Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on June 29, 2015, 04:10:47 AM

Title: NWS Rule the Waves
Post by: Asid on June 29, 2015, 04:10:47 AM
RULE THE WAVES

(http://www.navalwarfare.net/media/rtwbanner.jpg)


Summary
Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. The game mechanics are based upon our successful Steam and Iron (SAI) system for combat  but  politics,  economic  and  foreign  policy  decisions  will  be  necessary  as  the  Player guides  their  navy's  deployment,  construction  and  operations  during  a  period  of  great
technological innovation and political tensions. Rule the Waves is modeled on the period of European  global  dominance  but  is  not  intended  to  precisely  recreate  history.  Rather  RTW gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW%201.2%20Launch%20screen_zpsdhat1fec.jpg)

- A Game of Naval Ship Design and Naval Combat at the Birth of the 20th Century.

Description
Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. You manage the naval affairs of your chosen nation while navigating between the desires and demands of your own government, the efforts of potential adversaries, and the affairs of your potential allies.

The battle resolution mechanics are based upon our successful Steam and Iron (SAI) system for combat but technichal, economic and foreign policy decisions will also be necessary as the player guides their navy's design, construction, deployment and operations during a period of great technological innovation and political tensions.

Rule the Waves is modeled on the period of European global dominance but is not intended to precisely recreate history. Rather RTW gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas. You will create your own naval history with your decisions, the ships and fleet you design, and the conflicts that you avoid or fight!

If you ever wanted to design the perfect battleship or plan the perfect fleet, then Rule the Waves is the game for you!

Game Details:
- Become the 'Grand Admiral' of any one of ten different nations: Great Britain, Germany, USA, France, Russia, Japan, Italy, Austria-Hungary, Spain, or even a hypothetical 20th century 'Confederate States of America'!

- Manage and build your fleet: You have a naval budget and limited resources based upon historic aspects of the nation you choose. The design and development of the fleet is then in your hands. Do you want to build a powerful battlefleet or a cruiser force for a 'Guerre de course'? Or maybe your nation is better off with a coast defence force with coastal battleships and plentiful torpedo boats?

- Design your ships in a detailed ship designer where you select armour, guns, torpedoes, speed and other characteristics of your ships, limited by realistic design constraints and your current technology.

- Research and develop more advanced naval technology in all of its technically accurate detail. As you gain new technology, you can build larger and more advanced ships. You will start with a fleet of predreadnoughts and armoured cruisers, and end up building superdreadnoughts and battlecruisers. You can refit and upgrade your ships, or scrap them as they become obsolete.


- Respond to crises and demands from your potential adversaries, the interfering Navy Minister or the overenthusiastic Head of Government.

- A dynamic world-wide map shows you potential threat areas, your foreign stations, and more. Manage the naval defense of your nation's colonies and dependencies.

- War! If you go to war then you will play out the naval battles using the detailed and well proven SAI system.

- Will you end up as the most successful Admiral ever, or will the ruinous expenses of a luxury fleet drive your nation to defeat and revolution? Your nation's naval destiny is in your hands!

(http://ep.yimg.com/ay/yhst-12000246778232/rule-the-waves-digital-download-8.gif)

RTW MANUAL
Click HERE for "Rule the Waves" Player Manual (V1.23):  http://www.navalwarfare.net/files/SAI/RtW_Manual_123.pdf


SAI MANUAL (for RTW)
Click HERE for "Steam and Iron" (RtW Version) Player Manual: http://www.navalwarfare.net/files/SAI/SAI_MANUAL.pdf


THE GAME IS EXPECTED TO BE RELEASED ON OR ABOUT JULY 9th, 2015.

Custom nations editor
To create their own custom nations
Manual here:
http://dogsofwarvu.com/forum/index.php?action=dlattach;topic=691.0;attach=157


REVIEWS

Rock Paper Shotgun (https://www.rockpapershotgun.com/2015/07/17/the-flare-path-rule-the-waves/)

Grogheads (http://grogheads.com/?p=9112)

Real and Simulated Wars (http://kriegsimulation.blogspot.co.uk/2015/07/rule-waves-preview.html)

Subsim.com (http://www.subsim.com/2015/RTWaves.php)
Title: Re: NWS Rule the Waves
Post by: Asid on July 08, 2015, 08:13:16 PM
Releasing: july 9th

williammiller Administrator
Quote
Right now we are on schedule for the release of RTW as planned on Thursday (July 9th 2015) - not certain what time it will be active on the Online Store but likely sometime after 3pm EST
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 12:53:11 AM
Price for RTW  $34.99 US
Title: Re: NWS Rule the Waves
Post by: Asid on July 09, 2015, 07:55:40 PM
Rule the Waves screenshots

(http://nws-online.proboards.com/attachment/download/840)

(http://nws-online.proboards.com/attachment/download/841)

(http://nws-online.proboards.com/attachment/download/842)
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 01:33:19 PM
Exclusive Screenshots

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW11_zpsozf6rb5q.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW10_zpsfwgs8ihl.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW9_zpsgvbyrzvz.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW6_zps0uazbip9.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW2_zpsy4ydgibh.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW4_zps68ngxo64.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW5_zpsreihqoxo.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW1_zpsbcsrqflt.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW3_zpsifjdmaic.jpg)

(http://i1288.photobucket.com/albums/b498/Asid_1/Strategy%20Sim/NWS/RTW0_zpshshanycm.jpg)

Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 01:53:39 PM
Now listed in on-line store. However no buy button yet.

http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 02:13:08 PM
RTW Delayed for 1 day

Fredrik W: NWS Team
Quote
I am sorry to say that there will be a slight delay in release due to a problem at one of our internet service providers. This was unfortunate, but not something we could affect or predict. The release will probably be delayed by one day. Sorry for any inconvenience.
Title: Re: NWS Rule the Waves
Post by: Asid on July 10, 2015, 06:16:07 PM
Forum for Rule The Waves:

http://nws-online.proboards.com/thread/338/welcome-official-rtw-discussion-board
Title: Re: NWS Rule the Waves
Post by: Asid on July 11, 2015, 05:17:18 AM
You can buy it now

http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html
Title: Re: NWS Rule the Waves
Post by: Asid on July 11, 2015, 04:34:37 PM
Hopefully post some aar's and in game screens soon :)
Title: Re: NWS Rule the Waves
Post by: Asid on July 23, 2015, 11:27:31 AM
Beta testing of V1.1, with additions and bug fixes mostly from user feedback.  Below are the features planned for 1.1.


