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(http://www.matrixgames.com/amazon/Logos/AFG11-Logo.png)
(http://www.slitherine.com/images/3dbox/170x220/AFG11-Box_3D_170.gif)
Description:
Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!
The year is 2011, you are commanding the US army operations in Afghanistan.
But contrary to the previous generations of military officers in your family, killing the enemy is only a secondary mission.
Most of your efforts and resources are spent elsewhere trying to grab the Hearts & Minds of the local population. Providing security to the civilians, persuading the local villagers to reject the Taliban and isolating Militia leaders is your main focus.
Counter-Insurgency will have better results in the long run than conventional tactics but a simple incident during a routine patrol can ruin your relationship with the locals and damage your image in the Western newspapers.
The Afghanistan terrain offers a very good cover to the rebels who can easily hide in the mountains and natural caves. Patience and good use of technology can give you the decisive advantage in this merciless game of hide and seek. When you spot an enemy unit or an opium plantation with a drone, you call in air support or artillery to eliminate the target immediately: speed will be crucial!.
But having the air supremacy is not enough to win the war against the insurgents. IEDs, rocket launchers and sneaky ambushes are common threats for your ground units and helicopters.
Casualties weaken the morale and the overall support from the folks back home in the USA, so make sure to keep your men safe and well supplied, and victory may well be yours...
Features
A full nation building module, whereby player can affect the hearts and minds of the local population via non-military means (constructing infrastructure and delivering UN aid)
An intense 18 battle campaign covering the iconic Afghan war operations from establishing Camp Rhino to the Bin Laden Raid (Neptune Spear)
Command the American and the Afghanistan National Army during ground and air operations
Drones, multirole fighters and ground-attack aircraft are available to help you to spot and eliminate enemy units
Upgrade your bases with specific buildings to offer a better support to your soldiers and military vehicles
Afghanistan National elections - affecting the balance of power in the theatre
Full US withdrawal and handing over of combat responsibility to the ANA.
External political events impacting the local situation.
Taliban operations are financed from the growing and harvesting of opium crops. Locate and destroy opium crops to cripple the opponent's resources as these fund the Taliban operations.
Full range of modern military units including artillery, mechanized and infantry units, engineers, helicopters, etc.
Special forces including sniper and forward air controller actions, offering you plenty of tactical options.
An extensive Skirmish mode, allowing players to set all parameters of a game and enabling unlimited replaybility.
Theatre: Middle East
Unit Scale: Brigade
Players: 1
AI: Yes
PBEM: No
Forum (Slitherine): HERE (http://www.slitherine.com/forum/viewforum.php?f=442)
Buy from Matrix/Slitherine: HERE (http://www.slitherine.com/products/641/details/Afghanistan.'11)
(http://www.slitherine.com/files/games/641/20160926055205.jpg)
(http://www.slitherine.com/files/games/641/20160930083224.jpg?height=1200&width=1600)
(http://www.slitherine.com/files/games/641/20160926055242.jpg?height=1200&width=1600)
(http://www.slitherine.com/files/games/641/20160926055239.jpg)
(http://www.slitherine.com/files/games/641/20160926055607.jpg)
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Afghanistan '11 to be released on March 23rd!
(http://cdn.akamai.steamstatic.com/steam/apps/580710/extras/Afghanistan11_steam-special_out23march.jpg?t=1486639384)
Were really pleased to announce that Afghanistan 11 will hit your screens on March 23rd!
Afghanistan '11 Trailer
https://youtu.be/i5SbAoedFfk
Afghanistan 11 builds upon the very successful Vietnam 65 and brings its original formula to the desolate mountains of Afghanistan, where the US armed forces, assisted by the local Afghan National Army, fought for years against an invisible enemy.
Afghanistan 11 isnt your standard wargame: if you want to win it wont just be about eliminating the enemy on the battlefield, but you will need to conquer the Hearts & Minds of the locals by ensuring safety to villages, isolating and eliminating Taliban units, training the Afghan army and building and protecting infrastructure.
Logistics and organization will be extremely important as the Taliban and tribal militias will attempt to thwart your efforts with sneaky ambushes and sudden strikes the enemy plays hide and seek and could be everywhere and only the most skilled strategist will manage to win the war in Afghanistan and help build a modern nation.
Afghanistan 11 brings back the extremely succesful formula of Vietnam 65 and expands on it. The gameplay is now richer than ever! Extend your supply lines with a whole new modular FOB system. It will be the players duty to fight the war on drug production destroy opium crops and deprive the Taliban of their economic sustenance. Oversee dynamic national elections which could affect your whole strategy! React to many unique political events which will add further unpredictability to your game! And much more.
Last but not least, the Steam page is also now live! http://store.steampowered.com/app/580710/
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Afghanistan '11 - Feature Video - Hearts & Minds
https://youtu.be/NbrRp-dw65o
Published on Feb 17, 2017
In this first Feature video we highlight one of the core gameplay concepts in the upcoming counter-insurgency turn-based strategy game: Afghanistan '11.
Winning Hearts & Minds is vital to your strategy. Will you manage to stabilize the region?
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Afghanistan '11 - Preview Stream live on Twitch!
(https://www-cdn.jtvnw.net/images/twitch_logo3.jpg)
We have the pleasure to announce that we'll be running a very special preview stream of Afghanistan '11!
Our Agrippa Maxentius will tackle the game, show you its many innovative features and attempt to win a war based on counter-insurgency and winning the Hearts & Minds of people! Will he manage to stabilize Afghanistan?
