Flashing Lights throughout 2020! Take a look at the Q2 2020 roadmap if you are yet to do so:

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/b6e5562a57e6790ad916adf8392e16bb96ac022e.jpg)


As previously announced, developer Nils Jakrins is also continuing with some major background work that will ensure Flashing Lights is bigger, better, faster and stronger before the end of the year. More on that in the coming months!

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on June 19, 2020, 03:31:24 PM
UPDATE NOW LIVE | Vehicle Lights Customisation, Liveries Selection for Police
Thu, 18 June 2020

The first step in vehicle customisation is here

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/3cda1bd95441ffdc6c7eb33c7dcdb5eecb2a1487.gif)

Hello all,

Flashing Lights' June update is now live, introducing the vehicle lights customisation system, as well as a selection of liveries for police vehicles.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/ff48a8bb8b302ba3cc870abbead9de97d4fd50a3.png)


With it comes a bit of news regarding the June update. We were originally planning to include vehicle lights customisation (lightbars, grill lights etc) as well as vehicle lights pattern and colour customisation this month. In order to allow developer Nils more time to work on the major background work, we’ve re-arranged our plans a little:

June update (out now!):

- Vehicle lights customisation (lightbars, grill lights etc)
- Livery customisation for police (designed as the first step for planned future vehicle customization options, including liveries for the other departments)


July update:

- Vehicle lights pattern and colour customisation

It won’t be long until we reveal the full Q3 2020 roadmap, so keep an eye out for that! It’ll be an exciting one.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/3d2eee832526355a4280b0fc32475eaca26c9fc0.gif)


June 2020 Patch Notes

New
•   Lightbar customization for player vehicles, available at Vehicle Selection menu (remember you can rotate the vehicle in-menu by holding right mouse button and dragging)
•   Livery selection menu for police cars (base system for future Vehicle Customization)
•   Additional lightbar models
•   Rambar for police Vic car
•   Vehicle IDs and order in menu changed

Fixes/Changes
•   Vehicle menu changed to mouse navigation


Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on July 03, 2020, 12:02:02 AM
July, August, September 2020 Roadmap Revealed
Thu, 2 July 2020

Get all the details on the Q3 2020 roadmap

Hello all,

The day you’ve been waiting for has finally arrived. We’re excited to reveal the Q3 2020 roadmap, detailing our plans for July, August and September updates! We’ve been teasing the major background work that’s been in progress for some time now – and we’re glad to be able to give you your first look at the results of that work in September! Read on for more details.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/2555be68e11f7ebd0bad89fa066cb9a32e27ac5d.jpg)


Q3 2020 Roadmap

In July, we’ll be expanding on the recently introduced vehicle lights customisation system. You can look forward to vehicle lights colour and pattern customisation this month.

We know how important multiplayer is to you – especially role play and spending time with friends. Which is why in August we’ll be adding in-game voice chat, and upgrading our in-game text chat with multiple channels.

In September, you’ll get your first look at some of the major background work that Nils has been carrying out alongside all of the new content and bug fixes. The goal of the background work, as we’ve stated before, is to improve the foundations of Flashing Lights.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/01f3081772cc560407253625f48785b0270bc39e.jpg)

Flashing Lights in the Steam Summer Sale

-25%  £15.99  £11.99


We hope you're as excited about this roadmap as we are. See you at the next update!

Thanks,
The Flashing Lights Team


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on August 01, 2020, 11:24:42 PM
July Update Pushed to Next Week
Fri, 31 July 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/855fa7417204340c19bb44c61cde357243c659ab.png)

We've had to push the July update back a week, but you can play an early version now if you wish to

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/cf906621d2c9cd873d6607f241a103c4864b0bb6.gif)

Hello all,

We're sorry to say that we've had to move the public version of the July update back to next week. While the lights pattern and colour customisation is coming along nicely, it needs just a little more time in the oven. As developer Nils continues to polish the update for next week, there is a way that you can play an early version of the update right now if you wish to!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/8f2131d76df99e079ae9d9fc2ba9e0204016cb3d.jpg)

Unstable Branch

If you want to play an early in-development version of the update, you can do so via the unstable branch. Please join the Flashing Lights Discord if you haven't already and head to the #announcements channel for details on how to access the unstable version.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/6f5817918bcc577556a13ce2c40a54c24affb392.gif)

We're excited to get the update out to you all next week, and also continue our work towards the August and September updates.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/2555be68e11f7ebd0bad89fa066cb9a32e27ac5d.jpg)

Thank you again for your ongoing support!

The Flashing Lights Team


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on August 07, 2020, 12:57:04 AM
UPDATE NOW LIVE | Vehicle Lights Colour and Pattern Customisation
Thu, 6 August 2020

All departments receive the lights colour and pattern customisation treatment
 

Hello all,

We're happy to announce that the vehicle lights colour and pattern customisation update is here! You can now design patterns and colours for vehicle lights - that includes all vehicles in the game, covering all departments. You can also import and export vehicle configurations, allowing you to share your creations and use those other players have created should they share them with you.

 
Full Update Notes

New
•   Lights colour and patterns customisation introduced
•   Game now spawns the last vehicle with the lighting setup that was used in a selected role
•   Vehicle menu loads last lights configuration on the selected vehicle
•   Ability to import/Export vehicle configurations (livery, lights setup, customised patterns, lights colours), in order to share and save your creations and use other players'. Available from the top right of the 'Select Vehicle' menu
•   Option to import/export lightbar only, available from the top right corner of the 'Lights Customization' menu
•   Lightbars have 3 default flashing patterns
•   Lightbar menu shows model names

Fixes
•   Lightbar menu now highlights the current model that is on the vehicle
•   Party hat disabled D:
•   Vic police car pushbar size adjusted
•   Old lightbar added in options
•   Right mouse button icon to rotate vehicle during customisation
•   Spawning vehicle with no lights will revert to default setup


We hope you enjoy this update and have fun customising and sharing your vehicle light set ups! Flashing Lights has a couple of big updates coming up in August and September.


Thanks,
The Flashing Lights Team

   
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on August 27, 2020, 11:27:48 PM
UPDATE NOW LIVE | Communication Update - In-Game Voice Chat
Thu, 27 August 2020

Voice chat comes to Flashing Lights

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/42545e476e95359340ce8dd04cb6c5cab24ce9f9.jpg)

We're delighted to announce that in-game voice chat is here! You can now chat with your friends while playing Flashing Lights directly through the game. We've also added more text chat types - one for individual departments, and one for radio chatter. The ban option has also been improved so that the game now saves your list of banned players, preventing them from joining your server again after they've restarted.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/96a78828bae2ff4a5cf8970cfc315793dab03cd2.jpg)


Full Update Notes

New
•   Voice chat push-to-talk added [Default key V] with colour coded pop-up icons
•   Text chat type: team chat, type /t in front of message. (Example: /t Hello!)
•   Text chat type: radio command, type /r in front of message (example: /r 600 is the best), text colour coded for each department
•   Text chat /me command added (bold text)
•   New menu for multiplayer commands when pressing Esc for Mute, Kick, Ban and Unban functions
•   Multiplayer Ban command improved to now save list of banned players, preventing them from joining your sever again after restarting
•   Voice chat volume option added in Audio Settings as a separate channel from game's master volume


Fixes
•   Vehicle menu appearance tab should no longer get stuck
•   Fixed freezing on faulty lights import/load
•   Player Left message no longer displays when banned players try to re-join
•   Fixed kicked and banned messages
•   Footstep volume reduced
•   Police charger car windows tint changed to defaults

See you next month for the September update!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/2555be68e11f7ebd0bad89fa066cb9a32e27ac5d.jpg)


Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on September 24, 2020, 01:46:10 AM
Update News
Wed, 23 September 2020

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/96bdb4d1b11f3632736e1f2b9f944e0c6cbd7344.jpg)

We have some news for you today regarding the update which was planned for September, 'Background Work Part 1 - Open Beta'. Sadly we won't be getting the update out by the end of the month as we had hoped to. This update is a large undertaking, and as many of you already know, work on this update and beyond has been done in the background over the past months alongside the regular updates.

When a situation like this arises, we often have two choices:

1) Release the update even though we're not quite where we wanted to be
2) Hold back and give ourselves more time to improve upon the update

We've opted for option 2 - we feel this is the best option for you all even if it does sadly mean you'll have to wait a bit longer. Because of this, the September update, 'Background Work Part 1 - Open Beta' will now become the October update.

We will be getting this update onto the unstable branch as soon as we can in October, but we don't have an exact date yet. (If you wish to opt into the unstable branch, please join the Discord for more info) The update will now release to the public by the end of October.

Keep an eye out for news! Soon we'll be sharing your first look at the exciting new update, as well as the Q4 2020 roadmap.

Thank you,
The Flashing Lights Team


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 22, 2020, 03:49:34 AM
October 2020 – March 2021 Roadmap Announcement
Wed, 21 October 2020

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/eed3b3f80fd063dfb82eab3e752b155d8280bba7.png)

Feast your eyes on six month's worth of update news!

Big changes are afoot in Flashing Lights. Behind the scenes this year we have been working on some changes to the foundations of the game. We are excited to roll these out over the coming months. We are moving the game map to a tile based loading system that will help us address the performance issues many players experience in the game.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/7b2399ddd34b13d7d74bd94fa69cbe1a9b1e1e73.jpg)

In addition it will mean we can add better interiors to important buildings, and over time, develop a much bigger world for you all to explore.

