Dogs Of War Vu

Sim/Strategy/War => Flight Simulation => FSX/P3D/X-Plane => Topic started by: Asid on August 23, 2018, 06:50:02 PM

Title: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 23, 2018, 06:50:02 PM
(https://forums.vrsimulations.com/support/images/0/0b/Tacpack_logo_sm.png)  TACPACK COMBAT SYSTEM


Compatibility: FSX, FSX:SE & Prepar3D v1/v2/v3/v4
 Home page (https://www.vrsimulations.com/tacpack.php)
 VRS Support Wiki (https://forums.vrsimulations.com/support/index.php/Main_Page)
 TacPack SDK (https://forums.vrsimulations.com/support/index.php/TacPack_SDK)

(http://1.bp.blogspot.com/-LS9UDRXvnv4/UU8j5RL681I/AAAAAAAABd8/QFO_7ifwui8/s1600/Tacpack_integration4.jpg)


https://youtu.be/2zfE_4JzwR4



About TacPack

TacPack allows the addition of functional weapons and other tactical systems to TacPack Powered aircraft. It also provides an interface for user-deployable AI such as surface to air threats, aircraft carriers, drones, and aerial refuelling tankers.

TacPackฎ is a true single and multi-player tactical combat engine for FSX or P3D (requires separate license for each platform). In a nutshell, TacPack enables true combat systems such as lethal weapons, radar, and radar warning receivers to be used in FSX/P3D against single or multi-player adversaries (or yes, even against lowly Cessnas!). TacPack will change everything you thought you knew about what was possible in FSX/P3D. TacPack also features the ability to spawn AI ships (e.g. aircraft carriers with pitching, rolling decks), refueling tankers, drones, and lethal SAM sites directly into the simulation via a handy in-game menu. TacPack is not a system that can be used to instantly attach weapons to aircraft like wheels on cars; TacPack-Powered™ aircraft utilize realistic, deeply integrated systems, and must be built from the ground-up using the TacPack SDK. It is therefore recommended (but not required), to acquire one or more TacPack-Powered™ aircraft in order to take full advantage of what the TacPack has to offer. Fortunately, there are many TacPack-Powered™ aircraft choices, and the list is growing daily.

Lethal Tactical Systems

(https://www.vrsimulations.com/images/tacpack/tacpack_lethal.png)

Lethal weaponsWith TacPack, great FSX/P3D military aircraft no longer need to fly half-baked. The full potential of the aircraft's capabilities can finally be realized with the addition of true tactical systems. The normally benign landscape is transformed into a live battle space with realistically modeled weapons, countermeasures, team-based IFF and early warning systems. Weapons will appear on the various aircraft stations just as they have with previously static models, but instead of a "sigh" when trigger is pulled, TacPack magic takes over, seamlessly unleashing a deadly accurate weapon simulation. Your aircraft can destroy (or cripple) your adversaries, and you yourself can become the prey, taking partial or critical damage. All systems work in both single and multi-player. Weapons ranging from Air-to-Air missiles to Zuni rockets are all modeled with realistic weights, physics, performance, effects, and lethality envelopes rivaling stand-alone simulators. Take out aircraft and ground targets, evade air defenses like SAM and AAA, or try to penetrate carrier point defenses with sea-skimming missiles - all in single or multi-player.

Team-Based AI Spawning

(https://www.vrsimulations.com/images/tacpack/tacpack_AI.png)

AI spawningTacPack comes with an ever-improving AI system which includes the ability to spawn assets into the sim directly from within FSX/P3D. These include vessels such aircraft carriers (carrier models not included, but works with any payware or freeware ships) which can be armed with point defense systems and navigation aids, SAM sites, refueling tankers, and drones. An in-game menu system lets you spawn the AI at relative positions from ownship and optionally assign teams to them. Setting up a scenario can be as simple as plopping them down in front of the aircraft, or as complex as writing a TacPack scenario file to deploy them automatically with each flight.

The TacPack also includes an external management application called the TacPack Manager (TPM), which allows customization options ranging from carrier navigational frequencies and refueling drogue parameters, to multi-player host options.

