Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on January 10, 2017, 05:51:40 PM

Title: Afghanistan '11
Post by: Asid on January 10, 2017, 05:51:40 PM
(http://www.matrixgames.com/amazon/Logos/AFG11-Logo.png)

(http://www.slitherine.com/images/3dbox/170x220/AFG11-Box_3D_170.gif)



Description:
 Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!

The year is 2011, you are commanding the US army operations in Afghanistan.

But contrary to the previous generations of military officers in your family, killing the enemy is only a secondary mission.

Most of your efforts and resources are spent elsewhere trying to grab the Hearts & Minds of the local population. Providing security to the civilians, persuading the local villagers to reject the Taliban and isolating Militia leaders is your main focus.

Counter-Insurgency will have better results in the long run than conventional tactics but a simple incident during a routine patrol can ruin your relationship with the locals and damage your image in the Western newspapers.

The Afghanistan terrain offers a very good cover to the rebels who can easily hide in the mountains and natural caves. Patience and good use of technology can give you the decisive advantage in this merciless game of hide and seek. When you spot an enemy unit or an opium plantation with a drone, you call in air support or artillery to eliminate the target immediately: speed will be crucial!.

But having the air supremacy is not enough to win the war against the insurgents. IEDs, rocket launchers and sneaky ambushes are common threats for your ground units and helicopters.

Casualties weaken the morale and the overall support from the folks back home in the USA, so make sure to keep your men safe and well supplied, and victory may well be yours...

Features
•   A full nation building module, whereby player can affect the hearts and minds of the local population via non-military means (constructing infrastructure and delivering UN aid)
•   An intense 18 battle campaign covering the iconic Afghan war operations from establishing Camp Rhino to the Bin Laden Raid (Neptune Spear)
•   Command the American and the Afghanistan National Army during ground and air operations
•   Drones, multirole fighters and ground-attack aircraft are available to help you to spot and eliminate enemy units
•   Upgrade your bases with specific buildings to offer a better support to your soldiers and military vehicles
•   Afghanistan National elections - affecting the balance of power in the theatre
•   Full US withdrawal and handing over of combat responsibility to the ANA.
•   External political events impacting the local situation.
•   Taliban operations are financed from the growing and harvesting of opium crops. Locate and destroy opium crops to cripple the opponent's resources as these fund the Taliban operations.
•   Full range of modern military units including artillery, mechanized and infantry units, engineers, helicopters, etc.
•   Special forces including sniper and forward air controller actions, offering you plenty of tactical options.
•   An extensive Skirmish mode, allowing players to set all parameters of a game and enabling unlimited replaybility.


Theatre: Middle East
Unit Scale: Brigade
Players: 1
AI: Yes
PBEM: No

Forum (Slitherine): HERE (http://www.slitherine.com/forum/viewforum.php?f=442)

Buy from Matrix/Slitherine: HERE (http://www.slitherine.com/products/641/details/Afghanistan.'11)

(http://www.slitherine.com/files/games/641/20160926055205.jpg)

(http://www.slitherine.com/files/games/641/20160930083224.jpg?height=1200&width=1600)

(http://www.slitherine.com/files/games/641/20160926055242.jpg?height=1200&width=1600)

(http://www.slitherine.com/files/games/641/20160926055239.jpg)

(http://www.slitherine.com/files/games/641/20160926055607.jpg)


Title: Re: Afghanistan '11
Post by: Asid on February 09, 2017, 05:39:16 PM
Afghanistan '11 to be released on March 23rd!

(http://cdn.akamai.steamstatic.com/steam/apps/580710/extras/Afghanistan11_steam-special_out23march.jpg?t=1486639384)

We’re really pleased to announce that Afghanistan ’11 will hit your screens on March 23rd!

Afghanistan '11 Trailer
https://youtu.be/i5SbAoedFfk

Afghanistan ’11 builds upon the very successful Vietnam ’65 and brings its original formula to the desolate mountains of Afghanistan, where the US armed forces, assisted by the local Afghan National Army, fought for years against an invisible enemy.

Afghanistan ’11 isn’t your standard wargame: if you want to win it won’t just be about eliminating the enemy on the battlefield, but you will need to conquer the Hearts & Minds of the locals by ensuring safety to villages, isolating and eliminating Taliban units, training the Afghan army and building and protecting infrastructure.

Logistics and organization will be extremely important as the Taliban and tribal militias will attempt to thwart your efforts with sneaky ambushes and sudden strikes – the enemy plays hide and seek and could be everywhere and only the most skilled strategist will manage to win the war in Afghanistan and help build a modern nation.

Afghanistan ’11 brings back the extremely succesful formula of Vietnam ’65 and expands on it. The gameplay is now richer than ever! Extend your supply lines with a whole new modular FOB system. It will be the player’s duty to fight the war on drug production – destroy opium crops and deprive the Taliban of their economic sustenance. Oversee dynamic national elections which could affect your whole strategy! React to many unique political events which will add further unpredictability to your game! And much more.

Last but not least, the Steam page is also now live! http://store.steampowered.com/app/580710/
Title: Re: Afghanistan '11
Post by: Asid on February 17, 2017, 06:13:21 PM
Afghanistan '11 - Feature Video - Hearts & Minds

https://youtu.be/NbrRp-dw65o

Published on Feb 17, 2017

In this first Feature video we highlight one of the core gameplay concepts in the upcoming counter-insurgency turn-based strategy game: Afghanistan '11.

Winning Hearts & Minds is vital to your strategy. Will you manage to stabilize the region?
Title: Re: Afghanistan '11
Post by: Asid on February 20, 2017, 08:09:29 PM
Afghanistan '11 - Preview Stream live on Twitch!

(https://www-cdn.jtvnw.net/images/twitch_logo3.jpg)

We have the pleasure to announce that we'll be running a very special preview stream of Afghanistan '11!

Our Agrippa Maxentius will tackle the game, show you its many innovative features and attempt to win a war based on counter-insurgency and winning the Hearts & Minds of people! Will he manage to stabilize Afghanistan?

Keith Boschoff, lead programmer of Afghanistan '11 and member of Retro Epic will also be there, ready to answer to any question you might have! The stream will commence at 5 pm CET / 4 pm GMT / 11 am EST on Thursday February 23rd, only on https://www.twitch.tv/slitherinegroup
Title: Re: Afghanistan '11
Post by: Asid on February 27, 2017, 06:46:49 PM
(http://www.matrixgames.com/amazon/Logos/AFG11-Logo.png)


Interview with the developer!


