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Any position for me.
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Games Discussion / Re: What's your gaming pleasure this weekend? 17/08/18
« Last post by Asid on Today at 03:18:33 AM »
If Fire season ever quiets down, I may have to do a viggen flight with you and kill some ships.

That would be awesome.

Stay safe  :thumbsup
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Games Discussion / Re: What's your gaming pleasure this weekend? 17/08/18
« Last post by Skoop on Today at 02:30:43 AM »
If Fire season ever quiets down, I may have to do a viggen flight with you and kill some ships.
4
FSX/P3D/X-Plane / Re: Vertical Reality Simulations (VRS) Updates
« Last post by Skoop on Today at 02:26:52 AM »
How is the tac pack ?  Does it add units to bomb or fight ? 
5
Games Discussion / Re: Interstellar Transport Company
« Last post by Asid on Today at 01:25:21 AM »
Lots of AI changes, better readability on tooltips, MP lobby changes and more! v0.3.4 PATCH NOTES


-AIs have a completely reworked ship selection method.
-AIs now will expand routes more aggressively.
-AI sends more passengers than before.
-AI will reduce ships and remove / buy gates more logically than before.
-AI no longer buys 2nd gate when expanding a spaceport.
-Tooltips are much more readable now.
-Planet development should get stuck at 99.9% much less often now.
-Added more AI companies to predefined games.
-Fixed building shuttle service step in tutorial 3 and other various tutorial issues
-Fixed supplemental video tutorial not playing.
-Slowed colonization rates a bit.
-Active MP games are shown but greyed out in the browse games list.
-Milestone text sized up.
-Lobby passwords now work.
-Search lobby no longer disappears.
-Updated Unity to 2018.2
-Fixed Linux double input bug

6
Games Discussion / Re: Graveyard Keeper
« Last post by Asid on Today at 01:19:08 AM »
Ver. 1.023 - Fast traveling and more...

•   Fast traveling! You can buy a teleport stone from the Tavern Keeper.
•   Made days much longer (9 minutes now).
•   Tools efficiency increased.
•   Ability to break old gravestones and fences to get resources.
•   Ability to craft a bucket of blood.
•   Fixed silver parts requirement.
•   Fixed fish kebab cooking recipies.
•   Increased iron ore drops and made stone infinite.
•   Fixed some issues in Korean / Japanese / Chinese
•   Isolated a bug related Turkish date format (a complete fix is coming later)
•   Fixed techology orbs you can't pick up.

7
Games Discussion / Re: Graveyard Keeper
« Last post by Asid on Today at 01:18:27 AM »
Ver. 1.022 - The game balance patch
Graveyard Keeper - Lazy Bear Games

Hi guys! We're reading the reviews and trying to tune the game for the better experience. So, while one part of our team was working on the key-binding system, the other part was tweaking the balance.

1.022:
•   Made a lot of crafts shorter.
•   Increased the energy from the tier II fuel.
•   Lowered the requirements of some crafts.
•   Lowered the requirements of some buildings.
•   Applied some other balance changes for more smooth experience.

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Games Discussion / Re: Ground Branch
« Last post by Asid on Yesterday at 09:45:14 PM »
INTEL UPDATE #001: Launch Recap
17 AUGUST - JOHNJ



Our Early Access launch certainly had its share of suspense and drama, but we are happy to announce that it’s been a pretty good success so far! We’re really enjoying watching and listening to people have a lot of fun with GROUND BRANCH, and can’t wait to see more players jump in as we move forward.

It’s awesome that most of the new players understand and appreciate where the game is headed towards, despite all the rough edges that are to be expected from its current pre-alpha stage. Reaching and maintaining a positive rating for an Early Access title is not easy, and we consider it a big achievement.

So we wanted to take this time to outline a couple things you can expect as we transition from launch to continued production:

•   A quick hot-fix release this weekend will address some of the main issues with the Ready Room, customization menu and visual glitches some players are experiencing. We have gained a lot of feedback that could only happen with a larger scale release into Early Access, so thanks for all the reports!
•   Moving forward past this initial launch week, we would like to get into a bi-weekly update schedule with at least one major new feature or upgrade a month. Of course, there may be times when we are able to deliver more in shorter periods, too!

From the entire BlackFoot Studios team: Thank you so much for your continued support. Stick around, ’cause it’s gonna be a fun ride!

9
D.O.W. Steel Beasts Sunday Mission 19/08/18 @ GMT19:00


This scenario is a simulation and does not have any political message.



JERXHEIM hasty defense reinforced tank platoon M1-M2 4.023 by Abraxas



JERXHEIM_hasty defense_ reinforced platoon M1-M2

It's friday,  august 13th, 05:00 Z!