Keith Boschoff, lead programmer of Afghanistan '11 and member of Retro Epic will also be there, ready to answer to any question you might have! The stream will commence at 5 pm CET / 4 pm GMT / 11 am EST on Thursday February 23rd, only on https://www.twitch.tv/slitherinegroup
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(http://www.matrixgames.com/amazon/Logos/AFG11-Logo.png)
Interview with the developer!
Today we have the pleasure to publish an interview with Mr, Johan Nagel, game designer and developer of the upcoming Afghanistan '11 and head of Every Single Soldier studio.
He'll talk in detail of Afghanistan '11 - building and innovating on its predecessor Vietnam '65 and set in Afghanistan.
Its quite clear Afghanistan 11 isnt your standard wargame or strategy game. Do you consider it to be unique and different from the other wargames out there? Why?
What makes v65 and A11 unique is that at the core of the game is the Hearts & Minds mechanic coupled and interlinked with the political support system. You can't model modern day COIN wars using conventional wargaming methodology, it simply doesn't fit.
In Afghanistan '11 everything you do has a direct bearing on the local populations view of your efforts and the support your are receiving from the folks back home , which is the ultimate measure as the end game for COIN wars is political after all.
What were the challenges you had to face when you started designing Afghanistan 11?
As with Vietnam '65, by far the biggest challenges was deciding what to leave out. The COIN model is evolving and there are so many more facets and nuances that we would like to include, for example deeper dialougue with local population, desertions, heat mapping for insurgent AI and more.
Another challenge was to ensure it does the conflict justice and make it relevant and at the same time have cognisance that this is a current and ongoing conflict and needs to be respectful to all those involved in the fight against terror.
The previous title, Vietnam 65, was highly successful. How have you built upon it? What new features does Afghanistan 11 introduce?
We leant so much from Vietnam '65 and have not only put all that good learning into Afghanistan '11 but also expanded the game to include elements that are essential to have in order to properly model COIN wars.
Apart from visually enhancing A'11 with full 3D terrain and the addition of a campign mode, we have added multiple new layers into the model. The most important of these are the eventual handover of security operations to the local army, the introduction of game changing elections and the underlying opium trade with its direct effects on the conflict.
Afghanistan offers an entirely different geography compared to Vietnam. How is that reflected in game? What challenges does it offer?
Afghanistan is a country of mountains and deserts, with a little bit green, so contrasted to Vietnam it really is entirely different. We had to introduce 3D modelling into Afghanistan '11 due to the mountains being such an iconic part of the region.
In Afghanistan '11 the mountains play a central role in the decision making especially as the focus from airmobile in Vietnam '65 has shifted to ground vehicles in Afghanistan '11. The player has to now navigate around these giant obstacles which not only limit their tactical deployment but also funnel them into narrow channels perfect for ambushes and IED placement.
One of the new features is the Elections system. How does it work? Could you give us more details?
In Afghanistan '11, elections are periodically announced (usually two to three times in a standard 60 turn game) and the player chooses a candidate to back, then clock starts to tick. Following the announcement, a base case is set with the current Hearts & Minds score of the local population and every event for the following five turns is logged and fed into an algorythm that weighs the events and tallies them until the election point is reached. On the fifth turn following the announcement the result is calculated by adding the base case to the net output from the weighted calculations in the tally, thus determining the result. So, in essence, when an election is announced the player needs to ramp up infrastructure build whilst minimizing any losses and at the same time face a Taliban offensive which is aimed at negatively influencing the election result.
The results of the election have far reching effects so the five turn run up to elections is particularly (and by design) tense.
The war in Afghanistan is still ongoing and is, under many aspects, a controversial topic. What moved you to choose it as subject for a strategy game?
All war is controversial by nature, Afghanistan even more so as its a very current and ongoing conflict. I have always had a very deep interest in COIN wars, having served in the South African Bush war in the 80's, and after publishing Vietnam '65 the move to Afghanistan was almost natural. I have followed the Afghanistan war closely and the model employed in Vietnam '65 was a natural fit for the conflict and a perfect opportunity to evolve the COIN model.
I fully understand the sensitivity of the subject and am seriously respectful in my interpretation, but I believe there is a story to be told here and that is what I am trying to capture and do justice to.
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This really interests me. I hope it will be affordable, and available.
Sent from my XT1080 using Tapatalk
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(http://2.bp.blogspot.com/_CjFQem7UIVI/SmZ5ezk2JAI/AAAAAAAAAc0/0lmBgSiYSNg/S1600-R/Real+and+Simulated+Wars+1Reducido.jpg)
Saturday, February 25, 2017
By: JC
Afghanistan '11 - Not Your Grandpa's War Game
Article by JC
Read on: Click Here (http://dogsofwarvu.com/forum/index.php/topic,4213.0.html)
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Afghanistan '11 - Feature Video - Logistics
https://youtu.be/5-MqwpkzV_Y
Published on 2 Mar 2017
In this second Feature video we highlight one of the core gameplay concepts in the upcoming counter-insurgency turn-based strategy game: Afghanistan '11.
Building Infrastructure and managing Logistics will be essential to win the war and stabilize the region. Will you be up to the task?
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Afghanistan '11 - Innovations since Vietnam '65
Vietnam 65 was truly innovative when it first came out: a true counter-insurgency game, fresh and new, and it was extremely well received.
The upcoming Afghanistan 11 aims at bringing that formula back, but not without plenty innovations and novelties of its own!
Today well give some details on what has been improved from Vietnam 65.
Campaign. Unlike Vietnam 65, Afghanistan 11 will have a brand new campaign with 18 scenarios covering the entirety of the war and making you face very different situations. This will be of course accompanied by a Skirmish mode, giving the game extreme replaybility.