Today we have the pleasure to publish an interview with Mr, Johan Nagel, game designer and developer of the upcoming Afghanistan '11 and head of Every Single Soldier studio.

He'll talk in detail of Afghanistan '11 - building and innovating on its predecessor Vietnam '65 and set in Afghanistan.


It’s quite clear Afghanistan ’11 isn’t your standard wargame or strategy game. Do you consider it to be unique and different from the other wargames out there? Why?

What makes v65 and A11 unique is that at the core of the game is the Hearts & Minds mechanic coupled and interlinked with the political support system. You can't model modern day COIN wars using conventional wargaming methodology, it simply doesn't fit.

In Afghanistan '11 everything you do has a direct bearing on the local populations view of your efforts and the support your are receiving from the folks back home , which is the ultimate measure as the end game for COIN wars is political after all.



What were the challenges you had to face when you started designing Afghanistan ’11?

As with Vietnam '65, by far the biggest challenges was deciding what to leave out. The COIN model is evolving and there are so many more facets and nuances that we would like to include, for example deeper dialougue with local population, desertions, heat mapping for insurgent AI and more.

Another challenge was to ensure it does the conflict justice and make it relevant and at the same time have cognisance that this is a current and ongoing conflict and needs to be respectful to all those involved in the fight against terror.



The previous title, Vietnam ’65, was highly successful. How have you built upon it? What new features does Afghanistan ’11 introduce?

We leant so much from Vietnam '65 and have not only put all that good learning into Afghanistan '11 but also expanded the game to include elements that are essential to have in order to properly model COIN wars.

Apart from visually enhancing A'11 with full 3D terrain and the addition of a campign mode, we have added multiple new layers into the model. The most important of these are the eventual handover of security operations to the local army, the introduction of game changing elections and the underlying opium trade with its direct effects on the conflict.



Afghanistan offers an entirely different geography compared to Vietnam. How is that reflected in game? What challenges does it offer?

Afghanistan is a country of mountains and deserts, with a little bit green, so contrasted to Vietnam it really is entirely different. We had to introduce 3D modelling into Afghanistan '11 due to the mountains being such an iconic part of the region.

In Afghanistan '11 the mountains play a central role in the decision making especially as the focus from airmobile in Vietnam '65 has shifted to ground vehicles in Afghanistan '11. The player has to now navigate around these giant obstacles which not only limit their tactical deployment but also funnel them into narrow channels perfect for ambushes and IED placement.



One of the new features is the Elections system. How does it work? Could you give us more details?

In Afghanistan '11, elections are periodically announced (usually two to three times in a standard 60 turn game) and the player chooses a candidate to back, then clock starts to tick. Following the announcement, a base case is set with the current Hearts & Minds score of the local population and every event for the following five turns is logged and fed into an algorythm that weighs the events and tallies them until the election point is reached. On the fifth turn following the announcement the result is calculated by adding the base case to the net output from the weighted calculations in the tally, thus determining the result. So, in essence, when an election is announced the player needs to ramp up infrastructure build whilst minimizing any losses and at the same time face a Taliban offensive which is aimed at negatively influencing the election result.

The results of the election have far reching effects so the five turn run up to elections is particularly (and by design) tense.



The war in Afghanistan is still ongoing and is, under many aspects, a controversial topic. What moved you to choose it as subject for a strategy game?

All war is controversial by nature, Afghanistan even more so as its a very current and ongoing conflict. I have always had a very deep interest in COIN wars, having served in the South African Bush war in the 80's, and after publishing Vietnam '65 the move to Afghanistan was almost natural. I have followed the Afghanistan war closely and the model employed in Vietnam '65 was a natural fit for the conflict and a perfect opportunity to evolve the COIN model.

I fully understand the sensitivity of the subject and am seriously respectful in my interpretation, but I believe there is a story to be told here and that is what I am trying to capture and do justice to.
Title: Re: Afghanistan '11
Post by: Cougar11 on February 27, 2017, 09:19:55 PM
This really interests me. I hope it will be affordable, and available.

Sent from my XT1080 using Tapatalk

Title: Re: Afghanistan '11
Post by: Asid on February 27, 2017, 09:52:29 PM
(http://2.bp.blogspot.com/_CjFQem7UIVI/SmZ5ezk2JAI/AAAAAAAAAc0/0lmBgSiYSNg/S1600-R/Real+and+Simulated+Wars+1Reducido.jpg)

Saturday, February 25, 2017
By: JC
Afghanistan '11 - Not Your Grandpa's War Game

Article by JC


Read on: Click Here (http://dogsofwarvu.com/forum/index.php/topic,4213.0.html)
Title: Re: Afghanistan '11
Post by: Asid on March 02, 2017, 06:24:31 PM
Afghanistan '11 - Feature Video - Logistics

https://youtu.be/5-MqwpkzV_Y

Published on 2 Mar 2017

In this second Feature video we highlight one of the core gameplay concepts in the upcoming counter-insurgency turn-based strategy game: Afghanistan '11.

Building Infrastructure and managing Logistics will be essential to win the war and stabilize the region. Will you be up to the task?
Title: Re: Afghanistan '11
Post by: Asid on March 10, 2017, 05:15:24 PM
Afghanistan '11 - Innovations since Vietnam '65

Vietnam ’65 was truly innovative when it first came out: a true counter-insurgency game, fresh and new, and it was extremely well received.

The upcoming Afghanistan ’11 aims at bringing that formula back, but not without plenty innovations and novelties of its own!
Today we’ll give some details on what has been improved from Vietnam ’65.


Campaign. Unlike Vietnam ’65, Afghanistan ’11 will have a brand new campaign with 18 scenarios covering the entirety of the war and making you face very different situations. This will be of course accompanied by a Skirmish mode, giving the game extreme replaybility.

New unit types and abilities. Afghanistan ’11 has an expanded roster of units with more functionalities, focusing on particular on the role of Special forces. Special Forces in Afghanistan ’11 have a number of tactical options at their disposal. They can set a Lookout which will function as a stationary observation post, from where they’ll be able to scout and observe enemy movements. They can also call a special Airstrike to destroy enemy units as well as use a Sniper attack to disperse enemy units or force them to retreat.

