Dogs Of War Vu

Sim/Strategy/War => Flight Simulation => FSX/P3D/X-Plane => Topic started by: Asid on May 25, 2017, 08:21:28 PM

Title: Dodosim 206HD
Post by: Asid on May 25, 2017, 08:21:28 PM
Beta screenshot (P3D 3.4)



(http://www.dodosim.com/img/206HD/diary206_32.jpg)
Title: Re: Dodosim 206HD
Post by: Vyrtuoz on June 01, 2017, 05:14:17 PM
Looks like a nice update for – by far – the most realistic helicopter of FSX/P3D!
Title: Re: Dodosim 206HD
Post by: Asid on June 01, 2017, 05:57:20 PM
Hi Vyrtuoz

It is an official project. There is no hi-res exterior at this point.

I have flown the DoDo for years and it is by far the best in FSX/P3D  :oldman rocks
Title: Re: Dodosim 206HD
Post by: Asid on June 01, 2017, 08:50:58 PM
Some of these are quite old but they are early work in progress

(http://www.dodosim.com/img/206HD/diary206_31.jpg)

(http://www.dodosim.com/img/206HD/diary206_28.jpg)

(http://www.dodosim.com/img/206HD/diary206_29.jpg)

(http://www.dodosim.com/img/206HD/diary206_30.jpg)

(http://www.dodosim.com/img/206HD/diary206_27.jpg)

(http://www.dodosim.com/img/206HD/diary206_26.jpg)

(http://www.dodosim.com/img/206HD/diary206_25.jpg)

(http://www.dodosim.com/img/206HD/diary206_23.jpg)

(http://www.dodosim.com/img/206HD/diary206_24.jpg)
Title: Re: Dodosim 206HD
Post by: Asid on August 17, 2017, 04:28:32 AM
(http://www.dodosim.com/img/206HD/diary206_2.jpg)
Title: Re: Dodosim 206HD
Post by: Asid on August 17, 2017, 04:29:45 AM
Update posted by Simon853 Aug. 16 2017



Well, as far as the software is concerned, I'm almost finished updating it and adding everything I wanted to.  After that I'll start on the new manual.  So the dependency is now on the 3D model, but they are notoriously time-intensive and Mark's a perfectionist as we know. :)

I'm loathe to do a video showing new features using the old model since it doesn't matter how many caveats I preface it with, I'll still stumble across discussions elsewhere with people complaining it looks just like the old one! ;)

However, I feel confident that I can reveal a few of the new features:

1) Complete overhead circuit breaker panel.  (Not all work, due to underlying FSX/P3D limitations however, though I'm always looking for ways to prove myself wrong.)

2) Ability to map all cockpit buttons using FSUIPC's custom event feature (requires registered FSUIPC.)  This is one for the Simpit builders!  You will have set/unset functionality for all switches. No more mapping bizarre native keystrokes to cockpit functions.  (Which is good, because we've run out of unused key strokes to utilise.)  Plus:  If selected, a window opens when the flight loads telling you how those switches should be configured before you start.

3) Second sound set of band-passed sounds for a switchable "headphones" mode.

4) Another one for Simpit builders!  HD 2D instruments up to 4x the resolution of the existing aircraft.  So the panel looks much better zoomed to full-screen size when used in a hardware cockpit.

5) Redux's sounds, including better rotor, engine and starter sounds.

6) And yet another one for simpit builders!  Repositionable pop-up windows.  For simpits where the bottom half of the window is obscured by a hardware main panel, you can now get all the settings/failures,etc. windows to open where you want, and it'll remember it.

7) Saved flights now permit any configuration of switches and engine states.  So you're not limited to always loading cold and dark.

8 ) 64-bit Prepar3D v4 compatibility.

9) Golly simpitters, here's another: Integrated FSUIPC export.  No need to use our bridging utility to get the correct FSUIPC offset variables anymore.