RTW V1.1
Changes:
* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetration data for own guns can now be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.

Bug fixes:
* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fixed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.

Map and battle data fixes (will mostly only take effect in new games):
* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed an error where Bari was an Austrian base in a battle AH vs Italy.
* Fixed a couple of convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
Title: Re: NWS Rule the Waves
Post by: Asid on July 30, 2015, 06:15:41 PM
THE v1.10 BETA UPDATE

CLICK HERE TO DOWNLOAD THE v1.10 BETA UPDATE (3.3mb):

http://www.navalwarfare.net/files/SAI/RTW_110Beta6_Update.exe

YOU MUST ENTER YOUR RtW SERIAL NUMBER TO INSTALL THE UPDATE !

(Selecting and copying your serial number to the clipboard works well, the installer will then read it from the clipboard and insert it automatically)

When the update installer gets to the "Directory" screen make sure to browse to/select the folder in which you have installed the RtW game to.


IMPORTANT NOTE: Games in progress can continue under the new version 1.10 update with some caveats:
* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.

Complete change list for v1.10 Beta 6:

v1.1 Changes:
* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetra! tion data for own guns can now be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.
* Sea and land colour preferences now applies to world map as well.
* Added option to continue beyond 1925.
* Blocked cheating by exiting battles before they are finished.
* Blocked out of range speed/displacement values for very large fast ships in the ship editor.
* Lowered the cost of coastal batteries by 20%.
* Tweaked strategic submarine and mine effectiveness and improved player feedback.
* Slight increase of rebuild times.
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
* Range circles will now display at start of a scenario (if selected).
* Blocked TR, AV and LT types in ship designer (not supposed to be designed by the player anyway).
* Reduced chance of smallest battleship fleet event for small nations.
* Possessions may be invaded during war if one side has a great force preponderance in the area (at least 4 to 1). (This is handled randomly as invasions are decided by the Army).
* Main form interface now adapts to screensizes down to 1024 * 768.
* Centreline turrets other than A or Y not allowed until 3 centreline turrets developed (to stop unusually creative ship designs).
* Added bonus techs to France and Russia.
* Maximum armour increased to 18 inches.
* Added some events (Thanks for suggestions).
* Added sorting to list in build ship dialog.
* Various other minor improvements to user interface.
* When ships get heavy flooding there is a risk that submerged torpedo tubes are destroyed (Torpedo flat is abandoned). This will somewhat reduce the risk of sinking ships delivering a parting shot.
* Updated manual.

Bug fixes:
* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fixed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.
* Fixed a bug where ships exceeding treaty displacement could not be rebuilt.
* Fixed a bug where turret change from 12 to 15 in didn't work in rebuilds.
* Fixed a bug that could lead to "cold war" after a send force to colony event.
* Fixed erroneous text in training screen.
* Fixed a bug where an AI nation would say they cancelled an alliance but didn't.
* Stopped possibility to "take command" of friendly AI controlled forces.
* Fixed a bug when sorting on year in main ship table.

Map and battle data fixes (will mostly only take effect in new games):
* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed some bases on the wrong side in a couple of scenarios.
* Fixed convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
* Fixed an error with the war data Russia vs France.
* Cleaned up and added map detail in the Adriatic and Yellow Sea.

Games in progress can continue under the new version with some caveats:
* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.
Title: Re: NWS Rule the Waves
Post by: Asid on July 30, 2015, 07:52:12 PM
First post amended to include new V1.10 manual
Title: Re: NWS Rule the Waves
Post by: Asid on August 04, 2015, 08:42:11 PM
UPDATED 'RULE THE WAVES' MANUAL POSTED:


An updated manual for RtW (manual version 1.10v2) has been posted. The only significant change is that a new appendix has been added: "Appendix 2: Explanation of values used in ship design". This appendix presents a fuller explanation of how to use the ship designer and the meaning of the different data fields.

Manual version 1.10v2 here: http://www.navalwarfare.net/files/SAI/RtW_MANUAL_110v2.pdf
Title: Re: NWS Rule the Waves
Post by: Asid on August 06, 2015, 08:20:40 PM
RULE THE WAVES V1.10 BETA 7 :

A new beta for RtW players has been posted to the "Information and Downloads" thread of this forum. This is v1.10 Beta 7 version of the game, and includes the following changes/additions:


* Capped ship displacement at 52000 and made sure it is working as intended with speed/Hp calculations.
* Fixed counting error in almanac.
* Fixed opening of player designed ships in ship designer.
* Switched build ship and build sub buttons.
* Fixed the Narrow belt bug in ship designer.
* The AI will now not build destroyers with secondaries in casemates.
* Ships under construction will no longer be mined.
* BC will now take part in fleet battles even if no BB present.
* Prestige loss for finances in the red will not happen until 2 months after a war has ended.
* The scrap value of a ship will now never be negative.
* Bearings overheated etc are now treated as other important messages, i.e. subject to preferences choice if shown or not.
* Added option for no ! borders on map.
* Fixed missing message in designer about number of tubes in non-centreline torpedo mounts.
* Made sure coastal installations never sink from flooding (could happen in some rare instances).
* Added multi-select scrapping of several submarines.
* Added multi-select rebuild of several ships.
* Fixed bug when all merchants in a convoy were sunk.
* Fund deduction for base expansion is now shown immediately.
* Treaty time info removed when war starts.