New FOB system. Forward Operating Bases can now be expanded with additional Modules and be employed to run a supply network. They now function as proper forward bases from which you can launch missions deep into potentially hostile territory.

Elections. Face ever changing political conditions and directly influence the outcome of elections, by spending Political Points to support a specific candidate. War developments will also have a direct influence on elections, and you’ll find that the turns during the electoral campaign will be critical. The situation is made richer by many new Political events which will happen randomly and make your games more varied, as well as new ways to win Hearts & Minds, such as Delivering UN aid or building Waterworks.

Opium Production. Another aspect that is depicted in Afghanistan ’11. Taliban and the militias will depend on the local production of Opium, but of course you have a say on the matter. By locating and destroying opium crops you’ll weaken your enemy by crippling its resources, but as part of the tradeoff you will enrage the locals as you’ll deprive them of their susteinance. What choice will you make?

The UI. A lot of work has been put into improving the interface. Icons have been minimized in favor of contextual feedback. This is most evident in respect of cargo carrying vehicles and helicopters. Instead of cluttering the visuals with icons, the cargo is visually represented which adds to the overall look and feel of the game. In addition, important contextual, visual cues are used to inform the player of a number of important facts i.e. Supply level at FOBs, Artillery supply, medical evacuations and so on.

The Intel Map. In-game information has been put on steroids, with the player now having Staff Officers (SO) displaying vital information to aid the player as he progresses through the scenario. The INTEL map has been upgraded in general and now forms a vital part of the gameplay.

Graphics. Afghanistan ’11 sports greatly improved graphics, being now fully 3D. This not only adds immensely to the visual aspect of the game but also add real context to geographical decisions.
The maps in Afghanistan ‘11 are also scalable to much larger sizes than seen in Vietnam ‘65. All maps used in Afghanistan ‘11 are around 33% larger than those used in Vietnam ’65.

There are many more innovations. We had to be concise, and we couldn’t list them all. Fans of Vietnam ’65 won’t be disappointed, and will find out that the formula they loved has been greatly improved in Afghanistan ’11!
Title: Re: Afghanistan '11
Post by: Cougar11 on March 10, 2017, 06:45:58 PM
Not to much longer, of they stay on launch date

Sent from my XT1080 using Tapatalk

Title: Re: Afghanistan '11
Post by: Asid on March 14, 2017, 07:07:18 PM
A look at the Skirmish mode and Achievements
14 MARCH

Afghanistan ’11 features a long campaign: players can experience the whole length of the war through 18 unique scenarios. Each scenario puts you in very different situations, and you’ll have to employ different strategies to beat the scenario and advance in the campaign.

But there’s more outside of the campaign: Afghanistan ’11 offers a very detailed Skirmish mode.

You can play on randomly generated maps and set several parameters, completely customizing your game to your liking. You can set geographical parameters, starting conditions, victory conditions, as well as disable or enable additional modules such as Political events and Elections.

You can even disable any kind of turn limit, making your game unlimited and you’ll be able to play as long as you want!

You also have the option to start a new game on the same map, if you wish: everytime you start a new game with the Skirmish mode, you’ll be given a specific Mission Key code. By entering that code when starting a new Skirmish game, you’ll be able to play on the same map as before!

(http://www.matrixgames.com/amazon/Screenshots/Afghanistan/A11%20Beta%2014-03-2017%2012-03-02-313.jpg)

Other than the campaign, when playing Afghanistan ’11 you’ll have many different objectives in the form of Achievements. There are 59 different achievements in Afghanistan ’11, fiftynine! Completing them all will be quite the task.

As you unlock them, you’ll see that the uniform in the main screen will gain new medals and you’ll also rise in rank! You can click on it and have a closer look at your medals, as well as the achievements you have unlocked.

(http://www.matrixgames.com/amazon/Screenshots/Afghanistan/A11%2014-03-2017%2014-14-42-4.jpg)
Title: Re: Afghanistan '11
Post by: Asid on March 21, 2017, 03:06:13 PM
A look at features - Recon & Combat
21 March

In this new Feature video we have a look at one of the core elements of gameplay: Combat.

The enemy will be hiding in caves and attack from the shadows. Locating them will be hard, and then you will have to attack with rapidity and precision. Will you manage to defeat them?

Afghanistan '11 - Feature Video - Recon & Combat
https://youtu.be/w2hugOTN4EY

Afghanistan '11[slitherine.com] is being released this week on Thursday March 23rd! Afghanistan '11 brings counter-insurgency to your screens with an innovative gameplay formula. Will you manage to stabilize Afghanistan?
Title: Re: Afghanistan '11
Post by: Asid on March 22, 2017, 02:15:44 PM
Afghanistan '11 live Twitch stream & give-away announced!

Just a reminder, people: Afghanistan '11, sequel to the highly successful Vietnam '65 is going to be released TOMORROW.

It is a groundbreaking and innovative wargame, bringing counter-insurgency to your screen! In Afghanistan '11 you won't win the war simply by beating enemy forces on the field like in other wargames and strategy games. No, reality is way more complex and deeper, and Afghanistan '11 aims at representing that.

We're going to run a very special Twitch stream the following day, on Friday March 24th on our Twitch channel. We'll show you the game, so show up, watch the stream and you'll get a chance to win a copy of the game!

https://www.twitch.tv/slitherinegroup

(http://slitherine.com/files/spotlight/707_image.jpg)
Title: Re: Afghanistan '11
Post by: Cougar11 on March 22, 2017, 02:32:35 PM
Will that is crap. I'll have to be at work.

Sent from my XT1080 using Tapatalk

Title: Re: Afghanistan '11
Post by: Asid on March 23, 2017, 02:33:00 PM
Afghanistan '11 is released!

(http://slitherine.com/files/spotlight/709_image.jpg)

Slitherine and Every Single Soldier are once again taking the strategy genre from a totally new angle. After the stunning success of Vietnam ’65, the counter-insurgency gaming system create by Johan Nagel is back in a new setting, with a new look and with a monumental list of new features.

As before, you are faced with the task of destroying an ever elusive enemy while striving to win the Hearts & Minds of the local population. You must juggle spending resources to fight the enemy, while at the same time capitalizing on the opportunity to bring civilians to you cause.

