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Steel Beasts Pro / Re: Steel Beasts In The Brazilian Army
« Last post by Rinix on Today at 04:04:19 AM »
The latest article to mention Steel Beasts in the Brazilian Army. Judging by one of the images, they're using the Leopard 1A5-DK-1 in Steel Beasts. The Brazilian Army does use the Leopard 1.
Games Discussion / Re: Cold Waters
« Last post by Asid on Today at 02:09:55 AM »
Version 1.09 Beta Now Available

This is a significant update which adds neutral shipping along with other fixes and improvements to the base game. Note that it will likely break most mods, so be sure to disable any mods or custom content before enabling 1.09 beta.

To opt in to the beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.09.

For more information about what is in 1.09 beta see this thread:

Games Discussion / Re: Bargains / Sale
« Last post by Asid on Yesterday at 11:30:29 PM »
Graviteam Sims/Wargames / Various Graviteam titles 75%off
« Last post by Asid on Yesterday at 11:30:09 PM »
Games Discussion / Re: Bargains / Sale
« Last post by Asid on Yesterday at 11:27:35 PM »
free copy of Assassin's Creed Black Flag on PC!


December 11, 2017 2:00 PM - December 18, 2017 10:00 AM
December 11, 2017 2:00 PM UTC - December 18, 2017 10:00 AM UTC

Games Discussion / Re: Legends of Ellaria
« Last post by Asid on Yesterday at 11:14:55 PM »
Major Update Announcement

New NPC and character variety

Hey guys, so we have been working on new features like character customization, new weapons, NPC and enemy variety, RPG system, and more.

We were scheduled to release today our first major update but decided to improve the experience for you guys and add some extra features and fixes before releasing.

The new version will be released on December 14th, and we just might launch a discount to celebrate :).

On top of this, we will have a part 2 major update for Christmas with even more new features, we want you to enjoy Ellaria the best way this Holiday season, so we will be participating in this year's Steam Winter sale as well!

Can't wait to share what we have in store, as always please let us know your feedback so we can continue to improve and polish Legends of Ellaria just for you.

Games Discussion / Re: Bargains / Sale
« Last post by Asid on Yesterday at 11:12:14 PM »


About the game
Do you want to go on an adventure? Sail the procedurally-generated high seas in Windward and save a BEST EVER 80% for 24 hours only or while stocks last!

Inspired by the swashbuckling classic Sid Meier’s Pirates!, Windward is an action-filled sandbox game that puts you in control of a ship sailing the high seas of a large procedurally-generated world.

Designed from the start to be a fully procedural co-op game, Windward can be played by yourself, but it truly comes alive when playing with friends. Start by generating a procedural world that will be unique to you, design your own custom faction then sail forward fighting pirates, trading with towns, doing quests or simply exploring -- it's up to you how you want to play.

As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.

Build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.

And so, on the topic of adventures -- ready to have yours?

Key Features:
•   Large procedurally generated worlds for a unique experience every new campaign.
•   Play with your friends via full cross-platform multiplayer! Bring your ship into your friends' worlds, or have them join yours.
•   Play as much or as little as you like. The game saves your progress on the spot -- no need to save manually.
•   Play it how you want: relax and immerse yourself doing trading and questing, or venture forth into pirate-infested lands for some high-adrenaline naval combat.
•   Unlock new ships, find upgrades, recruit allies, fund new towns, build coastal defenses, even bribe pirates to join your cause!
•   Extensive talent tree with role-specific specializations.
•   Customize your ship to make it look how you want. Pink hull with black sails? Sure, why not!
•   Procedural itemization system where higher difficulty automatically means better rewards.
Hi Strela

This is great news.

My eyes thank you. The older versions made my eyes bleed  :cry2

What upgrades have been done to the ai, if any?