New unit types and abilities. Afghanistan 11 has an expanded roster of units with more functionalities, focusing on particular on the role of Special forces. Special Forces in Afghanistan 11 have a number of tactical options at their disposal. They can set a Lookout which will function as a stationary observation post, from where theyll be able to scout and observe enemy movements. They can also call a special Airstrike to destroy enemy units as well as use a Sniper attack to disperse enemy units or force them to retreat.
New FOB system. Forward Operating Bases can now be expanded with additional Modules and be employed to run a supply network. They now function as proper forward bases from which you can launch missions deep into potentially hostile territory.
Elections. Face ever changing political conditions and directly influence the outcome of elections, by spending Political Points to support a specific candidate. War developments will also have a direct influence on elections, and youll find that the turns during the electoral campaign will be critical. The situation is made richer by many new Political events which will happen randomly and make your games more varied, as well as new ways to win Hearts & Minds, such as Delivering UN aid or building Waterworks.
Opium Production. Another aspect that is depicted in Afghanistan 11. Taliban and the militias will depend on the local production of Opium, but of course you have a say on the matter. By locating and destroying opium crops youll weaken your enemy by crippling its resources, but as part of the tradeoff you will enrage the locals as youll deprive them of their susteinance. What choice will you make?
The UI. A lot of work has been put into improving the interface. Icons have been minimized in favor of contextual feedback. This is most evident in respect of cargo carrying vehicles and helicopters. Instead of cluttering the visuals with icons, the cargo is visually represented which adds to the overall look and feel of the game. In addition, important contextual, visual cues are used to inform the player of a number of important facts i.e. Supply level at FOBs, Artillery supply, medical evacuations and so on.
The Intel Map. In-game information has been put on steroids, with the player now having Staff Officers (SO) displaying vital information to aid the player as he progresses through the scenario. The INTEL map has been upgraded in general and now forms a vital part of the gameplay.
Graphics. Afghanistan 11 sports greatly improved graphics, being now fully 3D. This not only adds immensely to the visual aspect of the game but also add real context to geographical decisions.
The maps in Afghanistan 11 are also scalable to much larger sizes than seen in Vietnam 65. All maps used in Afghanistan 11 are around 33% larger than those used in Vietnam 65.
There are many more innovations. We had to be concise, and we couldnt list them all. Fans of Vietnam 65 wont be disappointed, and will find out that the formula they loved has been greatly improved in Afghanistan 11!
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Not to much longer, of they stay on launch date
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A look at the Skirmish mode and Achievements
14 MARCH
Afghanistan 11 features a long campaign: players can experience the whole length of the war through 18 unique scenarios. Each scenario puts you in very different situations, and youll have to employ different strategies to beat the scenario and advance in the campaign.
But theres more outside of the campaign: Afghanistan 11 offers a very detailed Skirmish mode.
You can play on randomly generated maps and set several parameters, completely customizing your game to your liking. You can set geographical parameters, starting conditions, victory conditions, as well as disable or enable additional modules such as Political events and Elections.
You can even disable any kind of turn limit, making your game unlimited and youll be able to play as long as you want!
You also have the option to start a new game on the same map, if you wish: everytime you start a new game with the Skirmish mode, youll be given a specific Mission Key code. By entering that code when starting a new Skirmish game, youll be able to play on the same map as before!
(http://www.matrixgames.com/amazon/Screenshots/Afghanistan/A11%20Beta%2014-03-2017%2012-03-02-313.jpg)
Other than the campaign, when playing Afghanistan 11 youll have many different objectives in the form of Achievements. There are 59 different achievements in Afghanistan 11, fiftynine! Completing them all will be quite the task.
As you unlock them, youll see that the uniform in the main screen will gain new medals and youll also rise in rank! You can click on it and have a closer look at your medals, as well as the achievements you have unlocked.
(http://www.matrixgames.com/amazon/Screenshots/Afghanistan/A11%2014-03-2017%2014-14-42-4.jpg)
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A look at features - Recon & Combat
21 March
In this new Feature video we have a look at one of the core elements of gameplay: Combat.
The enemy will be hiding in caves and attack from the shadows. Locating them will be hard, and then you will have to attack with rapidity and precision. Will you manage to defeat them?
Afghanistan '11 - Feature Video - Recon & Combat
https://youtu.be/w2hugOTN4EY
Afghanistan '11[slitherine.com] is being released this week on Thursday March 23rd! Afghanistan '11 brings counter-insurgency to your screens with an innovative gameplay formula. Will you manage to stabilize Afghanistan?
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Afghanistan '11 live Twitch stream & give-away announced!
Just a reminder, people: Afghanistan '11, sequel to the highly successful Vietnam '65 is going to be released TOMORROW.
It is a groundbreaking and innovative wargame, bringing counter-insurgency to your screen! In Afghanistan '11 you won't win the war simply by beating enemy forces on the field like in other wargames and strategy games. No, reality is way more complex and deeper, and Afghanistan '11 aims at representing that.
We're going to run a very special Twitch stream the following day, on Friday March 24th on our Twitch channel. We'll show you the game, so show up, watch the stream and you'll get a chance to win a copy of the game!
https://www.twitch.tv/slitherinegroup
(http://slitherine.com/files/spotlight/707_image.jpg)
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Will that is crap. I'll have to be at work.
Sent from my XT1080 using Tapatalk
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Afghanistan '11 is released!
(http://slitherine.com/files/spotlight/709_image.jpg)
Slitherine and Every Single Soldier are once again taking the strategy genre from a totally new angle. After the stunning success of Vietnam 65, the counter-insurgency gaming system create by Johan Nagel is back in a new setting, with a new look and with a monumental list of new features.