You are facing a barrage of obstacles, from IED's to hidden enemies such as local militia that excel at guerrilla warfare as well as Taliban troops that make their way over the mountains from Pakistan to stifle your efforts. You own casualties can severely damage military progress, while eliminating enemy troops and assisting villages and improving their infrastructure can significantly assist you. You will have many tools to achieve success, from the mighty Apache Helicopter, to Special Forces units which can be used to train Afghan National Army Units, or to hunt down the enemy.

Logistics are also a key factor: defending supply convoys without which troops will suffer and will be vulnerable to ambushes and loss of combat effectiveness is the key to attain a solid victory.

Furthermore a tense political situation grips the country. Unpredictable Political Events can significantly alter the outcome of the struggle and Elections will play a vital role in the mission to stabilize Afghanistan.

With 18 different campaign scenarios starting from the initial actions in Afghanistan to the culmination of American involvement there are tens of hours of counter-insurgency warfare to be played. The game also has an extremely customizable Skirmish mode which allows to consistently alter any parameter of the operation the your liking.

Afghanistan ’11 is available on the Slitherine site and on Steam. Check out the product page for more details.
Title: Re: Afghanistan '11
Post by: Cougar11 on March 23, 2017, 03:51:50 PM
I will be looking into this more, but I think I already paid them in my mind.

Sent from my XT1080 using Tapatalk

Title: Re: Afghanistan '11
Post by: Asid on March 27, 2017, 07:28:00 PM
A new Twitch stream, get a chance to win the game!

The game just released a few days ago and on Friday we ran a very successful stream on Twitch! We were amazed to see so many of you show up.

https://www.twitch.tv/slitherinegroup

Well, we intend to do even better tomorrow on Tuesday March 28th. We'll be waiting for you on our Twitch channel at 5 pm CET / 4 pm GMT / 11 am EST. Don't miss your chance to win a copy of the game!

(http://slitherine.com/files/spotlight/713_image.jpg)
Title: Re: Afghanistan '11
Post by: Cougar11 on March 28, 2017, 09:20:28 PM
Here is my quick first thoughts of the game. For me this game is easy to get lost in, and next thing you know, it's 2-3 hours later. There is a large dynamic between political points or your currency, logistics, support, and fighting. Everything costs you. Reinforcements, upgrades, units, movement, defeats, and loss of units. The only things that give you money, are to find the enemy and win, infustructure adds (lose points if they are down), as well as political gains. It is a large task to balance them all.
I will write more when I have more time to be in depth, but so far I'm liking this.

Sent from my XT1080 using Tapatalk
Title: Re: Afghanistan '11
Post by: Asid on March 29, 2017, 02:27:11 PM
Thanks for your quick impression Cougar. I look forward to more  :thumbsup
Title: Re: Afghanistan '11
Post by: Asid on March 29, 2017, 08:36:03 PM
A11 PATCH TO V1.0.5 beta OUT NOW !!!!
29 MARCH

1. In your Steam Library, right-click "Afghanistan '11" and select “Properties.”
2. Select the “Betas” tab.
3. The Beta tag "Beta - Open Beta" will appear in the Beta dropdown list. Select it and close the Properties window.
4. Steam should now update "Afghanistan '11" to the beta version. If the update does not start automatically, launch the game to force the update process.
5. Select "Local Files" tab
6. Select "Verify Intergrity of Game Files"

NB As we fixed the objective saving bug :

START ALL PRE V1.0.5 SAVED GAMES AGAIN

Otherwise you won't be able to achieve the objectives.

Change Log:
Fixed rare issue with stored units in destroyed FOBs
Fixed scenario objectives not being saved correctly
Fixed various save/load issues
Fixed special forces unload issues
Fixed player name input not showing in some resolutions
Title: Re: Afghanistan '11
Post by: Asid on April 03, 2017, 05:08:40 PM
Afghanistan '11 - version 1.0.5 is OUT!
3 APRIL

Hi all! We have some good news today. We are officially releasing v.1.0.5 – it contains several fixes. A big thank you to all those who took part in the beta and gave us feedback.

In the meanwhile, work continues! Stay tuned for further news.

Changelog v1.0.5:

• Fixed rare issue with stored units in destroyed FOBs
• Fixed scenario objectives not being saved correctly
• Fixed various save/load issues
• Fixed special forces unload issues
• Fixed player name input not showing in some resolutions
• Fixed objective status not saving with the save games (all pre-1.0.4 save games will be
• invalidated, please restart your games in progress)
• Fixed ANA unit counters
• Fixed artillery & heli degarrisoning crashes
• Fixed helicopter unloading crashes
• Fixed infantry having no actions after leaving ambush
• Added buffalo defusal ability to info card
• Fixed Exit Stance exception
• Fixed feedback icon exception
• Fixed infantry animator exception
• Fixed Apache running out of fuel over another grounded unit
• Fixed skirmishes with 15k starting PP starting with 10k PP
• Fixed Apache landing sound
• Fixed incorrect feedback VO when visiting
• Fixed rotating vehicles with loaded units removing loaded unit
• Fixed artillery loaded into pits garrisoning after loading a save game
• Improved skip unit button presentation
• Improved tooltip visibility in game hud
• Improved move path to show turn numbers on multi-turn orders
• Changed default difficulty to Rookie
• Changed intel map to show designated zones by default

Title: Re: Afghanistan '11
Post by: Asid on April 05, 2017, 03:06:52 PM
PATCH TO V1.0.6 Beta OUT NOW !!!
4 APRIL

The patch to V1.0.6 beta is now available !!