1. Situation:
a) enemy:
   Attacking from North with a reinforced tank btn (T-80, BMP-3) ahead point in the north of ELM.
   Intention to take JERXHEIM and building a bridgehead over GROSSER GRABEN, the only bridge useable for tanks in this area.
b) own:
   Reinforced TkBtn 2-66 on the march from the south and needs ca. 45 minutes to the bridge.
   Order: Take battle position in line WATENSTEDT - HEESEBERG - JERXHEIM - SÖLLINGEN and hold open the bridge for the brigade.
   ALFA-platoon of A-Coy reinforced with 2 M2 recon force ahead reached JERXHEIM without enemy contact.

2. Mission:
   ALFA platoon secure area HEESEBERG - JERXHEIM and hold open the bridge for the btn.

3. Execution:
   This is your job, ALFA leader!

4. Support and Supply:
   a) arty:
   2 platoons with 4 tubes each (HE, ICM, Smoke)
   1 FASCAM mission 9151 (laid life 30 minutes)

   b) supply:
   ammo, fuel, ambulance after arriving btn!

5. Leading elements:
   Btn:   TIGER
   ALFA platoon:   EAGLE

Weather:   dry,
Visibility:   up to 2500 mtrs

Time limit: ca. 60 minutes



Dogs Of War Vehicles: (in mission)

M1A2 SEP: Click here

M2A2 (ODS): Click here






********************************
** Notes **
********************************
SB Version: 4.023
Mission Name: JERXHEIM hasty defense reinforced tank platoon M1-M2 4.023
Created by: Abraxas
Available at: http://www.steelbeasts.com/files/file/2488-jerxheim-hasty-defense-reinforced-platoon-m1-m2/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command: Crew Position
Mission Duration: 60 minutes
Minimum number of players: 2
Date: Sunday Mission 19/08/18
Time: 19:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial for M1A2 SEP or M2A2 (ODS).
•   Working knowledge of Comms procedure.
•   HAVOC designated members and Red Alert.
•   Our goal is to have the DOW session more immersive and realistic.


Manning list:

M1A2 SEPs
1-1/A:
1-2/A:
1-4/A:
1-3/A:

M2A2 (ODS)s
2-1/E:
2-2/E:

Any position:




Mission discussion Click here
10
D.O.W. Steel Beasts Sunday Mission 19/08/18 @ GMT19:00


This scenario is a simulation and does not have any political message.



JERXHEIM hasty defense reinforced tank platoon M1-M2 4.023 by Abraxas



JERXHEIM_hasty defense_ reinforced platoon M1-M2

It's friday,  august 13th, 05:00 Z!

1. Situation:
a) enemy:
   Attacking from North with a reinforced tank btn (T-80, BMP-3) ahead point in the north of ELM.
   Intention to take JERXHEIM and building a bridgehead over GROSSER GRABEN, the only bridge useable for tanks in this area.
b) own:
   Reinforced TkBtn 2-66 on the march from the south and needs ca. 45 minutes to the bridge.
   Order: Take battle position in line WATENSTEDT - HEESEBERG - JERXHEIM - SÖLLINGEN and hold open the bridge for the brigade.
   ALFA-platoon of A-Coy reinforced with 2 M2 recon force ahead reached JERXHEIM without enemy contact.

2. Mission:
   ALFA platoon secure area HEESEBERG - JERXHEIM and hold open the bridge for the btn.

3. Execution:
   This is your job, ALFA leader!

4. Support and Supply:
   a) arty:
   2 platoons with 4 tubes each (HE, ICM, Smoke)
   1 FASCAM mission 9151 (laid life 30 minutes)

   b) supply:
   ammo, fuel, ambulance after arriving btn!

5. Leading elements:
   Btn:   TIGER
   ALFA platoon:   EAGLE

Weather:   dry,
Visibility:   up to 2500 mtrs

Time limit: ca. 60 minutes



Dogs Of War Vehicles: (in mission)

M1A2 SEP: Click here

M2A2 (ODS): Click here






********************************
** Notes **
********************************
SB Version: 4.023
Mission Name: JERXHEIM hasty defense reinforced tank platoon M1-M2 4.023
Created by: Abraxas
Available at: http://www.steelbeasts.com/files/file/2488-jerxheim-hasty-defense-reinforced-platoon-m1-m2/
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command: Crew Position
Mission Duration: 60 minutes
Minimum number of players: 2
Date: Sunday Mission 19/08/18
Time: 19:00 GMT
Time (local): Click here
Teamspeak IP: 104.153.105.2:35200
Room: Steel Beasts Pro

Player Skill/Ability:
•   Complete at least 1 tutorial for M1A2 SEP or M2A2 (ODS).
•   Working knowledge of Comms procedure.
•   HAVOC designated members and Red Alert.
•   Our goal is to have the DOW session more immersive and realistic.


Manning list:

M1A2 SEPs
1-1/A:
1-2/A:
1-4/A:
1-3/A:

M2A2 (ODS)s
2-1/E:
2-2/E:

Any position:

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