As before, you are faced with the task of destroying an ever elusive enemy while striving to win the Hearts & Minds of the local population. You must juggle spending resources to fight the enemy, while at the same time capitalizing on the opportunity to bring civilians to you cause.
You are facing a barrage of obstacles, from IED's to hidden enemies such as local militia that excel at guerrilla warfare as well as Taliban troops that make their way over the mountains from Pakistan to stifle your efforts. You own casualties can severely damage military progress, while eliminating enemy troops and assisting villages and improving their infrastructure can significantly assist you. You will have many tools to achieve success, from the mighty Apache Helicopter, to Special Forces units which can be used to train Afghan National Army Units, or to hunt down the enemy.
Logistics are also a key factor: defending supply convoys without which troops will suffer and will be vulnerable to ambushes and loss of combat effectiveness is the key to attain a solid victory.
Furthermore a tense political situation grips the country. Unpredictable Political Events can significantly alter the outcome of the struggle and Elections will play a vital role in the mission to stabilize Afghanistan.
With 18 different campaign scenarios starting from the initial actions in Afghanistan to the culmination of American involvement there are tens of hours of counter-insurgency warfare to be played. The game also has an extremely customizable Skirmish mode which allows to consistently alter any parameter of the operation the your liking.
Afghanistan 11 is available on the Slitherine site and on Steam. Check out the product page for more details.
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I will be looking into this more, but I think I already paid them in my mind.
Sent from my XT1080 using Tapatalk
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A new Twitch stream, get a chance to win the game!
The game just released a few days ago and on Friday we ran a very successful stream on Twitch! We were amazed to see so many of you show up.
https://www.twitch.tv/slitherinegroup
Well, we intend to do even better tomorrow on Tuesday March 28th. We'll be waiting for you on our Twitch channel at 5 pm CET / 4 pm GMT / 11 am EST. Don't miss your chance to win a copy of the game!
(http://slitherine.com/files/spotlight/713_image.jpg)
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Here is my quick first thoughts of the game. For me this game is easy to get lost in, and next thing you know, it's 2-3 hours later. There is a large dynamic between political points or your currency, logistics, support, and fighting. Everything costs you. Reinforcements, upgrades, units, movement, defeats, and loss of units. The only things that give you money, are to find the enemy and win, infustructure adds (lose points if they are down), as well as political gains. It is a large task to balance them all.
I will write more when I have more time to be in depth, but so far I'm liking this.
Sent from my XT1080 using Tapatalk
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Thanks for your quick impression Cougar. I look forward to more :thumbsup
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A11 PATCH TO V1.0.5 beta OUT NOW !!!!
29 MARCH
1. In your Steam Library, right-click "Afghanistan '11" and select Properties.
2. Select the Betas tab.
3. The Beta tag "Beta - Open Beta" will appear in the Beta dropdown list. Select it and close the Properties window.
4. Steam should now update "Afghanistan '11" to the beta version. If the update does not start automatically, launch the game to force the update process.
5. Select "Local Files" tab
6. Select "Verify Intergrity of Game Files"
NB As we fixed the objective saving bug :
START ALL PRE V1.0.5 SAVED GAMES AGAIN
Otherwise you won't be able to achieve the objectives.
Change Log:
Fixed rare issue with stored units in destroyed FOBs
Fixed scenario objectives not being saved correctly
Fixed various save/load issues
Fixed special forces unload issues
Fixed player name input not showing in some resolutions
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Afghanistan '11 - version 1.0.5 is OUT!
3 APRIL
Hi all! We have some good news today. We are officially releasing v.1.0.5 it contains several fixes. A big thank you to all those who took part in the beta and gave us feedback.
In the meanwhile, work continues! Stay tuned for further news.
Changelog v1.0.5:
Fixed rare issue with stored units in destroyed FOBs
Fixed scenario objectives not being saved correctly
Fixed various save/load issues
Fixed special forces unload issues
Fixed player name input not showing in some resolutions
Fixed objective status not saving with the save games (all pre-1.0.4 save games will be
invalidated, please restart your games in progress)
Fixed ANA unit counters
Fixed artillery & heli degarrisoning crashes
Fixed helicopter unloading crashes
Fixed infantry having no actions after leaving ambush
Added buffalo defusal ability to info card
Fixed Exit Stance exception
Fixed feedback icon exception
Fixed infantry animator exception
Fixed Apache running out of fuel over another grounded unit
Fixed skirmishes with 15k starting PP starting with 10k PP
Fixed Apache landing sound
Fixed incorrect feedback VO when visiting
Fixed rotating vehicles with loaded units removing loaded unit
Fixed artillery loaded into pits garrisoning after loading a save game
Improved skip unit button presentation
Improved tooltip visibility in game hud
Improved move path to show turn numbers on multi-turn orders
Changed default difficulty to Rookie
Changed intel map to show designated zones by default
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PATCH TO V1.0.6 Beta OUT NOW !!!
4 APRIL
The patch to V1.0.6 beta is now available !!
1. In your Steam Library, right-click "Afghanistan '11" and select Properties.
2. Select the Betas tab.
3. The Beta tag "Beta - Open Beta" will appear in the Beta dropdown list. Select it and close the Properties window.
4. Steam should now update "Afghanistan '11" to the beta version. If the update does not start automatically, launch the game to force the update process.