1. In your Steam Library, right-click "Afghanistan '11" and select “Properties.”
2. Select the “Betas” tab.
3. The Beta tag "Beta - Open Beta" will appear in the Beta dropdown list. Select it and close the Properties window.
4. Steam should now update "Afghanistan '11" to the beta version. If the update does not start automatically, launch the game to force the update process.
5. Select "Local Files" tab
6. Select "Verify Intergrity of Game Files"

Change Log:

•   Added user controlled camera pan speed to settings
•   Added ability to reset player awards and rank
•   Added MI8 ability to carry FOB Supply
•   Added different audio and visual effect to booby trap explosion
•   Player units are now sorted in bases
•   Improved garrison screen experience on touch pads
•   Balanced Waterworks cost(PP1,250) and repair(PP250)
•   Fixed reinforcements not arriving in Operation Achilles
•   Fixed victory conditions on various campaign missions
•   Fixed US Artillery being transferred to ANA on handover
•   Fixed ASV showing wrong flag when carrying ANA
•   Fixed ANA Infantry ambush issues
•   Fixed ANA Infantry promotion issues
•   Various stability and performance improvements
Title: Re: Afghanistan '11
Post by: Asid on April 11, 2017, 04:13:07 PM
Afghanistan '11 1.07 update
Community Announcements

Good news everyone! We are going live with 1.07. It has been in beta testing, and it brings some balancing and a couple of fixes. In the meanwhile the team keeps working. Stay tuned for further news!

Changelog 1.07:
- Added user controlled camera pan speed to settings
- Added ability to reset player awards and rank
- Added MI8 ability to carry FOB Supply
- Added different audio and visual effect to booby trap explosion
- Player units are now sorted in bases
- Improved garrison screen experience on touch pads
- Balanced Waterworks cost(PP1,250) and repair(PP250)
- Fixed reinforcements not arriving in Operation Achilles
- Fixed victory conditions on various campaign missions
- Fixed US Artillery being transferred to ANA on handover
- Fixed ASV showing wrong flag when carrying ANA
- Fixed ANA Infantry ambush issues
- Fixed ANA Infantry promotion issues
- Various stability and performance improvements
- Fixed Helicopters resupplying rations to Infantry units[/list]
Title: Re: Afghanistan '11
Post by: Asid on April 13, 2017, 06:35:11 PM
V1.0.8 beta PATCH FULL OF ENHANCEMENTS !!
13 APRIL

Please update to V1.0.8 beta, plenty of enhancements gleamed from the Forums.

Thanks for all the feedback and support.

1. Added SKIRMISH SANDBOX mode
(custom starting HM and PP, no awards, player initiates the Hand Over)
2. Added new newspaper events
3. Added newspaper to report when handover is 3 turns away
4. Added unit sentry mode (units can now skip the continue cycle by going into sentry mode)
5. Units healed in maintenance yard or field hospital now garrison automatically
6. Units can now be sent from FOB to maintenance yard / field hospital at no AP cost
7. Artillery units now rank up on successful kills
8. Clicking on units / structures in the intel map will select them in the world
9. Sped up infantry mine sweeping animation
10. Selection is disabled when continuing orders and while orders are being executed
11. Escape closes any open screens (Intel map, base screen, etc.)
12. Improved feedback when trying to perform an action with insufficient PP
13. Improved feedback when units are fully promoted
14. Vehicles shrink down when entering maintenance yard
15. Intel collection will trigger while infantry are in the village and intel becomes available
16. Added tooltips to skirmish settings

HOW TO UPDATE TO V1.0.8 beta
1. In your Steam Library, right-click "Afghanistan '11" and select “Properties.”
2. Select the “Betas” tab.
3. The Beta tag "Beta - Open Beta" will appear in the Beta dropdown list. Select it and close the Properties window.
4. Steam should now update "Afghanistan '11" to the beta version. If the update does not start automatically, launch the game to force the update process.
5. Select "Local Files" tab
6. Select "Verify Intergrity of Game Files"
Title: Re: Afghanistan '11
Post by: Asid on April 21, 2017, 01:15:31 PM
Quick fix patch to V1.0.9 out now !
20 APRIL

Fixed video animation stutter / delay and the action point cost for infantry conducting minesweeping.
Title: Re: Afghanistan '11
Post by: Asid on May 02, 2017, 09:55:25 PM
MOAB coming soon to A11....
2 MAY   - EVERYSINGLESOLDIER

https://youtu.be/LU4MHA6FwYs
Title: Re: Afghanistan '11
Post by: Asid on June 06, 2017, 04:32:02 PM
Afghanistan '11 1.0.9 Update!
Afghanistan '11 - Alberto

Today we’re releasing a new update for Afghanistan ’11, bringing the game to 1.0.9. This one consists of some fixes but te have very big plans for the near future, so stay tuned!

Changelog:

• Fixed very long hitches when cycling units
• Fixed supply trucks being able to carrying UN Aid and troops at FOBs
• Fixed mission timing on Masa Qala.
Title: Re: Afghanistan '11
Post by: Asid on June 22, 2017, 12:10:26 AM
PATCH V1.1.0 MOAB / CONVOY Edition in Open Beta !!!
20 JUNE - EVERYSINGLESOLDIER
AFGHANISTAN'11 VERSION 1.1.0


MOAB / CONVOY PATCH

MOAB ACTION
•   Costs PP 4000
•   Deployed from COMMAND SO TAB in Intel Map
•   Disables all caves in bomb radius
•   Decreases HM by two (-2) in every village

CONVOY ACTION
•   Build convoy inside base
•   Select convoy leader with Build Convoy button
•   Max 6 vehicles in a convoy
•   De-garrison and move leader, convoy follows
•   Build convoy outside base with Join Convoy button
•   Any vehicle leaves convoy when given idividual orders

NEW FEATURES
•   Can now drop Emergency UN Aid on villages
•   Explosions adjacent or on villages reduces HM
•   Helicopters can now rank up and have higher chance of surviving RPG fire
•   Added exit ambush stance to Infantry
•   Added hotkeys for Load (L) and Unload (U) actions
•   NATO icon colours change after handover
•   Intel from villages now appear at less predictable intervals
•   There is no handover penalty if in negative PP
•   Repatriating units while in negative PP returns more PP
•   Added rappelling animation to SF unloading from helicopters in mountains
•   Units low on rations or fuel now warn the player before ending the turn
•   Units low on rations will leave ambush, observation point or sentry
•   Next / Previous unit buttons will work relative to the last unit selected


HOW TO UPDATE TO V1.1.0 Open Beta

1. In your Steam Library, right-click "Afghanistan '11" and select “Properties.”
2. Select the “Betas” tab.
3. The Beta tag "Beta - Open Beta" will appear in the Beta dropdown list. Select it and close the Properties window.
4. Steam should now update "Afghanistan '11" to the beta version.

If the update does not start automatically, launch the game to force the update process or...