Download here (3.4Mb): http://www.navalwarfare.net/files/SAI/RTW_110Beta7_Update.exe
Title: Re: NWS Rule the Waves
Post by: Asid on August 07, 2015, 06:42:31 PM
Four Questions with Rule the Waves designer Fredrik Wallin
Published on 8/6/2015 by Owen Faraday.

Article here:
http://wargamer.com/Article/10256

(http://wargamer.com/Files/Articles/NewUploads/rule%20the%20waves%201919%20BB.png)

Title: Re: NWS Rule the Waves
Post by: Beef on August 08, 2015, 02:16:24 AM
Asid, thanks for posting all this tantalizing information about NWS Rule the Waves. I'll probably go broke soon because of all the "candy" you wave around for me to see.

Come to think of it, that reminds me of something I saw once...


(http://www.soundonsight.org/wp-content/uploads/2014/10/chitty-chitty-bang-bang.jpg)
Title: Re: NWS Rule the Waves
Post by: Asid on August 13, 2015, 11:09:21 AM
Asid, thanks for posting all this tantalizing information about NWS Rule the Waves. I'll probably go broke soon because of all the "candy" you wave around for me to see.


You now have WITP (AE). You have no time for anything else..... lolol
Title: Re: NWS Rule the Waves
Post by: Asid on August 13, 2015, 11:11:54 AM
UPDATED 'RULE THE WAVES' MANUAL POSTED: V1.10v3


Rule the Waves" Player Manual (V1.10v3): http://www.navalwarfare.net/files/SAI/RtW_MANUAL_110v3.pdf


Title: Re: NWS Rule the Waves
Post by: Asid on August 13, 2015, 03:16:04 PM
RTW v1.1 RELEASED

Download here: http://www.navalwarfare.net/files/SAI/RTW_110_Update.exe

RULE THE WAVES V1.1 RELEASE POSTED:

The release version of RtW 1.1 has been posted to the "Information and Downloads" thread of this forum. This is a cumulative update and includes the 1.10v3 Players Manual, along with the following changes/additions:

Changes:
* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetra! tion data for own guns can now! be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.
* Sea and land colour preferences now applies to world map as well.
* Added option to continue beyond 1925.
* Blocked cheating by exiting battles before they are finished.
* Blocked out of range speed/displacement values for very large fast ships in the ship editor.
* Lowered the cost of coastal batteries by 20%.
* Tweaked strategic submarine and mine effectiveness and improved player feedback.
* Slight increase of rebuild times.
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
* Range circles will now display at start of a scenario (if selected).
* Blocked TR, AV and LT ty! pes in ship designer (not supposed to be designed by the player anyway).
* Reduced chance of smallest battleship fleet event for small nations.
* Possessions may be invaded during war if one side has a great force preponderance in the area (at least 4 to 1). (This is handled randomly as invasions are decided by the Army).
* Main form interface now adapts to screensizes down to 1024 * 768.
* Centreline turrets other than A or Y not allowed until 3 centreline turrets developed (to stop unusually creative ship designs).
* Added bonus techs to France and Russia.
* Maximum armour increased to 18 inches.
* Added some events (Thanks for suggestions).
* Added sorting to list in build ship dialog.
* Various other minor improvements to user interface.
* When ships get heavy flooding there is a risk that submerged torpedo tubes are destroyed (Torpedo flat is abandoned). This will somewhat reduce the risk of sinking ships delivering a parting shot.
* Capped ship displacement at 52000 and made sure it is working as intended with speed/Hp calculations.
* The AI will now not build destroyers with secondaries in casemates.
* Ships under construction will no longer be mined.
* BC will now take part in fleet battles even if no BB present.
* Prestige loss for finances in the red will not happen until 2 months after a war has ended.
* The scrap value of a ship will now never be negative! .
* Bearings overheated etc are now treated as other important messages, i.e. subject to preferences choice if shown or not.
* Added option for no borders on map.
* Added multi-select scrapping of several submarines.
* Added multi-select rebuild of several ships.
* Fund deduction for base expansion is now shown immediately.
* Treaty time info removed immediately when war starts.
* You can no longer improve bases in other nations possessions.
* Added risk of unexpected battle, where you cannot decline. Risk is roughly 5%, modified by intel and sigint ability.
* Blocked some unrealistic ship designs.
* Updated manual.

Bug fixes:
* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fi! xed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.
* Fixed a bug where ships exceeding treaty displacement could not be rebuilt.
* Fixed a bug where turret change from 12 to 15 in didn't work in rebuilds.
* Fixed a bug that could lead to "cold war" after a send force to colony event.
* Fixed erroneous text in training screen.
* Fixed a bug where an AI nation would say they cancelled an alliance but didn't.
* Stopped possibility to "take command" of friendly AI controlled forces.
* Fixed a bug when sorting on year in main ship table.
* Fixed missing message in designer about number of tubes in non-centreline torpedo mounts.
* Fixed bug when all merchants in a convoy were sunk.
* Made sure coastal installations never sink from flooding (could happen in some rare instances).
* Fixed some errors when continuing games to 1940s.