Royalty-Free SDK

(https://www.vrsimulations.com/images/tacpack/tacpack_SDK.png)

SDKSeamless developer integration is provided via the freely licensed TacPack SDK. The TacPack's infrastructure is comprised of a dynamic weapon simulation, multi-mode radar, ECM/ECCM, IFF, and radar warning receiver backend functions. All the avionics variables including stores management are tailored to the specific weapon being used. It's as if the TacPack was there all along waiting to be unleashed. Any aircraft can be integrated by developers at a low level via the TacPack SDK. Again, there are no royalties associated with use of the SDK (commercial or otherwise), but the end-user must have the TacPack installed in order to leverage the TacPack-Powered™ aircraft features.

The TacPack SDK is available to owners and developers alike, and facilitates royalty and license-free third-party integration into aircraft or other SimObjects such as ships and vehicles. Third party support for the SDK includes developers such as Aerosoft, India Foxt Echo, Metal2Mesh, Milviz, and more! With other TacPack-Powered™ aircraft becoming available frequently, it's finally possible to obtain diverse, cheat-free, air-to-air combat with aircraft other than (or including) the Superbug.

TacView ACMI Support

(https://www.vrsimulations.com/images/tacpack/tacpack_tacview.png)

SDKWhen the dust settles you'll be able to call for a tanker, fuel up behind an intelligent AI refueler flying dynamic racetrack patterns, then return to base to review the action (and lick your wounds) via TacView - an amazing ACMI playback system previously reserved for stand-alone simulations. The TacPack can export the entire flight with dozens of parameters including missile launches and bombing runs. Visualize radar locks and missile behavior to efficiently analyze both BVR flights and dogfights. From aspect angle, to G forces, display and compare any telemetry parameter in tables, on aircraft, and labels in the 3D view. Analyze the flight envelope and performances like corner speed by drawing detailed charts in just one click! You can even export telemetry data for deeper analysis in your favorite spreadsheet.
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 23, 2018, 06:50:28 PM
(http://dxhb0it26is40.cloudfront.net/images/TP_logo_600_news.jpg)


Features

The TacPack is changing constantly with new features being added with almost every build. Because of this, we chose to document the TacPack with a wiki, because the product is far too dynamic to benefit from a conventional static source such as .PDF. The wiki can be monitored for changes and provides a much more suitable medium for an evolving product. Please fee free to read it prior to purchase!

Lethal Weapon Systems:

The TacPack features many tactical enhancements, but of course the most dramatic ability of the system is the addition of accurately modeled and 100% lethal weapon systems for any aircraft which utilizes the system at the developer level.

•   Lethal to all Simobjects:
  o   AI aircraft
  o   Multiplayer aircraft
  o   Ships (including carriers)
  o   FS recorder entities (as of 1.4.1.0)
  o   Ground vehicles
  o   Simobject-based structures

•   Weapon systems include:
  o   Various cannons and guns
  o   AIM-9X Sidewinder
  o   AIM-9M Sidewinder
  o   AIM-7M Sparrow
  o   AIM-120C AMRAAM
  o   AGM-65E Laser Maverick
  o   AGM-84D Harpoon
  o   AGM-84H SLAM-ER
  o   AGM-154A JSOW
  o   AGM-88C HARM
  o   GBU-10 Paveway II
  o   GBU-12 LGB
  o   GBU-31 JDAM
  o   MK-82LD
  o   MK-82SE (snakeye)
  o   MK-83
  o   MK-84
  o   Various A/G rockets
•   Realistic ranges and maneuvering kinematics
•   Thousands of combinations of ordinance can be loaded
•   Individual weight and drag indices
•   All systems work in free flight and multi-player

Hardcore Avionics:
•   Fullscreen night vision (experimental)
•   Padlock view
•   FLIR (ATFLIR) simulation (experimental)
  o   FLIR video with white-hot and black-hot modes
  o   MP compatible Laser target designation (LTD)
  o   MP compatible Laser spot tracking (LST)
•   AN/APG-73 Air-To-Ground radar simulation
•   Full terrain masking/occlusion
•   Multiple, highly realistic modes:
  o   Real Beam Ground Map (MAP)
  o   Synthetic Aperture (SAR)
  o   Ground Moving Target Indication (GMT)
  o   Sea Surface Search (SEA)
  o   Fixed Target Track (FTT)
  o   Ground Moving Target Track (GMTT)
  o   Air-To-Ground Ranging (AGR)