Games Discussion / Re: Emergency 112 - The fire brigade simulation
« Last post by Asid on Yesterday at 10:46:26 PM »
Patchnotes 1.1.7730b

•   Updated engine to the latest Unity version
•   Updated to the latest Steamwork version
•   New: 32bit and 64bit version of the game
•   New: Postprocessing completely exchanged
•   New: Integrated new system for the graphical representation of trees
•   New: Added a new, Christmas mission
•   New: Underfloor hydrant spanner can be used now
•   New: Preparations for WLF deployment
•   New: Graphic settings for depth of field and reflections
•   Bug fixed: Characters no longer fall down sliding poles
•   Bug fixed: Optimized vegetation shader
•   Bug fixed: Optimized vehicle lights
•   Bug fixed: Optimized static objects
•   Bug fixed: Station bug fixed and optimized sectioning
•   Bug fixed: Adjusted navigation mesh in the fire station
•   Bug fixed: False traffic light setting
•   Bug fixed: Corrected character orientation when using the broom
•   Bug fixed: Replaced wrong paramedic animation in traffic accident mission
•   Bug fixed: Wrong AI unit positioning in vehicles
•   Bug fixed: Corrected sitting positions of suaq members in the LF24
•   Bug fixed: Added missing texts
•   Bug fixed: Adjusted garage hight in KEF mission "Pump operation"
•   Bug fixed: Emergency blanket in traffic accident mission correctly set
•   Bug fixed: Changed traffic light settings at the fire station's exit to improve traffic flow
•   Bug fixed: Leaving pump operation no longer affects the changing of the camera perspective
•   Bug fixed: It is displayed now, if you are in range of the mounting at the LF24, when putting down the hose reel
•   Bug fixed: UI scaling is now limited by display settings
Games Discussion / Re: Book Of Demons
« Last post by Asid on Yesterday at 10:45:02 PM »
The Rogue Update
Book of Demons - Konstanty

The time has come, and the Rogue is here! She is charming, she is funny, she is deadly with the bow and wit. Voiced by insanely talented Rachael Messer she is ready to end the Archdemon.

Arrow and dagger
Of course, her core mechanic differs from pushy Warrior's and bookish Mage's playstyles. She uses her trustworthy bow for the main attack and has an impressive range. She can hit anything she sees (and sometimes stuff she doesn't see so careful there unless you don't mind angry goats charging at you from shadows with arrows sticking from their bottoms).

However, as always, there is a fine print here. Her arrows, unlike Mage's bolts, do collide with monsters other than the intended target. This means that picking the remote target in a melee can be tricky. Until she finds a card that makes her arrows pierce enemies and split... But that's a different story.

And since we are on the topic of melee. Bows are useless in close range, which is why Rogue switches to dagger when an enemy gets close and personal. Once it gets to this, things are probably going pretty bad, but she has a few neat tricks just for such an occasion.

Speaking from a strictly gameplay point of view, when at least one enemy gets into melee range the bow becomes unusable and Rogue switches to close range melee attacks. The melee mode is indicated by the red circle around the Rogue. Until it's empty of monsters, the bow is off the table. It's worth mentioning though, that some cards have special effects on monsters in melee range so sometimes it might be worth intentionally getting close and personal with a zombie.

Those of you who helped us in debugging and polishing her on the test branch will be happy to know that there are new spell effects in this update so there is a reason for you to check her out again :-) Most of your feedback that was not yet addressed in recent smaller updates got addressed in this update. Thank you for bravely facing bugs and imbalances, without your help we couldn't have polished her to the current state ːpaperheartː

What now, eh?
With this addition of the final hero to our party, we can begin our march toward the launch. We will be regularly checking off things from the roadmap and we will be more active in the marketing department reaching out to media and new players with each update. Can't wait ːpaperdeathː but it has to be done if we want to generate buzz for launch. Anyway, it's time to talk about the roadmap.

The Final shape of the Roadmap

Below are the content updates that we are planning before the launch. At this point we are freezing feature list, meaning that our urge to include new features will have to be kept under control. Without doing so we wouldn't be able to have more or less fixed dates for updates and plan marketing efforts accordingly.