Map and battle data fixes (will mostly only take effect in new games):
* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed some bases on the wrong side in a couple of scenarios.
* Fixed convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
* Fixed an error with the war data Russia vs France.
* Cleaned up and added map detail in the Adriatic and Yellow Sea.

Games in progress can continue under the new version with some caveats:
* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.
Title: Re: NWS Rule the Waves
Post by: Asid on August 23, 2015, 10:25:16 PM
RTW v1.11 RELEASED

Download here: http://www.navalwarfare.net/files/SAI/RTW_111_Update.exe

Click HERE for "Rule the Waves" Player Manual (V1.1.11): http://www.navalwarfare.net/files/SAI/RtW_MANUAL_111.pdf

This is a cumulative update and includes the 1.11 Players Manual, along with the following changes/additions:

CHANGELOG FOR RULE THE WAVES v1.11:

List of changes/fixes from 1.10:

Changes:

* Prevented some silly AI ship designs and too early double turrets for CL.
* Added summary screen at end of game (thanks 'CWemyss' for suggestion).
* The player can now also study enemy ships with real values after the game, but to prevent cheating this means resigning is now irreversible.
* Added risk of flash fire explosions when heavy secondary gun batteries receive penetrating hits.
* Adjusted AI shipbuilding so that AI nations are more prone to build more than one ship of the same cruiser class.
* Ultimate destination now shown after destination in ship list.
* Improved AI escort tactics.
* Bases of allied nations count as half their capacity when determining internment, maintenance effects etc.

Bug fixes:

* Made sure the AI will not design illegal ships. (Seems they could occasionally squeeze through).
* Fixed error when rebuilding ships with tertiary guns 6 inch or heavier.
* Fixed a bug that caused messages about ally combats and ship losses not to show.
* Fixed a bug which could make AI nations overreact and disarm on 0 tension.
* Fixed a bug where the move ship list could be empty after drag and drop if the ships under construction tab was selected.
* Fixed a bug with excessive prestige loss on player nation submarines sinking a liner.
Title: Re: NWS Rule the Waves
Post by: Asid on August 29, 2015, 08:29:14 PM
Custom nations editor

Here are instructions for creating custom nations and the custom nations warinfo file editor.


These are provided as is for those who want to create their own custom nations. The documentation covers the essentials but may be a little sparse in places, but I will rather post it now than wait for the documentation to get perfect. Users are encouraged to add to the documentation file and post updated versions, it is a rtf file for simplicity.

Just download and unzip in the RTW directory. Read the info and run BCWarEditor.exe to edit warinfo data for the custom nation.

Thanks to GalagaGalaxian for helping test the editor.

Download here CustomNations.zip (588.61 KB): http://nws-online.proboards.com/attachment/download/1062


Original post: http://nws-online.proboards.com/thread/515/custom-nations-editor

The manual is attached:
http://dogsofwarvu.com/forum/index.php?action=dlattach;topic=691.0;attach=157
Title: Re: NWS Rule the Waves
Post by: Asid on September 06, 2015, 02:45:40 PM
RULE THE WAVES V1.2 RELEASED

The release version of RtW 1.2 has been posted to the "Information and Downloads" thread of this forum.
Download here (3.9MB) : http://www.navalwarfare.net/files/SAI/RTW_120_Update.exe

List of changes/fixes from 1.11:

Changes:
* Added some artwork.
* Improved late game AI ship designs re secondary turrets, fire control and TPS.
* Auto design more predictable. If you order a CA, you'll get a CA.
* Interventions only allowed in areas adjacent to areas where you have some possessions (prevents expansion in totally illogical places).
* Added some risk of corruption to Italy.
* Corruption now shows in nation overview.
* Coastal artillery now reduces the risk of a possession being invaded.
* Custom nations can now be opponents to custom nations.
* Limited ship designs with ridiculously many turrets.
* Slight adjustment of build times.
* Changed design checks so that heavy destroyers can have historical number of gun mounts.
* Added 10% ROF penalty for heavy guns in casemates.
* Made the AI much less likely to build ships with heavy secondary guns in casemates.
* A submarine may now sometimes take part in surprise attacks, lurking near the enemy base.

Bug fixes:
* Fixed a minor bug with invasions that only affected some custom nations.
* Fixed a bug with 20% ROF penalty remaining for secondary turrets even though the tech was developed.
* Fixed a bug with double and triple turrets for CL not being limited as intended.
* Fixed a calculation error with firing torpedoes at stationary ships.


Custom nations can now be opponents to custom nations.
In 1.2 custom nations can fight each other, as requested by players. There are two additional custom "nations" included in 1.2, or more correctly, variants of nations: Spain2, which has the CSA as an enemy, and CSA2 which has Spain as an enemy.

The instructions for creating custom nations have been updated accordingly.

Update install:
YOU MUST ENTER YOUR RtW SERIAL NUMBER TO INSTALL THE UPDATE !

(Selecting and copying your serial number to the clipboard works well, the installer will then read it from the clipboard and insert it automatically)

When the update installer gets to the "Directory" screen make sure to browse to/select the folder in which you have installed the RtW game to.


Title: Re: NWS Rule the Waves
Post by: Asid on September 10, 2015, 01:59:30 AM
RULE THE WAVES V1.21 RELEASED

Download here (3.9MB) :http://www.navalwarfare.net/files/SAI/RTW_121_Update.exe

List of fixes from 1.20:
* DDs now cannot have director friring before it is researched for CL.
* Fixed some issues with 125% font size. It should now be possible to click on the buttons in the start screen, and buttons should not cover text anymore.
* Fixed a bug with surprise attacks when the attacking nation has no submarines.
* Corrected a couple of typos.
Title: Re: NWS Rule the Waves
Post by: Grandge on September 10, 2015, 05:02:37 AM
Hi,
I play RTW too.