ACMI Playback:
Air Combat Maneuvering Instrumentation (ACMI) recording provides a highly detailed log of everything that happens during a TacPack flight in any aircraft. Logs can be loaded into Vyrtuoz's TacView for full 3D playback and analysis.
•   Record and playback flights in any aircraft
•   Records all aircraft (AI and MP), vehicles, weapons, and even target designations and CCIP predictions
•   Minimal FPS impact
•   Facilitates after-action debriefing/training

Multiplayer Capabilities:
•   Full multi-player functionality
•   Drop AI directly into sessions
•   Assets such as SAMs, working carriers, tankers and more may be dropped by team members into the battlefield
•   Partial and critical damage modeling
•   IFF system for all AI and human players to facilitate division into teams
•   Multi-player host options including anti-cheating which verifies the integrity of aircraft joining the session
•   Proprietary TacPack server publishing. See and join hosted TacPack servers

In-Game Deployable AI:
Deploy AI directly into the sim via a quick, easy-to-use menu system, or create TacPack Scenario Files for automatically loading assets with the flight. Note: The VRS menu system uses standard sim assets. VRS does not supply AI objects except for SAM, tanker, and drone components.
•   Deploy aerial refueling tankers through an intuitive in-flight menu system
  o   Any aircraft can act as a tanker
  o   Multiple commanded orbit types
  o   Dynamically adjustable altitude and speed
  o   A/A TACAN capabilities
•   SAM installations can be placed, given a team, and become active threats visible on RWR and destructible
•   Target drones can be placed and commanded into various patterns
•   Deploy aircraft carriers (or any vessel in your sim inventory)
  o   Any vessel can be selected and placed at user-defined distances and speeds
  o   All vessels both moving and static can contain TACAN and ILS which are instantly available to all single and multi-player participants
  o   Fully synchronized movement in MP sessions
  o   Vessels can be armed with Sea Sparrow and CIWS point defenses
  o   Vessels can be assigned teams

TacPack SDK:
•   TacPack SDK allows advanced integration with third-party aircraft
•   Available royalty free to all developers and end-users
•   All functions available through XML scripting or C++
•   Fully multiplayer compatible

 TacPack SDK (https://forums.vrsimulations.com/support/index.php/TacPack_SDK)
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 23, 2018, 06:50:49 PM
TacPack-Powered Aircraft
Released payware and freeware aircraft
Not exhaustive

SIAI-Marchetti S-211 - IndiaFoxtEcho
Payware for FSX and P3D

F-35A B C - IndiaFoxtEcho
Freeware for FSX and P3D

EF Typhoon - IndiaFoxtEcho
Payware for FSX/P3D

F-35 Lighting II V3 - IndiaFoxtEcho
Payware for P3D

T-45C - IndiaFoxtEcho
Freeware for FSX and P3D

F-14D - IndiaFoxtEcho
Freeware for FSX and P3D

MB-326 - IndiaFoxtEcho
Freeware for FSX and P3D

S-3B - IndiaFoxtEcho
Freeware for FSX and P3D

F/A-18E - VR Simulations
Payware for FSX and P3D

F-14A - Aerosoft
Payware for FSX and P3D

F-6 Lightning - Aerosoft
Payware for FSX and P3D

F-3 Lightning - Aerosoft
Payware for FSX and P3D

Mirage 2000C - Metal2Mesh
Payware for FSX and P3D

A-10A - Iris Simulations
Payware for FSX and P3D

P-38L - Milviz
Payware for FSX and P3D

F-86F - Milviz
Payware for FSX and P3D

F-100D - Milviz
Payware for FSX and P3D

F-4E Phantom II - Milviz
Payware for FSX and P3D

UH-1 Huey redux - Milviz
Payware for FSX and P3D

A-7E - Razbam
Payware for FSX and P3D

A7D/E - Razbam
Payware for FSX and P3D

F-4B Phatom II - SimWorks Studios
Payware for FSX and P3D
Missions and Scenarios
For TacPack-Powered aircraft (exhaustive)

Syrtis Maior Campaign - FSX@War
Freeware for FSX and P3D

Ft Irwin Training Center (Kea) - FSX@War Forums
Freeware for FSX and P3D

FSX Airpower Missions - Chris Pel
Freeware for FSX and P3D

Damascus Bombing (Carlos Lerma) - VRS Forums
Freeware for FSX and P3D

Taiwan Campaign (Bovsam) - FSX@War Forums
Freeware for FSX and P3D

Snake River Dambuster (Wiltzu) - VRS Forums
Freeware for FSX and P3D
Carriers
Released-ony (non-exhaustive)

