Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on October 24, 2020, 02:02:42 AM

Title: Victory At Sea Ironclad
Post by: Asid on October 24, 2020, 02:02:42 AM
(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/header.jpg?t=1603448191)

Victory at Sea Ironclad is the exciting game of naval RTS combat set during the American Civil War. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.


Home page  (http://www.victoryatseagame.com/)
Steam  (https://store.steampowered.com/app/1299330/Victory_At_Sea_Ironclad/)
Forum  (https://steamcommunity.com/app/1299330/discussions/)
Youtube  (https://www.youtube.com/channel/UC_PusMFYaOhjpUkQTVsyfnw/search?query=destroyer)


Single-player


Victory At Sea Ironclad - trailer)

https://youtu.be/TXtgZpjnrD4


About

Hunt down Blockade Runners, protect your resources and fight for the seas and rivers of the American Civil War. Play as either the United or Confederate States and engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy. Victory at Sea Ironclad is the game of naval combat during the American Civil War.

A new kind of war.
Battles took place on both the sea and on rivers of the American Civil War, as the navies of both sides supplied their land forces with resources and transport, requiring both to work together for victory. The Battles on the water powerfully affected the course of the war and would be fundamental as to whom would take victory.

Plan your own campaign in Victory at Sea Ironclad.

Victory at Sea Ironclad - the game of naval combat during the American Civil War where a player can switch between commanding the entire North American Campaign to zooming down to take control of individual ships and fleets.
Change the course of the war in a race for technological supremacy that sees players fight for resources while attempting to build better ships, including the fearsome Ironclads.

Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the American Civil War.

Take part in a nerve wracking game of cat and mouse, scour the seas in search of enemy fleets and send fleets to strangle their supply lines.

In Victory at Sea Ironclad recon enemy positions and launch a large scale amphibious naval assault against the chosen targets.

Fighting a coastal or river invasion brings together large numbers of customisable ships. Do you fill your fleet with troops and cargo, do you send them against formidable forts, or trade with a foreign power for gold?

Choose your fate in Victory at Sea Ironclad
In Victory at Sea Ironclad your destiny is in your hands, there are no levels, there is no do over. This is Naval Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain.

Upgrade ports and build shipyards to customise and create multiple fleets, sending them where they are needed and performing whatever tasks you see fit. Will you send cargo fleets out to bolster your supply lines or create fast manoeuvrable ships to hunt Blockade Runners?

Remember you must always be vigilant, it only takes fleets of Blockade Runners to slip past you in the night and to see the tide turn against you.

How the naval war ends is up to you and the decisions you make.


Features;

•   Search and destroy enemy fleets During the American Civil War
•   Effortlessly switch between commanding the entire theatre of war and controlling the fate of individual vessels and fleets.
•   Use Resources to build new structures and ships
•   Build farms and factories
•   Upgrade Ports
•   Build shipyards
•   Harass shipping and starve ports of vital supplies
•   Organise large scale amphibious assaults on major ports
•   Control unique vessels such as the formidable ironclads
•   Pausable gameplay allows you to order fleets and then continue the action
•   Play as North or South (Play as the South will become available through Early Access)
•   Create customisable battles (Will become available through Early Access)

From small skirmishes involving single ships and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Ironclad is your ticket to exciting battles that take place on the dangerous seas of the American Civil War.


(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_e51506dcb9ec8892a390407987d7a0ef3e31cd50.1920x1080.jpg)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_c91e0489288673ac8c143617df750c7a3113412a.1920x1080.jpg)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_6fd693e07c995f445efa2fb9af17a88d079ae786.1920x1080.jpg)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_5d49a79f9fa605ebd9afadcd05166f51522b4568.1920x1080.jpg)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_c9879b4808ec915307c3f88eceacb9eb0f998884.1920x1080.jpg)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_b29cc751397d5877911f99989572f374c9652b5e.1920x1080.jpg)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_a9fbc1c63f0a4ba019c585393405ad5963d69622.1920x1080.jpg)

(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_a1173d5e130c705e0bf818c47f4bb6457990129d.1920x1080.jpg)


Title: Re: Victory At Sea Ironclad
Post by: Asid on November 22, 2020, 02:56:50 AM
Victory At Sea Ironclad. Let's Play, with its Physical & Digital Devs Steam Digital Tabletop Fest

https://youtu.be/GmnjwcpvMgI


Watch the developers, James from Evil Twin Artworks and Ben Victory at Sea programmer,   play Victory At Sea Ironclad while they chat to the creator of the tabletop game, Matthew Sprange from Mongoose Publishing.