Now for the roadmap itself. There are no dates but all this will happen more or less in that order and we are planning to exit early access in the second half of 2018.
•   Rogue Live - We are here!
•   Cursed Sarcophagi + Spatial Sound Update - a special kind of Sarcophagi for those who dare take the risk. And yes, you read that right, spatial stereo sound in the dungeon (currently everything is flat center).
•   Mac Support + Minimap Update - Due to popular demand we will be adding minimap and the update will come at the same time as Mac support
•   Quest Mastering + Archdemon Fight - This one will include the ability to use golden keys to fight through quest levels again at higher difficulties for better rewards and an overhaul of the whole Archdemon level and fight (extra duck included).
•   Tobii Support + Speedrun to Cook Update - Ever wanted to play Book of Demons with your gaze? With Tobii Eyetracker you will be able to. Plus a new mode and leaderboard are coming in that update - how fast can you get to the first boss?
•   Challenge Mode Update - Generate custom levels and challenge your friends to beat them in an offline competitive mode!
•   Sounds + Languages Update - This update will include all remaining sounds in the game. We will also proofread and include community translations into the game at this point.
•   Launch Day Update - New cards. As always we plan to go with quality over quantity so expect a couple of new cards meshing nicely with pre-existing mechanics.

There are other minor mechanics and additions that we will distribute among the bigger updates but those are the most important things. And, of course, the updates are not going to stop with the release of the game.

Changelog for this build
Version 0.90.14720+ 11th December 2017
•   Rogue class is now available (this point wraps a million fixes and tweaks from the last two months which won't be pasted below for brevity's sake)
•   Major balance changes to Catacombs
•   Achievement Highway to hell footprints number lowered to 200 000 (was 1 000 000)
•   Added special effects for boss' card block removal
•   Minor tweaks to Antipope level layout
•   Fixed frozen flail damage being too high (was 3 instead of 2)
•   Fixed interruptor achievement to count also effects of spell cards
•   Visual tweaks to spider's web lobbed attack
•   Fixed a soft lock when clicking on heart scroll and then choosing health point on level up screen
•   Fixed level with cursed chest being regenerated if it was saved with the chest open (so no more gold farming, sorry :))
•   Added Devanagari block in TTF fonts (support for Hindi, Marathi, Sindhi, Nepali, and Sanskrit)
•   Controller: Consistent handling of B button as back in all windows
•   Fixed a bug where loading a game saved during a spell effect would end the effect
•   Fixed one of the snake bosses movement pattern to snake movement (was regular walking)
•   Fixed text embedded sprites not fading smoothly with the rest of the text
•   Fixed lava jet timer not stopping when menu was open resulting in ultimate over 9000 eruptions on closing the menu
•   Epic arrow drop sprite redone for better readability
•   Rephrased casting tutorials to be more consistent
•   Rephrased fire/ice weapon tooltips to be more consistent
•   Boss health/stage bar now will disappear when controller target selector is north of player position to make picking casters easier
•   Changelog window can now be closed by clicking anywhere outside of it
•   Healer's vial pickup range increased and auto pickup on controller input added
•   Controller: Reworked identify and charge windows to be more controller friendly
•   Controller: pressing left thumb will now toggle loot highlight in dungeons
•   Controller: charged cards won't be used by accident anymore
•   Controller: pressing right thumb resets the target selector back to player's position
•   Controller: unified scrolling functions under left thumb
•   Controller: target pointer rendering and movement tweaked. Picking targets should be more intuitive now
•   Steam Controller: controller text input should work in all suitable text fields now
•   Controller: changed buttons' functions in menus. Should be more consistent now.
•   Steam Controller: exported new mapping with new actions.

In other news, by popular vote, we are in top100 best indie games of this year and the top one in Hack'n'Slash category. I know you organized in the forums to vote for Book of Demons ːpaperheartː Thank you for your support, we appreciate it a lot!

Right now we are in the final round of voting, so if you would be so cool to give us the final push now would be the best time! (Book of Demons in under the Hack'n'Slash category).

Stay safe in the dungeons ːarchduckː

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