USS Nimitz & Eisenhower - Javier Fernandez & Sylvain Parouty
Freeware for FSX and P3D

USS Enterprise - FS Pilot Shop
Payware for FSX and P3D

PAN Charles de Gaulle - RFN Team
Freeware for FSX and P3D

PAN Foch & Clemanceau - RFN Team
Freeware for FSX and P3D

HMS Illustrious (Gary Payne) - Sim Outhouse
Freeware for FSX and P3D
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 23, 2018, 06:50:56 PM
Product DRM

All VRS products require internet-based activation.


Activation

Each product comes with a finite number of activations at the time of purchase. If you subsequently change hardware or operating systems and fail to deactivate ]prior to the change(s), the activation count may be decreased by 1. If you completely run out of activations, you will no longer be able to activate the software, and must contact VRS to have the activation count reset. This is easily avoided by following the procedures for deactivation BEFORE making hardware changes. Please note that we do not "top off" activations. Please wait until you're out (error 300) before contacting us.


Deactivation

In order to avoid losing activations, the software may quickly be deactivated prior to making hardware or operating system changes. This is done from the Help menu under Registration Details in either the TacPack Manager (TacPack) or Aircraft Manager (Aircraft).
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 23, 2018, 06:51:03 PM
Reserved
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 23, 2018, 06:51:10 PM
Reserved
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Skoop on August 26, 2018, 04:38:15 AM
Might have to explore those campaigns on YouTube, I always scoffed at the tacpac.  If there's actually content to fly in, I may have to take a look.
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: wilso845 on August 26, 2018, 09:35:19 AM
You still have to bye tac pac first and then the aircraft for it. If like me you have the FSX version you also have to re pay for the other versions.
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 26, 2018, 01:33:36 PM
You still have to bye tac pac first and then the aircraft for it. If like me you have the FSX version you also have to re pay for the other versions.

You can use Tacpack on nearly any aircraft. There is a mod to allow that. I will post more info soon.

There is no official upgrade path from FSX to P3D, but if you contact the developer at sales [at] vrsimulations dot com, there may be an option.

I have it and am using it in P3DV4. I have been using it with the default UH60 and the F16  :thumbsup
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 26, 2018, 01:34:57 PM
Might have to explore those campaigns on YouTube, I always scoffed at the tacpac.  If there's actually content to fly in, I may have to take a look.

You should use FSX@War. Simple and works great...Oh and its free

https://www.fsxwar.com/
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on December 07, 2018, 12:06:22 AM
P3D V4.4 update
Thu Dec 06, 2018 6:42 pm

by adiemus (dev)

"Just finished the first internal test builds for 4.4. Working a few issues. In short, we're making progress, but as always it'll be ready when it's ready."
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on December 21, 2018, 12:30:53 AM
Beta 1.5.0.5
20/12/18

NOTE: 1.5.0.5 is a public beta release. It is available from the official VRS forum but not your customer page.

This public beta release adds support for Prepar3D v4.4 and addresses the ACM/TPM InfoCheck errors during activation.

Changelog 1.5.0.5 (12/20/18 - public beta release for all platforms)

•   [NEW] Support for P3D v4.4 (4.4.16.27077)
•   [FIX] InfoCheck error when activating via ACM/TPM (for TacPack integrated products, still working on non-TacPack Superbug ACM)
•   [FIX] In game SimObject placement via the TP menus wasn't working properly if you tried to modify the origin on a 32-bit sim

Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: numavirte on January 02, 2019, 01:02:23 PM
what a wonderful news. I have been waiting for this update for a long time
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on January 22, 2019, 02:21:22 PM
Beta 1.5.0.6
22/01/19


TacPack/Superbug v1.5.0.6 | FSX/P3D (x86):
Supports Microsoft FSX SP2 (10.0.61472.0) through Acceleration (10.0.61637.0)
Supports FSX:Steam Edition (10.0.62615.0) or earlier
Update from the support forums

TacPack/Superbug v1.5.0.6 | P3D v1-v3 (x86):
Supports P3D Academic v1.4 through 3.4 hotfix 3 (3.4.22.19868)
Update from the support forums

TacPack/Superbug v1.5.0.6 | P3D v4 (x64):
Supports P3D Academic 4.1 (4.1.7.22841) through 4.4 (4.4.16.27077)
Update from the support forums

NOTE: 1.5.0.6 is a public beta release.
It is available from the forum links below but not your customer page.