This month we are excited to share with you the first step on this journey. In the new update, releasing by the end of October, you will be able to see the first version of the new map. This is only a small area, and does not have traffic or people for you to interact with (plus no callouts), but it is just the beginning. For now the new map will be available as an option in the main menu.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/d4edf80dc971a194c80673c67b7c06a27ae96f6c.jpg)

Over the coming months we will be adding a new and improved dispatch system and new traffic AI, before expanding the map and including new neighbourhoods for you to patrol.

We know that in the long run it will create a much more compelling experience for you all. We really appreciate all of your support so far, and are excited to share the new roadmap with you all.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/0aa0ce4ee562aaa46203dc4a5bfe54b84f37b307.jpg)

October 2020 - March 2021 Roadmap

October: Explorable Small Map First Look: Your first chance to explore the newly optimised map (no callouts or traffic). The first step in a newly optimised game experience.

November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/b1392fc9faadf85bcaa35dfbb73143e698220fca.jpg)


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 30, 2020, 01:58:04 AM
UPDATE NOW LIVE | Explorable Small Map First Look
Thu, 29 October 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/ff3ea02939094a2c8bf0891bd273d76ff09d391d.png)

Your first chance to explore the newly optimised map (no callouts or traffic). The first step in a newly optimised game!
 
(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/b132c11d4f8469cf479697dc68e3c50ca2b180aa.jpg)

The Flashing Lights October update is here! Today marks the first step in a newly optimised game experience. We are excited to take this journey with you all, and this is just the beginning.

Today we have released the first iteration of the new game map, accessible from the main menu. This is only a small area, and does not have traffic or people for you to interact with (plus no callouts), but it is just the beginning. The new world uses a tile-based loading system, which should help to address the performance issues many of you have been experiencing.

We're excited to hear your thoughts on this first iteration of the new map!

Full Update Notes

•   New additional map (in the Main Menu, toggle the switch button to access the new map or go back to the original map to play the game with callouts), this is part of the new foundations for Flashing Lights
•   New police and fire departments (work in progress)
•   In the new map, EMS will now spawn together with the fire department
•   Parking ticket mechanics added to the new map for cars illegally parked on the sidewalk
•   Fuel system added to the new map
•   Adjusted the environment and prop spawn radiuses in the game's Graphics Settings when playing on the new map, this utilises our new tile-based loading system. The higher the setting, the more of the world that loads in together, if you are experiencing issues with performance, reduce this number
•   For the new map the Screen Space Reflection and Ambient Occlusion camera effects (Graphics Settings) have been adjusted for better looking visuals
•   Moved project to Unity version 2018 LTS
•   Road flares changed to pumpkins until November update

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/e9415b09077d25d3976d4abdcd08b3948b7c9494.jpg)

We have much more to come in the months ahead. Check out the details:

November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.

Thanks,
The Flashing Lights Team

 
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 30, 2020, 02:16:30 AM
Glowing Pumpkins! Big Savings! | Flashing Lights Halloween 2020
Thu, 29 October 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/065a108830d6d94d9d67bd9522cf7beea5c09515.jpg)

Find out what we're up to in Flashing Lights for Halloween

Hello all,

Halloween is almost upon us! We like to celebrate the odd event in Flashing Lights with little touches, and this year's Halloween is no different. Usually, you're able to lay down flares at incident scenes to warn oncoming traffic at night time!

But it's Halloween, so of course, the road flares are now glowing pumpkins. Remember to play in night time mode and make use of the pumpkin flares this Halloween!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/5298346929da5839a5ad3c171cd8304ce8c51d6b.jpg)

And, if you are yet to jump in, we're running a special 25% discount for a limited time:


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on November 26, 2020, 02:00:55 AM
UPDATE NOW LIVE | Sirens Update
Wed, 25 November 2020

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/dc35d1722559002f739572990157e027557e98db.png)

New sirens, plus 25% discount!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/8178a472f123427cd0910c5d161136cbc480a11a.jpg)

Hello all,

We've just launched the November update for Flashing Lights! We have introduced a whole range of new sirens, which you can choose to equip your vehicles with! Read on for the full update notes. New sirens have been a much requested feature from the community, so it's an exciting one for us to release.

25% Off in the Steam Autumn Sale
£15.99   £11.99

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/eb4337928613278ccf28cbb5450a19f8a9162ab8.jpg)

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/15ef52b904815a4b9421147bc13938385c23ffc5.jpg)

Full Update Notes

New

- New sirens
- Siren controller added (Key 2 to turn on/off when in vehicle)
- Use buttons 3;4;5;6;7;8;9;0 for different sirens, when siren controller is turned on
- Loop sirens with one key (Default X)
- Q siren for fire trucks and large ambulance (default input G or Right Mouse button)
- Siren customization in vehicle menu, you can now change sirens for each slot
- Sirens and Q siren volume setting in Audio Settings Menu
- Auto-off siren option when getting out of car. Can be set in Vehicle Menu
- Sound effect for initializing traffic stop
- Hold down Horn for secondary siren to stop traffic. Works when emergency lights are on
- Input reset to support new siren slot buttons

Fixes

- Weapon wheel could be activated when in Settings Menus, breaking interaction
- Removed pumpkin road flares D:
- Horn now works while engine is off
- Fixed issue with two mouse cursors in vehicle menu
- Fixed voice chat volume resetting on each game load

We have some exciting updates arriving over the coming months, so keep your eyes peeled!

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 05, 2020, 02:19:03 AM
December Update Callout System Teaser + IndieDB Indie of the Year Voting!
Fri, 4 December 2020

Get a sneak peek of the December update!

Hello all!

We're excited to share with you a little sneak peek of the upcoming December update. But first we have some more end of year awards news to share with you, and we need your help.

Vote Flashing Lights in the IndieDB Indie of the Year Awards!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/8b89566642f17192472a68dcf5147bf5c76f7aef.png)

IndieDB are holding their Indie Of The Year Award again this year, and we need your help!

If you've enjoyed playing Flashing Lights this year, please vote for us in Indie DB's Indie of the Year Awards!

All you need to do is to visit the game's IndieDB page HERE and click 'vote now'. https://www.indiedb.com/games/flashing-lights-police-fire-ems

✔️ No sign up required
✔️ You can vote for as many games as you wish - so even if your heart is split between Flashing Lights and another game or two, why not vote for them all?

December Update Teaser

Plus, enjoy this December update teaser screenshot! The December update will see some improvements to the callout dispatch system for the new map. The fire callout in this teaser will be able to now spawn at any building on the map (apart from department buildings), and with a randomly generated fire size.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/d660d91c8a46fdac880aebe178f14593c480730e.jpg)

Take the opportunity to refresh your memory on our plans for Flashing Lights over the coming months:

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 12, 2020, 01:53:00 AM
🚨 New Dispatch System Teaser + Vote for us in the IndieDB Top 100! 🚨
Fri, 11 December 2020

img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/eed3b3f80fd063dfb82eab3e752b155d8280bba7.png[/img]

Your first look at the enhanced callout system

Hello all,

We have a brand new December update teaser for you today!

But first... IndieDB Indie of the Year 2020 Top 100 - we need your help once more

Thanks to your votes, Flashing Lights has made it into the top 100 of the year! We are incredibly grateful for your support so far. A second round of voting is now live, and we need your help once again to be in with a chance of being crowned Indie of the Year!

To vote, visit IndieDB by CLICKING HERE https://www.indiedb.com/groups/2020-indie-of-the-year-awards/top100 , then select the 'Role Playing' section in the released games category. Here you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!

✔️ No sign up required
✔️ You can vote for as many games as you wish

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/8b89566642f17192472a68dcf5147bf5c76f7aef.png)

Okay, onto the new update teaser! Here's your first look at the enhanced callout system, arriving with some single player callouts for the new map in this month's update. Now, on your in-car computer, you'll be able to see a list of callouts available for you to respond to as they come in, along with info on the location of the callout so you can decide whether or not you wish to accept the job.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/254096e94d5002d2e9c727661673359787ef818f.gif)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/3f52d486aedc546dee970515a776d6a8a3e61be0.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/60ba064f25dd8902c3499039ab425d8728a2cf07.jpg)



Remember, we have plenty of exciting updates coming up! Take a read:

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 22, 2020, 04:23:25 AM
UPDATE NOW LIVE | New Map Single Player Callouts + Improved Dispatch System
Mon, 21 December 2020

Get all the details on the December Update

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/bec30dca297e321d4037782e7e4f99593394fb70.jpg)

Hello all!

Flashing Lights' December update is now live! This introduces some single player callouts to the new map, and also includes a new and improved callout dispatch system!

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/7f8e1ba1a1a3de2a12585ef15ccec11a48d4adc9.jpg)

Full Update Notes

New
- Dispatch system for the new map (Singleplayer only until January update)
- You can now see locations before accepting a callout
- The message of player responding to a callout has been moved from chat to dispatch UI section
- Vehicle computer now available for all departments
- You can now view all pending callouts on vehicle computer CAD section
- Ability to cancel missions through vehicle computer CAD section
- Suggested vehicle now shown for each callout
- Police callout Shoplifting added for new map (spawns randomly around the map)
- Police callout Armed Robbery added for new map (spawns randomly around the map)
- Fire callout Structure Fire added for new map (spawns at random location and random size)
- Fire trucks on new map now have infinite water supply until fire hydrants get added
- Christmas hats added for the Holidays

Fixes
- Hit or shot suspects now show stolen goods when searched
- Audio settings menu could get stuck at main menu
- Audio settings now update properly
- Reflections fixed for new map

Thank you all so much for playing Flashing Lights this year! We look forward to another great year for Flashing Lights.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30559558/dac925f1bc853a7fa48779227ef7c60d422c47a2.jpg)

Keep an eye out for the following upcoming updates!