5. Select "Local Files" tab
6. Select "Verify Intergrity of Game Files"
Title: Re: Afghanistan '11
Post by: Asid on June 23, 2017, 03:03:29 PM
New Afghanistan 11 features coming!


If you love the original co-in strategy game developed by Every Single Soldier, Afghanistan ’11 (http://slitherine.com/products/product.asp?gid=641), then we have some wonderful news for you.

We are currently working on a big, major free update for the game which will add some new important features!

So, what is being added?

We have a long list of changes, many of them affecting gameplay, but there are two brand new features which stand out.

 
The MOAB

 
That’s right! The Mother of All Bombs is coming to Afghanistan ’11! With a big cost of 4000 political points you will be able to use this bomb on the Intel map. It will decrease the H&M of every neighboring village but it will also disable any militia or Taliban cave in its radius!

 
Convoys

 

Ever heard the old saying that there’s safety in numbers? Now you can apply that concept in your logistical plans and deploy convoys moving between your headquarters and FOBs. Build a convoy in base, select a convoy leader, then attach up to other 5 vehicles to it!

These new features will surely assist you in organizing your logistics network.

 
What else?

Lots of things. You can now drop emergency UN Aid on villages, helicopters can now level up and acquire a higher resistance to RPG fire,  a new rappelling animation for Special Forces unloading from helicopters on mountains, explosions adjacent to villages reducing H&M, and much much more!

1.10 is currently in Beta (http://www.slitherine.com/forum/viewtopic.php?f=442&t=77902) so feel free to join and check it out!
Title: Re: Afghanistan '11
Post by: Asid on July 29, 2017, 05:07:37 PM
Patch to V1.1.2 now in Open Beta !!
28 JULY


Fixed UI and gameplay bugs.
Title: Re: Afghanistan '11
Post by: Asid on August 11, 2017, 05:56:54 PM
Afghanistan '11 - The MOAB update is out!

Before we talk about it, though, we want to announce that Afghanistan ’11 is now 34% off on our site (http://slitherine.com/products/product.asp?gid=641), so if you still don’t have it and you are interested (of course you are, why else would you be here otherwise?) go grab it RIGHT NOW! The discount will last for a week.

But let’s get back to the update and talk about it!

https://youtu.be/1CrL8fvhxzE

The first and probably most important new feature is the MOAB!

The MOAB is a very interesting weapon: it costs a lot in terms of PP and HM but if used correctly it can be a huge asset. It disables the Taliban and Militia caves and kills enemy units in the bomb radius. High risk – High reward!

 
The second new feature helps your logistics: it carries your troops and vehicles around the map in a safer and more efficient way!

With Convoys you will be able to link up to 6 vehicles and move them together around the map while having the possibility to move each of these vehicles away from the convoy whenever you want.
Are you mad because enemy mines blow up your “Buffalo” every single time you move it out of the base? Are you sick of having to move each one of your 24 vehicles? This one is for you!


There are also many more features that will help to enhance your in-game experience, so let’s take a rapid look at them:

•   You can now drop Emergency UN Aid on villages
•   Explosions adjacent or on villages reduces HM
•   Helicopters can now rank up and have higher chance of surviving RPG fire
•   Added exit ambush stance to Infantry
•   Added hotkeys for Load (L) and Unload (U) actions
•   NATO icon colours changes after handover
•   Intel from villages now appear at less predictable intervals
•   There is no handover penalty if PP is negative
•   Repatriating units while PP is negative returns more PP
•   Added rappelling animation to SF unloading from helicopters in mountains
•   Units low on rations or fuel now warn the player before ending the turn
•   Units low on rations will leave ambush, observation point or sentry
•   Next / Previous unit buttons will work relative to the last unit selected
 
You can download the MOAB Update from the Members' Area (http://www.slitherine.com/members/publicDL.asp?gid=641).

And that about wraps it up for today we hope you enjoy this new update just as much as we did!
There are many more updates to come, so stay tuned and keep playing Afghanistan ’11!.[/quote]
Title: Re: Afghanistan '11
Post by: Asid on September 11, 2017, 03:14:00 PM
Afghanistan '11 - 1.1.3 Public Beta is available


Hi all!

Today we're releasing a new beta update for Afghanistan '11. If you're willing to give us a hand and test it please download it from here (http://ftp.matrixgames.com/pub/Afghanistan11/Afghanistan11-UpdateBeta-v1.1.3.zip) or from the Members Area (http://www.slitherine.com/members/publicDL.asp?gid=641), then report your findings on the forum.

Changelog:

• Added keyboard zoom (+/- on keypad and keyboard)
• Fixed vehicles disappearing after being auto-garrisoned from Maintenance Yard
• Fixed sandbox save games with more than 10k PP load with only 10k
• Fixed "Coroutine couldn't be started" crashes
• Various bug fixes
Title: Re: Afghanistan '11
Post by: Asid on September 27, 2017, 02:36:20 PM
The 1.1.3 update is here!
Afghanistan '11 - Alberto

Today we’re releasing the new update of Afghanistan ’11, bringing the game to 1.1.3. You can read the changelog below.


Changelog:
• Added keyboard zoom (+/- on keypad and keyboard)
• Fixed vehicles disappearing after being auto-garrisoned from Maintenance Yard
• Fixed sandbox save games with more than 10k PP load with only 10k
• Fixed "Coroutine couldn't be started" crashes
• Various bug fixes
Title: Re: Afghanistan '11
Post by: Cougar11 on September 27, 2017, 04:08:11 PM
I really like this game. I get lost in it for his. Only problem is having hours to commit.

Sent from my XT1080 using Tapatalk

Title: Re: Afghanistan '11
Post by: Asid on October 19, 2017, 05:49:55 PM
Afghanistan '11 is coming to iOS!

(http://www.matrixgames.com/files/spotlight/913_image.jpg)

From Matrix

We have a great surprise for you: Afghanistan ’11 (http://slitherine.com/products/product.asp?gid=641) is coming to iOS on October 24th!

Afghanistan ’11 is a game developed by Every Single Soldier who once again innovated a whole genre and brought their original COIN formula to a new level.

In Afghanistan ’11 you can play as the American forces while they attempt to stabilize the country with the support of the Afghan National Army. Success on the battlefield will be meaningless unless you can win the Hearts & Minds of the local population and maintain an efficient logistical network. But be wary, the enemy can strike from anywhere!