10) Many minor tweaks to flight dynamics, rotor and engine behaviour.  All thanks to invaluable feedback from commercial customers.

In addition, though not particularly relevant to users, is that I've rewritten most of the code almost from the ground-up.  So it *should* be more efficient.  (But then PCs are considerably faster than they were back in 2007 when we had to squeeze every last fps out of FSX.)

As you can see, a lot of what we've done is aimed directly at out most fervent users:  Those strange folk who spend days upon end in their sheds hammering wood and wiring switches.
A lot of this has come directly out of improvements implemented after requests from commercial customers. But that's not to say there's not enough in there to keep the casual desktop fliers happy, I hope. :)

But - I cannot make any guesses at timescale.  It's not even begun 3rd party testing yet, and other commerical projects might come along that get in the way. (Not to mention life events, bingeable TV shoes, etc. ;)

Regards,

Si
Title: Re: Dodosim 206HD
Post by: Vyrtuoz on August 21, 2017, 05:25:49 PM
Sounds good to me! I believe this major update which will give us a good reason to fly again in a helicopter in FSX/P3D.
Title: Re: Dodosim 206HD
Post by: Asid on August 21, 2017, 06:51:55 PM
+1

It is the only helo I really used in FSX/P3D
Title: Re: Dodosim 206HD
Post by: FireRx on January 11, 2018, 02:54:18 PM
Any updates on this guys? :)
Title: Re: Dodosim 206HD
Post by: Asid on January 11, 2018, 03:07:35 PM
Any updates on this guys? :)

Hi FireRx

 :Welcome to the forum

Unfortunately it will be a while yet.

Do you fly the current version?

Regards
Title: Re: Dodosim 206HD
Post by: FireRx on January 11, 2018, 06:34:23 PM
Any updates on this guys? :)

Hi FireRx

 :Welcome to the forum

Unfortunately it will be a while yet.

Do you fly the current version?

Regards

UMfortunately no, I'm in P3D V4 so the only ships I have are Milviz for now.
Title: Re: Dodosim 206HD
Post by: Asid on January 11, 2018, 06:42:30 PM
Hi FireFx

I sent you a pm  :)
Title: Re: Dodosim 206HD
Post by: Asid on May 25, 2018, 12:42:06 AM
Work In Progress.

This is a section of the new overhead panel.

(http://www.dodosim.com/img/206HD/206diary33.jpg)
Title: Re: Dodosim 206HD
Post by: Asid on June 11, 2018, 01:13:46 AM
Work In Progress.

(http://www.dodosim.com/img/206HD/206diary34.jpg)

(http://www.dodosim.com/img/206HD/diary206_33.jpg)

Title: Re: Dodosim 206HD
Post by: Asid on September 24, 2018, 01:29:37 AM
Update
Simon853
Posted: Sep. 19 2018


"The new version (v2) will be available for FSX, P3D v3 (32 bit) and v4 (64 bit).

"Soon" is a description I'd rather not use.  It's taken us far longer than we anticipated to do this major update.  (In many areas it's a an almost total re-write.)

So all the new v2 versions will have all the same capabilities for all 3 platforms.

I'm currently implementing a new radio stack, looking similar to the native FSX stack we utilised from the default 206 FSX gauges, but extending its functionality somewhat.  I'm also currently implementing a SAS/Autopilot. 

After that I've got some 2D panels to re-do with high-res bitmaps.  (Centre pedestal and a new fully-populated and working overhead breaker panel are done.)  Then we'll start software/3d model integration proper.  (We've done some test integration previously, but Mark's made a lot of progress on the model I've yet to integrate.)

So, it's all coming along nicely, if somewhat slowly, and we're confident that the new features, sounds and model  should make everyone happy!"



"FYI - When we're a little closer we will publish schematics of the panels and a list of operable functions so people can start planning their simpit upgrades.