Title: Re: Victory At Sea Ironclad
Post by: Asid on January 20, 2021, 04:53:50 AM
Images taken by me in game.

Work in progress and not public beta

(https://steamuserimages-a.akamaihd.net/ugc/1759186791552794564/26B36398E227FB72970B80116790CBB930050E8B/)

(https://steamuserimages-a.akamaihd.net/ugc/1759186791552794680/31F5312C900B58691343160F16A25158DD7B59C6/)

(https://steamuserimages-a.akamaihd.net/ugc/1759186791552794823/4D400E1C56C7E3F8A7B84133810CCEFC64F39595/)

(https://steamuserimages-a.akamaihd.net/ugc/1759186791552794955/4E5D66867F840799F271A249E83393799F6B139F/)

Title: Re: Victory At Sea Ironclad
Post by: Asid on January 23, 2021, 12:58:47 PM
Do you fill your fleet with troops and cargo, send them against forts, or trade with a foreign power?


https://video.twimg.com/tweet_video/EsWtd2fXIAITsqF.mp4

Title: Re: Victory At Sea Ironclad
Post by: Asid on February 03, 2021, 03:39:34 PM
Victory At Sea Ironclad LiveStream
03 Feb 2021

In honour of the launch of the demo of our Latest game Victory At Sea Ironclad, we will be streaming live for the Steam Game Festival: February 2021.

The first of these Streams will be this Friday so set a reminder now!

Upcoming Event Starts Fri, 5 February 2021 @ 17:00 GMT on Friday

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38975774/58441939cc151b11dce0bde26ef18bc1241bb10c.png)

We are aiming to livestream at other times during the festival so if you are unable to attend keep an eye out for other streams over the coming days!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38975774/823305761086ef4681edd4459803c8d322343569.png)

Title: Re: Victory At Sea Ironclad
Post by: Asid on February 09, 2021, 02:01:22 PM
Victory At Sea Ironclad LiveStream 2!
09 Feb 2021

Live
Now broadcasting: Watch the developer play


https://steamcommunity.com/broadcast/watch/76561198135812179

As part of the Steam games Festival, we will be playing another round of our upcoming game, Victory At Sea Ironclad.
You can catch the Stream this Tuesday at 2pm GMT/ 06:00 PST so set a reminder now!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38975774/58441939cc151b11dce0bde26ef18bc1241bb10c.png)

This time round we'll take a deeper look at the controls and campaign as we head towards Early Access!
If you can't catch this stream then don't worry we plan to do another one, so keep an eye out for an announcement.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38975774/823305761086ef4681edd4459803c8d322343569.png)

Coming Soon

Title: Re: Victory At Sea Ironclad
Post by: Asid on February 09, 2021, 06:16:47 PM
Victory At Sea Ironclad | Live developer stream 09 Feb 2021

https://youtu.be/7Dfq3VxR7tk

Title: Re: Victory At Sea Ironclad
Post by: Asid on February 23, 2021, 02:14:47 AM
Victory At Sea Ironclad LiveStream 3!
22 Feb 2021

As part of the build up to the launch of Ironclad this Thursday, we will be playing another round of our upcoming game, Victory At Sea Ironclad.

You can catch the Stream this Tuesday at 11pm GMT/ 3pm PST so set a reminder now!

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38975774/58441939cc151b11dce0bde26ef18bc1241bb10c.png)

This time round we'll take a deeper look at the controls and campaign as we head towards Early Access!
If you can't catch this stream then don't worry we will upload it to our YouTube channel, so keep an eye out there. It will also be posted here.