Afghanistan ’11 was released on PC and Steam in 2017, it has been hailed by game critics (http://www.rockpapershotgun.com/2017/03/24/wot-i-think-afghanistan-11/) as being one of the best wargames out there and we’re now ready to bring it to a new platform! So join us on October 24th and be ready to play Afghanistan ’11 on your iPad!
Title: Re: Afghanistan '11
Post by: Asid on October 24, 2017, 01:21:28 PM
(http://slitherine.com/files/spotlight/917_image.jpg)

Afghanistan ’11 (http://slitherine.com/products/product.asp?gid=641&PlatformID=17), the counter-insurgency strategy game developed by Every Single Soldier, is now available on iOS!

Watch the trailer
https://youtu.be/yiyjGyYDe2c

After the huge success of Vietnam ’65 Every Single Soldier innovated on the concept and brought their COIN formula to a new level and a new setting.

In Afghanistan ’11 you can play as the American forces while they attempt to stabilize the country with the support of the Afghan National Army. Success on the battlefield will be meaningless unless you can win the Hearts & Minds of the local population and maintain an efficient logistical network. But be wary, the enemy can strike from anywhere!

Afghanistan ’11 was released on PC and Steam in 2017, it has been hailed by game critics (https://www.rockpapershotgun.com/2017/03/24/wot-i-think-afghanistan-11/) as being one of the best wargames out there. Now play it anywhere on your iPad!

To celebrate the iOS release we’ll be streaming the game at 4.30 pm on our Twitch channel (https://go.twitch.tv/slitherinegroup)! Make sure to drop by for we’ll be giving away free copies of the game for iOS to some lucky viewers!
Title: Re: Afghanistan '11
Post by: Asid on November 29, 2017, 03:10:16 PM
Afghanistan '11 PC Update v1.1.8
Afghanistan '11 - Muso;


We're releasing a new patch for Afghanistan '11 with some fixes for the game, bringing the game to the version 1.1.8!

Here's the change log:


v1.1.8
• Fixed intermittent crash after tweens
• Fixed a crash when hidden enemies move under certain conditions.
• Fixed missing tent from field hospital
• Fixed the unit details icon click-through bug
• Improved Enemy AI model
• Improved tooltip placement around the Action Query buttons
• Fixed tooltip corruption

v1.1.7
• Fixed occasional crash when multiple mines are detonated by husky
• Fixed occasional crash when enemy infantry become visible for the first time

v1.1.6
• Fixed Sniper Crash

v1.1.4
• Fixed long delays when attacking Taliban SUVs
• Fixed helicopter occupancy crashes
• Various bug fixes
Title: Re: Afghanistan '11
Post by: Asid on April 21, 2018, 10:30:57 PM
V1.1.10 Public Beta available
11 APRIL   - EVERYSINGLESOLDIER

* Automatic Political Victory with consecutive turns with HM above 70
* Political Points penalty for over-garrisoned FOB's
* Combat bonus to troops in detection radius of own Special Forces
* Fixed vehicle reverse bug
* Fixed Video card incompatibility
* Fixed convoy bugs
* Various small bug fixes and optimization
Title: Re: Afghanistan '11
Post by: Asid on May 22, 2018, 02:38:57 PM
Afghanistan '11 - Update v.1.1.12 is released!
Afghanistan '11 - Alberto

We are releasing a new update for Afghanistan '11!

Please note that we're only releasing it for PC and Steam, the iOS version will be released at a later date.

Changelog:

- Added political victory
- Special forces give combat bonuses to all friendly infantry in visual range
- Added a political point penalty for over garrisoned FOBs
- Fixed crash on when vehicles reverse under certain conditions
- Fixed rare crash when starting a game on an older video card
- Fixed convoy crashes under certain conditions
- Fixed info panel showing for village
- Fixed missing cursor edge panning
- Fixed unlimited airdrops in a single turn under certain conditions
- Fixed combat casualties not loading with save game
- Fixed CTD when starting the game under certain conditions
- Fixed popping animation on Taliban/Mil Infantry
- Fixed stored units teleporting between FOBs under certain conditions
- Various bug fixes
Title: Re: Afghanistan '11
Post by: Asid on May 26, 2018, 01:39:52 AM
Afghanistan '11 and Vietnam '65 sale

(http://slitherine.com/files/spotlight/1130_image.jpg)

Starting from today, both COIN masterpieces from Every Single Soldier, Afghanistan '11 and Vietnam '65, will be on sale.

Don't miss this occasion, grab them now while they are at 50% off! The offer is valid on our store and on iTunes, and will last until June 3rd!

http://slitherine.com/products/product.asp?gid=641

http://slitherine.com/products/560/details/Vietnam.65
Title: Re: Afghanistan '11
Post by: Asid on August 07, 2018, 12:21:08 PM
Afghanistan '11 - v1.1.14 Update
Afghanistan '11 - Alberto

Afghanistan '11 is getting updated, reaching version 1.1.14. This one consists of some fixes, but stay tuned: we'll have some juicy news very soon!


Changelog:

- Fixed crash in direct combat under certain conditions
- Fixed crash in loading scene
- Fixed occasional crash when moving convoy.
- Fixed button tooltip not showing
- Fixed various crashes.
Title: Re: Afghanistan '11
Post by: Asid on August 27, 2018, 10:52:45 PM
Afghanistan '11: Royal Marines is announced!

(http://www.matrixgames.com/files/spotlight/1199_image.jpg)


We have great and unexpected news today: Afghanistan '11 will be greatly expanded with tons of new content, a new campaign, a new faction, new mechanics and more!

Royal Marines, the first expansion for Afghanistan '11, will introduce Her Majesty's finest to the game.

With a new 10 scenarios long campaign, a new faction, the British Army, plenty new units, new mechanics such as civilian vehicles, car bombs, roadblocks and much more, Royal Marines is a must-have for all Afghanistan '11 players.

The expansion has been in testing for a while now and we are pretty close to its release. It will be out on Steam and iTunes on September 6th!

For all information on Royal Marines, please visit its product page (http://slitherine.com/products/726/details/Afghanistan.11.Royal.Marines).

There is more: Paradogs Gamer will be streaming Royal Marines live on our Twitch channel (https://www.twitch.tv/slitherinegroup) for an exclusive first look preview on Monday September 3th at 7 pm CEST! Don't miss it!


