Translations for our friends around the world.

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21
Mius Front / Re: Mius Front: Patches/Updates
« Last post by Asid on March 10, 2024, 08:43:20 PM »
Update 03/10/2024
Sun, March 10, 2024



The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations.

The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map.

The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game and the display of special effects.

22
Games Discussion / Re: Burden of Command
« Last post by Asid on March 09, 2024, 11:02:21 PM »
Early Beta!
Sat, 9 March 2024




What got done since alpha besides playtesting?

Sign up for our newsletter   to learn more!
23
Support / Command Panel left
« Last post by Agent Smith on March 09, 2024, 12:17:58 PM »
When changing the command panel to the left of screen, the map scroll regions are oddly located and the top scroll region is non-functional.
24
World War II Europe 1939-1945 / Re: WWII-Europe Campaign Scenario #102 Update
« Last post by Agent Smith on March 09, 2024, 11:22:21 AM »
Hello Ron,
Any chance of a status update?
Thanks in advance.
Regards
A.
25
Mission Discussion/AAR's / Re: D.O.W. Steel Beasts Wednesday Mission 6/3/24 @ GMT18:00
« Last post by Asid on March 08, 2024, 12:34:38 AM »
D.O.W. Steel Beasts Wednesday Mission 6/3/24



26
Mission Discussion/AAR's / Re: D.O.W. Steel Beasts Wednesday Mission 6/3/24 @ GMT18:00
« Last post by Asid on March 08, 2024, 12:34:21 AM »
Thanks for the AAR Rinix  :thumbsup
27
Games Discussion / Re: Headquarters: World War II
« Last post by Asid on March 08, 2024, 12:34:15 AM »
Headquarters: World War II will arrive on April 11th
Thu, 7 March 2024



Oleksandr, Lead Game Designer at Starni Games, was just guest at Slitherine's Tea Time

Attention, commanders!

Oleksandr, Lead Game Designer at Starni Games, was just guest at Slitherine's Tea Time Twitch Stream where he delivered some important news: Headquarters: World War II will be released on April 11.


He was interviewed by Marco A. Minoli and delivered some great developer insight on how the demo went and shed some light on what's coming next for Headquarters.


Watch the full interview here:



28
Tornado / Amiga Tornado AGA - Experimental Speed-up Code
« Last post by Frankie on March 07, 2024, 11:10:13 AM »

This is a comparison of Digital Integration's 1994 Amiga flight-sim, Tornado AGA, running with and without Paraj's experimental code, within WHDLoad.
29
Here's my screenshots: https://imgur.com/a/NhqFDmy

The plan


Starting


Enemy troops destroyed


Oleg detects enemy units


I get close enough, and beginning scouting with my Quadcopter UAV


D-1 is summoned, and proceeds along Axis 1


Victory
30
Games Discussion / Re: Ready Or Not (Elite SWAT Team)
« Last post by Asid on March 07, 2024, 12:01:43 AM »
Ready or Not - Game Update 1.04
Tue, 5 March 2024




Build 42473

Find the latest improvements and bug fixes for Ready or Not Version 1.04.

If you have any further bug reports or feedback please visit the respective appropriate channels on our Official Ready or Not Discord (https://discord.gg/readyornot)


PSA: Unreal Engine 4-based games patch all of a game's files when installing a new update through Steam. If you see the game taking a long amount of time to update due to file size (relative to the initial update download size), this is why. For example, an update may be a 1gb download and then have to patch ~50gb of RoN's existing game files.

Bug Fixes:

-    Resolved crash primarily relevant to RTX 4000 series cards regarding issue with "DXGI_Error_Device_Hung"
-    Resolved inconsistencies with Commander Mode traits applying incorrectly


Stack up and clear out
VOID Interactive
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