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Thursday, April 27, 2017
By: JC
Combat Mission Black Sea Gets a Battle Pack

The Battle Pack 1 for Combat Mission Black Sea was released last week. With two campaigns (one for the USA, the other one for Russia) six standalone scenarios and 27 new quick battle maps, this is the first official content that takes advantage of the newest engine (engine 4).


The video clip above is from a quick battle scenario I'm playing against the Russian computer opponent. It shows some scenes at a river crossing and the cramped toe-hold from where to continue the advance.

The map I picked for this one is "Village (912x1024)", one of the newly released quick battle maps from Battle Pack 1.

Cheers,


Original post: Click Here
2
General Games Discussion / Re: Expeditions: Viking
« Last post by Asid on Today at 04:39:34 PM »
Expeditions: Viking Developer Diary -- Player Choices



Published on Apr 25, 2017

Game Designer Daniel Eskildsen discusses the philosophies of choice applied to Expeditions: Viking in this Developer Diary.



Expeditions: Viking Developer Diary -- Character Design



Published on Apr 25, 2017
3
General Games Discussion / Official Call of Duty: WWII Reveal Trailer
« Last post by Asid on Today at 04:28:45 PM »
Official Call of Duty: WWII Reveal Trailer

4
General Games Discussion / Re: Army General
« Last post by Asid on Today at 04:25:50 PM »



5
General Games Discussion / Re: Expeditions: Viking
« Last post by Asid on Today at 04:22:03 PM »
Expeditions: Viking Releases Today!
Greetings Community Members,

We sound the horn! Will you answer the call? Expeditions: Viking releases today (April 27th, 2017) at 9am PDT and what an exciting time it is!

6
General Games Discussion / Re: Army General
« Last post by Asid on Today at 04:07:16 PM »
SPECIAL PROMOTION! Offer ends 3 May

-15%  £22.99 £19.54
7
General Games Discussion / Army General
« Last post by Asid on Today at 04:05:34 PM »

Army General is a turnbased strategy game that depicts the desert warfare in Northern Afrika and parts of the Mediterranean sea during World War II.

Official Site: Here
Official forum: Here
Steam: Here


Single-player


Teaser trailer

About This Game
Army General is a turnbased strategy game that depicts the desert warfare in Northern Afrika and parts of the Mediterranean sea during World War II.
Fight back the Italian invasion of Egypt in 1940 with the Desert Rats or advance to Suez with the Afrikakorps in 1941/42. Adjust your units to the challenges of each map by exchanging officers, equipment and subordinate units. Create your own maps and campaings for yourself or to share it with other players.


Features

Main features
•   Detailed background maps as well as combat and movement animations
•   Highly customizable units that allow to form plenty of individual entities
•   More than 420 officers of nine nations, able to gain experience and evolve through battles
•   250 different equipments for land, air and sea combat such as tanks, bombers and battleships
•   Different support units that are subordinate to the main unit and differ for nations and unit types
•   Editor to create your own scenarios and campaigns
Additional information
•   Divisions and regiments with different characteristics
•   58 special parameters for unit types that influence game situations like attacks on special terrain
•   Keep your own army during a solo campaign
•   20 scenarios that are combined in the German main campaign
•   5 scenarios that form the British "Operation Compass" campaign
•   Tutorial series to introduce important aspects of the game










8
Tacview / Re: Short NATO aircraft names for WWII aircraft
« Last post by Vyrtuoz on Today at 03:56:32 PM »
Yeah, I have planned to replace the old Tacview database by a much smarter system which will automatically better associate objects with the appropriate 3d models.

Until then, I must manually add each aircraft name in the database.

Can you share me some of your telemetry recordings? I will gladly add your objects names to the database of Tacview 1.6.1+
9
FSX/P3D/X-Plane / Flight1 Cessna 162 SkyCatcher (FREE !!!)
« Last post by Asid on Today at 12:56:30 AM »
Flight1 Cessna 162 SkyCatcher (FREE !!!)


The productWorks in FSX, FSX Steam, and Prepar3D v3.



Flight One Software has developed, in partnership with Cessna Aircraft Company, the Cessna 162 Skycatcher. This aircraft was Cessna's entry into the general aviation light sport trainer aircraft category. This next generation aircraft gives you a perfect balance of efficient innovations, state-of-the-art technology with the G300 equiped cockpit, along with classic good looks. Flight One Software is proud to bring you this authentic rendition of the Cessna 162 Skycatcher to simulation enthusiasts.

There are over one-hundred 162 SkyCatchers flying today. Even though Cessna no longer produces the SkyCatcher, this is a very unique aircraft to add to your simulation library. Flight One Software is one of the world's leading online aviation companies.

The SkyCatcher is now a free product at Flight1.com.




Get it: HERE
10
General Games Discussion / Re: PLAYERUNKNOWN'S BATTLEGROUNDS
« Last post by Asid on Yesterday at 08:59:23 PM »
Early Access Week 5 Update
25 APRIL   - PLAYERUNKNOWN



Players,

Today on the dev blog we look at what we have updated in this week’s upcoming patch. Before we get to that I want to quickly explain what happened with the loot balance after the first monthly patch last week.

To facilitate the custom game feature allowing users to change the balance of the loot in their games, we had to change the core loot system. When this new system was implemented, we missed a bug that altered the balance of weapons spawned in the world. We have now resolved this issue and the loot balance will be restored to how it was before the update last week. Going forward, we do intend to apply balance passes to the loot, and we will update you here on the dev blog when any of these passes are implemented.

In case you missed it yesterday, we announced our first Charity Invitational[playbattlegrounds.com], which will be taking place next Thursday, May 4th.  We are excited to help Gamers Outreach[gamersoutreach.org], and hope you will tune on in on Twitch and see some great streamers battle it out and raise funds for this worthy cause.

Finally, next week the team will be taking a well-deserved week off, so there will be no weekly update. We will be back in the office on Monday May 8th refreshed and ready to push more updates your way!

Now onto what we have changed for this week’s update!

We will first roll this patch out to the test server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!


This patch will be deployed to the main servers on Thursday, April 27, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Week 5 - Patch Notes

Client Performance Improvement
•   Improved the drop in FPS when firing a gun or driving a vehicle
Gameplay
•   Rolled back the item spawn balance
•   Reduced the amount of health lost when a character is ejected from a flipping motorbike
Bug fixes
•   Fixed a bug that caused the door to open towards the player
•   Fixed a bug causing incorrect lighting on the 2x scope
•   Fixed a bug that caused loot to be not shown in the inventory when a character first obtained it
•   Fixed a bug that caused crossbow attachments not to show up in the vicinity pane
•   Fixed a bug that caused the sound to stutter

See you in-game,
PLAYERUNKNOWN
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