(http://slitherine.com/files/games/726/20180827014022.jpg)

(http://slitherine.com/files/games/726/20180827014118.jpg)
Title: Re: Afghanistan '11
Post by: Asid on August 29, 2018, 01:58:50 PM
ABOUT THIS CONTENT

(https://steamcdn-a.akamaihd.net/steam/apps/812130/header.jpg?t=1535382624)

Afghanistan ’11 is back with a new expansion and COIN strategy has never been this intense!
Royal Marines brings back the winning formula of Afghanistan ’11 and innovates on it with plenty new features. A new campaign, a new faction, plenty new units, civilian vehicles, car bombs, roadblocks, Afghan police… Royal Marines is a must-have for all Afghanistan ’11 players.

Available: 6 September

New UK faction
Lead the British forces in their attempt to stabilize the region, with plenty new units such as the Warthog (capable of traversing mountains), the Scimitar or the Jackal.

New UK Campaign
A new scenario campaign is included for the UK Army, following the deployment of the Royal Marines into Afghanistan. From Operation Ptarmigan to Operation Ghartse Dagger, the new campaign adds 10 new unique scenarios for dozens of hours of additional fun.

Civilian vehicles
Civilian vehicles will now randomly spawn on the Highway and the Roads connected to it and travel across it to other villages. But beware of…

Car Bombs
Civilian vehicles might be carrying explosives which will detonate upon reaching their destination village.

Roadblocks
Build roadblocks to stop and search vehicles and you might be able to prevent a car bomb attack. Doing so will give you Hearts & Minds as well as give you Intel.

Afghan Police
Win enough H&M in a village and you will receive an Afghan Police unit, capable of taking part to Roadblocks as well as to gather Intel in villages without the need of infantry.

Intelligence from Villages
The window of opportunity for gathering intelligence from villages now occurs randomly and only remains available for a random period of time after the fire first starts to burn. This represent the village elders having a meeting and then disbanding.

FOB Capacity
FOBs now have limited capacity to house troops and vehicles. Whenever a FOB is overcrowded, the player will incur PP costs for every unit over the limit.

Automatic trigger of ISAF handover
Whenever a player has an overall H&M score of above 70 for four (4) consecutive turns, the ISAF handover process is automatically triggered.

Special Forces proximity combat modifier
Whenever regular infantry are within the spotting range of a SF unit, they will receive an additional combat bonus.

Uniform
A unique and separate uniform displaying new awards, badges and medals for the UK army has been added.

(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_c3d4a55e39e880160f836fffbc43f6e3239edfd0.1920x1080.jpg?t=1535382624)

(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_a587c13b0e7a30a6515b96cf43fabc9f540214a9.1920x1080.jpg?t=1535382624)

(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_bb2b8389bd698cf0dbfdc892564a6595d32be926.1920x1080.jpg?t=1535382624)

(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_254ddb4b87520c94d023d98c30e94ac780c2d750.1920x1080.jpg?t=1535382624)

(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_563cbb55c5d8f29d2f93099cf86043f7dd8ff7e8.1920x1080.jpg?t=1535382624)

(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_d8f5a88b053ccad58121560ce6465925487aabe2.1920x1080.jpg?t=1535382624)

Title: Re: Afghanistan '11
Post by: Asid on September 06, 2018, 02:37:31 PM
Afghanistan '11: Royal Marines is out!

(http://www.matrixgames.com/files/spotlight/1210_image.jpg)


Royal Marines (http://slitherine.com/products/726/details/Afghanistan.11.Royal.Marines), the first expansion for Afghanistan '11, is now out on PC and iOS!

Afghanistan '11, just like its prequel Vietnam '65, revolutionized the wargame genre by representing counter-insurgency warfare with an original formula. Your goal isn't to destroy enemy units on the battlefield: by organizing logistics, intelligence, controlling territory, building infrastructure and training Afghan national forces you will be able to engage in nation building and stabilize Afghanistan. But you will succeed only if you'll manage to win the Hearts & Minds of the locals.

With Royal Marines the co-in formula is back!

With a new faction (the UK Army), plenty of new units and vehicles, a brand new campaign featuring the lenght of British involvement in Afghanistan, new mechanics such as civilian vehicles, car bombs, roadblocks, Afghan national police, Royal Marines is sure to entertain you and give you dozens of hours of additional fun.

It is a must-have for every Afghanistan '11 players, so get it now! If you are new to Afghanistan '11 this is your chance to get the base game, too, which will be discounted at 40% off for one week. Don't miss this opportunity!

Last but no least: commander Agrippa will lead the British forces for the first time ever on the hills and valleys of Afghanistan. Tune in on our Twitch channel (https://www.twitch.tv/slitherinegroup) at 7 pm CEST and stay with us for our release live stream!
Title: Re: Afghanistan '11
Post by: Asid on October 31, 2018, 01:02:26 PM
Version 2.0.3 is available!
Hi Everyone,

We have a new Afghanistan '11 update for you with some fixes and adjustments.

The list of changes:

•   Fixed rank not showing correctly under certain conditions
•   Fixed crash when previewing election candidates during elections
•   Fixed missing music in main menu
•   Fixed game end sometimes showing as neither victory nor defeat
•   Fixed Afghan police spawning back at HQ when reloading a game
•   Fixed Afghan police count in HQ menu
•   Fixed occasional crash when missiles/rockets are fired.
•   Added roadblock ability to Warthog and ASV vehicles


Enjoy!
Title: Re: Afghanistan '11
Post by: Asid on January 15, 2019, 02:21:19 PM
Version 2.0.4 is available!


We have a new update for you. Most notably, we have switched achievements not firing, and the slightly over the top brightness of the last version.

You can install the update via the updater from the launch menu, from the Members' Area (https://www.matrixgames.com/members/downloads.asp?gid=641), or directly from THIS LINK (http://ftp.matrixgames.com/pub/Afghanistan11/Afghanistan11-UpdateComp-v2.0.4.zip)

Here is the full list of changes:
•   Fixed achievements not firing since DLC (awards will automatically become achievements
        when starting to correct this)
•   Fixed overbright levels
•   Fixed crash when selecting units under certain conditions
•   Fixed crash caused by roadblock attacks under certain conditions
•   Fixed various bugs