5. Select "Local Files" tab
6. Select "Verify Intergrity of Game Files"
Change Log:
Added user controlled camera pan speed to settings
Added ability to reset player awards and rank
Added MI8 ability to carry FOB Supply
Added different audio and visual effect to booby trap explosion
Player units are now sorted in bases
Improved garrison screen experience on touch pads
Balanced Waterworks cost(PP1,250) and repair(PP250)
Fixed reinforcements not arriving in Operation Achilles
Fixed victory conditions on various campaign missions
Fixed US Artillery being transferred to ANA on handover
Fixed ASV showing wrong flag when carrying ANA
Fixed ANA Infantry ambush issues
Fixed ANA Infantry promotion issues
Various stability and performance improvements
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Afghanistan '11 1.07 update
Community Announcements
Good news everyone! We are going live with 1.07. It has been in beta testing, and it brings some balancing and a couple of fixes. In the meanwhile the team keeps working. Stay tuned for further news!
Changelog 1.07:
- Added user controlled camera pan speed to settings
- Added ability to reset player awards and rank
- Added MI8 ability to carry FOB Supply
- Added different audio and visual effect to booby trap explosion
- Player units are now sorted in bases
- Improved garrison screen experience on touch pads
- Balanced Waterworks cost(PP1,250) and repair(PP250)
- Fixed reinforcements not arriving in Operation Achilles
- Fixed victory conditions on various campaign missions
- Fixed US Artillery being transferred to ANA on handover
- Fixed ASV showing wrong flag when carrying ANA
- Fixed ANA Infantry ambush issues
- Fixed ANA Infantry promotion issues
- Various stability and performance improvements
- Fixed Helicopters resupplying rations to Infantry units[/list]
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V1.0.8 beta PATCH FULL OF ENHANCEMENTS !!
13 APRIL
Please update to V1.0.8 beta, plenty of enhancements gleamed from the Forums.
Thanks for all the feedback and support.
1. Added SKIRMISH SANDBOX mode
(custom starting HM and PP, no awards, player initiates the Hand Over)
2. Added new newspaper events
3. Added newspaper to report when handover is 3 turns away
4. Added unit sentry mode (units can now skip the continue cycle by going into sentry mode)
5. Units healed in maintenance yard or field hospital now garrison automatically
6. Units can now be sent from FOB to maintenance yard / field hospital at no AP cost
7. Artillery units now rank up on successful kills
8. Clicking on units / structures in the intel map will select them in the world
9. Sped up infantry mine sweeping animation
10. Selection is disabled when continuing orders and while orders are being executed
11. Escape closes any open screens (Intel map, base screen, etc.)
12. Improved feedback when trying to perform an action with insufficient PP
13. Improved feedback when units are fully promoted
14. Vehicles shrink down when entering maintenance yard
15. Intel collection will trigger while infantry are in the village and intel becomes available
16. Added tooltips to skirmish settings
HOW TO UPDATE TO V1.0.8 beta
1. In your Steam Library, right-click "Afghanistan '11" and select Properties.
2. Select the Betas tab.
3. The Beta tag "Beta - Open Beta" will appear in the Beta dropdown list. Select it and close the Properties window.
4. Steam should now update "Afghanistan '11" to the beta version. If the update does not start automatically, launch the game to force the update process.
5. Select "Local Files" tab
6. Select "Verify Intergrity of Game Files"
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Quick fix patch to V1.0.9 out now !
20 APRIL
Fixed video animation stutter / delay and the action point cost for infantry conducting minesweeping.
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MOAB coming soon to A11....
2 MAY - EVERYSINGLESOLDIER
https://youtu.be/LU4MHA6FwYs
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Afghanistan '11 1.0.9 Update!
Afghanistan '11 - Alberto
Today were releasing a new update for Afghanistan 11, bringing the game to 1.0.9. This one consists of some fixes but te have very big plans for the near future, so stay tuned!
Changelog:
Fixed very long hitches when cycling units
Fixed supply trucks being able to carrying UN Aid and troops at FOBs
Fixed mission timing on Masa Qala.
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PATCH V1.1.0 MOAB / CONVOY Edition in Open Beta !!!
20 JUNE - EVERYSINGLESOLDIER
AFGHANISTAN'11 VERSION 1.1.0
MOAB / CONVOY PATCH
MOAB ACTION
Costs PP 4000
Deployed from COMMAND SO TAB in Intel Map
Disables all caves in bomb radius
Decreases HM by two (-2) in every village
CONVOY ACTION
Build convoy inside base
Select convoy leader with Build Convoy button
Max 6 vehicles in a convoy
De-garrison and move leader, convoy follows
Build convoy outside base with Join Convoy button
Any vehicle leaves convoy when given idividual orders
NEW FEATURES
Can now drop Emergency UN Aid on villages
Explosions adjacent or on villages reduces HM
Helicopters can now rank up and have higher chance of surviving RPG fire
Added exit ambush stance to Infantry
Added hotkeys for Load (L) and Unload (U) actions
NATO icon colours change after handover
Intel from villages now appear at less predictable intervals
There is no handover penalty if in negative PP
Repatriating units while in negative PP returns more PP
Added rappelling animation to SF unloading from helicopters in mountains
Units low on rations or fuel now warn the player before ending the turn
Units low on rations will leave ambush, observation point or sentry
Next / Previous unit buttons will work relative to the last unit selected
HOW TO UPDATE TO V1.1.0 Open Beta
1. In your Steam Library, right-click "Afghanistan '11" and select Properties.
2. Select the Betas tab.
3. The Beta tag "Beta - Open Beta" will appear in the Beta dropdown list. Select it and close the Properties window.
4. Steam should now update "Afghanistan '11" to the beta version.
If the update does not start automatically, launch the game to force the update process or...
5. Select "Local Files" tab
6. Select "Verify Intergrity of Game Files"
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New Afghanistan 11 features coming!