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on January 29, 2021, 01:13:34 AM
January Update 2021
Thu, 28 January 2021

(https://cdn.akamai.steamstatic.com/steam/apps/605740/ss_2feb50c1cb072f1252cfd2c1663ab1a91ec20874.1920x1080.jpg?t=1608571073)

New (updates for the New map)
- Updated dispatch now has multiplayer support
- Dispatch supports multiple calls at the same time across departments
- CAD update to join/leave missions now in active calls tab
- Calls now end after timeout if no players are responding
- New Dumpster Fire callouts for Fire Department [ID 2001]
- New garbage dumpster models around the city
- Bus stop models around the city
- Power Off button now appears on every screen on the in-vehicle computer
- Mission complete UI pop-up now shows when the call is cleared, but does not issue any points. Points are now given for player actions in missions only
- Another suspect registration point added at the back entrance of the Police Station
- Added info icons on vehicle HUD for computer input [Left Shift] and extra lights input [P]


Fixes
- Random fire callouts could previously spawn with no fire (New map)
- Shop owner's walk animation fixed when items are returned
- Time is takes to extinguish fires is now faster (New map)
- Fire Tanker truck's rooftop lightbar scale increased
- Fire Ladder truck's doors do not disappear in the distance anymore
- Christmas hat removed :'(


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on January 29, 2021, 01:29:08 AM
UPDATE NOW LIVE | New Map Multiplayer Callouts + Improved Dispatch System
Thu, 28 January 2021

The January update is here!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/06558d81e2082bcb3c2b824b1c38e9b5945cf233.jpg)

Hello all,

We have just released the January 2021 update for Flashing Lights! We have an updated callout dispatch system for multiplayer calls on the new map. We also have new dumpster fire callouts for the fire department.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/34b7c561533f4b09bc50608ae637969ff7b72eca.jpg)

If you are yet to try Flashing Lights, now is a great time to jump in, with new updates being released regularly.


Full Update Notes

New (Updates for the New Map)
- Updated dispatch now has multiplayer support
- Dispatch supports multiple calls at the same time across departments
- CAD update to join/leave missions now in active calls tab
- Calls now end after timeout if no players are responding
- New Dumpster Fire callouts for Fire Department [ID 2001]
- New garbage dumpster models around the city
- Bus stop models around the city
- Power Off button now appears on every screen on the in-vehicle computer
- Mission complete UI pop-up now shows when the call is cleared, but does not issue any points. Points are now given for player actions in missions only
- Another suspect registration point added at the back entrance of the Police Station
- Added info icons on vehicle HUD for computer input [Left Shift] and extra lights input [P]

Fixes
- Random fire callouts could previously spawn with no fire (New map)
- Shop owner's walk animation fixed when items are returned
- Time it takes to extinguish fires is now faster (New map)
- Fire Tanker truck's rooftop lightbar scale increased
- Fire Ladder truck's doors do not disappear in the distance anymore
- Christmas hat removed :'(

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/b1b9ccfa3507bb94eac486223869f01f6c409763.jpg)


We have further exciting updates coming over the next couple of months:

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on February 24, 2021, 03:20:32 AM
News on the February Update
Tue, 23 February 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/5924730628e534e60ef9eaa36ee2139089a70eb1.jpg)

Hello all,

The update which was planned for the end of February has now been merged with the March update.

By the end of March we'll release an update which brings an overhauled traffic system to the new map. This update will also introduce pedestrians onto the new map. This will mark the point where the new map is fully functional, and will serve as a basis for ongoing development.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/610c2962d012abb5d4b3d2527b7b1af085752369.jpg)

We apologise for the delay, but we believe it's what's best for the game. We'd rather release a better update later on as opposed to prematurely releasing one we're not happy with.

We'll have a new roadmap to announce soon, so keep your eyes peeled for that! We also hope you enjoy the little teaser images for the March update throughout this post.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/7f97325c0276ce53763f6d12988617524f3e048e.gif)

Thank you for all of your support as always!

The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on March 31, 2021, 11:49:09 PM
March Update News
Wed, 31 March 2021

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/1af0355cb6b408beec0d808a4dc350b76f1d9360.png)

Update pushed back a little + take a look at the new teaser screenshots!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/c0a9c20356281e22ce1e629f5c17aeef5359aae2.jpg)

Hello all,

Sadly we have had to move the March update back a little. We need a bit more time on the update, which will include pedestrians and revamped traffic AI for the new map, and now plan to release the update within the next few weeks.

However, we may be releasing early unstable versions of the update ahead of the public release - if you are interested in playing any potential early versions of the update, please join the Discord
and keep an eye out for announcements there.

We understand that the delay is frustrating and disappointing for some of you, and it's never our intention to frustrate anybody. That said, we want to prioritise quality rather than pushing out the update prematurely.

We also have some new teaser screenshots to share, to help tide you over until the update!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/889f4d114dca9d3b2962bba6105520295bb2482a.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/d448a047d95b97845fce2170f6697a17f3d44557.jpg)

Above you can see some brand new props which will be added to the new map in this update... and some can be knocked over when driving too (news, mail and fuse boxes). Also added will be more static street props (fences, street lights, lanterns and larger fuse boxes).

Thanks for the support,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on April 30, 2021, 12:04:07 AM
UPDATE NOW LIVE | New Map Traffic + Pedestrians
Thu, 29 April 2021

Get the latest on Flashing Lights

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/b442516772bbec4cda8d40aefc0a3a1fd9214a73.jpg)

Hello all,

Firstly, we want to say thank you very much for your patience. We apologise for the delay on this update, and really do appreciate the support.

Today's update brings traffic and pedestrians to the new map. Traffic AI has been revamped for the new map. We've also added new destructible props (news, mail and fuse boxes) and new static street props (fences, street lights, lanterns, larger fuse boxes).

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/0f9d40832e089b60c468a254e837d8af2f5f0118.jpg)

Also on the new map, we've improved physics for clients in multiplayer - for instance, if you join another's game you will now be able to make contact with other vehicles. Additionally we've done some optimisation work for the new map, which should reduce the feel of lag for some of you - this is making use of a new technique which predicts where players will go in multiplayer ahead of time in order to reduce the feel of lag.

Read on for the full patch notes!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/e3b686a2a39a29b0bac3dc161d7afab9b344e8be.jpg)

25% Off For a Limited Time


Full Update Notes

New (updates in New Map only):

- Improved traffic spawning system
- Vehicle traffic added with new path and driving system
- NPC traffic pit maneuver and collision sync with client side players
- Pedestrians added
- Improved waypoint system for traffic and pedestrians
- Player vehicle multiplayer prediction for more accurate position and rotation
- Working traffic lights
- NPC traffic stop now has potential to become a chase
- Spike strips now work with new traffic
- Traffic stops on foot ported from old map
- If NPC traffic (not in chase) get hit by spike strips or fail to load waypoints now will stop and turn on hazard lights. Police player then can access them as traffic stop with Traffic Vest or activating it from police car
- Towing mechanics ported to new map (Tow traffic and parked cars)
- New destructible props (News, Mail and Fuse boxes, Trash bins)
- New static street props (Benches, Fences, Street lights, Lanterns, larger Fuse boxes)
- More street props and areas around the city
- New optimized traffic lights models
- MDT vehicle scan
- Request Tow (despawn) for NPC car

Fixes

- Cones obstacle adjustments to be better noticed by AI traffic
- Suspects going on top of police department doorways while grabbed
- Pedestrian/Suspect no longer teleport back to last position for multiplayer client players when using Grab
- Pedestrian walk animations sync fix on client side
- Player vehicle physics update
- Player vehicles now carve around obstacles sooner when they are stationary, pedestrians look for way around
- Floating parked cars adjusted
- Added colliders to low poly buildings, stops from driving through in case the map still loading
- Project rendering settings update (depending on hardware potential performance increase)

Thank you all again for your support!
The Flashing Lights team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on July 01, 2021, 12:30:14 AM
News on the Flashing Lights June Update
Tue, 29 June 2021

Public update release now planned for next week, unstable version available now!

Hello all,

We hope you're excited about the next Flashing Lights update! We have some news for you today.

This update will bring all EMS callouts over to the new map, plus a fire department callout, and some new liveries for the ambulance. We know you are going to love it. However, we need your help!

We have made an unstable version of the new update available for testing, and we need loads of you to give it a try. With the missions having been ported to the new map, we need to make sure that the update goes through additional testing. So please jump into the Discord
and head to the #announcements channel to find out more. We really appreciate your help!

The release will be dependent on what bugs you may find, but we are anticipating the full public release to be delayed until next week.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/3ed811b9508ce2450c12245b4703481c310a5b05.jpg)


Full Update Reveal - EMS and Fire Department Callouts + New Ambulance Liveries

As we're asking you wait a bit longer for the public release, we wanted to give you a good look at the update itself.

EMS and Fire Department Callouts on the New Map

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/c78d3759ea5200da519f86f6d3a2ccd0ff978f7b.jpg)


In this update we have ported all EMS callouts from the old map to the new map and made some adjustments. This includes motor vehicle collision, unconscious person, hit and run and gunshot wound callouts!

We've also ported a fire department rescue callout to the new map: motor vehicle collision.

We hope you'll enjoy playing these callouts on the new, optimised map.

New Ambulance Liveries


We know you love to be able to customise your Flashing Lights experience, so we have added two new liveries for the ambulance.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/d1676aa719282aadc070d89ba8221d3193ee08fe.jpg)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/6a0cdb5881b27210e04d4e94e134dd3385cc52a0.jpg)

Please note:
We recommend that you hold on until the public release of the update if you are expecting a more polished experience.