This public beta release adds support for Prepar3D v4.4 and addresses the ACM/TPM InfoCheck errors during activation.

Changelog 1.5.0.6 (22/01/19 - public beta release for all platforms)

•   [NEW] TPM now supports dark/light themes (general preferences)
•   [FIX] Various fixes to TacPack Manager registration dialog.
•   [FIX] Version number for VRS_TacPack.DLL properly updated.
•   [FIX] TacPack signature for installers was incorrectly displaying "Superbug."

Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on February 22, 2019, 01:18:06 AM
Tacpack Sound issue P3D V4.4
by VRS Varmint ป Thu Feb 21


"Actually, I think I found it. Looks like the FSX effects were OK, but I forgot that we maintain separate effects for P3D now, and some of those appear to not have been updated properly. I will make sure we get these into 1.5.0.7, but in the mean time, try these attached effects.

Just unzip and drop them into your P3D\Effects directory, replacing the existing ones. Let me know how it goes. "

Download P3D only (17.2KB):  Effects.zip (https://forums.vrsimulations.com/forums/phpBB3/download/file.php?id=10490)
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Reds on February 22, 2019, 11:13:00 AM
Awesome ! :big_band
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on May 31, 2019, 01:13:19 PM
1.5.0.7 (5/30/19 - public beta release for all platforms)
30/05/19


Changelog Beta 1.5.0.7

•    [NEW] Support for P3D v4.5 hotfix 1 (x64 versions).


 Links (http://usacac.army.mil/CAC2/CGSC/CARL/nafziger/index.asp)

Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on August 27, 2019, 12:33:26 PM
How to TMAP (Tacpack any plane in FS)
Mon Aug 26

By ChrisP

A video tutorial of how to use : TMAP, ModelConverterX 140, GMAX, for adding the Tacpack functionality to any plane of your choice. Video guides you from "ground zero" up to a full Tacpack integration (in terms of both TMAP code & visuals of weapons) of the default FSX F/A-18. Comes in 3 x parts of a total duration of 45mins (playlist).


How to Tacpack any plane in FS, Part 1

https://youtu.be/FKaMmg1HkPo



How to Tacpack any plane in FS, Part 2

https://youtu.be/5Y2jU6WkyJw



How to Tacpack any plane in FS, Part 3

https://youtu.be/TuEo1qDOb38


I know it will be usefull and interesting for many of you out there... All credits & thank's to Corrado for providing us with this mod,
as also VRS for Tacpack.

ChrisP


Reply by Corrado5834 ป Tue Aug 27, 2019

"Excellent work on this tutorial, Chris.
I'd like to add just one thing to all of that, a note of acknowledgement for Arno.
Without his tools none of the above would have been possible.
Meet him here:"
https://www.fsdeveloper.com/forum/
Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on November 05, 2019, 09:25:40 PM
V1.5.1.1 (closed beta)
05/11/19


Changelog V1.5.1.1

•   [NEW] Support for P3D v4.5 hotfix 2 (4.5.13.32097)
•   [NEW] Support for more recent builds of the TacView exporter with additional support for radar lock-up events.
•   [NEW] TacPack non-flyable Simobjects now use "IsSelectableVehicle=0" flag (P3D v4+) so that they're ignored by the UI by default. No more scrolling through unflyable objects!
•   [NEW] Enable GDI Caching option now exposed in TPM preferences (previously a hidden option).
•   [FIXED] General TPM cosmetic changes to help support non-standard (>100%) Windows font-scaling.

Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on November 07, 2019, 01:54:53 AM
V1.5.1.1 (public release for all platforms)
07 Nov 2019

All installers updated to v1.5.1.1, which includes, among other things, support for P3D v4.5 hotfix 2 (4.5.13.32097).

Note that ALL flavors of the Superbug and TacPack have been updated except for 1.2.1.1 (legacy Superbug without TacPack). See previous post in this topic for a complete list of 1.5.1.1 specific changes/additions.