Event Starts Tue, 23 February 2021

Victory At Sea Ironclad Coming Soon to Early Access Trailer

https://youtu.be/ddnPEd2DYuk

Title: Re: Victory At Sea Ironclad
Post by: Asid on February 24, 2021, 12:25:51 AM
Victory At Sea Ironclad | Live developer stream 3 | 23 Feb 2021

As part of the build up to the Early Access launch this Thursday, Evil Twin Artworks played another round of their upcoming game large scale, RTS sandbox epic, Victory At Sea Ironclad. This time Asid from Dogs Of War Vu fired a volley of questions at James.....

https://youtu.be/CEFsxyr37ho


This time round we take a deeper look at the controls and campaign as we head towards Early Access, there are so many features in this new game and we cover lots of questions. Below are some of the questions (not in order)

Q. Timberclads, Cottonclads and Tinclads included?
Q. What game engine are you using?
Q. How is this different from Victory At Sea Pacific?
Q. Early Access Road Map
Q. How resource management & regions work?
Q. How will the Confederate Campaign Differ?   
Q. campaign is asymmetric. How different will it be to play the other side?
Q. What will go into the Custom Battles?
Q. Mods?
Q. Easy , Med and Hard difficulty. What are differences?
Q. Hit calculation by Hitbox/hitpoints or location for damage?
Q. Supply for the forts + ships also repair?
Q. DLC...Any plans?
Q. Friendly fire?
Q. Is there a lot of micromanaging? Can the AI take over certain aspects?
Q. Auto resolve battles?
Q. Multiplayer?
Q. What about turn based for people who like that sort of pace?
Q. Ship design? Is it a possibility? Design and build a ship?
Q. You can trade with foreign powers. Can this be controlled by the AI? How deep is this feature? How many products etc?
Q. historical battles? Hampton Roads. for example
Q. Fog of war? Intelligence reports etc?
Q. Asymmetric warfare?
Q. How different will it be to play the other side?
Q. The in-game ships/boats. Are the stats/designs based off their real world counterparts. Historically accurate?
Q. Early access? Can the community affect development or is it closed?
Q. Linux version?
Q. You can load the ships with troops. I know they are not controllable but can they be modded? Any future plans for controllability?
Q. is there any type of order delay?
Q. Tell me about the day/night cycle. How does it affect play?
Q. Weather?  Its affects on play.

This was streamed Tuesday at 11pm GMT/ 3pm PST

Title: Re: Victory At Sea Ironclad
Post by: Asid on February 26, 2021, 02:48:29 AM
Victory At Sea Ironclad launches into Early Access
Fri, 26 February 2021

The latest in the Victory At Sea franchise hits Early Access today.

Our follow up to Victory At Sea Pacific has finally launched in Early Access with a week-long 10% discount. You can check out the game here https://store.steampowered.com/app/1299330/Victory_At_Sea_Ironclad/

Set in the American Civil War we have taken a different slant to other games out there by looking at this conflict from the naval side of things.

Battles took place on both the sea and on rivers of the American Civil War, as the navies of both sides supplied their land forces with resources and transport, requiring both to work together for victory. The Battles on the water powerfully affected the course of the war and would be fundamental as to whom would take victory.

The game enters EA with a fully playable version of the Union campaign. Following on from this will see a Confederate campaign, as well as Modding and a custom battle mode which will launch through Early Access.

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/32935221/58441939cc151b11dce0bde26ef18bc1241bb10c.png)

While the game will launch in EA with a full roster of ports we will be adding more unique port environment designs as well.

We recently played another round of Victory At Sea Ironclad in a Live stream on the Steam store and you can view it on youtube here.

https://youtu.be/CEFsxyr37ho


Victory at Sea Ironclad features;

•  Search and destroy enemy fleets during the American Civil War
•  Effortlessly switch between commanding the entire theatre of war and controlling the fate of individual vessels and fleets.
•  Use Resources to build new structures and ships
•  Upgrade Ports
•  Build shipyards
•  Build farms and factories
•  Harass shipping and starve ports of vital supplies
•  Organise large scale amphibious assaults on major ports
•  Control unique vessels such as the formidable Ironclads
•  Pausable gameplay allows you to order fleets and then continue the action
•  Play as North or South (Play as the South will become available through Early Access)
•  Create customisable battles (Will become available through Early Access)


From small skirmishes involving single ships and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Ironclad is your ticket to exciting battles that take place on the dangerous seas of the American Civil War.