If you love the original co-in strategy game developed by Every Single Soldier, Afghanistan 11 (http://slitherine.com/products/product.asp?gid=641), then we have some wonderful news for you.
We are currently working on a big, major free update for the game which will add some new important features!
So, what is being added?
We have a long list of changes, many of them affecting gameplay, but there are two brand new features which stand out.
The MOAB
Thats right! The Mother of All Bombs is coming to Afghanistan 11! With a big cost of 4000 political points you will be able to use this bomb on the Intel map. It will decrease the H&M of every neighboring village but it will also disable any militia or Taliban cave in its radius!
Convoys
Ever heard the old saying that theres safety in numbers? Now you can apply that concept in your logistical plans and deploy convoys moving between your headquarters and FOBs. Build a convoy in base, select a convoy leader, then attach up to other 5 vehicles to it!
These new features will surely assist you in organizing your logistics network.
What else?
Lots of things. You can now drop emergency UN Aid on villages, helicopters can now level up and acquire a higher resistance to RPG fire, a new rappelling animation for Special Forces unloading from helicopters on mountains, explosions adjacent to villages reducing H&M, and much much more!
1.10 is currently in Beta (http://www.slitherine.com/forum/viewtopic.php?f=442&t=77902) so feel free to join and check it out!
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Patch to V1.1.2 now in Open Beta !!
28 JULY
Fixed UI and gameplay bugs.
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Afghanistan '11 - The MOAB update is out!
Before we talk about it, though, we want to announce that Afghanistan 11 is now 34% off on our site (http://slitherine.com/products/product.asp?gid=641), so if you still dont have it and you are interested (of course you are, why else would you be here otherwise?) go grab it RIGHT NOW! The discount will last for a week.
But lets get back to the update and talk about it!
https://youtu.be/1CrL8fvhxzE
The first and probably most important new feature is the MOAB!
The MOAB is a very interesting weapon: it costs a lot in terms of PP and HM but if used correctly it can be a huge asset. It disables the Taliban and Militia caves and kills enemy units in the bomb radius. High risk High reward!
The second new feature helps your logistics: it carries your troops and vehicles around the map in a safer and more efficient way!
With Convoys you will be able to link up to 6 vehicles and move them together around the map while having the possibility to move each of these vehicles away from the convoy whenever you want.
Are you mad because enemy mines blow up your Buffalo every single time you move it out of the base? Are you sick of having to move each one of your 24 vehicles? This one is for you!
There are also many more features that will help to enhance your in-game experience, so lets take a rapid look at them:
You can now drop Emergency UN Aid on villages
Explosions adjacent or on villages reduces HM
Helicopters can now rank up and have higher chance of surviving RPG fire
Added exit ambush stance to Infantry
Added hotkeys for Load (L) and Unload (U) actions
NATO icon colours changes after handover
Intel from villages now appear at less predictable intervals
There is no handover penalty if PP is negative
Repatriating units while PP is negative returns more PP
Added rappelling animation to SF unloading from helicopters in mountains
Units low on rations or fuel now warn the player before ending the turn
Units low on rations will leave ambush, observation point or sentry
Next / Previous unit buttons will work relative to the last unit selected
You can download the MOAB Update from the Members' Area (http://www.slitherine.com/members/publicDL.asp?gid=641).
And that about wraps it up for today we hope you enjoy this new update just as much as we did!
There are many more updates to come, so stay tuned and keep playing Afghanistan 11!.[/quote]
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Afghanistan '11 - 1.1.3 Public Beta is available
Hi all!
Today we're releasing a new beta update for Afghanistan '11. If you're willing to give us a hand and test it please download it from here (http://ftp.matrixgames.com/pub/Afghanistan11/Afghanistan11-UpdateBeta-v1.1.3.zip) or from the Members Area (http://www.slitherine.com/members/publicDL.asp?gid=641), then report your findings on the forum.
Changelog:
Added keyboard zoom (+/- on keypad and keyboard)
Fixed vehicles disappearing after being auto-garrisoned from Maintenance Yard
Fixed sandbox save games with more than 10k PP load with only 10k
Fixed "Coroutine couldn't be started" crashes
Various bug fixes
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The 1.1.3 update is here!
Afghanistan '11 - Alberto
Today were releasing the new update of Afghanistan 11, bringing the game to 1.1.3. You can read the changelog below.
Changelog:
Added keyboard zoom (+/- on keypad and keyboard)
Fixed vehicles disappearing after being auto-garrisoned from Maintenance Yard
Fixed sandbox save games with more than 10k PP load with only 10k
Fixed "Coroutine couldn't be started" crashes
Various bug fixes
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I really like this game. I get lost in it for his. Only problem is having hours to commit.
Sent from my XT1080 using Tapatalk
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Afghanistan '11 is coming to iOS!
(http://www.matrixgames.com/files/spotlight/913_image.jpg)
From Matrix
We have a great surprise for you: Afghanistan 11 (http://slitherine.com/products/product.asp?gid=641) is coming to iOS on October 24th!
Afghanistan 11 is a game developed by Every Single Soldier who once again innovated a whole genre and brought their original COIN formula to a new level.
In Afghanistan 11 you can play as the American forces while they attempt to stabilize the country with the support of the Afghan National Army. Success on the battlefield will be meaningless unless you can win the Hearts & Minds of the local population and maintain an efficient logistical network. But be wary, the enemy can strike from anywhere!
Afghanistan 11 was released on PC and Steam in 2017, it has been hailed by game critics (http://www.rockpapershotgun.com/2017/03/24/wot-i-think-afghanistan-11/) as being one of the best wargames out there and were now ready to bring it to a new platform! So join us on October 24th and be ready to play Afghanistan 11 on your iPad!
