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Dev News #176
Fri, 11 October 2019




Hello, Feudalists!
We know very well that you are waiting for the next update and we can assure you that its almost here! As such, we can happily share that we are currently concentrating our efforts on reworking the market interface and fixing the transaction errors. We know how important global trade is, so our ultimate goal here, which we hope to reach soon, is to make the market more friendly, and stable of course. Next updates will be dedicated to making buying and selling goods more comfortable and free of current obstacles. Also, another important game mechanics that we are preparing are some tweaks and fixes for our combat system based on the feedback we received from you folks.

Aside from the game development itself, we are brainstorming on the next events that will entertain you and maybe inspire you to prepare something of your own. You should remember that we will be more than happy to support your endeavors if you have some awesome ideas for your own event. Make sure to contact us via discord if you want to or are already working on some interesting project.

Oh, and Halloween time is almost upon us, beware the crimson skies, blood moon and...

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Hey dogs,

I've been invited to make a threat here about my game, Dominus Galaxia.

It's a 4X space strategy game with a bit of a wargame bend, as well as a focus on AI liberation and customizeability.

It plays pretty similarly to a beefed up Master of Orion 1, and I've heard it compared to a theoretical MoO 1.5 or MoO1++ on occasion. There's still a rough edge here and there, but everything is very playable.

There's a free beta build available at itch (Steam version is still undergoing validation).

I'm currently running a KS for the game. It's going... alright. But a bit slow for my tastes.



Give the beta a try, let me know what you think, and ask me anything :howdy

...

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What's your gaming pleasure this weekend? 11/10/19 :gamer

Work/real life stuff ongoing...Good weather this Saturday again so hopefully RC flying with electric helos. :flyaway


Military flight sim in P3DV4
Vietnam/SE-Asia missions. Yep, thats right and they fight back :bitchslap

I use: FSX@War, CCP, FSCAI, VACMI (SSW)

There is a new release of FSCAI which makes the enemy ai come alive! here . FSCAI is coming on very nicely. I will use it with the trusty FSX@War

Military simulation is VERY doable in P3D. I enjoy having the entire world to fly in as well as real weather. I can fly a mission in Syria, Libya, Afghanistan, Vietnam. In fact almost anywhere.

Maybe some Normandy + Vietnam

Planes I will use:
- Milviz F100D
- Milviz FG-1D Corsair
- AH B-17-Flying Fortress
- AH Lancaster B Mk.I

Civillian:
Majestic Dash 8 Q400.


SWAT4 + SEF mod It's been updated :thumbsup
Blocks!: Richard III wargame that recreates the bloody dynastic struggle in the 15th century between the royal houses of Lancaster and York for the throne of England. :duel
Grand Tactician: The Civil War (1861-1865) ::Civil war arty


If I get time maybe:
- Command: Modern Operations
- Close Combat: The bloody first
- Tank simulation
- Histwar Napoleon beta
- Warplan


That's what I am trying to...

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