Title: Re: Victory At Sea Ironclad
Post by: Asid on February 27, 2021, 01:57:17 AM
Ironclad 0.1.1 Hotfix Patch notes
Fri, February 26, 2021


Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Gameplay:

•   The point value of ships are displayed in the shipyard window.
•   The cargo capacity of each ship is displayed on the fleet screen.
•   Renamed Cancun to Puerto Juarez.

Bug fixes:

•   Fixing a bug where popups could cause the game to be stuck in the paused state.
•   Fixed a bug where the tutorial would sometimes not recognise the player rotating the camera.
•   The scrap button in the dock window now works.

Title: Re: Victory At Sea Ironclad
Post by: Asid on March 05, 2021, 01:11:17 AM
0.1.2 Patch Notes
Wed, March 3, 2021

To play Ironclad with this latest patch before it goes live to everybody, right click Victory At Sea Ironclad in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.

Gameplay:

•   Ships and coastal fortifications will not try firing on a target through terrain.
•   Adjusted ship movement behaviour when attacking with broadside guns, and when bombarding coastal structures.
•   Adjusted ship movement behaviour when following a column formation.
•   Ship AI may attempt to turn to use alternative weapons when their preferred weapon is reloading.
•   Increased the radius at which fleets enter combat with other fleets.
•   Ships may now be renamed in the fleet screen.
•   The CSS General Sumter starts the campaign in New Orleans.
•   The tutorial clarifies different methods of rotating the camera.
•   Screen edge rotation is enabled by default.


Bug Fixes:

•   Fixed a bug preventing the player from fighting a port defence battle when a player fleet is present.
•   Fixed a bug that could stop a new campaign from loading after quitting to the main menu mid-battle.
•   Ships will move to the correct location when targeting Georgetown.
•   Fixed some text errors in the battle logs.
•   Fixed an error in the loading screen hints.
•   Using the shortcut key to return from the options screen returns to the correct screen.
•   Fixed the tooltip value that displays the player's and enemy's total resources.
•   Fixed the battle log potentially not displaying in the tutorial.


UI:

•   Ship classes in the shipyard UI are sorted in descending order.
•   Hidden the date and time UI in the tutorial before starting the campaign proper.

Title: Re: Victory At Sea Ironclad
Post by: Asid on March 19, 2021, 11:29:18 PM
0.1.3 Patch Notes
Wed, 10 March 2021

(https://cdn.cloudflare.steamstatic.com/steam/apps/1299330/ss_e51506dcb9ec8892a390407987d7a0ef3e31cd50.1920x1080.jpg)

To play Ironclad with this latest patch before it goes live to everybody, right click Victory At Sea Ironclad in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.

Gameplay:

•   States in which all ports are held by one faction have a 5% bonus to resource generation.
•   Fleets with immobile ships can still slowly move, as long as the fleet has at least one mobile ship.
•   Coastal guns prioritise firing on ironclads in autoresolve calculations.
•   The direction in which fleets start a battle better reflects the way they were heading.
•   Status effects granted by actions such as Master of the High Seas do not stack.
•   Fleets are better at avoiding hostile ports when they wish to avoid combat.
•   Improved enemy ships' ramming behaviour.
•   Stricken ships sink more quickly.
•   Ships are less able to tilt at extreme angles.


Bug Fixes:

•   Empty region structure slots correctly show all buildable structures after switching between different ports.
•   Fleet counters show the correct ship model after loading a saved game with the fleet docked.
•   Blockade runners are more inclined to run rather than stay and fight.
•   Removed some obsolete controls from the keybinding options.
•   Fixed the rotating ship models sometimes overlapping on the shipyard panel.
•   Fixed a bug potentially causing an existing fleet to disappear upon the launch of a new fleet.
•   Wood armour is correctly labelled as so on the fleet screen.
•   The tooltip showing resource totals for each side displays the correct values.


UI:

•   Added a togglable overlay to the map, showing which factions control each state.
•   Troop count shown on UI includes the additional troop strength granted by forts and barracks.

Title: Re: Victory At Sea Ironclad
Post by: Asid on March 19, 2021, 11:30:15 PM
0.1.4 Patch Notes
Thu, March 18, 2021

To play Ironclad with this latest patch before it goes live to everybody, right click Victory At Sea Ironclad in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.