 Links (https://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=1&t=16244)

Changelog V1.5.1.1

•   [NEW] Support for P3D v4.5 hotfix 2 (4.5.13.32097)
•   [NEW] Support for more recent builds of the TacView exporter with additional support for radar lock-up events.
•   [NEW] TacPack non-flyable Simobjects now use "IsSelectableVehicle=0" flag (P3D v4+) so that they're ignored by the UI by default. No more scrolling through unflyable objects!
•   [NEW] Enable GDI Caching option now exposed in TPM preferences (previously a hidden option).
•   [FIXED] General TPM cosmetic changes to help support non-standard (>100%) Windows font-scaling.

Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on November 30, 2019, 10:57:14 PM
V1.5.1.1 (initial release 11/6/19. Updated 11/28/19. Public release for all platforms) Updated
Sat Nov 30, 2019

All 1.5.1.1 Superbug and TacPack installers updated on 11/28/19 in order to address minor issues with Superbug avionics and ACM/TPM font scaling.

This update was a stealth build as no version numbers were updated, however you may want to grab them if your installer creation dates are prior to Nov 27th, 2019.

Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on December 10, 2019, 12:42:02 AM
Development Update
Mon Dec 09, 2019

VRS Varmint (Developer)

"[....]Tim is actively working on everything from enhanced networking (some of which is based on JoinFS source code itself, which we've licensed), to AI friendlies and enemies are all going to find their way into the TacPack. In addition, our friends Motus, Bovsam and others are pooling our resources to try to get a full-blown mission editor and campaign engine talking to the TacPack. It's going to take more time, but we're starting to see some great progress, particularly with AI. AI is especially difficult because you can't really leverage anything in the SDK to drive the flight models, much less tactics. It all has to be done from scratch.

It's coming, but it won't be tomorrow:) "

Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on June 11, 2020, 12:44:47 PM
V1.5.1.2 (closed beta for all platforms)
10/06/20


Changelog 1.5.1.2

•   [NEW] Add support for P3D v4.5 hotfix 3
•   [NEW] Add support for Steam beta (63003), which seems to be being used by MS for telemetry for upcoming MSFS2020
•   [NEW] Finish ACMI2 exporter, remove old ACMI, rename ACMI2->ACMI
•   [NEW] Turn Inhibit[DebrisObjects|DeadAircraftEffects|DamagedAircraftEffects] into MP host enforced options (via TPM Flight Options pane).
•   [FIX] TPM carrier and tanker numeric input fields should now properly update AFTER leaving the fields (e.g. pressing tab), rather than updating in real time, which was causing all sorts of laggy and annoying issues trying to input values in the last TPM.


Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on September 06, 2021, 01:17:32 AM
Tacpack for P3d V5.2 Possibly this November
6 Sept 2021


by VRS Varmint ป Fri Sep 03, 2021 12:27 am

"Steve, thank you!

With positivity comes results. I know you didn't ask, but when people act conscientiously I feel motivated to respond. We are actually shooting for mid November for v5 support. Chris is taking a month off work starting in October to get it done. Tim is also back to working on aggressor AI and we plan to include a first draft of "Bob", the AI madman, for your amusement. Bob will shoot enemies, Bob will shoot friendlies, and Bob will even shoot himself!

Thanks again! "

Title: Re: VRS TACPACK COMBAT SYSTEM
Post by: Asid on May 22, 2022, 04:05:10 PM
New TacPack/Superbug 1.6.0.3 Installers
Fri Apr 15, 2022

New TacPack/Superbug 1.6.0.3 Installers have been released for P3D v5 (x64) with support through P3D 5.3 Hotfix 2 (5.3.17.28160). Please remember that if you ever upgrade P3D beyond the last version the TacPack supports, you will NOT be able to run the TacPack or Superbug until support is available. The gap between the last version of the TacPack (1.6.0.2 with support for P3D 5.3.15.28131) and this version 1.6.0.3 with support for P3D 5.3.17.28160 took almost 3 months. Please keep that in mind before upgrading P3D!

This update may be downloaded from your customer portal. Please remember that all 1.6 updates for TacPack/Superbug require that product maintenance is current.

1.6.0.3 (4/15/22 - public release for P3D v4 and v5)
•   [NEW] Support for P3D through v5.3 Hotfix 2 (5.3.17.28160)
 
1.6.0.2 (1/8/22 - public release for P3D v4 and v5)
•   [NEW] Support for P3D through v5.3 Hotfix 1.1 (5.3.15.28131)