(Since may of the functions now implemented do not have native FSX/P3D functions that have key bindings associated with them and we ran out of unused native key bindings to use in their place, a registered version of FSUIPC will be required to map these new functions to the custom Dodo switches/CBs, etc. since FSUIPC now supports binding of hardware buttons/switches to developer-specified custom SimConnect events.)

Si

Edit:  It's also my plan to create some videos illustrating the new features, how to configure and set-up, etc. nearer release to supplement the manual and drive interest.  (If you thought the manual was big last time - just you wait!)"
Title: Re: Dodosim 206HD
Post by: FireRx on January 01, 2019, 02:24:11 PM
Havoc,
Is there anymore updates on the progress.  Since the loss of hovercontrol most have not found any site with discussions from the devs on this.

Thanks, and Happy New Year ;)
Title: Re: Dodosim 206HD
Post by: Asid on January 01, 2019, 02:37:54 PM
Havoc,
Is there anymore updates on the progress.  Since the loss of hovercontrol most have not found any site with discussions from the devs on this.

Thanks, and Happy New Year ;)

Hi there

Yes, I will update this post shortly.

On another note, FlyInside are developing their helicopter model http://dogsofwarvu.com/forum/index.php/topic,6717.0.html

Happy new year to you my friend  :thumbsup

Regards
Title: Re: Dodosim 206HD
Post by: numavirte on January 02, 2019, 12:03:27 PM
Havoc,
Is there anymore updates on the progress.  Since the loss of hovercontrol most have not found any site with discussions from the devs on this.

Thanks, and Happy New Year ;)

Hi there

Yes, I will update this post shortly.

On another note, FlyInside are developing their helicopter model http://dogsofwarvu.com/forum/index.php/topic,6717.0.html

Happy new year to you my friend  :thumbsup

Regards

I hope they are good news  ;)
Title: Re: Dodosim 206HD
Post by: Asid on January 07, 2019, 06:46:21 PM
Update from Dodosim developers
07/01/19

I have been in contact with the developers for some time. I reached out after Hovercontrol went down. Below is one of the replies.


Quote
We don’t have too much news at the moment.
It has been a tough time recently with some unfortunate events away from work life but we are back into the swing of things.

The main programming has been rewritten in 64 bit for Prepar3d.
There is some detail work still to do but mostly the new graphics and model is holding things up.

The P3d V4 version will be based on our commercial/military training software – so it a completely different beast with zero speed autorotations and the rotors that are driven by air flowing up through them so you have to control Rotor RPM by pulling pitch through descents and manoeuvres so that you don’t get an overspeed.

The military in particular wanted to be able to model an engine failure in hover/hover taxi with all the clues and pitfalls. Always an impossible thing to do on the platform previously but Simon managed to solve it. And all tha has been transferred over to the 206.

We had a lot of those kinds of demands but we also had an army of the finest test pilots helping us - literally an army, navy and airforce 😊 able to jump between aircraft and simulator to get things right.

You may also remember we have another aircraft in the works that is a civilianised version of one of those projects. I’ve done the airfile and some of the graphics and Simon has done the systems, additional behaviours and gauge coding etc but there is quite a bit to be done to make it suitable for a public release.

Sorry there isn’t anything concrete to report at the moment.

We work on it when we can, in between supporting major existing customers, commercial work and so on – health and everything else allowing.

All the best

Mark Adams
Dodosim
Title: Re: Dodosim 206HD
Post by: FireRx on January 07, 2019, 08:00:43 PM
Thanks Havoc,
I was hoping to get her sooner.  It been years now without a real good ship to practice VRS management. Some of the newer stuff is not that detailed.  :(
Title: Re: Dodosim 206HD
Post by: Asid on January 07, 2019, 08:17:11 PM
Thanks Havoc,

I'm Asid  :howdy

We can wish  :thumbsup

Title: Re: Dodosim 206HD
Post by: numavirte on January 18, 2019, 01:44:08 PM
Update from Dodosim developers
07/01/19

I have been in contact with the developers for some time. I reached out after Hovercontrol went down. Below is one of the replies.