This is the first NWS game that I bought.
I feel update frequency of this game is good.
Therefore, I think that it considerably improves in one or tow years.
Title: Re: NWS Rule the Waves
Post by: Asid on September 10, 2015, 05:14:19 AM
Hi Grandge

I have the whole series. The russo japanese war is very good as are the others. The sim is made by one man. Excellent developer. Listens to the users.

Why not post some screenshots of your game?

Regards
Title: Re: NWS Rule the Waves
Post by: Asid on October 10, 2015, 03:19:47 PM
RULE THE WAVES v1.22 BETA POSTED:

A v1.22 Beta update has been posted to the "Information and Downloads" thread of this forum. Note that this is a beta, not a final release version.

This patch will update any previous version of the game to the v1.22 beta version.

Download (4MB): http://www.navalwarfare.net/files/SAI/RTW_122Beta_Update.exe

Changes:
* Blocked some damage reports about AI ships that were told the player.
* Capped yearly budget at 2 100 000 000 to avoid errors with very large budgets.
* Ships under accelerated construction now have a much reduced risk of building delays. This risk is related to the proportion of ships that are accelerated. The intention of this change is to increase the attractiveness of accelerating construction.
* Long term raider survival reduced.
* Tweaked down raider and submarine morale effects slightly.
* AI controlled nations suffering heavy merchant losses from submarines will react by strengthening their ASW forces.
* Revolution in one enemy nation will now not automatically cause all enemies to sue for peace.
* B now contributes successively less to battleship tonnage after 19! 09.
* Added info about number of coastal batteries to possession screen.
* Added link to forum in credits screen.
* AI nations will now expand bases.
* Added option to auto resolve raider battles (selected for each battle).
* Activated ship picture functionaity.
* Made AI nations better at scrapping old predreanoughts.
* Improved turret gun/calibre rebuild procedure.
* Adjusted some calculations to make ships like the G3 battlecruisers possible.


Bug fixes:
* Fixed a bug where you could say yes to seizing a ship during wartime but nothing happened.
* Fixed a bug that could arise when you acquired a foreign ship with the same design name as a ship you alredy had.
* Fixed a data error that could cause AI designed ships to have the wrong design speed. (This had no effect on gameplay but could seem confusing when rebuilding AI built ships).
* Fixed a rare bug where an ally could both gain and lose a possession in a peace agreement.
* Fixed a bug with bulged not being saved.
Title: Re: NWS Rule the Waves
Post by: Asid on October 27, 2015, 03:43:22 PM
RULE THE WAVES v1.22 (RELEASE VERSION) POSTED:

Download (4MB): http://www.navalwarfare.net/files/SAI/RTW_122_Update.exe

Changes:
* Blocked some damage reports about AI ships that were told the player.
* Capped yearly budget at 2 100 000 000 to avoid errors with very large budgets.
* Ships under accelerated construction now have a much reduced risk of building delays. This risk is related to the proportion of ships that are accelerated. The intention of this change is to increase the attractiveness of accelerating construction.
* Long term raider survival reduced.
* Tweaked down raider and submarine morale effects slightly.
* AI controlled nations suffering heavy merchant losses from submarines will react by strengthening their ASW forces.
* Revolution in one enemy nation will now not automatically cause all enemies to sue for peace.
* B now contributes successively less to battleship tonnage after 1909.
* Added info about number of coastal batteries to possession screen.
* Added link to forum in credits screen.
* AI nations will now expand bases.
* Added option to auto resolve raider battles (selected for each battle).
* Activated ship picture functionaity.
* Made AI nations better at scrapping old predreanoughts.
* Improved turret gun/calibre rebuild procedure.
* Adjusted some calculations to make ships like the G3 battlecruisers possible.
* Deck colours now works.
* Richelieu-configuration now counts as BB.
* Ship pictures now works if they are in the cusrtom files directory or in the save game directory (recommended).
* Added function to change ship picture for ships under construction.
* Fixed line checkbox not sticking for ship superstructures.
* Reduced the costs of coastal artillery by 25%.
* Coastal artillery will have increased elevation after 1910.
* Adjusted turret positions in the graphic display for ships with Nelson/Richelieu/G3 configuration (A, B, L or Q turret only).
* V turret now treated same as X-turret, cannot be used until superimposed X-turret is researched.
* Improved gun graphics for destroyers with double gun mounts.

Bug Fixes:
* Fixed a bug where you could say yes to seizing a ship during wartime but nothing happened.
* Fixed a bug that could arise when you acquired a foreign ship with the same design name as a ship you alredy had.
* Fixed a data error that could cause AI designed ships to have the wrong design speed. (This had no effect on gameplay but could seem confusing when rebuilding AI built ships).
* Fixed a rare bug where an ally could both gain and lose a possession in a peace agreement.
* Fixed a bug with bulged not being saved.
* Fixed a bug with error messages appearing when battles were located at far southern latitudes.
Title: Re: NWS Rule the Waves
Post by: Asid on November 23, 2015, 09:47:12 PM
V 1.23 is coming soon.

It will include a side view generator, where you can easily create side views for your ships. This is using the ship components made by Gary Childress, which he has kindly let me use in the game.

(http://s18234.storage.proboards.com/5448234/t/z2JcIvhguV81gffcRtcK.jpg)
Title: Re: NWS Rule the Waves
Post by: Asid on November 25, 2015, 08:06:03 PM
The V1.23 update is out now!