If you wish to play the early unstable version of the update right now, please head to the official Discord
and check out the #announcements channel for details.

Flashing Lights Developer Q&A Livestream

Today, Tuesday 29 June at 4pm BST/8am PDT, Nils Jakrins (600) and Tim Boss (RedPandaViking) from the Flashing Lights team will be going live on YouTube to answer your questions! We have a massive amount of questions already submitted on the Discord, so we will be answering some of those, and maybe also some questions from the YouTube stream chat if we get the time.

https://youtu.be/_7l8PzJas-w


We're really excited to get the update in your hands and to see you all at the Q & A livestream!

Thanks,
The Flashing Lights Team
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on July 30, 2021, 11:32:01 PM
UPDATE NOW LIVE | Brand New Sedan + Map Loading Improvements
Fri, 30 July 2021

Read the latest news on Flashing Lights!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/c20de91e000ba2912daf72459ac0481377a30064.jpg)

Hello all,

Flashing Lights' July update is now live! This update brings the new Sedan vehicle to the game. We have also made improvements to the loading system for the new map, and have added support for Greek, Hungarian, Norwegian, Slovak! Read on for the full patch notes.

The new vehicle has been added to all 3 services with some additional blank liveries. Here's how the vehicle looks across the different roles:

Police:

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/2443b3ad51998bcf2c4791b5c5761d5244a771c9.gif)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/2d97c3beef119ff4f5f689b026029fd5ccd9d2f3.gif)

EMS:

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/ca83624de449dda38a712daff66a3c9d66c0363f.gif)

Fire:

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/059d770e4b1692cf21b62cbb1964a8efcec47e71.gif)

Of course, we have a full interior as well for those of you who prefer the first person driving experience:

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/1c04fc094d06cb1367175f17b124e4ec4a72966a.jpg)

Full Update Notes

New

- Sedan car for all departments
- Languages added: Greek, Hungarian, Norwegian, Slovak
- New map ambient background sound

Fixes

- New map area loading sequence improvements to now load assets closest to the player first
- The player character tripping on curbs and stairs has been greatly reduced
- Vehicle wind sound lowered whilst driving
- Default amount of pedestrians temporarily reduced due to causing fps drops

What's Coming Up?
We have more on the way for Flashing Lights! Next up is the September update, which will see the new and expanded map replace the original city. We'll also be adding callouts for all departments and updating/reworking multiple localisations.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/308740ecdcfefa5b12408cddaff71e99a9653029.jpg)

In case you missed it, we've also teased a little bit about what we plan to add later on in 2021 and throughout 2022. Take a look at the Steam announcement.

Thanks for the continued support,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on September 30, 2021, 11:55:58 PM
News on the New Map Update
Thu, September 30, 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/b6b181a97e82c131db0a32013beb40799a9d2c7d.png)

We need a little more time on the unstable update

Hello all,

We wanted to keep you in the loop on a slight change of schedule. As you may know, we were hoping to get an early version of the new map update out on the unstable branch by the end of September for you all to test.

Unfortunately we ran into a few issues and need more time before we'll be releasing the unstable version for testing. Of course none of us like to delay things, but we want to do right by you, the community, and not release the update until we're happier with its quality.

We think you'll love the update and would rather take the extra time to work on it as opposed to releasing something we're not happy with, even for the unstable branch.

As we're asking you to wait a little longer we wanted to show you some more new screenshots too. Enjoy!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/8138341ab9ab130638e97e4b7090f22619651a75.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/a5deb4bf5a3e7c3660b7e3070f5e2f5026982be6.jpg)

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/d18f66f3635ec32e53e560b62d03fd5dfa2077ba.jpg)

Watch out for more news soon - we'll let you know when the unstable version is released and you can get your hands on it! We hope you're looking forward to playing this early version and helping to test the update.

Thanks,
The Flashing Lights team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 11, 2021, 11:52:41 PM
Unstable Branch: New Map Update Available Now for Testing!
Mon, 11 October 2021


We need your help in testing the update!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/d56a56201a51c6193b3251d88938f02028fe8154.jpg)

Hi all,

We are happy to announce that the new map update is now live on the unstable branch! As previously mentioned, this update expands the new map, removes the old one and ports lots of callouts over from the old to the new.

As this is a big change for the game, we need as many of you as possible to jump in and play the unstable version ahead of the public version - the more feedback, the better!

To access the unstable branch you can do the following:

- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Please note: The unstable version is currently only available on Windows PC. Due to some technical issues with the Mac export of the unstable update, we will be releasing it as soon as possible.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/dd6791b75007f78483ab4be8498e3dd42417a550.jpg)

What's in the unstable update?

New

- New map expanded with new props and buildings + new areas - 2 suburbs, 2 rural towns, marina, hill, desert and farm fields
- AI EMS, tow pick up and AI police van prisoner transport re-added within city limits
- PD callout: Person with Gun [id 1002] ported from old map to new map
- PD callout: Mugging [id 1003] ported from old map to new map
- PD callout: Suspicious Activity [id 1005] ported from old map to new map
- PD callout: Reported intoxicated persons [id 1006] ported from old map to new map
- FD callout: Vehicle Fire [id 2002] ported from old map to new map
- New gas station models and design introduced with a total of 11 locations around the new map
- New vegetation system for the new map
- Locations added to the new map ready for future additional city expansion
- Old map removed

Fixes

- Frame drop spikes reduced which was caused by CAD and pedestrians
- More optimizations for the new map: texture compression adjustments
- CAD fixes for registering players joining/leaving missions
- Grid loading system improvements
- Graphics settings updated with resolution and quality level options. No more start-up launcher menu
- EMS players no longer get stuck when interacting with downed NPC that was hit or shot, not related to EMS missions
- Sedan FTA interior dashboard icons

Between this unstable release and the full update launch we will be bug fixing, porting the remaining callouts to the new map and of course listening to your feedback.

We are currently aiming to launch the public version of this new map update by the end of the month, but this is dependent on community feedback on the unstable - so it may be later.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/d18f66f3635ec32e53e560b62d03fd5dfa2077ba.jpg)

Thanks,
The Flashing Lights Team


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 17, 2021, 11:49:54 PM
UPDATE NOW LIVE | Hospital Interior and Holiday Cheer
Fri, 17 December 2021

Hello all,

A new update for Flashing Lights is out now! This update starts off with a brand new interior for the hospital. You can now walk through the front doors and explore the ER.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/5a1217f993d14c4019808e2e84eb847a925e5954.jpg)

We have also brought back some festive cheer to Flashing Lights, adding a Christmas tree in central park, festive hats, and also a chance for your cones or flares to turn into presents.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30559558/f5e402d11823559eee6b7667e6416ae4b58f92e3.jpg)


Full Update Notes

New


- Hospital update with interior
- Christmas hats for players and Christmas tree in central park
- Optional snow effect for the camera, turn it on and off with chat command /snow
- Random possibility to spawn Christmas present prop by placing Cones or Road Flares

Fixes

- AI traffic spawning range adjusted (city vs highways)
- Adjustments made when getting out of a car to prevent falling though ground
- Request Transport menu for downed AI ped/suspect no longer gets stuck
- Fixed NPC sliding or disappearing when player grabbed them out of vehicle
- Character no longer continues to burn after being revived
- Fixed an issue where calling for a Tow pickup would sometimes skip target vehicle and spawned a pedestrian instead
- Addressed issues with police callouts not clearing
- Missing person mission [ID 1007] should no longer end prematurely
- Updated vehicle trunk props
- Adjusted render distance for props depending on Prop spawn settings in Graphics menu
- Speed sign fixed in area 38-9

Watch out in January, when we plan to announce the next Flashing Lights roadmap!

We wish you all a happy holidays and a wonderful new year.

Flashing Lights Team


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on February 26, 2022, 11:36:51 PM
UPDATE NOW LIVE | Suburban Update
Fri, February 25, 2022

Building interiors, rifles, battering rams, breakable windows, interior fires

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/8ed860c48ccc90fb9ec2738c6864587c2e4aae37.png)

Hello all,

I'm excited to announce that we've just launched the Suburban Update! This is a major update, and our first content update of the year.

Flashing Lights - Suburban Update Official Trailer

https://youtu.be/GvD2Er0LZ_0


The new update adds interiors to houses in the suburban area, along with suburban callouts for all departments. We've also introduced a wide selection of new equipment. Defend yourself with the rifle for police, and break into houses with the door ram. Tackle interior fires and break open doors with the halligan for the fire department.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/35cf09301369fdb7d4d61bcd6afb41e6e5a37833.jpg)

There's also lots more interactivity and new ways to approach suburban callouts. As police, shoot out windows or use your shotgun to shoot doors open. As a firefighter, break windows with your axe, or cut through doors with your chainsaw to reach the scene of the emergency.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/4c50db7fa7cde38f6916139e7e6fb370e6f2287e.jpg)

Full Update Notes

New

- Suburbs update with building interiors with interactive doors
- Police callouts Man with gun (ID:1002) Fight in progress (ID:1004) and Suspicious Activity (ID:1005) added in the suburbs
- Medics callout Unconscious person (ID:3001) now also spawn in suburbs buildings
- Fire callout Structure Fire with Possible Entrapment (ID:2003) in suburbs
- Rifle for police available in vehicle trunk
- New tool for police, the Door Ram, now available in vehicle trunk
- Halligan for Fire Department and EMS available in vehicle trunk
- The ability to break open suburbs house windows and doors with the Halligan, Axe, Chainsaw, and Door Ram
- Ability to shoot out windows with police weapons
- Ability to shoot doors open with shotgun by aiming at door knobs
- Ability to climb through smashed windows
- Parked cars added in suburbs with violations for blocking hydrants and no parking areas
- Pedestrians added in suburbs
- "Move to Stretcher" option added in Med Bag
- More props and buildings introduced around the city
- Door debris animation
- New gun sounds
- New props and signs on way to suburbs and in the city


Fixes

- Invisible patients in multiplayer
- AI car chase mechanics
- Traffic stop in second lane now moves AI to road side
- Fire extinguishers are now the same size for all departments
- Terrain by road section fixed around 22-27 area
- Traffic waypoint fixes at 36-23 and 30-23
- EMS player spawning under hospital fixed
- Trees growing through houses and on I69 fixed
- Texture update for full map UI showing suburbs and town names
- Props fixes around areas 14-45; 23-46; 26-50; 55-8

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 18, 2022, 11:24:57 PM
Rescue Truck Update Out Now!
Wed, 18 May 2022

Surprise!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/ecb68bd182515c194d0c0e89549fd14b73c4844f.jpg)

Hey all!