Quote
We don’t have too much news at the moment.
It has been a tough time recently with some unfortunate events away from work life but we are back into the swing of things.

The main programming has been rewritten in 64 bit for Prepar3d.
There is some detail work still to do but mostly the new graphics and model is holding things up.

The P3d V4 version will be based on our commercial/military training software – so it a completely different beast with zero speed autorotations and the rotors that are driven by air flowing up through them so you have to control Rotor RPM by pulling pitch through descents and manoeuvres so that you don’t get an overspeed.

The military in particular wanted to be able to model an engine failure in hover/hover taxi with all the clues and pitfalls. Always an impossible thing to do on the platform previously but Simon managed to solve it. And all tha has been transferred over to the 206.

We had a lot of those kinds of demands but we also had an army of the finest test pilots helping us - literally an army, navy and airforce 😊 able to jump between aircraft and simulator to get things right.

You may also remember we have another aircraft in the works that is a civilianised version of one of those projects. I’ve done the airfile and some of the graphics and Simon has done the systems, additional behaviours and gauge coding etc but there is quite a bit to be done to make it suitable for a public release.

Sorry there isn’t anything concrete to report at the moment.

We work on it when we can, in between supporting major existing customers, commercial work and so on – health and everything else allowing.

All the best

Mark Adams
Dodosim

thank you very much for the news. I'm trying to imagine what a splendid product it will be. "the clues that make you understand that you could have engine failure during a hovering" ... wow, I'm not in the skin anymore. :)
Title: Re: Dodosim 206HD
Post by: Asid on January 18, 2019, 01:48:45 PM

thank you very much for the news. I'm trying to imagine what a splendid product it will be. "the clues that make you understand that you could have engine failure during a hovering" ... wow, I'm not in the skin anymore. :)

No problem :)

I am looking forward to it as well...It has been a looooong wait  :whistle
Title: Re: Dodosim 206HD
Post by: numavirte on January 18, 2019, 01:52:28 PM

thank you very much for the news. I'm trying to imagine what a splendid product it will be. "the clues that make you understand that you could have engine failure during a hovering" ... wow, I'm not in the skin anymore. :)

No problem :)

I am looking forward to it as well...It has been a looooong wait  :whistle

I'm finishing the scenario of the airport where I work, just to use it with the 206 of DODOSIM. it's a very big job, but I'm hurrying. dreaming of seeing the 206 that flies above us  :winner
Title: Re: Dodosim 206HD
Post by: Asid on January 18, 2019, 01:56:26 PM

I'm finishing the scenario of the airport where I work, just to use it with the 206 of DODOSIM. it's a very big job, but I'm hurrying. dreaming of seeing the 206 that flies above us  :winner

 :needpics
Title: Re: Dodosim 206HD
Post by: numavirte on January 18, 2019, 02:14:36 PM

I'm finishing the scenario of the airport where I work, just to use it with the 206 of DODOSIM. it's a very big job, but I'm hurrying. dreaming of seeing the 206 that flies above us  :winner

 :needpics

some screenshot
Title: Re: Dodosim 206HD
Post by: Asid on January 18, 2019, 02:16:36 PM
Nice work numavirte :thumbsup

I look forward to being able to try it out  :)
Title: Re: Dodosim 206HD
Post by: numavirte on January 18, 2019, 02:19:56 PM
the airport where I work is LIRV and is divided into operating part (airplanes and helicopters) and flight school (bell 206). the "flying school" part has been finished for a while, now the textures (and some buildings) of the operative part are missing
Title: Re: Dodosim 206HD
Post by: Asid on January 18, 2019, 02:25:35 PM
Nice  :thumbsup
Title: Re: Dodosim 206HD
Post by: FireRx on January 18, 2019, 06:56:03 PM
wow, nice job, Will that airport be available for mass consumption?  Hi Again, Asid  ;D
Title: Re: Dodosim 206HD
Post by: Asid on January 18, 2019, 07:21:50 PM
Hi Again, Asid  ;D