Gameplay:

•   Confederate campaign is now available.
•   Ship stat adjustments/fixes.
•   Ship value now determined by their stats rather than just point value.


Bug Fixes:

•   Possible fix for some troop values becoming NaN.
•   Additional measures to prevent the game becoming stuck in a paused state.


Title: Re: Victory At Sea Ironclad
Post by: Asid on March 31, 2021, 11:46:46 PM
Improved graphics and weather coming next week!
Wed, 31 March 2021

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/73419ff58cc0f8368cae8256b79a0b72a3cc0c5b.png)

We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that our next update will see a jump in the graphical quality as well as interactive weather that will affect the combat zones!

Check out the screenshots to see where we are going with the game!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/24a2365462b70aa6665f1cdd002a9cd8501116ec.png)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/eec3985abcbdc4bb0d7fd2667cd250dd4d4b4544.png)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/35c16db5a2fca602e208accf285e0173e088ef28.png)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/2ef94f634c9d1d027a7b950570d81312e141d481.png)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/31de3923803afe2c1f12b7421f7b8e6a3d6f1da0.png)

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/0d372bda289c3b5acd0f41995460de745d10b19c.png)



Title: Re: Victory At Sea Ironclad
Post by: Asid on May 10, 2021, 11:42:47 PM
Ironclad update 0.2.2 - Weather goes live!
Mon, 10 May 2021


We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update brings the interactive weather that will affect the combat zones to the main branch!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/2c6624732f3be94265e26faf221b3ac5aa33254d.png)

This update improves the accessibility and optimisation of these weather effects. (it has taken us longer than hoped to work all this in but hopefully it is worth it!)

Remember to check out the Confederate campaign and try and change the course of history!

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/bbb5db866515544280217e5ed80f7fac7def63e8.png)

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38975774/be51c897de5df23dab61f862dfb8fdc2441b2c43.png)

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Graphics:

Switched to a more efficient rendering model, with numerous visual and environmental adjustments.

Gameplay:

Poor weather condition probabilities are slightly lower.

Bug Fixes:

Fixed some inaccuracies in post-battle logs.

UI:

Fleet spotted messages are less obtrusive.


Title: Re: Victory At Sea Ironclad
Post by: Asid on July 28, 2021, 11:41:18 PM
0.4.0 Mods and much more!
Wed, 28 July 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38975774/a336fe23b28eb9570f12ca62b8ccd88b4dd26a04.png)

In order to play this game go into your library, right click on the name Victory At Sea Ironclad and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Gameplay:
•   Enabled mods.
•   Manually steered ships under a turn command will stick to their heading. Manually steered ships under other orders will try and follow a smooth curve to their target.
•   Added the ability to choose weather conditions in custom battles.
•   Squadrons in custom battles are limited to 10 ships each.
•   Shrank the popup for commencing a custom battle.
•   Randomly-named ships mostly use non class-specific names to reduce repetition.
•   Ship movement speed is slightly slower.
•   Critical hit damage control takes slightly longer.

Bug fixes:
•   The Spuyten Duyvil class is correctly defined as a torpedo boat.
•   Fixed a bug that caused severe critical hits to be too frequent.

Other:
•   Compressed some data to take up less space.

Title: Re: Victory At Sea Ironclad
Post by: Asid on January 10, 2022, 11:29:57 PM
0.5.0 Boarding, more ports and more ways to fight!
Wed, October 27, 2021

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38975774/24eda85deafac4114dc491b4a987acc2942dcce5.png)


In this update we have added short and long range options for attack as well as being able to board an enemy ship in the same way you can take ports. Plus we have added Fort Pillow & Memphis!

In order to play this game go into your library, right click on the name Victory At Sea Ironclad and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Gameplay:

Ships may board and capture hostile ships.
Added orders to attack at long or short range.
Added Fort Pillow and Memphis as Confederate-held ports. Moved Cairo to its accurate position.
Improved the precision of global navigation.
Adjusted AI factions' fleet construction priorities.
Ships will try to overlap each other's line of fire less in port bombardments.
Increased maximum combat speed to 8x.
Clouds are hidden in the fleet setup stage.
Music plays more often.