Download Here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_123_Update.exe

Rule the Waves v1.23 Player Manual: http://www.navalwarfare.net/files/SAI/RtW_Manual_123.pdf

[/b] (http://s18234.storage.proboards.com/5448234/t/coB51M6RAqNsvUwSKTEE.jpg)


Changes:
* Added function to generate side views of ships (thanks to Gary Childress for providing ship elements to use for this).
* Number of ships selected in ship list shown at top right.
* Multi halt/resume construction of submarines enabled.
* Centerline torpedo tubes now allowed for ships up to 3500 tons displacement.
* Build requirement and fulfilment values will now not include ships under rebuilding.
* Added tech transfer from opponent during war (captured equipment etc...).
* BC cannot be built until a nation has researched two levels of ship design. (This is to prevent too early appearance of "battlecruisers", which could previously be built even in the legacy fleet).
* Increased VP penalty for avoiding battles.
* Added more escorting ships to support forces.
* Added option for support forces.

(http://s18234.storage.proboards.com/5448234/t/coB51M6RAqNsvUwSKTEE.jpg)

Bug Fixes:
* Fixed a bug introduced in 1.22 where V turret could not fire sometimes when it should.
* Fixed wrong nation in message for patrolling ships sunk by subs.

(http://s18234.storage.proboards.com/5448234/t/coB51M6RAqNsvUwSKTEE.jpg)
Title: Re: NWS Rule the Waves
Post by: Asid on December 02, 2015, 08:29:03 PM
RTW Updated to V1.25

Download (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_125_Update.exe

CHANGELOG FOR RULE THE WAVES v1.24:

RtW v 1.24

Changes:
* You will no longer get a warning from intel that your own fleet has many ships in active state.
* Slight change in engine weight calculations to make it harder to build fast ships larger than destroyers early in the game.
* Fast (>20 knot) ships built with low levels of engine development now have a higher risk of breakdown in extended high speed runs.
* Selected ammo now shown in ship details screen.
* Ships under rebuild will not get an offer to complete with the best available fire control.
* Crew quality of ships under rebuild will drop slightly each month.
* Ships under rebuild but halted will cost maintenance as if in reserve fleet.
* Land targets will no longer receive protection from coal bunkers.

Bug Fixes:
* Fixed an intermittent path error with the ship side view generator.
* Line checkbox now updated when auto generating ship designs.
* Disabled the ship picture menu choice for submarines, where it would cause an error.
* Fixed a bug with DD prefix that caused it to use numbered version of the first DD name instead of the prefix.
* Rebuilding a bulged ship will not result in further speed loss.
* Fixed a bug that could cause ships to select long range ammo choice at short range.
* Fixed error message in some cases when surprise attacks are impossible.


CHANGELOG FOR RULE THE WAVES v1.25:

This release is a hotfix for an error in v1.24 where if a nation has no submarines the game will throw an error message.
Title: Re: NWS Rule the Waves
Post by: Asid on December 04, 2015, 07:53:51 PM
Re-Worked Manual

author=PanzersEast


(http://linesofcommand.com/files/Cover.png)

Here: http://linesofcommand.com/files/Rule the Waves.pdf (http://linesofcommand.com/files/Rule the Waves.pdf)
Title: Re: NWS Rule the Waves
Post by: Asid on December 14, 2015, 11:53:03 PM
Custom Created Nations for RTW

Here: http://nws-online.proboards.com/thread/658/post-custom-nations
Title: Re: NWS Rule the Waves
Post by: Asid on December 19, 2015, 08:09:48 PM
RULE THE WAVES v1.26 BETA POSTED:

Download here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_126_Beta_Update.exe

BUGFIXES:
* Fixed a bug where enemy nations could under some circumstances order ships in your yards when you were at war.
* Fixed a bug that could cause AI nations to build ships with illegal gun quality.
* Fixed a bug where you could occassionally be offered to build another unit of ships under rebuild.
* Added function to change number of guns per turret when designing ships (right click on turret in list).
Title: Re: NWS Rule the Waves
Post by: Asid on December 29, 2015, 12:35:47 AM
RULE THE WAVES v1.26 Beta 02 POSTED

Download here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_126_Beta02_Update.exe

BUGFIXES:
* Fixed a bug where enemy nations could under some circumstances order ships in your yards when you were at war.
* Fixed a bug that could cause AI nations to build ships with illegal gun quality.
* Fixed a bug where you could occasionally be offered to build another unit of ships under rebuild.
* Fixed a minor bug where ships under construction could be delayed from effects of undeveloped shipbuilding even though the ships were built abroad.
* Fixed a bug where after a first rebuild, the minimum rebuild time for subsequent rebuilds would be the last rebuild time for that ship class.
* Fixed a bug that could mean that hurrying construction saved money in some cases.
* Fixed a calculation error that could occur when opening an old design using the load design button in the ship design screen.
* Fixed an error in the French war missions where a "Fleet battle" had become a cruiser engagement.
* Seized ships being built at your yards will now appear in your build area.


CHANGES:
* Added function to change number of guns per turret when designing ships (right click on turret in list).
* Improved some messages.
* Smoothed out the 900t kink in the engine/weight curve for destroyers.
* Ships scrapped during manual build of legacy fleet are now fully refunded.
* Mitigated tension rises between nations with very unequal fleet sizes. (Should make it less likely to stumble into wars with large nations when playing very small nations, and keep small or weakened AI nations from being as stupidly provocative).
Title: Re: NWS Rule the Waves
Post by: Asid on March 24, 2016, 04:18:58 PM
Update coming

Official news:
We have another update that is being tested internally, when it is ready it will go out to the public.
Title: RULE THE WAVES v1.31
Post by: Asid on May 31, 2016, 09:38:11 PM
RULE THE WAVES v1.31

Download here (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_131_Update.exe