We have a surprise small update for you all, which adds a rescue truck for the fire department, the ability to use the deck gun on the fire engine, and water level indicator lights for fire trucks.

New

- Rescue truck for fire department
- Deck gun on fire engine is now usable
- Water level indicator lights on fire trucks

Fixes

- Player fire damage updated
- Stats counter for completed fire and rescue missions
- Hose didn't despawn when player died or teleported
- Connecting a supply hose to both ends of the same truck created am infinite water supply
- Gas station fire locations updated
- Suburbs house fire updated to spread between floors
- Fire could reignite after mission was completed
- Player could die in a loop after random revive or heal
- Tow truck missing in vehicle menu
- Vehicle lights configuration could break when players clicked on Save and Exit while lights were still loading on preview vehicle
- All game textures optimized
- Tow tutorial pop up removed on rescue truck

Keep an eye out for more news as we approach the June update:

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/2d3b7502b96456f96ae1b0e051c93195cb7c274e.jpg)



Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on August 21, 2022, 02:15:21 PM
Tue, 16 August 20222022 - 2023 Roadmap Announced! Mod support! World updates! More!
Tue, 16 August 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//30559558/6ca3370de63766a82ea86e1d4260c07a3c76c518.jpg)

Get the details on what's coming in 2022 and 2023!


Hello all,

Welcome to a very exciting Flashing Lights news update! We're delighted to unveil our next roadmap, taking you all the way up to v1.0 and beyond.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//30559558/b5334d26a705258f6f7d2e75efa55d662480b852.jpg)

Please note that in the background, alongside this roadmap, we will be investigating AI improvements!


September:

•   EMS enhancements
•   New ambulance van
•   New EMS treatments
 
(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//30559558/e9225c379d20dca6897c02860c136a02d61f8478.png)

We kick off this roadmap with a much requested update to the EMS department! We've heard your requests, and will be improving upon current EMS gameplay mechanics, and adding a new ambulance van with its own unique interior. Finally, we will be adding a number of new EMS treatments.


October:

•   Sandbox menu update
•   AI pedestrian outfit variety
•   Animation fixes
 
(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//30559558/3d681a0c816241c5c2e63acc6de33530229a6f3e.png)

We have loved seeing what you have all been getting up to with the new sandbox menu (F6 is the default key - check it out if you haven't already!). That was just the beginning - we will be updating the sandbox menu with fun new options in October! One of these new options, the ability to switch to a civilian character model, will open up some new role play opportunities!

Let us know what sort of options you'd like to see added to the sandbox menu.

We'll also be updating AI pedestrian outfit variety, and working on animation fixes - both of which will help make the game feel that bit more natural.


December:

•   Mod support (Textures + sounds)
•   Tutorial (Hints + controls tips)
•   World Update (Rural towns + new locations)
•   Performance Optimisation

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans//30559558/6ca3370de63766a82ea86e1d4260c07a3c76c518.jpg)
Mods by player: Elias Auxilibus


Mods have unofficially been a part of the Flashing Lights community for a long time, but we have heard loud and clear that you want in-game mod support. Which is why we're so excited to announce that mod support for textures and sounds, utilising mod.io, will be introduced in the December update.

We'll also be updating the game world, fleshing out rural towns and adding new locations.

Crucial performance optimisations are also coming with this update. We have been working hard on new environment and scenery optimisations which should deliver a smoother experience for players.

Lastly, we'll be delivering a tutorial, including hints and control tips.


2023 Q1 + Q2:

•   Bug fixes
•   Steam achievements and cloud saves
•   Rep points unlock system
•   World update
•   v1.0 launch

In the first half of 2023, we will be focusing on improving game quality by tackling bug fixes - but also updating the game world further, introducing a reputation points unlock system, and adding Steam achievements and cloud save support.

This will mark the point at which we leave Early Access and hit v1.0 - crucially though, this will NOT be the end of the game's development. In fact, we have a number of new features already planned for the second half of 2023...


2023 Q3 + Q4:

•   K9 for police and fire departments
•   Day/night cycle and weather
•   AI backup
•   Continued community-led enhancements

We're excited to announce that we will be adding AI backup in the second half of 2023! This will come in handy for when you're protecting the city alone (playing single player) - for instance, if you're playing as a police officer and come across a fire, you'll be able to call an AI backup firefighter to take on the blaze.

Just as exciting is the planned day/night cycle and weather effects, and the K9 for police and fire departments.

Aaaaand, breath out... that's all we have to share for now, but we hope you are as excited as we are for the future of Flashing Lights!

Keep an eye out for the September update, and keep on sharing your thoughts, feedback and suggestions!

Thanks for all the support,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 20, 2022, 11:29:04 PM
Unstable Branch Update | New EMS Missions
Thu, 20 October 2022

(https://cdn.cloudflare.steamstatic.com/steam/apps/605740/ss_bea7c5e4fbf26ec03c39a5565f1f7fb607d1453f.jpg)

We have an unstable build today, featuring a bunch of new EMS missions! More details below!

IV procedures are in progress and will be updated soon.

To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Patch notes: Build 201022-2

New
- Reorganized Med Bag
- New medications
- Oxygen Mask
- Blood Glucose Test

New EMS missions:
- Diabetic Emergency (ID 3004)
- Respiratory Failure (ID 3005)
- Allergic Reaction (ID 3006)
- Nausea (ID 3007)
- Chest Pain (ID 3008)

Fixes
- Added toggle clothes in Defibrillator menu
- Return to Med Bag menu after apllying neck collar and bandages
- EMS next procedures steps hidden until one is done
- Possible neck injury was showing on all patients
- Treatment steps now showing up on non-mission patients (hit/shot)
- Ground sticking through highway roads


Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on October 22, 2022, 12:56:42 AM
Unstable Branch | IV Procedures
Fri, 21 October 2022

(https://cdn.cloudflare.steamstatic.com/steam/apps/605740/ss_7b1fd53b2c5238267c9a7793bc305564788571b9.jpg)


The unstable branch has been updated to include the IV procedures on some of the following missions: hit and run, gun shot wound and unconscious person.

Thank you to all who tested the update yesterday and reported some issues!

To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you


Patch notes:

Build 211022-1

New
- IV treatments added to some unconscious, hit and run and gun shot wound missions

Fixes
- EMS patient in sit pose had random rotations
- Using "Move to stretcher" command may break the treatment if patient was not ready to be moved
- Neck collar didn't spawn
- Missions 3005, 3006, 3007 and 3008 didn't come up on random dispatch messages
- Air tank on stretcher was hanging in air
- Another traffic spawner optimization

Have a lovely weekend!

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 09, 2023, 09:14:42 PM
Flashing Lights 1.0 Coming Soon (05/15/2023)
Tue, 9 May 2023

(https://cdn.cloudflare.steamstatic.com/steam/apps/605740/ss_bea7c5e4fbf26ec03c39a5565f1f7fb607d1453f.jpg)

Launching in June 2018 Flashing Lights represented the dream of one developer to create their perfect emergency services game. It turns out lots of other players shared that dream, and 5 years on we are still overwhelmed by the love and support our growing community has for Flashing Lights.

The current version of the game is unrecognisable from the version launched into early access, but we know we still have a lot of work left to do. You have so much feedback and so many features you want to see, and Nils shares your passion.

However, 5 years is a long time to be in early access, so we have decided to make the next update 1.0.


What to expect from 1.0

We have completely updated all of the menus to improve usability and introduced mouse navigation. This has been a highly requested update.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//30559558/0782ea3f3de9832948dda5649b048ee41daeb6b5.jpg)

We are implementing some tutorials to help new players get started.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//30559558/ed85fad09a67a737c4df8d1e3d5cb85288ee9252.png)

You’ll also find visual upgrades to Beach Town, adding new props, buildings, piers, and lifeguard lookout posts! This adds more life to areas of the world for players to explore.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//30559558/bab8d154d99c3d78a166e6cb1b59bf48102da543.jpg)


1.0 First Look

Can’t wait for us to make 1.0 live? You can get the latest version early by signing up to the unstable branch by doing the following.
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

That said, we know there are many more fixes and features that you all want to see. We know we are not done so think of 1.0 as just the beginning. We thank you for your continued support and can’t wait to share our future updates with you all.

What's next for Flashing Lights?

K9s

We know this is something you are all excited about. We will be adding K9 Units to Police and Fire departments, aiding you in rescue missions and a variety of police actions and callouts. We’ll also be adding additional vehicles so your 4-legged friend can ride along.

Day/Night Cycle

A day/night cycle and weather systems are in progress. These systems will add depth and reality to the Flashing Lights universe.

AI Backup
For all you lone rangers who need some support, we’ve got your back. AI backup is under development.

Plus

Additional Fixes, Callouts and Optimisation.