Bug fixes:
Fixed a bug that could cause a ship to load its model twice.


UI:
Moved special action buttons to a static panel.
A squadron's formation footprint may be displayed with a key press.
Fleet heading lines follow the fleet's plotted course more accurately.
Fleet spotting alerts may be disabled in the options.
Ships may be dragged between fleets on the port dock panel.
Added a prompt to return to the bridge at the end of a battle.
Increased the visibility of damage feedback text.

Visuals:
Added wakes behind ships on rivers.
Updated the cannon shell model.

Title: Re: Victory At Sea Ironclad
Post by: Asid on January 10, 2022, 11:32:05 PM
Update 0.5.1
Mon, 10 January 2022

(https://cdn.akamai.steamstatic.com/steam/apps/1299330/ss_0d83dcea82fd88c87e041dc6cc9f870fc9526948.1920x1080.jpg)

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.


general bug fixes
Fixed a bug that could cause errors and missing text when using some system languages.

Title: Re: Victory At Sea Ironclad
Post by: Asid on July 25, 2022, 05:43:08 PM
0.2.2 Historical and randomised campaign events!
Mon, 25 July 2022

(https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/38975774/24eda85deafac4114dc491b4a987acc2942dcce5.png)


0.6.0 Patch Notes
Now campaign events, both historical and randomised, have been added to Ironclad! As you progress events may take a shift for the better or the worse, you may be able to turn circumstances to your advantage, but ignore them at your peril!

We have been listening to your ideas and opinions, and as always please keep them coming!


Gameplay:

    Added historical and randomised campaign events, giving temporary bonuses or penalties.
    Confederates can potentially hire independent privateer ships via campaign events.
    The Union can potentially cause foreign navies to intervene via campaign events.
    Added a campaign option to ignore the successful blockade run limit in the Union campaign.
    Slowed ship acceleration and deceleration.


Bug fixes:

    Docked ship list elements unhighlight when selecting another element.
    The Mohican-class fore gun can fire in a symmetrical arc.
    Fixed a bug where the target marker for a squadron's move order could appear in the wrong place.

Title: Re: Victory At Sea Ironclad
Post by: Asid on March 13, 2023, 10:15:32 PM
New locations, more tactics!
Wed, March 8, 2023

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We are proud to announce the latest update for Victory At Sea Ironclad, which includes a host of new features and improvements that will make your naval warfare experience even better (In order to play this update go into your library, right click on the name Victory At Sea Ironclad and click Properties. under BETAS, select “First Look” there is no password required).

Firstly, we have updated all ship classes with new textures, making them look more stunning than ever before. From the formidable ironclads to the nimble gunboats, every vessel has received a visual upgrade.

But it's not just about looks. We've also added currents to rivers, which will affect your ship's speed depending on the direction you're headed. This new dynamic element adds another layer of strategy to battles, forcing you to consider the terrain and adapt your tactics accordingly.

We've also made some adjustments to the game difficulty for all levels, ensuring that everyone can find a challenge that suits their skill level. And we've added Drewry's Bluff on the James River, a new location that will test your naval prowess and strategic thinking.

To make it easier for you to manage your fleets, we've added the option to rename them, so you can keep track of your armada and give them names that are meaningful to you. Additionally, we've made ship class stats more visible on the custom battle setup screen and the squadron list, so you can quickly identify the strengths and weaknesses of each vessel.

We've also improved ship behaviour when changing formation, making it easier to coordinate your ships and execute complex manoeuvres.

Last but not least, we've added some new icons for ship traits and made it so that the actual range of damage dealt per weapon is displayed on tooltips. These small but important changes will give you a better understanding of your ship's capabilities and help you make more informed decisions on the battlefield.

In summary, this update has taken Victory At Sea Ironclad to the next level, with improved graphics, new gameplay elements, and a more user-friendly interface. We hope you enjoy these changes and look forward to seeing you on the high seas.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Graphics:

Updated all ship classes with new texture work.

Gameplay:

Added currents to rivers, affecting ship speed depending on direction.
Adjusted game difficulty for all difficulty levels.
Added Drewry's Bluff on the James River.
Richmond has more barracks at the campaign start.
Improved ship behaviour when changing formation.