1.31 Changes:

* Fixed the B/CA graphics glitch with too thick/thin ships in the build window.
* Fixed the instant empire exploit.
* Fixed a bug that allowed the AI to build ships with slightly larger displacement than it had docks for.
* Fixed a bug that prevented the AoN indicator in the design window from displaying sometimes.
* Made sure the AI will use its inital funds for building with very large fleets.
* Fixed the unwanted autobuild MS and DD glitch.
Title: Re: RULE THE WAVES v1.31
Post by: Asid on July 25, 2016, 01:42:36 PM
RULE THE WAVES  v1.32 b1 public beta
12/07/16

Download here (4.3MB): http://www.navalwarfare.net/files/SAI/RTW_132b1_Update.exe

v1.32 b1 public beta:

Changes:
* Tweaked AI build priorities to reduce tendency to build many battlecruisers.
* AI ship design response to player ship speed is now more variable and unpredictable.
* Changed resource calcualtion so that colonies will give slightly less income over time (to about 2/3 in 1930).
* MTB squadrons are now implemented.(Buy as coastal fortifications, MTBs will appear as AI controlled coastal forces, MTBs are nocturnal and fair weather)
* Torpedoes can now malfunction at longer ranges, which should reduce late game long range torpedo hits.
* The AI will now use its initial build resources even with extremely large (modded) budgets.
* Added text for secondary battery intereference in accuracy report.
* Added build time and monthly cost to ship design screen.
* Slightly increased sighting ranges in good weather.
* Reduced the chance of the dreaded 'Bearings overheat'.
* Increased the cost and time for engine rebuild without raising the speed.
* Added 25 000 yards range to gun penetration data overview.


Bug Fixes:
* Fixed a problem with Spain vs France battles in the Mediterranean (a two coast problem unique to Spain).
* Fixed wrong modifier for advanced director below 10000 yards.
Title: Re: NWS Rule the Waves
Post by: Asid on July 25, 2016, 01:46:34 PM
RULE THE WAVES   v1.32 b2
18/07/16

Download here (4.3MB): http://www.navalwarfare.net/files/SAI/RTW_132b2_Update.exe

 v1.32 b2 public beta:

Changes:
* Reduced the cost of MTB squadrons by 25%.

bug fixes:
* Added missing MTB file.
* Fixed a bug with gun research.
* Fixed a bug with doubling of the number of gun and torpedo mounts in some cases.
Title: Re: NWS Rule the Waves
Post by: Asid on August 02, 2016, 08:46:47 PM
RULE THE WAVES   v1.32 b3
7-26-2016


Download here (4.3MB): http://www.navalwarfare.net/files/SAI/RTW_132b3_Update.exe

Changes and bug fixes:
* Fixed a loophole where the AI could design but not build illegal light cruisers, which led to error messages.
* Fixed the training UI.
Title: Re: NWS Rule the Waves
Post by: Asid on August 24, 2016, 12:11:24 AM
RULE THE WAVES v1.33 b1 public beta POSTED
(8-20-2016)


Download here (4.3MB): http://www.navalwarfare.net/files/SAI/RTW_133b1_Update.exe

Changes and bug fixes:
* Somewhat reduced the numbers of ships in events with requirements to build cruisers etc.
* Added some detail to ROF and to hit calculations and display of same.
* Added development cost discount if a ship design is developed from an existing design.
* Refurbished submarine sinking mechanism, mainly to reduce the steepness of submarine diminishing return. Also added better q-ship fuction when AMCs are used for ASW patrol.
* Fixed a bug that made it free to add tubes to existing mounts in a refit. Also slightly increased the cost of doing a blank rebuild.
* Added an option to vary technologies. Selecting this means that research may be slower or faster than historical in some categories, and some technologies may work worse or better. This is to increase replayability. This only applies when starting a new game. Please note that when selecting this technology may deviate considerably from historical.
* Range circles for AI controlled friendly divisions are now not shown.
* Added View Almanac button to the event screen.
* Scuttled raiders now get correct sunk dates.
* Minor tweaks and fixes.
Title: Re: NWS Rule the Waves
Post by: Asid on September 12, 2016, 06:13:54 PM
RULE THE WAVES v1.33 b2 public beta POSTED
(8-29-2016)


Download here (4.3MB): http://www.navalwarfare.net/files/SAI/RTW_133b2_Update.exe

Changes and bug fixes:
* Fixed bug with fleets deploying off West Africa.
* Sunk ships will not be transferred as reparations.
Title: Re: NWS Rule the Waves
Post by: Asid on September 12, 2016, 06:14:37 PM
RULE THE WAVES v1.33 b3 public beta POSTED
(9-3-2016)


Download here (4.3MB): http://www.navalwarfare.net/files/SAI/RTW_133b3_Update.exe

Changes and bug fixes:
* Fixed too frequent turret jams.



Title: Re: NWS Rule the Waves
Post by: Asid on September 19, 2016, 06:54:03 PM
RULE THE WAVES v1.33 b4 public beta POSTED
(9-18-2016)


Download here (4.3MB): http://www.navalwarfare.net/files/SAI/RTW_133b4_Update.exe

Changes and bug fixes:
* Battleships with four single turrets will no longer be classed as BB.
* Fixed a calculating error with the monthly build cost in the build ship screen.
* Turret arcs in design screen now updated when cross deck fire selected.
* Fixed a graphics bug where ship hulls were sometimes displayed the wrong size.
* Fixed the setup organisation glitch where a division could have more than one core division following.
* Coastal batteries built at start of the game will now start in service.
* AI nations will now not scrap sunk ships.
* Added strength bar display mode for world map.
* Tightened definition of B ship type.
Title: Re: NWS Rule the Waves
Post by: Longknife on September 19, 2016, 07:21:23 PM
Anyone try this one yet? I am looking for some reviews.