If you want to be part of the community that helps shape the development, then join us on Discord.
Thank you for all your continued feedback and support.

We couldn’t do it without you!

Remember 1.0 is just the beginning.

Full Patch Notes

New
- Main Menu visual update and cursor navigation added
- Ingame Role, Character and Escape menus updated
- Multiplayer Commands menu updated (Mute, Kick, Ban, Unban)
- Beach Town updated
- Added player spawn points to City East departments
- Added NPCs at police and fire departments and EMS clinics
- Added more destructable props at Cod Town and Beach Town (Box Piles and Outdoor Furniture)
- Parked cars added to Beach Town and Cod Town (with violations: Blocking Hydrants and No Parking)
- When creating server now has option to set it Continuous or not, if set OFF server shuts down after host leaves the game
- Bad word and weblink filter added to text chat and server/player names

Tutorials
- Button prompts on screen, toggle on/off with F8
- Tutorials added for Police, Fire and EMS. It pops up when selected role has less than 250 Reputation Points or can be found at Esc menu under Tutorials

Missions
- Shoplifting [id 1000] and Armed Robbery [id 1001] moved to buildings with interiors across the map
- Diner locations added to call "Structure Fire with Possible Entrapment [id 2003]"
- Spread callouts across the map, affected calls:
Person with Gun [id 1002],
Suspicious Activity [id 1005],
Reported intoxicated persons [id 1006],
Arsonist [id 1013],
Vehicle blocking driveway or access [id 1015],
Dumpster Fire [id 2001],
Vehicle Fire [id 2002],
Motor Vehicle Collision [id 3000],
Hit and Run [id 3002]

Changes
- MDT now can be open/closed with Left Shift, Cursor on/off with Left Alt
- Updated MDT on-screen visual look
- Changed the input for ladder control's mouse on/off to the new default Left Alt

Fixes
- Speed zone registration updated for traffic NPCs
- Speeding tickets didn't show area speed for multiplayer clients
- Texture mods loading fixed for rescue trucks
- NPC traffic still reacting to lights and sirens when player had them turned off
- EMS player falling through floor when pushing stretcher in city police station
- Fixed some floating buildings in City and City Marina
- Some environment objects optimized (electricity poles, fences)
- Updated crown vic type car's speeds and engine sound
- Loud engine noises when open Vehicle Menu
- Leaving multiplayer game could show broken lobby texts
- After trying to join banned game, the menu could get stuck
 
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on May 15, 2023, 09:17:08 PM
Flashing Lights 1.0 OUT NOW!
Mon, 15 May 2023

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30559558/48c38b8db5a14d96e1bc551746f2c2fb254dd93f.png)

Thank you, Flashing Lights community, we couldn’t do it without you!

So many of you have supported us since the very beginning and trusted us to create the game you wanted. We could not have got this far without you. We are not done yet, but today represents an important step in the journey.

In many ways todays update is no different from the other 61 updates we have made since launch, because we know there are still so many features you want to see, so many improvements yet to make.

Nils has some big plans ahead. But going to 1.0 gives us the opportunity to look at how far we have come, take stock, and plan what we want to do next.

Since launch we have:
• Added countless new missions, and mission system. Making traffic stops and callouts more interesting and varied.
• New NPC’s and NPC traffic so the game world feels more alive.
• Many New Vehicles including SUVs, Fire Trucks and Ambulances and the Tow Truck.
• The Computer Database System, so you can investigate drivers in traffic stops.
• Customisable Lights and Sirens.
• A complete redesign and expansion of the city.
• Fire Spreading to add complexity to fire fighting.
• Redesigned Triage/Patient systems.
• Mod Support
• Playable Civilians and other features for the Role Playing community.
• Plus Weapons and Battering rams.
Nils has been very busy.

What to expect from 1.0

We have completely updated all of the menus to improve usability and introduced mouse navigation. This has been a highly requested update.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//30559558/09bf6f5e07ec7c2db2f0a31d8305072bd191b54f.jpg)


We are implementing some tutorials to help new players get started.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//30559558/ed85fad09a67a737c4df8d1e3d5cb85288ee9252.png)


You’ll also find visual upgrades to Beach Town, adding new props, buildings, piers, and lifeguard lookout posts! This adds more life to areas of the world for players to explore.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//30559558/72a985c9d87a401fd4a504dbf285e41dc1bb4af1.jpg)


What's next for Flashing Lights?

Coming later in 2023 K9s

We know this is something you are all excited about. We will be adding K9 Units to Police and Fire departments, aiding you in rescue missions and a variety of police actions and callouts. We’ll also be adding additional vehicles so your 4-legged friend can ride along.

Day/Night Cycle

A day/night cycle and weather systems are in progress. These systems will add depth and reality to the Flashing Lights universe.

AI Backup
For all you lone rangers who need some support, we’ve got your back. AI backup is under development.

Plus

Additional Fixes, Callouts and Optimisation.

As mentioned, this is Nils dream, and he still has big plans ahead. Yes there will bug fixes, optimisations, and more callouts added. But we also have some exciting community lead features coming your way.

If you want to be part of the community that helps shape the development, then join us on Discord.
Thank you for all your continued feedback and support.

As exciting as this next step is, remember 1.0 is just the beginning. For new players, now is a great time to join our community, for everyone else, thanks again for your support. You make this possible, and we look forward to sharing the future updates with you all.




Full Patch Notes

New
- Main Menu visual update and cursor navigation added
- Ingame Role, Character and Escape menus updated
- Multiplayer Commands menu updated (Mute, Kick, Ban, Unban)
- Beach Town updated
- Added player spawn points to City East departments
- Added NPCs at police and fire departments and EMS clinics
- Added more destructable props at Cod Town and Beach Town (Box Piles and Outdoor Furniture)
- Parked cars added to Beach Town and Cod Town (with violations: Blocking Hydrants and No Parking)
- When creating server now has option to set it Continuous or not, if set OFF server shuts down after host leaves the game
- Bad word and weblink filter added to text chat and server/player names

Tutorials
- Button prompts on screen, toggle on/off with F8
- Tutorials added for Police, Fire and EMS. It pops up when selected role has less than 250 Reputation Points or can be found at Esc menu under Tutorials

Missions
- Shoplifting [id 1000] and Armed Robbery [id 1001] moved to buildings with interiors across the map
- Diner locations added to call "Structure Fire with Possible Entrapment [id 2003]"
- Spread callouts across the map, affected calls:
Person with Gun [id 1002],
Suspicious Activity [id 1005],
Reported intoxicated persons [id 1006],
Arsonist [id 1013],
Vehicle blocking driveway or access [id 1015],
Dumpster Fire [id 2001],
Vehicle Fire [id 2002],
Motor Vehicle Collision [id 3000],
Hit and Run [id 3002]

Changes
- MDT now can be open/closed with Left Shift, Cursor on/off with Left Alt
- Updated MDT on-screen visual look
- Changed the input for ladder control's mouse on/off to the new default Left Alt

Fixes
- Speed zone registration updated for traffic NPCs
- Speeding tickets didn't show area speed for multiplayer clients
- Texture mods loading fixed for rescue trucks
- NPC traffic still reacting to lights and sirens when player had them turned off
- EMS player falling through floor when pushing stretcher in city police station
- Fixed some floating buildings in City and City Marina
- Some environment objects optimized (electricity poles, fences)
- Updated crown vic type car's speeds and engine sound
- Loud engine noises when open Vehicle Menu
- Leaving multiplayer game could show broken lobby texts
- After trying to join banned game, the menu could get stuck

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on June 17, 2023, 12:13:50 AM
DLC Coming Next Week | Cloud Saves + Bug Fix Unstable | Updated Roadmap Reveal
Fri, 16 June 2023


(https://clan.akamai.steamstatic.com/images/30559558/32d4861da885ab079d65983ebaa97f525b187121.png)

Hello all,

Thank you so much for all of your support since our v1.0 launch! There is still a long road ahead with plenty of content still to come. Today we’re excited to tell you what we’re up to, which includes…


Pickup Truck Triple Pack DLC launching on 22 June ($2.99/£2.99)

Cloud saves and bug fix update now available on the unstable branch

Updated roadmap announced

DLC – Pickup Truck Triple Pack

We are excited to announce that we’re releasing our first DLC for Flashing Lights on 22 June. This will feature pickup trucks for Police, Fire and EMS along with a selection of liveries. Plus, venture into the sandbox mode in-game to access a bonus vehicle: the civilian pickup truck. You’ll be able to pick up the DLC for $2.99/£2.99.

Make sure to check out the DLC and add it to your Steam wishlist:


Flashing Lights: Pickup Truck Triple Pack (Police, Fire, EMS)

(https://cdn.akamai.steamstatic.com/steam/apps/2449260/header.jpg?t=1686925493)
https://store.steampowered.com/app/2449260/Flashing_Lights_Pickup_Truck_Triple_Pack_Police_Fire_EMS/


Cloud Saves And Bug Fix Update – Now Available on the unstable branch!

We are implementing Steam Cloud Save features, allowing your vehicle setups and rep points to be transferred easily between devices. If you play on multiple PCs or devices this should be useful for you!

We also have a bunch of bug fixes for you as well, which will continue to be a main focus going forward.

You can access this update now via the unstable branch - See the full patch notes at the end of this announcement

To access the unstable branch you can do the following:

- Load up Steam and head to your library

- Right click on Flashing Lights and then select "Properties"

- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)

- This will then download the new update for you


Updated Roadmap

You’re also probably wondering what is still to come for Flashing Lights.

Over the coming months we have some big updates coming alongside our work on bug fixes and optimisation.