 :howdy
Title: Re: Dodosim 206HD
Post by: numavirte on January 18, 2019, 08:07:04 PM
wow, nice job, Will that airport be available for mass consumption?  Hi Again, Asid  ;D

thank you, it's been a while since I've been working on it. as soon as it is finished it will be available for the VA called "LakeStorm" (mainly they will use it). this is a link to what they do. https://youtu.be/Ey4SSkw0KE8
Title: Re: Dodosim 206HD
Post by: Attila on January 18, 2019, 08:40:54 PM
This looks great :)
Title: Re: Dodosim 206HD
Post by: Asid on January 18, 2019, 08:44:03 PM
Nice video and missions FireRx   :thumbsup
Title: Re: Dodosim 206HD
Post by: numavirte on January 18, 2019, 08:48:42 PM
Nice video and missions FireRx   :thumbsup

Thanks  :howdy
anyone who wants to join can do it freely.
Title: Re: Dodosim 206HD
Post by: FireRx on March 26, 2019, 02:45:42 PM
any new update on the dodoosim 206 hd for P3D v4?? :o
Title: Re: Dodosim 206HD
Post by: Asid on April 07, 2019, 12:18:17 PM
(http://memecrunch.com/meme/BF8DP/nothing-to-see-here/image.gif)
Title: Re: Dodosim 206HD
Post by: Asid on May 19, 2019, 01:45:25 PM
Update 18/05/19

I had a conversation with the developer. Here was what I can print:



"We are working on the home user 206 right now.

Yes, we had a bit of detour getting a different, new helicopter ready for CAA approval working with a large flying school.

The last of the 2d gauge should be finished this week but there is still work to be done on the 3d model. These are things like the magnetic compass that don’t have any significant Dodosim specific coding in them.
We have had to make some coding changes because changes in Prepar3d V4.4/V4.5 broke some of the dynamics coding that we wrote and tested for V4 and had worked fine up to V4.3.
So that caused us some extra work but better than it happening after release.

We are making some changes to the company so that we can keep up with support, admin and get the web site up to date etc without losing time on the creative side as we have in the past.

All the best"
Title: Re: Dodosim 206HD
Post by: numavirte on May 19, 2019, 03:01:19 PM
I really hope they do it soon.  it has been a long time since the 206 release.
Title: Re: Dodosim 206HD
Post by: Asid on May 19, 2019, 03:39:48 PM
I really hope they do it soon.  it has been a long time since the 206 release.

I have good communication with the developer. Their priority is the private wcontract work they do so they can pay the bills. I am looking forward to onne day flying the DODO in P3D....maybe V5 or V6   :oldman rocks
Title: Re: Dodosim 206HD
Post by: Asid on July 02, 2019, 02:49:45 PM
Update 30/06/19

I had a conversation with the developer. Here is was what I can print:


"We have created a combined 2 axis Stability Augmentation System and Autopilot for our helicopters that works in our helicopters for  P3d v3 and V4- so that will be an option on our home-user releases. That is currently getting final testing against the real world unit.

The VC textures for the 206 have had a lot of work done recently, good progress but it has thrown up lots of tiny corrections that need to be done in the model where things weren’t quite the right shape

All the best

Mark." 

Title: Re: Dodosim 206HD
Post by: HondoFlyer on September 27, 2019, 10:17:17 PM
For years now I have been waiting for the new version of the Dodosim 206.  I would like to hear of any fresh news.

Not fair to keep faithful customers hanging from a thread.  Are we for sure getting a new product or not?

There is no better helicopter in the market and if this new version is what it broadcast it is,  I got to have it.

C'mon Simon!!   :winner