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(http://slitherine.com/files/spotlight/917_image.jpg)
Afghanistan 11 (http://slitherine.com/products/product.asp?gid=641&PlatformID=17), the counter-insurgency strategy game developed by Every Single Soldier, is now available on iOS!
Watch the trailer
https://youtu.be/yiyjGyYDe2c
After the huge success of Vietnam 65 Every Single Soldier innovated on the concept and brought their COIN formula to a new level and a new setting.
In Afghanistan 11 you can play as the American forces while they attempt to stabilize the country with the support of the Afghan National Army. Success on the battlefield will be meaningless unless you can win the Hearts & Minds of the local population and maintain an efficient logistical network. But be wary, the enemy can strike from anywhere!
Afghanistan 11 was released on PC and Steam in 2017, it has been hailed by game critics (https://www.rockpapershotgun.com/2017/03/24/wot-i-think-afghanistan-11/) as being one of the best wargames out there. Now play it anywhere on your iPad!
To celebrate the iOS release well be streaming the game at 4.30 pm on our Twitch channel (https://go.twitch.tv/slitherinegroup)! Make sure to drop by for well be giving away free copies of the game for iOS to some lucky viewers!
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Afghanistan '11 PC Update v1.1.8
Afghanistan '11 - Muso;
We're releasing a new patch for Afghanistan '11 with some fixes for the game, bringing the game to the version 1.1.8!
Here's the change log:
v1.1.8
Fixed intermittent crash after tweens
Fixed a crash when hidden enemies move under certain conditions.
Fixed missing tent from field hospital
Fixed the unit details icon click-through bug
Improved Enemy AI model
Improved tooltip placement around the Action Query buttons
Fixed tooltip corruption
v1.1.7
Fixed occasional crash when multiple mines are detonated by husky
Fixed occasional crash when enemy infantry become visible for the first time
v1.1.6
Fixed Sniper Crash
v1.1.4
Fixed long delays when attacking Taliban SUVs
Fixed helicopter occupancy crashes
Various bug fixes
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V1.1.10 Public Beta available
11 APRIL - EVERYSINGLESOLDIER
* Automatic Political Victory with consecutive turns with HM above 70
* Political Points penalty for over-garrisoned FOB's
* Combat bonus to troops in detection radius of own Special Forces
* Fixed vehicle reverse bug
* Fixed Video card incompatibility
* Fixed convoy bugs
* Various small bug fixes and optimization
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Afghanistan '11 - Update v.1.1.12 is released!
Afghanistan '11 - Alberto
We are releasing a new update for Afghanistan '11!
Please note that we're only releasing it for PC and Steam, the iOS version will be released at a later date.
Changelog:
- Added political victory
- Special forces give combat bonuses to all friendly infantry in visual range
- Added a political point penalty for over garrisoned FOBs
- Fixed crash on when vehicles reverse under certain conditions
- Fixed rare crash when starting a game on an older video card
- Fixed convoy crashes under certain conditions
- Fixed info panel showing for village
- Fixed missing cursor edge panning
- Fixed unlimited airdrops in a single turn under certain conditions
- Fixed combat casualties not loading with save game
- Fixed CTD when starting the game under certain conditions
- Fixed popping animation on Taliban/Mil Infantry
- Fixed stored units teleporting between FOBs under certain conditions
- Various bug fixes
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Afghanistan '11 and Vietnam '65 sale
(http://slitherine.com/files/spotlight/1130_image.jpg)
Starting from today, both COIN masterpieces from Every Single Soldier, Afghanistan '11 and Vietnam '65, will be on sale.
Don't miss this occasion, grab them now while they are at 50% off! The offer is valid on our store and on iTunes, and will last until June 3rd!
http://slitherine.com/products/product.asp?gid=641
http://slitherine.com/products/560/details/Vietnam.65
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Afghanistan '11 - v1.1.14 Update
Afghanistan '11 - Alberto
Afghanistan '11 is getting updated, reaching version 1.1.14. This one consists of some fixes, but stay tuned: we'll have some juicy news very soon!
Changelog:
- Fixed crash in direct combat under certain conditions
- Fixed crash in loading scene
- Fixed occasional crash when moving convoy.
- Fixed button tooltip not showing
- Fixed various crashes.
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Afghanistan '11: Royal Marines is announced!
(http://www.matrixgames.com/files/spotlight/1199_image.jpg)
We have great and unexpected news today: Afghanistan '11 will be greatly expanded with tons of new content, a new campaign, a new faction, new mechanics and more!
Royal Marines, the first expansion for Afghanistan '11, will introduce Her Majesty's finest to the game.
With a new 10 scenarios long campaign, a new faction, the British Army, plenty new units, new mechanics such as civilian vehicles, car bombs, roadblocks and much more, Royal Marines is a must-have for all Afghanistan '11 players.
The expansion has been in testing for a while now and we are pretty close to its release. It will be out on Steam and iTunes on September 6th!
For all information on Royal Marines, please visit its product page (http://slitherine.com/products/726/details/Afghanistan.11.Royal.Marines).
There is more: Paradogs Gamer will be streaming Royal Marines live on our Twitch channel (https://www.twitch.tv/slitherinegroup) for an exclusive first look preview on Monday September 3th at 7 pm CEST! Don't miss it!
(http://slitherine.com/files/games/726/20180827014022.jpg)
(http://slitherine.com/files/games/726/20180827014118.jpg)
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ABOUT THIS CONTENT
(https://steamcdn-a.akamaihd.net/steam/apps/812130/header.jpg?t=1535382624)
Afghanistan 11 is back with a new expansion and COIN strategy has never been this intense!