JULY
July sees the release of Steam Achievements, the day/night cycle and the reputation unlock system which will add a more satisfying sense of progression to the game.

SEPTEMBER
We are working on a previously unannounced update for September which features a mission editor, allowing players to create and share their own missions through Mod.io.

NOVEMBER

November will see the completion of the K9 update, adding a faithful companion to help on rescue missions and hunting down suspects.

JANUARY 2024

NPC Backup will be introduced to help in single-player, to aid you in callouts and bring more life to Flashing Lights.

(https://clan.akamai.steamstatic.com/images//30559558/abe2444a3295db900c1d918d016fa67aa33b89e7.jpg)


Patch notes - Unstable Branch

New
- Moved stats and vehicle saves out of Registry files
- Steam Cloud save support for stats and vehicle setups (Stats.save1)

Fixes
- NPC vehicle traffic multiplayer position de-sync
- NPC vehicle traffic spawn could get stuck and fail to spawn new cars
- MDT "Scan vehicle in front" got stuck when scanning parked cars
- "Disable All Mods" function fixed to delete mods save file (Mods.save0)
- Client player cars could spawn with angled front wheels making them desync when steering animations is applied
- Adjusted traffic advisor for SUV "FEX"
- Portable ladder adjustment's mode input loop fixed

*Save system migration may wipe previously used vehicles setups and assigned mods!

Thanks,

The Flashing Lights Team
 
Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on June 22, 2023, 07:14:41 PM
Pickup Truck Triple Pack DLC Out Now + Bug Fixes and Cloud Saves Update Now Live
Thu, June 22, 2023

(https://clan.cloudflare.steamstatic.com/images/30559558/cd7ad1396a31db5441bd0256810949490ed74bb0.png)

Get the full details. Pickup Truck Triple Pack DLC Now Available

We're excited to announce that the Pickup Truck Triple Pack DLC is now available for purchase!


Flashing Lights: Pickup Truck Triple Pack (Police, Fire, EMS)
Flashing Lights: Pickup Truck Triple Pack (Police, Fire, EMS)
ActionRPGMassively MultiplayerIndieSimulation
Jun 22, 2023
Add to Cart
£2.99
Flashing Lights: Pickup Truck Triple Pack (Police, Fire, EMS)

Expand your police, fire and EMS garages with the Flashing Lights Pickup Truck Triple Pack!

(https://cdn.cloudflare.steamstatic.com/steam/apps/2449260/header.jpg)
https://store.steampowered.com/app/2449260/Flashing_Lights_Pickup_Truck_Triple_Pack_Police_Fire_EMS/

Included in the Pickup Truck Triple Pack:

Police Pickup Truck
- Sheriff livery
- Black and white livery
- White livery
- Unmarked black livery
EMS Pickup Truck
Fire Pickup Truck

Plus, venture into the sandbox mode in-game to access a bonus vehicle: the civilian pickup truck!

(https://clan.cloudflare.steamstatic.com/images//30559558/f0a1d8da3395da0fd409958de8d8b4eba155d3ad.jpg)


Bug Fix and Cloud Save Update Now Live

While we're delighted to launch this new vehicle pack, we remain focused on free updates for Flashing Lights including bug fixes, optimisation and game improvements.

We have just pushed an update to the public branch which includes multiple bug fixes and introduces cloud save support. Thanks to all of you who jumped onto the unstable branch to test the patch previously!

New
- Moved stats and vehicle saves out of Registry files
- Steam Cloud save support for stats and vehicle setups (Stats.save1)
- Added Mod.io texture modding support for the Pickup Truck DLC for police, fire, EMS and civilian role

Fixes
- NPC vehicle traffic multiplayer position de-sync
- NPC vehicle traffic spawn could get stuck and fail to spawn new cars
- MDT "Scan vehicle in front" got stuck when scanning parked cars
- "Disable All Mods" function fixed to delete mods save file (Mods.save0)
- Client player cars could spawn with angled front wheels making them desync when steering animations is applied
- Adjusted traffic advisor for SUV "FEX"
- Portable ladder adjustment's mode input loop fixed

*Save system migration may wipe previously used vehicles setups and assigned mods!

For any of you who tested the unstable version of this update (Build 150623-3) and wish to revert to your old save (vehicle configs/patterns) and trigger the automatic save file copy to the new file location, please follow these steps:
- Exit game
- Delete the new save file which was generated when playing previous Unstable branch
- Copy this in Windows Explorer address field
%AppData%\..\LocalLow\NilsJakrins\FlashingLights
- Select and delete save file "Stats.save1" (Warning: it will also delete any progress made since last Unstable)
- Run the game as normal for auto-save transfer to happen and new file will be generated in save location

What's Next?

There's lots more to come for Flashing Lights! Alongside lots of bug fixes, optimisation and game improvements, we're also working on some exciting new features.

(https://clan.cloudflare.steamstatic.com/images//30559558/abe2444a3295db900c1d918d016fa67aa33b89e7.jpg)

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on August 12, 2023, 12:12:38 AM
UPDATE NOW LIVE | Optimisation and Bug Fix Update + Updated Roadmap
Fri, 11 August 2023

(https://clan.cloudflare.steamstatic.com/images/30559558/67fb549396affbdfdb575290b3b299d172083576.png)

Our latest update is now available for everyone!

Hey all,

We have just pushed our latest update, featuring bug fixes, improvements and optimisation to the public branch. Thanks to everyone who helped test the update and offered feedback!

This update, now available for all players, focuses on improving the multiplayer experience. We have seen improvements in frame rate in multiplayer, especially in lobbies with larger player counts and especially for mid to high end PCs.

This update is part of a continued focus on improving the core game experience, and we welcome your ongoing feedback and bug reports. Do let us know how you get on with the update!


Full Patch Notes

Fixes

- Multiplayer player character, vehicle and NPC position and rotation optimizations
- Multiplayer client vehicles optimized
- Multiplayer player vehicles and characters could be randomly controlled by wrong clients
- Infinite loading at menus
- Name change in multiplayer fixed
- Corrupt save files giving unexpected results or freezing the game
- Added auto-backup for save "Stats" files, if save file gets corrupted game will check backup
- Sandbox mode "Host Only" updated to allow clients to use the menu to accept civilian invite
- Other player vehicle doors could be open while closed on their screen
- Other player vehicle wheels merging up in car body
- Various optimizations for singleplayer
- Anisotropic level adjustments for all textures to improve texture quality, especially for different view angles
- Removed radio chatter for pickup trucks except the police
- Leaving a game could hangup if the player pressed Yes/No multiple times


Updated Roadmap[/size

We're happy to announce our updated post-launch content roadmap. Take a look:

(https://clan.cloudflare.steamstatic.com/images//30559558/60d0d5b0396557e7e207404ceb7289d3fbd6d0c8.jpg)

September 2023

Bug fixes and improvements

Late 2023

Mission Editor
Bug fixes and improvements

Early 2024

K9 for Police and Fire Departments
AI Backup

That's all for now! We hope you enjoy today's update.

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on December 19, 2023, 12:40:07 AM
Flashing Lights - 2023 Recap!
Mon, 18 December 2023

(https://clan.cloudflare.steamstatic.com/images/30559558/5208dfa666618cb78a65808561469d2182e252d0.png)


Plus a sneak peek at the mission editor!

Hello all,

As 2023 nears its close, we wanted to say a massive thank you to each of you and offer a sneak peek at what's next!

This year has been another busy one, which included the 1.0 launch back in May, the release of the Pickup Truck Triple Pack DLC, tons of Steam achievements, the free Visor Lights DLC, the Thunder Sport Sedan Pack and a big focus on bug fixing, optimisation and general improvements.

None of this would have been possible without you, the community. We are eternally grateful for you all playing the game, sharing your excitement, feedback, bug reports, and posting screenshots and videos! And we also want to say an extra special thank you to our team of community mods, the Flashing Lights 'CSOs' and 'MSTs', who help to keep the community welcoming, friendly and fun!

(https://clan.cloudflare.steamstatic.com/images//30559558/24e41371545f74e08c52732589e1f29b5c62ae11.jpg)


Mission Editor Available on Unstable Branch

We now have an early version of the mission editor available on the unstable branch for you to play and offer feedback if you wish to.

To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you


What's To Come in Early 2024?

We're looking forward to an exciting 2024 for Flashing Lights! In early 2024 we plan to release the mission editor, AI fixes, AI backup, bug fixes, improvements and more. In the new year we will be revealing an updated roadmap with more information, so keep an eye out!

Mission editor - work in progress feature:

(https://clan.cloudflare.steamstatic.com/images//30559558/3165f3bce4dda77625be7dd2b358efbd5c1b34f5.jpg)


18 December 2023 Unstable Branch Patch Notes

New

- Mission Editor [Armed suspect NPC; Two crashed vehicles; One police vehicle; 11 Environment props; Fire modules]
- Added Christmas tree in central park and Christmas hats

Fixes

- EMS players in single player couldn't interact with driver patients in "Motor Vehicle Collision" [ID 3000]
- Fire calls "Structure Fire" [ID 2000] auto-completing
- Fire calls "Structure Fire with Possible Entrapment" [ID 2003] getting stuck
- NPC spawner for missions could select wrong mission or skip spawning
- Firefighters dropping carried patients with input "Hand" (1 by default), blocked the ability to interact with them to call for transport
- Player characters sometimes didn't stop burning when the affecting fire was extinguished
- FEX model wheel fixes for distanced rendering
- Added missing audio channel for spike strips, which were ignoring volume settings

Thanks again, and we hope you all have a happy holidays and a great new year!