UI:

Added the option to rename fleets.
More detailed ship class stats are visible on the custom battle setup screen.
Ship class stats are also visible on hovering over ships on the squadron list.
Added some additional icons for ship traits.
The actual range of damage dealt per weapon is displayed on tooltips.

Bug fixes:

Fixed a bug where player-allied privateers could fail to engage a battle correctly.
Damaging an enemy port without landing troops is no longer reported as a defeat.
Weapons display their correct ranges on tooltips.
Fixed a bug that could cause a duplicate of the initial tutorial ship to appear.

Title: Re: Victory At Sea Ironclad
Post by: Asid on April 25, 2023, 11:55:12 PM
Victory At Sea Ironclad has officially launched!
Tue, 25 April 2023

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Dear gamers,

We are thrilled to announce that Victory At Sea Ironclad has officially launched! After a successful run in Early Access, we have finally reached a point where we feel confident in the quality of the game and are excited to share it with all of you.


During the Early Access period, we received invaluable feedback from the community and worked tirelessly to address any issues and improve the game. We listened to your feedback, tweaked the gameplay mechanics, added new features, and fixed bugs.

As a result of these efforts, we're confident that Victory At Sea Ironclad offers an immersive and engaging experience that captures the excitement and intensity of naval warfare during the late 19th century.

Players can now take command of their own ironclad fleets and engage in epic sea battles across a range of environments, from shallow coastal waters to deep ocean expanses. Featuring stunning graphics, realistic physics, and historically accurate ships, Victory At Sea Ironclad will transport you to a bygone era and put your strategic skills to the test.

In summary, we have left Early Access because we believe Victory At Sea Ironclad is now the best it can be, and we're eager to share it with the world. Thank you to everyone who helped us during the Early Access phase, and we hope you enjoy the game as much as we do.

Please keep the feedback coming, we got to this point thanks to you, if you feel there are places it still needs to go please do give us feedback!

See you on the high seas!

Title: Re: Victory At Sea Ironclad
Post by: Asid on September 15, 2023, 12:05:40 AM
Update 1.0.4
Tue, September 12, 2023

(https://clan.cloudflare.steamstatic.com/images/38975774/24eda85deafac4114dc491b4a987acc2942dcce5.png)

We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update!

With Victory At Sea Atlantic moving forward we are not forgetting our older games, Atlantic has allowed us to change the way some of Pacific works (it has led us down new paths) as well as getting in some new ships and planes to use!

We have been listening to player feedback on allowing for greater number ranges when it comes to allowing for greater differences in ship types (Including weapons etc). We have been stuck on this for a while as any change would mean a major change to the backend and would break everyone's MODs. We have, thanks to Atlantic, come to an (obvious) solution! We needed to step back and look at how Atlantic worked to see a way to do it.

So now when players MOD, and where appropriate, you are no longer stuck using whole numbers. For instance rather than having a rating of 1 you can have 1.5, this should give the game much broader capabilities.

Not only that but we have received feedback that the Union can struggle at the beginning, not reflecting the industrial power they had, so we have changed how each faction starts the campaign.

In order to play this game go into your library, right click on the name Victory At Sea Ironclad and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Some of you may notice that your ships are sinking quicker if you have set up a MOD and have installed the new Ironclad update. This is not a bug, but does require a slight tweak to your MODs.

In the damage calculations, for every point of damage that gets through armour, a weapon gets a chance at scoring a critical hit.

Before, the way it was using a critical hit chance multiplier that's lower than 1 meant that non-heavy weapons were almost never scoring a critical hit. Now that it's using that value more accurately, the very high damage values in the mod mean there's also hundreds of chances of getting a critical hit, each adding a ton of extra damage, and so blowing up a ship very quickly.

If you want to dial back the damage your mod should use a greatly reduced critical hit chance multiplier for weapons with greatly increased damage. Or reduced critical hit damage, though some critical hits also have effects like disabling ship systems, which would in that case still be much more common.


Gameplay:

    Rebalanced the initial number of resource production structures for the Union and Confederacy.
    Weapon armour-piercing values are displayed as very weak, weak, average, strong, or very strong.



Mods:

    Weapon damage and armour piercing values, and armour values on ships and structures, are no longer restricted to whole numbers.