Royal Marines brings back the winning formula of Afghanistan 11 and innovates on it with plenty new features. A new campaign, a new faction, plenty new units, civilian vehicles, car bombs, roadblocks, Afghan police
Royal Marines is a must-have for all Afghanistan 11 players.
Available: 6 September
New UK faction
Lead the British forces in their attempt to stabilize the region, with plenty new units such as the Warthog (capable of traversing mountains), the Scimitar or the Jackal.
New UK Campaign
A new scenario campaign is included for the UK Army, following the deployment of the Royal Marines into Afghanistan. From Operation Ptarmigan to Operation Ghartse Dagger, the new campaign adds 10 new unique scenarios for dozens of hours of additional fun.
Civilian vehicles
Civilian vehicles will now randomly spawn on the Highway and the Roads connected to it and travel across it to other villages. But beware of
Car Bombs
Civilian vehicles might be carrying explosives which will detonate upon reaching their destination village.
Roadblocks
Build roadblocks to stop and search vehicles and you might be able to prevent a car bomb attack. Doing so will give you Hearts & Minds as well as give you Intel.
Afghan Police
Win enough H&M in a village and you will receive an Afghan Police unit, capable of taking part to Roadblocks as well as to gather Intel in villages without the need of infantry.
Intelligence from Villages
The window of opportunity for gathering intelligence from villages now occurs randomly and only remains available for a random period of time after the fire first starts to burn. This represent the village elders having a meeting and then disbanding.
FOB Capacity
FOBs now have limited capacity to house troops and vehicles. Whenever a FOB is overcrowded, the player will incur PP costs for every unit over the limit.
Automatic trigger of ISAF handover
Whenever a player has an overall H&M score of above 70 for four (4) consecutive turns, the ISAF handover process is automatically triggered.
Special Forces proximity combat modifier
Whenever regular infantry are within the spotting range of a SF unit, they will receive an additional combat bonus.
Uniform
A unique and separate uniform displaying new awards, badges and medals for the UK army has been added.
(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_c3d4a55e39e880160f836fffbc43f6e3239edfd0.1920x1080.jpg?t=1535382624)
(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_a587c13b0e7a30a6515b96cf43fabc9f540214a9.1920x1080.jpg?t=1535382624)
(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_bb2b8389bd698cf0dbfdc892564a6595d32be926.1920x1080.jpg?t=1535382624)
(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_254ddb4b87520c94d023d98c30e94ac780c2d750.1920x1080.jpg?t=1535382624)
(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_563cbb55c5d8f29d2f93099cf86043f7dd8ff7e8.1920x1080.jpg?t=1535382624)
(https://steamcdn-a.akamaihd.net/steam/apps/812130/ss_d8f5a88b053ccad58121560ce6465925487aabe2.1920x1080.jpg?t=1535382624)
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Afghanistan '11: Royal Marines is out!
(http://www.matrixgames.com/files/spotlight/1210_image.jpg)
Royal Marines (http://slitherine.com/products/726/details/Afghanistan.11.Royal.Marines), the first expansion for Afghanistan '11, is now out on PC and iOS!
Afghanistan '11, just like its prequel Vietnam '65, revolutionized the wargame genre by representing counter-insurgency warfare with an original formula. Your goal isn't to destroy enemy units on the battlefield: by organizing logistics, intelligence, controlling territory, building infrastructure and training Afghan national forces you will be able to engage in nation building and stabilize Afghanistan. But you will succeed only if you'll manage to win the Hearts & Minds of the locals.
With Royal Marines the co-in formula is back!
With a new faction (the UK Army), plenty of new units and vehicles, a brand new campaign featuring the lenght of British involvement in Afghanistan, new mechanics such as civilian vehicles, car bombs, roadblocks, Afghan national police, Royal Marines is sure to entertain you and give you dozens of hours of additional fun.
It is a must-have for every Afghanistan '11 players, so get it now! If you are new to Afghanistan '11 this is your chance to get the base game, too, which will be discounted at 40% off for one week. Don't miss this opportunity!
Last but no least: commander Agrippa will lead the British forces for the first time ever on the hills and valleys of Afghanistan. Tune in on our Twitch channel (https://www.twitch.tv/slitherinegroup) at 7 pm CEST and stay with us for our release live stream!
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Version 2.0.3 is available!
Hi Everyone,
We have a new Afghanistan '11 update for you with some fixes and adjustments.
The list of changes:
Fixed rank not showing correctly under certain conditions
Fixed crash when previewing election candidates during elections
Fixed missing music in main menu
Fixed game end sometimes showing as neither victory nor defeat
Fixed Afghan police spawning back at HQ when reloading a game
Fixed Afghan police count in HQ menu
Fixed occasional crash when missiles/rockets are fired.
Added roadblock ability to Warthog and ASV vehicles
Enjoy!
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Version 2.0.4 is available!
We have a new update for you. Most notably, we have switched achievements not firing, and the slightly over the top brightness of the last version.
You can install the update via the updater from the launch menu, from the Members' Area (https://www.matrixgames.com/members/downloads.asp?gid=641), or directly from THIS LINK (http://ftp.matrixgames.com/pub/Afghanistan11/Afghanistan11-UpdateComp-v2.0.4.zip)
Here is the full list of changes:
Fixed achievements not firing since DLC (awards will automatically become achievements
when starting to correct this)
Fixed overbright levels
Fixed crash when selecting units under certain conditions
Fixed crash caused by roadblock attacks under certain conditions
Fixed various bugs