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on January 17, 2024, 12:03:33 AM
Flashing Lights - Free Updates Roadmap Announced
Tue, 16 January 2024

(https://clan.akamai.steamstatic.com/images/30559558/afea0c1bda9e73785fd8a47ec95c6b4c7bef29ec.png)

Welcome to 2024!

Hello all,

2024 is here, and it's going to be an exciting one for Flashing Lights! We're glad you're here for the journey as always - let's get to it!


(https://clan.akamai.steamstatic.com/images//30559558/0d4ff5ae04dc5bd62179dc2d31e36198e8528842.jpg)


February

- Mission Editor
- Fixes & improvements
- Bank added to city
- Bank callout
- Swat van

Spring

- AI backup

First up, we have the mission editor arriving in February, which will allow you to create and share your own callouts! Thank you to all who have already played the unstable version of this update and have been sharing fantastic feedback.

Also in February, we will continue to focus on bug fixes and improvements, as well as adding a bank and an exciting new callout involving the building. We're also delighted to announce that we'll be adding a swat van, enhancing your vehicle collection.

(https://clan.akamai.steamstatic.com/images//30559558/46a2ae2797f8ae4796f7c2cbe45d2b8c9395241b.jpg)

In Spring we'll be adding AI backup which has been hugely requested to enhance single player gameplay.

We can't wait to get these updates out and continue improving the game this year! Thank you as always for your support.

Mission Editor Unstable Update Now Live

An early version of the mission editor is currently available on the unstable branch, where we have just released an update. This adds more mission types and has made EMS patients available for use in your missions! We're excited to hear what you think.

To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Thanks,
The Flashing Lights Team

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on February 06, 2024, 01:44:17 AM
February Update Now Live | Mission Editor, Bank + Callout, Swat Van, Fixes
Mon, 5 February 2024

(https://clan.akamai.steamstatic.com/images/30559558/f80ac9b660c564b24ec255353e35556cab975e40.png)

Get the latest on bug fixes and new content!

Hello all,

We've just launched a big update for Flashing Lights, which includes plenty of new content as well as lots of bug fixes and improvements.

Mission Editor
Jump into the new Mission Editor, which allows you to customise your experience by using game tools to create your own callouts! Select NPC types, vehicle props, environment props, fire and more. Best of all, you can share your callouts via mod.io
for your friends and your fellow players to try. To browse and play user-created callouts, head to the 'Mods' section from the main menu and narrow your selection down by ticking 'missions'.

If you're looking to get into modding for Flashing Lights, make sure to check out the handy mod.io guides
.
(https://clan.akamai.steamstatic.com/images//30559558/3cd379e7e947fb7fa4d73f63cd3e89af73cf05f1.jpg)


Bank + Callout
West from the city's fire department building you'll find a newly added bank. There's also a brand new callout which sees you respond to a bank robbery, apprehending suspects and recusing hostages.

(https://clan.akamai.steamstatic.com/images//30559558/0d35d1d0cc3228421556690a50078e841ebb2bc3.jpg)


Swat Van and Character
We've also introduced a Swat van, with the ability for players to climb on the roof and hold onto the sides while another is driving. Adding a little more variety to the character creator, you'll find a new Swat helmet option for police as well as a new male Swat character. A female Swat character is coming soon.

(https://clan.akamai.steamstatic.com/images//30559558/4c7685171a3613f1bfaeaaf67a75530ea232657d.jpg)


Weather Cycle
This update also adds a weather cycle, meaning you'll see various weather conditions dynamically as you play. You'll now encounter clear skies, cloudy skies, fog, light rain, heavy rain and storms. By default the weather will cycle randomly every 2 - 5 minutes, but you can customise this in the sandbox menu - here you can turn the weather cycle on or off or manually select a weather state.

(https://clan.akamai.steamstatic.com/images//30559558/686a80ce7d215ad8fda3678ff214132884aebcf3.jpg)


Bug Fixes and Improvements
As well as new content we have of course been keeping a close eye on bug reports and have been hard at work fixing issues. This update includes fixes for Structure Fire callouts auto-completing, Structure Fire with Possible Entrapment callout getting stuck, issues with interacting with driver patients in the Motor Vehicle Collision callout and lots more.

(https://clan.akamai.steamstatic.com/images//30559558/4af2fcc4a715fd5af3f84d877e8c9bc9619f8c10.jpg)


Flashing Lights + DLC Discounts Now Available

(https://clan.akamai.steamstatic.com/images//30559558/a12a16077b4c6bcbd7c6b20d5a280cbebb00f8bd.jpg)
https://store.steampowered.com/publisher/excalibur-games/sale/ExcaliburGamesPublisherSale

Flashing Lights is currently available at 66% off, our biggest Steam discount to date, as part of the Excalibur Games Publisher Sale!

We've also got both the Thunder Sport Sedan Pack and Pickup Truck Triple Pack DLCs on sale at 33% off.

Make sure to check out these limited time discounts on the sale page.


Full Patch Notes

New: Mission Editor (Custom missions can be shared via mod.io)

- Armed suspect NPC
- Hostage NPC
- Ragdolled NPC (FD can carry them and EMS can interact)
- Injured NPC (for EMS players)
- 9 vehicle props (optionally set vehicle props as mission goal for police player's tow truck)
- 11 environment props
- Fire modules
- Rescue tent as hostage drop off
- Ability to change mission icon and dispatch title

New

- City Bank added (West from city FD)
- Bank robbery mission [ID: 1016]: apprehend suspects and rescue hostages (bring hostages to rescue tent)
- Swat van added, with the ability to climb on the roof or hold onto van sides
- Livery mod support for Swat van (texture mod name: FTR-SWAT)
- Swat character (male) and helmet for police
- Weather cycle (By default, a random change in weather every 2-5 minutes. Weather can be adjusted manually in the Sandbox menu>time menu)
- Added mod sorting tags for in-game Mod Assign Menu (same tags as on Mod.io)

Fixes

- EMS players in singleplayer couldn't interact with driver patients in "Motor Vehicle Collision" [ID 3000]
- Fire callout "Structure Fire" [ID 2000] auto-completing
- Fire callout "Structure Fire with Possible Entrapment" [ID 2003] getting stuck
- NPC spawner for missions could select the wrong mission or skip spawning
- Firefighters dropping carried patients with the input "Hand" (1 by default), blocked the ability to interact with them to call for transport
- Player characters sometimes didn't stop burning when fire is extinguished
- FEX model wheel fixes for long-distance rendering
- Tow mission vehicles (including custom mission wrecks)
- Thunder DLC civilian version did not spawn
- Long-distance vegetation billboards culling fixed

AI Fixes

- Suspects now shoot at the player when they see you, rather than constantly blasting walls
- Adjusted shooting and running ratio for suspects unrelated to mission editor
- Patients and ragdolls could spawn underground

General Fixes

- Optimized weapon shots, had a memory leak
- Optimized game size (around 2.5gb)
- Optimized vehicles and buildings shadow settings - shadow bleeding (gaps) fixed
- Mac shader errors at Beach Town, glowing white areas resolved
- Added missing audio channel for spike strips, which was ignoring volume settings
- Game world gravity now resets to default when returning to main menu
- Pressing Esc while in Controls menu could break menu navigation
- Fixed Beach Town levitating props at departments

Title: Re: Flashing Lights - Police Fire EMS
Post by: Asid on March 15, 2024, 12:06:36 AM
Beast Swat Truck DLC + Small Bug Fix Update Now Available
Thu, 14 March 2024

(https://clan.cloudflare.steamstatic.com/images/30559558/ec7cf76eba882e92ad49e30c050959977105bdf3.png)

Strengthen your police department forces with the Beast Swat Truck!

(https://clan.cloudflare.steamstatic.com/images//30559558/8e2403a8738f0ccf4ecc997e5164406133e1ace5.jpg)

Hello all,

We're excited to reveal the Beast Swat Truck DLC, which is now available to purchase for $2.99/£2.99/€2.99.

Flashing Lights: Beast Swat Truck DLC
Flashing Lights: Beast Swat Truck DLC
PhysicsSimulationShooterCrimeRealistic
14 Mar 2024
Add to Cart
New
£2.99
Flashing Lights: Beast Swat Truck DLC

Strengthen your police department forces with the Beast Swat Truck DLC! The Beast is a massive armoured personnel carrier, providing outstanding protection for your police department in times of crisis.

Quickly jump on for a ride with the side rails or even get a better view of the situation from the roof hatch.

(https://clan.cloudflare.steamstatic.com/images//30559558/4d65d2faf0cd0bb11b3d5d76183621359db09465.jpg)

Alongside this DLC release we have also launched a small update to the base game in order to support the DLC and fix a few issues.


Fixes

- Improvements for vehicle menu loading (possible crash fix)
- Axe and chainsaw functions broke after breaking down a house door with halligan
- Revive menu got stuck after requesting NPC EMS
- Small optimizations for multiplayer client vehicles
- In game opening Settings>Graphics the resolution's confirm window popped up
- Weapon wheel breaking on larger resolutions
- Ocean water shader fix to render behind fog/volumetric light
- First person view in vehicle mirrors didn't render props


What's Next?

Following last month's big mission editor, bank and swat van update, and the following update, we are hard at work on delivering AI backup later this Spring, as a free update to the game.


Flashing Lights + DLC Discounts Now Available

(https://clan.cloudflare.steamstatic.com/images//30559558/c117aadb60906f861eb46a1658ac965a99ff9dad.jpg)

Flashing Lights is currently available at 66% off as part of Steam's Spring Sale!

We've also got both the Thunder Sport Sedan Pack and Pickup Truck Triple Pack DLCs on sale at 33% off.

Make sure to check out these limited time discounts on the sale page