I figure this would be good to put on my laptop for when I travel.
Title: Re: NWS Rule the Waves
Post by: Asid on September 19, 2016, 07:38:11 PM
I have all of the titles in this series. I think they are excellent. However they are not to everyone's taste.


REVIEWS

Rock Paper Shotgun (https://www.rockpapershotgun.com/2015/07/17/the-flare-path-rule-the-waves/)

Grogheads (http://grogheads.com/?p=9112)

Real and Simulated Wars (http://kriegsimulation.blogspot.co.uk/2015/07/rule-waves-preview.html)

Subsim.com (http://www.subsim.com/2015/RTWaves.php)
Title: Re: NWS Rule the Waves
Post by: Asid on September 28, 2016, 03:17:29 PM
RTW Updated to V1.33 (9-27-2016)

Download (4.2MB): http://www.navalwarfare.net/files/SAI/RTW_133Final_Update.exe

CUMULATIVE CHANGES/FIXES FOR v1.33::

Changes:
* Somewhat reduced the numbers of ships in events with requirements to build cruisers etc.
* Added some detail to ROF and to hit calculations and display of same.
* Added development cost discount if a ship design is developed from an existing design.
* Refurbished submarine sinking mechanism, mainly to reduce the steepness of submarine diminishing return.
* Added better q-ship function when AMCs are used for ASW patrol.
* Added View Almanac button to the event screen.
* Slightly increased the cost of doing a blank rebuild.
* Battleships with four single turrets in lozenge configuration will no longer be classed as BB.
* Added an option to vary technologies.
* Coastal batteries built at start of the game will now start in service.
* Added strength bar display mode for world map.
* Areas with an invasion going on will be shown in red in the world map.
* Tightened definition of B ship type (to prevent mini battleships).
* Minor tweaks and fixes.

Bug fixes:
* Fixed a bug that made it free to add tubes to existing mounts in a refit.
* Range circles for AI controlled friendly divisions are now not shown.
* Scuttled raiders now get correct sunk dates.
* Fixed a calculating error with the monthly build cost in the build ship screen.
* Turret arcs in design screen now updated when cross deck fire selected and correct arc shown for V turret.
* Fixed a graphics bug where ship hulls were sometimes displayed the wrong size.
* Fixed a setup organization glitch where a division could have more than one core division following.
* Fixed a calculating error with main guns in casemates having weightless ammo.
* Ships built abroad now get the build time of the building nation and not that of the ordering nation.
* AI nations will now not scrap sunk ships.
* Fixed a design glitch that could give AI designed ships inferior gun quality.
Title: Re: NWS Rule the Waves
Post by: Asid on September 28, 2016, 03:37:26 PM
As soon as this version is stable and no bugs reported we will publish the official version 1.33 of RTW, and we will thereafter focus development efforts on RTW2.

See here:
http://nws-online.proboards.com/thread/906/rtw-public-beta-33-posted?page=1&scrollTo=12926
Title: Re: NWS Rule the Waves
Post by: Red2112 on October 02, 2016, 01:29:20 PM
 ;)

 https://www.youtube.com/watch?v=v8_GDKitC4Q
Title: Re: NWS Rule the Waves
Post by: Asid on January 05, 2017, 01:23:09 AM
RULE THE WAVES v1.34 BETA 1 RELEASE POSTED (11-13-2016)

Download (4.1MB): http://www.navalwarfare.net/files/SAI/RTW_134b1_Update.exe


CUMULATIVE FIXES FOR v1.34b1:

* Sea battles in areas where land combat is ongoing will now affect the chances of winning or losing the land battle.
* Mothballed ships will no longer be sunk by mines.
* Increased AI anti submarine efforts if the player has a large number of submarines.
* Raised the chance of an anti-player pact if the player nation is very aggressive.
* The AI will now select among national build templates for CL and DD.
* Turret hits and jams will now have the turret designator shown in the ship log file.
* Fixed a bug where the AI would in some situations favour the Gangut template for battleships.
* Fixed a bug that let the AI cheat with double gun mounts on DD when not yet developed.
* Fixed a bug where CL could have more than two mounts with 8 in guns.
Title: Re: NWS Rule the Waves
Post by: Asid on March 20, 2018, 04:39:17 PM
(http://www.navalwarfare.net/media/RTWII.jpg)

RTWII - COMING THIS YEAR!!!

IN CELEBRATION OF OUR UPCOMING RULE THE WAVES II GAME, THE FOLLOW-UP TO OUR VERY POPULAR 'RULE THE WAVES' GAME,
NWS HAS SIGNIFICANTLY REDUCED THE PRICES OF THE FOLLOWING TITLES IN THIS EXCITING GAME SERIES:


(http://www.navalwarfare.net/media/RTW.jpg)
THE BEST-SELLING ORIGINAL RTW GAME!
NOW $24.99

(http://www.navalwarfare.net/media/SAI.jpg)
STEAM AND IRON PLUS CAMPAIGN EXPANSION
NOW $19.99

(http://www.navalwarfare.net/media/RJW.jpg)
SAI RUSSO-JAPANESE WAR
NOW $19.99


AN IMPORTANT ANNOUNCEMENT FOR ORIGINAL RTW OWNERS: 
AS A BIG "THANK YOU!" FOR YOUR KIND SUPPORT AND ENCOURAGEMENT, NWS WILL OFFER A
DISCOUNT OFF THE PRICE OF THE NEW 'RULE THE WAVES II' GAME FOR ANYONE WHO PURCHASED
 THE ORIGINAL 'RULE THE WAVES' GAME FROM NWS!!!
ADDITIONAL DETAILS WILL BE AVAILABLE CLOSER TO RELEASE TIME.