Dogs Of War Vu

Sim/Strategy/War => Games Discussion => Topic started by: Asid on August 29, 2017, 04:01:16 PM

Title: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: Asid on August 29, 2017, 04:01:16 PM
(http://www.hpssims.com/Pages/Products/TSS/TU/TU%20Splash.jpg)


Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17

This is a D.O.W. exclusive. There is another new Beta for Tigers unleashed.

This is a beta patch. All the usual caveats apply. You might get errors, lock-ups or crashes. Please report if you do. Do not download and install this patch if you do not accept that issues can arise.

Please give feedback if you have any suggestions or issues.

Download (74.1MB): Click here (https://www.dropbox.com/s/8i9ymhefgoe7z66/TU_Update_1_2_01_Beta_2.zip?dl=0)
 
Install: (make backups first)
Extract the file.
Copy it into the install directory
Overwrite existing files.



=============================
17 July 17:   TU v1.2.01 (Beta 2)
=============================



* = Corrections
+ = Additions/Improvements


* Fixed an issue with AI move path formulation through prohibited locs due to terrain FOW (an option which is currently disabled).
+ "Stay Behind HQ" Move SOP setting ignored if the HQ is loaded on the moving unit.
+ Added ability to set  the active player when loading a two-person scenario.
+ Added nation flag graphics for each side's Victory Location Objectives (both actual and potential).
+ Added notifications in the mouse-over text for Victory Location Objectives (both actual and false/potential) 
+ Added a timed pop-up notice when a unit is selected on the Force Tree but is a passenger;  in which case the display is changed to its carrier instead .  Can be set to "not show" in Preferences.
+ Added an information notice when giving movement orders and some units in the location are passengers (and not selectable).  Can be set to "not show" in Preferences.
+ Adjusted the Auto-Adjust Map sequence so that existing non-scenario games do not need to be saved in order to keep the terrain/elev changes.
+ Added Utility to copy existing/current TEC entries between Ground Conditions..
Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: Asid on August 29, 2017, 08:31:08 PM
Added to change log

* Fixed intermittent EEFACE error when setting IF Targets in a loc with partly known enemy units when using the Main Menu | Command | Target with Indirect Fire option.
* “NO AI Orders” SOP setting was being ignored for recon/radiation-detection type units.
* 'Emplaced' flag wasn't being correctly updated when units became passengers.
* Blocked mouse-clicks during AI/CAI processing and setup phases.
* Corrected occasional AI placement of flank obstacles in the main field instead.
* Corrected random access/EEFACE error when objects (IP's, obstacles, bridges, etc.) subjected to DE attacks.
* Fixed error deleting existing hexside type obstacles (concertina, tank ditch, etc.)
* Fixed loading error “sysGeoMap.xxx not found” when loading in a saved game.
* No units, bridges, etc. shown after initial file loading for 2 player games (was sometimes showing enemy forces).
* Corrected FOW Location translation error when showing firing lines (either appeared incorrectly or not at all). 
* Fixed occasional combat phase lock-up due to new streamlined chain of command routines.
* "Exit auto-run on combat" checkbox now set correctly when the option is turned on.
* Fixed EEFACE error from clicking on blank portion of force selection window.
* Unit Size icons now changed correctly in force selection window when unit levels changed by hand.
* Adjusted AI flank assignment routines to move evenly allocate formations between flanks.
* Fixed issue with units not displaying correctly after being moved during placement.
* Flank units now show up correctly after being initially added to the force.
* Corrected the Place Units on Map Form unit grid - sometimes the selected row continued to move with the mouse pointer after clicking (which could also give an 'Out of Range' error).
* Fixed an issue with AI move path formulation through prohibited locs due to terrain FOW (an option which is currently disabled).
+ "Stay Behind HQ" Move SOP setting ignored if the HQ is loaded on the moving unit.
+ Added ability to set  the active player when loading a two-person scenario.
+ Added nation flag graphics for each side's Victory Location Objectives (both actual and potential).
+ Added notifications in the mouse-over text for Victory Location Objectives (both actual and false/potential) 
+ Added a timed pop-up notice when a unit is selected on the Force Tree but is a passenger;  in which case the display is changed to its carrier instead .  Can be set to "not show" in Preferences.
+ Added an information notice when giving movement orders and some units in the location are passengers (and not selectable).  Can be set to "not show" in Preferences.
+ Adjusted the Auto-Adjust Map sequence so that existing non-scenario games do not need to be saved in order to keep the terrain/elev changes.
+ Added Utility to copy existing/current TEC entries between Ground Conditions.
+ Added Leader picture to Data Editing Form.
+ The Zoom-In button stays depressed when clicked to indicate "zoom-in mode". Can be "un-clicked" to cancel the zoom.
+ Added "Report Form To Top" button on Main Form for when Combat Report Form "Stay On Top" option is not checked, and it disappears behind other forms.
+ Streamlined the Obstacles Form (used to Add/EditDelete).
+ “TF HQ Replaced” message now only shown on turns that it changes between any two units – not every turn where the original TFHQ is out of command.
Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: SystemInShock on August 31, 2017, 12:44:39 AM
I have waited and waited and waited for this game to be in a stable, playable, state. 

Does this patch do that?
Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: Asid on August 31, 2017, 12:51:51 AM
Hi SystemInShock

The time that I have spent with this patch has gone without major issue.

Why not give it a try? Let us know how you get on.

Heads up. This is THE ONLY place that has released these patches.

Regards
Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: SystemInShock on August 31, 2017, 12:56:46 AM
Does this game every go on sale?
Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: Asid on August 31, 2017, 01:00:38 AM
I think it was more expensive at one time but they removed some features and reduced the price. Or was that POA2?

The price has stayed the same since launch a few years ago.
Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: bigus on September 01, 2017, 12:09:36 AM
I have waited and waited and waited for this game to be in a stable, playable, state. 

Does this patch do that?

I don't think so.
Play "Sons of Chaos"
Save the game.
Quit.
Start the game and try and reload  the saved game.

Certain scenarios do not load for me.
Can you confirm this Asid?

Sounds are skewed. I hear a mortar firing but no firing lines or explosion sounds.

I think there might still be some work ahead.



Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: Asid on September 01, 2017, 04:20:12 PM
Hi Bigus

I will look into this.

Please remember I do this to help everyone. I am not affiliated with the company.

Regards
Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: bigus on September 02, 2017, 01:30:50 AM
Hi Bigus

I will look into this.

Please remember I do this to help everyone. I am not affiliated with the company.

Regards

Sorry Asid,
I thought you were part of the beta testing.
I have tested since last year.
I have brought these issues up with Scott.
I was hoping for some confirmation from other testers.
It might be something on my end.

Cheers,

Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: Asid on September 02, 2017, 01:54:10 AM
Hi Bigus

I do test the pre-release betas.

I have managed to reproduce your problem. I have reported it and will post on it soon.

Regards
Title: Re: Tigers Unleashed Beta v1.2.01 (Beta 2) 17/07/17
Post by: Asid on September 02, 2017, 08:57:56 PM
Update on the save bug

It is now fixed. I will upload a new version as soon as I can.